Showing Posts For KrazyFlyinChicken.5936:

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

The commentary made the first part hard to watch :/

Yeah, Churn Bombing is an old tactic – the basic concept, to my knowledge, originated from DAoC.

However, one thing I did notice – you never attunement swap right before your Churning Earth goes off. You have the 5pt trait for Arcana but don’t use it; I would if I were you.

Thanks for watching!

Attunement swapping is great for fury. But this build utilizes full fury through auras. If I’m not getting enough fury in this video, then I’ll need to find out which ones aren’t running zephyr’s boon! >:D

The skallywags…

Edit: I had to do a double-take. Yes, fury is up for almost all of the churns. We did miss one or two though. Time for more drilling…

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

Vague ele notes about upcoming balance patch

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

“Our changes will bring a new role to ele”

That has me excited.
Everything they’ve announced so far has just been an improvement of the existing meta. Fingers crossed.

Fort Aspenwood – Elementalist
Character name: Azilyi

Elementalist Changes - No Choice But Cantrips

in Profession Balance

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Also cantrip =/= d/d ele.

Does decoy = pu Mesmer? Almost ever Mesmer runs decoy and blink.

It’s utilities and everyone can take them ele is no different. Every class has terrible utilities and bis ones.

I’ve not heard of a successful D/dele that didn’t run cantrips.

I just wanted to reiterate: Decoy/Blink is the strong mesmer skills.

How would you feel if this patch arenanet said “Hey… we’re buffing Decoy/Blink to make you competitive.”

That’s cantrip ele.

Fort Aspenwood – Elementalist
Character name: Azilyi

Elementalist Changes - No Choice But Cantrips

in Profession Balance

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

that may ne the reason why focus is meta and D/D is considered unviable in possibly any part of the game…..

D/D is currently the most widely accepted duelling set for Elementalist, which is what I think he was getting at.

It’s popularized because it has 2 auras which can grant protection when traited. which gives us more survivability.

The problem is that the other options aren’t good. If .Ele had warrior stats or stealth would I use the signets? No like thieves don’t take venoms over shadow refuge or shadow step or mesmers don’t take signets over decoy or blink.

I agree with you, but the point being made is that they’re buffing every skill that would push us into a silo of one or two meta builds which works—and a slough of them that don’t.

It would be like the devs deciding (god forbid) that thieves are underpowered. Let’s buff shadow refuge.

What Arenanet needs to realise is that the Triple Cantrip D/D Bunker DPS Ele is only 1 step away from becoming OP again

I think this is true. We are very close to being viable (in fact, some of the best-skilled eles are trouncing people in the OS). And even one small mistake will make Ele OP.

And I think that’s what ArenaNet has in mind with these changes. They decided that they need to get Elementalists back into the ring, but they want to do it by doing as little as they possibly can. And for ANet, I feel like they settled on cantrips—which is the point of this post.

They look at cantrips and said “How can we make these utilities competitive?”—made the above changes—and decided to leave it at that.

They’re hoping that with these changes, we’ll see more elementalists in the spvp arena—and cloud any arguments that Ele’s need help by pointing to cantrips and saying “Look. This guy can play Ele. The class is fine.”

But they’ve basically killed any chance of diversified play.

Against any other class, you can ask them “What utilities are you running?” and the question will be answered fairly.

Ask an ele “What utilities are you running?” and you’ll get raised eyebrows and a dubious “Cantrips…. what are you, noob?”

Fort Aspenwood – Elementalist
Character name: Azilyi

Elementalist Changes - No Choice But Cantrips

in Profession Balance

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I mean some ppl play d/d as arcane but yea you are right; although I think you are mistaken if you think cantrips are powerful because their cooldowns are very long. still going from 0 viable builds to 1 viable build is an improvement, even if it is triple cantrip bunker ele.

Isn’t the triple cantrip bunker Ele why we got nerfed in the first place?

It is indeed. And in spite of nerfs, Cantrips are still the only utilities which can hold up in WvW and sPvP.

