(edited by Jerus.4350)
So I’m not native english and “scrapper” sounds like somone who tries to scrap a bit iron together and hopes to be able to build something with it :< Or what does “scrapper” mean? I mean “forge” was so epic, like “his mind is a forge for good ideas” and the scrapper is like the stupid brother of the forge :<
Scrapper has 2 main connotations/denotations. First is in regards to trash, mainly metal but salvaging that stuff. Often this goes not just to the salvaging but also creating something out of the salvaged materials. I think that fits the engineer quite well, it may be a bit more crude than many would like, but I can’t help but think of http://www.imdb.com/title/tt0169491/
The other meaning would be a fighter, or more brawler. Someone who isn’t afraid to use some cheap shots and will never stop never give up and will find a way to win. I think that fits with the motif that we’re getting with this. We’re going to be beating people with a hammer, throwing some “cheap shots” as we CC them, and we’ll be relentless as we pursue them with the rocket charge.
So overall we get to be this brutal fighter and we’re going to be piecing together little gyroscopic drones. I really can’t think of a name that would fit this better. I would love to get “forge” later on maybe with a mace or torch with a very burning theme, but that’s not what we got, we got a Scrapper in every sense of the word.
There are bosses where I feel that any trick you can do that makes it easier is 100% justified; but really mossman isn’t like that.
What bosses are those that you feel it’s justified?
Vahid.
kitten Vahid.
>.< yeah he’s a pain, though if all else fails just afk at range
That’s actually not an exploit according to Chris’s guideline, it’s just poor design.
Now, this is kind of hearsay but I was told there was a reddit post about someone being banned for doing this and a GM saying it was a bannable exploit. Not sure if it’s true, didn’t ask for a link (I really don’t give a kitten about AC) but it’s what I was told so take it for what it is.
Hi,
Can someone tell me if pulling Mossman underwater is something forbiden to do on fractals? or I can join random teams and do it underwater and feel safe.
In my opinion this is a glitch and players should do this boss in his chamber.
Still moar fun doing this in right way.This is not forbidden and this is not an exploit. Mossman lacks proper AI for that, but it have nothing to do with any kind of rule violation.
Umm… no, it is an exploit it is supposedly forbidden, and it violates rules. Look a few posts above at Chris Cleary’s quote. He lays down some general rules on what is and what isn’t allowed. What is a clever “exploitation”(for the lack of a better word but not meaning an exploit in the you’re in trouble sense) of the system and what is an exploit subject to recourse.
Safespotting is an exploit, one you can get in trouble for, and it’s defined as being able to attack an enemy while they can’t attack you for reasons other than poor design in the sense of being perma rooted or what not. Turmaine in CM is another example on the rocks or the treehouse. Archdiviner is the new one that’s popping up and growing in popularity. And Mossman is absolutely an exploit where you pull him somewhere so that he stops attacking while you attack him.
In a 5 man group I’d say Lupi, Mai, Mossman, and Imbued Shaman are probably the worst, or, well, behind that annoying as hell Elemental Source.
The hit box on the crown for the elemental source needs to be fixed. No matter the level, the pug groups I’m in now-a-days just run in, ignoring elementals, and just nuke down the ele source. Usually it’s done after 2-3 wipes. I’m just tired of dealing with the infinite CCs.
If we could still destroy the swirler I’d not mind the fractal, but as it stands it’s just one too many CCs being thrown your way. And what’s worse is the invisible ones, god, getting thrown away because the swirler just showed the lightning no swirl or just randomly thrown back because the Sources “water dagger ele 1” thing comes your way but isn’t visible… god I hate it.
what i saw standing around lions arch today
Love it, funny thing i use the same outfit minus the hat/mustache for my “running” set for my norn mesmer
One of the few places I could see lack of DPS getting you killed is maybe on Lupi
Frost, Andal The Thug, Spider Queen, Colossus Rumblus (thanks to amazing NPC), Vahid, and probably a lot more.
There’s a lot of bosses that have mechanics that are difficult to evade over longer spans of time, or adds that can be painful.
The faster you kill a boss, the less attacks he can perform, the less chance you die.I remember being in a high-end raid guild in another MMORPG called Runes of Magic.
The game was based around a hard trinity, and bosses would simply oneshot DPS classes without a tank holding aggro or a healer/support protecting them.
So we basically just took 25 rogues and mages, and killed bosses before they could even perform 1 attack (“zerk meta” isn’t a GW2 only thing after all)Sometimes offense is the best form of defense
Well, can’t say I agree on those lists of bosses, but absolutely yes on the fact that DPS stacking is a HUGE thing in other games as well. In fact one boss in EQ we beat almost purely through DPS. If you killed him fast enough you could avoid 90% of his mechanics getting him down to low enough that he would skip channeling all his various forms and you’d just deal with the couple mechanics of himself. He was a boss no one beat before that expansion was “old” but once it was figured out he was a pushover. When they went back and did “progression” servers (servers where you started and went through each expansion one by one without all the later expansions to benefit you) he was a pushover because the “burn the crap out of him” strat was figured out. That strat carried over quickly to most bosses to the point that they started designing encounters where you were severely punished for doing that strat, but in a good way in that it punished but not caused failure, so it was still optimal but just not necessarily the easiest option.
