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Crab Toss: Forcing PvP for a reward is wrong IMO! [Merged]

in Last Stand at Southsun

Posted by: Kaaboose.3897

Kaaboose.3897

This crabtacular achiv is just pure luck, with such bad community no one cooperate to get it, this is just ridiculous.

Wow, There are so many BAD PLAYERS in this game now.
Crab toss is not luck based. There are random elements but anybody can work them into their favor once they know what’s going on.
I had a three win streak last night and I had players demand that I leave and also demand that I let them win so they could get the achivement.
If you want an achivement work for it! I’m sick of players demanding they be given everything with little to no effort.
Not getting this achivement isn’t going to stop you getting the awsome back pieces from the meta.
I LOVE this minigame. It’s a lot of fun and there is a lot of stratgey to it.
For thoese of you who think it’s just a luck based mess of a game have a look at this guide here to see how it works:
http://youtu.be/7fiQu38WdM4

I like crab-toss!

in Last Stand at Southsun

Posted by: Kaaboose.3897

Kaaboose.3897

It was vary lagy on realese but it’s running fine now. It has a degree of luck but it’s anything but luck based.
Here’s a guide on how to play it:

http://youtu.be/7fiQu38WdM4

BTW I’ve gotten 3 wins in a row. This game is anything but luck based.

A guide on How to Win at Crab Toss.

in Last Stand at Southsun

Posted by: Kaaboose.3897

Kaaboose.3897

For thoese of you lost in the new crab toss minigame I have made a video guide on how to play it:

And for a little bit of entertainment a full game with me and a guildee:

In case you can’t tell I LOVE this minigame and I really don’t understand why some many people dislike it.

(edited by Kaaboose.3897)

Please remove/change Champion Risen Wraith

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Played around in Orr after having read this thread. Can sort of see where the frustration comes from but I find it rather fun. Playing Ele, btw. You definitely don’t want to stand around auto-attacking, or even stick around (swoop in, unload, swing while backing out and if you need to, use a block or evade if you take a huge hit).

I think the main problem is that NPCs can be demolished too quickly. Quite a few events require you to defend NPCs and if there are too many enemies, there’s very little you can do to protect them with all the AoEs. You can try to rush the enemies before they get to the NPCs but if they aren’t stationary they likely go chasing after the enemies to their death.

For advice, don’t wear Magic Find gear

Or if you want to wear Magic Find, maybe look into some Mercy runes and some traits to help revive faster. Being killed isn’t the end of the world or even the battle.

So yeah, I’m going to take the unpopular position and suggest an adjustment in your play. If you have 8+ players about, you have to start thinking more craftily than just hitting things until they die. Use them reflects/projectile destructs, stealth to rez unharassed, buff the strangers beside you and try to coordinate (a tiny bit).

Unfortunatly, most GW2 players have been conditioned to expect the game to be nothing more then a mindless spam when it comes to content, and it’s hardly their fault as the majority of GW2 is just that.
So when an event comes along that actually requires some form of stratagey or skill setup people complain that it’s broken.
Of course there are events and enemies out there that really are scaled or desinged badly, especially when NPC’s are involved. The final Balathazar event comes down to simply memorising enmy spawns so they can be intercepted before reaching the glass NPC’s you are supposed to be defending.
TBH I don’t think I’ve run into this fellow yet, or if I had I don’t remeber him. Is he the fellow that spawns in Cursed Shores near noose raod? Because the last time I fought him we pulled him away from the NPC’s and the camp so he got less HP from his drain to kill him. Granted there were only 5 of us so maybe he scales poorly, or I may be thinking the wrong event.

A proposed change to MF to benifit all.

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Posted by: Kaaboose.3897

Kaaboose.3897

continued……

So, my points:

I run some gear with MF in runes when my survivability is not a issue – and by not an issue, I mean I stay up and can heal myself enough to do so without the aid of others. I’m not relying on others to make up for less hit points or toughness or healing. I put out the same damage OPPOSED to the normal gear I would be wearing that would give me more defensive stats.

I don’t run MF food because I don’t think it outweighs the benefits of running with regen food. Swapping those around and putting that amount of MF in my food will not allow me to put sufficient healing into my gear that would generate the same effect – by a long shot.

Now, about DPS (and the reference to my mesmer). My main is a ranger, and has been since launch. I say that because they have buffed pets recently, but the calculations I have been using were before this. As a ranger ( a non-trap ranger), a significant amount of my DPS comes from my pet. I point this out because the stats of my pet – and therefore its damage are INDEPENDENT of my own stats. They scale with my level, but not with my specific numbers. They ARE affected by my traits, and my signets. Why do I point this out? Because if I trait 10 points on my beastmastery line and select major trait #2, it didn’t give me +100 to power, precision, toughness, or vitality, but it gave +300 to ALL of my pet’s attributes if I have stayed up and kept my pet alive, not to mention the +250 to an attribute coming from my stacking sigils. I’m pulling more weight than you think I am. I don’t feel very selfish about the MF coming from my runes. Also, in my ranger playstyle, the most effective heal for myself is the ‘heal as one’ because of the amount, recharge, etc. It affects no other players. However, I can often be seen using my healing spring. It’s not for me — in fact, it puts me at a disadvantage. However, it greatly helps others in the group from its condition removal, regen, and water field combo. Other party members’ blast, leap, and whirl attacks benefit them greatly in the LONG time water field. I can do none of those finishers with the weapons I run with. If I didn’t care, I’d keep my basic heal on; it makes it a whole lot easier for me to stay alive. Is that selfish of me?

My mesmer: Similar scenario. I have a powerful phantasm build. They do most of the work, not to mention that my confusion lasts 53% longer. Phantasms DO base their power and precision off of my own stats, but not their toughness or vitality. They have retaliation, fury, and 70% more health. So, again, if my toughness and vitality are not an issue, is some MF selfish? Also, all of my phantasms generate AOE regen— but wait, why would I do that since my phantasms are almost ALWAYS too far from me to grant ME regen? Oh yes, it’s all the melee fighters in the group who are benefiting from the constant regen. Oh, and being a mesmer, I usually don’t benefit from my own portal to get others through a rough spot because I still had to get through of my own accord.

The point? Do I get labelled as ‘selfish’ by the witchhunt because I have some MF, and am CLEARLY a non-team player?

I certinaly cannot argue that you are not taking your team into consideration and you are most defintly the “lesser of two evils” in this particular arguement.
You’re certinally showing more thought towards your fellow players then your average MF user and for that you do have my thanks and apreciation.
However you still must realise in both of these situations you are still handicapping both your survival and damage output (Although not as much as some builds.)
For both the ranger and the mesmer, yes your pets and clones are doing a lot of the work but you’re still contributuing on top of this. Also don’t forget that to have MF on gear you are giving up the Major stat increase, not the minor one. So it’s going to be a decent amount of potential lost reguardless of which combination is used.

Your post also highlights the fact that if you were not reciving a benefit from the MF stat you wouldn’t be handicapping yourself, even if you’ve done it in a very efficent way.

I’ll say it again in case it got lost in the negativity there but it’s great to see you are taking the parties needs into consideration while running MF and the way you have set up your gear would work PERFECTLY with the proposed solution with a MF cap in place. Many players running builds/gear hybrided like this would be much more effective then a single full MF user being carried along by four others.

Thanks again for the post, and I’m enjoying the discussion as well.

