It’s nearly 4 years since they conned people out of their money and the sunk cost fallacy is deeply entrenched at this point. Nothing will change-at least for the better. I’m done with ‘persistent’ games and of course I’m not touching anything from this company with a ten foot pole. There are so many areas in which they failed it would take hours just to compile a list with relevant examples…but maybe the main thing is nearly everything in that video was a lie.
-thought you were going to play a game about killing dragons? Nope…enjoy sjw leftist propaganda, virtue signalling and thought policing with a draconian, authoritarian totalitarian framework
-thought you’d be able to do cool stuff in pve? Nope….well…you can do cool things once every minute because EEEE-SPPOOORRRTS
-thought you’d have a player driven world? NOPE….the most theme park of theme park mmorpgs complete with regularly scheduled bosses on arbitrarily contrived 15mins timers
-thought you’d have an immersive world? Nope…..kitten where to even begin with this one. Well the repeating dynamic events for one make your actions feel completely irrelevant-evenmoreso than the traditional quests they mocked. I replayed some older mmorpgs with quests and you know what? You actually feel like you affected something when people who were once crying about losing an item or having someone kidnapped are no longer crying about their woes. This ill-conceived and poorly executed system have you saving the same character’s teddy bear from the same enemies every 10mins every day…to the point where you become completely detached from the narrative and start to only look at the rewards. The same problem with world bosses. Shatterer isn’t defeated in 15mins….and he just flies away with absolutely NO impact whatsover on the map.
-thought you were going to have a good story? NOPE. This also has numerous fails that cannot be mentioned due to time constraints, however, as part of the kittened ideology behind the game, and seeing that same ideology at play in recent films I’ve come to the conclusion that it handicaps good story telling. Notice something….your character literally is superman. Cannot and does not fail…at anything. They tried to make some forced failure at one point in the movie with zero overall impact but it was handled with the grace and dexterity of a newborn colt on skates skating backwards at night in an ice ring. Again, I recently picked up Blade and Soul and omg the story-your character isn’t some all powerful Godlike being who everyone looks up to and you beat because, reasons. There are characters more powerful than you and you get your kitten whopped quite often-which makes the moment you finally defeat your enemies all the sweeter. I actually screamed ‘WHOOHOO YOU GO GIRL!’ (I almost always create females in mmorpgs) when I was finally able to defeat a traitor who contributed a tragedy that set the story in motion in the beginning. Let that sink in…a game with influence from a popular Japanse erotic artist solicited the type of response this ‘progressive’ game tried its kitten est to bring out for 4 years. That of course made me consider Mary Sue characters and how boring stories with invincible, infallible heroes are….then I realized gw2 is exactly that.
-gameplay….thought that was going to be engaging? NOPE. Whether it’s the most kittened open world game design in terms of mechanics I’ve ever seen or the most braindead, buggy, exploitative AI I’ve ever seen. You won’t be having any engaging gameplay here. Combo fields? Cool idea…….in small teams. However when you design your game where 50+ people are playing all at once you’re having every possible field being dropped all over the place. Dodge mechanic? Nice….however that doesn’t mean you should rely on insta-gib one shot kill mechanics to make an encounter difficult, especially with special effects that cover the kitten mob. Again, look to virtually any action mmorpg to see how a combat system should be done. Offensive and defensive skills that you can frequently use, clearly telegraphed attacks that you should avoid, damage ratio that won’t let you get killed by basic attacks, use of items or some form of healing etc etc.
Don’t even get started on the grind. MMORPGs unfortunately are repetitive by nature, however if the systems themselves are entertaining then it becomes closer to you playing 500 matches in 3rd strike because you like the game. BnS was immense fun until you start to get closer to level cap….then they ramp up the requirements beyond the point of tolerable repetition-despite the extremely fun mechanics. When you look at the gameplay of gw2-balancing pve like pvp for some God forsaken reason, zerg 1-button press events and worse the absolutely toxic community that form ‘trains’ (and thanks to megaserver you can’t even switch channels to play by yourself or with like-minded players….like the ideology that permeates through the game and the community-submit or be ostracized, is the rule of the day)…you have a situation where the act of playing the game isn’t particularly fun and you’re being asked to do this unfun thing hundreds of times to get something you want. I’m not even talking about legendaries or asc items-look at the exotic items you’d want when the game was first released and appreciate the unholy grind that’s needed to get the vast majority of them.
However more than all of that…you know why things won’t ever get better? Because people and the company are afraid of dissenting opinions. They throw labels like ‘haters’ and ‘doom and gloom’ and perpetually throw personal insults (which go unmoderated I might add) against people who have issues with the game-and these people most times state their issues. The supporters pretty much say ‘well I like the game, the game is awesome…screw the haters-I bet they vote for Trump’ with no justification or explanation or even counter arguments. It has become an echo chamber…and as such improvement through critique/criticism is negated.
The beginning of wisdom is to call things by their proper name.