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Why is symbol of swiftness so bad?

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Posted by: Indure.5410

Indure.5410

When you have swiftness already it just resets the last 1s on the swiftness pulse. If you use the symbol first then a shout for swiftness it’ll add them together.

It can be used as an attack as well… I use it vs rams in WvW by placing it on the bottom of door while I pew pew though with the auto attack…

Hate it when some random mob patrols by after I’m down the way and puts me in combat… slowing me down… >:O

Exactly this. If you want to gain the full uptime of the swiftness you need to make sure that you have no swiftness on you when you enter the symbol, otherwise it will just refresh 1 second. Damage wise I find it okay with high damage builds. It’s not going to kill much and the cooldown is too long to use it reliably, but I find that it is better then nothing when you have an enemy you can’t reach.

Retreat should be changed to "Incoming"

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Posted by: Indure.5410

Indure.5410

For me, it would be more appropriately called “On My Way!” Since I rarely use it in combat.

Sigils for Shout Guardian.

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Posted by: Indure.5410

Indure.5410

I assume your crit chance is very low, so your somewhat limited on Sigils. I would have to agree with Obtena, you should probably think about using a stacking sigil or maybe a “on weapon swap” sigil. Bloodlust is good, but the Accuracy stacking Sigil may work as well. It gives 250 precision =12.5% crit chance. May help your build assuming you are using AH and Empowering Might.

Damage output VS Survivability

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Posted by: Indure.5410

Indure.5410

In my opinion all characters should reach their own personal surviving threshold and then completely gear for DPS. Since skill levels vary that threshold varies. Having low DPS does hurt your group, but going down can hurt your group more and potentially cause a wipe. Even worse is completely dying because no matter how bad your DPS is dying early in a fight will cost your party a lot more time.

guardian wvw question

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Posted by: Indure.5410

Indure.5410

I’d favor JI. STUN BREAKER, sometimes teleports to positions very hard to get to, great for escaping, amazing for setting up hard to land attacks, has a better cooldown, and provides decent damage.

guardian elite skills

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Posted by: Indure.5410

Indure.5410

You could use Runes of Lyssa which would give you stability when using the tomes. Long enough to get off the essential skills.

I’m not 100% sure, but I think the runes only activate after you finish the elite.

The Good things about being a Guardian

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Posted by: Indure.5410

Indure.5410

AHHHHHH SO MANY THINGS!

Favorite thing is finishing a problematic thief with a Judges Intervention to deny his teleport.

Second favorite thing is walking to the front of an enemy zerg, throwing down wall of reflection and slow rezzing an ally right in front of them and watching as they are too afraid to stop me.

Third favorite thing is Judges Intervention>Banish to knock people off cliffs.

And my favorite thing someone else said is trapping a group of people in a Ring of Warding and Yelling “I’m not stuck in this ring with you, you’re stuck in this ring with me!”

(edited by Indure.5410)

Incoming Guardian Nerf?

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Posted by: Indure.5410

Indure.5410

Well if they do nerf those skills, they better buff something else up!

by the very nature of the nerf means that single target attacks will now be more valuable vrs a single target. aoe is ment for multiple targets but is used vrs single target making single target skills not worth it. after all why use a single target skill when you can just aoe spam everything instead. This nerf is good for the skill level and tactical planning of build comps for the game.

I wonder if this will hold true for guardians since we really don’t have any single target damage skills at all. The only skills we have that are single-target are auto attacks on half our weapons (and we already have some of the strongest auto attacks in the game) and a couple of utility skills that aren’t suppose to do damage anyways.

This is why Armor is useless.

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Posted by: Indure.5410

Indure.5410

If I die in WvW by a class traited solely to kill other classes in less then 3 seconds, while I’m unprepared or distracted then I see no problem with it. I’ve had it happen maybe 2-3 times since I started playing WvW, and I’ve kill many more thieves then the other way around.

Incoming Guardian Nerf?

