Showing Posts For Introp.8465:

What weapon do you want for your class?

in Guild Wars 2 Discussion

Posted by: Introp.8465

Introp.8465

I would love to see new weapons brought into game.
For example always piercing katana
Bouncing skills chakram
1,5 or 2 times bigger range on hits spear users
And few new crowd control skills with them, like pull to 1 spot ( aoe), some type of confusion making you hit ally and so on, too many good ideas on other mmos

Warrior true weakness

in Profession Balance

Posted by: Introp.8465

Introp.8465

I think the real issue is that currently Warriors are currently rewarded far more than other professions for not specializing. For example, if a Warrior had to run Cleric’s gear to have high sustain, I wouldn’t think anything of it. But they don’t. They just equip Healing Signet and boom, they have high sustain.

I wouldn’t mind if they had to spec heavily into defense to be impossible to burst down, but they really don’t. Almost every weapon set has significant damage mitigation capabilities built in (Axe/Axe is the only one I can think of that doesn’t) and on top of that, they have numerous utilities and even a heal option where they simply do not take damage.

About the only things Warriors actually have to spec into is damage, but since that is the only thing they need to spec for, there’s no reason to not do it.

Biggest thing I would do would be to heavily nerf the base values of the Healing Signet passive and Adrenal Health, but also drastically boost the Healing Power scaling (say, up to 20% from the current 5% on the signet). At bare minimum, this forces the Warrior to actually spec for heavy sustain if they want it. Addressing the other roles that should be specced for is more complex, but sustain, at least, has an easy thing to point to and say “this needs to change”.

Most weapon sets for most classes have ways to avoid damage.

What other heal in the game requires heavy investment in healing power before it’s worth slotting? You can’t start a precedent like this unless you’re prepared to follow through with it for every class.

If the only thing Warriors need to spec into is damage, why do no Warriors spec into damage? The meta specs right now are 0/0/30/30/10 (or something close like 0/0/25/30/15) or 0/0/30/10/30. Neither of these are investing in damage. It’s all utility.

Has anyone who has formed an opinion that the class is overpowered actually played the class so they can actually offer an informed and unbiased opinion on the class? Every post in this thread is just people looking to eviscerate the class instead of actually balance it. The class is overpowered, but the ideas people come up with leave me thinking no one has actually played it…

http://wiki.guildwars2.com/wiki/Armored_Attack
gives with a zerker amu ca. 120-130 power. so speccing 25-30 points in defense gives nearly the same power then putting 20 traits into strength + dmg modifier for hammer + more defense + condi cleanse + regen on soft cc without a cooldown..

if u look other classes all traits related to gain regeneration under circumstances have a cooldown.

to balance the build cleansing ire needs to move into a different traitline. or i would suggest just removed.. i have no problems as warrior player to have a weakness against condis.

sorry, but i played without ire handfull of matches just for fun ( was using shouts + runes that remove condi on use) + traided warhorn offhand. You have to literally be forced into shouts with 1 set of runes and warhorn and that still is not enough. your idea is horrible

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Introp.8465

Introp.8465

wall off text

Learn to play the game. Get good at it. Improve your gameplay isntead of looking into other things. Are you one of the best guildwars players and you can’t beat thiefs just because of they skillset? Do you think with 1 class you can beat all other class, would not that make mentioned class op instead?

Srsly this pathetic nerf talks are out of control. This happens when people are given a thought they can cause some changes into the game is they whine long enough. I die to good thiefs in seconds, because its is me versus good player. I beat bad thiefs or die to few aswell. I think that thief steal spell is kinda too strong, not stealths ( it can stea water field from ranger, and all boons from mesmer or 10k damage spin from warrior, like really balance). But i dont cry about thiefs. Class is strong, some players are good. You die in pvp, its part of it, being killed.
Stop trying to make anet nerf your “enemy”, improve and kill it yourself, petty whiners

(edited by Introp.8465)

