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The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

So now you ARE directly comparing it with a 10 year old game in regards to polish. This is of course not a fair comparison and is very biased. You also seem to have forgotten the large amount of bugs that were introduced in the newest expansion, Mists of Pandaria.

Bit hard to forget them if I haven’t even experianced them. I stoped playing WoW when GW2 came out, I never got MoP.
If WoW was compared to EQ I don’t see how it’s unresonable to compare GW2 to WoW. I thought I explained that clearly enough in my last post.
Also if ANY product is realsed to stiff competition with design flaws is not going to do well against the competition. Saying it’s okay because it’s a new product isn’t going to cut it for most consumers.

Guild Wars 2 as a game is an extremely solid foundation. It performs well and functions well and as you mentioned they are constantly optimizing it careful step by careful step. It’s just not fast enough for you. TOUGH. That’s software development. You have unrealistic expectations on how fast things can get done right.

There are things I desire still, or still don’t feel are perfect. But realistically speaking the game is already a breathtaking accomplishment. I shall see if they can continue their general excellence from here. Hopefully they do.

So you agree the game needs polish as well? Why are you so determined to undermine my claim when you agree? When did I state that this must be fixed NOW? Some problems with polish and optimzation have been fixed but there is still more to go. It’s at number one becuase not only is it the most important, as a structure is only as strong as the foundations it’s built apon, but because it is also connected to every one of the previous points (well, maybe not 10.)

The ability to roll so many specs and builds for each class and still be viable in dungeons is one. Unlikely to be fully comprehended by someone obsessed with a party member being “less useful”. One is based around fun and being viable, the other is based off of your own selfish interest and “efficiency”. Most gamers want fun. Only a select amount are looking for selfish efficiency.

Yes your selfish interest, because you are the on telling others how they should build and play in a blanket statement without regard to whether or not they were capable or not. Also, this strong of an opinion on “efficiency” and you expect us to believe it stops at magic find? That’s highly unlikely.

I love how you guys keep bringing this up and calling me selfish but dodge the glaringly obvious fault with your arguement I’ve pointed out before.
Any build (and I mean ANY) can be made with or without MF gear. I have no problems with people running builds that might be considered unefficent. Different playstyles work well with different builds.
However if somone decides they want to run MF it’s not to suit a certin playstyle, it’s to satisfy their lust for gold.
I’ll state this again since you ignore it every time I post* “MF encourages players to work against other players rather then with them.”* The only reason people wear MF gear is to increase their own wealth. And they’ll justfy doing so with the flawed arguments that have been thrown around in this thread since it went up.
I don’t execpt you to believe this but I’ve never looked up a build for GW2. I’ve made them all myself. I also make builds for guildes based on critera they give me such as favortie weapons, skills, styles of play etc.
I always encourge thinking outside of the box. Heck, I created an 8 ranger pet team in GW1 for HoH that was resposible for the biggest ranger nerf to ever hit that game.
Also why are you so deadset agaist any proposed changes to MF when the proposed soultion isn’t going to hurt you at all? MF being shared as a group stat would result in it becoming an accepted stat in group dynamics.
Or are YOU so selfish that you don’t want to share your prescoius MF with the rest of the group?

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

snip! I did read it but I can’t quote it as well! Too long!
Kaaboose brought up an interesting list of things he thinks should be changed/fixed to help GW2, and nearly everyone here missed the point that most likely these are not the features that ANet are planning to use to beat other current games. I also think that most of the arguments in this last page become manageable if you look at them from my point of view: if you take this list a bit more lightly, as discussion for the sake of discussion, it still remains important, but maybe the chance of finding an actual agreement on some aspects might be easier.

I may have mis-inturpeted this but I also feel that fixing these things, especially the Personal Story, Realms and Events are things that would set anet apart from Last gen and help it find it’s palce in this Gen.
It’s why they’re high on the list, however I’m also a firm belive on building on a solid foundation – not quicksand – and that’s why user freindlynes and Polish/Optimization are listed higher.
The whole reason I made the video was of the hopes that most of the community would agree with me, help it get noticed, and then MAYBE Anet would see it and give the things I brought up a thought when compared to their long time goals.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

Number 7: Personal Story – 8:22

Your video annoyed me at this point. To explain why, imagine you were watching a critque of the Star Wars trilogy and the critic said “We learn in the first movie Han Solo is a smuggler involved in organized crime, but his criminal past never comes back to haunt him again. That makes no sense!” Would you take the critic seriously?

From the loss of Claw Island to the end, the story is populated with NPCs from personal stories from levels 1-47. They are everywhere. It is rare to find an NPC from level 48 on who did not show up in some personal storyline earlier. You even complain about them not being in Fort Trinity at the end..? In fact, it is difficult to find anyone from your personal story who is NOT in Fort Trinity at the end.

Of course, you acknowledged what you were saying was not true, but dismissed it saying they did not acknowledge knowing you. Did you click on them, walk up to them and press “F” to talk? Because I did. Every time so far they have acknowledged our past.

I did click on several and all they mentioed was recent happings as in maybe 1/2 missions ago, despite me having met them in my PS story area. Maybe my path just failed to register what I had done? I know Texx choose to help Priory first while in the asuran captial and the mission after zoja calimed she’d helped vigil. Might have been an oversight. I’m playing through a sylvari now and I’m making sure to make every choice involving tegween and co. (Mirror to attarach eye, vigil-ish path after meeting in orr etc.) to see if they make any mention to me knowing them from back at the pale tree.
Good analogy up top too. Excet that han’s crimal past was chasing him throught the entire trilogy up until the end of jabas palace and boba fett.

Shut the forums down

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Posted by: Kaaboose.3897

Kaaboose.3897

It’s gonna be rare for someone to come to a forum to give praise to everything they like about the game. Except for the short term events. lots of people voice their praise for things like SAB, Wintersday, and Halloween because they want to see more events like them.

You will always have more people complaining or giving suggestions about things they don’t like or want to see added or changed. And there are gonna be lots of people who are going to come across as a spoiled childrenm whining and kittening, instead of being constructive.

And while there were no official GW1 forums, EVERYONE used the Guild Wars Guru forums. The devs even went there to post and read up on things. Now they have the “Official” Guild Wars 2 forum.

Besides, if you don’t want there to be a forum, why not pretend it doesn’t exist and not come here??

Sums this post right up. I do agree there is a LOT of whineing here but this is the suggestions section. Everyones got something to add, and while some are just demanding something because they want it others put in a lot of thought and effort in their suggestions.
Have a read of some of the better suggestions and leave a comment on why you feel this is a good idea/bad idea that’s how these forums are ment to work.
Here’s a good one with a video to go with it as well: https://forum-en.gw2archive.eu/forum/game/suggestions/The-Top-10-Things-GW2-Needs-to-Improve/first#post1776230

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

Perhaps the devs have some sound reasons for tying mouse right-click targeting and movement together. I can’t personally think of a good one, but I’d be curious to hear their arguments in favor of it. Instead, all we get is it “has been a point of contention around here since everyone has a different opinion on how it should work”. Care to share those opinions with us so we – as players – can then discuss the pros and cons?

