Showing Posts For Knasher.5607:
Yes! And we should all speak english because America speaks english. But wait! Shouldn’t we call it american then? That would make so many problems, like, disappear and stuff!
Not everyone on Desolation speaks English, most of the inter guild communication and WvW chat occurs in English simply because most people have a basic understanding of it and because the English speakers outnumber the non-English speakers (though that isn’t the case on other servers). There are even German guilds already on Desolation. In fact the only servers that are language specific are the language specific ones. I’ve yet to see anyone get given out to for speaking something other than English in map chat.
But since RUIN is so fond about telling us to adapt I still want to hear their ideas about adaptation?
Well during the last Vizunah vs FS vs Deso match up, we were vastly out numbered. If I remember correctly a couple of guilds merged together with the goal of holding a single orb or a single borderlands overnight. We simply didn’t have the forces that FS or VS had so instead of spreading across all the maps, people concentrated on a single borderlands where we actually stood a chance.
Personally I wasn’t in a big guild at the time, so instead I played on one of the lesser populated maps. I played to try to take and hold a single tower against a vastly larger force for as long as I possibly could. It mightn’t be for everyone, but I was always quite fond of the Left 4 Dead series, so I enjoyed that kind of challenge (and mostly failure tbh). I played when we could only field 20 people on a map during prime time and we managed to hold that tower for four hours while being attacked by both VS and FS. If your only reason to play WvW is to get that number on the top of the screen as high as possible, then in the weeks where you don’t outnumber your foe I don’t think you will have much fun, for everyone else there are still epic battles to be had (and also mastercard).
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Vizunah has held the number one spot by being a bigger server than any of the others, so they had more people logging in earlier or logging off later than any other server. Far Shiverpeaks held the number two spot by being bigger than any of the servers that alternate the number three slot but not bigger than Vizunah. That is now changing with people migrating away from Vizunah and obviously the big migration to Desolation, for the first time since launch the people on FS are having to go though what almost every other server has had to face at one point or another (and what people who play on Ruins of Surmia or Fissure of Woe face every week) .
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Also a big problem is , for example on Kodash , they lose in Bracket 2 and fall down to for example Tier 4 where they dominate with 500+ ticks all day long so they get back to tier 2 where they completly get punished by nightactive servers.
Well Kodash are probably going to drop down into the green position on tier 3 next week. While Desolation will go into tier 1 the week after.
The point is the greatest deciding factor in WvW is how long a server can maintain a full battleground, obviously Desolation have an advantage in this regard now. But some weeks Kodash is going to be against servers where they completely outnumber them (like last week for example). When all the servers are full, then the deciding factor is skill and coordination, but if you are dominating by 500+ then at that point it is obvious you outnumber the enemy.
Vizunah maintained the number one spot by outnumbering every other server until people starting transferring to Arborstone, FS maintained the number two spot by outnumbering everyone but Vizunah, and they would probably still have it except Vizunah had the points but not the numbers for the second spot forcing FS to alternate between the third and forth spot till Vizunah fell (this would have happened except for regional holidays or upcomming servers messing it up).
WvW is a numbers game, plain and simple. Desolation are on their way up because they now have the numbers to play in T1. Tactics are for taking or holding a keep but if your goal is to win a matchup, then the way the game is set up you simply need to outlast your enemy. Whether that is fair or not is a reasonable question, personally I’d like to see something added to give servers a chance to catch back up and avoid the snowball effect, but it is no more fair now than it was when Vizunah were doing it to first and second slot servers, and no more fair than when FS were doing it to the third slot server.
On a different note, and despite what some people are saying in this thread, I’d just like to tip my hat to the people from FS and Kodash who logged in and played WvW last night. It was an epic battle with hard fought victories and bitter losses, and in the end of the day the reason I play WvW is for fights like that and not the +10% flower picking and crafting you get from having the higher score.
