Respect for sharing a build like so, going power is usually frowned upon despite being very fun and viable. I have versed you quite a lot to know you are an excellent opponent and very valuable for sharing knowledge to other necromancers. Thanks
np
hope you have fun with it!
yeah add me to any section I already made a post in necro forums sharing my build and I said I would help anyone that needed it.
use might stacking to pump up condition dmg and terror can be a killer. My build starts with 175 condition dmg but gets up over 1k with 20+ stacks of might and a fully charged sigil of minor corruption. Fairly common for me to get 2x terror ticks around 1k and unmitigated due to it being a condition >:)
Balancing condi dmg and duration to make a fear damage build viable is just not a smart option for a necro using a build like mine. Fear can do some crazy numbers it’s just not in the cards for me atm.
Imho with this build the real problem are many (over those i mentioned before).
1)The low survivability, we should get access to stability, more touhgness and a way to refill the Life Force more quickly (starting with no LF is a great problem, cuts off 1/3 of our potential).
2)More mobility or a quick way to escape (usually going with Wurm and Spectral Walk, but aren’t enough); the Blood Trait that enable us to run faster requires 20 points, and putting points in that tree atm isn’t a good idea (plus won’t waste utility slot for Signet of Locust).
3)As a burster build we can’t dispel Boons on the target with 100% succes chances… Corrupt Boon doesn’t seem to work always, it has some bug in it, and a cooldown too much high; Well of Corruption can be easily be avoided and lasts just 5 seconds with a ridicle long cooldown; the Trait Chill of Death is bugged; Spinal Shivers has a long cd and requires us to rely on the Focus.Over that i think it’s a build that comes out “randomly” from traits, not a build as Conditionmancer, for which Anet set traits specifically. There isn’t a design under it.
The fact is Anet shouldn’t fix or redesign the Necro to make actual builds working, but redesign the Necro to have more builds being viable, competitive, dynamic (modifiable).I’d like to see if anybody is alright with my idea.
2 questions to Khalifahaze:
1)did you try to run with Fear Traited in both Soul reaping and Curses to use it as a “burst” system? What’s your hopinion? (With this build i’d like the idea to ChainCC the target to burst him down)
2) why don’t you run Divinity Runes?PS: i’m also undecided on the Sigils to use on weapons:
- Sigil of Superior Air offers more burst damage
- Sigil of Superior Blood offers more sustain but i can’t decide if it’s reliable
- Sigil of Superior Nullification to try to fix the strip boons problem.
- Sigil of Superior Doom to have more Poison control.
I’ve tried going more into curse and SR with the build-style I’m trying to run. To be quite honest I think I have achieved the perfect balance for a d/d build with the sort of weird placement of a lot of our traits. Don’t need to spec into curses fear (terror) because it does not scale with power at all, better to get the extra enfeebling blood when you pop DS right next to someone (crits about 1k +bleed/weakness). Already having 2 fears and an immobilize can be a nasty cc chain atm with a dark pact in between.
I don’t use divinity runes because I have tested the damage I get with them vs thief and the output is about the same if not less than thief. Thief runes also give me some condi dmg which always helps and more crit which I need.
As far as your sigils go I have tried them all, I used to run fire but I switched to rage recently. The damage of dagger#1 with quickness is unreal. I’m talking drop someone 100-0 long before your dagger #3 wears off. With 70% crit I’m getting the quickness proc pretty much every time it’s off CD (45 sec). I have been playing d/d necro since release and have tried everything under the sun. I can honestly say this is the set up you want as a melee necro imo. Others prefer different traits etc and that’s fine. Each player has a different play style and this build seems to suit me perfectly.
To respond to some of the points you made at the top of your post about low survivability, low mobility, and lack of boon dispell I have to say it really isn’t an issue. People seem to forget time and time again how much of a team game this is. It’s not like most other MMO’s your team is everything in this game. That being said this game was designed so classes can’t have it all. What the necro lacks your team can give you. Stability comes from your guardian, as a necro stick with your guardian as much as you can. For mobility you get swiftness from an ele or warrior. As I stated earlier burst nullifies boons. You don’t need boon removal raw damage is more powerful. I think the lack of build diversity for necro atm comes from 2 things, blood and death magic being pretty kitten right now. Fix these (minion ai included in death magic/ life siphon for blood) and you will be amazed at the different variations you would be able to achieve.
(edited by Khalifahaze.6045)
terror and fear dmg scales with condition dmg not power….so its useless for burst build
Yeah pretty much this, the damage on fear is pretty pathetic in a power build (193 or so I believe).