A toggle would make both sides of this argument happy. That’s al we want. If the devs want it to be the default that’s fine, Just give us the option to turn it off if we don’t like it!

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

By your own words the two games are not comparable, you can only compare to the competition being released at the time. Thus you yourself should have never even brought up WOW in regards to polish. It’s not a proper comparison even by your own logic.

Competition at the time. WoW may have been released years ago but it’s still the competition. Just the way Everquest was WoW’s competition when it was released. Seems like solid comparison to me.

I played Rift, I played SWTOR, I played WAR, I played STO, I played AOC, I played LOTRO, I played FFXIV.

You’ve already admitted Guild Wars 2 is a better polished game than WOW was at release. Guild Wars 2 is also hands down more polished than it’s competition at release. I can attest to that personally. This is the first game in a long time where I felt like I was playing a 2nd year MMORPG while it was still in beta. Every single one of the games I listed had far worse issues than this game.

I’m glad to hear GW2 is doing much better in terms of inital realese then most other attempts though Runiir disagrees with you on the SWTOR launch.

WoW has the worst launch in MMO history, I was an in house tester for the various stages of development…the game’s launch was atrocious. TOR however had the cleanest and smoothest launch for any MMO to date…that game went into decline due to the linear progression however.


I am sorry, but you are quite simply wrong. You have good points in your video, but you do the entire video an injustice by stubbornly and wrongly sticking to a single salient point out of sheer pride and bias. Let the rest of your vid stand on it’s own merits, it’s quite capable of it. Concede that polish is actually not an issue. Stop destroying the credibility of the rest of your stuff with stubbornness.

Sorry I’m repeating myself but it’s a list of things GW2 has to IMPROVE. I’m not saying you need to fix one of these problems before moving to anohter (especially when a lot of them are linked) but polish and optimization is something I believe Anet should be working on in every patch. To their credit they HAVE been so far, to a degree, But it’s at number 1 because there’s still a lot more to be done.
It’s also number 1 because if you build new content on a buggy and unpolished engine the problems will get harder and harder to fix. Grackleflint here sums up why it’s Number 1 with this awesome analogy.

I support the views in this video. There are issues across the board with GW2 from bad UI design to bosses. Stop worrying about the living world content and fix what you have. It’s like hanging Christmas lights on a house that’s got holes in the roof, walls and floor.

DodgeThisBam 10 Stuff to Improve GW2

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Posted by: Kaaboose.3897

Kaaboose.3897

Thanks for the post here Kyosuke Dei and I appreciate your desire to spread the video (I really DO!) but we’ve already got a post on this video here on this forum.
You can find it here: https://forum-en.gw2archive.eu/forum/game/suggestions/The-Top-10-Things-GW2-Needs-to-Improve/first#post1776230
Please feel free to add a comment there on what you thought of the video!

Half-Baked Komali

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Posted by: Kaaboose.3897

Kaaboose.3897

Bring a necromancer if you want to zerg it. Have him bring convert boon. Bang 25 stacks of might becomes 25 seconds of weakness and the stability becomes fear, knocks him right out of the circle.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

http://www.mmo-champion.com/threads/726876-Some-things-you-didn-t-know-about-WoW

That list has tons of cool things you didn’t know in WoW, many things I remember very fondly because they were rough edges, and that’s what makes a game fun (imho). Perfection is boring. However a lot of those show a remarkable lack of polish, with several being game breaking.

The most notorious one for me was the gathering bug, leaving you stuck kneeling, forcing you to log out. A log out meant repeating the 3000 people queue. That game breaking and very common bug was in the game for almost a year.

Oh and the unlinked flight paths, absurd graveyard locations, messy talent trees, 1 required key drop for 15 people … that’s what “no polish” looks like.

Compared to that, GW2 is pristine. And that’s entirely why I don’t agree with a #1 spot for “polish”.

I’m really sorry I’m hammering this, but in hindsight everything’s better. WoW was a disastrous mess, although a mess I loved playing against.
The video pointed to WoW as an example, while clearly it was anything but. Having a bad example removes validity from your argument because as it stand, GW2 is already leaps and bounds beyond WoW in it’s 3rd year. And that’s the problem I have with OP inflating the polish problem and using WoW as an example. Doesn’t click.

You can bring up all the flaws in WoW’s release you can find but the simple fact is that it was LESS flawed then all of it’s competition at the time. It had flaws, yes, Some bad ones, but they were overshadowed by the the games design and the fact that the competition had much worse on offer.
There were VERY few incomplete and bugged quests, and for the competition this was the norm. The game ran well on a variety of systems, and was playable on even the most terrible of connections (Back when WoW was released the best connection this country had to offer to your average joe was 56k Dial-up!)
There are some many people in this thread and others stating “You can’t compare GW2 to WoW beacuse it’s a new game! WoW has had years to get it right!” when all you are trying to do is compare it to the competition.
Then when you try and compare how WoW was on release (I did state ON RELEASE in that video) we get people saying “You can’t say WoW was a polished product on release it was far less polished then it is now!”
What I see is players going out of their way to pick flaws in WoW to defend GW2. I’ll state this once again:
“I find GW2 a superior product to WoW in spite of it’s flaws
I bring up GW2’s lack of polish and optimization becuase compared to it’s competition it is sub par. It’s just the world GW2 was released in. If GW2 had been released back when WoW first was (Theoreticly! Obviously with system requirements relevant to the time) then there’s no way I’d have made an arguement like this.
I’m not syaing I expected GW2 to be perfect on release but I’m certinlly not going to say it’s fine as it is.
This was “The Top 10 Things GW2 Needs To Improve” not “The Top 10 Things GW2 Should Have Done Before Release” and as it stands Polish And Optimization need improvement as compared to the competition they are lacking.
When WoW was released compared to it’s competition it was NOT lacking. That is why it was used as an example. We did follow up this example with a non-mmo (The Witcher for thoese of you that havn’t watched) as well since it’s a much better example. If you guys can think of a better MMO example then WoW then please feel free to suggest it.

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

Any Devs out there still read this thread?

Yep, I got a post removed for using the word “Bump” a few days back. I then re-posted the exact same post minus the word “bump” and nothing happened. Either that or anet just does a search for the word “bump” and removes any posts with “bump” in it.
And I’ll be surprised if you ever read this reply because I’ve now used the word “bump” five times!
Aw KITTEN!

Please make Mad Memoires ACCOUNT BOUND

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Posted by: Kaaboose.3897

Kaaboose.3897

You guys can tranfer mad memories over to another character. At least I was able too at the start of the month using the stratgey shown here by Dontain:
http://www.youtube.com/watch?v=wxdVZouwn0s&feature=share&list=UULT5liaU_UYbjTT9M11e-tg
I used it to give MM to my fire themed char.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

Kaimick, the problem with MF is that is ONLY benifits the player running it. You can say how player skill is more important than gear, and I certinly agree with you on this, but a skiled player running normal gear IS (statisiticly) going to benifit his team more then a skilled player in regular gear.
And comparing MF to non-zerker gear is not a good comaparison. A player running Apocracerys might be doing less dmg, but they’ll be offering more healing.
The same could be said for a player running soildeirs. Less dmg, but capable of taking more hits. (Which if he died, might be hits directed at you)
However a player running MF is offering nothing else to his group in place of the stats lost.
I stand my stance that players running MF are being selfish by putting their needs above the group.