GvG, sPvP, WvW, duelling… cantrip builds will account for at least 75% of the builds in all of these fields. And with the announced changes… they’re only going to get stronger.

While none of the changes will synergize with any other utility. Unless I’m missing something.

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

Elementalist Changes - No Choice But Cantrips

in Profession Balance

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Profession Changes

Elementalist:
Our changes for the elementalist focus on increasing sustain while maintaining the delicate balance between damage and durability. We achieved this by adding more defensive effects to a few main-hand weapon sets.

  • Signet of Restoration: Removed the split on this skill so that the signet passive heal amount will be increased in PvP to match the current PvE amount.
  • Armor of Earth: Reduced recharge from 90 seconds to 75 seconds.
  • Water Trident: Added 3 seconds of regeneration to up to 5 allies in the radius.
  • Burning Speed: This ability now evades attacks.
  • Frozen Burst: This ability is now a blast finisher.

I’m glad that elementalists are finally getting buffed. What worries me is what they’re buffing.

Cantrip Armor of Earth: Almost every elementalist is already running this cantrip. They do it because it’s our only source of stability, and a great amount of protection. Very few utilities can compare to its capacity for survival aside from Mistform.

Water Trident: will grant Regen. This synergizes well with the water tree because IX (Cleansing Water) clears a condition on regen application. The Water Tree is condusive to cantrips.

Signet of Restoration: Is good when you can tank opponent’s damage. Running a full protection/regen boon duration build will make this signet shine. Protection/Regen is the domain of Cantrips.

Blazing Speed + Frozen Burst: Are both D/D builds — D/D is (at present) only viable as a boon duration/cantrip build. With all these buffs to cantrips--why would anyone play with any utilities outside of Cantrips?

tl;dr:
Cantrips are already the most powerful elementalist utilities. Post-patch, why will anyone run anything else?

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

churn bomb sounds interesting, a very good initial damage + 8 stacks of bleeding
but still i prefer meteor shower stacking adding some ccs, slowing and rooting… and a mesmer for time warp

Someone brought this up on a different forum.

Staff ele meteor shower is great. Some guilds out there use this to great effect. But they’re best described as ‘artillery pieces’. They support a force—they are, in themselves, not the force.

I have not had much success taking a 5-man team of eles (with staff) up against a force with superior numbers and won unless I had a friendly zerg to stand behind—or high walls to stand on.

But the churn bomb is capable of front-lining (in a manner of speaking)—where staff is not. (but 30/30/0/0/10 is Freakin awesome)

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

actually, aoe blind doesnt rly kill, if u cast chunnin earth, it has 4 waves of cripple before it caststhe dmg, wich is awesome against blinds, tho mostly if i get blind while using it and enemy out of cripple area, i lightning flash on them to get the blind off of me or cleansing fire

That’s a darned good point

I still find myself getting blinded before hits sometimes. Admittedly, in big blobs its hard to tell the source. Could very well be a plague necro.

Regardless, you’re right. If you lightning flash to target it would clear the blind. I will try to incorporate that in the future.

Fort Aspenwood – Elementalist
Character name: Azilyi

Practical use of conjures

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I made a staff elementalist sPvP video which uses Fire Axe conjure. Obviously the flame axe is not the showcase here, but there are some combos in this video you might find useful.

Personally, I think staff is the only ele weapon which makes sense to use conjures because it’s the only weapon which doesn’t require you to cycle attunements quickly (so you can pause and drop a conjure). Every other weapon requires you to keep switching, so you end up slowing down your rotation and lowering your DPS.

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

AoE blind would kill this – Another key reason stealth is important.

There are lots of ways around us. There are lots of ways to beat us. I think that’s inherent with any tactic used against a larger force.

The only thing you can do is try to minimize your weaknesses while amplifying your strengths. And Ele has a lot of weaknesses

Fort Aspenwood – Elementalist
Character name: Azilyi

I have the solution!

