i smell a fanboy it’s a fact that blizzard makes high quality games, why do you think 9mio players play an 8 years old game ?
Fanboy=strawman.
No, it’s your opinion that Blizzard makes high quality games. I disagree. I think their games are woefully grindy generic cash cows capitalising on the games that came before them, like Everquest and MUDs.
I have to agree that on the whole blizzard does make good quality games. The d3 fiasco was a kitten mess but it’s not like it’s the norm for them like, let’s say, the simcity BS from EA.
And Unfortunattly WoW is a very polished product. It does have 10 years on GW2 so keep that in mind, but it doesn’t mean it’s something GW2 shouldn’t strive to achive as well.
(edited by Kaaboose.3897)
snip
Actually, there was no particular reason I listed the defense stats.
Berserkers don’t just sport damage gear. They use damage traits. Which translates to -> getting oneshotted. MF doesn’t dictate your playstyle, you can get toughness or whatever. Which means -> MF doesn’t make you fall behind, bad builds and lack of skill do.
Btw, it’s okay to “handicap” myself, you know why? Because there’s things I’d like. Like my Protector’s set. 120 gold. You know how I’ll get 120 gold? By getting more loot. Not by killing something 3 seconds faster. You can math all day, there is no handicap. Your damage potential is high all the same. You can cripple/immobilize or kite bosses just as well. Regular mobs are a non-issue.
Sure, I can understand what your point is, but why do you care? Let people run MF if they want. If you don’t want to, that’s your choice, let them have theirs.
Well, We’ve come full circle now. I thought knowing you were running with a 42% reduction in stats might make you consider the rest of thr group but clearly not.
But hey, as you said that’s your choice and it’s not up to me how you play your game.
But what about me? I DON’T want to run with somone sacrificing 42% effeincey just because he wants more gold. So what am I supposed to do about it?
Nothing.
I can’t do anything about it because there is nothing stopping someone from running a MF set behind my back. And there are just so many reasons and justications somone doing this can argue that I know it’s going to happen.
This thread is proof enough of that.
So you can go ahead being a selfish kitten so you can farm your gold faster at other peoples expence, becuase, if Anet doesn’t change the way MF works, there’s nothing stopping you.
Pretty much all those things fall into the categories Kaboose already mentioned in the video. Wether it being User Friendliness or UI polishing. :P
In that case, never mind then.
I’ll forgive you because right click targeting was your No.1
I cannot belive that hasn’t been fixed. Skip to point 2 of the video (It’s okay not to watch the whole thing) as point 2 and 1 cover your complaints.
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Kaimick, the problem with MF is that is ONLY benifits the player running it. You can say how player skill is more important than gear, and I certinly agree with you on this, but a skiled player running normal gear IS (statisiticly) going to benifit his team more then a skilled player in regular gear.
And comparing MF to non-zerker gear is not a good comaparison. A player running Apocracerys might be doing less dmg, but they’ll be offering more healing.
Same could be said for a player running soildeirs. Less dmg, but capable of taking more hits. (Which if he died, might be hits directed at you)
However a player running MF is offering nothing else to his group in place of the stats lost.
I stand my stance that players running MF are being selfish by putting their needs above the group.Yes someone with magic find offers less of statistical help, but so does certain classes, lets remove classes like Rangers from being able to enter dungeons because as we can already see, Warriors do everything better statistically.
Statistically certain builds are worse than other builds and offer less to the group in dungeons, we should also disallow them for being used in group play.
Statistically there are far worse problems then MF gear in dungeons.But isn’t removing/balancing MF a good start? You cannot compare unbalance between classes to a completely useless stat which only affect the player.
The issue needs a fix and i think balancing MF is a really good start, considering balancing professions acquires a lot more… well… everything.
Also, you made my ranger cry, hope you are happy Altho i agree with you…
If it makes you feel any better Torguish my Ranger PvE build is coming along nicely (God, I though the elementalists had some buggy traits!) and I’m doing my best to get my ranger to 80 so I can trial it out.
Our development team reviews play input on a regular basis. They are aware of this suggestion, but have not yet reached a decision on what changes, if any, they will make to targeting.
There is a lot going on right now with the upcoming event, but after that, the team will take a look at a lot of different game elements, and may make some changes in the future.
Sorry I don’t have more specific information, but you can be sure this is not being ignored or rejected without due consideration.
Thanks for understanding.
How much work could it possibly take to fix this problem? If it was fixed tomorrow would that mean I need to wait another 6 months for the option to unbind the left CTRL key from sending clicked skills to chat? (Left CTRL is my push to talk key in vent.)
+1 to original poster and bump. I hope this sits at the top of the page until it’s fixed.
So after listing to solutions proposed in a contructive manner I’ve renouced that idea, An inspect funtion would be a terrible idea.