When you take a camp the supervisor is buffed against damage for a couple of minutes. You can still put condition damage (like bleeds) on them, so they can still die, it just takes longer. Look for the rightous buff (fire icon) to see how long is left in it.
This is why I think the bigger NA guilds should really be considering transferring to the EU servers. As it stands a big guild transfers to a lower NA server, builds them up in rank, attracts the bandwagoneers, the queue time gets longer and longer, annoying the big guild who switch so they can play together, the server drops and the wagoneers disperse to greener pastures. The flip side of this is that every time they transfer, then the server is in the incorrect ranking and the while the server slowly rises they pretty much overpower whatever servers they are facing, which is kinda boring.
This is just rinse and repeat so long as free transfers stay in place.
On the other hand if you play on the EU servers, no matter how many of the bandwagoneers you attract when you are in tier one, when you want to play most of them will be in bed and the queues will never be unreasonable (at least for you).
Assuming ping isn’t a problem, then at some point I could imagine most of the the EU guilds on NA servers, and most of the NA ones on EU servers.
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As a matter of fact I remember SFR sparing you for revenge against Kodash, too.
For most of the week between SFR and Kodash, Kodash was in the number two spot. So SFR was obviously going to concentrate mostly on Kodash, and Kodash on SFR seeing as they had most to loose. What, I think, our commanders decided was that the number one slot was out of reach, rather than trying to take points from SFR, which would benefit Kodash as much as us, we would be better off taking points from Kodash and getting the number two spot. In the end it paid off and put us 20,000 ahead of Kodash.
I got to admit though, it is pretty funny to start a post where you are calling people arrogant while claiming that the other server only beat you because people were going easy on them….
And seeing the evolution of scores from the current matchup with you guys I have to say: It doesn’t look like you’d dominate anyone without RUIN. The match would’ve been pretty close!
I’d absolutely agree we wouldn’t be dominating without Ruin, and to be honest I don’t think Ruin would be winning on their own either. I’d imagine they chose Desolation over say Ruins of Surmia, is because they wanted a server that had a decent sized player base that they could contribute to and move into T1, not a karma train where they roll doors during their on hours only to have them rolled back during their off.
What gets on my nerves though is the arrogance of the players outside of RUIN who deny that their victory is foremost because of the Off-Peak-Capping and Fair-Weather PUGs riding on the winning streak. No server dominated the other 2 during EU prime time excessively but that is hard to dismiss as the deciding factor.
Last week we would have been absolutely crushed by Blacktide without Ruin, absolutely no doubt about that. In this weeks matchup I’m not certain, in EU prime time we lose a lot of ground, but that is always going to happen when you are the only server with ground to lose. When you are 1st in a matchup the 2nd position is always going to focus on you primarily and the 3rd position is often the wild card, they can either try for first or second. So far this week I think Kodash have been primarily focused on us (which this week is probably your best bet and we welcome the attention anyway, though you could probably still try freezing FS out of points and taking the number two spot), so during prime time desolation are often fighting two armies at once. It is hard to say what this fight would be without Ruin, I think that if our playerbase stuck with us (but, sadly, apart from the stubborn few, that is a pretty big assumption on our side) we would be mostly equal during prime time.
One of the problems that Desolation (as, originally, primarily a UK server) has is that most people who work odd hours and probably form the backbone of the night group on other servers, don’t tend to play on UK servers as there isn’t a language barrier to play on US ones. So without Ruin, Kodash would be the one doing most of the nightcapping (most nights ye field a much bigger force than FS does), while FS would be taking the days and probably the orbs (seeing as they start a couple of hours earlier) and it would be an uphill battle for us each night.
On another note: What happens if RUIN doesn’t find the competition they’re looking for in T1? Will they split among different servers?