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

By your powers combined…

I AM CAPTAIN PLANET!!!

I’m a planeteer. You can be one too. Because saving our planet is the thing to do! Looting and polluting, is not the way. Hear what Captain Planet, has to SAY!

“THE POWER IS YOURS!!!!”

(holy cow, I just recited that from memory)

Fort Aspenwood – Elementalist
Character name: Azilyi

Commander Build

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

http://gw2skills.net/editor/?fEAQFAWhImgbyx3QlDAkHw8CLDFhMSRxOzA-j0xAoLA6DQ2rIasltioxqXw0lER1OlioVLDAzCA-w

I used to command on my ele all the time. The primary advantage, imo, is You have water fields on demand.

Every fifteen seconds you can yell “Stack, empower, water down in 3..2…1…” and water will always appear, thus increasing your zerg cohesion.

Good luck.

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Since i play in high level, i dream of someones for doing this! Thank you so much! <3
Very fun ^^

You are much welcome! Im glad you enjoyed it.

Fort Aspenwood – Elementalist
Character name: Azilyi

Elemental Surge

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I replied to another topic about this very same thing. I’ll copy/paste it again here to save me the trouble of retyping:


YES. Elemental Surge is amazing. It adds so many different potential combos/conditions to be considered anything short of amazing with the right build.

Here’s mine:
http://gw2skills.net/editor/?fEAQJArdhMmMbnxygjDIhCEg4hF0AcY5RMMD1AA-ToAg0CnIqRVjrGTNyas1MsYKC

A brief writeup on Elemental Surge (using the S/F sPvP build). You get several interesting combos out of this one trait:

Immobilize Combo:
Lightning: Use Gale to knock over your opponent.
Switch Fire:
Dragon’s Tooth on knocked down player. (Blast finisher)
flame wall on top of knocked down player.
Pheonix on top of knocked down player. (Blast finisher)
Switch to Earth:
Arcane wave onto downed player/flame wall (Elemental Surge: Immobilize 1s) (Blast Finisher)
(This is important to make sure the DT lands)
Switch to Water: Comet for Daze/Freezing gust for chill.

Chill Combo:
Defensive combo. Do not use at the start of the fight. Try to pull their condi cleanse first—but at the very least, make sure some of their abilities are on Cooldown.
Water attunement:
Freezing gust – Chill ~4s
Arcane shield (Elemental Surge: Chill ~4s)
Stand near them so they can hit you and wait for Arcane shield to explode, then Comet for daze.
Arcane Wave (Elemental Surge: Chill ~4s)
<Wait for them to blow their condi cleanse>
Arcane Power (Elemental Surge: Chill ~4s)
Use auto-attack. It hits 3 times her hit, so you apply 5x stacks of chill in 2 attacks.
Healing Trident to heal.
Earth Attunement (Optional):
Magnetic wave to clear movement condis/reflect projectiles.
Kite. You only use 1 attunement for this combo, so you should have 2 or 3 other attunements to swap between to keep casting spells and get that free healing from Sigil of Restoration.
If they can’t cleanse the chill, you’ll get back to full health in 6-8 seconds with regen.

Fire Combo:
Goes without saying. Use the combo listed under ‘immobilize’ but drop your arcane (bypass Earth to water for chill/comet) to apply ~14s of burning. Great to use if a teammate has stunned/controlled an opponent for you.

Air Combo:
Downed opponent.
Start spiking opponent:
Switch to air.
Blinding flash on downed.
Arcane Shield = blocks 3 attacks, then explodes into AoE blind.
Arcane Wave = AoE Blind.
Arcane Power = Single target blind on attunement swap (blind interfering players)
Arcane power = blind on lightning strike (blind interfering players)

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg-Busting Roaming Composition

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

There was so much going on in the video with the enemy that you probably could have gotten away with running 3 mildly berserker staff eles to wipe that zerg while they sat on the steps.

We did this once with 10 staff eles and a pair of time warp necros on the golems in heart of the mists.

It was glorious.