So what other solutions have been put forawrd? Let’s go over them.Solution 1:
I’m personally not a huge fan of displaying certain stats, especially for the purpose of party finding. It as a quite similar effect to the inspect function with the added note saying “watch out for this stat”, or otherwise why would it be there? This so far can be viewed as either a good thing or a bad thing, for my point, it doesnt matter. The problem is that it encourages people to look for things they perceive bad. This again can be a good thing when its done with deep understanding and based on facts and informations, on the other hand i think basically anyone with online experience knows that people who just think without ideas to back them up have the power to ruin plans like this.Solution 2.
This again will most likely create an interesting situation. If a party, a whole party can have a united MF boost, then it might come to the point of “we need that 100% MF or we are not doing an optimal course”. It might not be as much os a complication as it is in other games since in GW2 we rarely do the instances for the random loot itself, but it definitely might have long running side effects.Solution 3.
I find this one to be the most interesting, and promising out of the 4 listed. Something similar to the ascended gear’s AR+stat system with lower resource need could turn MF into a kind of “endgame” stat where your best armor would definitely have it, and it might help you with achieving contents added later or farm for resources for legendaries. So in my opinion it wouldn’t "Remove the “Work harder for better loot” idea behind MF." but change it into a whole different concept. So in the end the drawback comes to AN where they have to make serious considerations before even begining to implement this, and then work a lot to actually do it.Solution 4.
Since my main character is a Ranger, i usually do have 1 skill slot that for most bosses i could switch up for an MF skill, but as far as i know, its hardly the case for most classes. Seems to me that most classes have quite a tight fit with the skill slots, and most of the time are already sacrificing something that could help them or the team (well, rangers also have good stuff for their team, just less vital). So in the end the cons add up here to the most.
With added difficulty to manage your character, to manage the party, and requiring a nearly whole system balance overhaul on the side of AN, i dont see this one even plausible for consideration.As a side note, without the intention of derailing the topic, i’d suggest everyone to be a bit more specific when you mention “unbalancing the economy”, because this term is quite vague in this form.
For example, only within a week the the dragon chest changes decreased the price of rare items from 32-37 silver to 18-20 silver, and as a result, the price of Ecto from 35-40 silver to roughly 25 silver. Did this unbalance the economy? No, it just created a new balance point.
Unbalancing only occures when some result of a change cannot be kept up in the long run. And considering that it can have disastrous results in MMORPGs, please be a bit more specific if you have something particular in mind,, or just be careful with the term. Thank you.
I used a vague term because to be perfectly honest I’m terrible at MMO economies. All I know is that fiddling with loot systems can cause long standing changes over time.
Thanks for your imput on each proposed solution.
I’m still going to say Solution 2 is my favorite (I want to say 4 but it’s just not feasible to put that many rescources into an entirely new system when other solutions are easier, and potentially better.) as it keeps the whole ‘MF handicaps you for the increased rewards’ mentaility there while putting it in a more posative light.
Solution 3 would be my next choice, followed by 1.
I don’t see what the problem is, to be honest. MF amor gives power and precision, so the dps won’t be much lower.
Oh dear, I’m going to do a video on just how BAD Mf gear is. Did you know the total stats on an 80 EXOTIC MF piece that effect combat are less then a WHITE lvl 80 item? And that a BLUE lvl 80 item will give more power then an exotic MF piece if it’s the major stat?
People wonder why MF is loathed so much. If you were to say “It’s skill that counts in this game, That’s why I’m in all Whites/Blues” do you think any party would take you along?
I’ve compared some armor pieces to check:
Draconic MF armor vs Cultural rampager armor vs plain white lvl80 armor:
def 363 power, prec, mf: 72, 72, 3%
def 324 power prec, cond: 64, 89, 64
def 219 power ,prec, crit: 61, 43, 3%
60% 88% 59% 100%
89%
Certainly, overall the combat efficiency will drop, that’s part of the MF trade-off, but I don’t see any huge number differences you are alluding to.
We’re running dungeons with friends semi-regularly and I’ve yet to see MF causing us any performance dips.
And so, I have to ask. If I decide to wear MF on MY character, what’s it to you exactly?
We don’t kick anyone out of our instance party, regardless of skill level, experience, even if he’s a GS warrior glass cannon who gets one-shot by any boss aoe.
Ah crap I forgot to take base armour into account! Well that throws my calculations way off base!
The extoic MF piece wins hands down vs White. 144 more armour then the white, I’m embarrased I missed that! let’s see by how much. First we need to work out how much armour is worth vs regular stat points.
Calcuating the differnce in armour between Exotic MF and White puts the MF item 60% ahead of the white. Ironiclly thats the same differnce between the minor stas on each item. So I can safely say that the 144 differnce in armour between a white and exotic gear would be roughly 43 Stat points.
so the exotic is now 43+72+72+0(mf) = 187 stat points
the white is now 0(armour)+61+43+43 = 147 stat points.
and cultural is now 35+69+84+69 = 257 stat points.