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Introp.8465

Introp.8465

Im too inexperienced in pvp, but from semi decent player prespective good thief is unkillable. Made myself long uptime stealth build – fail to kill= run away. 13 dodge build and 1s downtime on dodges till another 13s dodge streak – hop around like bunny. But i wont say that class its op. 1×1 – maybe too strong, but it gets weaker when number increases, like 2×2 and so on. Game isn’t balanced around 1×1.
1 thing id like – missing attack from stealth ( either thats is dodged, missed, enemy walked out of the range) should reveal stealh, raises skill level a bit.
By the way – are you all nuts? clearly warrior healing signet is op, you guys lost or something /irony

As the saying goes,

“what can be seen, can be killed” = Warrior’s Healing Signet (no irony…lost there)

“what can not be seen. can kill you” = Thief’s Stealth (Irony…Lost, Nuts here)

Anything else?

sorry, didnt understand what u mean by it, not native eng speaker.
What guild wars 2 players needs to do is learn to play the game and stop whining about everything. There is no fairness in life, there should be none in games as well. 1 class beats another, 1 player beats other. Face it someone will always be superior and you will always be superior to someone. All you see these days in forums is nerf cries left and right. Kinda offtopic but reminds me of league of legends community ( who plays/played it understands) – it is everyones but yours fault when you lose

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Introp.8465

Introp.8465

Im too inexperienced in pvp, but from semi decent player prespective good thief is unkillable. Made myself long uptime stealth build – fail to kill= run away. 13 dodge build and 1s downtime on dodges till another 13s dodge streak – hop around like bunny. But i wont say that class its op. 1×1 – maybe too strong, but it gets weaker when number increases, like 2×2 and so on. Game isn’t balanced around 1×1.
1 thing id like – missing attack from stealth ( either thats is dodged, missed, enemy walked out of the range) should reveal stealh, raises skill level a bit.
By the way – are you all nuts? clearly warrior healing signet is op, you guys lost or something /irony

Does Warrior need a nerf?

in Warrior

Posted by: Introp.8465

Introp.8465

No. learn to play instead of whining

Warrior true weakness

in Profession Balance

Posted by: Introp.8465

Introp.8465

The true weakness of warriors is ironically enough rangers.
Why?
Rangers can with 1 build apply soft CC spammage, hard CC spammage, perma poison in addition to having a massive amount of evades, passive regen close to that of the warrior and enough armor to tank through their bursts.

Only applies 1v1 or 1v2. In zergs everything dies to anything.

A warrior pop stability for 8-10sec. Endure pain and does not give a kitten. If he is bunker he is able to have additional 8-10 sec of stability and before he dies endure pain is activated by a trait.

Zergs ? A warrior does not give a kitten

warrior can be slowed, immobilised in that time. Why would u hit him if u see numbers of damage equal to 0? wait 4 or 5s, kite him a bit. If you go full stances, you come with 0 adrenaline to a fight, u cant boost it with heals or signet, so this means u r not killing anything in those 10-15s. Maybe im this bad, but it takes some time to kill people because they have ways to escape damage as well – clones, stealth, slows, dodges, immob and so on. Why do you stand and tank damage and die?
Personally i kill most of rangers, but trust me, ive seen 80% of them standing in 1 effin place eating every skill i use on them, while any half brained guy can even walk out of hammer skills, u dont even need to dodge those.

warrior can burst you down only if he is coming with full adrenaline and if you are careless

^ to guy above. Hybrid doesn’t work. If you go condi build – its not full bunker then.
And sorry, i will always comment on skill, because good players kill any class, bad ones spend time crying in forums ( not ment directly to you)

Like the guys wrote it. Condi warrior is the meta and he does not care about slows at all. Sword #4 has a range 900 and bow is standard. Sorry no weakness for condi warrior at the moment.

only that he has 2 easy accesable condis, when other classes can remove them in seconds? torment has cd and u need to land it, people dodge it in spvp, maybe in wvw they eat everything u aim at player direction. You stack bleed 10 times with burst skill – cleansed in 2s. so you do 0 damage then. they walk out of fire – 0 damage. such no counter, wow

Warrior true weakness

in Profession Balance

Posted by: Introp.8465

Introp.8465

To Introp.: Condition Bunker is a meta build viable for warrior. With pretty solid condition damage dealing in duels.

sure thing, thats why everyone is runing hambow and just it
warrior condi has burning, bleeding and tornment, such hard times cleansing 3 condis. not to mention main damage from burning comes from enemy standing in the fire circle? Maybe its meta on pro level, but none of us are pro and as i mentioned, pros beat each other without whining.