The problem with this style of thinking is the inherent elitism involved. You are breaking things down to a statistical level claiming someone is slowing the group down because they could be better statistically.

However this is not an argument you can pick and choose on. If it is true of magic find gear, so too is it true of any other gear or class combo’s that would be “sub-optimal”. So my healing engie would be a no go. As would my tanky ranger. Heck ranger itself would likely completely lose thanks to pet issues.

End of the day when you try to draw your own personal line in the sand to avoid that you leave all the logic you had behind. You are left with only your personal preference. That is equal to anyone else’s personal preference. This is a non-elitist game where the vast majority of the people here just like running the content for fun. You need to face the facts you are in the minority on this one and that it is just an opinion.

MF is not the same as other stats as it offers NOTHING to the group. You choose healing, you’re offering the group extra healing, or yourself, which can still be seen as saoking more dmg. I hear this “It’s their choice as to how they play” defence constantly but everyone of you ignores the glaringly obvious flaw with this argument:
You could play a healer spec in regualr or MF gear. You could play a tank spec in regualr or MF gear. You could play a DPS in regular or MF gear. Doesn’t matter what type of character you are playing it will be statisicly better in egular gear over MF gear.
I’ll state this AGAIN: MF gear offers NOTHING to team play. Not a kitten thing. Players only bring it to benifit themselves and that’s exactly the type of play I thought GW2 was trying to avoid.
I’ll also say this again: If MF was a group wide buff then I would have NO problem with it as it would be offering something to the rest of the group.

Ask a Vanilla Warrior how polished of a game it is after he rebuilds his character from scratch for the 50th time lol. WOW has it’s failings as well. It had it’s failings on launch, and has continued to have failings.

Was it popular? Yes. Was it really a much greater production quality than the games around it? No. I played around and I played MMORPG’s before WOW as well. Mechanically WOW seems like a solid game because it forces you into a very specific and simple structure.

SNIP

Blizzard made a masterful Diablo I and II. A decent Warcraft I and II and a great Warcraft III. They made the beautifully designed Starcraft. While the Warcraft and Starcraft design and lore were stolen from the Warhammer universe their gameplay was well honed and balance + execution brilliant.

WOW simply does not fall into that category. Really, truly, it was average. An average that became very successful just like pet rocks once did. It was built on old stable architecture that ran on very old systems and was built around rehashing a minimum of content. So yes, with their piles of cash they were able to polish it. Then as soon as they got money look what happened….everything past Burning Crusade, which is largely viewed by the original WOW populace as where the game started going wrong.

You love your game, I get that. We all have our games we love. Please stop bringing your biased opinions into the fray as logical arguments however. Whether you realize it or not you cater heavily towards your beloved game, and you shouldn’t.

I’d hardly call WoW my beloved game. I don’t even play it anymore. Comparing it to pet rocks gave me the biggest laugh I’d had in a while. I’d love to see pet rocks hold somones interest for 6+ years. I also don’t get why you’re so set on claiming WoW is not a quality product. If I specificed BC-WOW would that make you feel better?

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

Why is this STILL an issue.
This is a PC game, not a console game.
There’s no good reason we can’t rebind all the keys. I still want to stop left CTRL from linking skills that I click.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

I agree with all of the issues listed except with number 1.

I’ve been playing this game casualy since release, (/age = 219hours) and I can only remember two bugs which where both nongamebreaking:
My elementalist got stuck in the channelinganimation of the autoattack until i casted another spell.
The running animation would not display.

That’s it.
I didn’t expect it to be that polished on release. I expect it to be mechanicaly working, so i guess i got lucky none of my favored traits weren’t working, but I think in a year or even only half a year things will get realy enjoyable with the amount of content&other updates they’ve been pumping out lately.

Another reason I put polish so high up the list is because a lot of the game (epsesially the later parts of the PS) seem unfinished or badly rushed. It’s the only reason I can come up with that the zaitan fight was a bad as it was. I can’t see anyone playing that and feeling it was fine the way it was.
The testing that was done in the earlier zones during BETA really shows, there is plenty of polish and the areas feel like they’ve had a significant amount of work put into them.
The further into the game you go the more apparent it is that the later areas didn’t get the same level of love and attention. Seeing that Anet wanted a differnt type of ‘endgame’ then it’s competetion I feel this was a really bad move. There is a video responcse to this one now of another players experiances with the game and why he stopped playing that highlights this quite well, I recomend watching it becuase he highly agrees with you guys that the game felt polished and finsihed but couldn’t exeactly put his finger on why he lost interst in it.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

…the Top 10 things that I believe are hindering GW2 from becoming the number 1 MMO…

Other than your list has nothing to do with anything that would appear on my list, my biggest complaint about your video and thread is that it seems to be predicated on the notion that the changes should be made to make the game more successful monetarily speaking than a particular cash cow of which we are all aware.

That cash cow was not a success because of concepts akin to those you present in your video, it was a success IN SPITE OF those issues and player demands (everyone I know personally that ever played that game was NOT a mmoholic, they were just regular people trying out a new fangled thingy on the internet that their friends or neighbors told them about…) Bottom line, you aren’t going to get Guild Wars 2 to beat (that game) on gaming merits. You would have to employ hundreds of thousands of people to try to get the word-of-mouth thing going…

In my estimation, most everything that is not fun about Guild Wars 2 was taken almost directly from the “typical MMO” handbook. I don’t really find inventory management fun, it’s just something I do to avoid headaches later. You could get rid of crafting, get rid of chest item drops alltogether, allow everything and its look to be purchased with gold, gems, or some other unit – and I would be happier for it. My favorite part of your video was when the lady voice was talking about needing “risk vs. reward” for the more difficult boss battles, while the male voice was proclaiming that the more difficult battles would be the most fun.

There’s your reward for the risk. More fun is all you are really going to get out of game.

I hate the notion that games need to make money, as I’m all about playing them for fun, but the hard fact is they need to make money to be a success, leading to more games, or in the case of MMO’s, more content.

If for GW2 to become a monitary success it has to sacrifice what it’s been aiming to create I’d rather see it fail. But if a balance can be found, where the game can keep it’s ideals and goals while making money then that is what it should be doing.
While I agree GW2 had some stellar advertising (Before the game launched anyway) and while that did help raise awearness you can’t ignore the fact that it was something new, going in a differnt direction to the competition, and offering an action based combat system rather then a mindless grind ( I swung a sword!) that enticed a good amount of players to their game.