I still think Arborstone will put up a decent fight, back when they released the queue graphs for the servers Vizunah had queues for 23 hours a day, I’ve heard that a lot of those people transferred over to Arborstone when the Vizunah queues become too long. So I’m hopefully that Arborstone will be good competition. Who knows what people will do if they aren’t. I’d imagine that Ruin especially are hoping that other guilds will follow them over onto other EU servers, there were a couple of posts to that effect from the leader of Ruin on the forum, and make their battles 24/7 and a lot more equal. All I can say for certain is that last weeks matchup was a lot more fun simply because it was a lot tougher.
On a different note, if ANet don’t do something about free transfers at some point soon, then I could imagine eventually that all the top EU guilds will end up playing on NA servers, and all the top NA guilds on EU servers, just to avoid the really long queues when a server gets into t1 and people start jumping on the bandwaggon. Which is kinda a funny workaround.
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I think Sea of Sorrows is meant to have a good Oceanic presence, if you are switching for the queues, they are also t3 atm so it’s probably a bit better over there.
I had a similar observation last night, I was playing and the game kicked me a couple of times. At least one of those times I was out in the open world and while I wasn’t in combat when I was kicked (or at least I don’t think I was, you never know with those sneaky thieves about), when I logged back in I was dead, so I’d guess someone must have attacked me and killed me in the couple of seconds after I was out.
Glad to see they fixed it though.
On the server transfers point, I agree with you that paid transfers would be overkill and with blocking transfers between servers (or just blocking from WvW) that are currently facing off against each other. However there is another issue with free transfers affecting WvW, when you are the top ranked server you are going to get huge numbers of players transferring into your server. For a while this leads to increased dominance for the top server, which now has more players and can cover more hours, but eventually longer and longer queues make it harder to get a group into WvW, which make it harder to get organized group cohesion. To address this I’d like to see transfers (not new players though, just in case people get their friends interested) blocked to the top tier, this should then result in the second tier servers getting more and more competitive as they are the highest server that people can still transfer to, eventually getting enough to come up and kick one of the top tier servers down, unlocking them to new transfers again until they climb back up.
I don’t think we will get into tier 1 next week. We are gaining +125 points now but we need at least +160 to get into tier 1. It you look in the NA rankings you can see the sort of dominating that getting +170 requires. More than anything we need Elona to give up.
The matchup I’m most looking forward to is Arborstone vs Blacktide vs Desolation, BT were very good at hitting us where we were weakest by reducing how effective the night cap is, which should put us into reach of both AS and BT. In a 1v1 I think we could take either one of them, but in a 3 way fight I think it will be incredibly equal. Plus it has the added benefit that in order to have that match we will need to get to tier 1 and then kick Vizunah out of it.
It’s very doubtful that Desolation will get to tier 1 this week, we are gaining +117 points which as it stands will put us 40 points behind Elona. If you look at the US rankings you can see the kind of point difference you might need to get +160 points and I somehow doubt FS or Kodash will let us get that. Our only chance is for Arborstone to really pick up their game and dominate Elona so they drop another 40 points, which looks pretty unlikely at this point. We are going to need a total of two wins in tier two in order to move up, from the look of it ye are going to be in the same boat.
Guess you guys are stuck with us next week.
In fairness Skeletal, we have had a few match-ups that we lost mainly due to fair weather players not participating when we are losing. During the SFR match-up especially, I think we could have won but moral was very low at the time and people weren’t just weren’t joining. FS probably has a worse moral problem than we ever did and they will probably drop into tier 3 before the can rally and come back, that’s no worse than what we went through.
I’d imagine the reason they do it this way is because some servers, especially the language specific ones, could have a very strong week during a public holiday (German especially seeing as the players are spread across a very small number of countries), which might not effect their performance in any future matches. It is a system which compensates for large temporary changes but it doesn’t work well for large long lasting changes like a large part of your player base leaving.
Afaik they use a modified version of the ELO algorithm called Glicko. I don’t really understand it to be honest, but as far as I know it isn’t possible for us to move up to tier 1 this week (unless Arborstone really start dominating tier 1) . On top of that even if Kodash beat FS and come second, they will still be kicked down into tier 3 because at the end of this week blacktide will still have more points than them.
