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Revenant Changes 28/10

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Posted by: Kirk.3086

Kirk.3086

Cos 95% of thiefs just spam keys with no mind. Not everyone can survive at low health agains thief, even block all their attacks….
P.s.
GG. I STILL see dragon hunters, that easy fight against 3 characters in close combat and win.
But ventari now unplayable. No survivability (with any profession, play yestarday not bad with demon, no can’t do that). GG, great balance at pvp! More that great patches!

(edited by Kirk.3086)

Revenant Changes 28/10

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Posted by: Kirk.3086

Kirk.3086

They won’t go out this road.
They get our mistral, cos guards and druids too op. NOT tempest, ventari, heal scrapper!
Easy get out amulet, then balance guard and druid healing power…

Ventari and why YOU should be the tablet

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Posted by: Kirk.3086

Kirk.3086

Problem, that too much pve newbs. And with they you can’t win. If you play ventari can’t use ypurself as a healer…

Ventari and why YOU should be the tablet

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Posted by: Kirk.3086

Kirk.3086

Real problem – too much newb at pvp. All veterans play at squads….
And thiefs. Hate noob spam mechanick, when you killed for his too hught dmg with spam and low mobility…
Try build ventari + demon. Too strong even dwarf (at least can good condy protection and dmg from that)

(edited by Kirk.3086)

Ventari and why YOU should be the tablet

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Posted by: Kirk.3086

Kirk.3086

i play ventari at pvp.
Now engj strong at good hands so not such funny, when about year ago, where he sucks.
Now rev has interesting gameplay=)

Tanky revenant build?

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Posted by: Kirk.3086

Kirk.3086

Good chrono much better, like a good druid, like a good scraper, like a good guard, like a good reaper, like a good dragon hunter…
May anyone play withour shiro? It’s so interesting all time run at shiro, changing stance only for ult + healing and swap back.
Just want to see how you kill any reaper/mesmer at there, prefering dwarf=)

(edited by Kirk.3086)

add stability to Rite of the Great Dwarf

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Posted by: Kirk.3086

Kirk.3086

And after 5 seconds what?
Cd at healing – 30 seconds, all characters (exceptionally hunter, ranger. thief and warrior) just stupidly spam their keys. Rev can’t run away even from necromancer!
It will not change anything. Problem in class mechanick. Engj solve it with kits, but rev can’t get more abilities…

Revert 28/10 patch, and balance properly.

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Posted by: Kirk.3086

Kirk.3086

No, i mean there too low scaling from healing power…
Even last trait for healing per struck…
Shield healind scale good (i thought)…

add stability to Rite of the Great Dwarf

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Posted by: Kirk.3086

Kirk.3086

Too low time. 5 seconds for 50 energy – too much!

More Ranged Options?

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Posted by: Kirk.3086

Kirk.3086

Daggers with 1/4 dazing for 10 energy=)

Tanky revenant build?

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Posted by: Kirk.3086

Kirk.3086

Of course go Jalis/Ventari, but in all honesty we don’t have very much condition cleanse, and conditions are the flavor of the year. Remember heavy armor is useless against condis.

Dwarf has only one healing. Herald has 3, and at 2 of them you doesn’t get any dmg.
Dwarf has 0 survivability (just wasting foe time).

And one more: ventari is a ranger healer, don’t try to get close to the fight.

Tanky revenant build?

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Posted by: Kirk.3086

Kirk.3086

Herald + ventari (May try herald + dwarf, but not any healing).
But, under any focus you 100% die.
Or will play into interesting game “run away from necr/warrior/thief/ranger/guardian/mesmer”…

Revert 28/10 patch, and balance properly.

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Kirk.3086

Rev can’t run away from anyone. Druid has this ridiculous wisp to run from anyone…

Revert 28/10 patch, and balance properly.

