Showing Posts For Kormeg.2469:

Dragonhunter bow skin missing?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

Hey all. So when you train the 1st portion of your DH spec you are technically now a DH and get the new bow skin. mine looks cool, albeit a little plain. I expected to get one skin at the beginning and another model at the end.

Specifically this model https://wiki.guildwars2.com/images/3/38/Dragonhunter_longbow.jpg

Is this not the case? Does the model still exist? Am I just missing it?

Prized possessions-What were you thinking?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

To be clear, there is no “frikkin run away” option. You MUST run up the cavern, dodging red circles. There must be more than one version of this story. This version is absolute GARBAGE!

So much rage. Why is anyone taking this person seriously?

HoT The new gw2...

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

Why do people come on the forums to declare that they’re leaving? Why not just stop playing?

Ls too hard

in Living World

Posted by: Kormeg.2469

Kormeg.2469

GW2 has always been the easiest MMO I have ever played. Hey, instead of demanding the entire game shift to suit you, why don’t you guys try adapting or improving?

Lol, that’s not not gonna happen. Nvm

FIX THIS!

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

The expansion which we paid for “for the specs” should not be GRINDY to get them.

I don’t get why people can’t voice their opinions whithout trying to speak for other people.

I don’t really care about the elite specs, I play guardian and mine blows. I bought HoT for the raids, so unless those are kitten, I’m good.

Voice your opinion. Don’t presume to know what everyone else wants.

Map chat seems quiet

in Guild Wars 2 Discussion

Posted by: Kormeg.2469

Kormeg.2469

I’m not in a guild. Might join one interested in raiding soon though.

So yea, considering this is technically the biggest content update for the game since launch, I expected the servers to be inundated and map chat to be spammed. Do most other players just not really socialize using map chat anymore, or what?

I’m a returning-ish player btw. Been playing for the last 2 months, but took a year off prior

Action Camera?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

Thank Youuuu!

/15chars

Action Camera?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

Is anyone else not seeing the option for this?

Ascended Gear required to raid?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

Ascended that are stronger than Exotics shouldn’t have been introduced in the first place except for adding Infusion slots for Fractals. Thats how it should have been, Exotic power plus Infusion slots. Anet flat out lied to us.

Because changing a design decision is lying. You are choosing to victimize yourself here.

Ascended Gear required to raid?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

Well if raids are supposed to be the hardest content in the game, What do you want them to do? Balance around exotics? Then when people raid with ascended, the exotic-balanced raids won’t be as challenging, right?

No point in discussing this anyway, there’s already a 9 page thread on the same topic with an almost identical title.

People will cry about anything on these forums. Last week ppl were crying about the twitch banner being up for 3 days….

Why havnt you bought HoT yet?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

The expansion itself has very little to do with the fact that I do not want to give any money to them ever again.

I don’t care for their direction though, all the gating of things and this progression whatever that is. I don’t like it.

Can you elaborate your point further? Apart from raids, which really aren’t gated, what are you referring to?

I don’t particularly know too many details, happened I today read that masteries require a story quest, which in my books is gating (quest type). And while my thoughts about the game and expansion are what they are this got me even more down.
Then, I haven’t forgotten the NPE which added level gating to things that used not to have it and completely expect this to be the style of the game in the future. Just different kind of gates to everything.

Well if you consider story quests to be gating, then would you think the same about the entire leveling process? Even before the NPE?

It’s fine if you just aren’t interested int he expansion, but it seems like the fact that you have to do anything to get something else is being termed as a gate lately, at which point the word loses meaning because almost everything is gated when thought about as broadly as that.

Sorry if it seems like I’m singling you out, but the last couple weeks on the forums i’ve just seen so many comments on how things are gated, like they weren’t before, and don’t exist in every other game ever.

Get free transmutes for your BWE chars

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

All waypoints and most map objectives are automatically unlocked for BWE3 characters. This means that all the zones where you dont have to do challenges are fully complete.

All you have to do is travel to a map, like all the capital cities + LH to get the map completion reward of a transmutation stone.

Now you can make your chars look how you want. have fun

Why havnt you bought HoT yet?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

The expansion itself has very little to do with the fact that I do not want to give any money to them ever again.