Happened to me last week. Did a level 2x something and got the chest. Later did a 3x and didn’t get the chest.
Did you do a 20something then a 30? if so that’s the same tier. 1-10,11-20, 21-30, 31-40, 41-50
There are bosses where I feel that any trick you can do that makes it easier is 100% justified; but really mossman isn’t like that. People do it because its faster, though arguably its not even that. I think its spite. Spite, or the party hasn’t filled yet and its better to slow 3-man mossman in water auto-attacking than simply wait.
What bosses are those that you feel it’s justified? Just curious as personally I would put Mossman up there as one of the biggest pains in my behind. With his stealthed axes/chops he can be a major pain and even watching the minimap doesn’t always work (hidden behind the blue blobs of your group).
In a 5 man group I’d say Lupi, Mai, Mossman, and Imbued Shaman are probably the worst, or, well, behind that annoying as hell Elemental Source.
Not saying it’s justified, I don’t think using these things can really be justified, though I just don’t care. I think it’s ridiculous to even use the word ban when talking about playing the game without any 3rd party cheating tools and not doing anything that would negatively impact the community (no screwing the economy).
BUT the terrible exploit that hindered their precious gem store sales has been fixed. You happy?
agreed
which is why my Necro is a soldier vampire build xD
its amusing to be in a dungeon and solo the boss cause berserkers died in 1 hit. while i just go “that didn’t hurt >=D”
i’m currently experimenting mixing some knight gear in with the soldier to give me a bit of critical. but as it is i’m out damaging berserkers by a MASSIVE margin due to my durability, power, and vamperic dmg.
Please tell me he’s trollingggggggggg
No idea lol. GW2 community is hardest to read. Amount of ignorance is too kitten high.
They have to tell themselves things like that.
“Oh Those zerkers all died. But I stepped up and Solo’ed it. I sure as Heck-fire did! That’s why my way of playing is better, cause I soled it. Sure they did 90% of the damage and heck might have not all died if I had been wearing zerker gear and they hadn’t ran out of dodges! But that don’t matter a lick. I snuck into that evil zerker only group and lied though my tooth about the gear I was wearing cause they were trusting souls those evil zerkers. That will show em how my way is better. Bunch of elitist try-hards an all wanting to play efficiently”
Liars suck, and I agree with ya there.
But, the excuse that you died because you lacked dps is simply a silly one.
Outside pressure plate type gimmicks everything is soloable, with no other DPS, really no reason people should be dying if they properly prepare themselves. One of the few places I could see lack of DPS getting you killed is maybe on Lupi if you don’t bring your extra blocks/dodges/vigor and bet it all on a timewarp slowed kill or OS nonsense. There you can easily run out of dodges, but there really aren’t many places like that.
As for the quoted, I wasn’t even going to go there when I saw it, but it’s my experience doing a lot of PUGing that it’s often the zerkers finishing things off solo/duo while the clerics staff guard bites it as he eats the first half dozen attacks strait to the face.
P.S. Of course I mean no offense Talyn, I’m sure you’re a fine player (probably better than me
). I just hate that excuse.
Hey thanks for the shout out. When the expac hits the best condi build will be Sword/Torch+Longbow so if its specifically a sword/sword aesthetic you’re looking for rather than just the best condi build you can get, you may not want to plan on it long term.
Not to derail the thread, but how’s warrior condi looking with torch? Spent all my beta time with reaper and a touch of Rev so never got a chance to check it out.
Warrior is best to start with solid in any group, even if you have one going PS you can go dps and it’s ok. Best PVE profession is probably Ele but it takes quite a bit to master. Thief ain’t bad, Engi is solid but again high (maybe higher?) learning curve like Ele. Guardian is solid for defensive support as is Mesmer though aren’t as much needed just very nice.
:D it’s honestly probably exactly what happened, Chris is cool, I complain about lack of support for the forum community but he’s a cool guy.
Not really against it, but I only use Undeath when I’m using Lich, and mainly for carrying in Mai Trin or some other places I see people go down a lot.
Drones will stick to your body and will be untargetable and be most likely like mesmer mantras, just that they get chrages or rather ammo with our heat. Something like that :’D
#believe
This is what I’m praying for.
Yeah for PVE never a bad idea to hop to Nike, Dekeyz, Obal, and really any of the DnT youtuber’s channels to check it out as well as DnT’s forums. Then there’s Brazil while no longer in DnT and possibly no longer optimized builds they’re a great start too.