A proposed change to MF to benifit all.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

So you’re saying that your stats don’t suck as you’re not using MF armors. Cool, thanks for agreeing with us – less MF gear = better stats. MF accessories also come with a pretty big loss – the only exception being “all stat”. All Stat accessories come with a little bit of everything and actually come out ahead in raw stats, so they’re one of the few that I don’t consider a real compromise even if they’re not necessarily the most efficient. Runes by far have the best MF gain to stat/utility loss you can get with Food being the second. You still can’t argue against the fact that you are still making a compromise at the cost of the party. We can crunch numbers and make assumptions all day, but that doesn’t change the fact that every stat you lower to increase the self-serving Magic Find affects your effectiveness. There is no need for personal attacks or kittening that your mesmer can kick my kitten – even if you did win, that only proves you’re more skilled, not that Magic Find increased your ability to kill me because you know it doesn’t.

We keep coming back to this again and again. Maybe we need to aproach it from another angle to give the Pro-MFers something to think about.
Yes you can still do dungeons in MF because you’re skilled. That’s great! But if you were not getting the ‘benifit’ of increased loot for wearing the sub par MF gear would you still be wearing it?
Let’s say hypotheticly MF didn’t exist in the game. Would you come to dungeon in sub bar gear (Say blues) just to show off that you could do it?
Hypotheticly, Maybe you would! But say during that dungeon an upgrade for your blue gear dropped. Would you then equip that upgrade or would you continue playing in your blue gear to show off your skills?
You’d equip the upgrade of course because there is no benifit for either you or the party for you to continue using that sub par equipment.
However with MF existing in the game there IS now a reason for you to be equiping sub par gear: So you can increase your own personal wealth.
THIS is the problem we have with MF and while I’m sure many would just love to see the stat completley removed from the game (I’d be fine with that) it’s a bit unfair to the players that want it to exist.
So we’ve proposed some middle ground to keep both parties happy. The Anti-MFers get the benifit of the MF as well, which should make them more accepting of the stat in a party, and the Pro-MFers get to keep running their MF gear in dungeons.
Everybody wins.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

Also funny how you talk about resources and developer time when they add things like 1 time events. Which, in the long term, don’t affect us as much as let’s say… bug fixes, UI additions and other smaller things they could focus on.

They are literally throwing away their resources away.

I like these story events but i’d rather have a polished game with awesome everything rather than a mediocre story which lasts for a couple of months and then forgotten about.

Completely agree. 19 pages of engineering design flaws/bugs need to be addressed long before a temporary dungeon with a reward not everyone would receive imo.

I want to:
~ do burst damage on my engineer comparible to the 1-2 shot abilities of the rifle warrior and the D/D thief.
~ have the zerker capabilities of the thief/ranger the other two classes that are called adventurer/scout classes.
~ heal as well and as often as the elementalist.
~ have kits with refinements that make sense (ie magnetic shield bubble on toolkit rather then medkit/AOE heal on medkit, no more redundant glue globs like what they did to EG…for shame)
~ have the focus shift from dungeons to open world where they are adding at least 10 DE’s and 2 metas per month.
~ be able to loot T6 mats (lodestones, gossamer scraps, rares) in the open world again, where it’s not easier to pass a kidney stone then it is to get a lodestone to drop.

And It’s not too much to ask honestly considering this is how the game ran at launch. I could do all these things the first month cept maybe the 1 shot thing.

there’s either way too many chiefs and not enough indians or someone over there in upper management needs to go on a sabbatical for a few months to a year so we can get this cleared up quickly.

I’m not sure all classes should be able to do everything as well as every other class (I prefer each class to have a little identity) but some reworking and balancing would certinly be nice. It’s hard to justify that boon duration increase tree on necros when they have very few boons that can take advantage of it.
But hey that’s just my opnion on that, yours is just as relevent.
If they were going to add some more DE’s to the open world I WISH, dear god how I wish, they would do this though the PS we mentioned 7, two birds with one stone.

A proposed change to MF to benifit all.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

The only thing dramatically wrong about having full MF gear is that you’re weaker than a full berserk (I’m playing hybrid that means with full MF gear I actually hit more damage or at least more crit damage when with my few percent)

Plus MF gear has no defense or vitality. This means if you play on MF gear you have to be able to dodge and avoid most of the bosses attacks but you’re stronger than a hybrid.

I don’t understand why you people complain about full MF gear players being weak. They’re stronger than a hybrid version of them so be happy with that and expect them to be good players.

It’s like someone saying “I rather go on damage than agony resistance” and doing a fractal 20 run with 0 AR. He might be able to survive till jade maw by only dodging and avoiding. MF is no big difference hear.

You have no Major stats with MF gear. A substantial drop in stats reguardless of how you look at. As I’ve said before players thinking it doesn’t make a differnce just highlights the need to have it shared so that it’s not a useless stat to the rest of the party.
The only players NOT wanting this changed are the ones that will lose the ability to leach off other players.

Yes it’s major stat is MF still it gives you power and precision. As a hybrid user half my gear is based on power and precision the rest is based on power defense. My precision is suffering from this thus my total end damage is lower without MF but I stand longer and survive longer. MF gear decreases my damage by about ~300 and my health and defense by ~400 and increases my precision by at least +40%.

If I crit more often I don’t need as much damage anymore as almost every attack hits heavily. Plus I stack might for 30% chance on critical hit thus magic find gear gives me an extra might boost.

Then just use rampagers and be even MORE effective.

A proposed change to MF to benifit all.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

The only thing dramatically wrong about having full MF gear is that you’re weaker than a full berserk (I’m playing hybrid that means with full MF gear I actually hit more damage or at least more crit damage when with my few percent)

Plus MF gear has no defense or vitality. This means if you play on MF gear you have to be able to dodge and avoid most of the bosses attacks but you’re stronger than a hybrid.

I don’t understand why you people complain about full MF gear players being weak. They’re stronger than a hybrid version of them so be happy with that and expect them to be good players.

It’s like someone saying “I rather go on damage than agony resistance” and doing a fractal 20 run with 0 AR. He might be able to survive till jade maw by only dodging and avoiding. MF is no big difference hear.

You have no Major stats with MF gear. A substantial drop in stats reguardless of how you look at. As I’ve said before players thinking it doesn’t make a differnce just highlights the need to have it shared so that it’s not a useless stat to the rest of the party.
The only players NOT wanting this changed are the ones that will lose the ability to leach off other players.

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

You’ve shown a list of very minor annoyances with a few large annoyances. Certainly nothing game-breaking and not even close to the level of broken WOW released in a long time ago.

Outside of Broken dynamic event chains, overflow silliness, and the Trader issues quite honestly it just feels like you are nitpicking. I’ve seen no game released to date where I you could not easily make a list of this level of nitpicking magnitude.

You asked for a quick 10 points and I gave them. It’s off topic to this post anyway.

If you’re happy with the game in it’s current state that’s fine, however there are many of us that would like to see the problems in this top 10 addressed.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

Loved the video and only disagree with the order of the problems (Dungeons are no.2 for me).

I have no problem with that whatsoever. They’re no higher becuase they are “optional Content” the same way PS was. If it was up to me PS would be number 2, but I felt it fairaer overall to list it lower since it’s optional content.

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

Five months since anyone from Anet has said anything about this issue.
…and all we got then was a “maybe we’ll do something…. maybe we won’t”

The targeting system needs to be fixed.

What is the hold-up?

Why should they keep posting the same generic post that they haven’t figured out or worked out a fix yet. They already stated they have seen this problem and are working on it, would it make you feel better if every 48 hours a mod came back in and posted the generic “We have advised the team of this issue and it is being worked on.”? Or even better, how about they just lock the thread and say “As this problem is already being addressed, we close this thread. Thank you for the input”?

People are posting how/when/where it happens, that feedback is being seen or sent to those responsible for fixes etc. Posting and complaining just for the sake of complaining does nothing for the effectiveness of this thread.

They don’t appear to be working on it, though. The only response we’ve seen in the past 6 months was that it was “low priority.”