Warrior weakness is relying on stances. If you dont play stance build ( like i do 90% of times, i play for fun and roll different weapon set every day just for fun), you die so fast.
And if you see your type of damage doing 0 or being not put on war – wait those kitten seconds and continue killing him after 5 or 8s ends, so simple, yet people bash their head into wondering why no damages

Warrior true weakness

in Profession Balance

Posted by: Introp.8465

Introp.8465

The true weakness of warriors is ironically enough rangers.
Why?
Rangers can with 1 build apply soft CC spammage, hard CC spammage, perma poison in addition to having a massive amount of evades, passive regen close to that of the warrior and enough armor to tank through their bursts.

Only applies 1v1 or 1v2. In zergs everything dies to anything.

A warrior pop stability for 8-10sec. Endure pain and does not give a kitten. If he is bunker he is able to have additional 8-10 sec of stability and before he dies endure pain is activated by a trait.

Zergs ? A warrior does not give a kitten

warrior can be slowed, immobilised in that time. Why would u hit him if u see numbers of damage equal to 0? wait 4 or 5s, kite him a bit. If you go full stances, you come with 0 adrenaline to a fight, u cant boost it with heals or signet, so this means u r not killing anything in those 10-15s. Maybe im this bad, but it takes some time to kill people because they have ways to escape damage as well – clones, stealth, slows, dodges, immob and so on. Why do you stand and tank damage and die?
Personally i kill most of rangers, but trust me, ive seen 80% of them standing in 1 effin place eating every skill i use on them, while any half brained guy can even walk out of hammer skills, u dont even need to dodge those.

warrior can burst you down only if he is coming with full adrenaline and if you are careless

^ to guy above. Hybrid doesn’t work. If you go condi build – its not full bunker then.
And sorry, i will always comment on skill, because good players kill any class, bad ones spend time crying in forums ( not ment directly to you)

(edited by Introp.8465)

Warrior true weakness

in Profession Balance

Posted by: Introp.8465

Introp.8465

Well I’m a warrior player…and in that instance not any warrior player…I run along with a full cleric banner build…so I’m one of those guys that out regen most damage.

My position is simple, regen needs a nerf on the healing power contribution to it…at large amounts of healing power you manage to regen a lot, this gives a survivability that coupled with the mobility of great sword is just deadly.

So tipicaly a fight goes like this great sword 5 to close distance, thousand blades, whirlwind when pressured, regen and run, rinse and repeat and sometimes use long bow to long distance targets. The sheer amount of times i can do this while under heavy fire makes me win most fights…and I aint even speaking when i use hammer…

So…agreeing that a debuf is needed, let me talk about strategies that screw warriors…

Conditions (even with melandru and food with -40% and large health pool, confusion hurts…a lot…use it and abuse it against warriors)

Dodge Hundred Blades…every single time…a part from it there’s no large spike in a full cleric great sword warrior.

Knock down will not work, too much stability…but learn to max blindness skills up time on your opponent, blindness can save your life against me.

Patience and remember I regen a lot…but that means i have to sacrifice that regeneration to use two things:

-healing signet : will only use it when I’m spiked (so spikers are needed to reduce my regeneration)
-I’m away from my banner, so please don’t ever ever fight a warrior anywhere near a banner (full cleric regen for banner is just wonkers), better yet interrupt me while im casting the banner.
-I use F1 to use adrenalin…but remember I’ll never ever do that on greatsword (except if i feel i can down ya) but in longbow…ah I’m gonna use it a lot…and my regen is gonna suffer…spike me then, and make me use healing signet.

Hope this helps,
Best regards

Let me guess – you are playing this spec not in spvp? Because good luck outregening anything but bunker builds. Your 100 blades will do what, 4k damage max? because fully traided with 100 crit in spvp it does 10k on heavy target if full channnel. 1 time i fought simmilar “regening” warrior, he die, not after 15s, but 25s but he died, doing absoltely 0 dmg.

Not gonna kitten talk people skill at wvw but most people who complain come from there having 0 skill in actual dueling. 1×1 dead = probably op class right?