Clearly the Exotic MF armour is statiscly superior to the White. My appologies on that! The White set works out 21% weaker then the MF set.
And the Exotic MF set works out 27% weaker then the Cultural set.
For arguemnts sake lets try this again without taking armour into account.
Just for carification a chest piece’s Major stat is 101 on exotic armour. That’s how much has been given up to aquire the MF boost. It still gets the two minor stats at 72 a piece. So a total of 144 stat points.
The total stat points on the cultural is 217, while the whites is 147. Both higher then the Exotic MF piece, However that is without taking the armour into account.
Let’s compare a FULL set of Exotic Gear to a full Exotic MF gear set to safely take armour out of the equation (Since it’s not a stat that can be modified.)
MF SET total stats: 1396. (MF, 698, 698)
Normal total stats: 2399. (1003, 698, 698)
Now I realize this is all just numbers and such but that’s makes the MF set 42% weaker than a non MF set.
Is it really okay to be purposly handicapping yourself that much for personal gain? Would it have to be more or less for it to be okay/not okay? I’ll say it again “Using MF handicaps you for the chance at better loot.” Running solo or with other players running MF is just fine since everyone is handicaping themselves for better loot. But when running with others not running MF everyone is taking part of that handicap and only the player causing it stands to gain from it.
Also it’s a bit unfair to be comparing zerkers to MF gear with these examples:
even if he’s a GS warrior glass cannon who gets one-shot by any boss aoe.
Explorer Chest: DEF 363, POWER: 72, PRECISION: 72 MF: 3%
Traveler’s Chest: DEF 363, POWER: 72, CONDITION DMG: 72 MF: 3%
Wayfarer’s Chest: DEF 363, VITALITY: 72 TOUGHNESS: 72 MF: 3%
Beserker’s Chest: DEF 363, POWER: 101, PRECISION: 72 CRIT DMG: 5%
They all (with the exception of Wayfarer’s) Have the same amount of defensive stats: 0
So unless the guy with the MF set is running Wayfarer’s he’s going to get one shot by boss AOE just as much as the gur running Beserkers.
And if the MF guy WAS running Wayfarer’s he’d be running 0 dmg outside what he got from his traits.
So in conclusion, I was wrong, Someone running an exotic MF set is going to be better all round then somone running whites. However my view that handicaping the team for your own gain via MF gear is wrong still stands.
Never mentioned mounts because I believe it’s not a good idea. The Guru2 forum post for this, is for the most part, a good level headed discussion on what could be done to improve the game, going over potenial por’s and cons’s of each propsed solution.
Seems almost trollish in of itself to throw a “back in my day” into your post as well.lol old retired guy playing this game so “back in the day” counts
Off topic but when did you start gaming? And sorry if I sounded disrespectful.
So your whole point is I hate MF, cause I can’t realize the truth. Your on a witch hunt, cause youdon’t understand. That is fine, I feel sorry for people like you that defend Zerker gear, but bash MF becuase they can do more damage, then ignore the end result. As of right now MF is going no where, if they remove it no big deal to me becuase I hardly use it, but I am not on a witch hunt to remove it either. I have seen plenty of players hold their own. Although my guess is you run with some pretty sad players if youhaven’t seen it yet, or your mentality is far from corrcet.
End result isn’t what they are doing, it is completing it. I have seen a full MF Exotic gear group clear Araha path 1 – 4 in roughly 4 to 4 1/2 hours. Again looks like your wild witch hunt assumptions are completly and utterly wrong. Have a nice day, your obviously to stubbron to even realize the truth of the matter. reply to it as you wish I am done with your thread.
My point is still valid. In fact claiming I’m on a witch hunt and telling me I should just run with people using MF to benifit themselves at their teams expense only highlights my problems with the way MF is atm. I don’t want MF removed, I just want the way it works in group play to altered so it’s fairer to the team. There have been some great ideas put foward (Strangley on the YouTube chat AND the Gw2Guru forums, but not here) on how to fix this.
And I’ll clarifiy this once again: “I do not want to run with someone who will penalise himself, and therefore his group, just to increase his own gain.” Spin this arguement any way you want that point is not going to change.
Now I mentioned in the video an inspect feature would be nice. It’s been pointed out on Guru that woul engourage “gear exclusion.” That’s kind of what I want with MF but there’s no way I want to engourage the “You must be running x build in y gear oy you are not running with us” mentality.
What’s that? That’s what I’m doing right now with MF? Yes, I know. But there’s a big diference between someone working to improve their gear then someone who has worked to handicap themselves. As TheLazyOne stated: “… a Sup. Traveler rune cost 1,5 gold, while others cost 20 silver?”
So after listing to solutions proposed in a contructive manner I’ve renouced that idea, An inspect funtion would be a terrible idea.
So what other solutions have been put forawrd? Let’s go over them.