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Kirk.3086

Jalis should have more than 1 heal ability (and useful taunt. Now it doesn’t work sometimes!). Herald has 3 with shield (and he can’t get any dmg with 2 of them).
Ok, ventari will be only outgoing healer, who can’t heal himself, but only herald now can heal himself without changing the stance (and all dwarf passives healing doesn’t stack with healing power! It’s most ridiculous!)…

(edited by Kirk.3086)

Revenant Changes 28/10

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Posted by: Kirk.3086

Kirk.3086

I would prefer get out energy from weapon(we have cd yet).
Or get out energy cost from elit skills and ult (like a thief).
P.s. new daggers at elit skill allow thief daze 3 target with 25 sec cd with 0 initiative (and increase spell cd).

viability of rev dropped drastically 28/10

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Kirk.3086

Jalis can work in pve yes, it can work in pvp too. But the think is that he can clearly do better. He absolutly not have the tanky vibe he must have. Even with the nerf Glint is staying more tanky than him. Jalis need, and can be improved.

He’s not tanky per-se, but he can give your whole group 50% damage reduction and avenging hammers offers some damage and quite a bit of sustain when hitting multiple mobs (or even one).

Scraper helicopter for 15 seconds, tempest frost aura for 4-16 seconds, mesmer evade rift say you hello!

viability of rev dropped drastically 28/10

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Posted by: Kirk.3086

Kirk.3086

Scrappers strong, but it revenge for last time (where engj was useless).
But necr… Nercomance was always one of the top characters.
All clases get buffs at damage and sup/healer build, except revenant, where usefull only damage build…

Your experiences in PvP

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Posted by: Kirk.3086

Kirk.3086

All good revenant, what i looked at pvp was herald + shiro (one with jalis).

Whats the point of energy?

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Posted by: Kirk.3086

Kirk.3086

Energy management can be interesting, but we has no sense for this. All damage not bigger, then at warrior or new necro (or at thief with theis spaming mechanick. Come to the help your ally and spam,spam,spam all keys with no mind. No one will survive!). But they can spam, we can’t.
Supports can waste all their healing/stuns/avoids/anything else at critical moment, we can’t…
All problem, that we has no casual mechanic, where we should use one skill at the one moment. Not spamming differents skills, just wait and use property…
For example: with f2 temper can heal one ally at 600 radius by 7k xp and remove 4 conditions. Cd of that “skill” 25 seconds. While it on cd, he can’t use water branch. It’s really good realisation of “strong, but dangerous skill”

(edited by Kirk.3086)

Whats the point of energy?

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Posted by: Kirk.3086

Kirk.3086

Then where are skill, that get protection by 50% (not for funny 5 second against scrapper 15), healing all for 50% of their health, why engj can remove conditions (even druid), but ventari no…
Why i should spamming skills to do something like others (even clean water elem heal more. and i don’t say about tempest at water build)?
Hight dps with no condy resist? Good necro/thief/guard/ranger say you hello with roots and chilling. If you change to demon, say hello to the burst dmage…

(edited by Kirk.3086)

Whats the point of energy?

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Posted by: Kirk.3086

Kirk.3086

lol. Try to play dupport rev. You can’t do anything, cos all abilities cist energy.
Or try don’t play without herald/shiro builds (or most popular herald+shiro) and show you damage power…
And some interesting moments, when you skill dazed, you lost energy. Dwarf ult so disgusting…

(edited by Kirk.3086)

Revenant Changes 28/10

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Posted by: Kirk.3086

Kirk.3086

Really can’t understand why my ventari can’t heal.
Just some calculation (all at allies):
My scrapper can convert 55 conditions into boons and remove 20.
His healing: ~27100 with all regens (may be more with turret) per ally. This healing for >15 seconds. Burst healing ~ 10900 (for >6 seconds for combos spamming. With turret ~20100 per 10 seconds with lond cd).
Ventari: ~5 conditions from allies (cos no energy for tablet) with staff.
Healing: 3600* number of harmonies = 12800 per 6 seconds with regan from the tablet (by one ally).
So, why i can’t really heal anyone at pvp? Condies problem, but i can get dwarf or demon. Dwarf good protect against burst dmg.
I have avoid at sword (2 sec), block staff (1 sec), staff 5 (1 second), block af left hand sword (2 sec).
But why i have no survivability with that all? healing about <<100 k per fight? Afraid fight 1 by 1 with anyone….

