Character name: Azilyi
Character name: Azilyi
The question is… Using this build, can Staff be applied to both PvE AND WvW? I don’t tPvP, but I’d like to be able to know I can kill someone 1v1, or at least get away/stay alive, before I buy a Bifrost over an Incinerator
I cannot speak for PvE, as I don’t think I’ve even completed all the dungeons. I primarily play sPvP and WvW, so I can say that it is definitely viable in both.
For roaming in WvW, you can definitely succeed with staff. But since mobility is key for roaming, I might run teleport instead of cleansing fire (but I would be loathed to do this…) Realistically, if you want to be successful at roaming solo you will be most successful with D/D. Staff can be done… but it’s better with a group and excels in fights of 3v3 or greater
For WvW Guild fights and zerg fights then staff is incredible. But I won’t go too deep in to that as I think the benefits of it can be seen in any group. Blasting water fields, and lightning fields, and fire fields are all key tools for any commander.
Good luck!
Character name: Azilyi
This is my guide for staff elementalist. If you truly want to be challenged, then I would argue that staff ele is the hardest of the hard
Good luck!
Character name: Azilyi
For a skill that is so easy to dodge it does mediocre damage. on top of that maybe the water 2 skill should just be instant but longer cool down and less vuln because I rarely ever use that spell EVER.
It’s alright the way it is…
Just about every spell from staff is exactly the same in terms of speed. You can land a hit… you just have to combo to make it work.
But if there was an offer to increase the cooldown and increase the damage i’d take that trade in a second.
The CC from S/D and S/F has such a huge cooldown… having a DT up every 10 seconds is a waste.
Character name: Azilyi
As an elementalist, I’m quite happy with the update.
I think there needs to be a lot more to make this game into the esport the creators envisioned it would be…
But it’s a start.
Character name: Azilyi
The fur hats are overplayed right now id go with the A-Net Cap
No. Go with the fur cap.
Better to be an Asuran Hipster than an uncool trendsetter.
Character name: Azilyi
Tool kit’s magnet, while unblockable, can be dodged very easily if you’re expecting it.
You’re most probably right about that. My thought that you could not dodge it was likely borne of skyhammer rage >.<
Character name: Azilyi
I don’t like running bunker builds, but when I’m forced to (IE, another staff ele on the team) I run this:
http://gw2skills.net/editor/?fFAQFAWnMIShD2zAuMArEGIEII/1cNKocY5KA-TJxHwADuAAn2fAwDAoYZAA
Character name: Azilyi
If guns don’t kill people, people kill people, do toasters not toast toast, toast toast toast?
I laughed really hard at this, by the way. Thank you for making my evening :P
Character name: Azilyi
I think you’ve made some strong arguments, Aboulia.7580 and I agree with almost everything there.
I think that simplicity is an important part of esports…. someone with no knowledge of the game (having never played it) needs to be able to view it, interpret the mechanics and enjoy the game without needing to dive into a tome of knowledge and information.
I also agree with the other comments that making sPvP F2P will go a long way towards making it a viable esport. And I think Anet would like to do this… except that they have to report back to NCsoft which would really like their model to be focused on immediate year-to-year profits and not bank on the possibility of being the next big thing.
That and Anet’s inability to produce viable, frequent, and crowd-sourced balancing has really put them behind the game. Unlike games like LoL and Starcraft, Anet has their attention split across many aspects of this game. PvE. WvW and PvP.
In order for sPvP to be an eSport, they would need to abandon the notion of balance in WvW. Balance in PvE and focus their efforts on producing a strong PvP environment…
Which can’t happen. Their model, as it is now, is focused on retaining as much of the player-base as possible for as long as possible to encourage micro-transactions on the black lion trading post.
tl;dr
Anet is most concerned with making all aspects of this game (PvE, WvW, PvP) as happy as possible to retain the playerbase for as long as possible to encourage micro-transactions on the BLTP.
Character name: Azilyi
Why isn’t this a sticky yet?
Hello Anet, do it!
Thank you for the high praise!