No they are working again. I ran all 3 of them quickly this morning as I had a few keys saved up.
“Why are you people building rams outside their spawn?”
~Desolation
We do it to confuse the enemy, we know it is effective because it also confuses the hell out of our allies.
It started later in Europe, I was up till 1 a.m waiting for it and it hadn’t started yet, but when I got up this morning it was up. Darkhaven being American I thought had it before us, but maybe not.
Had a look at the EU server list and as it stands right now all of the servers are either high or a small number of medium. So long as you aren’t trying on the weekend, I’d guess you would be able to transfer wherever you want.
Anyway guys we already have a thread to talk about the current matchup, we should be using this one to stop this budding FS and BT alliance, turning them against each other [spoiler]before stabbing them in the back…[/spolier]
BT and FS russian hate each other. It seems like we will fight and ignore Deso)
Good … good …
Yep. Deso not interesting us in next fight week =)
Yes we should be friends, please ignore this friendship zerg that is building catapults of peace outside your keep. We just plan on using them to …ummm… rain confetti of mutual respect down on you, and those flame rams, well you know how much we like building rams in weird places.
Anyway look forward to fighting you guys again next week, really happy to see how well you are doing in your current matchup.
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I’ve never tried transferring myself, so I don’t know how true this is, but apparently if you try transferring during non prime-time, say 9 a.m. then it dips down to high instead. I think the population level is somehow linked to the number of active players and not just the total number with their accounts on that server.
Desolation is almost entierly English speaking. It’s also the only server I’ve played on so it is the only one I’m certain of, but Blacktide has a large Russian presence, but they make an effort to communicate in English in map chat and you shouldn’t have an issue if you play during UK prime time. Gunnars Hold is also mostly English speaking afaik, after that I’m not sure about the rest of the servers.
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Especially i was a bit surprised about Saturday after the double siege, we on bluebriar and FS on bay. You left that map after you lost all or we hit the time differences for active players?
The spawn of FS was bugged for us. If you head straight out you were either transported forward a bit and then facing back towards the spawn, put into an infinite loading screen, or kicked, so it became pretty hard to maintain a force. After a while people just got tired of it and switched to a less bugged map seeing as none of them were all that full at that point. I don’t know if it is still happening though, as I haven’t been back once we started upgrading the stuff on the other map.
I personally don’t see what the fun is to play on a server of which you know you are most likely up against a handfull of players (during the night)… or on a server of which you know you will have equal battles (US players/guild on a EU server, or EU players/guild on US server)… You (the ones playing against the handfull opponents) are ‘easy winning’ battles against headless chickkens, named NPC’s .. wow.. where’s the fun in that? maybe those who feel being talked to, can give me a short version of why you like it?.. Because I’m clueless of whats fun in that
note, im not judging you for doing so, I just can’t get my head around it why it is fun..