Sadly, we were not able to replicate the same effect on enemy groups. If we managed to get our bomb off—we might get three or four hard downed, but that’s it. After that, we get pushed hard and wiped off the bottom side of their boot because all they have to do is avoid red circles at that point.

Fort Aspenwood – Elementalist
Character name: Azilyi

Influx of eles

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I think its because of the rumors of upcoming nerfs.

Eles are getting buffed. People are predicting a new FOTM. But everyone in my guild who suddenly wanted to play ele has not stuck with it for more than a week.

I’ve already got my macro set up for ‘I played ele before it was cool.’

Fort Aspenwood – Elementalist
Character name: Azilyi

Is toughness worth it?

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

A thief is your hard counter, generally. So I would say that if you were going to fight a thief, better to use more damage and hope to burst him down.

But against other classes, and builds, toughness is vital(ity). Toughness means mitigation. Mitigation means a sustained presence in the fight. Obviously, it’s still dependant on build, but I would strongly advise to take both in equal measure, unless you have a specific reason not to.

IE. you have a tonne of healing skills (s/d) and you run signet of restoration… High toughness would be critical.

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg-Busting Roaming Composition

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I’d use 3 shatter Mesmers instead of 3 eles. Stealth entire group, pick a target, blink, mirror, target is dead (and probably everything around it, lol). With all 3 running MI you can completely control bursts from stealth every 20 second or so. Besides, its EoTM – I would be surprised if 3 shatter Mesmers couldnt wipe 50 people there.

I’m not sure that mesmers have the kind of sustain to pull this off. They might be able to get one down instantly, but they’re missin the sustained dps required to take control of the area around that person in order to get him hard downed. Especially outnumbered when the clones will go down to static damage from nearby foes.

I’d really like for this to work though. Mesmers seem like they have great potential, but it seems to depreciate the larger a fight gets. 5v10 I can see it working. 10 v 20, not so much.

But yes. EotM feels the way gW2 did way back at launch. Low
Organization. Casual gameplay. Loads of fun.

This churn bomb doesn’t work on 50 man map groups. But it has yet to be tested when 50 Eles churn bomb a 50 man map Zerg. I imagine it would be quite a spectacle, of nothin else

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

Zerg-Busting Roaming Composition

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Guard stab really helps. But the empower isn’t necessary when we drop fire fields for the churn stack. Having a GS/hammer guard might work brilliantly though. Use the AoE pull to lump them together for the churn

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Spoon won’t star in my videos. He’s too busy pwning face is OS >.<

Fort Aspenwood – Elementalist
Character name: Azilyi

sPvP: State of the ele

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

No, not much has changed. If you were frustrated then, you’ll be frustrated now. You CAN be competitive as an ele, but you have to be REALLY good, to be considered an OK player

Wait for the patch coming march 18. There are several confirmed buffs comin our way

Fort Aspenwood – Elementalist
Character name: Azilyi

FULL Glass Cannon Staff Elementalist ?

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

That’s pretty close to the build I use in sPvP when i’m playing against a team with no thieves.

Except I put ice bow in there instead of Armor of Earth.

With this build, make yourself present at every team fight…
And then end it in a raging hellstorm of fire and icebow

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg-Busting Roaming Composition

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

The concept of ele stacking definitely seems to work, so props for coming up with it and sharing.

However with more coordination and a better group comp/theory craft this can really be optimised. You shoudn’t be relying on rallying on your enemy with proper execution of your teams plays

That’s part of the reason I wanted to put this on the WvW forum. What other group comps has everyone else tried that they think would work equally well at killing numbers twice their size? I’d love to know. Zerg busting is the sweetest thing there is (in GW2)

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I totally see more group applying this and then zerg victims complaining and having the ele skill or damage nerf xD. It was awesome to watch!

lol.. I apologize in advance for any nerfs that might befall the elementalist skills.

But really….. when this March patch comes out, this is only going to get better. And if those “Possible” elites are real, and we can get 1s quickness when switching to earth.

