Showing Posts For Imbune.5497:

Guild Wars 2 - What happened?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

It’s nearly 4 years since they conned people out of their money and the sunk cost fallacy is deeply entrenched at this point. Nothing will change-at least for the better. I’m done with ‘persistent’ games and of course I’m not touching anything from this company with a ten foot pole. There are so many areas in which they failed it would take hours just to compile a list with relevant examples…but maybe the main thing is nearly everything in that video was a lie.
-thought you were going to play a game about killing dragons? Nope…enjoy sjw leftist propaganda, virtue signalling and thought policing with a draconian, authoritarian totalitarian framework

-thought you’d be able to do cool stuff in pve? Nope….well…you can do cool things once every minute because EEEE-SPPOOORRRTS

-thought you’d have a player driven world? NOPE….the most theme park of theme park mmorpgs complete with regularly scheduled bosses on arbitrarily contrived 15mins timers

-thought you’d have an immersive world? Nope…..kitten where to even begin with this one. Well the repeating dynamic events for one make your actions feel completely irrelevant-evenmoreso than the traditional quests they mocked. I replayed some older mmorpgs with quests and you know what? You actually feel like you affected something when people who were once crying about losing an item or having someone kidnapped are no longer crying about their woes. This ill-conceived and poorly executed system have you saving the same character’s teddy bear from the same enemies every 10mins every day…to the point where you become completely detached from the narrative and start to only look at the rewards. The same problem with world bosses. Shatterer isn’t defeated in 15mins….and he just flies away with absolutely NO impact whatsover on the map.

-thought you were going to have a good story? NOPE. This also has numerous fails that cannot be mentioned due to time constraints, however, as part of the kittened ideology behind the game, and seeing that same ideology at play in recent films I’ve come to the conclusion that it handicaps good story telling. Notice something….your character literally is superman. Cannot and does not fail…at anything. They tried to make some forced failure at one point in the movie with zero overall impact but it was handled with the grace and dexterity of a newborn colt on skates skating backwards at night in an ice ring. Again, I recently picked up Blade and Soul and omg the story-your character isn’t some all powerful Godlike being who everyone looks up to and you beat because, reasons. There are characters more powerful than you and you get your kitten whopped quite often-which makes the moment you finally defeat your enemies all the sweeter. I actually screamed ‘WHOOHOO YOU GO GIRL!’ (I almost always create females in mmorpgs) when I was finally able to defeat a traitor who contributed a tragedy that set the story in motion in the beginning. Let that sink in…a game with influence from a popular Japanse erotic artist solicited the type of response this ‘progressive’ game tried its kitten est to bring out for 4 years. That of course made me consider Mary Sue characters and how boring stories with invincible, infallible heroes are….then I realized gw2 is exactly that.

-gameplay….thought that was going to be engaging? NOPE. Whether it’s the most kittened open world game design in terms of mechanics I’ve ever seen or the most braindead, buggy, exploitative AI I’ve ever seen. You won’t be having any engaging gameplay here. Combo fields? Cool idea…….in small teams. However when you design your game where 50+ people are playing all at once you’re having every possible field being dropped all over the place. Dodge mechanic? Nice….however that doesn’t mean you should rely on insta-gib one shot kill mechanics to make an encounter difficult, especially with special effects that cover the kitten mob. Again, look to virtually any action mmorpg to see how a combat system should be done. Offensive and defensive skills that you can frequently use, clearly telegraphed attacks that you should avoid, damage ratio that won’t let you get killed by basic attacks, use of items or some form of healing etc etc.

Don’t even get started on the grind. MMORPGs unfortunately are repetitive by nature, however if the systems themselves are entertaining then it becomes closer to you playing 500 matches in 3rd strike because you like the game. BnS was immense fun until you start to get closer to level cap….then they ramp up the requirements beyond the point of tolerable repetition-despite the extremely fun mechanics. When you look at the gameplay of gw2-balancing pve like pvp for some God forsaken reason, zerg 1-button press events and worse the absolutely toxic community that form ‘trains’ (and thanks to megaserver you can’t even switch channels to play by yourself or with like-minded players….like the ideology that permeates through the game and the community-submit or be ostracized, is the rule of the day)…you have a situation where the act of playing the game isn’t particularly fun and you’re being asked to do this unfun thing hundreds of times to get something you want. I’m not even talking about legendaries or asc items-look at the exotic items you’d want when the game was first released and appreciate the unholy grind that’s needed to get the vast majority of them.

However more than all of that…you know why things won’t ever get better? Because people and the company are afraid of dissenting opinions. They throw labels like ‘haters’ and ‘doom and gloom’ and perpetually throw personal insults (which go unmoderated I might add) against people who have issues with the game-and these people most times state their issues. The supporters pretty much say ‘well I like the game, the game is awesome…screw the haters-I bet they vote for Trump’ with no justification or explanation or even counter arguments. It has become an echo chamber…and as such improvement through critique/criticism is negated.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

What do you do for fun in game?

in Players Helping Players

Posted by: Imbune.5497

Imbune.5497

Ah, the sunk cost fallacy…insidious isn’kitten

If you’re not having fun with the game don’t play it. While I understand the numerous deceptive psychological exploitations mmorpgs employ to make one feel compelled to religiously log in to get some sort of ‘value’ are difficult to shake off …you’ll be better off playing/doing something you ACTUALLY enjoy instead of TRYING to enjoy yourself.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Make World Bosses Great Again 2016

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

If things were actually fun to do or ‘rewarding’ is perhaps the better term, you wouldn’t have to worry about ‘lazy’ players….just stating the obvious here.

Very few things in gw2 is fun so the community has become obsessed with finding the most efficient way to get gold to buy something as that’s the only fun they can have. Idk if you were here, but awhile back when champs dropped bags at Jormag people were more interested in killing the champs than killing the dragon, because there was an incentive to do so-still wasn’t ‘fun’.

I know the in-thing these days is to instantly demonize anyone who does not act or think the way you want them to, but these people are not ‘lazy’. If you make the portals drop champs and the champs drop bags, all your problems will be solved at SB for instance. However that will flat out break other encounters as they are currently designed-people would kill the champs and not give two kittens as to whether or not the events fail.

Finally….should I even point out how ridiculous the notion of someone being ‘lazy’ in a game is? What is a game? A product for entertainment. Why do people buy and play games? To be entertained. So this idea of people spending $60 that they earn in real life by having a job, are ‘lazy’ because they don’t want to do some boring thing in the thing they bought to have fun is…..sigh.

W/e….I give up on this entire generation.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Could we get an in game barbor

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Things like the gem store are necessary for upkeep of games like this. Yes Fable and such had features like ingame hair stylists for free, you know what fable did not have? Constant updates, live multiplayer, weekly patches and bugfixes, free updates that added content regularly, 3 different game modes to play and balance for…Need i go on?

Saying the cash shop isn’t necessary is as ridiculous as people complaining about a cosmetic thing being purchasable with real money.

Also this

I recall there was an MMO that you can change hair style by paying in game gold.

PSO – Phantasy Star Online

you can pay 100k for a hair style change, and account bound maximum in game gold cap is 999k

it was also a sub based MMO for your information.

BTW, u can transfer gold to gems if you want, and it isn’t even as expensive as that if what you’re saying is true.

Bugfixes? We’re praising bug fixes now? They’re bugs-they should never have been there in the first place. I also like how you completely ignore the fact that I said post launch hair styles will still be sold exclusively in the gem store. Why is it that most defenders like to selectively ignore people’s counter arguments?

1. Changing hair styles in fable was not for free.

2. Bug fixes are the devs fixing their own mistakes-it’s not some feature we should pay for.

3. Weekly patches are mainly to the cash shop to get you to spend more money while not getting anything new to play.

4. What does the game type have to do with anything? That’s like saying it’s OK to sell costumes in a fighting game vs RPG because it has multiplayer and if you think otherwise you are stupid…of course the person will just say ‘Virtua Fighter 4 Evolution’ then you’ll have to generate some other stupid point. However even using that argument, Starcraft 2 has two different overarching game modes (pve and pvp) and a multitude of pvp modes (as opposed to the two here) to balance for, without some invasive cash shop to support the game-and that’s a multiplayer title with constant updates. However as I said…the game genre doesn’t exclude it from NOT constantly trying to steal money from you. You unlock the vast majority of skins via playing the game and once unlocked you’re actually free to apply them as you wish.