Low priority still means on the list. Compare that statement to the mounts one “Not working on this, nor do we intend to.”

It shouldn’t be just “on the list” It should be in the next available update.

It should have been in the last 20 updates.

The fact that they have just swept this under the rug for this long is simply absurd.

It NEEDS to be changed. There is no discussion here.

THIS! It’s a kittening toggle! It’s not rocket surgery!

A proposed change to MF to benifit all.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Got a personal Message today from Shoebox.1026 that I think would have made more sense in the thread itself so here it is:

I noticed through your whole MF thread you never answer simple questions that would solve your issue with MF.

Again I hate MF if I had my way I would have the kitten thing removed from the game, but I am not the only one playing so.

But everytime My self and others have asked you

Why don’t you run with guilds that don’t use it or friends that don’t use it. You ignore the question, I don’t get it, I mean Arena Net makes these options for players just like you to have to never deal with certain things. Bad players, trolls, MF, ect. and yet you do not take advatage of it, instead in your videos you insult Anet for not thinking or somewhat daft to things that should have been thought over better. Yet here you are doing the saem thing you are boosting about Anet doing, your sitting on your soapbox complaining how this is wrong and it is wronging you and everyone else, and ignoring the fact that by forming groups out of guilds or friends list could ignore this entirly.

I don’t know man, if I were you I would take a step back and really look at your disposition.

I ignored people bringing this up becuase it’s nothing short of a cop out to Anet and explaining it would border on going off topic but since you felt strongly enough to PM me about it here’s my reply:

EVERYTHING in gaming is better when played with friends and player communities. There’s reasons many game reviewers do not increase their overall score if the game is more fun with a friend.
Some do not because that’s not how everyone wants to play the game. Others do not because the game may feature an AI sidekick in place of the player who’s AI is so terrible it hinders enjoyment of the game. Lastly some do not because they feel playing with a friend could make ANYTHING more enjoyable, even the most terrible game, and therefore do not choose to factor it in to their final score in fear of making the games problems seem less problematic then they actually are.
I fall into the later category. In actual fact I DO run dungeons with guildees and friends and as such I have never had to personally deal with ANY of the problems that have come with the state of MF.
Yes, you read right. I dispise what I believe is a flaw in GW2 design even though I have personally never had any bad experiance with it. Why?
Well, just because I have not had any problems with it does not mean I am not sympathetic to the players that have.
Players should not be forced into a guild to be free of this menace. Players should be free to jump into a dungeon of strangers and not have to worry that someone in the group may have ulterior motives that do not benefit the group.
Such a situation is virtually impossible as there’s always players that get their jollies out of tormenting others.
However the current state of MF in groups actually encourages players to do this by offering the temptation of more personal wealth.
I find that falling back on the “You should run as a guild/with players you know and it’s not a problem” defence just highlights how many excuses people are running out of to defend this horrible system.
The proposed change is not going to make your MF gear worthless, it’s not going to be difficult and time consuming to impliment and it’s not going to make getting into a group without it any harder then it is now.
In conclusion if there are any more reasons you have to defend the current state of MF please post them here so we can discuss them, Don’t send me a PM.

(edited by Kaaboose.3897)

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Kaaboose.3897

Kaaboose.3897

Just adding my voice to thoese that would love to see Cantha some time in the future of GW2.

A proposed change to MF to benifit all.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

I propose something different entirely. Make magic find an extra addition/bonus – like an extra slot (like an infusion or something, which soulbinds that magic find to the item). You shouldn’t HAVE to choose either 1) less combat stats and less efficiency but a slightly better chance of loot or 2) greater combat stats but a horrible chance of better loot. Players should have the best of both worlds – both the combat stats AND magic find, not one or the other.

Put simply, players shouldn’t be punished or have to feel guilty in any way, shape or form, for wanting better loot whilst also keeping the combat stats they deserve. To me, it’s common sense, it’s something that needs to change, and right now we are being punished for wanting to keep our stats, but have magic find as well. I should not have to feel guilty at all. No one should.

We’ve gone over this one a bit too in the proposed suggestions and while it would be a great solution to the problem it would be difficult and time consuming to impliment.
But hey if anet went for that solution I’d be just as happy as if the proposed solution was implimented.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

Number 5: Guesting and Realms
Because dynamic events have a persisting effect on the world (ok they really don’t, but they’re supposed to), each overflow will have their own different little world. Every time the player re-enters the zone and gets put into another overflow, everything is different, the village he saved against the centaurs in the previous overflow is burned down, etc.

Because most events reset to fast I didn’t even consider that an issue. And for the larger ones that are (like the world bosses or statues) the algorithm could put you in a server that had compelted them. I breifly mention this at 20:52.

I think the bigger events should be linked to smaller events and those events to the quests you do around the area. Based on stuff you do and whether you succeed or fail, those events should transcend to medium ones or bosses in area which then the bigger bosses say, “well, I guess I have to do it myself” and then they appear rather than on timers. I hate timers. I really do. They kill everything. Why can’t there be other mechanics trigger various things other than stupid timers. If anything timers should only be used as a minimum so a boss can’t spawn too quickly back to back from multiple quests being done over and over to spawn something. I’m not sure how it would fix the current content but it would definitely benefit future content. Also if someone is alone in zone, huge bosses would’t block them from doing quests to get to those points. A level of gear and certain variety should be on easy stuff, medium increases the loot a tad and hardcore bosses spawned should give even better unlike how it is now. Plus, working towards a huge event would make your guild wanna work together or server to help spawn the tyrant again. I think there NEEDS to be consequences if you fail also. And all game open world events seriously need a challenge. The challenges in the game make me faceroll to often.

Number 4, 6, 10
These things are limited by available resources and developer time more than anything else. WoW excels in these areas over Anet because Blizzard has these resources to polish their game until it shines.

And even WoW took YEARS to get it right.

This is extremely true. I remember being logged out for server issues often in Vanilla wow. I remember lots of stuff broken and lag. I remember painful wait times in que. The game to me has it’s audience because it was there when it all got started. It made the right turns when it should have and because of subscription, it was able to keep players who didn’t wanna pay for another possible fail game. People to me go back to wow because of the investment already and the fact they got some things really polished up like their dungeon mechanics. Even with crappier graphics, the dungeons play precise and require team effort so they are more fun and challenging.

This game because of it’s easy/casual approach didn’t get me invested in it. And I had no problem stepping away for a bit. I played Aion from start and still playing now and I have a hard time walking away from game cause of the time invested in it because it was rough. The grind, some of the gear was tough to earn. I feel proud about my char. So when 4.0 comes, I’m probably going to be stuck for again some time.

I defintly agree with you on getting rid of timers. World bosses should require events like the blathzar chain, or any of the other statues for that matter. I know the timer would still exist (to prevent quick respawns) but having events leading up to the end of a world boss makes much more sense.
Unfortunatly, as long as there exists bosses like the maw, tequattle, claw, shatterer etc. that have next to no pre events and give the same rewards as the ones that do most people are going to stick to the easy money. That’s the risk vs. reward thing all over again.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

Number 5: Guesting and Realms – 17:45

I really liked that idea.

I’m a big fan of it too! Maybe I should make a video specific to it and throw up a suggestions post to it here.

A proposed change to MF to benifit all.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Ok I tried to read it but… spelling…
Watched your video, you started getting into the real issues of handicapping your par- wait a second… is this a video of you showing yourself exploiting a broken game mechanic… o.O

Nah, Read the text window. It’s me being a self rightoues kitten and finishing the event so that the farmers could not exploit it anymore.