Solution 1: Have MF dispalyed as a buff on characters using it that when you hover over it says something like “Has an X bonus to magic find.”
Pro’s: Simple and easy to impliment.
No changes needed to be made to existing MF gear.
Con’s: People running MF in groups will find it harder to get into groups (If that’s a con to you.)
Solution 2: Have MF a group wide buff, with a cap (say 100%) so it doesn’t get out of hand.
Pro’s: Should not be difficult to impliment.
Encourages groups to consider using MF in groups.
MF will no longer be seen as a ‘selfish’ stat.
Con’s: Would need to be implimented carefully so as to not unbalance the economy.
Solution 3: Have MF as an optional upgrade on all gear that doesn’t sacrifice other stats.
Pro’s: MF will not be disadvantageing the group. No longer a slefish stat.
Con’s: Remvoes the “Work harder for better loot” idea behind MF.
Needs to be implimented carefully so as to not unblance the economy.
Would require a lot of work to impliment,
Solution 4: This ones left field so keep an open mind! Remove MF from items and give us MF SKILLS. These skills could work in various differnt ways with obvious ‘tells’ that they are in use. If a party doesn’t want them in a run they can easily be switched out. Could go as far as MF combo fields that can be combined with regular skills for effects.
Pros: Make MF interesting, requiring use of skills rather then a passive boost.
Aqquring the skills could be a quest in of themselves.
Cons: Extreemly difficult to impliment.
Would have to be implimented carefully so as not to disrupt economy.
Would have to have group benifits to aviod exlusion in runs.
Do the naysayers have any thoughts at any of these proposes to change MF? I’m honestly open to some good discussion, I’m not the ‘burry my head in the sand’ type.
Oh and don’t bother with the “Anet made it this way so that’s the way it should be” angle because that flies in the face of the entire video, not just the MF aspect.
I don’t see what the problem is, to be honest. MF amor gives power and precision, so the dps won’t be much lower.
Oh dear, I’m going to do a video on just how BAD Mf gear is. Did you know the total stats on an 80 EXOTIC MF piece that effect combat are less then a WHITE lvl 80 item? And that a BLUE lvl 80 item will give more power then an exotic MF piece if it’s the major stat?
People wonder why MF is loathed so much. If you were to say “It’s skill that counts in this game, That’s why I’m in all Whites/Blues” do you think any party would take you along?
Okay, I love this video. It’s actually constructive criticism that the devs could use when discussing improvements and changes.
I strongly agree with all but one of your points, #8, so I’d like to offer my own counterpoint. I think that adding boss and event-specific gear is a really bad idea, and it would work against your intended goal.
I don’t want to play through content because I have to, in order to be competitive or have a functional character. I want to play through content because I enjoy it. If AN wants to incentivise events and dungeons, they should tweak or redesign them to make them fun, instead of necessary.
If a friend just bought the game, I can go spend a few days playing with her and not fall behind. I can go exploring, or crafting or jump puzzling or whatever I want and not feel like I’m wasting my time. I mean, look at your example of Leeroy Jenkins. I know it was staged, but we’ve all been there before:
“Do we have to do this, or can we skip it?” “Uh, Joe needs X from this guy.” collective groan “Alright, if we have to, we’ll do it.”
By adding event or boss-specific items, this is exactly what would happen. It’s also one of the reasons WoW stopped being fun and started being a chore. There was content I wanted to play, and content I had to grind.
I’m happy there is no incentive to do anything in GW2 other than my own enjoyment. If we need more incentive to play certain dungeons, bosses or events, I think your #7 and 6 are much better options: just make that content more fun and engaging!
Glad you enjoyed the video Rhindon. The thing With GW2 items is that statisicly (with the exception of ascended items) once you’re max level it’s all about the looks. A plyer wouldn’t be farming a boss for gear they NEED as in WoW, but rather gear they WANT.
I defintly agree that events need to be fun and enguaging but a little extra incentive never hurts either!
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Kaimick, the problem with MF is that is ONLY benifits the player running it. You can say how player skill is more important than gear, and I certinly agree with you on this, but a skiled player running normal gear IS (statisiticly) going to benifit his team more then a skilled player in regular gear.
And comparing MF to non-zerker gear is not a good comaparison. A player running Apocracerys might be doing less dmg, but they’ll be offering more healing.
Same could be said for a player running soildeirs. Less dmg, but capable of taking more hits. (Which if he died, might be hits directed at you)
However a player running MF is offering nothing else to his group in place of the stats lost.
I stand my stance that players running MF are being selfish by putting their needs above the group.Yes someone with magic find offers less of statistical help, but so does certain classes, lets remove classes like Rangers from being able to enter dungeons because as we can already see, Warriors do everything better statistically.
Statistically certain builds are worse than other builds and offer less to the group in dungeons, we should also disallow them for being used in group play.
Statistically there are far worse problems then MF gear in dungeons.