Of course best to use these as a “baseline” and as you become familiar with the profession and build you’ll know where to tweak what when something is either of more use or something isn’t being used and you could maybe get a little quality of life bonus by slotting something different.
But yeah, much love for what those guys (and gal(s?)!) do (though thanks for the gw2skills link, I always liked that better as I’m more of a text guy than wanting to watch a video
)
Necromancer gives the least benefits to other players when playing in a group, and still has disappointing damage compared to other classes that provide so much more than just damage. As someone with a lot of hope for necro, I’m trying to keep an open mind for some damage increases coming down the line to make reaper worth it. The original idea was that necromancer didn’t offer much to the party in terms of support/control, but they were good at self sustain and damage. Mediocre damage means the only thing necro can do is stay alive looking at low numbers, longer. Come on Robert, make us a proud (and feared) class the play! Ele has had it’s fun in the limelight
Reaper currently has those numbers you want. We just need to make sure it stays that way, and we need to make sure that base necro gets a tune up to match reaper.
Reaper is not beating staff ele in DPS. It’s close up there in the upper tiers, but it’s still not king of DPS and that’s a problem when you have classes that are king of DPS and of top of that bring so much more group utility.
That may be true, but the answer might not be to turn up the damage numbers until people die instantly to us. It would probably be better for the game if we could bring something to a fight other than DPS.
This and tone down Ice Bow and Staff Ele a tad, that’d be good. I’m generally not a fan of huge power creeps. If they are adding raids though, dps standardization is important, at least a little bit, as well as making sure each class has some sort of perk. Not make or break perks, but works that make them worth bringing.
I still like the idea of lingering curses being a group buff like spotter that increases condition duration, similar to how Herald is a boon booster.
Wouldn’t mind if it were over the cap, if it’s not it simply wouldn’t be very powerful. It’d help on the non damaging condi’s coming from non condi builds, but for condi builds they’re often already very near the cap anyways.
I really would love to see a condi damage booster on Necro though, possibly even partnered with that duration to give it extra oomph since the necro himself is actually not great with condi. Though I do think bleeding needs a decent bump to it’s coefficient while burning mainly just needs a drop on it’s base damage, balance the two out a little (not equal as bleed is more prevalent and all, but overall bleed needs some love burn maybe a little toning down)
If it’s AI I just want an explanation as to why they felt it was a good idea at all. I mean, it’s not like they spent the last 3 years tweaking and tuning every AI based set of skills and in the end how many are regularly used? Yeah…
I mean they nerf are turrets to the point of uselessness then reintroduce another set of AI based skills… sorry but kitten off if that’s the case, I want an explanation on their thinking on why they felt that was a good idea.
EDIT: may come off as a demand, but I mean more that I think they should as we all know the issues involved with these types of skills.
(edited by Jerus.4350)
Underwater safespotting and this are not mutually exclusive fixes. Both should be done.
Why? It juts makes you certain classes that have a lot of AoE potential to solo him now. That’s the only thing that changes with this change. Why is that good?
You shouldn’t be soloing group content to begin with. It’s a fun challenge and all, but it’s testament to how inferior the PvE in this game is when you don’t require a coordinated group doing multiple tasks to defeat “top end content”.
That’s pretty common in quite every mmo, that people start to solo “group content”. But yeah, just because something is stated to do with 5 ppl doesn’t mean that you cant or shouldnt do it with less ppl.
^^ This.
Honestly we don’t really have high end content in GW2, we have group content. I made a killing selling these same types of instances in EQ back in like 2010-12
Removing water would likely be easiest (assuming geometry actually allows you to walk up to the boss rooms?). I probably would have the walls pop back up after engaging the boss and putting an “entrance” interact like they have for some other bosses (like Snowblind for instance).
Correct me if I’m wrong, but weapon swapping cancels an attack, IE you are in the staff1 animation and swap to dagger the staff1 won’t complete instead going strait to dagger1 start. DS is doing the same, although not continuing the auto attack engagement which is strange.
Something to note is that kits do not work the same as weapon swaps, you will continue the attack if you swap a kit or drop a kit, however if you “weapon swap” to “drop” the kit it will cancel it.
I don’t know, strange and seemingly inconsistent stuff, I figure DS should work like a kit but it seems a uniquely different thing.
There might be some confusion.
I’m referring to the part that it completely cancels your auto-attack functionality. Weapon swapping, you will continue attacking (granted, with a different attack) where as swapping into and out of Death Shroud turns off your auto attack.
It’s mostly a convenience and an annoyance factor than anything, it’s just frustrating when you expect to still attack you find your auto has stopped because Shroud doesn’t function like a normal weapon swap which maintains your “auto attacking”/“engaged” setting.
Aye I hear ya, I’m more saying I don’t think it should cancel the attack or the auto attack lock. I don’t understand why it should work differently than kits, maybe just me though.