My one question that I have is that when you enter DS just to proc the fury does the fury proc immediately or start when you exit DS?
It starts as soon as you enter DS, that’s why in that video when I start my burst combo you will see me go in and then instantly out of DS. This is so I can get the full duration of fury on non-DS moves.
(edited by Khalifahaze.6045)
Necro is a very interesting class because almost all of our attacks not only do base damage (which in a power crit build hit very hard), but almost all of them can stack condi’s. I feel necro is very strong in putting heavy pressure on the enemy team. In this current build my condis tick for around 80 so I mean its not all that much lower than a full condi build. Those condi’s on top of all the burst damage can really hit the enemy team hard. I feel this is the necro’s place, moderate to heavy damage but always heavy pressure depending on how you build your character.
I feel we are very weak in the mobility field, but anet has already stated that is their philosophy on the necro, to not be a mobile class.
Our survivability is a little low (unless your some style of bunker necro), but this is a team game a that’s where your team comes into play (ele especially can be amazing).
What I would like to see (minion ai is obvious) is a fix to life siphon. I feel that if life siphon were to scale with healing power a build like mine would become even more viable. This fix would give us the survivability that we desire. We can only hope at this point.
Besides that I feel that necros are really in a good spot, pretty balanced imo. Just bug fixes etc now.
I would argue the whole blood magic tree needs looking at in terms of scaling. it’s obvious the bulk of our staying power is supposed to be derived from the vampiric and syphon traits. not so ironically though they reside in our Vitality tree and given our already exorbitant HP pool it’s not surprising the heals are so pathetic. Sooner or later ANet is going have to deal with the Necro HP pool. Who knows how long they’ll hold out though.
Agreed on the rest. Though I still want 8s of stability on Spectral Armor and some reductions on a few cast times.
Yeah I agree with you here, to me it seems like the whole blood magic/life siphon thing was something they threw on last minute because it’s a signature necro feature. It seems that they completely forgot about it, each class balance patch we see never seems to address any of our two trait trees that are more or less useless (death and blood magic).
I also would like to see stability added to spectral armor, right now it’s just not worth taking for 6 secs of protection with such a massive cool down (still massive even when traited). 8 secs seems a bit long but who knows maybe they’ll give us some love for once.
Heres a video you can watch for a general idea of how I play, it’s only hotjoin hero stuff for the most part, but it will give you some idea of what I do.
Part starts at 10:55
Necro is a very interesting class because almost all of our attacks not only do base damage (which in a power crit build hit very hard), but almost all of them can stack condi’s. I feel necro is very strong in putting heavy pressure on the enemy team. In this current build my condis tick for around 80 so I mean its not all that much lower than a full condi build. Those condi’s on top of all the burst damage can really hit the enemy team hard. I feel this is the necro’s place, moderate to heavy damage but always heavy pressure depending on how you build your character. Rez sig is also awesome, can’t imagine doing tpvp without it.
I feel we are very weak in the mobility field, but anet has already stated that is their philosophy on the necro, to not be a mobile class.
Our survivability is a little low (unless your some style of bunker necro), but this is a team game a that’s where your team comes into play (ele especially can be amazing).
What I would like to see (minion ai is obvious) is a fix to life siphon. I feel that if life siphon were to scale with healing power a build like mine would become even more viable. This fix would give us the survivability that we desire. We can only hope at this point.
Besides that I feel that necros are really in a good spot, pretty balanced imo. Just bug fixes etc now.
(edited by Khalifahaze.6045)
DS is a really powerful tool, I will admit it really only scales with power. It’s pretty much just a weak damage shield in a condi build. With a power, crit build your life blasts will crit from 3-4k which is a lot of damge, not to mention the life transfer does about aoe 4-5k. If you trait path of midnight in the SR tree it will reduce your cooldowns making the teleport and fear much shorter.
Eh i prefer dagger, I’ve tried focus and warhorn and I still like dagger offhand better.
Insane burst damage (lich form, daggers with haste) will make boons not that big of a deal. We run a super heavy burst comp. People underestimate the damage a power necro puts out. It is on par with warrior/thief etc it’s all how you build your character.
Yeah no hard feeling guys, was just posting this to save me having to type my build out 5 times a day
Most people I give this too look at me like “kitten is this”. It works for me and hopefully it can work for others!
Yet playing this build months ago, it’s funny, but not competitive; i explain why: with berserking amulet and Thief runes, you won’t have more than 900 – 1000 toguhness, that means youre a dead man walking, not even death shroud will save ya, smart and experienced players won’t have pity for you.
