I am totaly happy with RTL atm,dont need any buff to it,and never heard any complain from my fellow eles with which i play.
As for rush,am not sure if u mean abil 5 on GS for warr or that util with stun on its end “dont remmember names of all abils on all chars on all weapons”.As for abil,its slow,bugged and final animation is the kinda “go make coffe,chat with friends,than come back to wait another sec till it finishes”.It hits fairly,but misses most of the time.If traited to break roots,it can be nice for escape that all.
RTL is really precise,never seen any bug with it,and it goes nice with 5th air abil and 3rd fire on d/d.Its fast,smooth,looks cool.32 sec CD on traited RTL or range is completely fine to me.And i dont want to have it like rush,no WAY,pls.
As for game style,like really?Ele and warr are similar?Never noticed any similarities in game style or anything.What kind of ele is similar to what kind of war?
As for priorities,i would love our port being rid of buggs and maybe added stun break to it.dagger earth 5 reworked,and done somthing with condies on eles,which in theory craft seem like crap.Also runing with so few HP and so low armor,we could either hit for more,or heal bit more.13k Backstab means 85% of my hp,and runing from spawn just cause of 0.5sec concentration loss is too unfunn.
Dont be silly guys,rush is nowhere so good as RTL.Anyone who played and used those skills daily knows it.I could recall some things which could need some developer love but RTL range or CD wouldnt be any top wanted.
Also ELE is completely other game style as warrior.
Direct dmg – again,either highest dps,or one of highest i saw"i dont play glass canon on thief or engie".Excelent burst dmg and sustain dmg.Applies same as for every other aspect of every other char,if you trait for it,build “pick stats” and pick right weapons.You can take faster weapon swap,which helps a lot increasing DPS even if u dont have CDs on weapon traited.
Mobility – 25% move speed from traits.Movement abils on GS and sword,f1 on hammer.bulls rush on util,swiftness from util and from horn.So again one of best in game.I dont think there is any class which could outrun/catch you if u pick right weapons/traits/utils.
All in all,i think we dont have any weak spot.We got a lot of weapon choices from which everyone has its place,from melee ST/AOE up to range ST/AOE.Lot of builds/traits where you got mostly problem picking which one would suit you more.The only weakness,i could think off is our mechanic,rage,around which many traits,and abils are build.Without it,warr is quite weak.
ALSO ofc many builds have weakspots as you cant have all weapons and traits at same time.But unlike others,we can pick nice middle road and be really good in anything at all times.My zerker warr,deals a lot direct dps melee/range,cleanse a lot,moves fast,survives a lot,thou i dont have any hard CC.Its one of my strongest chars,and i call him OP,together with my mesmer.And from looking and watching necros,i think we are the OP TRIO.
Nerfing warrs,aint really needed,there are mostly terrible warrs,and they would cry a lot if it would happen.Just read this forum sometimes :-).They call incoming change to pin down and HS a nerf,lol.
And now,flame/whine fest can really begin
I am not a warrior though I do understand them having played them in pvp. That is fair warning. Likewise, this could explode which is not the intention but rather to put out a hypothesis and get intelligent feedback.
Hypothesis on How Balance Should Work: In any game the key for balance is creating counterbalance. Key performance features (say melee damage, condition damage, healing, armor, toughness, ability to evade, ability to engage, range, crowd control etc) should be spread across the classes in terms of best performance.
A. 2 classes should be at top.
B. 4 classes should be middle of the pack
C. 2 classes should be at the bottom (their Achilles’ heel).You can always have a class that is basically completely middle of the class. However, for every ability where you are in the top 2, there should be a corresponding weakness (how opponents should exploit you).
Hypothesis on How Warriors Actually Work: Warriors face a lack of key performance areas where they are at the bottom but have far too many where they are at the top. It certainly is not balanced. Warriors have some of the highest offense and defense abilities without equally compelling areas where they are weak.
Do this exercise fairly below, then lets talk about balance.
1) What are the key performance factors of the game? Armor, Conditions, Cleaning Conditions etc. Remember to make these broad (of the game is the key).
2) Which of your list is the warrior in the top two or three?
3) Which of your list is the warrior in the bottom two or three?
4) Is it roughly balanced between areas where the warrior is at the top of the list in key performance areas and the bottom? (If not, then yes, there needs to be a nerf).
Wanting this to be more aha versus in your face, I will post my list towards the end of the conversation.
I think we can be best at whatever we choose to be,but u cant be best at all at same time,which is quite logical.