If the problems in the video were addressed more people would enjoy the game, praise it, and invite their freinds and family to play it. As it stands I do recomend GW2 to friends but I follow it with “But….” explaining it’s shortcomings.
I quite often challenge myself to solo group events out in sparkfly fen or Orr and many palces like that, just because, well I feel like a challenge. But I’d much rather being enjoying a challenge amoung other players, and seeing as GW2 is an MMO I don’t think I’m being unresonable in expecting that.
However, when the game offers rewards (lets use legendaries as an example) that require massive amounts of grinding players are going to grind in the most efficent way possible. They are not going to go out and try something different when doing so will pull them further away from their goal. It’s the way the system in place has conditioned them to think. Now, if tackling a harder challenge ment the POSSIBILITY of better rewards it would encourage players to work together to achive this. If this challenge was stimulating and entertaining then players would be more likley to consider it as an alternative to the mindless grind, even with the possibility of failure.
If you offer players gold and rewards for standing around spamming 1 and porting from boss to boss they will come to expect it (if they don’t already thanks to cow clickers) and it’s never good in the long run to condition players this way.
Anet said that wanted fun and enguaging action based combat, yet their rewards and boss AI encourage the exact opposite.
I still play GW2 daily (henche why there aren’t more videos on my channel) and I still find enjoyment in it but there’s always that voice in the back of my head saying “Just imagine how much better this could be”
Lastly, I’m curious not one of these points made your personal top 10 complaits. I’d be very interested to hear what thoese are.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

+1 to you and it is a very well made video.
Not only does it lists out most of the gripes we have, you have even gone the extra mile to provide solutions to some of them.

Certainly hope ANET watches and studies this video closely.
For me, my number 1 gripe is the Zhaitan fight.
It is so anti-climactic, so stupid that i wanna rage.

Your version of the Zhaitan fight just feels that much more epic.
My only guess is that they probably ran out of funding when designing this fight.
OH i do hope that it can be remade one day.

Such a stupid fight, so not worthy of Zhaitan.

I had low expectations for Zhaitan, But I never expected it to be THAT bad. As I said in the video it feels like they started making the fight then stopped halfway.
Glad you enjoyed the video and thanks for taking the time to comment here.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

I would love to see the servers merge into one big one. When playing now, I don’t often see people in the mid range zones, some times I will see two others but most of the time I am alone. I would imagine the highers end zones would be popular I imagine and the starting zones are mostly deserted save for the human one.

One big server that splits the more popular areas across multiple ‘overflows’ seems like a no-branier to me but tehre are still many that seem deadset against it. It’s only an issue if there are not enough players from your server to polutate an area on their own. Would you rather be playing in an empty zone, or one with players from many differnt servers?

Honestly I would rather be playing with players full stop. I don’t care about what server they are on I just don’t want to be the only one doing an event or heart quest. An idea is that servers which share a zone being underpopulated could have said overflow server as the standard one you join with a tag say “you have been placed in an over flow server due to a lack of people, would you like to stay on this server?” or something. That way, people that want to stay with their own server can while others that just want to play with people regardless arn’t forced into isolation.

There is probably a better way of allowing both sides of this argument have their way but that was all I could come up with.

That’s a pretty good middle ground, and I’d be all for it, It’s just that I think seperating players into different servers when you have a system that allows everyone to intereact with each other reguardless of what server they are on is kind of pointless.
I also figured it would make rescources easier to allocate, as well as keeping player numbers even across realms for WvWvW.
Couple that with the possibility of being able to use the system to further immersion with the personal story and giving players a more ‘permenent’ feel to their actions and I reckon you’re onto something really big.
Not to mention it could be implimented into anets current design without a complete recode of the system.

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

Another anet post on this issue would be nice. It’s still causing untold frustrations.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

Kaaboose, you came from EQ1 and 2 before WoW…no wonder you think WoW had more polish.
WoW has the worst launch in MMO history, I was an in house tester for the various stages of development…the game’s launch was atrocious. TOR however had the cleanest and smoothest launch for any MMO to date…that game went into decline due to the linear progression however.
WoW had a long list of game-breaking problems for over a full year, the reason it survived was the rabid fanbase from the RTS that was happy to overlook almost any problem as long as they could log in and move around.

Well there you go, You learn something new every day. However my point still stands. WoW currently has more polish then GW2 and it’s current optimitaion is still something GW2 should be striving towards.
I never played TOR as the publishes didn’t even bother releasing the game locally in this country. So I waited a bit to see how it panned out, though I remember seeing some odd bugs in some of the reviews, though come to think of it none of them were anything serious.
Also, and correct me if I’m wrong on this, but wasn’t Everquest the number 1 MMO before WoW came along? What MMO’s on WoW’s realease had more polish then WoW?
The only other game close to an MMO I played then was NWN (Fan made MMO’s. My god the RP ones like Narfell were glorious)

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

I keep watching this thread hoping to see posts congratulating the developers on the fix. My level of expectation and excitment should this moment actually come to pass is similar to watching shampoo/soap adds and hoping the camera will accidently show something it isn’t supposed to.

Or you could just watch some porn… Or we could just go play WoW!

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

Started playing 2 months ago, and now starting to notice my hands hurt – then i realize it’s because i’m putting to much stress on my hands by hold down rmb CONSTANTLY.

Due to bad game design which causes physical pain to its user, can we take legal action against the company ?

Is this how CLASS ACTION lawsuit works ?

LOL! It’ll be the Nintendo Mario Party lawsuit all over again!
http://www.omg-facts.com/Sex/Nintendo-Was-Sued-In-2000-Because-Mario/29698

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

Oh we’re on page 8 of replies now? Over 10k views as well and I wonder how many +1’s? Does anet not revist posts they have posted on before? And bumpity bump! This needs to stay on page 1.

WvW is REALLY unbalanced! Help us!

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Posted by: Kaaboose.3897

Kaaboose.3897

I went over this problem in our “Top 10 things GW2 needs to improve video”
I’ve been on both ends of the spectrum with this (I’m from hendge of denravi) and while there’s a bit of fun to be had being on either side of the spectrum it pales in comparison to what it’s like when the teams are somewhat even.
Check out the video here: http://youtu.be/XMEq4PAFmnI?t=2m55s
That’s a link to start of the WvWvW segemnt of the top 10 (number 9)

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

I disagree on several things. First off WoW wasn’t really ahead of the competition in terms of quality. It was neither the most polished nor most optimized game. It was an atrocious buggy lagfest for a year. The only redeeming feature of the game, was brand quality which led to critical mass of players. But it wasn’t the most optimized MMO on the market for quite some time.
I’m also not saying that GW2 is operating in a vacuum, but I do know that you can’t compare apples to oranges. You should cut some slack to a game in it’s launch phase, which an MMO is for quite some time compared to smaller games. MMOs are the largest gaming projects to be undertaken. There’s just some slack one has to give an MMO. In terms of polish, no MMO will compare to WoW in the first 2 years. If you can’t stand lack of polish in an otherwise good game … WoW is that way >>>>>

Heh, I’m not going back to WoW unless they start encouraging players to work together rather then aginst one another. That’s what I love so much about GW2. My previous MMO’s to WoW were Everquest and Everquest 2. Even for it’s bugs I found WoW was FAR ahead of those.

I agree that Arena.net will fix those problems and I sincerely hope it doesn’t take 3 years to get their act together like WoW did …
Whether these are easy fixes are not up to you to decide. If I had a euro for every “easy” problem that takes more than a week to solve, I’d be filthy rich. From own experience … professionals don’t want customers to tell them what’s easy. Telling them what’s important more than suffices.
In theory, all code is well written, in a project as big as an MMO … badly written code is inevitable. Sad fact of life.