Dear lord in heaven.

(but I don’t think they can be real, or videos of this churn stack will go viral and the nerfbat will punch us back into last August.)

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

Serane D/D Ele - Dueling

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Hah.

I spent such time trying to dig through that video and figure it out… It was confusing me because I kept seeing 3x condis get cleared without switching in to water. But then I look again, and I can’t seem to find any places to bookmark for proof so maybe I just need to lay off the beer.

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I wish this guy would make more recent videos

This was quite entertaining to watch A little too glassy for me though >.<

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg-Busting Roaming Composition

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Run staff instead of DD and bring a few guards with hammer and staff and u can kill coordinated grps instead of pug grps!

We tried this. Staff can’t stand on its own. 5v10, your staffs will get run over every time. You can kite, but unless they want to stand still for you, you aren’t going to get those meteors to hit.

(but 30 fire, 30 lightning is balls of fun)

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

The commentary reminds me a lot of Yishis’ videos, which awesome for anyone playing thief or engi in WvW: http://www.youtube.com/channel/UCspfGg3_fCOuVxIMvWWBEOw

I took a lot of my inspiration from his videos. I just wish there was some way for me to give his kind of dialogue without pausing the video. There’s just too many skill drops to convey the message cleanly and quickly.

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg-Busting Roaming Composition

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Seems like the AoE limits of Churning Earth would be a problem against a decent sized group. Maybe a necro portal bomb would be a similar trick would have a greater chance of success.

Surprisingly, the 5-target limit never bothered us. This is odd, I know… but it’s easily solved by using your lightning flash to the edge of their group. You’ll notice when we hit, we don’t normally aim for groups clustered numbering higher than 5. Be selective, and never teleport directly on-top of your target. Always go for the edge (Churn has a large AoE radius)

The most effective zerg busting technique I have ever seen when you are a smaller force vs a larger force was the Shatter tactic using call targeting and ranged piercing and Dime Cannon which is a ranged pain train that kites around a zerg rather than at them one a enemy zerg closes on your dime cannon you shatter back out again and call targets.

This sounds incredibly intriguing to me. Do you have a video somewhere of this? I’d love to know how it works.

And yeah – the 50-man map zergs is what put a stop to this churn bomb over 9 months ago This comp seems capable of dealing with groups up to 2x its size. Not much greater than that, but it is scale-able.

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg-Busting Roaming Composition

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

A lot can go wrong in that composition

Oooooh yeah.

a lot can go wrong with it. Namely—if you miss the churn. For the reasons you stated, if your stab gets stripped, or your get pulled out of stealth early, your whole stacks goes down like bowling pins.

But if you get it right, and your hit is good, you start a cascading effect which clears opponents like no tomorrow. The clip at 1m17s shows this the best. Every time we hit, they take a step back to recover—leaving their downed to us >:D

http://youtu.be/HzBV9X6Z07M?t=1m17s

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Btw, this is semi-off topic, but I checked out the staff sPvP build guides on your channel and they’re pretty awesome. You did a really great job of not just explaining the build, but the logic behind decisions in gameplay, which I really appreciate.

Thanks Dahkeus. If anyone’s wondering the video (I think) he’s talking about is this one:
http://www.youtube.com/watch?v=QDX7lo1xtak

I really enjoyed making that video. I even came up with content for a third, but I thought I’d wait until after the upcoming patch. I’m glad you found it useful

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg-Busting Roaming Composition

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Hello fellow respected WvW players.

This is an old (not new) but exciting way to play in small roaming groups and works best against disorganized groups. Given the constant state of map zergs, I thought it might be a refreshing change to see some interesting compositions in WvW for anti-zerg, small-group roaming.

A long, long time ago I came to the WvW forum and posted a video about “Elementalist Stacking”. It was well received, and sparked good discussion about the tactic, and got (some) people really thinking.