I’ll also throw a quick shout out to people not liking MF being a party wide buff.
If you don’t like the idea of the team “leeching” off your MF equipment you could just choose to not wear it. If it was dispalyed as a party wide buff it’s not like they’d know who is bringing the buff anyway.
I figured the idea of making MF a party wide buff was a much better solution to the problems created by the other soultions such as:
*Remvoing MF entireley.
*An inspect gear function
*A buff on characters showing how much MF they are running.

It was an attempt a some good middle ground that could benifit both sides of the argument.

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

Just clarifying this once again. the name of the post is “An option to disable right click targeting”
We don’t want it gone, we don’t want it changed, We don’t want it better implimented we just want to be able to TURN THE kitten THING OFF.

A proposed change to MF to benifit all.

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Posted by: Kaaboose.3897

Kaaboose.3897

SNIP!

You’re really good at ignoring everything I write out in detail so I’ll summerise once again:

*All other stats equiped by party members benifit the party, EVEN IF THEY ARE NOT SHARED. MF does not benift the party, shared it would.

*The drop in stats from items is 48% AT BEST from a full set of MF gear, though a lot run rare as the cost is substatially cheaper.

*Leeching is reffering to riding on the other party members coattails. You are bringing less stats to the group with MF then normal gear. Your are receiveing increased rewards by bringing less stats to the group. The players bringing more stats are reciving less. How does that seem fair?

*As for nobody caring about it this thread has been bumped and thumbs up repetativly since it came out. The video itself has received far more comments agreeing with it then against or indifferent.

*Lastly, why would you be against the proposed change other then the fact it means MF will no longer allow you to recieve more loot then your fellow party members?

A proposed change to MF to benifit all.

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Posted by: Kaaboose.3897

Kaaboose.3897

you don’t believe there is any problem sacrficing your POTENTIAL performance in group play for personal gain.

Right, everyone should be practicing dungeon runs at least 25 hours a week. And I want everyone who has not done so to be branded so I can avoid them from joining my party. It’s really their fault for sacrificing their potential performance for personal gain (e.g. enjoying doing other stuff).

Been over this many times before. I’m not asking perfection, I’m asking you to kindly not handicap yourself and your team just so you can have more loot then the rest of us.

That’s the issue I have with MF as it is an anti-social stat.

The proposed solution here would make MF the only social stat, as I’ve stated before.

All stats contribute to the group in their current form. MF is the only one that does not.

You say it’s a pipe dream to get others to work together? GW2 has already achived so much more in terms of group play and co-operation then any other MMO before it simply by designing the game to reward players for doing so. The current state of MF however rewards players for working agianst others rather then with them.

For some reason, I’m having difficulty understanding how an MF user would benefit from working against the team? They need to slay stuff for the MF to kick in, therefore they’d be the last person to leech.

That’s only with the Sigil, which leachers never run becuase they know they’ll be asked to not use it/be removed from the group. With the built in MF all they need is for their team to kill the mob for them.

This suggestion is just another way to encourge players to work for each other rather then against one another.

Although some could claim it’s a whole other way of being selfish. “I don’t want to bring MF gear, I want to be able to kill stuff fast. Hey, everyone else should bring MF gear, so that I can have both high damage and high MF.”
If you want to share one stat, share them all. Or stop using “selfish” as an argument.

But they are all being shared. Everyones stats are working together to overcome the dungeon. MF is not.

and as long as there is the option to screw over the rest of your party for profit I’m going to have a problem with it.

Removing MF, or sharing it, does not solve the problem you seem to be having. You can screw over the rest of your party in numerous ways. MF hardly is one of them.

MF being shared does solve the problem I have with it as it will be in line with all other stats and contribute something to the group. As for MF not being the only way to screw over the party, this is true. However MF is actually ENCOURAGING players to screw one another over while all other forms of screwing over boil down to the player doing so being a certifiable kitten.

(edited by Kaaboose.3897)

5 temples uncontestend => epic event

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Brilliant idea. Thumbs up here.

A proposed change to MF to benifit all.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

I’m done reply to your rants Kaimick as your posts all boil down to the fact you don’t believe there is any problem sacrficing your POTENTIAL performance in group play for personal gain. That’s the issue I have with MF as it is an anti-social stat.
You say it’s a pipe dream to get others to work together? GW2 has already achived so much more in terms of group play and co-operation then any other MMO before it simply by designing the game to reward players for doing so. The current state of MF however rewards players for working agianst others rather then with them. This suggestion is just another way to encourge players to work for each other rather then against one another.
Oh, and about we not being able to read your english? You do realise I don’t care if you have personally reformed or not right? This isn’t about you, it’s about the state of the game and as long as there is the option to screw over the rest of your party for profit I’m going to have a problem with it.
Lastly you’ve really got to drop this witch hunt crap you keep spouting to try and make your case stronger as you’re doing the exact same thing.

A proposed change to MF to benifit all.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

First of all the main problem is not even the stat Magic Find. Magic Find is AWESOME. visible increase at heavy bag volume. but unless you can MF the MF (magic find the mystic forge), personally don’t see why people even bother with it.

The ONLY problem is, most non magic find players do not want to waste/risk their time with magic find geared players.
cause – no real way to know what others are using.
real root cause – ninja MF leechers.

Make everyone’s total MF appear next to their HP bar. – problem solve.
only real difference. MF geared leechers can’t hide. Those already upfront about their MF gear – what difference would it be to them?

@Kaimick.5109 , @Elusive.9481 – you are just MF leechers trying your best to justify leeching.

1. Skill > stats? you think you’re the only one with skills? oh please this game is considered old already, everyone pretty much knows what to do. Dungeon PVE in this game, it comes down to stats. more damage stats = faster runs. So why should players that want fast runs have to use/risk more of their time.

admittedly there are still new players picking up GW2 everyday, but that’s a whole separate thing.

2. You think most players would even care to stop and tell you what you can and cannot do in game. You think you’re that important, some ego? If everyone’s MF is exposed its just becomes a simple choice – team with or not to team with. Probably most would rather not go with a player in full MF gear. So what? IS that’s elitism already, really? Not wanting to risk one’s own time for nothing in return = elitism? To me that’s just basic human nature. The most that would happen is Full MF gear does dungeons with other Full MF gear. World event chests etc MF doesn’t affect those. and its usually a huge zerg already nobody really cares who wears what there. Skill > gear stats right. What’s wrong with that. I’m pretty sure with 45AR 5 skilled players can go 300% MF and make it in fotm 50. MF damage stats = knight anyways.

3. MF DPS on stats. more or less = knight = soldier
a. Has anyone actually considered actual output? MF glass survivability= more dodging, more canceling mid cast or DIE. that affects time spent more than the actual damage you do.
b. the less damage you can take = the more your team has to take for you. Just because the MF player is constantly attacking doing Knight gear level DPS, not dying. and his team is performing like crap, so what? the way most RPGs mechanics work. low dps, tank better, high dps, kill faster. In a team that translate into. Low dps take more agro so high dps can have more freedom to destroy – TEAMWORK.

c. lastly so what if those non MF were actually just bad players. newbies/bad players will always exist, its the human factor. So that justifies leeching? “I’m teamed with bad players, so I deserve to leech.” that’s a real nice mindset you have there.

4. So what if all players in MF gear get kicked from parties/ being force to team with other MF gear players? What’s so bad about that?
some people don’t care team with them! Worst case MF gear with other MF gear, elitist jerks with other elitist jerks, casuals with casuals, basically like minded players sticking together. Would this just not mean everyone ends up with a more enjoyable GW2 experience.