5. Ah, this argument. ‘I don’t care for cosmetics so anyone who does is stupid in some way’. Well some people don’t really care for mechanics and are more interested in the aesthetics for a game…so how about we make all the cosmetics game content and lock mechanics behind a paywall? How does having to pay real life money to use paying to use dodge? It might restrict the way you play, but I get the aesthetically driven experience I paid for and you’re stupid for complaining, calling it p2w because you can dress up to look as cool or silly as you want-and that’s the point of the game. Furthermore I can say use thief or mes for invulnerability, ‘git gud’ and suck it up-you don’t need to be able to dodge without spending currency.

Maybe you forgot, but you paid $50 for this game at some point-$100 if you bought the dlc. I find it asinine that people can really say that holding one game you paid $50 for to the same fun experience you had when you paid $50 for another game is somehow unreasonable.

This is why the game will never reach it’s potential. Some people are so busy protecting their happy place they don’t dare to dream that their happy place can become a happy continent and actually lash out at people who are actually trying to make their own gaming experience more enjoyable. Talk about the scorpion stinging the frog……

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Make Movement Great Again 2016

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

I thought you were going to say they should have some kind of traversal system in play like focus running in 9Dragons or gliding in Blade and Soul….those were fun. I’ll settle with removing combat slowdown though….why is it even necessary in the first place? It’s not like cast times or cooldowns are slowed to give players more opportunities to d……

It’s because of pvp isn’kitten

I was thinking in pve, but if people were running around at the speed of out of combat swiftness then getting your strikes and aoes to land might be challenging. Well if pvp is the reason then leave it to pvp and remove combat slow from pve then. Everybody wins.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Could we get an in game barbor

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

no, you want cosmetic things you gotta pay. It helps the devs pay for things like patching bugs and adding new content.

Poor guy thinks in-game stores are necessary

I think he was being sarcastic…least I hope so.

I mean it’s not like there aren’t other single player games that allow you to customize your character without paying the dev every time you want. You know games like Skyrim or even further back Fable…………you know games where the design wasn’t ‘hey let’s have the paying customers pay (i.e. buy the game)….in order to have the privilege of paying us! (putting everything worth a kitten without months of grinding in the gemstore and adding anti-consumer ‘1 time only’ restrictions’

A reasonable system imo would be to have a barber that allows you to change your looks for gold and adopt a card system like Fable, where the newly released hair styles and whatnot sold post-launch are sold in the gemstore. When these style cards are bought you unlock that hairstyle for the barber on your account. Boom, you have your gem sales and you have a gold sink.

But we can’t have nice things in game that don’t involve grinding now can we…..

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Measurement of Success in game.

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

So…..do you want them to reduce the grind on items or remove the rng or add some new, non-grindy progression or not allow gold-gems or were you asking input on what you consider the ‘measure of success in a game’ or did you want a discussion on what ‘pay to win’ means?

Confused, I am.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Considering coming back.

in Players Helping Players

Posted by: Imbune.5497

Imbune.5497

Similar boat-decided to come back to pass the time till Revelation is in beta.
1-Community was never mature-it’s pretty much the same how I left it; pretentious virtue signalling, petty squabbles over which group ‘owns’ a map, white knights, absolutely juvenile conversations (homosexual remarks to show how hip and progressive they are, asinine one liners about the political situation in America, infantile discussions about how various players want to have sex with other players to show they know what sex is)…I turn map chat off. Idk how anyone over the age of 13 could find it an enjoyable experience.
2-This was the biggest shock….MASSIVE inflation from when I left it about a year or so ago; been stable this past week at least….I guess. Had gold sellers spam me three times in the past week so it’s not bad at all.
3-I don’t remember what happened around the time it invalidated my purchase, went f2p and gave an ugly suit to say ‘thanks sucker’, but Triple trouble, Teq and Shatterer are fun. The challenge is less individual and more about having a large group of people doing what needs to be done. As you can imagine I didn’t re-buy the base game + 4 maps so I didn’t buy HoT…..maybe if another mmorpg doesn’t come along when it’s priced what it’s worth from all accounts (maybe $20), but I haven’t seen any HoT specific content outside of raids being added. Given your point of concern is challenging content, the raids might be right up your alley at least.
4-Have zero interest; completely ignorant on this.
5-Game seems to run mostly fine with odd lag spike or something. It feels like lag but my ping is consistently below 80 so idk what’s up with that.
6-Yes-it always has been and always will be I’m afraid. I’ve come to the conclusion that it’s in the archaic design of mmorpgs rather than a fault of this game in particular-they are built with the expectation that players play for months on end…..that’s patently kittened and unrealistic. So rather than making the act of playing the game fun, like single player games, mmorpgs put you through a long kitten grind to get pretty items-that’s the formula and none have dared deviate from it.
7-For me, when I turn off map chat, am not exposed to the wretched story telling (finished the story and didn’t buy HoT), lower my expectations from doing things for have fun to doing things to buy other things to do the same things in order to buy other things and the subsequent observation of my gold increasing, picking up the last couple of AP needed to get the grand/massive chest or w/e and doing these revamped bosses….I can say that it’s fun enough. I’m 99% sure I’ll leave once I get that chest though, regardless of whether or not Revelation is in closed beta.

I know this last one sounds negative but it’s not really…it’s weird. It’s not really to say ‘the game is bad’ but more like ’there’s fun to be had if you’re like me and ignore these elements’. Or perhaps it’s more like, if you don’t go in expecting a fun time you’ll go ‘Hmm….well it’s better than I expected. It’s not all that bad’. Yes, it’s the latter.

Obviously the last one is a person by person basis and the typical responses you’ll get are ‘no it’s not fun’, ‘yes it’s fun-it’s the best thing since sliced bread’ and ’it’s ok but I’m waiting on update x to see where they go with it’.

Why even bother asking though? I for one just reinstalled the game and started playing. White knights will say the game is great, unhappy customers will state the issues they have with it…assuming they’re still even hanging around.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

If Arena net lifted the armor restrictions?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

I don’t think there would be a sensible way to balance it.

It works in other games because each armour type has drawbacks which mean that while in theory any character can wear any armour it’s usually not practical. For example heavy armour is, well, heavy so you need high strength to be able to wear it and it limits your movement a lot which makes it impractical for classes which need high dexterity.

Meanwhile cloth armour is very light and easy to move in but you can’t go into melee range because a sword would go right through it, and you.

As you can probably tell from the terminology involved this would require a complete re-work of the way stats work to be applied to this game. Especially since characters get most of their stat customisation from their armour.

I would love to be able to mix and match just the skins but apparently that’s not possible because the invisible models they’re built around are different for the 3 armour weights. This is most noticeable by the waistline being in a different place for each armour weight. Basically it would cause horrible clipping a lot of the time.

Unless I’m mistaken, the only difference among the armor types is their armor rating. Balancing would simply mean adding the base armor rating to the base armor of the profession and remove it from the gear itself.

It’s an ill-conceived design decision based on mechanics this game lacks, which is basically what you said. Also as another poster pointed out, outfits contradict this entire reasoning behind restricting armor types-hell even having armor types. I see no reason beyond a contrived attempt at ‘giving the game character’ for not releasing the weight restrictions.

I mean, it’s the current year-it’s 2016!

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Untradable weapon skins

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Having tradeable skins might confuse new players.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Temporal Curtain

in Mesmer

Posted by: Imbune.5497

Imbune.5497

Explanation:

In beta, you could stack infinite swiftness by walking back and forth over the curtain. Anet didn’t like this, so they slapped a band-aid fix on it to prevent that behavior.

Sometime between then and now, that band-aid transformed into ‘working as intended, nothing to see here, move along.’

Pity they didn’t leave this ‘fix’ in pvp and wvw. God-forbid we get to move around large, empty sections of the maps in pve quickly. I swear every possible little fun thing in pve gets gutted because ‘nope….won’t be balanced in pvp so kitten you’.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

I'd call this a win.

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

I hope you people realize that the extra character slot is for pre-purchase only as that release stated. Which means if you want to be a smart consumer and not buy things sight unseen and no reviews….well…screw you.

I had a chat with a friend of mine regarding this expansion and I made the point that if this practice continues I’ll be better off waiting until gw2 is on its deathbed before buying expansions. She said that they probably won’t use this pricing model in the future and I couldn’t be certain….I decided to let her live in dream world a bit. So yeah….purchasing gw2 actually works out economically to be exponentially more beneficial to the consumer the longer they don’t purchase it. Interesting business decision-ask existing customers to pay full price for each expansion when they aren’t actually getting a full game.