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Posted by: Indure.5410

Indure.5410

I’m really not sure how they are going to implement the AOE nerf on Guardians. As of now the Guardian does some of the highest constant damage in the game, but all our burst damage is linked to AOE’s. We are also one of the least mobile classes in the game, If they remove our burst we aren’t going to be killing much.

guardian elite skills

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Posted by: Indure.5410

Indure.5410

I personally think our elites are great. Tome of Wrath is a solid party damage boost that if use optimally can be almost as powerful as Time Warp, while Tome of Courage gives us great party support. I agree both have incredibly high cooldowns, but they at least fall under what an Elite skill is (a game changer). As for Renewed Focus, I have a hard time removing this from my bar because it is so helpful and on a quick cooldown. It gives 3 seconds of invulnerability while moving, and resets all Virtues, meaning it gains more power the more traits you have affecting Virtues. I also use Runes of Lyssa to make it even more game breakingly powerful.

Guardians kit vs Warriors'

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Indure.5410

I’m sorry but you don’t seem to have a complete grasp of the Guardian class if you think we are just a water down warrior. A warrior’s superior innate defenses in no way compare to a guardian’s active defenses when played by a skillful player. Personally, one of my favorite classes to fight in PVP is a warrior, because they don’t have nearly the survivability and escapes of some of the other classes. If a warrior engages they are pretty much stuck in a fight to the death, which if you can avoid their burst, means it will be theirs.

D/D ele's a pain... how do i deal with them?

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Indure.5410

Most D/D Elementalists are terrible, but the few that are amazing are incredibly hard to kill and on open ground can always escape from a guardian if they are losing. I don’t view them as threats however, since they have easy to avoid burst and the rest of their damage is so low that they cannot kill me alone. I actually find fighting them, to be very similar to fighting a GS guardian, in that they open quick and hard with debilitates and then switch to a highly defensive roll until their cooldowns recycle. One of the biggest challenges for me is that they have a lot of maneuverability, so forcing them to use mist form early via Ring of Warding and then following up with good immobilizes works well.

should I give up on doing damage?

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Posted by: Indure.5410

Indure.5410

Warriors are the best damage dealers period, but there has been quite a lot of research on the subject by people much smarter than me and the Guardian is not that far behind. Like 5% behind. Just because you can do 17K burst damage on your warrior and only 3K on your guardian does not mean the Guardian does lower DPS. From what I’ve seen, when you factor in all the numbers over a LONG period of time the Guardian’s GS can output slightly lower damage numbers to a warriors.

Snare in weapon abilities

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Posted by: Indure.5410

Indure.5410

It’s true that a guardian doesn’t have a cripple which I sorely miss, but they have a lot of immobilizes, finicky wards, and quite a few options for gap closers. Immobilizes are actually pretty OP compared to cripples and result in the majority of my deaths because you can’t dodge while your immobilized.

Guardian DPS

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Posted by: Indure.5410

Indure.5410

well, for most people “dps” specs are not appealing because they are “selfish” – you don’t support your party as much as you could be. other professions already have much higher damage by default, so most see little reason to build for that.

never the less, i’m curious to see if there are any dpsers among very high fractalers…

In WvW if you can break the enemy line and effectively kill large swaths of people quickly and effectively you are worth far more then the sheep that sit backline and do nothing but support IMO.

guardian too indispensable in dungeons/frac

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Indure.5410

Guardians are pretty solid and they can be invaluable for some of their consecrations and stability applications in certain situations, but I agree with Alarox in that people just want to be carried and/or are lazy and don’t want to pay as much attention. I personally think some classes get short change in their ability to provide unique support, but I’ve had great experiences playing with all classes when people really know their class and the content.

Poor Guardian Traits

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Indure.5410

I would tend to side with Alarox on why AH is so widely used. It is not because it is OP, but because the other traits especially Grandmaster Traits are so bad. AH is one of the only Grandmaster I would consider worthy of a 30 point trait investment. The other two being Monk’s Focus (same tree) and 1-handed strength, which is only helpful for half of the guardian’s weapons. It could use a slight nerf to it’s healing output, but nothing like only 20 per boon application. Also keep in mind that Guardians are the most melee centric class in the game and they have the lowest base health.

(edited by Indure.5410)

Enemies cannot cross this line...

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Posted by: Indure.5410

Indure.5410

My combo for WvW is start channeling Ring of Warding, immediately Judges Intervention to trap my target. Open with Mighty Blow, followed by chains. If the chains land position for a Banish to knockback into my zerg. If I don’t have a zerg, swap to GS and Whirling Wrath followed by Binding Blade.

If things get dicey because I jumped into their zerg throw down a Wall of Reflection to cover my escape and use Renewed Focus + Lyssa Runes to avoid too much crowd control.