Correct me if I’m wrong, but weapon swapping cancels an attack, IE you are in the staff1 animation and swap to dagger the staff1 won’t complete instead going strait to dagger1 start. DS is doing the same, although not continuing the auto attack engagement which is strange.
Something to note is that kits do not work the same as weapon swaps, you will continue the attack if you swap a kit or drop a kit, however if you “weapon swap” to “drop” the kit it will cancel it.
I don’t know, strange and seemingly inconsistent stuff, I figure DS should work like a kit but it seems a uniquely different thing.
Pretty kittenty policy to ban because they can’t fix their own stuff.
I don’t see why they don’t have the walls close up when you engage the bosses (the wall that opens after wisps) and put a flag to enter like with Snowblind.
With the current enforcement on these questionable things it’s a gamble at best, one with great odds for the exploiter.
I don’t see having this bannable really doing much other than having a few people overly punished being used as scapegoats to scare some people away from doing it, while many others just continue on exploiting.
Banning players for ANets lack of attention and effort is just a sad policy.
(edited by Jerus.4350)
Few simple changes I’d make.
- Tagging and moving on shouldn’t produce better rewards
- The break times are a pain to anyone who simply plays at the wrong time
- Too big of daily reward too small of regular rewards
To elaborate, first the tagging and moving on. Do not put so much of the reward on simply getting base credit for events. Either have the rewards level scale (need a gold for full blooms, silver for half, bronze gets ya nothing or smallest possible), or have the rewards given out at the spot through a chest that despawns quickly so you have to be there at the end. I’m sure more options could be thought of but you should be rewarded for going and actually contributing to finishing an event, not for simply killing one enemy and waypointing across the map. I’m sure this has been repeated endlessly though.
Break times… I logged in to the game at 8:20 this morning thinking I’d go work on this event a little. See it’s in Diessa go, and have time to catch a few events and get my 5 blooms having already done daily (which I’ll hit on next). So next up… ohh an hour break. Cool, so my goal for my playtime this morning has me waiting 1hour. What happened to the “we don’t want you to be waiting to have fun”? I realize this is not the context that quote was aiming at, but it fits none the less. If I had slept in another hour and logged in I’d have 3 hours of stuff to do without any break. It simply feels wrong.
Now, Dailies, They’re good they promote playing some every day. But now you’re asking I play 3 hours a day to get 60 blooms which would take waypointing and tagging as many events as I possibly could to match from the non daily ones. This is a weekend event, people get busy, having such a focus on getting them in each day and not letting them binge one day and go and have a life the others without seriously missing out just doesn’t feel right. Miss a day and you have to seriously work your kitten off to make up for it if you’re after one of the higher rewards. Feels a bit punishing.
Overall the event just feels terribly designed from a reward standpoint. The events are actually pretty neat, I really like the one where you kill husks to throw the bombs at the vine in the poison death field. That’s neat. But, playing that all the way through leaves me with less reward. Logging in at the wrong time has me sitting on my bum. And because I was busy I missed some dailies and now have a huge upward climb. There’s just nothing positive to say in regards to the reward system, it’s almost to the point that I feel I should just give up because I don’t think I’ll be able to get the only rewards I actually want. (thoughtless potion which I could have gotten back when it was out originally but it wasn’t usable where I’d want it, which changed right at the end of the event past the time I could have earned enough to buy one
silly me for not seeing that coming).
The event has left me very salty, and I know that’s not the feeling you want your players having.
The more I PUG the more I agree witih laokoko on this. Relying on a random person leads to disappointment no matter the profession. Best to bring everything you need for yourself. Been dead too many times because I assumed the guard/mesmer/thief/ele would do what they’re “supposed to.”
But don’t we talk about why we bring guard to a “zerker meta” group in the first place? For max deepz? Oh the irony.
:D
It’s funny, in PUGs I see a demand for meta compositions, then they’re played poorly. Yesterday’s Arah runs were an excellent example of what I was talking about though. Thief is a second too slow on SR after Ooze, no biggy, we keep going with the elites, thief gets us stealthed before the elites catch up before the run, we’re good, we make it… or well 4/5 of us. The Ele bites it, all while he’s complaining about the thief. So he’s close enough and we stealth rez, he eats it again, at this point I’m laughing. But anyways we get through tar, to Lupi, and mesmer goes in to push, but he ends up pushing him tot he center of the room so I assume as he hadn’t said he was going to push that he’s meaning to do in the open, we go in everyone dies instantly in phase 2 but me, and I suck at Lupi so I do right before phase 3 >.<. Go again, this time tells us he wants to wall, we do it, mesmer screws up, ohh well, we’re about phase 3 and we keep going. At this point Ele dies again, and begins to tell people how Lupi works and not to push him around and all that jazz… while he’s on his back. Granted Lupi can be a pain when people do him “wrong” but lessons from your back just seems odd to me, I’m used to learning from guys who solo things after I die, not that die before me
. Anyways me and I think the warrior end up finishing lupi and rest of the path went smooth. But it was funny, and a great example of “before you talk, defend yourself”
But, then the p2 run… wowza, what a doozy, we go from alphard to that safe corner by the boat, and we’re sitting there waiting for thief to catch up… and he runs up the boat! a thief… the boat… thief… boat, umm… what? I had gone warrior to fill that role and I NEVER play warrior so I screwed up skip, luckily mesmer got it and portalled us, but what an unexpected twist. Never know what a PUG will bring even if they are “meta”
(and I should probably practice warrior :*( though I thought I had it but got a long range shot from a deadeye I thought I was safe from :/)
Anyways, just fun examples of why my belief is that in PUGs be prepared to solo.