[Warrior] Let's Talk Rifle! (Good and Bad)

in Profession Balance

Posted by: Introp.8465

Introp.8465

Have not played WvW yet, but in spvp it kinda sucks big time. You are praying to not be spotted in 2×2 fight, have to count enemy dodges to get blinded last second, or enemy leave line of sight. Or you finally hit it and surprise – no crit, enjoy attention of enemy mesmer now. Rifle 5 is so hard to land on moving targets.
Using it for fun sometimes, but its really crappy in small clashes and good luck killing anyone 1×1.

[Warrior] Healing Signet Active Ideas

in Profession Balance

Posted by: Introp.8465

Introp.8465

How does healing signet counter 1500 dps and poison that melts them very easily? By actively fighting to survive. Actively fighting to survive takes skill.

I only knew of a few classes that can Perma Poison people. So that one doesnt really count. Silly me – Pressing a block or immunity takes REAL skill. You are also forgetting that if they want to run they can…

Plus it will do a better job that people that can have perma regen due to it being 4 times as strong add on Adrenal Health and thats even more regen. Combined that into the class wit the Highest health and Highest armor with plenty of ways to block or invul damage while still healing AND still being able to damage. They could also go the Hammer route and just spam CC….Not everyone has easy access to stability.

oh god not these people again. This is suggestion thread, not whine “healing signet is op” thread, begone troll.
a good thief can burst any warrior down in like 4s dodging all opener skills ( and not everyone is using stances, sometimes u dont even have time to use EP). poison kittens up regen so bad, and everyone has access to it – swap weapon rune. Even condi burst kills u faster than u clear those 3 condis, which gets reapplied. The only fight hs shines is vs bunkers.

And by the way, roll warrior, use healing signet with for example shout build and see how long will u survive. 5s? 7s? it is that fast to die with warrior using plain hs. And just because class has ways to mitigate damage, doesnt make 1 healing spell op. You invest everything not to die, because without it u melt.

As i said in other threads – compare every healing spell to every class healing spell, not take 1 and put it into random imaginary standarts how things should work.
to end the rant – get good scrub. somehow people kill warriors left and right, maybe u need to play sims 3 instead.

on the topic I would somehow change it either to a shout or make regen based on adrenaline level.

Or active boost regen 3 times for example for 5s, instead of bulk amount, keeping the signet theme.

(edited by Introp.8465)

[Survey] Worthless abilities pt.2

in Profession Balance

Posted by: Introp.8465

Introp.8465

looks like we found ele player.
Every skill is good design because ANET team made it that way. Im paying for ANET to do their job, they do it. Keep your opinion on useless skills for yourself. Or go create a better game. You dont even say whats bad and how to improve ( as if that would be interesting, but still)

[PvALL] warrior regeneration

in Profession Balance

Posted by: Introp.8465

Introp.8465

People see Adrenal Health as an issue, but all it really does is compound on the problem of Warrior Regen. Dogged March + HS + AH and any Warrior with zero healing on gear has a terribly mean regen.

In and of itself i find Adrenal Health a terrible trait for the sole reason that it rewards Warriors for playing more passively and not using their class mechanic, and punishes them when they do.

thats why you never ever save adrenaline to “heal”. that heal is pathetic, 1,5k per 10s , really? any regeneration is better. + you can increase regen time. It doesnt reward warrior for playing passive, its called trade-off ( you take that or that, not both) – either you save adrenaline for god know what stupid reason and heal for 1.5k health per 10s ( again, this is pathetic) or just use adrenaline as u please for locking/killing enemy. Imagine other class trait which is good when a class wont use its f1 ability ( or f1-f4). That is simply kittened, and to think that such weak trait is good. oh god

Healing Signet: Why it's the best

in PvP

Posted by: Introp.8465

Introp.8465

If just warriors stood and face tanked all damage all day without using their utilities and just auto attacks it would be balanced.

now lets see classes with cast time on heals for example:
Example:
Takes 10,000 damage in 2 seconds.
Tires to heal but get interrupted and have healed for nothing.
Takes another 4000 damage in 2 seconds.
Heal has healed for nothing and tries to heal again but died.
While the warrior has healed for 2kish

Automatically assuming the heal was interrupted? Lol cute. If you’re automatically assuming 100% of heals are interrupted then you need to learn how to play your class ie blocks blinds evades invulnerability so on so forth.