(edited by Kirk.3086)

Corruption/Mallyx seems confused

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Posted by: Kirk.3086

Kirk.3086

He not bad against condies, but really has 0 protection against burst damage.
All rev problem, that he can’t being usefull now. Some stance good against condy, some heals, some more tanky. But at the fight you should clean condies, heal and protect allies at one moment.
Better go to damage and kill foes fast, then try to protect swaping stances (protect against condy and died at burst with 0 chance)…
Engj can do it all at one moment, cos no resource, no swaping time and mo usefull heal…

(edited by Kirk.3086)

Revenant Downed #3

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Posted by: Kirk.3086

Kirk.3086

Revenant should be killed fast=)

I am horrified.

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Posted by: Kirk.3086

Kirk.3086

Hmm…
Vantari can heal, but for this you should play with teamspeaker.
Druid has survivability like a bunker (with optimal build)m revenant survivability as a thief at dd build.
And with 50% bar you can’t heal without changing form every 10 seconds…
+ druid can clean conditions unlike ventari….

(edited by Kirk.3086)

I am horrified.

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Kirk.3086

Druid—Astral force no longer degenerates out of combat.

much interesting.
Revenants should sucks with 50% of their energy, but druids now too op (cos energy regen too high, and they always prepared to hard fight)…
Why we have only 50%? Much better to get 100% after f1 swapping (with low decrease out the fight to 50%), cos rev can’t regen energy goot at the fight (except herald with 0 energy cost).
Or all weapon attacks should be free from resurse/ Everyone can spam his board, except rev….

Well with druid its different..

You now start out with full astral force (that might be a little strong) at the start of a match, and it doesn’t degenerate if you end it early. Howerever its still balanced because aside from having it instantly available at the start, the build up time feels a bit slower than it should be, unless you’re staff autoing in teamfights with troll unugent up.

Lol. healing without force with 0 problem. just got staff cd. Astral force at the fight get from 0 to 100% for 10 seconds or faster. If you use 3-4 glifs, you can easy condy remove from passive.
Yeah, they are different, sucks ventari and facerollind druid with overhealing…
Try to play engj healer/sup/buffer. Much harde, then druid…

I am horrified.

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Kirk.3086

Druid—Astral force no longer degenerates out of combat.

much interesting.
Revenants should sucks with 50% of their energy, but druids now too op (cos energy regen too high, and they always prepared to hard fight)…
Why we have only 50%? Much better to get 100% after f1 swapping (with low decrease out the fight to 50%), cos rev can’t regen energy goot at the fight (except herald with 0 energy cost).
Or all weapon attacks should be free from resurse/ Everyone can spam his board, except rev….

(edited by Kirk.3086)

Sword 5 change

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Posted by: Kirk.3086

Kirk.3086

sword 5 best defence skill (or good attack). Leap with 3 and use 5. Enemy will be zerging…

Revenant Extremely OP

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Posted by: Kirk.3086

Kirk.3086

If you’re hitting a Revenant during Glint Heal that’s your fault.

THIS is the problem. People are too ignorant to figure things out, this is why they come on the forums and cry about something being OP when they don’t even understand it.

Unfortunately aNet cave to these cry baby’s and we are going to watch aNet nerf revs into useless-ness.

But i think, that permochiling at new necr, that dmging and even engj can’t remove is op.
Like a 25 sec daggers with daze at thief. And too strong control/support at cronomancer (problem t good group).
And i hate traps. And new guard (with his horrible traps).

Revenant Extremely OP

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Posted by: Kirk.3086

Kirk.3086

War has stupidly high dmg at sword (with spam mechanick), aoe taunt, much dazes at rafle, hight control, unending stability.
Herald has some op abilities with 0 cost. It’s good for dd, but all healing ability can be easy avoided. All players at war, necr, thief, elem, guard love stupidly spamming. It’s only ours low skill…
But other stances sucks too much at rev… Sadly.

Opinions on Ventari?

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Posted by: Kirk.3086

Kirk.3086

I think the tablet management gameplay style is actually really fun and unique, but for it to work they absolutely NEED to get rid of the cast time on moving it. This game’s combat is way too fast and dynamic. It needs to instantly snap where we send it. I think they could also reduce some energy costs a little bit on the tablet abilities.