The more I PUG the more I agree witih laokoko on this. Relying on a random person leads to disappointment no matter the profession. Best to bring everything you need for yourself. Been dead too many times because I assumed the guard/mesmer/thief/ele would do what they’re “supposed to.”
Neither is completing one or all the dungeons
Go with Sinister, Rabid or Rampager (pretty sure that’s the order for it too, but rabid/rampager is close I think).
Then run Sword/Sword with LB on swap, get yourself fast hands, trait with all the good condi stuff, and keep bouncing between the two, check out https://www.youtube.com/watch?v=7tVQM711PO0
Nike’s video for that stuff, works well even with some tweaks for personalization.
(edited by Jerus.4350)
Been hoping for an evade skill for over a year (when I first started playing necro), was hoping it was here when they first showed the reaper, and I still hope they’ll give us one.
Continually toss CC’s on him, and drift up slightly towards the ceiling. These things can cause him to freak out and teleport back to his spawn. After a few times of that happening the group will almost always say “screw it lets fight on land” then you get to see a bunch of people who are completely out of practice doing it correctly eat axes to their faces while you laugh and cry
The gameplay style doesn’t need to change, it just needs to grow and get harder.
And instead we get raids ><
That’s just growth and scale. We already had the large scale events which they’ve been slowly pushing towards smaller numbers, and we have fractals. I don’t really see much as far as a change in gameplay when I have 9 organized teammates instead of the 4 in fractals, or the ~10-15 disorganized ones in SW Breach bosses.
The gameplay will be determined by how the content works and how the enemies act.
I promise reading isn’t hard as well, you should try it. Where in hell did I suggest making the movement speed default on greatsword?
Really, point where. You have to pay by choosing relentless pursuit or Quickening Thirst. There’s no free run speed bonus talked about here.
And considering I’m not doing a careful boss pull before combat, I’m actually exploring and running through Dynamic Events, utility switch before combat is limited.
I would also caution to speak about “no one cares” when the thread itself has a few echoing viewpoints. If we’re trading the amounts of kittens we give about things, your approval or sympathy for my posts ranks pretty high in that huge pile of stinking kittens I don’t give.
I was gonna suggest a 25% base run for wielding greatsword,
25% base run speed on GS as gavyne suggested won’t ever happen.
Before you jump on someone for not reading, try re-reading their post
ya’ll need to calm down. He clearly was referring to gavyne’s post and he even clarified that.
the 66% condi duration effect in RS is just kinda of silly strong, or at least has the capability to be. I mean in WvW you would owe them some cripple/chill if you used food/hoelbrak. I agree with those saying it’s a bit much for one traitline, and it’s a ton of overlapping options. I just don’t think it’s the best idea if the goal is to get something of value in the adept line.
Really, if you think GW2 dungeons are fun and the raids should build up on what we got there, I really hope you will get disappointed.
I have seen games take this approach before, where new content is designed for new players not those who currently play and it almost always fails.
I have never done a dungeon yet (Brand new) and no idea about what I want from the raids but if dungeons are successful content in GW2 (Going by participation not opinion) then changing the paradigm is very risky.
Those who really dislike the gameplay have already left by and large, those still around are here because they like what is currently on offer and are the people that new content should be aimed at.
YES YES YES.
Don’t change the style of gameplay, increase the challenge, doing so will make us want the defenses we left behind. Healing has strength, it can make things easier, I’ve seen it in Fractals where things can get hairy. And, don’t do things like make a field of damage where you’d want healing but then add poison so it makes it kind of stupid to even try…
Tanky gear would be wanted as things would be hitting a little faster more chances for mistakes, but not only that fights lasting longer so you’d have to play perfectly for longer.
Basically I want something that’s like soloing Lupi without reflects but with a bunch of other mechanics on top. If you can’t solo lupi without reflects you should be wanting some defensive gear or opting to play at range, or both. You’d want a healing role person to help you recover from the stray hits. A guy with high toughness to help draw aggro more often (mechanic does work, just not everywhere and not fully consistent). People to keep blinds/chills/cripples/slows going to give you some breathing room, and then people with plenty of harder CC to break the bar (I’m really hoping they revert their decision to include all the soft CCs in that, it’s dumb). And finally as much DPS as you can muster given all those other factors that let you survive.