I think ruins original plan was to move desolation quickly up into tier 1, where the other servers have a decent night crew and fight there. We will obviously have to wait and see if the other tier 1 servers can put up a fight, I think arborstone will but I’ve always got the feeling that Vizunah’s night crew were large but unorganized. I imagine they expected to have a boring week in tier 3 where they easily dominated before moving up. I know however that they were really impressed with the tactics and fight that Blacktide especially put up(not to put down Augry Rock mind you, but for some reason they waited until Thursday to really step up their game) and we had a much harder (and more fun) fight of it last week than anyone originally expected. (I don’t think we were ever behind, but on Monday and Tuesday Blacktide were gaining more points per day and at a rate which could have overtaken us). They also have no real night crew to speak of, they were just really strong on defense and a couple of other strategies (which I don’t want to ruin as we will be both against them next week)
Somewhere I read someone who said don’t judge/punish all players from 1 guild due to the actions of 1 or 2 individuals (sorry for not looking up the post, but I’m not that much of a forum writer, so to lazy to read it all etc etc).. Today i’ve seen (to my surprise), at least 4 guilds, all with the tag RUIN (with capital letters, before there were just 2 that I saw running around, so sorry if the other 2 were there before, I just didnt spotted you then
).. I know 1 RUIN is the ‘almighty’ RUIN, the other (mentioned about the 2 i saw before), was with lower-case letters, that same guild now changed it in capital letters.. .. In my opinion just to tag along on the succes of the ‘big RUIN’ guild…. Now I know there’s no ©opywrite on the name RUIN, but, don’t you think its odd?.. And before you start, yes i’m sure that somewhere there is another guild with the same [TAG] as my own small guild [DPS]…
Ruin actually has too many players for a single guild, so instead they have 5 (though the 5th isn’t anywhere near full), they are probably about 2000 players strong (although you’d have to ask someone in Ruin how many play in WvW at a time).
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The mesmer portal part I’d consider absolutely fair game, all the keeps on a map are equally vulnerable to it and correcting for it is a simple matter of doing a mesmer sweep. Just so long as the method of getting the mesmer inside is either due to staying behind when the keep fell or getting inside when a wall fell. Getting inside by jumping on edges caused by the seams on textures or some other type of bug I’d consider absolutely an exploit.
The ele/thief thing I’d consider an exploit. Afaik the bay is the only place venerable to it and besides leaving a force behind there is no defense against it. (as it stands I’ve only seen people use it now and again, which suggests that most people consider it an exploit; so one or two people can guard against most of it, if it were allowed then you would have to leave a much bigger force in the bay). Additionally as you can’t repair siege, or destroy your own siege when it is near destruction anyway, and as there is a limit to the amount of siege you can place, it isn’t entirely possible to repair damage the enemy does by getting in this way.
Yep thanks to all the people on Blacktide for a very fun week. In terms of defense I think you are probably the best server we have faced, in many cases forcing us to wear down your supplies before we were able to take a keep. Good luck next week, if your server hasn’t taken a hit on moral (and at least as your opposition it doesn’t feel as if ye have) then I’d say ye are the clear favorites and I’m looking forward to facing ye again in a higher tier.
The problem with your idea is that the whole point of it is to make transferring servers as painful as possible. Now I kinda agree with you on the whole people hopping on the bandwagon of the tier 1 servers, but if ANet wanted to they could just lock out transfers to any tier 1 and be done with it. Or better yet the top server and any server that is within a certain percentage of the top servers ranking. To be frank I’d support that idea because it would force people into the second tier and lower, hopefully leveling out at least the top two tiers over time, making the weekly matchups more varied at the top (rather than always being server a vs server b vs (server c or d)).
The second type of player this would effect are the large guilds which transfer to lower tiers and then cause queues all on their own. This actually happened on my server recently when we went from often having just 15 people in a map during primetime vs two full teams playing against each other. I’m much happier having to queue for 20 minutes rather than getting in instantly and seeing only the few other players who are as stubborn as myself. To be blunt I don’t see why a player who transferred over specifically for WvW should be given lower priority than the majority of other players who stopped playing when we were having out kitten kicked. Systems that specifically punish guilds from spreading out completly goes against ANets goal of having players spread out as much as possible.
What the queue needs is the ability to see what your position is in the queue, nothing more. I’m happy to sit and wait if I see that I’m 50th in the queue and estimate it will be about 30 minutes so I can use that time for something else.
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Desolation is mostly UK based so primetime starts about 5 or 6, don’t worry we’re on our way.
I’m aware of that, I’m in a guild that likes to do small hit and run stuff and sneak attacks wherever the main force isn’t
I’ve seen a few discussions where people talk about “randoms” in the same way they’d talk about something they’d had to scrape off the sole of their shoe.
