(edited by Jacob.4280)
Prety interesting build, at least something different.
And I like the writing about it (its much better than posts like: “Hey look at this build and … build posted”).
Im curious, how the on crit sigils work with just 30% crit chance?
Would u mind, posting some gameplay video?
Id also like, if u can make some comparison between this and power shatter, differences in playstyle and something like that.
Thx in advance.
(edited by Jacob.4280)
Id suggest u to play the class and make your own decisions.
To comment the builds u posted:
Once you get the chrono specialization, stick to it. That being said, the second build u posted (mesmer) is obsolete.
Also the builds are ment for dungeons.
If u want some of my suggestions and tips, u can find it here
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
Atm Im using a bit different builds coz I changed runes to Chronomancer ones. But the idea stays the same. Open pve stays exactly the same, just using chronomancer runes instead leadership.
(edited by Jacob.4280)
You would need 2 guardians with 100% boon duration to achieve 83% quickness on 1 party (5ppl only). Make it to 10 (4 guardians) and its wasted party potencial.
The raid would look something like
4 guards
2 revs
4 dmg (doesnt matter if condi zerker/engie/necro or ele)
I personally dont think that it would be better than taking just 1 chrono that can tank and give perma (100%) quickness to the entire raid himself.
Alacrity is ok, nothing game breaking in my opinion. It makes the specialization viable in any kind of gameplay (pve/pvp).
All the available content is also doable without the chrono with the same effectiveness, so I dont think anybody should feel any concerns about anything chrono can bring onto the table.
(edited by Jacob.4280)
Ye thats sadly true. Id be ok with the way if it stays the same.
But the pressure of the ppl crying for the gold they need to spend will make ANet to change it and make the recipes for +7 AR/some stats infusions at the end.
Even when theres no need for it.
And lets be honest, everybody who plays the game on regular basis (lets say 1,5h/day – daily fractals + some event) will eventualy be drawning in golds, if he saves them for some purpose.
But if I think about it, the gold wont get thrown into nothing either way. If they make the +7 recipe and we already have the +16AR infusions, we get more AR which we can convert to other stats using fractal potions, thus making the fractal progression/farming even easier.
(edited by Jacob.4280)
I know that its not cheap for anybody who has the stat/ar infusions but lets do the math.
We have 14 regular infusion slots and 5 infused/attuned slots.
That makes:
14*5 = 70 AR and 70 stat
Now theres 80 AR missing for lvl 100 fractals.
I know this wont be cheap, but we want to be legendary with our armors and other things. In this elite group where we commited to pay the price for the +5 stat/ar infusions, what is the problem to make the 80 AR from the rest 5 infused/attuned slots?
Its “only” 5*16 AR infusions. I know thats not cheap, but who cares about price and at the same time want to be “Legendary”?
Its totally not imposible to get.
EDIT: By not cheap I mean it would cost +-2451g to get the reagents for 5*16 AR infusions, assuming u farm all the lower infusions yourselve in fractals.
On the other side, when ppl are able to make +- 100g in a week (low end, not selling materials, so lets say about 200g with the materials) its rly not a big deal.
(edited by Jacob.4280)
As far as I know, the max AR infusion u can make is +21, thus my post from earlier today is right, u can’t get 150AR from trinkets, but u can get up to 147 (asuming +21 infusions are max we’re able to make).
@xBrutalityx I dont know how long are u playing the chrono, but can u write here, how exactly do u use the Continuous Rift?
No offense, I probably got it wrong from what u wrote but it seems to me, that u expect this:
U use some skill, and then u pop the shatter expecting it will recharge your CDs.
It sadly dont work that way. U have to first pop the shatter, then u have some time window for using ur other skills. After the time window or if the rift gets destroyed early, the skills and yourselve get to the state they/you was previous to the shatter, healthpool included (even from downed state, not sure about death – proly not).
Sorry if I got the OP wrong, in that case this may at least help other ppl who get confused by Continuous Rift shatter.
(edited by Jacob.4280)
In real numbers u can get 147 AR from rings and accessories.
6*7 for each slot + 21 for backpiece +4*21 for infused/attuner rings
Well getting +21AR infusions takes a bit of time lets asume u get +12AR ones (which is not that hard really) – that makes it to 102 AR from accessories and rings.
+15AR infusions arent that hard to get either – 117AR in total.
Since this is chronotank thread, we are getting off topic with dmg phantasms and personal dps.