Unfortunately, I don’t think Anet visits these forums at all…
Character name: Azilyi
Honestly, not a lot has changed.
The meta build for D/D is still 0/0/2/6/6
The meta build for Staff in WvW is still: 0/0/2/6/6
The meta build for scepter is still Fresh Air builds (varied)
In fact, the only thing that’s really ‘changed’ is that some of the hidden rules on abilities like cleansing Water and Signet of Restoration have been reversed for spvp.
so…. the biggest ‘change’ is that spvp is now a lot like wvw. Which means all those old builds which used to work… work again! Yaaay!
Character name: Azilyi
With so few good ele builds for PvP, this is a welcome version of staff. When I get some free time later tonight I’ll definitely try it out. Thank you for posting!
Thanks for watching! Let us know how it goes
Character name: Azilyi
The soothing disruption doesn’t work with burning fire trait
unfortunately
It does, actually. I know that it doesn’t show on the tooltip (like it should), but that appears to be a bug.
I ran a test to be sure – and it definitely gave me the regen and vigor in an spvp dueling arena.
Character name: Azilyi
great video! i posted it for all the eles in my guild to watch. thanks!
Anytime! I’m glad I could be of service to you, and thanks for sharing it!
Character name: Azilyi
^^ I just came here to post the same thing. The Unsteady Ground is not
moving for me. I do as you say, and after casting it, I rotate my toon during
the channel. Doesn’t work.
Dude, I love the video, but no matter how hard I try, I can’t get the unsteady ground trick to work where you pivot right as you cast to make it change direction. It just stays the same for me. I don’t know how you’re doing this magic.
Make sure that you’re pivoting your character and not just your camera. If you’re doing that already, you can try it this way to make it clearer, although in a practical sense, this would not be very helpful:
- Start with your character facing forward and your camera behind it (default).
- Rotate your camera 90 degrees to the left of your character so that you are looking at your character’s face in profile (from the side).
- Select unsteady ground and place the green casting-location in the space in front of your character
If you set it up correctly, it should look exactly like the screenshot below.
Now, you only need to push 2 buttons.
- Left click to start the channel and immediately…
- Press and hold ‘W’ to walk forward in the direction of your camera’s facing.
That should get the sidewall going, and give you an idea of how the mechanics of it work.
It may look hard at first, but the mechanic is flexible enough to be practical if you spend enough time practicing it.
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
…
You’re very welcome, and thank you for the high praise! I actually haven’t tested this thoroughly in WvW (im too cheap to buy strength runes) so let me know how that goes
Character name: Azilyi
0/2/0/6/6 is the ‘best’ build. It includes EA, yes.
Although I have seen some top-level eles run 0/4/0/6/4 for dueling (the lightning strike helps in 1v1)
Do people in tournies really take Zephyr’s Boon over Earth’s Embrace? I personally prefer the 2 in Earth instead of 2 in air. It’s saved me a lot as I like to use the Armor of Earth Cantrip after Earth’s Embrace runs out and I still need some heavy protection.
You might be right, there. I’ve heard both specs work, but admittedly I havent looked into what was being run in the tourneys. I just made a guess.
Character name: Azilyi
You are absolutely meant to use all attunements.
Understandably, this class isn’t meant for everyone. In order to get the full potential of the class, you’ll need to learn to use all of your abilities, and in what situations you’ll need to use them.
In PvE, i’ll admit the class feels really clunky. Unless you’re playing D/D or a Fresh Air S/D build, you’re going to feel like you prefer one or two attunements that deal the most damage. Especially in dungeons.
In PvP, it all makes much more sense the way they’re arranged and how they’re meant to work. You won’t find a single PvP ele who doesn’t use every attunement. It’s very clear that PvP is where Anet spent most of their time on this class.
If PvP is your thing then stick with it. You’ll learn to love all the abilities you have.
If PvE is your thing… then I would strongly recommend a reroll.
Character name: Azilyi
0/2/0/6/6 is the ‘best’ build. It includes EA, yes.