I don’t care for their direction though, all the gating of things and this progression whatever that is. I don’t like it.

Can you elaborate your point further? Apart from raids, which really aren’t gated, what are you referring to?

opinion on HoT turns negatives...

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

When they first announced HoT, I could have sworn that they said that they have been working on it since GW2 first launched or something, and they decided to keep it as their main focus with S1 of the LS being their side focus (which is why it turned out so bad). I might have misinterpreted it though.

I thought they said under no uncertain circumstances that LS was how they wanted to push their content. To be different to other games, but it was badly implemented and people didn’t stick to it, essentially an expansion something they’ve repeatedly said they were not interested in doing came about.

Pretty much that. A traditional expansion was not in their initial design. People didn’t respond well to the living story and temporary content so they switched plans.

Why havnt you bought HoT yet?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

Four maps.

FOUR MAPS.

I don’t care if they’re replayable and content-dense. FOUR. MAPS.

Also, a dramatically low number of new skills. After 3 years of waiting, they give us a whopping 6 utility skills and, like, 2 to 8 weapon skills per profession. Any new content is gonna get dull super fast since the core gameplay (your skillbar) will be nearly identical.

This expansion hasn’t been in development for 3 years. They initially had no plans to actually do a traditional expansion.

I’d be surprised its been in development for even one full year

Why havnt you bought HoT yet?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

Q:“Why havnt you bought HoT yet?”

A: Because I won’t buy it at all.
Raids…cough cough. Masteries levels…specializations…what is more, the trailer mention of new infusions.
Everything sounds like timesink, not content.

In all honesty, after that thing happened with manifesto…there were very few chances I’d throw other money in gw2.
And this chance has been used in the wrongest way.
I’ll still give a look at the news and follow what happens for some months after launch, but except for the impossibile case that: full set ascended become easily available (days) for anyone with any kind of gameplay (not just crafting), masteries can be maxed out in hours and there is no grindy requirements for completing raids, in addition to my skill, a whole afternoon/evening at home and my party’s…my ssd won’t see gw2 again.

You have been very active on the forums for someone uninterested in playing the game.

Why havnt you bought HoT yet?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

It is less content than any other AAA MMO expansion.
AAA MMO expansions cost 40$.

50$ for less content than 40$ normally gets me? No thank you.

I don’t understand why anytime people try to compare costs they never use the full context.

Other AAA games also usually have a sub fee, which is almost always $12-15. So yea GW2 has ahigher upfront cost, but You never have to pay for anything again after that.

I bought the game for $50 3 years ago and have maybe spent $30 in the game store since. If I had been playing a more traditional MMO then my expenses would have been hundreds of dollars.

Make your point if you must, but don’t leave out context to skew an argument.

Post a Screenshot of your Guardian

in Guardian

Posted by: Kormeg.2469

Kormeg.2469

Got deez wingz

/15 chars

Attachments:

We said we didn't want the trinity

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

And it’s for this reason why I don’t understand why you think having no roles was a major selling point of GW2. Sure it might be for some ppl, but far from the only one, or the most significant I’d say.

I highlighted the most important part. It was for me. It really was.

In every single other MMO I don’t play what I want, I play what is needed. I play what will be useful for my team. Except in this one. Because I could be anything, I chose to be whatever I wanted. Heck I even climbed the fractal ladder up until 50 on my necro, and people don’t really like necros normally. But necros, just like anyone else, could deal damage and it was up to player to execute the mechanics properly, so you didn’t lose too much from taking one into your group.

So you’re right. It’s not a major selling point for all. But it is for some. So I don’t approve 180 your design choice 3 years into the game.

For the most part I get your sentiment, really I do. If the whole no roles thing was a big thing for me, then I’d be upset too.

Because I could be anything, I chose to be whatever I wanted.

And this is the problem, you really didn’t choose what you wanted, you we’re just some variant of damage. The game as it is only rewards you for going damage specs in PvE. Sure you can use any class you want to do it, but you are most certainly relegated to being dps in same form of the other, otherwise you are effectively holding the team back.

And I guess this is where we differ. I don’t necessarily want for the game to have a trinity specifically, I just want a system where everyone isn’t just dps that spam all their buttons in every situation and win.