Oh well, glad you guys got your character slot.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Online Gaming pricing then and now! UPDATED!

in Guild Wars 2: Heart of Thorns

Posted by: Imbune.5497

Imbune.5497

Vanilla WoW $49.99

3yr $14.99 $539.64

1st Xpac TBC $49.99 + $29.99 Base Game

Blizzard’s marketing 2007. Many of would rather go back here than be down there.


GW2 $69.99

3yr $0.00

1st Xpac Hot $49.99 + Free Base Game

Anet’s marketing 2015. Rather than being here you would rather be up there.
*****************************************
Time to empty your wallets or move on to your next game!

I’d prefer the elephant in the room you’re studiously ignoring: the GW1 model, where $50 got you a whole continent worth of content comparable in size to the original game.

Never played gw1 but I understand it to be those er….updates? were stand alone as you said and rivaled the original in size and scope and priced at $50. Since this modern age of gaming where the only thing certain is the game you bought won’t work properly until a couple months-years after release I’ve given up buying games full price unless its offering a very very very very enticing experience (and even then I’m not buying until after reviews), but full price for a full game is reasonable. If HoT was a stand alone-or even if it still was an expansion but was like 80% the size and scope of the original game then (although I still wouldn’t buy it at full price as the only thing I’m interested in is the handful of new skills…then again maybe if it was 80% in scope I wouldn’t be only interested in the new skills so this is actually a paradox) and cost the same $50 I don’t think there would be any real problem. However asking full price for this diminutive scope of a game? LOLZ yeah no. Well from one set of people anyway. Prepurchase is already highly anticonsumer and the least you could do is take them out on a date before you proceed to f…..ahem. New players get the base game free (disassociating the cost as I already covered that and just looking at the incentives/bundles), very nice deal-you can give the existing players in-game items (and not bloody boosters) like black lion keys or makeover kits, valuable dyes stuff like that. I won’t even mention character slots because that should come standard as far as I’m concerned; you have 10 classes in dark souls-imagine if you only got 6 character slots……..yeah…….

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Imbune.5497

Imbune.5497

Okay. Let’s talk. AAA games like Order: 1884, and others have less than 20 hours of content, yet cost 60 dollars. But, I hear you screaming, ‘I can return it to gamestop for money when I’m done!" Fine, total cost 30 dollars. So, HoT has to have more than 40 hours of content to be a good deal, right? 40 hours=20 times 2. 30 times 2=60. HoT=50. But HoT has to have more than 40 hours of content. So 50 dollars doesn’t seem like that bad a deal, if you put it into perspective. I’ve played this game A LOT. I’ve gotten my money’s worth. I think anet would be wise to add a free character slot to the 50 dollar option, tho.

I have no idea when gamers started using this time:money ratio to justify prices but it’s fallacious and anti-consumer. Not to mention your entire argument hinges on the inaccurate assumption that the price for The Order is acceptable-people have been saying that for a 4 hour game paying $60 is bullkitten! But let’s reign it back. The argument is I spend around 20hrs time in a AAA game therefore $60 is acceptable as in a mmorpg you’ll be spending more time, correct? Well let me ask you….in those single player games how many of those 20hours are spent REPEATING kitten YOU ALREADY DID 500 TIMES? See that’s the fallacy in that argument-the assumption is you’ll be spending 500 hours doing something new and interesting as you would in that 20hour experience. This is simply not true.

Furthermore this ‘content’ is them just making you have to do something a hundred times to get what you want-the actual content is worth 5mins of your time. Example Dragonball Xenoverse. Fighting game, spent over 500 hours in it (spent 300 in Injustice and MK9) but those 500hrs were me trying to get the stinking z skills that are based on rng based rng. If they had a reasonable system ‘defeat frieza after with krillin alive to get this z-soul’ then I’d play that for a minute and a half and be done with it. But since they hid the z soul behind ‘fight frieza and sometimes krillin will spawn, then if you kill frieza with krillin alive you might get the z soul’ it results in me playing the same minute and a half worth of content fifty times which now bloats my playtime from 90seconds to 75 minutes. This is what mmorpgs do and this is why the time spent is not representative of content. Remove the rng and you’ll see how anemic mmorpgs tend to be in terms of content.

I was interested in returning for the new mechanics….but $50 for 1 profession and 1 region when the core game had 8 professions, like 4 regions, 3 game modes, 6-8 dungeons (forgot-and I don’t count explorable as separate unique dungeons)? With the usual affair of denying me the items I want behind rng? Well if I don’t want to have something then I wouldn’t buy it in the first place. It makes no sense for me to buy the game and have you tell me I can’t have what I paid for. I support those who say (but will cave and buy it anyway) they won’t buy it at $50. The sad part is unless it’s free, they way they’ve set up the pricing ANY amount you pay will be unfair if you bought the core game. Even at $20 which is what I was expecting, I’d still be paying $70….well….80 because revenant, while a new player pays $50. Just wow….I thought the smart thing would be to drop the price of the base game and sell the expansion for what it’s worth. $40-half for base, half for expansion (based on what we’ve seen thus far), and if the expansion actually has more than %40 of the base game then sure…I can see the argument for more than $20.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Imbune.5497

Imbune.5497

If pve players have to spend time doing boring stuff to unlock abilities so should everyone in every aspect of the game. WvW should need to do similarly tedious, monotonous WvW stuff to unlock abilities and sPvP should do similarly tedious, monotonous stuff to unlock abilities. The ‘hurr durr instant lvl 80 with all skillz unlock is lazy you newb’ argument doesn’t hold water when that’s exactly what you get in sPvP. Because you know what? How the hell can you learn how to play your character without having all the abilities to use? And this is against other players here-not simple mobs. We should let everyone in pvp gain one level per 3 matches up to 80 and drip feed them their skill and traits because they need time to learn their class. Yeah that sound completely mental doesn’t it….

PvP players want team battles and the options to counter the other team, so give them that. WvW players want large scale battles and roaming or w/e you people call it, which requires all the options so you can adapt to the situation so give them that. PvE players want to work with each other and explore the game world and experiment with how we can interact with this world, which requires options…so why don’t we get this again? Progression for pve would be better served as ways to interact with the game world imo (I realize some ppl like shallow item based progression but I while I respect your preference I fundamentally reject the notion that I should pay for a game to be excluded from items in that game based on insane time requirements or luck or both….that’s bullkitten)-I was particularly interested in the mastery system for gliding as that’s something cool I would want to do. Of course as we all know, doing something when it’s your choice or something you’re interested doesn’t leave a bad taste in your mouth. I say give people the abilities they need to play your characters and for pve at least have progression be tied to discovery/exploration of the game world. I mean whereas I don’t won’t run into any real problems with the specializations as I have at least 70sp on each toon, the fact that so many people don’t have 60 shows that this isn’t what they find engaging-it’s not fun. If given the option they’d rather just get to 80 and start doing things they find fun or at the very least worthwhile with respect to time invested. So I’d think the logical thing to do is stop trying to get people to do things they don’t want to do and focus on creating avenues of gameplay that they actually want to engage in.

In essence: quit padding the game and focus on creating fulfilling repeatable content.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

[SPOILERS] Season 2 Finale [merged]

in Living World

Posted by: Imbune.5497

Imbune.5497

Better option : Kill Faolain instead.

Agreed. I realize they are supposed to be lovers and Caithe cares about Faolain greatly but it’s obvious that is the only appropriate option for someone who has a shred of decency. The only excuse I could think of for her actually going through with the murder is if Caithe was certain that she would lose in a fight against Faolain

You’ve obviously never been in love.

The kitten kind of excuse is that?
‘Oh I’m sorry officer-I killed an innocent because I don’t want my friend to know a secret’
‘….You committed a crime’
‘….I know but my genitals were tingling in all the right places for this person’….seriously wtf kind of excuse is that.

You know the funniest thing-I guarantee if this was a hetero relationship and caithe was a) a man, people would (rightfully) say ‘kitten this guy’s a bloody idiot’ or if b) caithe maintained her sex as a woman, people would say ‘gw2 is misogynistic as it portraits women in love as being stupid’…but make it a kitten relationship and all of a sudden it’s a ‘powerful, deep story about love and hard decisions’. All humans are equals…but some humans are more equal than others amiright?

…I think my dinner’s about to come up.