Warriors can’t heal as well as rangers, and they can’t lay as many combo fields. And it’s not like that ranger is trying to bring his teamates down by joining the dungeon.
Who do you think would have a better chance of joining a PUG. The ranger that is running normal gear, or a warrior that admits he’s running MF?
Video might get taken more serious if you didn’t swear or burp in it. Not sure whether that was supposed to be humour or what, it certainly brought the IQ level down on the video itself.
Sorry friend but I’m not uptight enough to give a rats kitten about being PC over having a little harmless fun.
The belching at No. 8 is a reference to a classic Simpsons Episode BTW.
One could argue that falls under lack of polish and optimization.. then again so can nearly every point, that’s why it’s point No. 1.
Lack of content or depth doesn’t fall under the category of “polish and optimization”.
Oh so you’re saying that if all the classes were balanced then sPvP would still need a lot more done? I could probably agree with that, but it wouldn’t make the top 10 for me.
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Kaimick, the problem with MF is that is ONLY benifits the player running it. You can say how player skill is more important than gear, and I certinly agree with you on this, but a skiled player running normal gear IS (statisiticly) going to benifit his team more then a skilled player in regular gear.
And comparing MF to non-zerker gear is not a good comaparison. A player running Apocracerys might be doing less dmg, but they’ll be offering more healing.
Same could be said for a player running soildeirs. Less dmg, but capable of taking more hits. (Which if he died, might be hits directed at you)
However a player running MF is offering nothing else to his group in place of the stats lost.
I stand my stance that players running MF are being selfish by putting their needs above the group.Same thing that was said in the last wall of text
Yet I see nothing about people in all zerker gear that die constaintly becuase they have no survivability, yet something that gives a “Selfish” stat is the bane of your game playign experince. Doesn’t matter that a player is dead 80% of the time and the knights gear person dies also cause the zerker wasn’t there contributing his share to the fight. If Magic find is selfish, then zerkers is just as selfish, to max out your self to do high damage and no survivability what so ever just so you see larger numbers.
Bottom line is if the guy in MF never dies during a run or never goes down, and everyone else not in MF gear goes to a down state or dies just once then the MF gear person is pulling their wieght in helping the group.
To quote you from your video,
How is it fair someone is doing less than me and getting better loot.
How is it fair that someone is dead 80% of the fight and still gets loot and possiably better than me.
Stop worryign about what the other person is doing and worry about your self. If your dungeon run is sucessfull with no draw backs then how much or what another person is doing should be none of your concearn. You suggest a pary wide MF buff, from plaers that have it, yet you don’t want to stat it, now who is being selfish. You want the buff go get it, you don’t want the buff cause you obviously feel it is a detriment then don’t use it, again arena net see’s no issue, just becuase you do doesn’t make it an issue.
Yet if that player in full zergers is good he does more dmg then the guy in MF gear. If the player in Knights is abosrbing dmg while his zerker mates dps down the mobs he does more then the guy in MF.
And if the guy in MF gear doesn’t die, it’s usually because his teamates are picking up his slack. And if he’s the last one up it’s going to become quickly aparent how little he’s doing too. I would LOVE to see a full group of MF leaches trying to run something like arah and then wonder why that can’t kill Lupi.
Stop trying to defend the selfishness of people sacrificing performance to increase their rewards, because that’s all you are doing by defending MF in Dungeons.
Oh and the party wide benifits of MF was an attempt at finding some sort of middle ground. If it was up to me it would be turned off in dungeons all together.
Oh and going by the logic that ‘anets see’s it as no issue’ can be applied to this entire video.
Good points. You did forget the top thing that needs improvement though: SPvP.
One could argue that falls under lack of polish and optimization.. then again so can nearly every point, that’s why it’s point No. 1.
Who has time to show up for a world boss and stand there for 30 unsure minutes for the timer to count down til the pre-event can be initiated, in which you are not really sure will happen on time anyway.
Put all the World bosses off timers and fix them to start the the pre event the moment a certain amount of people are present at the WB location. Or have it so Commanders can start the pre-event on call or put them in the bounty system for guilds to hunt them down once per day. Just something, so we can play with what time we allow ourselves to play in instead of waiting and waiting and waiting…..Its like playing GW1 and having to sell your items in trade chat all over again… I didn’t have time for that crap then and I don’t have time for this crap now.
If somebody has a better idea please by all means share it. Don’t just criticize the idea I have, come up with something better.
Here Gummy: http://youtu.be/XMEq4PAFmnI?t=17m45s
Number 5 at point 17:45 combined with the LFG system propsed in Point 3. That’s my suggested solution for this problem in detail.
Do note however I’d recommend the “gold loot” chest be upped to a 3 day CD under this system though.
Don’t be so quick to dismiss him guys. Following world timers isn’t exactly a good system. I’m certin if you didn’t have your Dragon Timers you’d be a lot less quick to dismiss his proposal.