Non warrior class has access to any combination of the following: blind, block, aegis, evade, perma vigor, perma regeneration, stealth, clones, self water blasting. Use them properly.

Sad L2P issue.

No i don’t assume heals will be interrupted 100% of the time, just the same i don’t assume warriors to facetank damage 100% of the time

Warriors has access to blind, block, regen, energy on burst skills, extremly strong condition immunity, direct damage immunity, high up time on stability, more condi removal than most classes, more armor, higher health, 5sec weapon swap so they can take advantage of Energy sigils more than any other class beside engi and ele.
Use them properly.

I used to main warrior and engineer but lost interest as soon as healing signet got introduced and they doubled the zerker stance duration, felt pretty darn balanced before that patch, warrior feels waaay too forgiving right now so i swapped to mesmer/engi and only login on my warrior when i feel like “facerolling”.

Every other calls has even better traits/skills. You cant bring 1 side to conversation. Just look up every single class, every single trait, every single healing or weapon skill, compare them. You dont do that. You point into 1 thing only and compare it to some imaginary standarts how things should be.
Typical kid discussion.

And to be fair, bring evidence to your claim, not random bullkitten. numbers, characteristics and so on.

[PvALL] warrior regeneration

in Profession Balance

Posted by: Introp.8465

Introp.8465

Hello, adrenal health heals every 3s for 350if you have full adrenaline, its 115 hp/s? keeping adrenaline full? u dont keep it, u use it every time
so you are telling that trait which takes 15 points is so op because it can be 115hps at best? more like 40hps because you use adrenaline

and what is the difference between beeing healed by 400 every second or 800 every 2s? none. If you can do 400 damage when it matters, lol. Tbh when i have lower than 4k hp on my warrior i run. i can use signet to get 3k health and put it on long kitten cooldown or pray that enemy will be distracted by team. or die. It is very bad when you need that burst heal, huge downside of it.
If you carry regular healing spell you simply buy time and heal. u wont do that with signet. burst = dead. Bunker fighting u = not dead, forum full of whiners.

[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: Introp.8465

Introp.8465

Super OP? No. Better at dealing with conditions than most other classes? Yes.

Talk about misquoting.

I’ll just refer you to the following link since you seem to have no idea what the various professions have for condition removal. You will note that the warrior actually has fewer skills and traits for dealing with conditions than other professions. You can count, can’t you? Go count them then….

http://wiki.guildwars2.com/wiki/Condition_removal#Skills_that_remove_conditions

Talk about misquoting? I have misquoted no one. That is your little trick.

counting them doesnt proof anything. The warrior gets with 20points in defense 2 condi removes that removes up to 3 conditions (which cant all be dodge) on a <10 seconds CD each, plus health regen, plus reduction of cripple. Thats more than every other class gets out of 20 points.

Moving cleansing ire to grandmaster or to tactics would help a lot. If the warrior may have problems with conditions, then he may should invest alot of points into defensive traits and skills, to compensate this, and not 20.

counting helps you to take your head out of your kitten . u dont realise that your mentioned defensice traits pick up means you are specing to be anticondi? i never ever pick reduction to criple, waste of a trait. And you are forced to put 20 points into cleansing ire. why not hammer spec or other traits – nope, you cant. want to have hammer trait – must put 30 point into toughness tree.
And srsly, play a warrior and then yell. You dont land every single blast. even hammer aoe stun misses when blinded, /dodged, which happens ALOT. Not to mention u dont kitten adrenaline, u wont build 3 bars of it on a whim.
So following your logic, warrior can even pick lyssa runes ( dont remember how those called, removes all condi on use), so much condi cleanse right? a necro can refresh his condi in like 5s? can converts your boons into condis? spams them left and right and u can remove 3 every 10s if your are lucky? pls, scrublord, go play sims if this game too hard for u

Healing Signet: Why it's the best

in PvP

Posted by: Introp.8465

Introp.8465

Stick your head out of your kitten and compare every heal to heal.