<<THE FACT IS MOST MAGIC FIND GEARED PLAYERS THEMSELVES WOULD RATHER NOT PARTY WITH OTHER MAGIC FIND GEARED PLAYERS.>>
Why would they? can’t blame them, after experiencing first hand what its like in MF gear. I personally have full knight gear and full berserk gear. Doing knight level DMG while at Berserk level survivability, just imagining it > No TY…

5. Some might say full MF teams probably will fail dungeons more, bad experience, leave the game. Overall bad for community.
a. So just for the sake of having a bit more gw2 players, we should all spend up to 20% more time per MF geared in the team?
b. MF geared choose to be able to do less for a better chance at loot. It’s a conscious choice, it’s their choice, we should respect that. Non MF geared should not have to unconsciously cover that gap in parties with their time and effort. Developers should respect this.

As for making it party shared? how would it scale/stack. 300% = everyone 300%? 300%/x number of players in the party. sounds like a lot of work/balancing but who knows maybe devs are up to it.

Cheers for the post Sexelot, You obviously took a fair bit of time to write all that out.
While agree simply showing MF as a stat in the party interface (like the MF sigil do) would help I believe making it party wide stat would also have the benifit of making it a more social stat.
As for how it would stack, I’d suggest cumulativly, but give it a cap. I’d leave it up to the devs as to what that cap might be but it would allow for a group to choose between each member runing a few bits of MF gear or one/two players running the lot.

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Across many forums and planes of the internet I have read basically the same thing from most people.
Fix the issues first before adding more quaggan back pack gem store items.
The right click targeting is a fundamental issue of gameplay but is still not even addressed to the userbase at all!!
The lack of polish after 8 months is absolutely astounding and if I was in their company, I could guarantee that heads would roll.

They are steadily making progress, And unfortunatly thoese backpacks and such help pay the wages to get these things fixed. I do know EXACTLY how you feel though and I share your frustrations. That right click issue (And not being able to rebind all functions) drives me up the wall and it should be such a simple fix.

A proposed change to MF to benifit all.

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Posted by: Kaaboose.3897

Kaaboose.3897

I think it is your very own choice whether or not to use Magic Find or not.
It’s your own choice whether or not you want to be a burden for your group or not.

Just like it’s your own choice whether or not you want to back stab someone in your group or one of your friends. Yeah, It’s selfish but that’s what magic find or luck always is.
Luck is nothing you can give someone else. It’s something you just have.
Plus magic find is not the greatest thing ever.

“Wow I increased the chance to drop this item. Instead of a chance of 0.01% I now have a chance of 0.02% thanks to 100% magic find!”

This is exactly why a change like this should be implimented. If you want to try your luck that’s just fine, but being able to do so against others goes against GW2’s design goals.

A proposed change to MF to benifit all.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

So Kaimick, You tread the same ground over and over in your posts hightling in every single one the same arguement: Skill > Gear, which, for the record I wholeheartdly agree with.
But as Drawing Guys said “But does not Skill + Stats make you more effective?”
So we come again to this: “I should be able to play exactly the way I want.” This is also a valid statement. Who’s to say you can’t play the way you wish to? But if you follow that arguement the same goes for people on the other side of the spectrum who want to play the game as efficently as possible. Weather for the simple challenge to do so, or simply because their time is precuis to them. However they cannot always play as such, because as you so demonstrated, nothings stoping another player from going behind their backs:
“My retort would be nahh but here is the gear I pinged you [normal gear] and here is the gear I used all run [MF gear] enjoy. Then left. I found most good players will respect others your bad players wont. It is the bad players you’re complaining about ergo The stat isn’t the problem.”
You can lie about your gear to play the way you want. There is however nothing people wanting to run without MF can do to stop you from jumping in and ruining their playstyle, simply because if you feel self rightous enough about yours, you can decive them.
In the above exaple all you had to say was you had MF gear or leave, but no, you thought you’d “teach them a lesson.” Nice community spirit there.
I also cannot fathom why you are so against MF being a group wide stat when it fits right in with your playstyle and would allow you to continue playing your current playstyle with no re-precussions.
“That person spent time for, Money, Tokens, crafting what ever to make that or gain that gear, and now you want to leech his benifits cause you as a player ( no one in particular ) do not want to?”
What about the other players in your party that spend money, tokens, time and effort with their builds and gear so they could work as a team to tackle content? They’re offering what they can to the group in the same way you would be if MF was a group wide stat.
In conclusion Kaimick, all of your posts here just make me believe my inital suspiciousions about you were correct:
That you’re a MF leach who see’s no problem in deceiving his fellow group members to maximise his own gain. Furthermore I believe the reason you’re so against MF becoming a groupwide stat is simply because this will prevent you from getting the edge on the competition in terms of making gold.

This is why I belive the proposed change to MF is the best all round soltuion to both parties. As soldier said : “… if it were a party wide buff I can see it already. “LF Warrior MF builds only””
Isn’t that a step in the right direction? And who’s to say BOTH wouldn’t exist in a party wide MF enviorment?
“LF Warrior Full zarker only.” Why is that? One reason might be time, that the group wants to experiance the content as fast as possible.
The other reason (most likeley) is because these players want to run what they believe is the fastest most effective way to gain loot TOGETHER.
“LF Warrior MF builds only” is exactly the same thing, just the FOTM has been changed from zerkers → MF.
What’s the differnce you ask? Why bother implimenting a change that changes nothing? Well it does change one very important thing.
These groups know what they want, and they’re doing it together. Which is what an MMO should be all about. Players with similar goals working together to achive these goals.
What it should NOT be about is a group of players working towards a goal, but being hindered by another with a hidden agenda, which is what a MF leach in a group is doing.
Sorry for the long post guys but I wanted to make clear the reason I dislike MF in groups and why I think my proposed solution is best.
I hope it was worth your time to read.
Thanks.

Giver's weapon bugged after death

in Bugs: Game, Forum, Website

Posted by: Kaaboose.3897

Kaaboose.3897

Plus one! Will a weapon swap suffice or does it have to be a re-eqip? Also can anyone confrim if the bonus goes away or if it’s just a tooltip error?

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

You do not think that Guild Wars 2 is as buggy and flawed as WOW at release. I’ll say it.

List the top 10 biggest bugs and Guild Wars 2 release and put your money where your mouth is.

Hmm, let’s see.
1. Trading Post Woes – No trading post on release coupled with no player to player trade system, TP when releases was buggy, Gem store transactions could take weeks to go through with no indication the order had been processes.

2. Overflows seperating players, friends and guilds from one another (The “Join Player” Option was bugged.)

3. Right click targeting and other funtions not being able to be rebound. (Still an issue)

4. Personal Story bugs preventing progression. PS also refering to events the player had not done ie. Thanks for saving the skrit when you saved the quaggans etc. (Still an issue for some PS combinations.)

5. Getting stuck in the tutorial area and not being able to progress.

6. Bugged Events, Skill Points, Dynamic events (there’s still a few of these but it’s a HUGE improvement compared to release.)

7. Game crashes and infite loading screens

8. Scaling issues on events (STILL a problem but you should have seen the Fire Elemental on release)

9. Skills, Talents, Tooltips and Traits not working as described/intended. (Still an issue, but improved)

10. Various game exploits. Often resulting in player bans (Though they probably deserved it)

I’ve done my best to make the points as wide and inclusive as possible. It would be quite easy to make this MUCH longer if I went over the bugs point by point.

Boon Hate Traits: A Step Too Far

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

There’s a nasty Catch 22 going on here. If I spec into Alchemy to get some condition removal, I am automatically giving warriors with the boon hate trait a 12% dmg bonus against me when Hidden Flask Triggers. Also, some of my best survival traits like Protection Injection and Invigorating Speed grant an even further damage bonuses to these warriors. Pop an Elixir C to change a few conditions into boos, forget about it.