Although I have seen some top-level eles run 0/4/0/6/4 for dueling (the lightning strike helps in 1v1)
Character name: Azilyi
It depends on your guild, but with my guild, they ask that we run cleansing water so that our healing rain can clear condis on each push.
They also ask for aquamancer’s alacrity because more frequent water fields = better for regroups.
Also, Elemental attunement is such a tremendous ability (even if you’re just by yourself…) but when with a group, its another condi cleanse (regen) and AoE protection to your party. Another trait that’s really hard to give up.
But your build looks really good for dealing damage. If that’s what your guild expects from its staff eles, then it should work great.
Character name: Azilyi
Love it, thank you. Bookmarked it.
Should be a sticky
Thanks for the vote of confidence I had a lot of fun making this so I’m glad you enjoyed it.
Character name: Azilyi
Can you kill condi healing signet warriors? I just fought one in wvw fit about 10 minutes to no conclusion. I think with the glyph elite it would be possible. That, or if you’d played the build longer than 30 mins like I did, haha.
Warriors are a lot of fun to fight as a staff ele. They are the most predictable class to play against which makes it so easy to land your combos. If you have issues with them, I strongly advise playing a hambow spec warrior for about 30-60 minutes so you can predict the ‘stunlock’. GS is easier to pick up by playing against it enough.
That’s honestly the only thing you need to do to beat a warrior. Almost every warrior goes through the same rotation…
Bow on warrior for your reference:
http://gw2skills.net/editor/?fJAQFADAA
They do the following rotation:
1, 2, 5, 3, 4.
1, 2 and 5 can be countered with magnetic aura (just stand still and watch them kill themselves). Dodge the arcing arrow (3). DO NOT stand in the fire field (4).
Their stunlock is exactly the same. They all cycle through it in exactly the same way… Dodge the first stun (really obvious- its usually earthshaker if they got enough hits in with the bow) and the rest of their attacks miss.
Once you’ve got that down, you’d be surprised at how easy they are to beat. They’ll walk into almost every unsteady ground because of how predictable they are…
Every combo in the video will hit them. They don’t actually have a lot of stability so every form of CC works on them, and very early on. They are remarkably easy to control.
With CF, I dont even notice if they’re running condi spec. I just clear the stacks when they get to big and heal through it—heal when my health gets too low.
tl;dr – counter their bow with knowledge of their rotation. Counter their hammer by learning how to dodge it. Hambow warriors are easily the most predictable class/playstyle in the game and with limited stability makes CC easy to land.
Good luck, and thanks for watching!
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
I shared your tutorial and build with a friend of mine who is new and obssessed with staff. He loves it!
Thanks for watching! I’m glad you got something out of it. I’m also available in game if you have any questions so you can message me anytime.
Good luck to your friend!
Character name: Azilyi
…
My advice for dealing with condi builds is really not much use at all. When fighting condi engies, you can beat them, with CF. But you really need to play an engie to know what to look out for. My secondary character is engie, so I can tell you a condi engie’s main weakness is range.
Against a condi engi, keep your range. They will usually have grenades and bombs if they want to apply damage. Bombs are point-blank. So if you see them walking towards you, you know they want to drop those bombs. Back off.
If they see you run out to range, and they keep their distance, they’re going for their grenades. Grenades are comparatively slow (its like lobbing fireballs at people) and the red circles are really easy to dodge and avoid at enough distance.
When they start shooting their pistols (it’s really easy to tell when they do… even on asura) they can apply poison and confusion. Use magnetic aura to reflect it back at them (its really funny how many condi engies have no idea what’s going on… they’ll just load themselves up with conditions many times)
A really good Engie will use the spanner for magnetic pull and then drop 5 stacks of confusion on you while you stand up. You can’t dodge that pull… it’s really annoying. If you find you get pulled, use arcane shield to block that initial hit and any other combo they have lined up after the pull. Use burning retreat to get back to range.
CF will give you the chance to clear those condis when they get a lucky hit, or to clear poison right before you need to heal.