Well I STILL find the ability to rebind all functions within a PC important. The " An option to disable right click targeting" thread has been open for 7 months now.

I said I agree with 8/10 suggestions. Just your #1 is way off the charts. That’s the one I’m debating because it doesn’t deserve #1 place. At #10 I wouldn’t have made a fuss about it, neither if you didn’t compare it to a notoriously buggy launch game called WoW.

The only suggestion I disagree with outright is the LFG thing because it already exists. To me that’s waste of precious developer resources.

I still stand by my belief that compared to the competition, WoW was amazing in terms of polish in the first 6 months. And while there were problems they were overshadowed by the quality of the game overall and the enjoyment to be found within.
The problem with GW2LFG is not everyone knows it exists. If a similar system was built into GW2 it would be much more effective.

You’ve made some points, but I just disagree on one thing based on professional experience. Don’t take it personal please.

No offence taken, This isn’t the youtube comments section after all! It seems we’ll have to agree to disagree on Number 1 as I’m still conviced it deserves it’s spot. Cheers for the replies!

Buff Maw, Behemoth, Fire Elemental and Wurm.

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Posted by: Kaaboose.3897

Kaaboose.3897

Oh gods, I cannot tell you how much that Q&A makes me think GW2 is heading in the wrong direction.

Jon: One of the biggest issues with balance in PvE is that is skill cap. We see there are certain things that, as soon as we try and balance for a certain thing, we can’t change… One thing we could do, we could just make creatures do more stuff and more difficult stuff, and what would happen is… So I think one of the things is that the warrior and guardian are pretty straightforward professions. And creatures tend to be more straightforward for players to fight, so warrior and guardian tools are are straightforward tools that work well toward these more straightforward creatures. We could just make our creatures less straightforward, and that would actually kind of solve some of these problems, but it would create a new problem for players that are not good at dealing with these less straightforward situations. We would have a lot harder time balancing our encounters if we made our creatures that way. There’s kind of this fine line that we have to walk of encounters need to be understandable to a large variety of players, but at the same time in understandable encounters are probably more straightforward for classes with more straightforward tools to deal with those encounters and are generally going to be more effective in those areas. There’s work we can do and what we are doing on both ends to solve this, but that’s just one of the biggest issues. It was an issue before and it’s an issue now, it’s kind of the issue that got us to the point we’re at now and why we have that problem.

So ANET believes that making content more challenging will create more problems? That players cannot rise to the challenges put before them?
In an MMO you should be encouraging players to work together to overcome obsticles, And if the incentive is there for them to overcome these obsticles they WILL.
I’ve seen the Grenth statue taken down by a pug of over 50 players.
50 players that were able to get organized enough, and helped spread information mid battle (Don’t stand on the steps! Use the portals to kill shades!) to overcome the poor scaling and culling and bring that guy down. It was on the 3rd attempt (the crowd got bigger ever time) that he went down and the cheer that went up afterwards in global chat along with the feeling of overcoming this obsicle (despite the lackluster reward) made it all worth it.
Should we really be dumbing done the game for people that can’t learn how to use their character in creative ways to overcome obsticles? In the open world non meta events I can undertand this as there needs to be some easily accesable content for very casual players. But it should not extend to dungeons or world bosses. It’s an MMO, people will work together to overcome problems and that is what you should be encouraging, Not handing out rewards for simply showing up.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time.

If you can prove to me that 99% of GW2 is functioning as it should I’ll quit right now.

I would very much suggest playing the game. I haven’t run into game-breaking bugs yet in over 600 hours /played.

I don’t think we’re playing the same game. And it’s a bit hard to claim I haven’t played the game when I’ve not only put game footage in the video, but put relevant game footage to each point (including bugs) throughout the entire thing.
This head in the sand attitude will not help GW2 improve, quite the opposite in fact.

Maybe I’m putting my head in the sand, but you’re blowing things out of proportion. Neither of that helps the game. I expect bug squashing to be a significant part of every patch, which it’s been thus far. It’s important but not the #1 problem is all I’m saying.

You really can’t compare a 7 years old game with one that’s less than a year old in terms of polish. You really can’t. Especially not when the 7 years old game was an atrocious buggy and laggy mess at 7 months. Polish in GW2 is improving steadily, which I’m more than happy with.

Actually, Marmick, I can. And i will. You know why? Because despite it’s flaws on release WoW was LEAGUES ahead of the competition in terms of polish and optimization. This helped it get the edge it needed on the competition. I’m not expecting GW2 or any MMO for that matter to be able to trump WoW in that reguard but you cannot pretent that GW2 is in a vacumn and that the competition isn’t an issue.

I honestly belive that I’m not blowing anything out of proportion in this video. A LOT of though went into which points were holding the game back and where on the list they belonged. Number 1 is Number 1 because it’s not just the most annoying problem to me but many of the people I’ve played with (Guildies and pugs alike.)
My bigest gripe is some of the bigger bugs/annoyances like the inability to disable right click targeting and remap all keys are still being present 7 months from realese.
These are huge problems to many players and, unless the game is coded terribly, should be very easy fixes.
I’m sure ANET will fix he problems listed in this video EVENTUALLY but the prioity for fixes seems off to me.

The video was made with the intention of highlighting the bigger faults holding back GW2, Offering suggestions, and getting some feedback from the GW2 community in the hopes of getting Anet to work on the areas of the game hampering it’s players enjoyment.

Keep the feedback coming guys, I’ve already changed my mind about several of the suggested improvements (but not the problems) thanks to your thoughts and ideas.

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

I agree on the whole keeping this thing on the front page mentality. What are they going to do? Close the post? It’ll just get re-opened again.

Buff Maw, Behemoth, Fire Elemental and Wurm.

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Kaaboose.3897

My problem with these is they just do NOT have the AI or abilities to deal with the players being thrown at them. Yes they need more HP but more then that they need more mechanincs that players have to react to rather then just getting more hp.
The fire ele is actually a fairly good boss. My suggestions on him would be a bit more HP AND a debuff he applies to melle that stand in his fire too long. (Something like BURNING HEAT: 1 stack per seccond at 6 secconds you are set on fire for 1 seccond and each second afterwards.) It’s funny the safest place to stand on him is right on top of him.

Also please check this out http://youtu.be/XMEq4PAFmnI?t=21m52s It’s a video on the top things GW2 need improve and it covers this point as well.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time.

If you can prove to me that 99% of GW2 is functioning as it should I’ll quit right now.

I would very much suggest playing the game. I haven’t run into game-breaking bugs yet in over 600 hours /played.

I don’t think we’re playing the same game. And it’s a bit hard to claim I haven’t played the game when I’ve not only put game footage in the video, but put relevant game footage to each point (including bugs) throughout the entire thing.
This head in the sand attitude will not help GW2 improve, quite the opposite in fact.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

And, here’s my personal list of things that bugger me about GW2;
SNIP!
That about sums it up. Thanks for posting that video, Kaboost. I hope ANet studies it and learns from it, because it is valuable and well though out information.