Later gonna add some suggestions..
Hardly the case, I run this in paids every day and have a ton of success with this. Knowing when to dodge etc will help you survive longer. 1000 toughness is really not a problem with this buid. I have 27k hp so with full DS you have a massive amount of life. Think of playing it as you would a thief or warrior, you can’t just run in otherwise you’ll get demolished. Picking when to engage and placement are very important. If you believe this build isn’t viable that’s fine but I will tell you that you are wrong because I play this daily with incredible success.
(edited by Khalifahaze.6045)
I’ve been getting a lot of messages in game recently asking me for my build, so I decided I would just post it here for anyone who wants a different yet more rewarding (imo) play style for necromancers.
Traits: 30(VI,X,XII) / 15(IV) / 10(II) / 0 / 15(VI)
Runes: 5/6 Eagle – 1/6 Divinity
Sigils: Air (Fire)/Bloodlust on daggers, Force on staff
Amulet: Knights (Berserker Jewel)
Utilities: Consume Conditions (a must in any build imo), Blood Is Power (Spectral Walk), Signet Of Undeath, Well Of Suffering, Lich Elite
Build Guide: http://tinyurl.com/byj5vnd
Many people ask me why go melee on a necro with so many options for range. The damage on necro daggers is insane especially when you add quickness to that (rage sigil) you can drop someone in no time at all. With the massive amounts of condi clear in this game I have always had more success with straight up damage which a power necro has a ton of.
Another issue many people have is why would I take dagger as an offhand for a power build. In my opinion dagger offhand is a must of almost any necro build in pvp. The blind with a condition transfer that also bounces can help so much. Not to mention dagger 5 gives this build more aoe and weakness. Weakness is a highly underrated condition that can change fights against rangers/engis that have high endurance regens.
To be successful with this build you must use DS as often as you can. Being power with high crit (70% with fury) makes DS really shine. You must use dark path (DS #2) as much as you can for a gap closer/chill, this combined with staff and dagger #4 condi transfers getting kited should not be an issue for you.
Most people I have seen using dagger necro in pvp usually run around just spamming dagger #1. While that is the main source of our damage you must make sure you use all the skills at the proper times. When you engage someone try this for heavy burst:
Blood Is Power -> DS(pop in and out for fury) ->Dark Pact(dagger#3) -> Well Of Suffering – >Life Siphon. If the target isn’t dead at this point just nuke down with dagger #1.
This build is very strong in 1v1’s but it is also amazing in team play with the right players aiding you. If you run with a staff guardian who might stacks and gives you stability (25 might stacks with blood is power) and an ele who can give you shocking aura when you’re getting focused and peel targets off of you some pretty amazing things can be done.
My favorite part about this build has to be the borderline OPness of Time Warp + Lich. This can literally drop a team in a matter of seconds with other players attacking them. 4k+ crits on a target every half second or so.
The point I’m really trying to make here is to give it a try if you’re interested and think outside of the box when playing a necro. I feel that the standard now for necro is a straight up condi build, which is not only boring to play imo, but also a little mindless. This will add some fun to necro (I believe power was the way necro was meant to be played, all our skills mesh much better with high power,crit).
Anyway if you need any tips on playing this build successfully in tpvp (paids) feel free to message me in game, I will be more than happy to help.
-QT Khalifa
(edited by Khalifahaze.6045)
9 wins us 3 wins u guys.
and i said top 3 of there classes i didnt say they were top of there classes.
and out of the 3 wins u guys have against me sence i left the total number of points lost by is less then 100.
12 games in 2 weeks. we stay q up we pug because we know we are good we dont need a full team. we already showed you in 7 straight games with vyn what our main team does to u so if we lose when we pug it doesnt bother us.
but kalifa noone has been scared of QT since you came around the fear of cute was when it was my team your living in my shadow kid. who have u beat lately? pugs grats man. we stomped ptc pz jbuo we were beating everyone then they all quit.
then q was out of qt not because of skill but because he made dom so mad because he was a smart kitten it was a popularity call not a skill call. just because you are cute’s peeon (yes they do need a fall boy for when they lose and u are a perfect fit for that spot)
but since u been here pz stomped u guys when u wernt dodging them we would beat them every round but lost 1 time in kylo the only loss we had with our full team cause everytime they played u guys first or second map they would crush u and we had to play that redic comp they had on kylo (but we did beat them twice on kylo, i repeat we lost 1 game with our ne team)
again when u lose dont stop playing why u think in the mist the new joke is how many tournaments will QT not play because they are dodgeing, and how long will cute stay on for before they log after a loss.
and saying ppl hate me is a joke i keep this game entertaining ppl love me. without sat there is no forums there is no mist there is no drama no entertainment no new crazy strats being tried no new upcoming teams.
without kalifa there is still everything i just mentioned and more
im saying it here first “if CUTE plays a top EU team CUTE will lose because of kalifa” so to all the EU ppl after u win do not by any means take that game as a lack of skill from NA we are good i promise.