Against condi necros (which are more and more rare after the popularity of condi engies) – I have less luck because it feels like their condi-application attacks are all untelegraphed/ranged. So I don’t see it coming, and I cant prevent them…. It might be my lack of experience with necro, but I have a great deal of issues fighting these.
tl;dr – to fight a condi engie, keep range and learn what their attacks look like. They’re all heavily telegraphed/obvious. Against condi necro, you will have more difficulty.
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
Most other classes still have infinitely easier-to-play and more effective builds than what Ele’s have.
D/D Ele became slightly more viable after the patch, otherwise nothing much has changed.
So basically go D/D for sPvP or play another class.
That’s definitely not true, as mentioned before… there were 2 staff eles in the finals for the NA tournament… So staff is still viable.
I think the jury is still out on scepter, though
Character name: Azilyi
I run something similair. #awesomestuff
Thanks for watching!
Character name: Azilyi
You’re definitely a solid elementalist, and that definitely is a solid ele build. People always underestimate the damage and control and support a staff can do all at the same time. However, my personal bloodlust would find that build to be a bit too much on the tanky side. I haven’t put a point into water for over a month, and the staff build I’m running is similar to your but is 6/4/0/0/4. I took that 150 ferocity arcane trait and BTTH with strength runes and zerker amulet because when I hurt people, I like to hurt them a lot. I also, instead of internal fire, took lava font on down. I’ve found that if I’m in a double down situation that I’ll usually win with the extra huge DPS coming from the 10 second font. At my full stacks and downed, I’ve hit people for 5000 a tick in addition to my downed 1. Still, if they’re a ranger with a longbow or anything that breathes hard enough I crumple like a dried leaf on fire, but still.
Thanks for watching!
Indeed my build has some tank to it. My biggest concern when running a staff build in solo Q is ‘That Darn Thief’. Dealing huge AoE damage is a key role while playing this build (and others like it…) But you will, on occasion find a glass ranger or thief that hunts you down specifically because of how squishy you are.
If you run full glass in a solo Q game, a good thief can shut you down, and that almost guarantees a loss for your team as they’ll be playing 4v5… this is a big part of the reason I chose the build that I did.
I think it’s also important for every player on your team to, at least, be capable of winning a 1v1. If everyone on your team won all of their 1v1s, you would win almost every game.
On a related note, an unpopular opinion that I hold it is very difficult to tell if a ‘glass’ build is an ‘effective’ build. Glass will work on any class, on any character and any weapon set because of its ‘shock value’.
If you run glass, you may win 1/2 your 1v1s, but you aren’t consistent because once they learn of your weakness, it can be heavily exploited. Once they know to ‘Kill the glass ele’ your life becomes a nightmare of finding good perches to cast meteor from—which is a situation I refuse to fall into.
So I designed this build with enough tank to deter players from coming at me, but without sacrificing the damage which makes us great. True, your crits won’t be topping 6k… but played right, you’ll be pulling that annoying thief/ranger off point while still applying the damage to the team fight which your team sorely needs.
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
Are there any “set” combo field rotations?
For Dagger/Dagger, it’s fairly simple:
Lightning:
Ride The Lightning > Updraft > Switch to Fire
Fire:
Burning Speed > Fire Breath > Fire Hands > Ring of Fire > Switch to Earth
Earth:
Earthquake > Magnetic Grasp > Magnetic Leap > Ring of Earth > Switch to Water
*Water: *
Frozen Burst > Cone of Cold > Cleansing wave (as necessary) > Switch to lightning
Lightning:
Lightning whip until reset.
Repeat. Add in dodges from Evasive Arcana if that’s what you’re running.
Staff is remarkably more difficult to ‘rotate’, but this is my best attempt at showing you a similar rotation:
Fire
Flame Burst > Meteor shower (as necessary) > Switch to Earth.
Earth
Eruption > Unsteady Ground > Shockwave (as necessary) > Switch to Water.
Water
Ice Spike > Frozen Ground > Switch to Air.