I dont know how about others but I personally dont have much time to summon focus phantasm, only from time to time when some curtain pull is needed (VG seeker, Gorse spirits). Most of the time I have 2x iAvenger and 1x iDefender from trait while tanking.
Ye thats what I was tring to say Fay
@TFFF you as a mesmer player are here talking about mesmer personal damage, really man …
Everybody who plays chrono these days knows that almost 1/2 of the time ur doing whatever else than personally damaging (casting wells, phantasms and so on).
Not even mentioning that mesmers personal dmg sux compared to whatever else u can find in raid.
Chronomancer came on —- hype.
Then few nerfs mostly on visual side – not much to worry about.
Mesmers are in good position atm I think.
Also ppl want just 1 mesmer in grp, not more, so I wouldnt see something like this much of a disaster.
As Alpha said, they werent wanted before as well. Just for reflects, which guardians and elementalists were capable of as well.
Keep in mind that your phantasms dont have Fury on them if not using Duelling traitline.
If I understand it right then phantasms benefit just from the precision u have, not from the crit chance u have with fury, thus having more than 100% crit chance buffed shouldnt be much of a concern, coz ur phantasms will have 20% less crit chance anyway.
I personally would prefer berserker over assassins anyway, coz wells benefit from that more.
The only thing assassins is better are reflects, and there its not that significant anyway and u also dont need reflects in all encounters. I mean u more often use something else than reflects.
Im at work atm, but will check the videos once I get home.
Perma alacrity is theoretically posible the same way the perma quickness from 1 chronomancer on 10 ppl is posible as well.
In raids we are just not able to guarantee that everybody stays in the right range (from boss – phantasm alacrity, from center of TW/wells – quickness) to get either of them every time they should while not in chronomancers subgroup.
I think we are getting off topic here.
And shield phantasms work for everybody else so ye Im sure you can mantain perma alacrity on your team (in 5man content) when shattering and resummoning those.
You should be able to keep perma alacrity with phantasms on melees in raids as well.
And (if u dont care much for quickness coz thats rly not hard to mantain 100% in 5man) you can mimic WoR to get up to 42sec alacrity for your team just from wells in CS rotation, not counting any phantasm attacks. Thats a bit redundand tho.
(edited by Jacob.4280)
In 5man content allies will always have perma alacrity and quickness if u support them properly …
In raids single chrono can (in ideal circumstances) keep all 10 ppl on perma quckness.
@Celeras The point of perma alacrity is here for alacrity on your mates not yourselve …
Mesmer is the way to go when u want to be versatile and dont have one yet
Cant be just like that Linken.
The question is:
Is that getting fixed in the future or not?
Some ppl wrote, that they asked the support and they gave them new rings. Didnt work in my case tho, the support never responded.
Fractal Capacitor Backpiece
Fractal Weapon skins
Golden Fractal Weapon Skins
Legendary Backpiece
I think thats enough to show that u are actually into Fractals.
Could be more, but I think theres rly no reason for much more.
shield = 6s of quickness for everyone it hits every 18 seconds not counting CS rotation.
I think thats prety self explanatory support wise.
Other than that its more alacrity and more survivability as well in some situations.
The thing with portal is, that if u open the Entre while in CS, u have to open the Extent in the same CS as well, otherwise it wont be usable after the CS ends.
Mesmer is not a dps but here are some tips from me
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
Here is my addition, includes also open world pve with GS:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
the thread explains plenty about the builds and decisions + some gameplay advices
I made some points about chrono which some of u might consider helpfull here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
Take look on this thread where I made some points u would consider helpfull for Chrono.
Its not a complete guide, but I think it makes its addition.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
I assume I’ll want to go power builds so full zerker gear?. Sorry I’m not great at mesmer gearing lol. All I know is warrior rocks as condi and revenant rocks as power
Ill need to log on and play this tomorrow, definitely looks fun but very complicated also.
Oh just noticed there’s a guide on metabattle with all the tips and tricks on it. So I want assassin gear !
The guides on meta battle seems to use the armors people got before the chronomancer went out with HoT. So I wouldnt make so quick conclusions about which stats are better and why.
Also the guides for chrono on meta battle focus on its personal dps, which, lets be honest, isnt what chronomancers excell at.
(edited by Jacob.4280)
Well for power the difference between berserker and assassins gear is not that high.
Assassins gear excels in situations where reflects are the main concern.
While the berserkers provides more raw power to your wells and phantasms.
In the longterm the differences in dmg are in a matter of percents.