And people are saying because the plot makes no kitten sense and people ask ‘well why didn’t x character do this’ indicates depth? That’s not bloody depth! That’s shoddy writing with a huge amount of illogical developments that insults the audience’s intelligence and people are pointing out said flaws. That’s like saying ‘hey, why didn’t Lockdown hunt down the autobots himself-why did he need the human-US in particular government to help….how did he go about setting up that agreement in the first place…the premise of this movie’s plot makes no sense’-then you go ‘well see because you can ask these questions the movie is a work of art! It has so many levels!’ No……transformers 4 just sucks the only depth the movie has is how deeply it sucks.

The ‘big’ reveal was the sylvari being dragon minions? Yeah that came about 2 years too late-everybody (with sense anyway….apparently the writers don’t think very highly of us) already knew that. This is yet another thing why this game’s world is just …well…insulting. From the first time I played the game and heard-I never played gw1 fyi-that the sylvari can’t be corrupted by zhaitan I thought ‘hmm…..well the ice, crystal and zombie (didn’t know their names at the time) corrupted dragon minions don’t seem to be able to cross-contaminate each other (i.e. in the story/world there’s never been a risen branded or icebrood risen or some wacky combination). Here we have a weird plant race that just popped up and can’t be corrupted…are you sure you’re not a dragon minion of some sort?’ Then later when I watched woodenpotatoes gw1 videos I’m like ‘yeah they’re totally dragon minions’…that was a new player two years ago. Which is why everytime I see a sylvari in the world and everyone treating them normally I think ‘wtf is this-you know nothing about this race. Nobody finds their immunity to zhaitan the least bit strange? Why are you military people following this sylvari! OMG somebody kitten-slap some sense into these people’

Not to mention-did anyone seriously not notice the copy-paste ‘the pact forward base is under attack and will be forced to retreat into the heart of the base where they’ll use some item to turn the tides’ thing from the personal story? Or how about the excessive ego stroking? ‘Well done boss’ ‘Boss you killed that dragon you’re awesome’ ‘Impressive’…..look I already know I’m awesome OK? I don’t need a game to tell me that. Then again people were complaining that the pixels didn’t tell them they were awesome so I can’t fault ANet for that decision….doesn’t mean I like it.

But if this is the sort of thing gamers praise these days….then in the words of tree-man ‘this won’t end well’. I wash my hands of this madness.

Great….the kitten filter will make it sound like I used some ‘homophobic’ (since we like name calling like children) slurr…w/e I don’t care anymore.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Imbune.5497)

Mesmer Fashion: Lets see them outfits!

in Mesmer

Posted by: Imbune.5497

Imbune.5497

Planning on changing the chest piece to carapace when available. I greatly dislike the texture of the pattern on the backside of the skirt but the only other alternative would be the order of whispers’ leggings….and that’s just so bland. But this is the general reason I still stick around-I’ll just log in and fiddle with the looks of my toons until I get it just perfect (which is one of the reasons it annoys me when people find pleasure in not allowing other players to have reasonable access to skins to customize their character despite it being one of the major draws/strengths of the game, but I digress).

The mesmer is actually the latest one I settled on-currently 3/6 toons have their perfect look. I was hoping there was a light source (-ed?) skin of a focus to go with the sword but couldn’t find any…..although if they’d just add a light source effect to spirit links I’d be a-OK with that (it’s my favourite focus skin anyway). I went for that GS because….the draw effect is awesome, yes, but I figured (and was correct) that the colour palate of the skin would go well with the purple-white-pink auto attack beams.

Attachments:

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Philosophy Shift to Less Choice

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

That would be an argument for greater costs perhaps, but not for fewer choices. In fact, that’s a great argument for -more- choices! After all, rather than just a blanket purchasing of books, you now make a choice for each trait. How important is it to you now? Are you willing to pay for it, or would you rather quest for it?

…I swear some of you people come from another galaxy….either that or I’m from another galaxy abandoned at birth.

I assume if they decided to make you choose between trait points and stat boosts each level you’ll welcome that as giving the player more choice right? Or how about choosing between getting karma or exp when doing an event? Or maybe you view the simple act of running to a location vs wp (when unlocked, obviously) as an amazing gift of choice to the player. No my alien friend (mods please realize the humor in this-if he’s from another galaxy then he’s an alien to me, if I’m from another galaxy then he’s still an alien to me; it’s just a mild bit of wit…very very mild-not an insult) the trait acquisition change doesn’t reflect choice-they’re barriers or hindrances imposed upon you and you’re supposed to say ‘thank you sir, may I have another’.

With regards to traits you know what choice is? ‘Hmm…can I make this trait work with this weapon/utility/other trait’. When you limit the number of times a player can say that in a given time frame you’ve reduced their choices, not increased them. Traits are not anything new-it’s a similar mechanic in other mmorpgs and the main purpose is to give an additional way to customize your character. The concept is to give a whole host of potential modifiers to skills and attributes and allow the player to CHOOSE how they want to customize their characters. What the trait change did is put an obnoxious barrier before that choice. I am honestly baffled at how someone can believe a system that allowed you to freely choose how you want to modify your character for a pittance is somehow more restrictive than a system that puts hurdles-be it time or money….and skill points (which come to think of it, that’s an increase of infinity times over because their cost with respect to trait acquisition was 0 previously) in the way of you customizing your character.

But let’s look at it another way-fresh lvl 80 under old system: 3g and has the ability to freely choose to customize their character however they wish. Fresh lvl 80 new system: 3g and….well you have zero traits (I know you might have one or two unlocked via story or being in the right place at the right time), because skill points. So a level 80 pre-change had far more choices when it came to customizing their characters-the point of trait systems, than a lvl 80 post-change has.

I realize that the popular thing now-a-days is to mindlessly rally behind anything that has the words ‘choice, option, freedom, equality’ but you must emancipate yourself from mental slavery and view what’s being presented critically. God/Buddah/Allah/Shiva/Whatever you believe in blessed you/Your race evolved with a rational brain-utilize it in all things.

To reiterate, unless you call forcing players to smash their head either against a wall of currency or a wall of time in order to progress a choice, I fail to see how you can even begin to seriously assert that this new trait system gives the players more choice in how they want to customize their characters when the previous iteration of the system gave players all the choice of customization at the end of this new system-just without the head bashing.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

How much fun is "enough" for ANet?

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Posted by: Imbune.5497

Imbune.5497

Professional gamblers avoid slot machines. They’re enormously popular with amateur gamblers, though. Make what you will of that.

Soooo…only amateurs play GW2 then?

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Mordrem parts, once again

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Posted by: Imbune.5497

Imbune.5497

sigh kitten it, I’m done.

The silver wastes was initially interesting-I actually found it fun (like the first time since the ‘oooh, new, shiny’ initial phase of gw2-there was a mild ‘oh this is kinda fun’ with the original QP and Lion’s Arch assault but just mild). But really; increasing RNG, horrible, insulting, uninspired, predictable story which matching embarrasing dialogue, obvious in-your-face political messages (I was still waiting for your black community to be ‘represented’ in game, btw-normally I don’t care whether my race is in a game but since you used that bullkitten to validate…woosaaah), this constant kitten-slap with the idiot ball to advance the plot (linked to my complaint about the ridiculous story), this utter waste of time LS installment-nothing really happens/resolves in any of these episodes, poor, poor structure (e.g. unecessary boss fights thrown in because, well the episode is coming to an end and obviously we need a boss fight even if it makes no bloody sense) yeah-all this added to the numerous reasons I decided to take extended breaks from the game which still persist…sigh

I had initially planned to play this on and off until EQN but this is an exercise in torture in virtually every experience (the combat animations and engine itself is enjoyable however). Besides out of the 50 or so contacts I’ve made in game (some irl, others in-game) only 1, ONE has been online since I came back…and for the past week or so I haven’t even seen him. Sucks that I can’t resell the game to soften the blow but yeah no-this whole luminescent armor RANDOM GRIND and story/mechanic padding philosophy just isn’t worth my peace of mind.

‘Nobody likes grind’ <-True
‘We don’t make grindy games’ <-You kiss your mother with that mouth?