Anet has turned the Boon/Condition interplay into a nasty love triangle, with Boon Hate crashing the party. Boons are a liability anytime warriors and thieves are present.

I can tweak traits and utilities before a match after I have seen the enemy roster, but I can’t refund trait points to avoid things like Hidden Flask. I suggest that either boon hate be re-evaluated, or allow us to refund trait points before a match begins so that automatic boon creation traits can be avoided altogether, when necessary. I consider necessary when there are at least 1 warrior and 1 thief on the opposing team, or multiples of either.

It is no fun to be completely counter comped because of things out of our control.

I think the warrior’s new boon is a welcome new addition to the state of the metagame. Now Bunker builds have something they have to be wary of. Also take into account Warriors need to give up some powerful traits in order to reach this one.
It’s also another thing you need to take into consideration with making your build.

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

if i remember right in gw1 early years (1st) u were given like 3 turns to switch between eu and us and the only way to meet both were international. But as the population dropped they did remove it so hopefully we can see something similar take place maybe wind down some servers and merge it.

(easier said than done) there is always hope

Ineed, And seeing as it’s not too disimilar from the current overflow system I’m confident it’s not too far fetched a suggestion.

A proposed change to MF to benifit all.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

For thoese of you who aren’t readers I have this argument in video form here:

MF, as I’m sure many are awear, is a bit of a contrivertial stat in the GW2 community.
The grip I have with it is that players can run it behind my back in dungeons. I know many are going to claim “It’s skill that determines a players worth, not their gear” but the simple fact is that players running MF are sacrificing efficeny to better their chances at loot.
Solo, this is fine. it makes perfect sense. You handicap yourself for a chance at better loot and must work to overcome that handicap.
In a group however you are part of a team and therefore not just handicaping yourself but the team as well. And the only person benifiting from this handicap is the player that brought it to the group in the first place.
GW2 is designed to have players in PvE to be working together, this is true in almost every aspect of the way the games designed except for this one instance where players are being encourged to handicap the team for their own personal gain.

There have been many proposed solutions to this problem but I believe the best one is this: Make MF group wide buff that is displayed while in a dungeon.
This solves every problem I have with MF. It’s now no longer a ‘greedy’ stat that just beifits the player bringing it but the whole team. Even better it may actually promote the use of MF in content that players find easy. Parties may seek out players with MF for the purpose of getting more out of a dungeon they feel comfortable running with a handicap. And for players that don’t want to run with MF can simple look to the buff and say they’d rather not run with MF.
Also there would be no need to change existing MF gear within the game so implimenting this change should be relativly easy as well.

I’m curious as to how other GW2 players would feel if this change was implimented. Or do you believe MF is fine as is? Or do you have a better idea on how MF could be improved? Please comment and let me know!

EDIT: “A Picture is worth 1,000 words.!” A big thanks to Tony.6028 for taking the time to make this. Please have A look at THIS before making a post: https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/69590/Magic_Find_Flow_Chart.png

(edited by Kaaboose.3897)

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

SNIP.

I understand where you’re coming from Drakon but, as I stated before, I’m terrible with in game economy so i really can’t get behind something like this as I only have the vaugest inklink of knowledge reguarding these things.
Another reason i think GW2 makes it hard to make cash from the TP is they need a very tight grip on the GW2 economy to maintain the gems vs gold ratio.
That’s about all I can add I’m afraid. I have to sit on the fence with this one because I feel I just don’t know which option is better overall or how to percieve what consiquences may arise from eitehr system.
A few more tips for new players would also be helpful too.

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

[quote=1935061;Drakonhammer.2148:]

An option to disable right click targeting

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Another patch, Another big middle finger to all the players that want an option to turn this BS off.
kitten ANET GIVE US A “BIG-CUTE-GLASSY-EYED-CHIBI-KITTEN-CHAN” TOGGLE FOR THIS!

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Could not agree more, as much as I enjoy Guild Wars 2, they urgently need to sort out these problems. From memory, since I watched your video yesterday, I agreed with all of the points made. I do have some things to add though, in case they have not been brought up yet:

On the topic of loot, I think as it stands players get far too much from trash mobs and not enough from bosses. You covered the point about loot scaling to difficulty and appropriate rewards for bosses in the video, so I won’t bring it up again, but trash mobs…

They drop too much gear, all the lower tiers of gear (white/blue/green) seem to blend together in memory as they are all equally common and thus equally worthless.

Why not make blue and green, though not white, drop less frequently? They don’t have to be super rare, but at least rarer, that way there would be an actual sense of reward when you do get them and it would make gear made via crafting actually useful while levelling.

Crafting also needs to provide more useful and fun items in the first place, as right now only cooking and jeweling seem to provide things people actively use at lower levels. Being able to randomly discover extremely rare but useful recipes now and again would also help to make it more interesting, rather than only ever getting one specific recipe from a specific combination of ingredients.

All this might help to stop the other problem, where people sell gear for prices one copper above vendor on the TP, though to fix that properly ANet would, at the same time, have to go and buy out all the gear currently listed at those kinds of prices.

On the topic of the TP, personally I would prefer a more auction house-esque one – one that resembles that of World of Warcraft – as while you can still make some money flipping items on this one, it is nowhere as enjoyable to do so. While I personally prefer Guild Wars 2 by a mile, in spite of the issues and having played both games, I know quite a few people where the main reason for them being uninterested in this game is the fact they cannot flip items on the GW2 TP the way they could with WoW’s AH.

Another improvement would be an account-wide mini interface, where players can summon any mini they own from anywhere in the world. That would not only make them less inconvenient, but also more desirable.

A minor change, which is not that important in the the grand scheme of things, but one I feel many people would like to see, would be the ability to dye weapons – just like in the original Guild Wars.

Thanks for the post Drakonhammer, Nice to see someone with so many of their own ideas to add.
I agree with the loot distibution on whites etc being kind of worthless but I think This is just to encourage the use of salvage kits and an incentive to buy more inventory space.
However I can’t agree with the greens because I always stockpile these and at the end of the day head to the mystic forge to try my luck and making them into golds.

The usefullness of crafting is a pretty big concern, But I think that’s more due to the economy and I’ve stated before I terrible at econimics so I can’t really comment on how to best fix this, sorry! Though I do think the prevention of ‘flipping’ items does help with the overall economy as it helps keep the gulf between rich and poor from getting too extreeme.
I love you account wide mini idea, I remember how much more fun minis where in WoW when they introduced that feature.
Dyeing weapons? Where do I sign up!

Your Top 10 GW2 problems that need fixing!

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Totally stole my top 10 idea :P

Since there’s no way I could fit it all in text in one post here’s the video I made detailing the top 10 things GW2 needs to improve:

And here are all the timestamps so you don’t have to listen to my resoning and suggestions for the points you are not interested in.
Number 10: Poor Advertising – 1:01
Number 9: World Vs. World – 2:54
Number 8: Loot and Magic Find – 5:27
Number 7: Personal Story – 8:22
Number 6: Dungeons – 13:48
Number 5: Guesting and Realms – 17:45
Number 4: Events – 21:49
Number 3: No LFG Tool – 26:52
Number 2: User Friendlyness: – 28:24
Number 1: Polish and Optimization – 30:47

Enjoy!

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

It seems that the WOW community itself on WOWhead disagrees with you and uses the phrase “rose-tinted glasses” many many times.

Thanks for finding all thoese quotes just to confrim my previous post for me ral!

On relaese, WoW was a buggy game (even if it was leaps and bounds ahead of the competiton it still had faults, No-ones denying that.) As time went on WoW worked on the optimization issues holding it back and it rose to become (for the most part) a well polished and bug free game.