We said we didn't want the trinity

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

Well they really don’t have a choice, take that as a slap in the face if you want. The game isn’t as as successful as they need it to be so they are adapting. Obviously if they are changing direction it’s because they foresee switching their systems to appeal to more people than the current one.

What would you have them do, stick with the old system? That won’t work. Improve the old system? They’ve had 3 years to do that. There is no point in you deciding to take their decision as a personal offense, you either adapt too, or at least wait to try the system before you start complaining. Right now it seems your just whining because things aren’t how you like them.

it’s kind of like going “well guys action combat didn’t work out, we’re going back to tab target!”. Way to kill your uniqueness and your spot in an MMO market. GW2 has done a lot of things differently, has been noticed and has been quite successful for quite some time.
Then they started to turn all the progress that they’ve made back. “Actually we will do an expansion and not free updates”, “actually we do want trinity”. With all of the changes, why as a consumer right now would I choose GW2 over Tera? Or Blayde and Soul? Or Wildstar?
Action based combat is a whole genre of MMOs. If GW2 will kill everything that made them different to begin with, what makes you think that that will improve their population and not the reverse?

But what are they getting rid of exactly? Something that’s so rampant with people praising GW2 in regards to not using the ‘holy trinity’ is that people never acknowledge that they didn’t actually replace it with anything. How is introducing more defined classes (which I find to be incentive to actually care about and work with my teammates) removing something from the game?

And it’s for this reason why I don’t understand why you think having no roles was a major selling point of GW2. Sure it might be for some ppl, but far from the only one, or the most significant I’d say.

And i’n regards to what you said about free updates as opposed to free updates forever; 1) that was not economically feasible, 2) It is the direct result of your fellow players wanting a traditional boxed expansion instead of continuous living story. Anet initially did not have plans to have an expansion, and many attribute that to why HoTs seems relatively small, but they did it because that’s what they think will be better received. And it probably will be for a while.

We said we didn't want the trinity

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

What I don’t get is the reaction to everything in here. You’re getting the developer to literally go back on what they said years ago and you’re welcoming it.

And why do you think they’re doing that? They decided to put the time and effort to changing around systems for funsies?

I’m just saying that it’s severely disappointing to me when an MMO decides to abandon one of their selling points years later. It really feels like a slap to the face to those that bought the game for those reasons that they advertised then.

Well they really don’t have a choice, take that as a slap in the face if you want. The game isn’t as as successful as they need it to be so they are adapting. Obviously if they are changing direction it’s because they foresee switching their systems to appeal to more people than the current one.

What would you have them do, stick with the old system? That won’t work. Improve the old system? They’ve had 3 years to do that. There is no point in you deciding to take their decision as a personal offense, you either adapt too, or at least wait to try the system before you start complaining. Right now it seems your just whining because things aren’t how you like them.

We said we didn't want the trinity

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

What I don’t get is the reaction to everything in here. You’re getting the developer to literally go back on what they said years ago and you’re welcoming it.

And why do you think they’re doing that? They decided to put the time and effort to changing around systems for funsies?

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Kormeg.2469

Kormeg.2469

Gw2 has long since advocated for roles in groups. Just not the same dps/tank/heal as all the other games.

What I think people refuse to acknowledge is that GW2 reomved the ‘holy trinity’ and didnt actually replace it with anything. Currently everyone is just dps with a self heal, and no one has any reason to pay attention or work with their teammates unless its to dps down a boss.

I don’t care if people want to lose their minds at the fact that we are being given the option of doing something other than being a member of a 5 man zerg every single instance, because these people refuse to even have a conversation about it. It’s all doom saying and whining.

dps and healz are better than just dps.

Africa server Needed.

in Guild Wars 2 Discussion

Posted by: Kormeg.2469

Kormeg.2469

The question is; is there a market big enough to support that? I’m guessing not.

Scrapper is "lightning" focused

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

I really wouldn’t say it was ‘lightning’ focused, so much as electricity in general. Hey they’re engineers, coal and steampower don’t have to be their only energy sources.

Will Raids Take Up Too Much Of Devs' Time?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

PvP seems to eat most of their time and that is the most useless game mode. It also eats up huge amounts of money for no reason.