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Imbune.5497)

What's wrong with Traits?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

There’s a number of reasons players from pre-patch are ….annoyed.
1. As mentioned previously you unlocked traits earlier -lvls 11, 40 and 60 as opposed to lvl 30, 60 and 80 currently (yes you could try out that grandmaster trait a full 20 levels earlier at one point).
2.Acquiring ALL the major traits at a particular level (master, adept and grandmaster) for ALL traitlines used to be as simple as buying a tome from your profession tutor for 10s, 1g and 2g (I think) respectively. That’s under 4g and less than 15s to unlock EVERY SINGLE TRAIT to experiment and play with. This new system has a whopping 43g and 360 skill points requirement for players to achieve the same thing. That’s more than ten times the cost in gold and infinity times the cost in skill points…because they weren’t required in the first place.
4. Tied to 3 with respect to time. Previously acquiring traits took about as much time as it takes to run to your nearest trainer an click a button. Now? Dear Lord…dungeon story mode completion (which tend to be the longest btw), meta event completions (and thanks to megaserver it means you either get lucky or sit for hours in the area waiting for them to happen while hoping there are enough players to complete it…..and of course hoping that it isn’t bugged), jumping puzzle completion (quite a few people aren’t very good at gw2’s jumping puzzles-whereas before this wasn’t a barrier for you experimenting with your class, now you’re punished for it), friggin map completion <-loathed by a great many people…..I don’t even want to begin to consider the massive increase in time needed to achieve the same state trait-wise (15s pre-patch, remember).
5. Also tied to number 4 with respect to dungeon story completion, jumping puzzles and map completion is the new requirement to do crap you really have no interest in doing. This is what happened in that regard: pre-patch; ‘oh you don’t like to do that content? no biggie-it won’t affect your character at all and you won’t be punished for it’. Post-patch: ‘oh you don’t like that content….well…screw you-do it or pay out the kitten it doesn’t matter what you think’
6. Not tied to the new mechanics per se, but it was a change that NOBODY ever complained about. There was not a single person who complained the traits were to hard/easy to get and the way we acquire them needed to be changed so players were like ‘WTF is this? Nobody asked for this-we asked for free respecs or templates! This is bullkitten!’
7. The company’s response. Recently they made a bullkitten move to lock out the ability to specify exactly how many gems you wanted to purchase via gold-corporate middle finger. That decision was reversed in record time-in the heat of the moment (been displeased with the game for a long time and just recently decided to try it again only to be met with that fiasco) I had uninstalled the game..and like within hours or maybe the next day I while browsing gamesites I see articles that ANet complied with player disgust regarding the gemstore. Yet the 7month old thread of people expressing utter disgust about this new trait system is ignored…this does give a certain impression-and it’s not a flattering one.
8. The changes and rationale given hint at either incompetence or short-sightedness or some funky thinking mere mortals cannot hope to comprehend. ‘We want to give players more freedom and incentive to try out traits….by limiting their freedom and incentives to acquire said traits’. Whaaaat?

If there are more then they slipped me.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

You know….I stopped playing quite some time ago, but recently reinstalled to see if the game had changed into something that’s actually fun rather than me trying to not admit I wasted $60+(forgot how many gem purchases). Unfortunately, more and more I see decisions such as this that, while makes me glad I cut my losses (relatively) early, makes me rather sad to see the direction the game’s taken. This however, combined with the NPE (that thing was bloody torture btw and should be a crime against humanity and though it adds to my frustration, I digress)…..and the dev reply to player reactions….yeah, um, no. You really think people will buy that allowing players to buy exactly the amount of gems they want (with gold) was too complicated or difficult?

Yeah this is a corporate middle finger if I ever saw one…and I’m just going to give you one back.

u n i n s t a l l

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Finally! An actual dress ^ ^

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Posted by: Imbune.5497

Imbune.5497

That dress is misogynistic and sexist. It objectifies women as it shows cleavage and is completely impractical in a combat scenario. If women wear dresses men should wear dresses as well.
#equality
/sarcasm

It does look cool though. If I were inclined to return that would surely be a must-own item.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Big Improvment

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Posted by: Imbune.5497

Imbune.5497

Which I will NOT be repeating that story. Thus I can not get any of the achievements.

This is one of the few things I didn’t like how they handled-I personally liked this installation so I have no problem replaying, but that certainly won’t be the case for every single release. Why didn’t they make the achievements open from the start? Why literally force players to do it a minimum of two times? If someone is good enough and can get a couple of these ‘difficult’ achievements their first time then by all means let them. This beat story mode to unlock exp mode thing felt weird to me…

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Big Improvment

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Imbune.5497

I’d have to agree this is a marked improvement…granted I still nearly vomited when they are STILL forcing the nauseating Kasmeer and cringeworthy Marjorie crap down our throats-as a matter of fact for the first part of the release I was wondering if the rest of discount destiny’s edge-or at least the one male, were going to do anything or they were being sidelined the whole time. Unfortunately they were-here’s hoping throughout the rest of the season the writers remember there are other members of discount destiny’s edge-or that males in some important roles can be a thing for stories for that matter. Normally I wouldn’t care but if people are going to justify polarized writing with ‘equality’ and ‘representing the audience’ then I’m going to hold them to that in everything they do.

Hardly subtle. However, once I skipped that whole foolishness I did actually find it interesting-a claim I could never have made for the entire season 1 experiment, although this released ended very awkwardly imo (but meh-for once they got so many things right it’s easily forgiven imo). I particularly found Braham to be a great improvement (up to about slightly less than average) as he’s no longer just a big dummy with mommy issues. Taimi I never got introduced to-got fed up with LS by that point and just took a hiatus so I never got why people were so in love with her; well I got that it’s because she was disabled…kinda shallow imo but to each their own. However, I must now add Taimi to the few awesome characters they managed to write in GW2 alongside Eir and Caithe…..hmm…..still no males but I digress. She can hold her own as a well realized character imo w/o the gimmick of being disabled so to people who gave the impression that she’s cool only because she’s disabled…shame on you.

I like the criminal connections undertones they have going with the miners but the whole shounen manga style ’I’m super awesomely powerful good guy of mystery but now I will vanish on a journey to fulfill my destiny of mysteriousness but be sure it’ll be of significance later in the plot’ of the master of peace fiasco was a huge “yawwwwn”.

I get what they’re going for with Briar this season…but eeh….that tends to be more effective on a villain people actually ‘like’. Granted if done well it can elevate the general perception of her but….eh, feels like this stuff would have been better in season 1 when she was still alive and planning her little schemes. It almost feels like a filler now.

That was story. I will give them credit-the map actually has features (not mindblowing mind you). I was expecting another Orr tbh. The geography (I don’t like jumping puzzle-esque things but I still appreciate them being there), sandstorm and quicksand are welcomed touches and appears to be in a direction I very much approve-and indeed had expected the base game to be. Events were also a nice touch to help flesh out the map from an immersive standpoint-idk how worthwhile they are in terms of turning a profit but the rewards do seem to have more impact….that could be because you get a flashy chest and lights saying ‘you did something awesome’ rather than them being better though.

All in all half of the story was nauseating, but the latter half really really picked up, most of the character dialogue has been improved, there’s actually quite a bit of stuff that went on in this release as opposed to season 1 releases, the new map isn’t needlessly huge with massive empty gaps of nothing in between events, the map actually has features, there’s the non-intrusive presentation of a potentially interesting sub plot, there’s quite a few interesting ‘background’ dialogue, there aren’t any ‘kill 1million mobs’ event (at least not that I’ve experienced)…all these things are wonderful imo.

Good start to season 2 imo. I believe this may have swung quite a few people back to giving GW2 another shot-I know it did for me.

Removed comments regarding Moderation

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Moderator)

Think Rox Has Feelings For Braham?

in Living World

Posted by: Imbune.5497

Imbune.5497

No…the main cast can’t have heterosexual relationships it seems-unless they want to portray them as weak or butcher their character (Logan, Eir respectively). Then again the male in question is depicted as being petty (e.g. Logan, Rytlock, Evon), weak (e.g. Logan) and stupid (like a solid 60% of males save Tree-man) which fits the theme of male leads in GW2 thus far so there do meet half the requirements I suppose.There’s also never been an instance cross-specie romance in the world of GW2 as far as I know either and that’s a line nobody seems willing to cross….that world has a weird morality system.

Personally I agree with the last sentiment of Jimiyu-rather than the teen romance drama bullkitten (with added marketing and propaganda for good measure…‘represent players’ riiiight. What? We black people don’t exist or something? Cuz we sure as hell aren’t ‘represented’ in destiny’s edge nor discount destiny’s edge for two years and we didn’t whine about it, but I digress) main characters fall in love cliche foolishness between those two I was more enthralled by the REASONABLE, non-sexual interactions among the other three. I sincerely hope there’s no further teen-romance between leads.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

[Suggestion] Desert - What do u think?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Those ideas sound immersive and fun…which is exactly why you won’t ever see them here. Sandstorm events sound like they could be the type of thing many people expected events to be when the game was hyped…which, again is why you won’t see them-any event that doesn’t involve ‘kill x’ or ‘gather x’ is a no-no it seems. If you want to see what a desert region would be in this game look at Orr-pretty sure it’ll be like that.