Amiron, thanks for taking the time to make such an in-depth post in reply to the video, This is exactly the kind of feedback I was hoping for.

I agree hands down with class mechanics holding classes back. This is the one thing that should define a class and if it’s holding a class back it needs to be addressed as a mater of urgancy. My heart goes out to rangers working around this.

Fractal progression (And for that mater META event progression) is a joke. Yes stats do need to be tweaked but what really needs to be there (As was promised) are abilities that require differnt stratagies to overcome.

Yes on legendaries, the only thing legendary about them is the amount of farming that goes into making one.

ArenaNet watch this !!

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Kaaboose.3897

^ as both said it’s already posted. BUT their view on realms is off. The whole overflow is really cool but where they said get rid of homeservers is off because doing so would get rid of WvWvW. What is the point of doing WvWvW if one day you’re repping Gates of Madness (GoM) and the next you’re fighting GoM

Need to listen to the video a bit more closely mate. Check the video at 18:30.

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

I fear the “investigation” of turning off player titles in WvW has tabled this request.

Gah, it’s just like that time when orc’s shoulders in WoW were displaying too small. Troll racials were broken with the same patch. The shoulder bug was fixed in 2 days. The racails in 2 months. /sigh

ArenaNet watch this !!

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Posted by: Kaaboose.3897

Kaaboose.3897

I appreciate you taking the time to post this, and your efforts to get anet to notice this Sedoks but as ZenonSeth pointed out there is already a thread on this. There is a link to it in the Show More section of the YouTube page.
Be sure to share it with your friends though to help it get noticed! A comment on the main thread would be awesome too.
Oh and I’m glad you liked the video, Cheers mate.

P.S. Yeah ZenonSeth, accents can be a pain when you’re not used to them. For some unknown reason Texan accents don’t sit well with me. Got a Texan in the guild now though and I’m getting used to it!

Stop this BLC RNG BS

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Kaaboose.3897

RNG are annoying, limited release time is also annoying, Limited release time RNG is the worst of them all.

RNG has the potential to make more money if people spend lots until they get lucky but it also turns away those that don’t like to gamble.

Limited Release has the potential to make a lot of money by making people jump at the chance to get the in the future rare stuff but has the downside of all the work put into making that item is limited to the small time frame you allow them for purchase while annoying new players and players without disposable income that would have eventually been able to get them.

However would either of these work better than a permanent release well made shiny that is fairly priced?

Downsides: Less initial income from the item, more probability of people farming up gems for them.

Upsides: Income continues to come in from the time you release it to the time the game dies, the longer its available the more new players can then buy it, the more probability of people finally deciding they would like that for a new character etc, more chance of people saving up and buying it if they have low incomes themselves.

I mean I’d have to wonder how much stuff things like the plush backpacks and other social clothes that have been in store for a while and are staying there have earnt compared to something like the wintersday weapon skins which were limited release. (not to mention how much more you see stuff like the plushes compared to said limited release skins, I’ve never seen anyone useing the gemstore christmas skins so theres potentially a lot of wasted effort gone into them)

Of course this only gets better the better the item for sale is, if its a really really cool thing thats had tons of work put into it people are going to want to keep buying it for the foreseeable future, compared to a limited release or RNG release that had little work done and people are only going for because its “limited”

While I’m not 100% for it, limited time items make a lot of sense as they stimulate the economy a lot more then a permently avaliable item, so long as that item is desirable of course.
Players seeing the pice of gems jump up so much when a limited time item they want has apeared may consider spening a few real world dollars when they otherwise wouldn’t.
I’m happy to spend a litte cash here and there on gems, I want to support GW2 after all, but RNG just reeks of greed to me.
I’ll take limited time offers over RNG anyday.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time.

If you can prove to me that 99% of GW2 is functioning as it should I’ll quit right now.

Stop this BLC RNG BS

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Kaaboose.3897

I’d be VERY curious to see data comparing limted time items vs. RNG items.

Stop this BLC RNG BS

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Kaaboose.3897

For those of you who hate reading watch this 6 mintue video: Gem Store Rant
It sums up this entire post (It’s not one of mine but from Dontain who I love for his brutal honesty.)

I’ll explain a litttle for thoese that don’t undestand the acronym in the title:
The black lion chest quite regularly is the only way to get some of the cool skins that come out.
However what this essentially boils down to is buying a lotto ticket. If I REALLY want an item from a Black Lion Chest (BLC) I have to throw my money/gems into a Random Number Generator (RNG) and hope I get them which is Bull kitten (BS – guess what kitten used to say!)
I’ve avoided BLC keys since day 1. I do not consider myself a lucky person. I will not buy lotto tickets in RL so I’ll be kitten if i’ll buy them in a game.
Look at the Molten Pick that just got released. I bought that in a heartbeat for conveniance alone. Apon discovering the kick kitten animation that came with it I bought another for my fire themed char.
Anet if you want to realese cool skins do this! Make them limited time so people will jump at them. It will also encourge the farmers to continue farming as they’ll want the cash handy when the next cool limited item comes out.
Believe me when I say I REALLY want thoese new colors but I will NOT throw my money/gems into a slot machine. This ‘booster pack’ mentality has got to stop.

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Kaaboose.3897

The zerg encounters need to stop. It totally ruins this game. All one has to do is spam their abilities to get credit. There is no strategy at all.
The dungeons are atrocious without classic roles too.

Yep, Anet if you dangle a nice enough carrot in front of an obsticle, players WILL rally togetehr and overcome that obsticle.
If you teach them all they need to do for loot is show up and spam 1 THAT is what they will do, and worse, they’ll come to expect that in the future.
Despite the problems with the grenth statue (BS roof teleports with insta death and a glass NPC) the cheer that goes up in the area chat when he goes down and the feeling of accomplishment can’t be found anywhere else in the game makes it worth it.
I quite regually rally the area (or bring players from other statues) there and even if it takes a few goes (and because of the reset time a few hours) I stick around until he’s done.
In the end players walk away knowing a bit more about the fight (Don’t stand on thoese steps! Get the buff and Kill the shades!) and the badge of honur that they beat him.
But why would people fight this guy when they could just show up to a regularly timed world boss where they are guarenteed loot? Because they are bored with that and seek a challenge! Cmon anet, At the very least put the world bosses loot on say a 4 day CD and leave the statues and challenging content on 1 Day CD.

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Kaaboose.3897

You know, it’s nice that I’m not the only one to feekl this way about much of this. I agree with most of these points, if not necessarily their order.