If you really want to free up dev time and money encourage them to get rid of PvP.

“I don’t like this part of the game, therefore it’s useless. Scrap their mode and spend more resources on what I want”.

Classy.

/hyperbole

guess I need to tag these things.

Though objectively PvP uses significantly more money with significantly less returns.

Their “world-wide” tournaments gave away over $100,000 and drew less than 20,000 viewers I believe.

Most of their current revenue stream is from selling HoT, which contains no PvP content and is entirely funded by PvE players.

It just makes sense that they should focus on the parts of the game that are drawing players in. When was the last time you heard someone praise GW2 for its “awesome and varied PvP with great balance”?

Probably never. GW2 is praised for its beautiful world, fast PvE content, awesome story, and never increasing level cap.

I used to pvp a lot, and I used to know many players that that’s all they did. Gw2 has one of the most action oreinted, and skill-based pvp setups that I have ever seen in an MMO. Relative balance is just that, relative. But the combat itself is superb.

I’d agree that Anet should not try to enter into the esport market, It’s just not their strength. At the same time I don’t see why are trying to discount the mode (apart from the esports consideration) considering you obviously have limited interaction with the pvp community.

When I tell my friends about gw2, I tell them about the relatively low grind and the skill based pvp. The beautiful world and ‘awesome’ story dont carry any weight for me, so please don’t presume to know what every thinks is best about the game.

Will Raids Take Up Too Much Of Devs' Time?

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Posted by: Kormeg.2469

Kormeg.2469

…Anet has no qualms about putting the breaks on something or changing their strategy midair.

I know right? Responding to what their player base wants is ludicrous?! LOL!

Why do you think they’re coming out with a boxed expansion after previously saying they wouldn’t? Why do you think the content of it is probably going to be small? Why do you think raids are just now coming into the game?

Players wanted these things to happen, despite Anets plans so they changed those plans to suit those player wants. You don’t succeed in a capitalist market by having a rigid plan and sticking to it hoping for better, you adapt.

Uhm, no, it´s not ludicrous? Don´t know why you spring out of your box with so much effort, but I actually agreed that raids are the curent state of the art toy.
So what is one of the pillars of your precious capitalist market system? Adaption. Say it with me: Adaption. Repeat: Adaption.
Now think it further with me:
If raids are not the band aid Anet is looking for, it will be abandoned. Why? Because they adapted.

I don´t see my opinion actualyl contradict in any point with yours, do you?

The entire first line of my point was sarcasm. I’m pretty sure you din’t get that.

Also, considering that you think we are saying the same thing now, I realize I have no idea what you were trying to say in your post I quoted. Regardless, my point is this: players were not happy with how the living story was going, so Anet adapted by working on a boxed exapansion. Players were not happy with the lack of difficult coordinated endgame content available, so Anet adapted by introducing raids.

The point of this thread in general, as I see it, is to complain about how things apart from what the OP wants are being given attention. My post is to try and explain that reason for alterations in vision have to do with the need to adapt to player wants.

People still gonna be selfish tho.

Will Raids Take Up Too Much Of Devs' Time?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

…Anet has no qualms about putting the breaks on something or changing their strategy midair.

I know right? Responding to what their player base wants is ludicrous?! LOL!

Why do you think they’re coming out with a boxed expansion after previously saying they wouldn’t? Why do you think the content of it is probably going to be small? Why do you think raids are just now coming into the game?

Players wanted these things to happen, despite Anets plans so they changed those plans to suit those player wants. You don’t succeed in a capitalist market by having a rigid plan and sticking to it hoping for better, you adapt.

Will Raids Take Up Too Much Of Devs' Time?

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

PvP seems to eat most of their time and that is the most useless game mode. It also eats up huge amounts of money for no reason.

If you really want to free up dev time and money encourage them to get rid of PvP.

“I don’t like this part of the game, therefore it’s useless. Scrap their mode and spend more resources on what I want”.

Classy.

Instanced Raids Confirmed [merged]

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Posted by: Kormeg.2469

Kormeg.2469

I almost never see anyone looking to do dungeons or fractals. After a month or two, I wonder if anyone will even care about raids anymore.

Ayyy lmao bad troll attempt, very bad.