Keep talking “#3 player in the world” you are the biggest joke in this game. Maybe one day you can learn to spell and actually type my name correctly.
I remember you and q being kicked and replaced not leaving……but hey! continue farming those qp’s on our off nights!
3 wins out of last 12 we played gj bro. but if you actually think your team is better your in for a serious awakening when vyn gets back. that 25% win rate will drop below 10% and would be even less if you actually stay qing up instead of logging after we destroy you.
its sad in 2 weeks we played only 12 times but i guess thats what happens when ppl realize they are inferior players.
(dom, vain, hman are all top 3 of there class thats why i made the team we had but like java said to vain kalifa was the biggest mistake for that team and all your losses and quitting each night proves it)
“off nights” i think u mean when u lose and log lol kid your a joke living in a team i made amazings shadow. it makes me mad i have to not only beat u but bash u now also so lets see how long ur team lasts (or u last on it) with the constant ridicule ur going to receive from me. u are just another pz to me and u kalifa are cute’s power.
Keep thinking whatever you want sataar, if the “top three players of their classes” all agreed they wanted to kick the fail excuse for a necro “qwho” and pick me up they must have had some reason for it. If you’re so great sataar why did we all agree that you were the weakness on the team? was it because you can’t win a 1v1 and are constantly losing our home node? Is that why you declare yourself the “original roaming mesmer” because you need your teams support to kill anything? Keep making up numbers on how many times you’ve lost to us to make yourself feel better. You’re also pretty much admitting that your entire team gets carried by vyndetta. We lost to you buy about 20 points playing with a mesmer that didn’t have a clue and I logged because it was 2 am and I unlike u have a job and have to work in the morning. No one takes you serious sataar and most people hate you, you’re skill capped as a player so keep thinking you’re good.
I remember you and q being kicked and replaced not leaving……but hey! continue farming those qp’s on our off nights!
The guardian is lvl 7 and from EU, q and sataar are absolutely awful players would rather bring stick figures atleast they would stand on the node. Why don’t we arrange this curse vs. qt thing danto so we can stop all the +kitten on the forums.
That’s only 2 players from my team……? gratz I guess
You literally took what the host of sotg said and called it your own lol w/e i’ll support it.
This thread is a troll.
Really? Okay.
Ask yourself this. What beats a Ranger in downed state? Say a Guardian and a Ranger both get downed at the same time. Who will win?
Necro vs ranger in a downed fight necro wins, save your fear for when the pet goes to heal.
there is a huge gap between eu and na atm
a good eu pug can probably take down the best team on na its not because u are bad
u just dont have any decent players to play against so u naturally not as good as us.
so ye u should not have a spot in the state of the game atm till na evolves to be decent.
u can just break the game.
the meta on na is so broken you guys think it works cuz you are playing against kitten teams
so ye.
and i agree about the rest with spades.Please I beg you EU pvp gods, come to NA and show us how to play
But there aren’t any ques in NA :/ QQ
4-5 hours of paids at night, probably not as much as you’re used to but there is ques daily.
im challenging u to come for a sync in eu i will make sure we stream it aswell .
You should come to us, I’m not the one making baseless claims on how far superior EU is to NA.
there is a huge gap between eu and na atm
a good eu pug can probably take down the best team on na its not because u are bad
u just dont have any decent players to play against so u naturally not as good as us.
so ye u should not have a spot in the state of the game atm till na evolves to be decent.
u can just break the game.
the meta on na is so broken you guys think it works cuz you are playing against kitten teams
so ye.
and i agree about the rest with spades.Please I beg you EU pvp gods, come to NA and show us how to play
But there aren’t any ques in NA :/ QQ
4-5 hours of paids at night, probably not as much as you’re used to but there is ques daily.
there is a huge gap between eu and na atm
a good eu pug can probably take down the best team on na its not because u are bad
u just dont have any decent players to play against so u naturally not as good as us.
so ye u should not have a spot in the state of the game atm till na evolves to be decent.
u can just break the game.
the meta on na is so broken you guys think it works cuz you are playing against kitten teams
so ye.
and i agree about the rest with spades.