However if the system proposed in the video was not implimented there would still need to be a ‘cooling off’ period between boss kills or it would really get out of hand.
I’m probably going to get scolded for this but have a look at this link here: http://youtu.be/XMEq4PAFmnI?t=17m45s
This is a video report on the Top 10 Things GW2 needs to improve.
The part of the video you want to see is: Number 5: Guesting and Realms — 17:45
It goes over in detail, how realms could be remvoed for the purposes of PvE and become for WvWvW only.
This in turn would be used to balance WvWvW populations, going as far as to having tighter limits to the number of players in each realm duing off peak times.
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Kaimick, the problem with MF is that is ONLY benifits the player running it. You can say how player skill is more important than gear, and I certinly agree with you on this, but a skiled player running normal gear IS (statisiticly) going to benifit his team more then a skilled player in regular gear.
And comparing MF to non-zerker gear is not a good comaparison. A player running Apocracerys might be doing less dmg, but they’ll be offering more healing.
Same could be said for a player running soildeirs. Less dmg, but capable of taking more hits. (Which if he died, might be hits directed at you)
However a player running MF is offering nothing else to his group in place of the stats lost.
I stand my stance that players running MF are being selfish by putting their needs above the group.
(edited by Kaaboose.3897)
Does that mean each player kills the world bosses once in their character’s lifetime unless they guest on a newer player’s overflow?
I was thinking more along the lines of a few days to a week. And with a robust LFG system you could use that to find an overflow with the boss near spawning if that is what you want. A LOT of these points are intertwined with one another.
Can you elaborate on what magic find skills are? Like poach from final fantasy games? Or low powered duplicates of existing skills?
It was just an idea that came up on the guru forums. I could see something like poach from FF working but I was thinking more like the way the MF sigils work (a stacking buff) but built into a skill that can easily be switched in or out depending on the situation.
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Hey Kaboose saw you moved it here and to Guru2, will not use Guru2 anymore it’s a troll free for all over there anymore. I saw in fan generated there is the plea for steeds. Being from gw1 myself, I ran everywhere. There were no wp’s in PvE. I really do not want steeds, at least for a year or longer. Let them iron out other issues before they throw another wrench into the mix. Honestly if we never got steeds I’d still be OK. In my generation we walked a lot as kids in rl, the newest generations now wants to become virtually lazy.
Never mentioned mounts because I believe it’s not a good idea. The Guru2 forum post for this, is for the most part, a good level headed discussion on what could be done to improve the game, going over potenial por’s and cons’s of each propsed solution.
Seems almost trollish in of itself to throw a “back in my day” into your post as well.
Also funny how you talk about resources and developer time when they add things like 1 time events. Which, in the long term, don’t affect us as much as let’s say… bug fixes, UI additions and other smaller things they could focus on.
They are literally throwing away their resources away.
I like these story events but i’d rather have a polished game with awesome everything rather than a mediocre story which lasts for a couple of months and then forgotten about.
Yeah, If they added more personal story events like the one The Balrog got (11:13) slowly they’d steadily build more permenant content into the game. Could also be used to fill out the quieter zones.
Number 5: Guesting and Realms
Because dynamic events have a persisting effect on the world (ok they really don’t, but they’re supposed to), each overflow will have their own different little world. Every time the player re-enters the zone and gets put into another overflow, everything is different, the village he saved against the centaurs in the previous overflow is burned down, etc.
Because most events reset to fast I didn’t even consider that an issue. And for the larger ones that are (like the world bosses or statues) the algorithm could put you in a server that had compelted them. I breifly mention this at 20:52.
Number 8: Loot and Magic Find
Definitely agree. Either MF benefits need to extend to everyone in your party (for an instance), or it needs to be scrapped for a better self imposed difficulty system that doesn’t hurt your team. GW1 had hard mode. Other MMOs have instances that let players scale the difficulty for increased rewards.
A few people have mentioned extending Magic find to benfit the whole party. Hard mode is a great example. I also threw up the idea of “Magic Find Skills” you could equip that would have obvious animations for groups that wanted more magic find.
Number 4, 6, 10
These things are limited by available resources and developer time more than anything else. WoW excels in these areas over Anet because Blizzard has these resources to polish their game until it shines.
And even WoW took YEARS to get it right.