Just stand about the tablet and spam harmony=)
And swap f1 every 10 seconds.

wow I love Forced Engagement/taunt

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Kirk.3086

Too hight price, war has aoe and better…

Is The Revenant Worth Playing!?

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Kirk.3086

Stuff 4 clean condies… How did you tested…

(edited by Kirk.3086)

Opinions on Ventari?

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Posted by: Kirk.3086

Kirk.3086

And at the end i undestand how to play revenant.
His gameplame more boring, than driud or water burst engj.
Just put you tablet at the center of the fight and spam harmony. DON’T MOVE! Just spam harmony (and change to dwarf with spaming his ult)…

(edited by Kirk.3086)

On Druid and Ranger(Constructive)

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Posted by: Kirk.3086

Kirk.3086

Druid has perfect healing power and survivability (playing with 3 glifs. And this kitten healing more, than my sup-healing scrapper, with same survivability).
Look at the healing revenant. and try to cry after this (playing 2 days and sure that he is useless at pvp, and he heal in 4 times low (usial, 2 times at perfect fight) than my engj or druid).

What the Scrapper needs

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Posted by: Kirk.3086

Kirk.3086

After playing reverant i can absolutly sure say that new engj divine ideal and strong that this kitten.
And he has no anything to be good=)

(edited by Kirk.3086)

Opinions on Ventari?

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Posted by: Kirk.3086

Kirk.3086

And herald not so much better than dwarf. Cos you can ult every 10 seconds (after changing spend all power).
Main problem, that protection from herald in 600 radius from revenant, like a dwarf (where 50% resist to condy and dmg for 5 sec).
And try to play against new condy necro. This kitten just killing you without any chance co clean permo chilling…
P.s. after reloging and playing at my scrapper with sup/healer/buffer build, i undestand one thing – revenant it’s stipid pappy, that can’t healing and have no survivability. Absolutly at this 2 point. Engj best condy remover so i dont catch this problem.

(edited by Kirk.3086)

Opinions on Ventari?

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Posted by: Kirk.3086

Kirk.3086

Too hard chack anyone with will. 120 is too low radius. Need 240 at least.
No regen of energy. If out the fight minimum energy would 100, ventari will be great, but with only 50 we can’t do much.
Solace sucks for this problem. 2 moves + solas by 5 seconds and no energy.
Main problem – 50 energy and too long casts. Now, with buffs mesmers and thiefs, any long casters character cry too much. All time against good team i just stand into the roots with that horrible dazes. Even at dwarf (who can’t heal himself all time).

(edited by Kirk.3086)

How Viable is the Healer Revenant?

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Posted by: Kirk.3086

Kirk.3086

Arena just broke pvp now (and WvW, i thought).
New Thiefs, mesmers just spaming their dazing/slowing abilities, and no one with time at the cast can’t do anything. Just standing and dying.
Problem, that control support much better then healing/buffing sups. There no any balance with there two…

How Viable is the Healer Revenant?

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Posted by: Kirk.3086

Kirk.3086

Hmm, I’ve tested Minstrel’s Amulet yesterday and it seemed to properly increase boon duration on Revenant, unlike Soothing Bastion which is still bugged.

Testing now, doesn’t increase…

How Viable is the Healer Revenant?

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Posted by: Kirk.3086

Kirk.3086

Yeah, played ventari + herald, survivability much more, then ventari+dwarf. But still too suck, when you healing on kd. Or against good squard with focus.
Just still can’t undestand how to survive at battle.
And mistrel amulet bugged, concentration doesn’t increase buffs duration. Found it with first day at engj (he really will be too op buffer otherwise).
If my druid died only under 3 bodies (one of that is war. Their sword damage to op with spam mechanic, they just stand at one plase and spam), my revenant fear even one.
And stuff. I really can’t undestand this useless weapon for support. But too funny dmg at it for damager=)
P.s. how to get fust energy regen at revenant? It too much problem for me, cos for protection i spend much more, then for attacks, and this doesn’t balanced… And that energy rebacks after changings invocayion doesn,t help in it…
And i can’t undestand why ventari has so much energy spend. He juct can’t healing with his tablet… Projective solas eat too much energy…

(edited by Kirk.3086)

Consistency suggestions for the Revenant

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Posted by: Kirk.3086

Kirk.3086

No breakstun and condy remove (every necr say you “suck baby”).
Can’t run away from foe (every spam thief kill you easy cos you can’t run or heal yourself).
Centavr heal has low radius (for my opinion). Too hard shot at amyone with that camera (from up will be much easy).