The gameplay style doesn’t need to change, it just needs to grow and get harder.
Did rev get on demand Aegis in different forms? If not I think we’re good
For PVE and WvW I doubt we’ll ever be considered a bad option, not optimal in PVE maybe but we’re already sitting there, but surely nice to have.
For tPVP /shrug, as far as I understood we already weren’t an optimal selection.
Either way we’re a solid profession with many strengths, it won’t ever be an issue IMO.
Aegis is overrated. 1 block on 50+ sec cd is bad.
Guards are slowly replaced by Revenants which are straight upgrade to us.
that is true because renewd focus, retreat, courgous return, communal defense, fragements of faith and pure of voice which converts burn to aegis were magically removed from the game to support this argument.
Renewed focus is not aegis nor block.
It regen your F3 block. And that’s not the point. Aegis is way more than 1 every 50sec.
And it’s more than just A block, it’s the group block functionality that makes it so nice for guardian. One well played guardian can save a group that doesn’t know what they’re doing. That’s power right there. But, then personally it’s an integral part of our block rotation which allows us to facetank things keeping them in one spot and letting everyone focus on damage. Really Aegis is amazing, nothing to complain about with it.
Rev does seem great, somewhere between guard/war/thief, plenty of evades, offensive buffs, speed, teleports, and reflect/projectile defense. But will it replace guard? naw, it can fill some of the same niches but not really any more than a Mesmer does, and we already know that there’s a reason guards are loved in fractals, Aegis being a big reason. Condi clears and reflects again, mesmer already overlaps with us on that side, why is it an issue if Rev does now as well? Seems like we have more options but we’re still defensive kings being guards.
All this for PVE at least.
I dont think it needs to become even better. It is already an amazing trait in pvp. And not all traits have to be usable in pve. In my opinion it would be better to make the nova trait more useful in pve.
Totally agree, adding 25% runspeed would be a bit much. And no, there’s nothing wrong with traits that aren’t suited for every game mode. But, there should always be something decent in every line for any given game mode and right now there simply isn’t. Adding 5-7% damage if enemy is chilled to Nova would work fine IMO as a simple option.
Totally, and I will admit most of the time if there’s a weird knockback, it was me forgetting turret detonate now has it or trying to swap and hit a freeze grenade but i lag and it ends up an overcharged shot, or just my fingers failing and accidently dropping a BoB then… doh… hell even doing it on purpose thinking “there’s defiance, I can get a blast and strip a stack yay” only to have someone else strip it between my activation and the explosion…. so many ways to screw it up on engi
The funny thing is the condi build actually outdoes this build in many situations
Rangers have been solid for over a year now, people have known this, still not part of the meta group comp because they lack the strong niche that the meta comp is comprised of (Stealth – THief, Offensive Support – War, Damage/blinds/awesomness – Ele, optional defensive support – Guard/Mez, side mention of portal tricks for mez).
Anyways, metabattle is pretty far behind on things and generally not the best way to get your information other than for new players just looking for a starting point.
majority of the playerbase relying on exploits to get past mai trin
wat
You can rezzrush her without her resetting, which obviously isn’t intended.
Aye, honestly I actually prefer the other method, whoever is feeling extra lazy that day sits alive outside the room, when everyone dies they get a “return” prompt and pops right back into the room >.<, at least apparently they fixed her skip (at least I’m told, I haven’t tried it).
For mossman, one of my groups will use any tricks to make things easier/faster. I don’t particularly like it but good company so I just go along. It’s kinda sad because they are or at least were capable of doing everything legit but simply got lazy. I don’t see them as bad players as much as I see ANet letting the players down by allowing these things to persist. Not only do we not have good challenging content, but I feel we’re almost encouraged to make things even easier.
Don’t take the POI as the capability of the profession. 4k burns are actually pretty weak, pretty sure warrior is already capable of exceeding that with longbow and Engi/Guard/Ranger I know can get up there, I’ve hit 12k in actual fights with Engi. I will agree not very impressed with tempest right now, some tricks, but overall… meh.
Care to elaborate? In my experience to ask for.this party composition is the safest bet… by far. Sure, experience is the most important thing, and I had amazing runs with wierd parties… is just a mattrr of probabilities
In fact, safest bet is still good old 5 hammer guardians party. 20-25min per 50 fractal and almost complete invulnerability in most cases. Pugs dropped them after symbol bug nerf, but composition still working.
That was pretty fun XD. I’d like to try a 5 ele composition tho.
Did 5 Necro not long ago with half the group not really knowing how to play their necro (bunch of people who got the chars but never really played) Finished in !45 mins with a nice smoothish run ( I summoned them all to their deaths at Mai Trin :b)
Surprising how easy it was.