Okay I’ve opened a topic on the suggestions page. If it doesn’t get removed I’ll be ignoring this one from now on.https://forum-en.gw2archive.eu/forum/game/suggestions/The-Top-10-Things-GW2-Needs-to-Improve/first#post1776230
Last week I created a detailed video report on the Top 10 things that I believe are hindering GW2 from becoming the number 1 MMO
http://www.youtube.com/watch?v=XMEq4PAFmnI
I won’t lie, the video is kitten near 40 mintues long (as we not only listed the problems, but possible solutions along with examples of these solutions in other games) so here’s a list of the things we covered:
Number 10: Poor Advertising – 1:01
Number 9: World Vs. World – 2:54
Number 8: Loot and Magic Find – 5:27
Number 7: Personal Story – 8:22
Number 6: Dungeons – 13:48
Number 5: Guesting and Realms – 17:45
Number 4: Events – 21:49
Number 3: No LFG Tool – 26:52
Number 2: User Friendlyness: – 28:24
Number 1: Polish and Optimization – 30:47
So far there has been some great discussion reguarding the points raised on the youtube chat (Yes, sometimes even good chat can be achived there!) as well as over at the GW2Guruforums: http://www.guildwars2guru.com/topic/81976-the-top-10-things-guild-wars-2-needs-to-improve/
I was hoping that the people who take the time to write on these forums would have some points and views to raise as well.
-Kaaboose
EDIT: Okay this thread has gotten rather long now! Don’t think that you have to read the whole thing to qualify a comment! Just leave a post with your thoughts on the list/video.
(edited by Kaaboose.3897)
Indeed.
Also 1 thing this game lacks is immersion that separates them from other classes.
What i mean by this is:
Considering the holy trinity is gone and pretty much every class can do anything (almost) and it’s more of all for all, the classes don’t stand apart from each other. Aside from flashy moves, means of dealing damage/healing and equipment style, they all feel pretty bland.
What would be cool if some skills (only some) would be acquired through challenges made specifically for these classes and something like Ranger would have some ’’unique’’ pet taming pets with special skins and lower rates of respawning, pretty much like WoW (blergh.. again) has with elite pets like Spirit pets, unique skinned pets (Lion cat pet, Ghost owl or Purple lava spider) which don’t drop really anything but are just minor, fun challenges.
Let me put some examples:
Warrior – Unique skill testing challenges, achieve some unique clothing for armor pieces. Eg, hold off X amount of enemies by not dying for X time period. Would get something like shiny ‘’gold plates’’ like Sergeant or whatever.
Ranger – Unique pet taming system. Like a heavily scarred bear or even evil version of sylvari hounds. Purely cosmetic reasons, the pets would stay the same as for base stats etc.
Elementalist – Considering they have spells which utilize movement like Ride the Ligtning, gauntlet style obsatcle course.
Guardian – Protect people in various ways etc..
I don’t have a lot of ideas for these but i just feel the classes, while being fun to play and the playstyle IS quite different, they can still pretty much do anything the next one can. Some are just more efficient than others in particular roles.
This would not only increase immersion immensly, but also your characters own personality, which we mmorpg players are so fond of. I mean, i like to generate a quick backstory for my character while i create him but the fact that every lion, every bear and every pet like that is the same in every way, you just have no way to really stand out from the crowd AS THE SPECIFIC CLASS. (Aside from shiny gear).
ALSO! Titles! :P
Obtain X amount of pets as ranger/Tame X amount of ’’special’’ pets? Beastmaster!
Defeat X amount of enemies as Warrior? Warmonger!
Protect X amount of whatever as Guardian? Savior!
Repair X amount of whatever as Engineer? Tinkerer! …you get the point. :PJust food for thought…
They are kind of covering this in the upcoming achivemnt system overhaul. Also in reguards to putting this post in the suggestions section, I don’t think I’m aloud to as it’s a video link off site. I might give it a shot, But it’ll proably get shut down or mvoed here.
Seems the offical GW2 forum’s aren’t a popular palce to discuss GW2! Who’d have thought.
Head to: http://www.guildwars2guru.com/topic/81976-the-top-10-things-guild-wars-2-needs-to-improve/ for discussion on this topic.
I didn’t mention Aion as I only played it for a week before I stopped. I didn’t feel I had enough experiance with it to make a direct comparison.
I proably should have specifed I only wanted Dueling avalible in the Mists. It has no place in PvE and Anet is right not to have implimented PvP in the open PvE areas of the game.
Thanks very much for your reply as you sound like you feel exactly the way I do about the current state of the game.
Also what are your thoughts on the Personal Story effecting the open world? I really have not been able to stop thinking about that since the Balrog’s ambush by Cauticus’s guards in Harathi.
Hey guys, It’s taken a lot of blood, sweat and tears but we’ve finnaly finished our video detailing the top 10 things we think are holding GW2 from becoming the number one MMO on the market.
Number 10: Poor Advertising – 1:01
Number 9: World Vs. World – 2:54
Number 8: Loot and Magic Find – 5:27
Number 7: Personal Story – 8:22
Number 6: Dungeons – 13:48
Number 5: Guesting and Realms – 17:45
Number 4: Events – 21:49
Number 3: No LFG Tool – 26:52
Number 2: User Friendlyness: – 28:24
Number 1: Polish and Optimization – 30:47
EDIT: We are now discussing the video here:https://forum-en.gw2archive.eu/forum/game/suggestions/The-Top-10-Things-GW2-Needs-to-Improve/first#post1776230 on the offical forums.