Between you constantly putting words into my mouth and the constant insults why am I even replying to you? Also, EVERY class has the “problem” of not having some form of damage mitigation that is unique to a specific class. Engis don’t have clones either. Necros don’t have smoke bombs. Warriors have defensive stances that other classes don’t have. What’s your point?

necros have a death shroud? engies can use multiple kits – more skills? you were trashing healing skill which has no other benefit than high gps, which is good but not op. You are bad at pvp and try to put blame on 1 mere healing skill. Other classes has better healing skills which let them trait for more things other than pure defensive traits every warrior is forced to go to.
You would be horrible at any discussion. You see your point only from and bending facts to make it more appealing. Im sorry, english my 2/3 language, i might express myself not that fine like you.

To sum this up – Its not the game, its the player that matters. If we would play engie vs engie – you would probably win. If war vs war – probably me (using identical builds).
Learn the mechanics of the game, dodge skills. Learn duels u cant win ( like i avoid bunker engies, its a waste of capping time). Mybe its shocking to you, but game is most likely balanced around A beats B, B beats C, C beats A, X beats all ( x – player skill)

Healing Signet: Why it's the best

in PvP

Posted by: Introp.8465

Introp.8465

Warriors dont have all forms of mitigation – only utility skills ( and he must have 3 defensive utilities) and shield 5th skill block? oh and a mace 2nd skill 1 attack block.
U realise thief ( sorry for using it so much, played it alot) can stealth for 4s ~5 times ( or as much as he wants) per a fight/duel? mesmer hides behind his clones, engi runs in circles tossing his bombs over his shoulder? And as a warrior you need to stand on your target and be close to it to actually hit him, using all utilities for that?
So yeah, so much utility and that 4k / 10s heal which provides nothing besides that.
Thief has a heal on 15s cd which has around 5k heal + 3/4s evade if im not mistaken. And i can go on and on about other classes unique heals. Stick your head out of your kitten and compare every heal to heal.

and btw – other classes have mitiagion warrior doesnt have – stealh, clones, protection/aegis/constant vigor boons u name it. For fun i made thief who can do 13 dodges and has 1s uptime till heals ( which restores initiative if traited, evades and gives vigor again). (using a shortbow). It does pathetic amount of dmg, maybe something with poisons, but try killing that. Its so fun jump hop around in insane speed being immune to attacks, so op right? Wrong. every class has its strengths and weaknesses. You are bringing 1 strength of a warrior – passive heal… of a healing signet

[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: Introp.8465

Introp.8465

And I like how people like the above posters pretend that preserving “diversity” is a legitimate argument against nerfing. Fact is that people tend to run the most OP builds/classes.

I think the warrior is for the most part, just fine except for HS. My main problem with it is that it takes no effort to use but has the highest effective healing in the game.

I like how checking your messages you visit every war HS thread and whine, and defend any engineer is op thread.
Face it, you play engi and lose to a warrior

Ill make it simple for your. lets pretend Hs heals for 300 hps instead of 400. its 1k less health per 10s, 3k less per 30. Now do the math and count milliseconds to do that damage to a target.

Load gw2, create a warrior, try beating any decent good engie. good luck, u will need it, because goot engie wont ever die 1×1 to a warrior, slowly chipping it to a death or forcing him to retreat. Maybe its you who is bad, not the game?

Healing Signet: Why it's the best

in PvP

Posted by: Introp.8465

Introp.8465

If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.

What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?

You are blind to other mechanics in game. Healing per second is not everything. what is hps worth if you are running full hp? what does it heal? How would u compare fear factor – enemy instantly healing 1/3 or more of his hp?
How what other classes heals provide – stealth, eating all conditions ( prevending like 20k dmg, omg whata a HPS)
here is a list, go check it out. http://wiki.guildwars2.com/wiki/Healing_skill
and by the kitten way – healing signet is also active, and other classes have signets too, they can skip activating as well
stop bending facts like u want them to be lol

Check out my other posts in this thread where I mention other mechanics other than HPS. Besides, I was responding to the other guy whose argument was oversimplified by saying “You can’t outdamage HS HPS? LOL!”.