The guy is right. If you are a casual you rarely get to do a dungeon or fractal unless it is a daily. So if its hard to find 5 random people to do a dungeon, how easy will it be to find 10 especially if it is a lfg and not a free join

I consider myself casual. When I was playing regularly i did dungeons all the time.

What is your definition of causal anyway? And why do you think you can just have a blanketed term for hundreds of thousands of players?

That really didn’t tell me anything more than casuals comprise the largest portion of the playerbase, which funnily hurts your point as then it’s more difficult to try and categorize player interests in that big a group.

I like to play dungeons, I play maybe 6-8 hours a week. Some other dude hates anything harder than open world bosses, he plays 20 hours a week. I consider us both causal.

But apparently I can’t decide that for myself

Instanced Raids Confirmed [merged]

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Posted by: Kormeg.2469

Kormeg.2469

I almost never see anyone looking to do dungeons or fractals. After a month or two, I wonder if anyone will even care about raids anymore.

Ayyy lmao bad troll attempt, very bad.

The guy is right. If you are a casual you rarely get to do a dungeon or fractal unless it is a daily. So if its hard to find 5 random people to do a dungeon, how easy will it be to find 10 especially if it is a lfg and not a free join

I consider myself casual. When I was playing regularly i did dungeons all the time.

What is your definition of causal anyway? And why do you think you can just have a blanketed term for hundreds of thousands of players?

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

The issue is not if there is a check or not.

It’s about:
-a vertical progression (and with masteries, sure it is a progression. Still don’t know how much “work” it requires but: no matter if easily gained as exotics, but ascendeds is a dramatic, mandatory stat for FOTM.. and a hard grind. I expect them to be sufficiently long process to keep players busy for a while.),
-grind (as seemingly you need exp, and although it can be done with non repetitive tasks, there always a more efficient way. I can gather gold, dragonite ore and silk to afford a full ascended set or a legendary weapon, also playing casually…but in a unreasonable amount of time.)
and treadmill (not a gear treadmill. but a exp treadmill? a specialisation/mastery treadmill? still here it is: because if a player logs in after a while, if he was once on a par with other players, but they kept playing…he is no more even with them – ).

These are my personal reasons not lo log in anymore to gw2.
I won’t argue if manifesto was a realistic one, if they lied or not…
but nothing changed about the things I listed above. So no reasons to come back to play with the exp.

Progression is the point of an mmo. You get to see your character get stronger. Anet has decided to create a game that the rat-race of stats and gear essentially was removed and a static tier was all there was.

Now you’re complaining about having to level masteries?! A completely new system, and your complaing that “oh there’s grind now, guess I should quit”.

Well if adding a new system every few years that requires you to level something constitutes and endless grind for you, then you really should never play another mmo again honestly. Progression is what they’re built on. Anet has removed most of this from their game, but if even a sliver of it remains, people like you I guess creep up to say that that’s still not good enough.

What is wrong with this community?

in Guild Wars 2 Discussion

Posted by: Kormeg.2469

Kormeg.2469

I come here for a good laugh, I go to reddit for real discussion.

I come here for a different perspective. Then go back to reddit when people inevitably start stating their opinions as fact

Instanced Raids Confirmed [merged]

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Posted by: Kormeg.2469

Kormeg.2469

So, to put it simply ArenaNet has a terrible track record when it comes to small scale PvE in GW2.

Let’s hope we get less of this: https://www.youtube.com/watch?v=OamhniesRfg
And more of this: https://www.youtube.com/watch?v=RSeVCw3hVgQ

I don’t want either.

I want to pay you for content

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Posted by: Kormeg.2469

Kormeg.2469

The gemstore is what it is. If you don’t like you don’t have to use it.

How many outfits/skins have been added to the store in the last 2 years? I honestly don’t know. Compare that to the amount that can be obtained by in game means?

No ppl don’t have to use the gemstone. Just hope they don’t expect to get many armor or weapons though.

I want to pay you for content

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Posted by: Kormeg.2469

Kormeg.2469

I get what the OP is saying, and I agree. I just don’t think it can change.

I honestly dont know how this could be changed/addressed/fixed/whatever, but look at this and tell me what you think.