If you are running around disrupting their supply lines and generally annoying the enemy, then that is really appreciated, but you’re also going to be a bit under-appreciated because like you said, you like to go where we aren’t.
As for talking about “randoms” with disdain, that is pretty much entirely aimed towards the players who hang around anyone with a commander icon but make no effort to watch the team chat or even /say. For example at one point we were holding the garrison with a breached outer wall while trebbing one of the walls of a tower and being treb’d back. We had a ton of siege set up and a decent force and the enemy, despite some valiant efforts, weren’t able to get in. The right move was to hold the line till their wall fell and take out their treb and their tower. The problem was that no matter how often people typed not to, every so often someone would come along and repair our wall. This meant if we were pushing out to take down some enemy siege or just a little overextended, then some random could put up the wall, split our force and cause us to get wiped as well as force the enemy to group up until the wall falls back down, making it much easier for them to take the garrison. We managed to hold on in the end, though the enemy got close a couple of times.
A random isn’t a player from a different guild or a player that is contributing in a different way. A random (or rather the ones that people kitten about) is a player who will follow the main force but won’t follow the orders of the person leading that force. They make some tactics far more risky, like the situation above, and some impossible, like trying to run a group in stealth anywhere near an enemy guard point.
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Don´t like playing with harcore WvW players?
I don’t like being treated as a second class citizen for not being in a big, hardcore guild, especially given that I’m in WvW almost every day (night).
As for why I’m not in a big, hardcore guild; been there, done that, not going to put up with that again.
You don’t have to be in a big hardcore guild to be taken seriously, but you can’t deny the value of a well coordinated team, and that having people listen in teamspeak is always going to be far better coordinated than trying to type in commands and hoping people actually notice them.
I know there are a number of smaller guilds in an alliance with iron, on Saturday for example on the AR borderlands, I remember there was a guild called haven who (from what I could tell) had a single player in the alliance teamspeak to listen out for orders and then coordinated among themselves to achieve them. They did a really nice job holding some towers and taking camps when they weren’t contributing directly to the larger force. As well as gaining the ability to call down the larger force if they are hit by a zerg larger than they can reasonably hope to hold.
Nobody is a second class citizen, but it is just a simple fact that the more you coordinate with the main force on a map, the more you are contributing.
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I wouldn’t say Kodash have given up, they put up a really good fight yesterday. Leading in potential points by +100 for quite a while.
I like the idea but I don’t think there are enough servers to really make it viable. My prediction is that over time servers would keep getting matched up against the same servers and alliances would become permanent causing the whole thing to stagnate.
What I’d like to see them do instead is have large scale guild tournaments. Say 100 people (along with smaller categories for smaller guilds), against varying numbers enemy teams in a WvW setup, across different servers. I think that would work really well (plus it might actually make the name guildwars make sense).
I’ve only just started crafting for profit so I’m not as knowledgeable as some but I’m able to make about 3 to 6 silver on a pretty fast selling item that costs me about 40 silver in materials, typically I’m able to make about 1 gold an hour on this item alone (though it only takes me 5 minutes to buy the materials and sell the item). But the trading post like a stock exchange destroys information, every time someone undercuts me usually my best strategy is to undercut them back to try and cycle my money as quickly as possible, even if that means my profit margin overtime will decrease. Overtime there will be less and less profit in this particular item and I’ll have find more alternatives.
You were left alone living off wellfare points we decided not to contest. The goal was to make you guys get close to Kodash so that you two would start desperatelly fighting for 2nd and we just /popcorn and /badges. Theres two more days of the match-up, keep acting like youre any good and we might take you off wellfare, Kodash seem demoralized would boost theyre confidence getting 2nd in this match-up. I say we give it to them:0
TL:DR Dear deso dont bite the hand that feeds you as it may also strike you.
Here is to SFR, by far the most magnanimous server we have faced.