Please I beg you EU pvp gods, come to NA and show us how to play
Still, a few ego’s have flared because of Master’s opinion. No need for it, agree or disagree, nothing to do with SS.
Isn’t he/she on SS?
Yes, so?
Is he not entitled to his own opinion? Did he mention he is speaking on behalf of supersquad? No.
To put this is simple terms for you to understand.
He makes you look Bad. Very Bad.
That is if you are on his team of course.
I’m not SuperSquad, just think it’s silly that people have turned to flaming SS because Master has an opinion, that’s all.
To summerize this for you because you clearly can’t understand he started this thread basically saying that the NA scene has no merit to voice their opinions on the state of pvp in this game. He believes NA to be far behind EU and is upset that more EU players weren’t invited, even though in the last state of the game not one NA player was asked to participate. This is why some people strongly disagree with his statements.
I give this thread 0/10. I don’t know what the attitude is with all these EU players claming they are the “best of the best” and NA is far below them. I’ve yet to see the top EU and NA teams play each other to prove their points, and as folly said I don’t know any full teams from NA worth a kitten that actually went over to EU to compete.
@seether so do you think if they bring this in your team would come off break and start playing again bro?
To be honest it, it won’t bring my team back. We are a developed team and at this point we are wanting to play for more than just practice or QPs. I think your idea is a great system for letting new teams get more practice but at the end of the day they are playing still playing for QPs and not ratings. This is why I think your system is a great temporary solution while everyone waits on the rating system debut.
Why is rating so important for your team other than bragging rights? Am I the only person that actually enjoys pvp for the sake that it is pvp?
I hope something like this does get the attention of the devs. Any tourney style system needs a winners and losers bracket. Otherwise you waste so much time sitting around waiting for the next tourney to start.
Most teams can’t get all their players on until later at night (when paids start popping) because there is this thing called real life responsibilities.
1) find people you enjoy playing with and think are good players.
2) invite them to a group or guild
3) que for free tournies using voip
4) develop strats and work on team synergy
5) when ready go into paids
6) pvp is now fun/thread
This is true, but it’s why PvP isn’t attracting new players. Seriously, who jumps into their first PvP match and thinks, “this is great! If I just find friends who are good players, form a guild with them, use voip, and theorycraft/practice with my friends, I won’t be affected by the lack of meaningful casual vs casual PvP!”
This game isn’t set up for the random casual player, its anet’s terrible design. That being said, you can’t expect them to hold your hand. If you like this game use your brain form a team and get better. Stop all the crying and progress like the rest of the player base.
LOL, the other way to look at it is that the real MMO pvpers have moved on because there is no way to progress just pointless farming. With no rated games GW2 is years behind whats already out there.
Stop being bad fanbois, very good chance if GW2 ever gets a real pvp population most the current farmers will be below average rated anyway.
You can always get better at the class you play that is what progression is. Even if the so called “real mmo pvpers” you believe exist aren’t playing this game. How you can make a claim that some of the best players currently playing this game would be below average if your “pvp gods” returned is just an invalid statement. You should go follow them so you can continue to suck their kitten in other games.
1) find people you enjoy playing with and think are good players.
2) invite them to a group or guild
3) que for free tournies using voip
4) develop strats and work on team synergy
5) when ready go into paids
6) pvp is now fun/thread
This is true, but it’s why PvP isn’t attracting new players. Seriously, who jumps into their first PvP match and thinks, “this is great! If I just find friends who are good players, form a guild with them, use voip, and theorycraft/practice with my friends, I won’t be affected by the lack of meaningful casual vs casual PvP!”
This game isn’t set up for the random casual player, its anet’s terrible design. That being said, you can’t expect them to hold your hand. If you like this game use your brain form a team and get better. Stop all the crying and progress like the rest of the player base.
1) find people you enjoy playing with and think are good players.
2) invite them to a group or guild
3) que for free tournies using voip
4) develop strats and work on team synergy
5) when ready go into paids
6) pvp is now fun
/thread
air does SLIGHTLY more damage than fire. Fire has an aoe radius of 150. I prefer fire over air just because of the aoe, although I guess either would be fine.
According to the wiki the lightning strike has a 1.1 damage coefficient, while fire has a 1.0 damage coefficient.
I stopped reading after you said you only use staff.