Air
Lightning Surge > Static Field > Switch to Fire
Fire
Lava Font > Flame Burst > Fireball.
The rotation will change after that, given that your CC cooldowns take a while to come back (and vary dependent on build).
Here is my shameless video promotion demonstrating staff rotations/combos:
Staff Combos Video
Keep in mind — any good elementalist will tell you that a rotation is just your bread and butter. You’re a dancer, and your rotation is your most basic step. As the fight evolves, the beat will change… and you’ll need to alter your Rumba to a Tango… the more fluidly you can do this, the more successful you’ll be.
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
TCG won the EU Tournament of Legends fielding a D/D elementalist played by Minishee. So yes, they’re viable.
Character name: Azilyi
Nice guide dude, keep up the solid work.
Thanks for watching!
Character name: Azilyi
I’ve also found 6/2/0/0/6 doing more damage than 2/6/0/0/6 btw. That says something about the ferocity nerf I think.
I think you’re right. It seems to be that power and conditions are the way to deal damage now. Ferocity and precision and just ‘nice-to-have’s, especially if your build doesn’t rely on critical hits like it would with a power-build thief.
Character name: Azilyi
The part of your sentence I put in bold, I’m not quite following. You can use BTTH effectively in any attunement no?
Yes, but when your opponent is squirrelling at ~20% health, water and earth auto-attacks is unlikely to put them down because their damage is inherently low. Add to that, that their auto-attack has to score a direct hit, so a strafing opponent (moving left and right at 600 range) will give you ‘obscured’ misses.
Fireball has a splash which makes it more reliable out to about 600-800 range, and lightning (with BTTH) becomes 100% chance since it auto-tracks and both will hit for ~1k before crit.
I really wish I could fit BTTH on my build, but I can’t give up all the healing that comes from the water tree.
On my 1v1 dueling video I used BTTH and Air Training instead of fire which I really liked. But I couldn’t continue with it under the current meta because of a serious lack of condi cleanse which the fire tree assists me with. Still, finishing people off was much easier due to the auto-track lightning auto-attack with +30% damage
(The old build was 0/4/0/4/6)
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
.
Btw I edited my first message!
Haha, me too! I updated mine so its clearer
I can definitely see where you’re coming from. I think the message I’m trying to convey in the video is that it’s usually very hard to ‘get them down that last little bit’ because people get squirrelly™ when they get low on HP.
It makes it hard to apply damage when they back off, and move unpredictably making it hard to combo. Which is why its important to try to get into fire (or lightning too if you have BTTH) to get them down that last little bit with a powerful auto attack.
Getting your attunement order just right in order to be ready to switch into your ‘finisher attunement’ to deliver the killing blow can be a bit tricky.
BTTH definitely helps with that last sliver.
Character name: Azilyi
…
I could see that working, if that’s what you’re in to.
But another thing that you trade is the vitality and healing power. Attunement speed and boon duration aren’t a great benefit to me. Although on the plus side, you would get flame blast on roll which is a nice way to apply burning—or potentially a blast finisher with earth.
So there is definitely some viability in that. Personally, I prefer to save my dodges for actually avoiding attacks though—which is still possible with EA, but it encourages a wasteful behavior when it comes to dodging—especially without vigor.
Good suggestions! I think I prefer more sustain in my build and having 0 in water sends shivers up my spine. But I can definitely see an incredible advantage to Bolt to the Heart for free-casting staff eles.
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
I’m done!
There is a lot of new content in this video which you may find useful including new combos, new tips and tricks, and a new build. So even if you’ve watched the original Burn The Zeitgeist video, I strongly urge you to take a look at this video! Even very experienced Staff Elementalists may find some useful content here to improve their play!
Who I am
I am Azilyi who specializes in Staff for sPvP, but my love for Elementalist is all-encompassing. I have released several videos in the past which have received overwhelmingly positive feedback which you can find at the bottom of this post. I am in the top 1k players in Solo Queue playing only staff.
What The Video is about
This video was created for already-experienced Elementalists. I do not focus on general mechanics, and instead focus on combinations and skill-based plays.