Over 1 year later, we decided to give it another try in EotM. I created a video to help train my guild-mates on the concept since the tactic is so outdated most people had forgotten how it even worked. We don’t have more than 8 players at any point in this video. Here it is:
http://www.youtube.com/watch?v=HzBV9X6Z07M

The basic gist of the composition in a 5-man party is as follows:

3x Elementalist – Dagger/Dagger
1x Thief – Venom Share
1x Flex spot (usually guardian)

The plan: synchronize Churning Earth from all elementalists—coupled with venom share, and guardian stability, and you would tank a target zerg by, literally, killing them before they kill you. We rally off of their downed to start a cascade effect

The strong, front-heavy DPS from 3x stacked Churning Earth is enough to insta-down unsuspecting players. By focusing the rest of our AoE on these downed players, we can guarantee they will die before we do—rallying our players to keep the push going.

I call this “Rally Tanking” because /giggle.

Alternate videos displaying the tactic:


Here are the older videos of the Churn Bomb from yonder years. This is the video which first pioneered the tactic:
http://www.youtube.com/watch?v=DUeSjnQmllA

Here is a video from Blaze several months ago which showcases some more elementalist Shenanigans:
http://www.youtube.com/watch?v=YB1j-kiH2QU

Many more on my youtube profile.

Fort Aspenwood – Elementalist
Character name: Azilyi

Serane D/D Ele - Dueling

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I really wanted to figure Serane’s build out… after watching the video, this is my best guess (traits, not gear)

http://gw2skills.net/editor/?fEEQJAoYhEmgbzR5wjEAkCwEUQgBiCPUekzM2A-w

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

This…is pretty awesome. Reminds me a lot of Ranger Spike in GW1. I think if WvW wasn’t as massive 24/7 event and was more like Hall of Heroes/GvG, we would see a lot more organized tactics like this.

Thanks for sharing this!

I agree. Giant 50-man map zergs is a big part of the reason we stopped doing churn bombs in the first place.

Although I’d still be really happy to test a 50 ele churn bomb on a 50-man stack…

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Great vid and say hey to Spoon for me ;D

Thanks! I will… Sadly he didn’t star in this video. Too bad too, cause his face was made for TV.

Fort Aspenwood – Elementalist
Character name: Azilyi

Serane D/D Ele - Dueling

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Nice Video Serane

I saw Spoon in there! You showed that little asura what for

Fort Aspenwood – Elementalist
Character name: Azilyi

Zerg Busting: Churn Bomb Stacking[Video]

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Here is the Video. Enjoy, and comment. If you have any questions/comments please post them. I would love to hear what you have to say:
http://www.youtube.com/watch?v=HzBV9X6Z07M

The Video

This video depicts our guild running in a group of no more than 8 players. All footage was captured in 2 nights of roaming. I do not profess to be the best elementalist, so focus more on the group, and less on my individual performance. The video was created to educate newer elementalists in our guild. So the first half of the video is general tactics, and the second half (starting at 4:30) is focused on actual mechanics/build.

Elementalist Stacking:

This is a tactic designed for small groups of players (namely, elementalists). It works by having multiple Dagger/Dagger Elementalists synchronizing their “Churning Earth” ability to strike a zerg (or group) of players with overwhelming force to put them down.

The Concept

We unload a huge chain of Burst-DPS every 30 seconds to down unsuspecting players immediately—and start a cascade of rallies to carry us through to the end of a fight. Our group’s cycle is very general/dynamic, but includes:

1) Stealth Phase
2) The Churn Bomb
3) Natural Combat Rotation/hard downing.
4) Regroup phase.

History

My guild and I mainstreamed this concept over a year ago. Since then it has seen many renditions but has remained largely the same. It was main strategy for [RET] and saw churn groups of over 15 stacked elementalists (Dat camera shake…) before it was eventually retired for more flexible strategies.

Additional Videos:


The original video which Pioneered the concept (Old):
https://www.youtube.com/watch?v=DUeSjnQmllA

This video is from the perspective of an elementalist who is much better than me:
http://www.youtube.com/watch?v=YB1j-kiH2QU

There are many more. Look at my profile for a complete list of uploaded videos.