Well does mad damage
For a long time I ran the semi-tanky no power all condi damage build w/ scepter + dagger and Staff. I now switched to one very similar to the power build Khalifia talked about it I find it so much more useful in tournaments. I use it with both wells and res sig. Use the immoblize on dagger to keep them in wells. Sometimes you do have to back off because of the squishyness, but then you just DS auto attack for ~2k average attack. Also like Khalifia stated I coordinate time warp and lich with mes at team fights and verus bad teams I can down 2+ players easy in it. It is very resliant on DS because of the squishyness, but you should charge it really fast with staff/dagger auto attack. This build brings just as much or more pressure than a straight condi build for sure, but can also burst down 1v1 which is it’s biggest upside imo.
Yeah, this is pretty much it. I really believe that this spec is just as good if not better than the cookie cutter condi spam every necro runs. People don’t want to learn something new that can be a little more challenging. Condi necro has to be one of the most boring and mindless things I have ever played. This build is hardly squishier because of how quickly you build life force. You are also able to protect yourself better when getting attacked imo. Run around with a staff guardian getting condi clear and might stacks makes this build very good. As far as axe goes, it just isn’t there yet. Hopefully in the future it will get some changes, but atm dagger will always yield higher dps.
The issue with almost all power builds is to gave up positioning in order to place wells and the lack of a good power AoE.
The condi spam necro has targeted AoEs with focused rituals + grasping dead and enfeebling blood, while power necros are very much focused on single tarrget damage, and the need to go 20 traits points in curse in order to get focused rituals.
Current trait/weapons design favours too much the hybrid build for tPvP.
While this may be true, it doesn’t change the fact that power necro is still tpvp viable. It takes a little bit more awareness about when to go in and who to attack. Power builds also allow a necro to utilize deathshroud at its fullest extent because it’s rather lackluster in a condi build. Every try playing a condi necro against a team with heavy condi removal? this makes you almost useless in these matches. This is mainly the reason why I choose power necro over condi. I make this work in tpvp, others may not have much success with this type of play style. That being said, I was just trying to get across that this build is viable and can be quite deadly if played correctly.
The biggest problem i find is that in any build i have to give up or the greater marks trait or focused rituals.
I think the best build a power necro can achieve would be something on this line, in order to keep the AoE potentials of the condimancer WHILE being power based ( so more powerful against enge-ele bunker and 80% of classes fighting in mid point)
http://gw2skills.net/editor/?fQAQNAodWjMad6ZaSbMcKApCPD94WddOSByDTVwdA;TsAg0Cnoey8k4J7TunkPt+YAx0CA
Maybe some future changes will make power necros more powerful, who knows
eh, everybody has build preferences. I would not run that build it seems more as a confused necro build. I would switch out a lot of those traits for other ones. I don’t find not having focused rituals hurts me in any way. Also not having spectral armor at 50% is not so good for a melee necro. Why you would choose 50% dmg on down over retal I don’t know.
For a long time I ran the semi-tanky no power all condi damage build w/ scepter + dagger and Staff. I now switched to one very similar to the power build Khalifia talked about it I find it so much more useful in tournaments. I use it with both wells and res sig. Use the immoblize on dagger to keep them in wells. Sometimes you do have to back off because of the squishyness, but then you just DS auto attack for ~2k average attack. Also like Khalifia stated I coordinate time warp and lich with mes at team fights and verus bad teams I can down 2+ players easy in it. It is very resliant on DS because of the squishyness, but you should charge it really fast with staff/dagger auto attack. This build brings just as much or more pressure than a straight condi build for sure, but can also burst down 1v1 which is it’s biggest upside imo.
Yeah, this is pretty much it. I really believe that this spec is just as good if not better than the cookie cutter condi spam every necro runs. People don’t want to learn something new that can be a little more challenging. Condi necro has to be one of the most boring and mindless things I have ever played. This build is hardly squishier because of how quickly you build life force. You are also able to protect yourself better when getting attacked imo. Run around with a staff guardian getting condi clear and might stacks makes this build very good. As far as axe goes, it just isn’t there yet. Hopefully in the future it will get some changes, but atm dagger will always yield higher dps.
The issue with almost all power builds is to gave up positioning in order to place wells and the lack of a good power AoE.
The condi spam necro has targeted AoEs with focused rituals + grasping dead and enfeebling blood, while power necros are very much focused on single tarrget damage, and the need to go 20 traits points in curse in order to get focused rituals.
Current trait/weapons design favours too much the hybrid build for tPvP.