This video is broken into three parts. The first part is a 1v1 dueling segment which shows the foundation combos required to defend yourself adequately. I chose to feature a duel against another dagger/dagger elementalist because, as my primary audience is elementalists, I felt they would more easily understand the mechanics at play.
What’s different
My previous videos were all done pre-patch. So a lot has changed. But unfortunately, Staff was not given many improvements. However, with so many radical changes its only natural that the meta has changed… and that has compelled me to change my build yet again. I think this build is quite simply the strongest yet… so give it a try.
The Build
The main point of this build is that even though it’s using Celestial Amulet, it has a +37% increase to damage overall. This produces incredible outgoing DPS effects, and meteor showers in excess of 5.5k. The amount of damage it produces will surprise you.
It features incredible group-utility and DPS without foregoing a sustainable defence. You can perform just about any role, including bunkering… but you’re most suited for long-range support casting.
The Video
The video is split into three parts. You can watch the video from the beginning here:
The Featured Video
Or you can skip to your intended area of learning by clicking any of these links:
1v1 Dueling
Team Fights/Free-Casting Combos
Build Explanation
I have a tonne of Elementalist Videos up there, but this is the 1v1 Dueling Staff Video in which I showcase my abilities:
1v1 Staff Duels
The original Burn The Zeitgeist Video:
Original
LEAVE YOUR COMMENTS!
Really, my main motivation for doing these videos has been this community’s incredible voice. I make an effort to reply to All responses. So don’t think that if you reply that your opinion is going to get buried… I respect all criticism (directed at me).
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
0/0/4/6/4 is a strong commander build.
I used to command for my guild for over 6 months as a staff ele. It is actually a great way to introduce new players to the ‘hammer train’ because your water fields are on-demand.
Cohesion improves tremendously when everyone in your train KNOWS the water fields will appear right at your feet. Every time. And with warning.
“Water down in 3…2….1…”
Yeah. Everyone finds you right quick.
Character name: Azilyi
Fiery Sword Great Much
Corner Exploit Such
I lol’d so hard at this….
Character name: Azilyi
This build looks like a lot of fun
I love arcane utilities, so this build really strikes a chord with me.
Great video too It drives me nuts how many times you used arcane wave without a fire field though!
Character name: Azilyi
I have a few thief friends that I duel regularly. I can tell you that the easy counter to the perma-protection D/D eles is condi spec.
Pistol bleeds will eventually kill us if the thief knows how to dodge. It’s especially frustrating when they know what to look for to avoid blazing speed Every. Darn. Time. The moment I switch in to fire, they back off and pistol me muttering “Wait for it……. wait for it…..”
Granted, I’m not the best D/D player — but really… a Thief basically presses 4 buttons. It’s not hard for them to counter-play an ele. They just have to not be terrible.
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
Hi guys, i’m actually running this build
This looks like a strong build to me if you’re interested in glass staff. I run a similar one with more sustain but less damage.
This is the build I currently run:
build
NOTE: No blasting staff. Video will show you how that works.
Character name: Azilyi
Anet doesn’t really read the class forums, sadly
You might have better luck in the balance forums, and post a link to it from here so everyone can go +1 it.
Character name: Azilyi
I have been into the top 1k, and then dropped out again. Over and over. It appears to me that the yoloQ matchmaking system is almost completely random…. matching players up based on a priority queue rather than an actual rating system.
I have played over 1k games so far, and if there was a rating system in place, you’d think I’d be encountering the same opponents/teammates on a fairly regular basis. Although there are one or two people I recognize… it seems to be different players every time.
Further evidence to this… if the game was calculating your rating and matching you against similarly rated players…. wouldn’t it make sense that you could see your leaderboard-rating in game, and not on a time-delayed website?
If I was a betting man… i’d say there’s no actual discrimination based on leaderboard ranking. The ‘improvement’ in your teammates is more likely an improvement in your own ability which you mistake for teammate competence (its easier for your teammates to rotate correctly if you’re winning most of your 2v1s and 1v1s…)
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
There are very few classes/trait sets that can give fury to teammates. Fury is one of those boons which is usually personal which is what makes powerful aura/zephy’s boon such an interesting combo.