EDIT: That’s a good point about it being “Projected Profit” – it illustrates that it’s not guaranteed. Mind you, you could equally say that it’s “Projected Profit” because there’s no guarantee your item will sell in the first place; it might never sell, after all.
However, it seems that the “Projected Profit” is inconsistent and works differently for different prices. Here’s what it reports as the profit when type different prices for a quantity of 100 units; prices are 1c, 2c, 3c, and so on (units are coppers, dropped for convenience):
1) 90
2) 100
3) 200
4) 300
5) 400
6) 500
7) 600
8) 700
9) 800
10) 900
11) 990
12) 1080
13) 1170
14) 1260
15) 1300Unless the real system works in this kind of inconsistent manner, I’d have to say that the “Projected Profit” display is bugged. Either way, I’d like to know how the system itself works.
I do agree that the tax is probably applied per-transaction, in which case you could get different amounts depending on the quantities people choose to buy from you.
If it really does round up/down on a per-item basis, it would be pointless to sell something at 30c instead of 29c because you’d lose an extra copper per item to sales tax anyway. That’s pretty silly, though, so I doubt that’s how it works.
Well I’m rightly confused now. About all I can think of is maybe they have something in place that when the unit price is less than 9c, always round down, less than 15c do no rounding (until you have the figure to be actually displayed), and greater than 15c do rounding according to the wiki. I have no idea why they would do it that way, but it is about all I can think of to fit the figures you’re quoting.
Actually on second thought this probably wouldn’t work and its probably the reason why the trading post says estimated profit instead of actual profit. If someone were to buy your stack one item at a time, then that is the profit you would get (i.e. (itemprice * .9) * 250) which is how the estimated price is calculated, but if someone were to buy your entire stack in a single purchase, I’m betting it would be (itemprice * 250) * .9
X * Y * Z = Z * X * Y, no matter where you put the parentheses.
Normally yes, but the important question is when the rounding occurs, so appologies for not putting that into my formula. It should read instead (round(itemprice * .9) * 250)) and (round(itemprice * 250) * .9).
Actually on second thought this probably wouldn’t work and its probably the reason why the trading post says estimated profit instead of actual profit. If someone were to buy your stack one item at a time, then that is the profit you would get (i.e. (itemprice * .9) * 250) which is how the estimated price is calculated, but if someone were to buy your entire stack in a single purchase, I’m betting it would be (itemprice * 250) * .9
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Sorry meant, stack of 250 not 2s50c, but edit is also not working for me atm.
@lackofcheese Quote isn’t working again, so I’m going to reply twitter style.
“If you take 10% off 47s50c, the result should be 42s75c, not 42s50c. What’s going on there?”
It is because of rounding, every item is sold individually so one 19c * .9 = 17.1, this is then rounded down to 17c, and 17c*250=42s50c. It’s something to keep in mind, because if you found an easily flipable item that was selling for 24c, then 24c*.9=21.6c, which is then rounded up giving you an extra silver per stack.
Edit: I should say, I’m basing this off the wiki but I haven’t double checked it for myself. It’s easy to check though, if you take your stack of 2s50c and put in a price of 24c you should get a projected profit of 55s instead of 54s.
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I am yet to see Desolation hack ever, and I haven’t heard about anyone else seeing it either yet.
Well there was that video that Ajaxx uploaded, so we have at least one. Although thankfully as far as I know, its our first.
Luckily it is a problem that will mostly likely fix itself. Servers that can field a full population 23 hours a day will end up fighting each other at the very top of the rankings, and servers that can’t will be lower. Initially I wanted my server to be the very best, but that’s just not going to happen as things currently stand. Now I’d prefer for the ranking to get sorted out as quickly as possible until we can settle down and play against servers that are mostly equal, which will be a lot more fun. The week against Gunnars was easily the closest fight we have had and I look forward to facing you lot again.