More about it here (in case u dont want to spend your gold on something u would later consider a mistake):
https://forum-en.gw2archive.eu/forum/professions/mesmer/Analysis-Berserker-vs-Assassins
Atm, Id say, it seems that for chrono the berserkers is a bit better coz u have to use boonduration runes anyway (if not using the 33% boon duration on swap sigil).
(edited by Jacob.4280)
I wrote a bit more about chrono and its gameplay (from my experience) here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
+ some posts below on that thread (answering Adjust.6903s questions about my experience)
Armor sets and runes are in the builds
berserker/assassin for power,
viper for hybrid,
rabid for condi.
If u dont want to make the party support but just run around solo, Id suggest u to use chronomancer or berserkers runes for either power/hybrid or condi.
Scholar, Eagle, Ranger are also good variants for power.
Alterations for condi are whatever with condi dmg or duration (or both). But remember that main condies mesmer has are confusion, torment and bleeding.
If u want to play party support and dont have the currency for Leadership runes (30% boon doration + all stats), then 4xTraveler + 2xWater is solid alteration (20% boon doration + all stats)
When u want to shatter when not doing the CS rotation I explained before:
Aim for shattering right after your Phantasms do their attack, so they resummon and make another attack again.
In the open world pve with GS thats basicly every time u have F1 off cd.
Im also using all my shatters while runnig from 1 place to another to get the alacrity which shortens the cd of blink and every other skill which is on cd at the time.
(edited by Jacob.4280)
My experience with chrono + some gameplay advices:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
+ some comments bellow it
In my opinion, chronomancer is all about team support. If u expect crazy numbers like with ele or rev then no, mesmer is not that kind of class.
Although other classes need Chrono for the support it provides (offensive: alacrity/quickness, deffensive: never ending projectile reflection/absorbtion)
You cant expect high numbers from just smashing 1 with it in any way.
I personally really like it, coz its not that no brainer, from what I experienced and read on forums, mesmer is the most complex class in GW2, since u mostly have to swap traits/utilities/weapons about 3 times in every dungeon if u want to pump the most from it.
About the rotation:
All the things happen in about 12 or so seconds (4×1,5 CS + precast ~1s + casts after CS) so ye, it might seem a bit bussy. But it comes easier with time and practise. To be honest, in dungeons and raid I focus on the support rather than my dmg, coz the support makes much more than the dmg I can pump out myselve.
Not saying Im not doing dmg, I have phantasms on the board, and constant shattering makes its job as well.
Rotations are situational, u can use the CS for phantasm spam or condi spam as well. But I dont think that would make bigger impact (dmg wise) than the team support u can provide if used for alacrity/quickness spread.
According to what I read on some older thread 1 chronomancer supporting 4 eles can make bigger difference than adding another 1 or 2 eles onto the board.
here I posted what I would like to try for hybrid support build:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
how I use CS for party support(with explanations etc.)
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
here are some of mine, enjoy:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
Dunno why this thread is empty, but I guess somebody just wanted to ask a question using the thread name so here are some of mine:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
U can read about what I found about my builds and how to use (a bit) here in my post:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Some-help-needed-with-Chronomancer/first#post5821344
Yep, I use the precast in my rotations.
Im not using F5 very often in open pve coz encounters are not long enough to summon 3 illusions to be able to pull off full combo. In open pve I use it from time to time (without illusions) to pop out timewarp on champions.
When in dungeons/raid, Im pulling full combo (varies with party compositions – some parties benefit more from alacrity some from quickness).
When alacrity needed:
WoA -> F5 (before cast of WoA completes) -> TW -> Mimic -> WoR -> WoE -> WoR -> ToT -> F5 should end about now -> ToT -> Mimic -> WoR -> WoA -> WoR -> WoE
When quickness needed:
WoR -> F5 (before cast of WoR completes) -> TW -> Mimic -> WoA -> WoE -> WoA -> ToT -> F5 should end about now -> ToT -> Mimic -> WoA -> WoR -> WoA -> WoE
These rotations work well with chaos trait line coz u can reduce CD on Mimic to be almost the same as F5 -> so u can cast it after CS again without having to wait for it till next CS combo.
You are aiming for using ToT second time BEFORE the 1st ToT comes back to you, so you benefit from the 10s cd reduction twice.
If you dont want to be that much supportive that u dont use chaos line, just dont use mimic after cs ends so u dont have to w8 for it (just cast all wells but no mimic).