Character name: Azilyi
I run this:
http://gw2skills.net/editor/?fFAQFAWnMISJD2zAuMAdEGACQIGslwGBKP84SA-TJhIwAAeAAX2fYwFAQYZAA
I found the original version of this somewhere on the forums but I don’t remember the person’s name…I’ve been playing around with runes/sigils since patch and lately I’ve been running these, but there’s room to play around with those if you want. I swap the heal to Ether Renewal and Arcane Blast for Cleansing Fire if I see at least two necros on the other team/know that they’re going to be condi heavy, haha. Takes some practice but I usually do decent with this, can handle most opponents 1v1 except for decap engi, but those are kind of a pain for everyone. It’s also pretty good for ranged nuking if you’re supporting teammates who are sitting on the point without being too squishy.
That was mine Thanks for posting!
You can find more information for that build in these videos:
Basic staff-combo guide:
https://www.youtube.com/watch?v=QDX7lo1xtak
1v1 Duels:
https://www.youtube.com/watch?v=sXEmfz1L36s
It’s still a strong build, and im working on another video with the updates. But I don’t think I would recommend staff to anyone who is starting out.
I have confirmed with at least one other elementalist that this build (I use this build when I run Dagger/dagger) is viable.
http://gw2skills.net/editor/?fFAQJAoYhcMac25wwBr0ANAG5hQN4HIuAEAihleCA-TJBFwACOBAl2foaZAAPAAA
Some people have stated their dislike for lightning rod. So you can free up 2 points if you want some wiggle room. But before you do, try this build and use your tornado in the middle of a team fight (using the lightning ability in tornado form)… the numbers are incredible.
Character name: Azilyi
Risky business posting a video with Jpop
But you played staff ele, so I forgive you. Great video. Just like you said, I think the lack of stun breakers and survival utilities will make this quite hard to play so I commend you for giving it a go.
6/6/0/0/2 with zerkers is tonnes of fun until the opposing team figured out you’re basically a walking pillow fort just waiting to be blown over… then things get less fun But I still can’t help playing it as well from time to time just for giggles… Especially if the other team neglects to bring any thieves.
Character name: Azilyi
Zerker is still the highest damage. I think the argument that he’s trying to make is that the damage increase is not worth the tradeoff in health.
By his numbers:
Berserker
Damage: 100% Effective Health: 35.46%
Soldiers
Damage: 75.21% Effective Health: 84.22%
So by using his rating system you would be trading off a 15% increase in damage, for ~50% decrease in effective health.
Again, his rating system is highly subjective and not reflective of the actual numbers. This is just my interpretation of what I think he’s trying to highlight.
Character name: Azilyi
(edited by KrazyFlyinChicken.5936)
Basically, this chart is very useful for anyone who was thinking of making a power build. What he’s ultimately saying is that the Soldier’s amulet is the strongest when factoring both offence (power based builds) and defence
It doesn’t factor in any of the other stats. Condition damage or healing power, for example, doesn’t play in to his formula…
So it’s not exactly a big revelation. If i’m reading this correctly, the underlying message here is that stacking power is more useful than trying to add in critical chance/damage.
Character name: Azilyi
I’m actually really surprised at how many people have found Stone Heart to be a positive choice. I will have to go back and look at it again.
I didn’t like the idea of going into a tree with condition damage unless my plan was to use a condition build… and I have imagined to be lacking when comparing it against other classes. Perhaps I was mistaken? Have you guys had better luck with these condi builds?
Character name: Azilyi
Haha!
This is almost exactly the same build i came up with.
It works great…. but my goodness does it have an impossible time with conditions. Even with Cleansing fire, you can only clear 3…. and only every 40 seconds.
That’s just not enough in today’s current Condi-Meta.
But the healing is incredible. If you use this build and just follow a warrior around, you can really clean up the place.
Character name: Azilyi