On release. GW2 was a buggy game (even if it was leaps and bounds ahead of other recently released MMO’s) As time has passed Anet has addressed some, but not all, of these issues.

See the similaraities? GW2 is already on a similar path to WoW’s accent to a well polished and optimzed game. But it’s not there yet, and until it is it belongs on the top of the list in my books.

An option to disable right click targeting

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

(continued)

All we’re asking is for a toggle that turns off the ability of the right mouse button to select targets or otherwise reassign that function to another key. However, I can agree this change would extend beyond simply target selection. As mentioned above, you lose control of your character’s rotation if the mouse cursor hovers over the mini-map or the skill bar when you try to click-and-hold. Clicking the right mouse button in conjunction with pressing the CTRL key is also used to toggle auto-attack. Because it’s become muscle memory now and I pay no conscious attention to it any longer, it may also be the case that right mouse click-and-hold scrolls the mini-map. Those various controls would have to be able to be reassigned, as well; so, yes, I agree it’s a little more complicated than simply toggling off the targeting function. Still, this is all basic computer gaming control 101. We’re not asking for a complete recoding of the game engine.

I’m amazed poor kang had write such a detalied reason as to why we want a toggle to get the point across.
It’s a kittening toggle anet. Just give us the ability to toggle the function on or off! Easy fix, Everybody wins.
If this is too hard an option to impliment technicley I have no hope for GW2 every becoming a good game because the original programming must be a mass of spegetti code.

Put Heroes back into the game!

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Hey guys, The whole argument here seems to be based around the problem that at certian times, parts of the game are empty. And it’s very difficult to find players to adventure with in thoese parts.
While not a foolproof suggestion the “Top 10 Things GW2 Needs to improve video” goes over the notion of removing realms from PvE and just creating as many overflows as nessesary for each area.
This would help spread the players out evenly as well as evening out recources. It’s gone over in detail here, Along with diagrams to make it easier to follow:
http://youtu.be/XMEq4PAFmnI?t=17m45s
It’s point 5 but the linnk should take you right to that.

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

I forgive and forget most buggy situations, but this video did make me LOL at the stuff you’ve seen before.

On the whole I strongly agree with the points made. Especially about how the servers work, dungeons and pve events. I would a million times rather a system of open world events relating to personal story line or event chains than the living story. Not that I dislike the living story, it just feels a bit like “heres a check list of a couple of achievements, see how quickly you can run in and out and get them done.”

hopefully some staff at anet have had a watch, and looked past the swearing etc and genuinely got out a pad of paper and gone “we should definitely look into working this stuff into our game” rather than think along the lines of “We spent months on that Zaitan battle, its awesome and we’re never changing it”.
Implementing these points and keeping doing what your doing is what I believe will really give gw2 the edge.

Thanks for the vote of confidence Alex, and for the analogy on why No. 1 is at top spot

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

SNIP Sorry ral, wouldn’t let me post with the full quote again.

Let’s take some quotes from the video:
10(Advertisement): 2:11 – “In this case GW2 should look to WoW for some ideas on how to better promote their game.”
8 (Loot & MF) 8:13 – “If you want a good example of loot management in a game you can’t go past WoW…or at least what it was like before everything got dumbed down.
6 (Dungeons) 17:16 – “I hate to say it but WoW does a much better job with its bosses and dungeons, even when fighting bosses that are pretty much part of the scenery”
4 (Events) 23 :19: – “I’m more infurated by the fact there has yet to be an MMO to really do justice the task of taking down a giant being… and don’t you say a word WoW players! Having someone a 10th the size of his oppent stand in front of it tanking while his mates stab it’s flank until it falls down is not epic!”
3 (LFG) 27:30 – “Something similar to WoW’s LFG system would be even better.”

There’s a pattern here, do you see it?

Now lets get to the meat of this aguement: Point 1 – Which is it?
33:33 – “We’ve said it once, and we’ll say it again. Anet: Look at WoW. There are many reasons for it’s sucess but the thing that blew me away when I first played it – Everquest being my previous MMO – Was just how polish and bug free it was.”
34:01 – “I stopped WoW during the WOTLK expansion because of a bug that caused my game to crash and freeze my system at random intivals. The frustration that bug caused which was due to my Graphics Card being unspoorted caused me to stop playing what was then my favorite game.”
In case it’s not obvious yet the pattern I’m refering to is we’re only asking anet to look to WoW for inspiration when it’s doing something RIGHT, and we take the time to point out if that’s changed at some point too.
WoW does a lot of things WRONG and that’s why I play GW2 now instead of it.

But you are not saying either of those. You are saying “look at what Guild Wars 2 did wrong, WOW didn’t have those issues, you should be like WOW.” But that is blatantly false. Seriously for cysts sake choose a story to stick to.

But I am Ral, and I have been the whole time. MMO’s are in an ever-changing state. Differnent things worked differntly at differnt stages of development. Changes, both old and new effect the game both positivly and negativly. I can’t just choose one point of wows lifetime to compare all points to for an example of something done right because it’s a differnt stages in WoW’s lifetime that different points WERE/ARE done right.

Also, I’m going to sum up why WoW was chosen for the example of ploish and optimsation. (Well alongside The Witcher)

On relaese, WoW was a buggy game (even if it was leaps and bounds ahead of the competiton it still had faults, No-ones denying that.) As time went on WoW worked on the optimization issues holding it back and it rose to become (for the most part) a well polished and bug free game.

On release. GW2 was a buggy game (even if it was leaps and bounds ahead of other recently released MMO’s) As time has passed Anet has addressed some, but not all, of these issues.
See the similaraities? GW2 is already on a similar path to WoW’s accent to a well polished and optimzed game. But it’s not there yet, and until it is it belongs on the top of the list in my books.

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Cheers for the vote of confidence SKiNBuS, Chain and Amaterasu.
Where would you order these points chain?
I can certinly share your frustrations with polish and optimization too skin, especially when so many seem to think things are fine they way they are.

An option to disable right click targeting

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Maybe because not everyone has this problem. I never even noticed this was a problem for people until this thread. And there are far more important things to be working on right now. If the right click button is a reason for someone to leave a game, then they probably don’t belong here anyway.

What do you mean? You can’t concentrate dps or control where you want when your targets constantly get changed just because your mouse cursor was over some other target when you just want to move the camera/character. How is that not an important issue?

Not “as” important, and again doesn’t happen to everyone. “Can’t” is also a very strong word.

It’s kitten important because it’s a fundamental problem with targeting. Maybe you hold down the right mouse button constantly, maybe you never touch the right mouse key for whatever reason, but the fact is that many people use the right mouse butto to rotate the camera. And having anything under the cusor (which you can’t see when right clicking) when you relase it becoming the new target is down right infuriation.
People aren’t even asking for it to be removed, they just want a friken toggle. How hard is that?
Get off your high horse just because this problem doesn’t effect you. People should be able to remap all keys and functions, this is a PC game after all.

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Wait wait wait wait wait. You’re telling me that Guild Wars 2 must be compared against it’s current competitors. You named the competitor of choice. Then you tell me you are not even familiar with the current state of the very game you named?

You really don’t even know what you are arguing. I can’t pursue this point further because there is no point, you have invalidated it and have no ground to stand on.

Well, since I’m unquallified, would you be so kind as to list what these bugs are. Let’s get a direct comparision going. This would be an ideal moment for you to bring up some points to back up your claims, not shout “Ha you don’t know what your talking about! case closed!”

To be fair it’s not my job to make your case for you. When professing something as a fact the burden of proof is on you. Until you fulfill your burden further conversation is pointless as the entire comparison is based on ignorance.