I am also up for a 5 engi run ^^… get an EU account !
:D was thinking about building one up with the f2p, but one of those things that I want to do but never have time for and all that.
Sarahfull and I have been wanting to do this for a while, but again, want to, never have time >.<
Couple of my friends have been keeping me busy for the time I can actually play which is always good, but also a little troublesome
not that I’m complaining.
Care to elaborate? In my experience to ask for.this party composition is the safest bet… by far. Sure, experience is the most important thing, and I had amazing runs with wierd parties… is just a mattrr of probabilities
In fact, safest bet is still good old 5 hammer guardians party. 20-25min per 50 fractal and almost complete invulnerability in most cases. Pugs dropped them after symbol bug nerf, but composition still working.
That was pretty fun XD. I’d like to try a 5 ele composition tho.
Did 5 Necro not long ago with half the group not really knowing how to play their necro (bunch of people who got the chars but never really played) Finished in !45 mins with a nice smoothish run ( I summoned them all to their deaths at Mai Trin :b)
Surprising how easy it was.
Did rev get on demand Aegis in different forms? If not I think we’re good
For PVE and WvW I doubt we’ll ever be considered a bad option, not optimal in PVE maybe but we’re already sitting there, but surely nice to have.
For tPVP /shrug, as far as I understood we already weren’t an optimal selection.
Either way we’re a solid profession with many strengths, it won’t ever be an issue IMO.
To me it’s the gear’s problem (by extension the stats themselves) not the content.
To me it seems more like scaling (like the OP also mentioned) and/or damage issue, I seemed to be taking less damage still in soldier’s gear but it would still kill me. Hence when they tone it down like they’ve done before the problem might be resolved, but I guess only Anet has the figures on that
Upping the effectiveness of defensive stats on gear or tweaking the scaling might have a simillar result except that fixing the gear/stats would also affect other parts of the game unless there’s something in the boss mechanics that totally nullifies gear and/or certain stats against them.
It is game-wide, that’s why the Zerker meta exists. Defensive gear doesn’t protect you enough to warrant using, so you might as well get as much damage as possible since you’re going to die either way if you get hit.
It’s not supposed to make it brainless but it certainly does make things easier. I have some defensive gear namely clerics (full ascended
) guard, and I can nearly afk in open world content. Dungeon/Fractal it still requires attention, but it does make it less stressful both on me and my team as that healing power actually helps. You don’t just slap the gear on though, you do have to put in thought to your build, grab certain traits and use the right weapon and utilities. But once you do you have some power, often overlooked and often unneeded power but power none the less.
Weakness is designed terribly as it’s unreliable. Blind would be silly OP if it worked on bosses mainly due to how readily available it is.
Open world should allow you to play how you want at the pace you want with the difficulty you want. That means designing it to be easy. Punching your players in the face and not giving them any new content they can retreat to and enjoy is simply a mistake.
I’ve seen this happen in a few games. New content for a while stays stagnant on difficulty becoming far too easy for even the average player. Eventually there’s a loud cry for more difficulty. The development team makes a complete 180 and makes everything in the new content punch you in the face hard, and forces a large group of their players to realize that they aren’t as good as they thought, leading to a lot stepping away.
Lets not have that happen here.
Raids, Dungeons, Fractals, these are the places to punch your players in the face. Maybe toss a boss or two up in open world that become known for that. But the Open World is where your average player goes to feel like a hero. They want to be engaged, but not beaten to a bloody pulp.
Now, should everything just fall over from you looking at it, absolutely not. Again, Engaging, that’s a key word to keep in mind. You can keep something engaging without making it overly difficult. Silverwastes did this EXCELLENTLY, if it weren’t for the chest farm nonsense I’d have to say it’s one of the best open world zones I’ve seen in 16 years of MMOs. It’s really impressive. And, that’s what the new zones should be like.
I can go into SW with one of my tanky build chars and just waltz around beating on enemies with my foam bat and having fun while not really worrying, still can end up in a bad situation that gets me killed if i’m overly careless though. So I do have to pay attention somewhat (engaged). But, then I take my glass builds into the same place, and suddenly if I don’t have well timed dodges, blocks or evades I’m going to eat some hits that are simply too much for me to brush off. Still not very challenging but enough to really ramp up that need to pay attention (engaged).
I think SW nailed Open World difficulty. I desperately want more Fractals and I hope raids are up to my expectations, but I think it’s a mistake to create that type of punishing content in the areas that should be more focused on the masses and less on the more masochistic end of the spectrum.
The thing is, if they are worried about players messing with animations and skill cooldowns and therefore breaking phases then they shouldnt have created the condition slow. So theres really no excuse to this change. :P
I really imagine that was a cool idea they had for PVP and they already got it all working before the PVE team had a chance to get kittened off. “ok ok we’ll just disable all that stuff and make it reduce the breakbar, that’ll work”.