I’m playing this game to do awesome quests to get awesome armor and weapons. As time goes on there are still quests but not so much armor and weapons. Theyre is in the gem store. I now really don’t see the point of doing all these awesome quests because some of the coolest things to work towards I have to shell out more money to get. I don’t achieve anything anymore. I just buy it.

My major issue with "hard content"

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Posted by: Kormeg.2469

Kormeg.2469

In the 1st year of gw2, as I recall it, it took around an hour to do some regular dungeons.

I don’t see why you need for all content to be homogenized, why can’t some things take longer than others? Why can’t there be some content for people that have more time than you do? Maybe raiding is not something you can do very often compared to others, does that mean it has to be relegated to being short – just like almost every other form of content in game?

I mean they are already shortening fractals to just the one instance per run. Everything doesnt have to be the same and appeal to everyone. because that’s impossible.

Embrace variety

Instanced Raids Confirmed [merged]

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Posted by: Kormeg.2469

Kormeg.2469

I play GW2 to have an MMO that’s not focused on competitive, instanced content.

And that is the same reason I’m coming back to it.

Guards shield is still terrible?

in Guardian

Posted by: Kormeg.2469

Kormeg.2469

It’s not terrible, it’s less oriented on your self DPS, or your self survival, but you can actually help your party and allies with it with some sweet control, projectile blocker, and protection

Stuff that aren’t on your self improvement seems to be despised by the “meta”, I don’t know why

Something can be bad for reasons apart from being non meta. Compared to all the other options available at a guardians disposal, shield falls dead last in terms of weapons. Which I find sad, and why I’m asking if there’s been any news of change.

Welcome to the new players!

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Posted by: Kormeg.2469

Kormeg.2469

Totally ready for the noobs

Attachments:

Instanced Raids Confirmed [merged]

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Posted by: Kormeg.2469

Kormeg.2469

You should probably edit you post to “raid”, as in singular, that doesn’t get release until 2 weeks after the XPAC comes out.

Wrong. One raid at release with 1 out of 3 paths available, the later 2 paths being added in the following weeks. More raids will be added with each (or every 2-3) Living World release, which if they keep their old schedule it is a very good pace.

As for the randomly grouping. No. It’s just no. It’s one of those things like everyday breathing in which you do not need someone to confirm to you in order to be aware of it.

But it is worth throwing a party fooooooorrrrr!!!!!

No I’m pretty sure he’s right. Colin said that the 1st “wing” would not be immediately available.

Instanced Raids Confirmed [merged]

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Posted by: Kormeg.2469

Kormeg.2469

I am sorry to be negative but why make the game a WOW clone. You want raid fine but no gear that drops only there. The best part of GW2 was the fact no holy trinity/no gear that only dropped to large guilds through raids. That is what is wrong with a lot of MMO’s. Small guilds or individuals are left out. Nothing that was announced makes the game better for those groups only worse.

Runescape has raiding. Is that a wow clone?

And how doe sthe introduction of a new game type making anything worse for anyone. I’m not in a guild but I can’t wait to raid. You know what, I don’t care. Think whatver negative outlandish thing you want

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

You should probably edit you post to “raid”, as in singular, that doesn’t get release until 2 weeks after the XPAC comes out.

I really don’t see that as a negative to be honest. Allows me to get my bearings and do the story and see the parts of HoT that we already knew about prior to today before pluging balls first into the RAIDZZ!

No more full zerker meta

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

However if all the other players are forced to leave the platform and you’re the only one that can face the boss, then here you have your tank definition.
.

What does this even mean? Where are you getting this from?

No more full zerker meta

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

How do you call something that does cc to not take damage?
How do you call something that does cc to drain break bars and doesn’t take lethal damage meanwhile?

I call both forms of tanking.

And that’s just your definition.

Mine says that a tank is someone that forces enemies to attack them instead of their teammates, so said mates can focus on dps.

And I dont see that happening.

No more full zerker meta

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

While I disagree with the OP that traditional ‘tanking’ probably wont become a thing with raids, I do agree that this will probably lead to a shift in build diversity for different roles necessary. Instead of just every stack in a corner and dps.

Play for Free Confirmed [merged]

in Guild Wars 2 Discussion

Posted by: Kormeg.2469

Kormeg.2469

LOL people damage control this.. This rip off. it’s free to play “new players”. If they want to keep playing they just need to buy Exp Pack.