The reason why some servers have such a large night presence is because ANet chose to only provide language specific servers in the European time zone. So players from other time zones who prefer to speak their native language are gravitating towards European servers, and English speaking people who play at night are gravitating towards NA servers because they prefer to play at a time when there is a large player base online (and language isn’t an issue). This isn’t anybodies fault but ANets, they should have either provided no language specific servers (and let guilds gravitate towards whichever one they wanted, like non French, German or Spanish speakers did), or they should have provided language specific servers in the NA time zone as well.
But if you think that Desolation has a large number of night capers, then honestly you’re nuts. The biggest problem we are having right now is getting enough prime time players, there is almost never a queue on at least 2 of the borderlands, and more than once I’ve been facing off against an enemy group with about 15 other players trapped in our spawn, at prime time. We are probably going to be matched up against each other next week, along with a Spanish specific server, and from what I hear we will both get to experience a proper night zerg then.
I haven’t encountered people putting arrow carts where the orb (I assume you mean the purple crystal thing?) yet, but I’ve been thinking of a couple of strategies to get past people who set up arrow carts on the top of the beast room. All you need is a mesmer, to portal a few invisible people through the dark room and maybe a warrior to distract the arrow carts and get them to focus on him instead. If you get a single mesmer up behind them (or enough people straight up), then you can portal enough people up and wipe them out.
Lets just hope they don’t plan on bringing in two week matches any time soon. When the ordering gets sorted then the matches will be a lot more fun. Right now there are a lot of servers that are ranked too high or low because guilds transferred to or away from them due to the queues, so the ranking they did during the daily matchups wasn’t as accurate as it needed to be.
Yeah it is by far the most defensible position on the map. About the only time it seems to fall is when it is hit on both sides by either server. So that is about all I can suggest, if you see the keep being attacked from one side by the other server, then you can split the defenders by attacking the other side or even just harass the defenders trying to get in the other side. If you can cause the fort to change hands then it looses its upgrades and is far more vulnerable to a proper attack by your forces.
Bear in mind that the guild tags are not unique, so [IRON] on another server may not be the same as the one one desolation. I’d imagine it is probably a pretty popular tag. On desolation it usually refers to a guild called the iron triangle, but I think it is even possible to have multiple guilds on the same server with the same tag (but I might be mistaken on that one).
We are against server that is far more geographically diverse that we are this week (Arborstone) so we are getting stomped at night and people just aren’t bothering. Last week we were against servers that were mostly EU based and it was a hell of a lot more fun, but the queues were a bit longer than they are now. So its kind of hard to get an accurate measure of what things will be like in the long run.
learn to read, it’s a queue size graph, not counting the people inside the WvW (which are normaly egal with each servers). Meaning it’s worst for Vizunah player to get in.
While the data only represents queue length, you can draw more than one conclusion from that data. In this case, whenever the queue length drops to zero, it means that the number of players in the game is less than or exactly equal to the maximum. How much of a number advantage at any given moment obviously isn’t expressed, but it is most likely proportional to the length of time between the queue being greater than zero. All you can say is that for the time periods where it is greater than zero, the teams are numerically evenly matched (however one team will most likely hold most of the map and all of the orbs from the night before). Vizunah Square are fielding a full server on EB 23 hours a day, compared to about 18 hours for desolation (interestingly a difference of 5 hours, which is the same as the time zone difference between France and Canada)
Well the thing to remember is that they aren’t porting it to OS X, they are relying on a wine port called cedega. So potentially any changes they make to the code to improve cedega performance, could have the same effect on the game in wine.
).. I know 1 RUIN is the ‘almighty’ RUIN, the other (mentioned about the 2 i saw before), was with lower-case letters, that same guild now changed it in capital letters.. .. In my opinion just to tag along on the succes of the ‘big RUIN’ guild…. Now I know there’s no ©opywrite on the name RUIN, but, don’t you think its odd?.. And before you start, yes i’m sure that somewhere there is another guild with the same [TAG] as my own small guild [DPS]…