This… just seems odd. I saw it going a completely different direction where you’d want full chill uptime to space out larger attacks so you could actually have enough active defenses to avoid them (much like you’re required to do for necro solo’s currently). So this is quite a shock.
ZDragon, if you think this will be something that defines necro I can’t help but feel you’re mistaken. Solo sure it’ll be nice, in a group Engi/Ele drops the Ice field while a warrior or whoever does a whirl and pop bar gone.
Can’t say I can understand this move unless their system is just so limited they feel it would disrupt the series of events (much like Lupi/Grawl phases are tied to their animations).
Sorry for the novels, but really, I think there is value in Nemesis’s stuff, I just think it’s overshadowed to the point that it’s lost in his desire for controversy. It’s sad, but again he’s right, controversy gets views, whether they understand it or not seems to be ignored.
Might want to cut down the drama if you want to actually make a point without people finding fault in your first few phrases. Just a little tip. Again, I think you make some great points, but they’re hidden behind all the controversy that you like to stir up. You rarely hit the potential damage, and the professions aren’t as imbalanced as they seem on paper, that’s what I get from your comments, and I fully agree, however you cloud that with the controversy, you simply do yourself a disservice by being abrasive and callous. If your goal is to actually change the minds of many players you’re doing a terrible job, if your goal is to provoke a lot of people into following you on youtube you’re doing a great job, keep it up.
You think his video would have gotten the attention it did without the drama ?
Look at how much attention it’s getting, just because Nemesis is poking a beehive with a stick a bit.
And all the suckers are massively falling for it.I seriously haven’t seen a troll bait work this well since…. well ages ago.
Not that his video isn’t trying to be serious. But he adds drama and stuff on the sides. Like salad with a steak dinner.
Like I said before. I’m not buying the math until a second (independent) person confirms that math. I’m a scientist by nature, that’s how things work.But I do think that some of his theories hold true; and not just ice bow. Because everyone is falling over the ice bow thing. But the whole concept of the meta is that 1% of the PvE community makes up a certain tactic and posts a video about it; and then the other 99% copies it blindly, doesn’t even KNOW what they are really doing and think they are also pro by doing it the same way.
If his goal is troll bait well, my respect for him is gone completely. I hope he wants more than that, his discussions in the past make me feel it isn’t but I’ll let him answer that.
You’re 100% right in your last paragraph though. And I can’t help but feel that’s one of his points, that the meta is pretty dumb as outside of organized groups it’s quite meaningless. I joined a “meta group” today that ended up being a PUG group I helped lead with the help of another well played thief (I was on mesmer). I watch these so called meta players do horribly throughout the dungeon not contributing blasts for stealth, not picking up banners to bring to the next boss, not really doing anything “meta” other then perhaps bringing the right STANDARD build, and I like to emphasize that STANDARD as it’s the baseline, it’s meant to be tweaked to the situation, not to be sat in the whole time.
I go through Arah on my mesmer constantly swapping between a Scholar runeset and a Centaur rune set so I can have swiftness (which in a meta group is provided for me by the Ele/war) but not only that in these “meta” pugs I feel the need to go full carry and swap in Prismatic Understanding so i can safely stealth me and them through skips because they refuse to blast the stealth or simply fail to place it at the right locations. So more often than not whether it be an ‘all welcome" or a “Meta ping gear” group I end up portaling people through it, that’s just kittening dumb.
I’m ALL for what I feel is Nemesis’s point is in that the Meta has no place in PUGs, that the Ideal is simply unreachable when you’re dealing with the community as a whole. And, that people should broaden their horizons to actually see what different professions are capable and understand them to the point that really everything has a strength in different situations.
I really don’t disagree with the guy much, in fact I wish he made what I feel his points are more clearly but they simply get hidden by the kittenstorm that is his styel of approach.
PUG Meta and Optimized Meta are very different things. If you bring the optimized Meta into ANY PUG you’re in for a bad time. I can’t tell you how frustrated I get when I see Nokk get pulled down the ramp in a “meta” group, I get infuriated when my group sits in a corner while I pull the three golems together and lay a reflect on them. It’s the best example of completely lacking the understanding of the game that I can think of. I mean for gods sake I’ve had groups with 2X guard that insist on those tactics. It’s pathetic.
So I value his willingness to fight that ignorance. But he overshoots it and creates a controversy instead of actually portraying at least what I feel his point is. Maybe I’m wrong. but from what I’ve seem from the guy he actually has very valid and important points, but simply no seems to get it.
Upping the effectiveness of defensive stats on gear or tweaking the scaling might have a simillar result except that fixing the gear/stats would also affect other parts of the game unless there’s something in the boss mechanics that totally nullifies gear and/or certain stats against them.