Dunno if the rotations are optimal, but thats the most I could include in one CS. You can also pop all other shatters during well casting for free in CS -> more alacrity for yourselve (thus not needed really, but its also more dmg and more boons when using chaos trait line)
Builds Im using:
open PvE:
http://gw2skills.net/editor/?vhAQNAseRncfCtfilpBmfCEgilUjicAugAoeZr2rF96yutD-TxBBABYp8DgTBQe6D6f/hAeCAVq+zZKBJCQZCA-e
You can just run around with GS and cast its 4 and eventually F1.
When the encounter is longer u can cast 4 and 2 -> F1 -> 4 -> 2 -> F1 -> 4 -> 2 -> F1 etc and do wells from time to time
On support builds u basicly want to have at least 50% boon duration yourselve, another 50% comes from Herald which you will meet in most parties using Chrono.
D/R power support:
http://gw2skills.net/editor/?vhAQNAs+dncfC9fi9pBmfCUrhFijyMASgFquS/0QFN0GtSD-TxBBABYp8DgTCQe6F6f/hAeAAVq+zZKBJFgXDjA-e
Swap focus for sword when pulls are not needed or for GS when need ranged.
For reflects u can swap chaos for insp and Mimic for Feedback easily ending up with this:
http://gw2skills.net/editor/?vhAQNAs+dncfC9fitqBmfCUrhllj6sBCgIr+Qj0JFdyqsLD-TxBBABYp8DgTCQe6F6f/hAeAAVq+zZKBJFgXDjA-e
Im also going to do hybrid support but dont have vipers gear for it yet (works ok in rabid gear tho).
It would look something like this tho:
http://gw2skills.net/editor/?vhAQNAr+dncfC9fi9pBmfCUrhFcjqMAWtfpuVr1cFN3OpaA-TBCmAB6p+DAKBDSpnOPAgdOJAqpXIt9HUUZApA8aZF-e
Focus is better than pistol coz the phantasm applies conditions from ie. fire fields and other fields more effectively, and it also offers more utility with pulls and projectile absorbtion.
(edited by Jacob.4280)
Thanks for the advice that really helps! In terms of direct vs condi, is condi Mesmer a thing? Usually I hear necros Rangers and engi go condi haven’t heard too much about Mesmer. That being said, I want to go the sword/shield duelist kind of Mesmer that offers team support with the alacrity and quickness that seems really fun!
Generally, condie mesmer is worse than power mesmer in a group. It’s not really recommended, especially since going condie often makes it more difficult to properly chain uptime on alacrity and quickness.
Actually, mesmer does not excel in personal dmg in any way (every other class will do more personal dmg than it). The thing where he excels is the team support. Whether u’re power or hybrid rly doesn’t matter as far as u’re able to get your quickness/alacrity rotation properly with every Continuum Split.
The longer I play the HoT content (especially raids) I find the hybrid builds more usefull, since in most situations u can’t just stay at boss and use sword AA.
(edited by Jacob.4280)
I’m mostly using 4x Travelero + 2x Water.
Going to swap for 6x Leadership once I get enough Crystaline Ore
Running party content mostly tho.
From what I’ve tried yesterday:
Condi shatter didn’t went quite well coz u have to drop wells for condi signets and some offhand for pistol if u want to do considerable condi dmg.
Power shatter with wells was considerably better with dmg output and could buff team mates as well.
Any info about this from devs pls?
Any new info about this pls?
The only issue I can see with the bleed vs phys dmg is on static objects like gates or burrows or what have you. I think ultimately both specs are more than viable, and if you have someone else stacking vuln along with yourself (since there is no easy way to get high vuln stacks without going 15 into dom) the phys dmg probably will pull ahead of the bleed.
Yep thats true, if u have party which can stack vulnerability, that +15% ph. dmg would, maybe, be better. But theres no way how to test it for me.
in that 0/20/0/25/25 is still much more variability for swaping traits ie. when its better to use pistol instead of focus on some mobile bosses or in situations where u dont need reflects.
also that Phantasmal Fury does a lot to dmg output, and can be swapped for aditional bounce when u want to boost your party with staff.
Wouldn’t Divinity Runes be even a better choice than Ruby Orbs if going that route?
No they would not. U will get the same +6% crit dmg but u will get less power/prec,
that +60 to everything is not a big deal
Since bleeds are capped, then couldn’t you rely on other players to build bleeds in a group setting, thus making 10/10/0/25/25 the better option?
I personally don’t meet many ppl who tend to build up condition dmg, even while running with rangers or necros, we mostly aren’t able to cap bleeding up at 25
While u cant count situations like world bosses ofc