You wanna make your point, YOU find the bug list and YOU do YOUR research instead of popping off without a clue as to the current state of your championed game. It’s our job to make sure you did your job right and find any issues with the things you call fact. That is the nature of making an assertion.

Well seeing as the bug comparision and polish was refering to release in the first place I don’t see why I should waste my time.
What I will do next time is be a bit more picky with my wording so it cannot be picked to death by every GW2 player you gets upset when somone compares the game to WoW.
Instead of saying look to WoW for as an example I should say “Look at what WoW does right” next time I’ll say “Look at what WoW does/did right” and save myself the time replying to comments like these.

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

My list of ten (broken into multiple posts as I’m super wordy apparently):
SNIP! If you couldn’t even type it in one post I got bugger all chacne of quoting it!

1. LFG tool – All good ideas on what I’d like to see in a LFG system for GW2, so long as they’re optional and not shoved down our throats like right click targetiing.
2. RAID parties – While I don’t agree on dungeons, having parties greater then 5 elsewhere makes sense. My guess is interface woes are holding it back.
3. Bosses – Yep, I don’t want to feel like I’m fighting part of the scenery. You showed you can work around this with the Jade Maw.
4. End Game – Ascended gear kitten a lot of people off because it’s something anet promised would not happen. That endgame stats would all be the same and that they’d be no grinding. To be fair ascended items off little stat increase (I think around 5%) over their exotic counterparts and they are being released a a slow rate so I’m actually not to bothered by this. But having a treadmill like WoW would probably see me leave GW2 all together.
5. Dungeons – Agreed. Have you ever done path 3 in CoF? that’s actually a pretty well designed path with a nice end fight that CAN be compelted rather quickly IF you work as a team. However farms stay away from it because of the “puzzle” at the start that requires more then 3 brains cells worth of co-ordination to complete! Dumb content = dumb players.

6. World vs World ratings – Points 5 and 9 might also help with this.
7. Events – Not sure I like the idea of ‘surprise events’ But I can get behind the rest.
8. Animations vs Skill Timings – Optimization and Polish all over again!
9. Player Acquisition – kitten good idea… also stolen from WoW! but it’s not like WoW doesn’t steal most of it’s ideas from other MMO’s anyway!
10. Magic Find – Nice to see people agreeing with me on this again! A shared stat in parties or a grind to put it into gear both are good ideas though the later presents problems as it would require a lot of work and compensation to players with MF gear already.

Cheers for the post and ideas Drawing Boy, Some good ideas there!

(edited by Kaaboose.3897)

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

The point of this thread if for ArenaNet to recreate the whole game ^^, and that’s good =p cause at the moment isn’t a good game at all

Sorry Cultrix but I think you’ve misinturprated the video (or not watched it.) I in no way want Anet to recreate the whole game.
There’s a lot of amazing stuff in GW2, but there’s also stuff holding it back, and that’s what this video is about: Highlighting that stuff and offering solutions as well as examples as to why these points need to be addressed.

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

Wait wait wait wait wait. You’re telling me that Guild Wars 2 must be compared against it’s current competitors. You named the competitor of choice. Then you tell me you are not even familiar with the current state of the very game you named?

You really don’t even know what you are arguing. I can’t pursue this point further because there is no point, you have invalidated it and have no ground to stand on.

Well, since I’m unquallified, would you be so kind as to list what these bugs are. Let’s get a direct comparision going. This would be an ideal moment for you to bring up some points to back up your claims, not shout “Ha you don’t know what your talking about! case closed!”

Every game still needs polish, forever. Because there is always room for improvement. Fact is polish is a relative term. You say polished or unpolished relative to the status quo or the competition. The difference in our views is not in the yea or nay of the issue but one of scope and scale.

You put polish as the number 1 biggest and most glaring issue of the game. But relative to it’s competitors it’s actually top tier in that respect. Simple as that.

See above.

However if somone decides they want to run MF it’s not to suit a certin playstyle, it’s to satisfy their lust for gold.

That’s a play style of it’s own as well. Some people like damage, some like tanking, some like support. They build that way and play that way. Some people as well like farming and economy.

I’ll state this again since you ignore it every time I post* “MF encourages players to work against other players rather then with them.”*

That’s not really true, people use magic find for a variety of reasons. To fund their guilds, buy their real gear, help friends, etc.

Oh come on! That’s the excuse of a typical WoW ninja! “I took it because I like money!”
“It doesn’t matter that I stole this item from the rest of the group because the moneys going to my guild not me!”
Greed is NOT a playstyle.
If someone wants to play with the economy they should be on the trading post or out farming, not using others to farm for them.

Maybe that “good player” you just ran a dungeon with got his good gear via magic find gear. In fact it could be argued that people wearing beserker gear are the real selfish one’s as they expect everyone else to pull the weight when they inevitably go down due to no mitigation and no defensive utility skills.

Maybe he did, in which case I loathe him for it. Also if anyones beinf biased towards gear here it’s the people defending MF by bringing up people who use zerkers. Zerker is a legitamate style of play and I’ve already pointed out that MF gear offers the same defense as Zerks – ZERO.

It’s all in perspective isn’t it? When you view something negatively you will ultimately see exactly what you think you will.

You’re resposts are proof enough of that. I’m still waiting for a reply on why you’re defending MF gear when the proposed solution will keep it in play without effecting it negativly.

An option to disable right click targeting

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

The Ol’ _Ump and Grind

If you want the devs to listen to you,
this is what you gotta do,
_ump the post to the top,
just keep on _umping,
don’t you stop!

It’s better than trying to pray,
just keep on _umping every day,
if we keep _umping enough,
they’ll finally see this is serious stuff!

Maybe the mods will infract,
but I won’t back down, I won’t retract,
this right-click targeting needs to go,
it’s been 7 months, my gosh that’s slow!

We really aren’t being mean,
we just want this post to be seen,
eleven-thousand plus views and climbing,
I’m starting to run out of rhyming!

You want this post to go away?
Then fix the problem without delay!
So keep on _umping till they listen,
then we’ll finally stop our pi sin’ !

Chorus

Doing the _umpy!
Doing the _umpy, _ump!
Doing the _umpy!
Doing the _umpy, _ump!

You know the issue is pretty bad when it gets its own rap.
Still no response from a dev. Please guys, any response would be awesome!

I get the feeling once they reply to a topic once they ignore it from then on.

The Top 10 Things GW2 Needs to Improve.

in Suggestions

Posted by: Kaaboose.3897

Kaaboose.3897

The community won’t agree if you put lesser important points on #1 while important things aren’t even on the list. And those people will especially not agree if you’re too stubborn to admit you were completely in the wrong with #1, as has been pointed out not only by me but several others.

I would suggest remaking the video and taking the suggestions in this thread into consideration, if you’re really concerned about voicing the opinion of the community. If you’re in the ivory WoW tower though, feel free to ignore this entire thread.

There have been many people both on this thread and others agreeing with the number 1 spot. I honestly feel you are just geting upset becuase I used WoW as the comparison.
I also think you are being a bit hypocritical considering your signature…

I also have to say that world bosses are too easy. I just did Fire Elemental and about 20 of us killed it with no problem. I just had to stand in one place and use my ranged attack, there’s really no challenge. If there are tons of people going after a world boss, give that boss a bit more toughness, some knockbacks, AoE attacks, summon minions (champion[s]). Make those bosses really challenging and make them scale to the number of players.

I think the fire ele is really close to where he needs to be. He just needs better scaling for larger groups and some melle deterant. He’s also has an event chain leading up to his spawn which has to be activated by a player, which I think is a much better idea then just starting the event on a timer.
Have a look at this video here, It’s how he USED to be before anet worked on him (and in BETA it was even worse!):
http://www.youtube.com/watch?v=iN3XryVWbHU