(edited by Kirk.3086)

How Viable is the Healer Revenant?

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Posted by: Kirk.3086

Kirk.3086

But i played pvp more (wVw map suck).
And i want has some survivability, not permodeath under a thief or any focus…
And he has no stance for focus. Just wasting enemy time, no more…

(edited by Kirk.3086)

How Viable is the Healer Revenant?

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Posted by: Kirk.3086

Kirk.3086

I played engj sup/healer build, druider at pvp.
Engj great removes and bufs throught foe condy, druid best healler.
They can gat 200r damage without deaths, but reverant with no breakstuns (only at invocation), with NO CONDY cleaning abilities (any necro ignoring you -5 condy per 30 seconds), with no ability run away (hi, druid) is sucks from any focus.
36k per fight with 4 deaths is good result for him. So funny has no bunker build…
But he has interesting healing mechanic, not druid spam and facerolling…
And about a stuff… WTF? I should spamind for 2 seconds for orbs? Mili attacks with no real stun breaks and condy remove? WHY???

(edited by Kirk.3086)

How Viable is the Healer Revenant?

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Posted by: Kirk.3086

Kirk.3086

Much weaker than engj.
Can’t live under focus and weak condy remove…
At WvW can be good, cos better stand far away from enemies, but at pvp died under 2 bodies permanently (and has no buffs, that increase survivability).
And too weak to stuns (aspecially to roots)

(edited by Kirk.3086)

Healing gyro still cannot keep up.

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Posted by: Kirk.3086

Kirk.3086

But helicopters much better then turrents…
Anyone want get some turrents at the build (not healing)?

Super elixir

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Posted by: Kirk.3086

Kirk.3086

Test at pvp.
Remove 2 condy.
Just all time thought, that remove only one=)
But acid bomb don’t remove condy=(((

May be some pve bug, cos at the game si too much now (concentration now doean’t increase time of buffs).

Super elixir

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Posted by: Kirk.3086

Kirk.3086

Are you sure you had the alchemy traitline activated in your build?( carefull wvw, pvp and pve have their seperate builds). I just did some quick tests and as far as i can tell super elixir with Alchemical Tinctures does remove 2 conditions.

All time thought, that remove only 1 condi (passive talent doesn’t count).
Acid bomb should remove condi too (cos it buff to +2 to might).

Scrapper much better then engj

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Kirk.3086

All is vain………

Just don’t understand why engj has too much useless abilitis againt scrapper. Copters are slow but much better then turrents.
Just look at ranger, no useless abilities (but broken spirits now). Traps are awesome.
Such at guardian, elementalist .
Only engjsucks there…

(edited by Kirk.3086)

Scrapper much better then engj

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Posted by: Kirk.3086

Kirk.3086

So…
Elit specialisation much better then clean engj.
He has no much problems of the second (best survivability, can now run at the buttlefield, copters much better then turrents, and etc).
Why we don’t got medkit change? It’s still useless!
Healin copter now best skill for engj (turrent better for team).
All gudgets sucks (really they are not such usefull cos no universal. Only slick good enought and rocket boots ). Like biggest part of the elixirs (elexir r/b. And all elexirs get you space, but better usually get something much better).
Tool kit. It can BE GOOD, BUT… Engj can’t catch anyone. He has no jumps and teleports. Only magnet, but it easy dodge.
Turrent… Anyone try to use it? Horrible cooldowns, easy destroying, don’t protected from aoe…
All heal bursts has too low radius (is about 1 second for using water + blast. Instead faceroll druid, healing everyone at all area cos low aoe heals cd). Allies always runa away! Elexirs too (too much waiting before shouting)…
I really don’t undestand why all this problems don’t chenged. It seems like engjs should now can play like a scrappers, clean engjs more weaker (At WvWvW too much rangersm but no engjs).

(edited by Kirk.3086)