So…
Base game 0€
Exp pack 44.99€ total 44.99€.
I bought game 2012 for 50€ i think… so 50€ + 44.99€ = 90.99 for same content. RIP OFF.

I understand the thought behind it. For new players it’ll become increasingly inaccessible as expansions come out. It’s easy enough to pay $50-$60 once every few years, less so to pay $120-$180 all at once. I understand where they’re coming from.

But…absolutely no concession for old players buying into the expansion? That seems skewed. I’m not averse to buying it, but at least give me some added incentive if everyone else is going to be getting what I purchased free.

This is honestly the most reasonable comment ive seen all afternoon against the decision. I’m honestly probably going to buy HoT once I see how raids actually play out, but I could definitely get behind reducing the cost HoT for ppl that bought the core.

See it this way:
Why are they implementing the f2p? – To get more ppl to buy HoT without having to spend money on the core they don’t really want.

Why are people griping? – Cuz they see it as them paying more money than others ‘unfairly’

What I now think could have been better? – Soften the blow. Brand new f2p players buy HoT for ~$60, older players buy the expansion for like ~$30.

No the suggestion is not equal, and yes Anet does make less money off of it, but I think people would like it a lot more. Idk, just a thought

Play for Free Confirmed [merged]

in Guild Wars 2 Discussion

Posted by: Kormeg.2469

Kormeg.2469

-If i had known that i didn’t need to pay for this game down the road i’d never have bothered paying 50 bucks for it and another 50 bucks for its expansion.

-Why the heck did i pay in the first place?

So are you sorry you bought the core game in the 1st place? Do you wish you had never played?

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

I actually feel quite positive about Raids in GW2 if ive understood how they will play out correctly – at the moment there doesn’t seem to be any places in pve where someone into being support/utility with some damage thrown in fits in.

I had a Shadow Priest in WoW and 10 man Raids just seemed to bring out the best in that type of character, it was great to switch between abit of healing cc and pew pew, but here I never felt I could build a character like that could be useful in a 5 man Dungeon, so ive just never done a dungeon ( I know you are expected to be an all rounder with no Trinity but Berserker is sill the Meta). Raid mechanics being more complex could allow for a greater selection of build types in groups.

That said Im not that great a player so my chances of getting into a Raid will probably be nil lol

Hopefully, the truly “difficult” part of raids should come in the form of achievements, hardmodes, etc. The raids themselves should be accessible by people of varying skill levels, with special acknowledgements (achievements primarily) for beating the boss faster, more efficiently, under special circumstances, etc.

Adding 10 player content into the game and then tuning it so that only a small percentage of the community can enjoy it goes against everything this game has come to represent for its many fans.

That isnt to say that the achievements/hardmodes/etc shouldn’t be BRUTALLY hard. They most definitely should be.

idk i think you fail to understand the intention behind the raids. they made them to make players who want challenge and difficulty happy. if you dont like difficulty and challenge there is and will be plenty of other stuff to do.

also they said the content will be the most difficult content in gw2 so i doubt they will split it into easy group content and challenging group content.

I love the idea of difficult content, but the addition of a new game mode (10 player instances) should be something everyone can enjoy. There is no reason that raids should only be there for a tiny percentage of the population.

There are a lot of ways to make something challenging without walling off an entire game mode from other players.

it is not only for a tiny percentage. it is for everyone who decides to raid, get better at playing the game individually and with the team and put enough effort into it.
its a MMO. every player can become good enough at the game. its just a matter if you are willing to become a very good player or not.
so please dont make it seem like someone locks you out of the content.

I mostly agree with this sentiment.

I dont think it’s right to say that they are ‘walling’ off content. If you want to do it, get better, practice and ask for help till you can.

Too often in this game is the solution to adversity to cry for nerfs instead of trying to improve.

About the Heart of Thorns Expansion

in Guild Wars 2: Heart of Thorns

Posted by: Kormeg.2469

Kormeg.2469

I’m not sure about the unlocking part that your friend mention, but to do anything HoT related, as in things you can’t do right now, you just have to buy the expansion.

If I understand you correctly.