But sure, I’ll be masochistic and indulge………and realize how awesome the game could be, but won’t ever be (not in any particular order):

a) dynamic environmental/weather effect and events
-few additional unique monsters associated with each effect
-weather has effect on ‘core’ set of monsters as well as players (fun effects…not perma cripple with no upside or anything like that. e.g. windy day causes blind swordsman effect on players: 30% chance to miss but dmg increased 100% or something. If you want to remove effect buy sunglasses or something-npc not the ones in the cash shop)
-environmental effect affects behaviour of mobs. If there’s a beneficial effect (to the mobs) mobs will aggregate and attempt to protect the source (boss/artifact).

b)water/hydration level management (oasis/water holes in the desert as well as purchasable items from outposts)
c)infrequent (like once a week/fortnight/month type) massive earthquake/heatwave/sandstorm events where the goal is to ensure the outposts survive/stay operational-death awaits any player who wants to /dance in the middle of a heatwave
d)mobs with elemental weaknesses/strength (1/2 dmg from fire)….not a serious ‘wishlist’ item but it always bothered why why gw2 did away with elemental effects…don’t think I’ve ever played a game calling itself a rpg without elemental weaknesses/strengths
e)clear minidungeons in the forms of ruins/tombs/pyramids etc etc as well as their traditional pointlessly obscure ones
f)…………………….er…um
>>
<
<
podracing

…fine I’ll settle for choco-I mean moa racing. Proper racing-not just moa-gambling (if players want to bet on others let them…could actually be cool).

g) I’d want something to do with finisher interaction and the environment, but in the two minutes of thinking I couldn’t think of anything beyond using blast finishers to clear pockets of heatwaves/minor sandstorms

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Imbune.5497)

Race changer

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

I won’t object to a race change-if I don’t like it I just don’t use it. It literally will not affect me in any shape or form that another player wants to change from a rat to a cat to a plant then back to a human.

Profession changer….now that I can get behind

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Delete thread pls

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

I can give you one hint-don’t send blind, random invites to people without so much as a ‘hello’. Experienced this way too many times and I have to wonder if they actually think people will join a guild in which the recruiter couldn’t say ‘hi’.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

LFM Only ele war guard

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

14k achievement points,
5 thousand PvP games
Ascended berserker gear
Insane gameplay

but a ranger.

And getting kicked by four 2k AP warriors, which I know suck big time, but that’s better than no playing.

Thanks for that Anet. Gj on PvE balancing. And I though PvP was kittened up…

1.AP means nothing-there are players with less AP than I and play better and those with twice as much and play half as well.
2.Why in God’s name do you think the amount of pvp games you’ve played factor into pve is beyond me.
3.Game is balanced around exotics, so asc means nothing outside high level fractals
4.What does that even mean….

As others pointed out, if you joined a group that clearly said ‘ONLY ele war guard’ as a profession that’s not an ‘ele war guard’…no…just why do you think that was a good idea? Quite frankly your ‘complaint’ only depicts you as someone who is incredibly arrogant-and it’s your arrogance that created a situation where people rejected your perceived ‘self-awesomeness’ and your feelings got hurt.

People will have issues with the ‘only these classes’ mindset (and rightfully so imo) but very few people will take sympathy in you knowingly, purposefully joining a group that spelled out what they’re looking for in future members but you (thinking that you’re the most awesome thing since sliced bread)think they should thank their lucky stars you decided to play with them and welcome you with open arms, jaws open in awe with a character that doesn’t fit the description.

I hope this is just a trolling attempt and will be locked-really don’t want to accept people’s mind operate that way.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Suggestion: Class change & how it helps

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

So it isn’t immersion breaking that your level 80 burly warrior, who has only ever been a burly warrior, has now suddenly become an adept magic user who can shoot fire balls, summon weapons, swap elements, etc. (warrior—>ele conversion).

That would be so utterly immersion breaking it isn’t even worth considering.

For fun though: I would be in support of a down-level, up-level system for class changes. It would work like this: You are level 80 warrior. You want to become an Elementalist. You have to commit to it through some NPC and all XP you gain from that point on actually decreases your level. Once you decrease all the way back to 1, you can swap classes and then level back up to 80.

That would be pretty interesting, IMO.

So you’re saying you’d want to level twice. Once for ‘delevelling’ 80-1 which brings a host of problems I might add-the most obvious is your lvl 80 asc/exotic gear instantly becomes unusable and you have to constantly play in decreasingly lower level maps and do….well…nothing really. You already finished your PS so there’s not much for you in lower level maps-that’s why everyone’s in lvl 80 zones you see (metabosses aside). Then after you gain enough exp to have already leveled a new character to 80, i.e. you delevel to lvl 1…you get to swap classes and do the whole thing over again?

Ah…not too sure about that. I’d rather have a little bit of what pvp players get-profession change into a new profession and have a lvl 80 with the traits unlocked. We still have to regear and reacquire the weapon skills and utility skills if people insist on some punishment.

Also in terms of immersion breaking…look, as far as I’m concerned when bosses are on strict schedules, arbitrary 15mins-or-they-leave-you-alone, floating green lights transport you into a dimension where what you do have no effect on the world, quaggan backpacks (-__-), disco ball as weapons, bows that shoot rainbow unicorns, every map being a little instance, when you can change your character physical features and even sex….the bar for what is ‘immersive’ had been lowered a loooooong time ago.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Imbune.5497)

Suggestion: Class change & how it helps

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Posted by: Imbune.5497

Imbune.5497

Profession change option in the gem store has been requested for ages-not saying it won’t ever come, and by all means continue these suggestion threads to make them aware people really want this, but don’t hold your breath on it coming anytime soon. Your second point I disagree with-having to regear your character if it’s a different weight class is punishment enough (basically that’s what you and others are saying-people who change classes need to be punished so those who don’t will not have any problems…a ludicrous way of thinking imo, but w/e). Not to mention they have to pay either real money or the equivalent of a couple days/weeks (depending on how much they grind) in-game whereas the person who didn’t race change didn’t have to-again, that is good enough of a punishment imo. Finally, with the new traits system…do you really want to map fgs another time?

The resetting of the weapon skills and utility skills are just borderline acceptable punishment imo as those aren’t too intrusive. Under the old trait system, maybe I would have been OK with trait resets as to acquire them wasn’t a PITA but this system is just tedious and quite frankly almost renders class change irrelevant. I mean you still have to run around the entire continent doing low level things until you unlock everything anyway-might as well save the money and do it on a new toon then-if traits are reset upon class reset.

The pricing you suggest I also don’t agree with-800 gems just like the name change contract. As a matter of fact it could even be lower as there’s no benefit or exploit in constantly changing your profession-you find the one you like and stick with it. In any case…isn’t this basically what pvp players get when they start a new toon? So why do pve/wvw players need to get the short end of the stick? Now that I think about it, add a ‘change profession’ option to the profession trainers in-game without gemstore shenanigans and allow pve/wvw players to try out new professions with the same ease and convenience as pvp players.

Madness when you think about it-it’s pve and wvw players who keep saying ‘hey put this in the gemstore’ and get the short end of the stick while pvp players just log in and have fun w/o any restrictions yet always at the forefront of balancing changes.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Living Story= Community Event not solo farm

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Posted by: Imbune.5497

Imbune.5497

Did they ever say the LS was supposed to be ‘community events?’. I always thought it was simply to be a way of telling a story in increments rather than at once like an expansion, thereby giving the illusion that the world is changing. I personally don’t recall ever hearing about community events being the focus-that’s just how it turned out; consequence rather than intent as far as I’m concerned.

I am curious to see exactly how s2 will play out though-they promised it would be more lasting…but the PS had zero lasting effect in the….(wait is the open world the real world or is the floating green teleportation device the real world.-and you know what I mean when I say ‘real’)….well regardless, the PS had no effect in the world you play in most of the time (<-killed Zhaitan, cleansed Orr like 5 times…just came back from there-still overrun with zombies screaming ‘submit to the will of Zhaitan’ and brown looking as ever)

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Will I have to pay for micro-updates ?

in Living World

Posted by: Imbune.5497

Imbune.5497

I’m correcting you. You didn’t already pay for upcoming content.