While this may be true, it doesn’t change the fact that power necro is still tpvp viable. It takes a little bit more awareness about when to go in and who to attack. Power builds also allow a necro to utilize deathshroud at its fullest extent because it’s rather lackluster in a condi build. Every try playing a condi necro against a team with heavy condi removal? this makes you almost useless in these matches. This is mainly the reason why I choose power necro over condi. I make this work in tpvp, others may not have much success with this type of play style. That being said, I was just trying to get across that this build is viable and can be quite deadly if played correctly.
Anyone know off hand if well damage is static, or if it scales with power or anything?
Didn’t see anything on the wiki
Wells do more dmg in a power build.
For a long time I ran the semi-tanky no power all condi damage build w/ scepter + dagger and Staff. I now switched to one very similar to the power build Khalifia talked about it I find it so much more useful in tournaments. I use it with both wells and res sig. Use the immoblize on dagger to keep them in wells. Sometimes you do have to back off because of the squishyness, but then you just DS auto attack for ~2k average attack. Also like Khalifia stated I coordinate time warp and lich with mes at team fights and verus bad teams I can down 2+ players easy in it. It is very resliant on DS because of the squishyness, but you should charge it really fast with staff/dagger auto attack. This build brings just as much or more pressure than a straight condi build for sure, but can also burst down 1v1 which is it’s biggest upside imo.
Yeah, this is pretty much it. I really believe that this spec is just as good if not better than the cookie cutter condi spam every necro runs. People don’t want to learn something new that can be a little more challenging. Condi necro has to be one of the most boring and mindless things I have ever played. This build is hardly squishier because of how quickly you build life force. You are also able to protect yourself better when getting attacked imo. Run around with a staff guardian getting condi clear and might stacks makes this build very good. As far as axe goes, it just isn’t there yet. Hopefully in the future it will get some changes, but atm dagger will always yield higher dps.
Like I said before this build isn’t the easiest to play but it has great reward. Between staff 4 and dagger 4 u can send back chills when you’re getting kited. You have DS 2 as a gap closer and chill not to mention staff 5 to fear enemies back towards you. Getting kited is rarely an issue for me.
well i mean dagger 4, staff 4 and my heal clear conditions. Not to mention a guardian clearling my condis and giving me might so i can get up to 25 stacks. Time warp + lich form = gg
Bingo
I ran a few different power dagger builds and loved them all, with dagger main hand you will be building life force quickly so I definitely suggest taking some points in soul reaping for Crit damage and life force.
I ran 30 0 10 0 30 for a bit which was fun or 30 0 20 0 20 depending on your offhand. stability in deathshroud is great for when guardians trap you in ring of warding, and you get cc’d. A trait I love that I feel is overlooked is the adapt trait where life force drains 25% slower in DS. With a dagger power necro you are going to be wanting to spend a lot of time in DS for life blasts, as well as to mitigate Aoe and damage, so 25% slower drain is nice. Another good trait in soul reaping life blasts pierce and cause vuln. 20% damage for targets below 50% is a very good power trait that ups dagger damage nicely, combined with life blasts give might for 15 seconds, I was rocking out 4.5k life blast crits every once in a while. Utilities I ran well of suffering, spectral grasp (great for pulling targets back into wells) then I ran either spectral walk, another well, or corrupt boon, depending on fight. I ran dagger and warhorn (the daze is great) or dagger and focus. Dagger offhand is more for conditions IMO but the condition transfer and blind is great.
Yeah those builds are solid, I prefer 15 in curses for the extra crit and fury. Having 70% crit after DS is pretty awesome. As for offhand it’s all what u prefer. I’ve tried them all and I just like dagger offhand the best.
you should not be dying to thieves in this build, warriors are a little harder you just have to have well timed dodges. Its all about DS in this build use it as much as you can then go in with the dagger burst. Being on a team where things like an ele and guardian can help protect you during zergs is what makes this tpvp viable. Also the dagger 3 root is amazing cc makes killing other melee not a so hard. If you want to see how it’s played go to (10:55) in this video.
(edited by Khalifahaze.6045)
The problem is all these necros instantly saying builds like this are not viable instead of learning to use them. This is how we fall into the necros are only condi turret spammers with no other options.
well i mean dagger 4, staff 4 and my heal clear conditions. Not to mention a guardian clearling my condis and giving me might so i can get up to 25 stacks. Time warp + lich form = gg
not viable. necros dont have enough stability to brawl in melee range, and siphoning is a bad, broken mechanic. i tested the crap out of dagger builds. staff spam, scepter/dagger, is all thats really viable on the necro.
Not true it all, d/d is viable in the hands of the right player with the right team.