There is also a rather large discussion about it on the GW2 Guru forums if you’d prefer to look there: http://www.guildwars2guru.com/topic/81976-the-top-10-things-guild-wars-2-needs-to-improve/
(edited by Kaaboose.3897)
I know I’ll get shot down for this but I quite often run this with support builds and we do just fine. But our support builds (We have a few guildiees that run them) also either run condition/vunerability (The necros) or Might (The guardians and eles.)
I just felt like throwing tthat out there since there are a few of us out there that like to run support.
Any good suport runner will either bring some form of damage on their own or a way to boost their parties.
Hey guys, I hearing a lot of hate on the marsh so let me give you some tips.
First change your action bars/traits (no don’t repec just switch out your offensive traits for some defensive/speed ones) so you have swiftness and condition removals. If you can’t let someone who can run the wisps while you trigger traps and protect them.
If anyone carrying a wisp is downed or drops it the timer is reset.
If a nasty mob is in your way dodge past it/get a non runner to distract it.
COMMUNICATE WITH YOUR GROUP.
This is by far the fastest frac to run once you get the hang of it.
Good luck.
Came here to post about how FRIKEN AWESOME these dungeons are! Breathtaking with awesome bosses. Not a zergfest in sight.
ONE PROBLEM THOUGH! If someone gets dced they can’t rejoin and you either have to 4 man the rest or all leave and start again
Bugged on Henge Of Denravi
If you want a guide to the Halloween Event but don’t want to sit through a 1/2 hour video hit us up at “The BAM Show.”
We cover all you need to know for Act 1 and more in a few short minutes.
Unfortunately due to lack of interest and complaints on The BAM Show’s current format this will most like be the final show unless we get feedback from users asking otherwise (Which I Don’t see happening)
Don’t despair though! We’ll still be releasing the show on the channel except the individual segments will now now each be their own video. This will hopefully make them easier to view and give me a bit more breathing room when creating them.
Remember if you have any submissions for the show or would like to be interviewed on your Guild Wars 2 content send us an email at dodgethisbam@yahoo.com.au
So far we have the News in briefs, Community spotlight, NPC’s Say the Darndest Things,
Wars Need Guilds Too, Cover your shame and Build It.
We need some submissions for Kaabrant, Pics ’n Planks and Bugs. We need your support and interest to keep the show going!
I’m doing the interview for next show later today.
Unfortunately I got ONE positive bit of feedback on that. Please be sure to let us know what you like/dislike in the comments so we can get a feel for our audience (Yes it’s small but that doesn’t mean we’re not trying!)
Hey guys our first episode is now out. We’ve worked to improve what you didn’t like on the pilot. Please leave us feedback on what you think!
As always please feel free to email us at DodgeThisBam@Yahoo.com.au with submissions for the show!
For video submissions See http://www.youtube.com/watch?v=MQKE1L5rKmE for details.
Anyone know how best to contact anyone regarding this or Anet’s stance on using their publicity footage in user generated videos? Would I be better posting this in another section?
An odd request to be sure but hear me out.
My name’s Kaaboose and I’m the GM of “Dodge This [BAM]”.
I was wondering if I’d be able to use some of your footage from your “My legend grows” video in the news segment of our next show?
Our show, “The BAM show” is all about linking the GW2 community together, and as such we do regularly use footage from other channels (We ALWAYS get permission first!)
If someone could let us know how to best contact the people in charge of the video could they please leave a reply?
If you’re interested in seeing the show itself there is a link in the linksville forum.
I just finished an interview with these guys due up on The BAM Show later this week. I’ve got to say they are top blokes who make some genuinely funny and highly entertaining content (That is not hours long.)
They’re well worth giving a few minutes of your time to watch,
If you’ve never recorded in game footage before or never published it we’ve got a guide for you here:
http://www.youtube.com/watch?v=MQKE1L5rKmE
Now THAT’S how you advertise a guild!
Cheers for the fast reply guys, I’ll try and catch you on vent/Skype for a few words as well.
The BAM Show is looking for a guild leader to interview for our next show, due out in approximately one week.
If you’re interested please send an email to Dodgethisbam@yahoo.com.au and I’ll get in contact with you.
Our pilot episode can be found here and the guild segment is at 26:53
We need your submissions guys!
Simply amazing, I really can’t stress enough how much I enjoyed this, I’m eagerly anticipating the next episode! You my friend have earned a subscriber.
Thanks a tonne man! Please do share the word as we really do need community submissions to keep this thing going. TGN has given me the thumbs up and now want this show done on a weekly basis.
Without submissions from the GW2 community I’ll have to cut some stuff to make one of these that often.
I Think I’ll make a guide how to get half decent videos out of fraps on laptops as this is a common problem! For now I’m taking a quick breather though, That show was hell to make.