To be fair all this LS stuff is developed post-launch so you’re not exactly entitled to any of it on account of buying the game. The dungeons, PS and open world at launch is what you’re entitled to. Even if the LS updates happen to contain those things you’re not entitled to them.

Best think of LS as DLC (just to be clear-I loathe DLC and thought it would do more harm than good for nearly 10 years now, but I digress) that you can play for free if you happen to log in during the launch week but you have to pay for later if you missed the launch period.

It’s an….interesting tactic. Log now or pay later…sneaky way of making people more inclined to at least log in-and once you’re logged in you might play a few mins. It’s not as good as an expansion (no leading by the nose you see)…but since they’re hell bent on this LS then this is an OK compromise I think.

I’m correcting you. By purchasing this companies product, like many others have, I have invested in the FUTURE DEVELOPMENT of said product. I already gave them my money, so until they give me something that I have not invested in, why should I give them more?

I’m sorry what?

If you want to invest in ‘FUTURE DEVELOPEMENT of said product’ then what you need to do is buy a couple thousand dollars worth of shares, not a single $60 game. You don’t say ‘hey I bought a 2 piece bbq meal from KFC 15 years ago-that means I should get all new future meals and flavours free because I invested in the future development of the product!’

I…this….nope…this is an exercise in frustration and futility.

Not doing it.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

I would really like some "sexy" gear skins

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

…I’m just gonna go ahead and leave this here.

http://i.imgur.com/J1XHqTK.jpg

Just saying, the vast majority of the attire that’s available on this game is what I’d expect to see on strippers. I really am baffled how you think otherwise. :P

Please make a list of the ‘vast majority of the attire’ that looks like what you’d ‘expect to see on strippers’ please and post it. I’m curious because we either have wildly different interpretations of the term ‘vast majority’ or wildly different expectations of what strippers wear-having you post a list of the armor you think falls in that category will indicate which possibility is real.

Or anyone else who feels ‘the VAST MAJORITY of the attire…..expect to see on strippers’. ‘Majority’…meaning your list of ‘stripper attire’ must be firstly more than 50% of the TOTAL armor available in gw2. ‘Vast’ meaning we can safely add another 10% (to be conservative…have to give you a fighting chance after all) to the criteria…so….show me how more than 60% of gw2’s armor is stripper armor.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Will I have to pay for micro-updates ?

in Living World

Posted by: Imbune.5497

Imbune.5497

To be fair all this LS stuff is developed post-launch so you’re not exactly entitled to any of it on account of buying the game. The dungeons, PS and open world at launch is what you’re entitled to. Even if the LS updates happen to contain those things you’re not entitled to them.

Best think of LS as DLC (just to be clear-I loathe DLC and thought it would do more harm than good for nearly 10 years now, but I digress) that you can play for free if you happen to log in during the launch week but you have to pay for later if you missed the launch period.

It’s an….interesting tactic. Log now or pay later…sneaky way of making people more inclined to at least log in-and once you’re logged in you might play a few mins. It’s not as good as an expansion (no leading by the nose you see)…but since they’re hell bent on this LS then this is an OK compromise I think.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Why do you still log in?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Why I play? I’m a sore loser basically. I feel silly that I bought into the hype and want to get my money’s worth of entertainment/satisfaction. I’ve played gw2 for far longer than any single player game, but at the end of every play session I’m haunted by ‘you know…you had more fun playing 200 hours of injustice than 2500 hours of this game’ or ‘you felt satisfied after 1hour of ffX-you just sat here for 4 hours and left feeling just as empty and starved for entertainment as you started’…then I’m tempted to log in asap and try to get that same satisfying feeling I get in other games.

I suppose another reason (although related to the above main reason) would be their frequent updates-I keep hoping they’ll add something that will leave me with that satisfying feeling.

If this was a single player game I’d sell it, cut my losses and buy another game…but we can’t do that and the work-around is illegal so I’m stuck with the game for life. Result is I’m here desperately (while knowing exactly what I’m doing…infuriating) trying to say ‘see you had fun-wasn’t a waste of money’.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Unlisted Dungeons Change

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

They changed to spider queen in AC you say? Well now I’m thoroughly confused. When I said (and I’m sure many others) that stacking against the queen was an exploit-for the very same reason; bosses simply do not use their abilities, I got infarcted for wrongfully accusing players of inappropriate behaviour in the game. Now after many many months it’s fixed out of the blue which means it was an exploit? Obviously, because if it was ‘working as intended’ then there would be no reason to fix it…to do the same bloody thing some of us were saying it should do and players were exploiting the fact that it didn’t in the first place.

Then wtf did I get infarcted for?

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

New crafting discipline coming soon?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

It would have been cool at launch…but I already had all disciplines at 400 among 5 toons like a year ago(jewel/art overlap for levelling newer toons) so….there’s no real reason for people like me to get this. What I buy this then relevel crafting to 400+ again on the 2 or 3 toons I use most often? Nah…

Still stuff like this is absolutely fine imo-not everyone will get it and noone actually needs it, be it aesthetically or mechanically. I hope there isn’t another crafting discipline added….ever….it is just not fun to level to 400, let alone 500.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Remove defending temples from the game.

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Fully support the increasing difficulty (separate from scaling) after each successful temple defense. I even say go one step further and have a ….bah….I was going to say have a wvw season like event where the consecutive successful defense per server were tracked and unique rewards given at the end of the month, but I remembered mid-type that in pve there’s no such thing as unique servers. Well, just do the increasing difficulty and far superior rewards-at least that’s what conventional wisdom state.

But…as we’ve seen, they have a very….unique vision for how the game should be played-dungeons for example…in every other mmo stackskipstackskipstackskip would be seen as broken as hell and need fixing, here, that’s how it’s meant to be played. People in favour of keeping the temple defense are arguing from a logical standpoint of ‘it makes no sense to willingly let a strategic point that you worked hard to get fail so it obviously isnt’ working as intended’…well…who told us that? Maybe this is exactly how they wanted it to play out. So perhaps, just perhaps, removing the defense events would be more in line with how they intend the game to be played afterall. I mean if you look at the amount of work and content involved in taking a temple as opposed to defending it, one can say they put more value in the events of retaking the temple than the the actual situation the pact are in.

As you can tell I’ve given up on using logic to try and understand the direction they want to go with this game and just take things at face value. As such I don’t think they had intended people to want to do the defense events (they probably put it in because it might be weird to not have one….but they did have scarlet just waste LA without any chance of defending so the precedence has been set)-I mean if after a year and half they hadn’t been touched that should itself be a sign right?

Well…after reverting to the bad habit of typing what I’m thinking rather than the conclusion….I think I now agree with just removing the defense events, based on how I see they intended the game to be played. I might not like it, but I still believe that the best way to create a good gaming experience is to have a vision and make that vision a reality rather than bending to every whim of the playerbase. Again, assuming that they want people to value attacking more than defending because if not….wth man-it’s been over a year and this still hasn’t been addressed.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Suggestion: Removal of Food and Nourishment.

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

I always thought the food system was clunky and just weird-I used to use it, but having to click every 30mins got annoying fast. I don’t think they should totally remove it-just a bit of redesign. The +x%dmg against certain foe and -x%dmg from certain foes ones could be consolidated into the slayer achievements (can be made to fit thematically-the more you fight a certain monster the more efficient you get at offense and defense) for example and condition duration increase could be added to the rune system. Really it’s just the karma, gold and mf buffs that fit and wouldn’t bother me. I suppose some ppl like seeing buffs cover from their heal skill to their elite but I’m not one of them-I prefer an elegant system than a clunky one; to play in a cohesive game world rather than with bunch of spreadsheets.

I don’t think the food system will be changed though-can live your fantasies through suggestions in threads like these but that’s the best you can hope for.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Loot = Why We Play (Stop the Nerf)

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

….i play an mmo for the game, really don’t care about the loot at all……young players these days….

Same here. If I make enough to keep me in siege wvw, I’m a happy camper. But the loot frenzy in this game…sheesh.

Really? Someone has to point out the differences between motivation for a pvp player vs a pve player (yes yes some pve players only play for the lore)?

I don’t want to live on this planet anymore.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Loot = Why We Play (Stop the Nerf)

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

….i play an mmo for the game, really don’t care about the loot at all……young players these days….

