Biggest sup engi problem – too small radiuses of the water combo/dispersion field/soothing detonation/heal resonator/healing mist/potions radiuses/overshield.
Elem or guard can heal everybody at huge radius or permanently, without wasting time at combos. Even at pvp my allies just run away from fields and all my healing combos are neglected.
Engi is the best condy buffer (elexir gun), but too slow and has some problems with water combos…
If he at the middle of fight, so he can’t protect himself cos all his def abilities broke his healing potencial (elem can get buff from earth, earth armor, but engy waste his def at elexir gun, one burst protection skill and one more blast).
(edited by Kirk.3086)
Sometimes med kit better, cos engi is so sloooooow. Ally usially run away from you turrent and water combos. + Foes always will focusing at you, when too close to them.
Medkit more WvWvW skill, turrent best pvp skill (sometimes, cos now much clases can hit you by 1/3 of your max xp per hit).
(edited by Kirk.3086)
Skills #2-4 is bugged too.
They should remove some conditions, but don’t do this…Medkit was great, when we could activate runes (fixed bug at 29.09), but now…
Bugged how? Please tell us. For me the biggest bug with medkit #2-5 is that they have some weird delays before they activate. In other words you cannot sometimes throw them at your feet and just instantly run over them, but wait until you can activate them. This utterly kills the real world usage of the kit. Swapping between medkit and back takes also considerable amount of time. Just to remove one condition and do a measly 505 base heal + 6 sec regeneration you need to spend about 3 seconds: 1 sec equipt medkit, use medkit #2, activate medkit #2, stow medkit.
#2, #3, #4 should remove some conditions and take buff. Sometimes #3 don’t remove weakness, #4 don’t remove cripple, #2 don’t remove any damage condi…
Skills #2-4 is bugged too.
They should remove some conditions, but don’t do this…
I count all heal with turrent and medkit with talent +15% to healing.
I should spam 13-14 sekonds with #1 to heal like my turrent (double use turrent and take it for 15 sec).
Engi is a great healer/condi remove sup now, but low mobility killing him (waiting scrapper).
Medkit was great, when we could activate runes (fixed bug at 29.09), but now…
(edited by Kirk.3086)