CC – in here,warr is best,mace + shield and hammer as for hard CC,range root on bow,knock on rifle and you can pick root on criple,so its almost for every weapon.
Utils,we got a lot of CC there too.I havent seen,or played anything with so many CC,as are awayble to warr,especially on such a low CDs.Lol,hammer having 3 knocks which even deal DMG?
Anti CC – We got 2 8s stability utils,endure pain of one best stun breaker with dmg imunity afterward and stability “i personaly think also best in game” from trait which prevents the CC and gives u stability.We can trait for anti-root traits like breaking roots on movement attacks.
Conditions – in here,it aint so great on paper,range fire field on bow,bleeds,bleeds trait from crit,torment on sword off hand.In game ofc its very strong,still not the best i ever played,so far.
Condie cleansing/condie imunity – zerker stance,really nice util on reasonable CD and very long duration,horn cleanse if traited,f1 abil cleanse if traited which can cleanse up to 3 condies on every weapon swap “if u got enough rage,which u 90% of time have” and if land succesfully your abil “which u land if u use sword main hand or LB”.Am not sure if there is some condie cleanse heal,as i never used anything outside of healing signet since i play warr.Some utils probally too,didnt checked any outside zerker stance.
Mitigation or dmg imunities/evades – mitigation,as everyone knows,heavy armor,so best mitigation “mitigation means softening direct dmg” except protecion boon.
3sblock on shield,4s on util endure pain and u can pick another from traits “note unlike other dmg imunities,we aint anyhow cripled when using it,we can freely walk/dps/cc anything”,some usually blocks on sword and i think mace got block aswell “dont remmember”.Only evade i can think of is GS whirl attack.
HP management/hp pool/healing – in here,so far best from all chars i am playing “am playing all except ranger and necro”.I think we got highest hp pool,and best heals i ever seen on any char.You can pick shout heals from traits for some party healing.
Hundred backstab blades,should get +50% dmg boost to it,ofc
Rifle feels very underperforming compared to bow,dont u feel?Surely there are situations when u rather see some nice fast numbers from afar,but still bow feels more universal than rifle.
You have any 20k kill shot movies?I like those
HS is really good,especially combined on char like warr,which even in high DPS build can have over 20k hp easily and over 3k armor,with strong utils and very mobile anti kitting builds.
I was playing my toughness engie after some time,and it felt like glass canon compared to my high DPS warr.Warr got simply everything what a sane player could ask,and compared to other classes bit more.
And about activating the healing,i dont remmember,as i wasnt using healing on my warr ages,but it was around 4-4.5k on active?Most healings other chars got are around 4-6k without passive abil.So if it should be nerfed,it doesnt really need higher active heal.It just feels small,cause of high HP pool warr got.
Good luck with proposials like this,you already got some L2p answers,or thief got stealth and ele got water fields answers,gonna be some more of those :-)).Happy forum fighting lads
Are you serious,BT is mostly boring server we ever faced.Never thought i say it,but am missing FoW.These run in one huge mega blop,no roamers,no funn.Been taking towers/keeps whole day without meeting a any smaller groups of defenders.They either ignore it,or bring trilion ppl
Hi, i did a video about yrsterday fights :
http://www.youtube.com/watch?v=lKNUWDNZVQg&feature=share
They should add achievment for killing one of yours
Great video,i enjoyed it a lot.Hope you make some more.
BTW: rocket boots,i thought they work different,when i tryed last time,they were throwing you backside and even had a tiny knockdown on myself.Is it new,or some old video?
I think i havent seen a single map without few thiefs in it,while engie is pretty rare breed
I tested something and have a question. I summoned (^^) three phantasms and shattered them on a dummy. The tool tip from mindwrack says they should hit for 3x 1026, but instead it does 3x 731.
Noob question: Does it work correctly (e.g. dummies have armor which decreases the damage from 1026 to 731), is the tool tip not describing properly or is it a bug?
Thanks a lot. It is the first time I had a closer look by pommeling the dummies. ^^
The combat log is very badly made.It doesnt show mitigation or not even condition dmg,but you can try testing in mist on golems where you can find 3 kinds of them.Have to use PvP armors thou :-(
(edited by KaporHabakuk.6219)
Phantasm being destroyed before first attack is annoying,but the real problem is,that they cant ever hit a moving target.GS one was really nice for catching enemies,but now its useless if your target is on the move "90% of enemies are moving ".If there is some need for nerfing,than try DMG not delay pls.