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

Multiple commander tags issue

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Multi-coloured comm tags are coming. That’s all.

ArenaNet had commented on changes to the commander system by stating that it was a Low priority, and is not on their immediate agenda.

That was over 6 months ago. Maybe they changed their minds (not likely).

Fort Aspenwood – Elementalist
Character name: Azilyi

A strange kind of lag... or a cheat?

in PvP

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Thanks guys. That’s encouraging to hear. I’ll chalk this off to lag, then.

Fort Aspenwood – Elementalist
Character name: Azilyi

d/f burning signets ele for sPvp

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I don’t think so.

Fresh air s/? and Boon duration D/D are viable because its catering to the elementalist’s strong points. Burst/Range damage, and boons. (Note I say viable. They’re barely viable at that…)

Eles can get more protection/regen than most classes, so Boon duration D/D makes sense.

Eles have good damage at long range, so S/? has a niche at long-range DPS burst where thieves have to get close, and rangers don’t burst.

But conditions are not our strong point, which is why this build will have difficulty.

Fort Aspenwood – Elementalist
Character name: Azilyi

What I hate about the announced changes

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

A lot of your changes would make our class game-breakingly OP.

But again… why buff cantrips? I would argue almost 80% of elementalists currently run 3x cantrip utilities in sPvP/WvW. Mist form not the least of all.

Burning speed + ring of fire = another aura for a 2-aura ele already.
Cleansing Wave Water field = why play staff at all?

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

What I hate about the announced changes

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Profession Changes

Elementalist:
Our changes for the elementalist focus on increasing sustain while maintaining the delicate balance between damage and durability. We achieved this by adding more defensive effects to a few main-hand weapon sets.

  • Signet of Restoration: Removed the split on this skill so that the signet passive heal amount will be increased in PvP to match the current PvE amount.
  • Armor of Earth: Reduced recharge from 90 seconds to 75 seconds.
  • Water Trident: Added 3 seconds of regeneration to up to 5 allies in the radius.
  • Burning Speed: This ability now evades attacks.
  • Frozen Burst: This ability is now a blast finisher.

I’m glad that they’re finally just buffing us, instead of fancifully reordering things to ‘improve’ us.

But these changes look like they’re only making the already-strong builds, even stronger.

Armor Of Earth: Cantrips are currently the best utilities for elementalist. I would go so far as to say they may be the only viable utilities available. Why are we making them better, and ignoring all the rest? Every elementalist is running Armor of Earth anyways under its current cooldown.

Trident Regen: Almost every standard elementalist build has 30 pts in water to get Cleansing Water… why give them more reason to do it? Cantrips also give regen (Synergy!)

The other announced changes are good (great, even) given context.

I realize this isn’t a complete list of changes. I sincerely hope they don’t stop here… If they do…

Cantrips. Huzzah.

tl;dr – These changes make the good builds better and does little for everything else wrong with our class.

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

d/f burning signets ele for sPvp

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

I really want this build to work. I really want to make use of that unlimited protection from the sigil/fire shield pops.

The sad, sad truth is it just can’t work. You have good protection here, but you have no regen (which is really important for a bunkery build like this). You’re also missing any reliable condi-cleanse.

And even if you can get the regen, you’re still a condi-build at the end of the day. Elementalists don’t do well with condi in their current state because:

A) We can only apply damage through burning + Bleeding (No poison, torment or confusion)
B) We don’t have a wide enough range of condis to ‘cover’ the damage-dealing condis.
C) We can’t apply conditions fast enough to overcome many passive-condi cleanse setups.

I mean… if you really like the build, then run with it. But it will be very difficult to be competitive.

Fort Aspenwood – Elementalist
Character name: Azilyi

I just love these "guild raids"

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

My advice: There is 1 rule in organizing which MUST be followed in order to make an event enjoyable:

1) DO what you SAY.