Do you think being condescending make you sound intelligent or enlightened? What exactly does ‘i (<- common ’I’) play an (<-MMO doesn’t start with a vowel) mmo for the game’ mean? That’s the most useless argument I’ve ever read-‘I watch Godzilla for the movie’ or ‘I read Lord of the Rings for the book’. This post would have actually possibly been valuable if you first dropped condescending tones at the door and second explain what ‘the game’ is. For instance:
“I play a mmorpg for the online community/story/lore-the mechanics/flair don’t interest me as much”…a fair point…but still utterly irrelevant to people who are interested in the things you aren’t interested in. Also…if you don’t care about mechanics/flair then any changes would mean nil to you…so why does it bother you again?

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

all the loot nerfs

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

Logged into Divinity’s Reach. Chatted for a while. Did a few heart chests in Queensdale. Bought some new outfits with gems I bought in the TP. Threw a bunch of unused rares into the Mystic Forge, didn’t get anything worthwhile, but, hey, life is good – it was fun! Think I’ll pop some more gems for some transmute charges so I can change up my wardrobe a bit. Man, I love this game! The only thing that would make it better was if that horrible, dreadful, despicable Champ Train was gone … what? It is? Woo-hoo!!! Unicorns and bubblegum and lollipops for everyone! Back to the TP – I had my eye on that Legendary thingie, Eternity or something. I think I have a few thousand left on my Visa…

WOW! Methinks you like to brag to much, but, I digress, I too like SOME aspects of the game, but, nowhere near as much as I did/do GW1. As far as the Trains go(i’m a hardcore farmer and that won’t change), some are still going strong and that is where I go as well as the dailies and world boss events at reset. Never got a precurser(been in-game since all BETAS), don’t want a legendary(too foo-foo to my liking) and for now my MC will stay in my wallet.

Methinks that was his/her attempt at sarcasm…or at least I hope to God it was…

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Do you want us not to farm champs?

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

While I do support gutting farm trains….the reason I don’t buy. ‘We want to make players learn the game’………flash forward 50 hours and behold the challenging content that will test the skills you’ve honed over the past 80 lvls….stack skip stack skip stack skip stack profit -_-. I’m sorry but there’s no reason to learn to play the game-just learn the ex….ah…don’t want to get infarcted again…erm…particular ‘clever use of walls’ for the particular dungeon and you’re good.

Also….for the love of God, realize that the game has very little difference in terms of motivation for playing, than say diablo 3 (i.e. it’s all about the loot-you missed out big on the rpg aspect for a great many people) so make the loot fun…I would add ‘again’ but that would be incorrect. Nerfing champs? Fine. Removing champs? Also fine. Diminishing returns? Fine again. Now that you’ve done all that…make it so when we do kill stuff it actually gets us excited, and I’d be A-OK.

Ah…basically supporting what Chrono said.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

new hairs and faces

in Sylvari

Posted by: Imbune.5497

Imbune.5497

My issue with the new sylvari faces is they look identical to the human-esque one from the last make-over update. I mean I can hardly tell the difference…if you’re not going to do something well don’t bother doing it at all I think. If what Ilium says is true and that’s what one of the three new faces (which themselves look like clones of each other) then I see no difference between that and my current sylvari<- with face options pre-this patch.

Regarding the earlier posts-that’s when the sylvari were envisioned to be more elf/mystical-like. Many people thought it looked cool…but for w/e reason ANet ditched that theme and went with crusty tree barks…we can hope though.

Attachments:

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Goodbye Queensdale Train!

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

LOLZ. Oh I want to see the tears

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Why hate the zerkers

in Fractals, Dungeons & Raids

Posted by: Imbune.5497

Imbune.5497

Why people hate zerkers? Well it’s their attitude plain and simple-not to mention that the more vocal ones have only a passing understanding of what they’re talking about. They want people to play EXACTLY how they play and actually become really really offensive the moment people don’t comply. How in the world can you honestly expect people to not be sickened by such attitudes?

An example? Was in coe not too long ago-2 thieves (one of them being myself), a guardian, engi and something else idk. They nearly wiped on the first encounter, they nearly wiped on the second encounter, quite a few got downed on the champ wolves, wiped on 1st alpha, a couple went down repeatedly at the golem boss-the engi in particular NEVER dodged the purple laser so I was always cleaning him off the ground. One of these godsends aggroed the champ abomination and all ran out almost immediately after I case SR…needless to say we died at the 2nd alpha. And died again and again and again…one point only myself and the other thief were alive (2nd alpha) I was near the boss, he was encased in crystal….idk somewhere…then he said the only died because there wasnt’ enough dps to break the crystal. With 3 people dead….and him being God knows where (logic flows strongly through this one). Then of course you have the ‘is anyone even wearing zerkers?’….I left at that point, disabled whispers because I know their type-but one got through. ‘We beat alpha without you-seems you were holding us back’-from the thief. For the record, only that thief and a guardian were zerker. I was assassin trinket, valkyrie armor, zerker weapons (assassin for trinket because zerker is just too expensive and doesn’t offer enough to justify the cost), trait distribution is 25/30/0/0/15 with the fury+dmg traits and sigil of night (didn’t have the potion up) -sure it’s not optimal but still able to pump out nice damage. So yes, that was me….and because I had the audacity to say ‘hey, stop trying to force everyone to play the way you saw someone else play and copied’ I’m being touted as the reason we failed (I refer to the numerous floor kissing the majority of the party did leading up to and including 2nd alpha because most didn’t know how to dodge apparently) and apparently do less dmg than the non-zerker engineer who stuck with rifle? I’ve never gotten into engi, but if I recall aren’t their kits capable of outputting good damage-not their rifle?

That’s what most players experience from ‘zerkers’-the vocal ones anyway. Unable to assess/adapt to the situation, childish, offensive and ready to lay blame-oh and don’t forget trying to force everyone to play exactly how they play. I’m not saying everyone should run clerics and build a healbot-far from it, whenever people ask for advice I always tell them to focus on damage and use dodging, positioning and skills to mitigate damage and explain why the more passive/defensive set ups don’t work too well in pve. But I do not berate others for not playing exactly how I play to save 10s from a boss, nor do I bring a super squishy glass cannon to a pug where who knows what you’ll get (I’m starting to respect those who at least say ‘zerker only’ now) and unless it’s something grossly sup-optimal (like a mesmer/ranger using gs/lb at point blank range) I shut the hell up and let them play. The self proclaimed pro zerks do the exact opposite of all these things and as a result quite a few people find them…abrasive.

In closing, I would like to remind you that I said two players ran zerks-a guardian and the other thief, yet only one of them would draw the ire of other players. The way I see it the hate towards zerk is similar to the hate toward rangers-the bearbows cause people to loathe all rangers and the vocal dictator zerkers cause people to hate all zerks even though there’s nothing wrong with running a zerk set and there are non-abrasive people who do.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Suggestions For PvE

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

My realistic suggestion for pve would be to make at least one new skin available through playing game content-farming gold to convert to gems to buy from the store doesn’t count. We’re going to have to eventually buy charges to apply it multiple times anyway-and the genius thing about the wardrobe is it’s incredibly tempting to reskin frequently since all the skins are right there infront of you.

The second would be to make all story mode dungeons completed account bound instead of character specific.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

A very good experience!

in Guild Wars 2 Discussion

Posted by: Imbune.5497

Imbune.5497

I thought stacking was the way ANet intended the game to be played. I didn’t think so at first mind you, but after getting infarcted for calling stacking an exploit (well, I said those who speed run abuse stacking, which is an exploit…got a slap on the wrist for ‘accusing players of inappropriate behaviour’ for my troubles), ANet’s silence on the subject of stacking, their decision to fiddle with high dmg numbers rather than fiddle with AI, and even a post explaining the validity of skipping every mob in the dungeon (on a tangent, but often paired with stacking ‘problems’) to players who thought that wasn’t the way the game was meant to be played I’ve recently determined that skip-stack-skip-stack-profit was the intended playstyle.

Don’t get me wrong-you paid for the game and have every reason to play however you want, just be careful of throwing around ‘accusations’ that the practice/behaviour most employ in pve isn’t the type of behaviour intended in the first place. And if this is how they intended (or at the very least have no objections) the game to be played it won’t be ‘fixed’…because there’s nothing wrong you see.

Oh, lastly, honestly I don’t want the AI to be improved anymore-I’ve gotten used to not really having to pay attention when I play gw2 and I kinda want it to stay that way now…is that weird? I mean I do play challenging games, but gw2 is just when I want to turn my brain off and I kinda want it to stay that way now. Idk if that means they succeeded in making a casual game or failed in making an engaging game (mechanically) and I’ve just grown accustomed but it is what it is. I’m actually serious…don’t want challenging stuff in gw2 anymore.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Imbune.5497)