10 – Yeah, I don’t get that ad either.
9 – WvW can be a fun little diversion, but I prefer PvE by a long shot. Totally hate the fact I’m going to spend huge amounts of time doing it (or at least the JPs) to get my legendaries. I think the idea that 3 sides somehow makes it balanced automatically has been proven false. if one side is drastically dominating, a game enforced cease fire among the other two sides could help balance that out.
8 – Get rid of MF altogether. It just plain shouldn’t exist. I feel like I’m given a choice between cheating other players or cheating myself. As far as loot in general, having rarity effect stats was a step backwards from GW1. Rare skins alone were enough.
7 – same as in the video, not going to reiterate.
6 – I feel like I am forced to do exploits in dungeons. That makes me feel lousy. I don’t like doing them because even if I’ve done it a dozen times before, getting through it can be like pulling teeth with certain build combinations.
5 – I actually was thinking the same thing about instancing all zones. I don’t mind running around by myself, but I avoid Group Events because it’s unlikely there will be enough people to do anything that doesn’t give a chest at the end. Just because we’re all sharing instances doesn’t mean we won’t still fight for our WvW server.
4 – Group Events need a better risk/reward. They give the same as regular events, so there’s no reason to do most of them. If all group events gave the daily rare that the big ones, that would probably be enough.
3 – No excuse for not having a LFG tool. GW1 recognized the need years ago, and that worked really well. Another step backwards.
2 – Yeah. Why is there no deposit and withdraw all buttons on the bank? again, step backwards. How come I don’t see a big yellow message pop up saying they are going to be shutting down the login server while playing in game? Why don’t patch notes show up while the game is loading?
1 – I was actually really surprised after playing the betas that they released the game when they did. There were so many obvious rough spots that I figured we had at least another year from the first beta. Many of those still exist. That’s kind of a pet peeve of mine. The fact that there are ANY traits that don’t actually apply their effect is unbelievable. That’s deterministic, easily testable, and part of the core gameplay.

Another thing I would add is JP screwiness. There are many cool ideas in the JPs that would make great levels in a platformer, but are too much for the fairly simplistic jumping mechanics and free range, physically bound camera. Not to mention the collision near the edge of thin objects not being able to tell if you landed on a platform or bumped your head against it.

Another thing a friend of mine mentioned is that since standing still is basically suicide, the game pretty much takes 3 hands to play: one for movement keys, one for mouse, and one for skills/misc buttons. I find myself regularly making weird stretches and occasionally hitting the wrong key because of this. But this is a deeper problem with the combat system that might not be fixable.

Thanks for taking the time to share your thoughts on the top 10 Talcmaster. I’m really happy you liked the list.
I play as an asura so I don’t encounter a lot of the JP camera problems other races do. I HAVE tried to do Trolls End on my norn though. That was a living nightmare!

The “need 3 hands to play thing” is exactly why I said people could “bite me” if they didn’t like me clicking skills. It’s expected, by a large number of players, that you do NOT use your mouse to click skills but rather remap all of your skills to accesable buttons or combinations of buttons near your movement keys.
Either that or use a Naga Mouse. I’ve gotten plenty of comments from people telling me I shouldn’t be complaining about not being able to re-assign my left CNTRL key becuase I shouldn’t be trying to click skills in the first place!

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Posted by: Kaaboose.3897

Kaaboose.3897

..

What is the link of the Q&A session you found that in? It seems interesting.

http://www.guildwars2guru.com/news/1109-qa-with-jonathan-sharp-and-jon-peters/

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Kaaboose.3897

Oh dear, here is a quote from a recent Q&A with Jonathan Sharp and Jon Peters:

Jon: One of the biggest issues with balance in PvE is that is skill cap. We see there are certain things that, as soon as we try and balance for a certain thing, we can’t change… One thing we could do, we could just make creatures do more stuff and more difficult stuff, and what would happen is… So I think one of the things is that the warrior and guardian are pretty straightforward professions. And creatures tend to be more straightforward for players to fight, so warrior and guardian tools are are straightforward tools that work well toward these more straightforward creatures. We could just make our creatures less straightforward, and that would actually kind of solve some of these problems, but it would create a new problem for players that are not good at dealing with these less straightforward situations. We would have a lot harder time balancing our encounters if we made our creatures that way. There’s kind of this fine line that we have to walk of encounters need to be understandable to a large variety of players, but at the same time in understandable encounters are probably more straightforward for classes with more straightforward tools to deal with those encounters and are generally going to be more effective in those areas. There’s work we can do and what we are doing on both ends to solve this, but that’s just one of the biggest issues. It was an issue before and it’s an issue now, it’s kind of the issue that got us to the point we’re at now and why we have that problem.

Should we really be dumbing done the game for people that can’t learn how to use their character in creative ways to overcome obsticles? In the open world (non meta events) I can go with this, there needs to be some easily accesable content for very casual players but not in the dungeons or world bosses. It’s an MMO, people will work together to overcome problems and that is what you should be encouraging, Not handing out rewards for simply showing up.

(edited by Kaaboose.3897)

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Kaaboose.3897

I would love to see the servers merge into one big one. When playing now, I don’t often see people in the mid range zones, some times I will see two others but most of the time I am alone. I would imagine the highers end zones would be popular I imagine and the starting zones are mostly deserted save for the human one.

One big server that splits the more popular areas across multiple ‘overflows’ seems like a no-branier to me but tehre are still many that seem deadset against it. It’s only an issue if there are not enough players from your server to polutate an area on their own. Would you rather be playing in an empty zone, or one with players from many differnt servers?

A Real Personal Story.

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Kaaboose.3897

Yes I did watch the entire video when it was posted and actually was quite surprised as I had never seen that event before.

I do think your right in saying if this was expanded upon it would cover what I suggest, however, lets not forget that the personal story, personality and home instance system is already in the game. It’s simply ridiculous to think that they will keep the features half baked. Think about how much could be possible in terms of setting the game apart from any mmo currently out there if these systems were developed properly, in rhythm with each other.
Lets look at how the framework currently within the game could be used to create exciting and unique experiences within guild wars 2 narrative (however please hold in mind I have little knowledge over Tyrian background lore);

Say I played a mission within my personal story that requires me to make the choice between saving my friend and a group of innocent but generic npcs that currently live in my home instance. I am a lord, while coming from a poor background I had impressed enough people commanding the united front against zhaitan and chose to pursue a political hobby within my home instance (a pathway chosen via the redeveloped personal story).
Since I’m a people’s person I unwillingly sacrifice my friend, and although quite solemn the cities council rejoice at my do-goodiness once again, crowning me lord protecter of the district. They then proceed to giving me the location of a bandit stronghold, where they suspect the attackers are based from. Because of my actions they also assign me a platoon of knights in which I can choose how to use (a. Attack the stronghold directly with player or b. Attack now to weaken the enemy forces OR C. Don’t use the knights at all).
I choose option C because I’m bad kitten but before delving further I decide to explore about abit.
Immediately I notice that the group of npcs I saved are littering the streets talking amazing things about me and my deeds. There is also lots of flowers at the house of my deceased friend and some npcs around weeping.
Feeling abit guilty I get out of dodge as quick as possible to go explore the countryside while doing dailes. Speaking to other npcs in the area I receive more opinions and views on the events that have transpired but the further I move away from the city the less informed these npcs are becoming.
After a few normal events and abit of daily doing, I decide its time to go back to the home instance to check on my district. However upon arriving I am greeted by another close friend, she is distraught about the last missions outcome and about the death of a close friend. She blames me further and begins to attack me, I fend her off and she runs off before I can more damage, screaming for vengeance.
From then on, I often get attacked in the open world by some of her new comrades and while I’m genuinely unsure of how it will turn out, I can guarantee that there’s a brand new story arc opened up somewhere down the line.