30(V,VII,XII)/15(IV)/10(II)/0/15(VI)
6/6 thief runes on armor
fire/battle on daggers
battle on staff
Knights ammy(berserkers jewel)
consume coditions, blood is power, signet of undeath, well of suffering, lich
This is what I run in tpvp(paids) and it does work well imo. Takes some practice getting used to.
Hello! I’m Jjaja, I play Necromancer for a top five North American team (Jesus Beat Us Once; JBUO) and at the time of this posting I have around 376 qualifying points. Hopefully, these “credentials” lend some credibility to what I’m about to say. This is all strictly from my experience in tPvP.
Profession Balance: (Obviously every profession could use bug fixes and tweaks)
Guardian: Very Strong
Elementalist: Strong
Thief: Slightly Strong
Mesmer: Balanced
Necromancer: Balanced
Ranger: Balanced
Warrior: Slightly Weak
Engineer: WeakProfession Representation: (There isn’t a profession we never see)
Guardian: Very High
Elementalist: Very High
Mesmer: High
Thief: Medium High
Necromancer: Medium High
Ranger: Medium
Warrior: Medium
Engineer: Medium LowWeapon Swap Change:
Really hurts classes with no built in swiftness on their weapon sets. Otherwise, this is a good change. Why? It evens the playing field for professions who don’t have multiple viable weapon sets. It should be kept until all (or the majority) of the weapon sets are viable amongst all professions.Paid Ticket Entry:
Needs to be lowered. It seriously reduces the competitive capacity of paids if some teams or players have to do four hours of frees just to do one paid. I suggest lowering the requirement from 5 to 3.I believe you have been carried for so long by fantastic teamates that the meta from your perspective is shaded with bias and mastery stagnation. (its when you stop adjusting to chase the meta)
So from your perspective I agree with you. But from my perspective, your ratings are a bit off. Populations seem similar.
And Necro most certainly is a hard carry support in need of diversivfication and a complete overhaul of the Minion AI. Necro is far too complicated for almost no pay off in competitive ability. Without a strong team, necro is simply not competive, and even then, can be replaced by stronger classes that are easier to play.
You are probably better than I am at Necro with your team. But if you spent some time with PuGs your perspective would shatter. Being carried by a fantastic team focuses your perspective into a fragile space where success has become an assumption and your drive to chase the meta for further mastery is nearly gone. Because clearly with so much success you have won the game. Right?
But that just means someone else will control the meta, since you no longer want to.
And before you get huffy, there are a thousand studies on the effects of success on cognitive functions. So congrats on all the QPs but science says your success is a crutch and taints your perspective with bias.
Strong post, the first few lines tells me you have played games with real meta perhaps with ranking where people could not really be carried like this farm based system. I main a necro pug 100% of the time also, the carried necros I have seen are not impressive they are just rez sig bots. The necros that pug alot (not many) are actually good.
Perhaps the OP is good no idea but I just cant respect based on QPs, if its not rated matches its no indication of skill.
I find it hard to accept that I’m “carried” since the nerfs people are asking for on Necromancers (i.e. hybrid well build) is predicated on the build I introduced into the meta. Regarding resurrection signets… you can blame Powerr for starting that one. Necromancers are not underpowered by any stretch; although, they could use bug fixes and tweaks. Remember though, lack of build diversity IS NOT synonymous with imbalance.
Balance should always be done from the top to the bottom. Your experiences in PuGs or hot-joins should be disregarded because it does not always represent the meta or the full potential of any profession composition. Top players will always present the full potential of a profession (it’s what makes them top players) and balance should be based off that. I don’t care if a half-decent Mesmer is able to beat a similarly half-decent Necromancer every single time; it’s a totally different scenario at the top.
Yeah this made me laugh. Anyone who has played JBUO over and over knows jjaja hardly gets carried, I feel it’s the other way around. And for the mesmer argument, the burst potential that they have is incredibly strong atm. This can all be nullified by a well timed dodge, and it’s really not hard to see when you need to do that. Usually I don’t have trouble with mesmers as a necro.
I can give you the one I run, I have to say that I only pvp though so not sure how it would fare in PVE.
30(V,VII,XII) / 15(IV) / 10(II) / 0 / 15(VI)
6/6 thief runes on armor
fire/battle sigil on daggers
battle sigil on staff
Knights ammy (berserker jewel)
Utilities:
consume conditions
blood is power
signet of undeath
well of suffering
lich elite
If you want to see it in action watch the end of this video (10:55).
Think of Qp’s as still being in the beta stage because they have no use atm. While you will find better tpvp players at the top of the list I don’t think anyone really takes it as a ranking system.