When you rally in a BL, don’t go afk waiting for more. If raid starts at 8PM, then start it at 8PM. If you don’t, people will stop showing up at 8PM. If your raids are failing, its the fault of your organizer. NOT the members.

Fort Aspenwood – Elementalist
Character name: Azilyi

(Possible) New Elite: March 18th

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Eh, it’s alright. Quickness is good for hard channeling abilities or spamming strong auto attacks. We don’t have any of this except scepter’s air and water autos. It won’t help things like shatterstone, ice spike, dragon’s tooth, or stuff like that activate faster after cast. Using our standard rotations “quicker” won’t help too much, because it’ll still be highly telegraphed and easily dodged. Channel dragon’s breath or cone of cold faster won’t mean much…

I probably wouldn’t use it.

Quickness speeds up the attack as well.

Try doing a meteor storm under a time-warp. The meteors come down REALLY fast.

Fort Aspenwood – Elementalist
Character name: Azilyi

Definition of Blob

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Blob predates Gw2. The term BLOB came from RTS games and that was to clump all of your units together to hit something rather than using your units tactically.

Which is basically what blobs are in GW2. Honestly guys if you don’t know what a word means or where it came from don’t try to re-invent it and come up with new meanings.

Zerg also predates GW2 and came from a playable race. Blobing also came from the same game. But has nothing to do with the zerg.

Does not matter where it came from, only matters how it is applied to this game…We all know where the term “zerg” comes from, it doesn’t matter because the application of the word in Gw2 lingo is only specific to Gw2.

Ah, but did you know that the Zerg was taken from Warhammer 40k’s Tyranid faction?

https://www.google.ca/search?q=Tyranid&espv=210&es_sm=122&source=lnms&tbm=isch&sa=X&ei=cyr9UqHdONG6oQTIuICACw&ved=0CAkQ_AUoAQ&biw=1280&bih=963

Fort Aspenwood – Elementalist
Character name: Azilyi

Are You Ever Going to Support Small Teams?

in The Edge of the Mists

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

When you learn to play well, small 10 man teams can take out zerg balls. Come transfer to Maguuma, and we’ll show you how such a small group can stop a hammer train.

Hi, I’m Troy Mcclure.

You may remember me from such posts like: “Stop tagging up. Follow one guy!” And “Base jumping for Commanders”.

On Maguuma, you’ll learn how to be a Pro roamer in 3 easy steps.

Step 1) Troll map chat. Everyone needs to know that you’re good, so garner an audience!

Step 2) Constantly remind everyone to “Watch my videos!” and “L2P”

Step 3) Don’t forget to reference the meta at every opportunity.

This has been a Public Service Announcement.

Fort Aspenwood – Elementalist
Character name: Azilyi

Progression Update on Eles using Greatsword

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

Don’t we have a greatsword already. . .?

Yeah… but its a stupid ranged-weapon for some reason….

Fort Aspenwood – Elementalist
Character name: Azilyi

Definition of Blob

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

they both predate gw2 and they’re both stand-ins for the word “mob”, which accurately represents what we use the words zerg/blob for, but which has another completely different meaning in the context of MMOs

no… a common misconception. “Mob” predates MMOs entirely and means something completely different from “blob”

Mob = MOB which stands for: “Mobile Object” or just “Mobile” if you prefer. It describes a creature or object which moves within the game.

Ironically, the meaning was lost long ago—and people just use it to mean a computer-controlled creature. If the creature doesn’t move (is immobile) people will still call it a mob.

Fort Aspenwood – Elementalist
Character name: Azilyi

(edited by KrazyFlyinChicken.5936)

Definition of Blob

in WvW

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

‘Blob’ predates GW2. I could be wrong, but I heard it earliest used in Eve Online

It was called a “Blob” because when ships warp in that game, they automatically “Blob” up into a tight, compact ball. So a lot of ships (300+) just looked like a purple/red spherical blob on your hud.

Fort Aspenwood – Elementalist
Character name: Azilyi