See what I did there? Not only can every system mentioned before have a role within building narrative but also create a more exciting one to play through. Not even mentioning how differently you could imagine the same story section playing out. Having the appearance of a highly unique experience would be easy if all the mechanics were used to full effect.

Ah, I can see what you mean now. You could combine the two to even greater effect. It would defintly be something that could be slowly added too to enchance the GW2 personal experiance. Thumbs up from me on this.

A Real Personal Story.

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Posted by: Kaaboose.3897

Kaaboose.3897

Parlourbeatflex, have a look here: http://youtu.be/XMEq4PAFmnI?t=11m23s
This is an example of the personal sotry effecting the open world. I’ve found 3 instances of this happening in gmae so far. Imagine if THIS was the norm in personal stories and how they could expand on this in the form of side quests.
I’d rather a system like this that changes multiple parts of the world (When combined with point Number 5 of the same video: http://youtu.be/XMEq4PAFmnI?t=17m46s) then just the home instance.
The system shown and expanded apon in this video would cover all the things you asked for here and more.

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

The worst part is that it has been 5 months since Gayle mentioned anything about. I know that the devs read these forums, and so they should, but it is disappointing that there has not been a peep about what I feel is a game breaking issue.
They can add SAB and other content all they want but until the core mechanics are fixed, to me this is a broken game.

I just pray it hasn’t been thrown into the “too hard” basket. Gods help us all if their base coding has made fixing this too hard.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

2) Something other to farm and achieve other than PRETTY gear.
Seriously now, i have achieved my epic level of coolness, not the only thing missing in my opinion is a motorcycle from my charr. I’m literally sick and tired of having nothing new to look forward to in… anything. Always gear, which in the end, looks the same and makes no difference what so ever.

I just want a really cool hard to get mount with what i can boast to other people and be all like ‘’LOOK AT MY AMAZING STEED, LET YOUR EYES FEAST ON IT.’’

Because that’s the only reason to farm in this game really. There’s just no variety in farming anything anymore. I’m bored

Emphasized what I think bugs me the most. All the gear looks the same… Wish they would make everything more unique looking instead of seeing the same bronze/iron sword every crafting level I get to.

There are a FEW crafted items with unique looks but I agree some more would be nice.

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

Number 10 doesn’t really affect me (I knew about the game when it was first announced that development was going to start) and I don’t actually have television to watch adverts.

But seeing what they used? It’d definitely need some work…

Number 9, I very much agree with, WvW is a big part of the game and being able to have a fair chance even if you’re on a server that isn’t the dominant one would be a big step forward.

Number 8, I don’t really mind Magic Find too much (If I was going to get all in a huff about people gearing towards MF it’d be hypocritical if I didn’t react in the same way for people not running FotM builds, both involve players not being “Optimal” for personal gain, be it more gold and loot or more fun) loot is a definite problem though.

When it’s something like completing a Dragon event lasting several minutes and can only be done every few hours giving the same rewards as low level group events that are easily soloed in 2-5 minutes and happen ever 30-60 minutes, it brings much less incentive to do them and makes completing them not very satisfying. Bringing in unique rewards (Be they skins, or usable gear) for events would be a good incentive (If I recall correctly Final Rest http://wiki.guildwars2.com/wiki/Final_Rest is only attained through the Behemoth event in Queensdale)

Number 7 I definitely agree on, it’s depressing to see stuff like the first 30 levels on the story interacting with a character (In my case, it was becoming friends with Eir Stegalkin) and then not seeing her again until much later when there’s a random battle that just happens to be with Trahearne and Eir during a certain Orr related storyline (The exact quest is shown in the video when mentioning NPC’s cheering when finishing the personal story)

Number 3 is a good point, having to rely on a 3rd party to be able to reliably organize groups (Outside sitting in LA and spamming chat) is pretty bad. Heck, something along the lines of what City of Heroes had would be good (Essentially what the site provides, with the added ability to select what kind of content you wanted to look for, be it standard missions, player created missions, “Raid” bosses etc)

Numbers 1 and 2 are also big points, the amount of clipping from various pieces of gear, the awkwardness of all the NPC’s you can talk to and items you can interact with (Exacerbated by having the same key to interact with everything meaning when looting you can end up picking up bundles/talking to NPC’s) also various problems in Personal Story (Such as lines missing/incorrect, which when all you have to do is type/copy paste the script used into it seems quite strange) least of all the issues with Event bugs and optimization (My computer runs all other games on max settings, including games such as Witcher 2 completely fine, but yet can only achieve low settings in GW2 and even then, it performs poorly in larger engagements)

Thanks for taking the time to write such an in depth response Taril.
The WvWvW idea would need to be carefully implimented to avoid abuse, and it’s been met with mixed response as people are worried it’ll destroy the competative nature and fairness of WvWvW.
I’m more curious to see how Implimenting point 5, removing realms from PvE and putting tighter limits on WvWvW numbers during off peak times would work for balancing.
My overall gripe with MF is it’s encouraging players to work against others for their own monetary gain. I don’t belive that’s the same as not running a non-FOTM build. Never knew about final rest! Thanks for that!
I won’t stop talking about PS, It’s so close to being a trually unique and enjoyable part of GW2 that would encourage multiple playthroughs.
You’re not the first person to mention the City Of Heroes interface. I had someone mail me a picture of that and I have to agree with both him and you that it’s exactly what GW2 needs. An auto grouper like WoW’s that teleports you right into the dungeon is the last thing Anet needs. yes I know I mentioed that in the video but once again listening to the comments and discsuions put forwards here and the GW2 and Youtube forums has conviced me that that is NOT a good solution to the LFG problem.
There are actually plenty of people on each forum defending points 1 and 2 claiming “It’s my fault for playing that way” or “It your fault for running the game on a crappy system.”
I also mentioend I can run The Witcher 2 on High settings and was told it’s a terrible basis for comparrison and I still need to get a better machine. But you can’t expect to have the Number 1 MMO if you’re game is only playable on high end machines as that limits your playerbase.
Thanks again for such a great post Taril!

A few things that I think need to be added

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Posted by: Kaaboose.3897

Kaaboose.3897

The problem with number 3 is it engourages ‘gear exclusion.’ For example "You’re not running with us because you don’t have the best possible armour’
Howver if they could make an inspect function that just showed the skins that character was wearing I’d be 100% down for that.
Damion check out The Top 10 Things Guild Wars 2 Needs to Improve if you want to jog your memory!

(edited by Kaaboose.3897)

The Top 10 Things GW2 Needs to Improve.

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Posted by: Kaaboose.3897

Kaaboose.3897

Covering the same points all over again

Anyway, I’m out of this thread. Have fun raging at your 42% or whatever.

Thank god for that. Hopefully now We can get some more feedback on some of the otehr aspects of the video?

An option to disable right click targeting

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Posted by: Kaaboose.3897

Kaaboose.3897

Dear god, My guild got Yanonka the Rat-Wrangler for their bounty today.
Anet if you want to make a boss liek this we need a more reliable system of targeting!