So yeah, YOU totally missed my point that it’s not as simple as just out DPSing HPS. It’s just that HS is way too good for a high damage, high health and armor class like the warrior. I mean come on, we all pretty much play warriors so don’t try to fool anyone here.

Also, I like how you claim that I’m “blind to other mechanics” yet you talk as though warriors don’t also have other ways of damage mitigation like other classes.

Take your own advice and “stop bending facts like u want them to be lol”

Oh you are right, the old famous 30/30/30/30/30 warrior build using 3 stances/shouts/banners at the same time. Im playing highly defensive build and i can dish out 10k combo at max, if chained perfectly ( i always leave like 0.5s window in it due to bad pc, and people always dodge in that gap). And i wait 24s to repeat that combo, if i wont get blinded before it/mid air and so on. A god kitten minion necro can eat warrior in ~6s if not using stances. Such skill yes. Every class is unique, every class can kill other class.

It is really simple outdpsing Hs. My regular 1 swing does ~1k damage if no crit, other classes dish out same numbers, so You can easily do 4k dmg in 1/2/3 seconds? Im sorry, but if you posses trash tier skill level in game – stop playing spvp. You are clearly blind to other mechanics. Thief are know for steath and steal, engies – kits and their provided utility, mesmers – clones and so on. Warrior has burst skill, which does DAMAGE.
Yesterday a good thief killed me in less than 4s. I dont use stances at the moment, he dodged 2 of my skills, got blinded and bam, dead. He clearly thought that Hs is op and continued killing me 80% of our encounters. That thief was good. And game is played by players. Player versus player, not class vs class.

Get good at game.

How do I beat a hambow?

in PvP

Posted by: Introp.8465

Introp.8465

I know the secret, all warriors hate me!
to beat a warrior using hambow you simply KILL HIM. big red fire circle – it has a duration. If warrior goes power – his condi dmg is pathetic. You can dance in it. Warrior does big swing animation – dodge it. Traited warrior can do hammer combo every 24 seconds. shouts have 1min of cooldown. IF your are doing 0 dmg out of the blue – means its 4(5)s immune to it – save cooldowns and wait. Use advantages your class has and thats the big secret.

Healing Signet: Why it's the best

in PvP

Posted by: Introp.8465

Introp.8465

If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.

What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?

You are blind to other mechanics in game. Healing per second is not everything. what is hps worth if you are running full hp? what does it heal? How would u compare fear factor – enemy instantly healing 1/3 or more of his hp?
How what other classes heals provide – stealth, eating all conditions ( prevending like 20k dmg, omg whata a HPS)
here is a list, go check it out. http://wiki.guildwars2.com/wiki/Healing_skill
and by the kitten way – healing signet is also active, and other classes have signets too, they can skip activating as well
stop bending facts like u want them to be lol

Build diversity

in Profession Balance

Posted by: Introp.8465

Introp.8465

they should remove weapons, give everyone 50k standart hp, same fist skills
oh boy that would promote diversity im i right?
every class is unique, deal with it. or change game, no 1 is keeping u chained to play it

[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: Introp.8465

Introp.8465

lol example of what? You realise this video is 1 year old? I really dont understand people in GW2 pvp. If you lose to a class, learn how to deal with it. I used to lose to a thief. created a thief, played few days, now i can beat some ( still lose to good ones).

As if this game is played by kids. Die by class – go spend hours of crying instead of improving. By the way, since when healing signet became op? can i trade it to necro heal that eats conditions, so i dont have to trait 20 points into cleansing ire and land my blasts? Its so op right? Compare every class to class . and would u think of that, it heals 400 hp every second, its 4k per 10s? a thief can do 4k with 2 swings or land a nice 7k backstab?

By the way im using axe/shield + hammer with most defensive traits and runes ever to kitten survive in fights. if you dont use stances – you melt in seconds. 1 immob chain – you are dead ( if not 20 points to avoid that). 1 condi stack + blind on burst – you are dead. And i eat 95% of warriors with my warrior because im decent with it. I can kill 85% of warriors with my thief which i played few days. You know why? because i dont use excuse of “OP”

Tl; dr – Get good in game, stop relying on other factors u cant change and improve. You can spend 4 months crying or a week of training.