Just ask the Krait, most players don’t seem to realize the Quaggan were in the deeper parts of the ocean than the Krait, the Krait always remained nearer the shore to raid the surface. Which means that when the deep sea dragon attacked and the quaggans ran away, they were basically moving in to and squatting on krait land, er water. The krait are perfectly upstanding citizens just dealing with a bunch of trespassers.
I should have known! Those dastardly Quaggans with their… adorably cute… I can’t. Omg… Quaggans. <3
(See, this is why Quaggans will never be wiped out. They are just too adorable.)
I have not been around for a seasonal event before in this game. I’m excited to see what’s going to be available.
Did you bother reading anything I posted at all, or did you read one sentence, get emotional, and right away have to act like a ignorant white knight?
I could say the same to you about the OP and the general tone of the thread.
Anyway, yes, I read all of it and it was just vapid repeating nonsense: “Entitlement, stop whining, you don’t want to work for your stuff.” I think that pretty much sums up your entire post.
It reads like it’s straight out of a political debate about welfare in America. I mean, hell, we’re talking about a video game here and the design of certain features. Social folkways do not dictate video game design. Never have, never will.
these posts again lol… How about the wvw players who want a legendary all kitten about having to map pve zones? I have mapped wvw on 10 toons, its not hard, its not that bad, and it doesnt take that long, suck it up, if you want a legendary you have to do some work for it. Fyi nobody is forcing you to make one. That was YOUR decision to work on it, knowing full well, map completion including wvw was required. Before ap chests gave badges of honor, people actually had to go to wvw to get them for the legendary anyways, so it made perfect sense to include the mapping in the crafting process. Nonetheless stop kittening, if you want it, earn it.
One of these posts again… how about people who have nothing constructive to add stop reading the forums and putting other posters down, so that they can feel better about themselves.
I have 100% map completion on 5 characters. I think the idea of having separate map completions for WvW and PVE would be best. Where each one gives one gift. So you can still get your two gifts per person if you do it all. I like PVE and WvW so I would have done them both anyways. I just feel that people would be happier with less forced play and more chosen play. There are some areas of the game that do this well, like dungeons and there is other areas that do this bad like the new trait system. I’d like less of the bad and more of the good and adjusting old content to be more like this I think would be great for the game.
Not a bad idea imo – one Gift for each. WvW may be a lot shorter in principle, but it’s certainly not easy to rush through a bunch of times, as evidenced by all the problems surrounding getting map completion on it efficiently.
I think this would be a good way to play to the problems of both crowds (WvW and PvE).
It doesn’t solve potential complaints for getting BTDT, but at least that’s a one-time title.
(edited by Labjax.2465)
Also, several event chains have branches based on an event failing or succeeding. Sometimes the chances for loot are better along the fail branch due to the number of champs, etc that spawn in it.
True, good point. Those events I can’t make any excuse for. :P Other than basic human error in design.
It’s not that complicated.
Say you like chocolate bars and you like pizza. WvW is pizza and PvE is a chocolate bar. 100% map completion is like a chocolate bar with a pizza mashed at the end of it.
For most people, they’d prefer to have them separately.
The two just feel so unrelated that adding one to the other just doesn’t sit well.
This is a good analogy for why it’s weird.
They might use real life definitions sometimes but im pretty sure the real life definition of market manipulation isnt applied towards the game economy. One of the mayor differences is that MM in real life is illegal in most cases and in game its not.
When you accused me of MM, it sure sounded like I was admitting to doing something that is wrong or against the EULA.
Edit: The only MM i can think of that is deemed “illegal” in both worlds is insider trading, in which the player basically violates his NDA of privileged information.
I don’t know what their position is, but I imagine there’s a fine line. Keep in mind that the thread about not using the forums as a grey market, for example, doesn’t say “we’re going to instantly ban you if you do.” It just says “please do not use them as such” and they would probably delete threads that attempt to.
I wasn’t trying to imply that if you were manipulating markets, you are committing a heinous crime, but rather than it may be looked down upon and discouraged.
As it is, you are saying that’s not what you’re doing and I have largely left it at that. I’ll reiterate one last time: If all you are doing is the kind of examples you gave (essentially watching market trends and sharing that information with others) then I don’t even see an issue.
It is the intentions more than anything that can be suspect. To give you an example of what I would consider shady practice (e.g. not technically “market manipulation,” but nonetheless shady): Say I have 100 Widgets that I bought at 4s each and instead of the price going up as I had hoped, they have steadily declined over 6 months to selling for 50c each. And even worse, no one is buying Widgets anymore. If I were to sell the 100 Widgets right now, I would be losing money, but at least I could get some money back. As it is, I can’t even sell them.
Now imagine I decide that rather than sitting on the useless Widgets, I will talk about my stock (Widgets) with other people and try to come up with reasons why they should buy them. Or try to portray them in such a light that people feel like now is the time to buy. In real life, this is just typical sales practice, right?
But then we’re talking about a game economy where all copies of an item are exactly the same level of quality. And we have a trading post with anonymous sales, and are discouraged from trading amongst ourselves. Acting the part of a salesman in subtle ways seems like it would be an undermining of the system, doesnt it? Not to mention the questionable nature of doing so under the guise of something else.
Again though, you are probably fine, even by my definitions of shady.
I think you misunderstood me.
You can get 100% map completion without getting BTDT. Map completion just requires the activities on the various maps. BTDT requires both the activities as well as the unfogging – ie it requires 100% map completion and 100% exploration completion. 2 sep things.
I wasn’t referring to the specific ‘Explorer’ components, of which you must get them all to get BTDT.
Hmm. Something is confused here. I got BTDT before getting all of the Explorer achievements. It just required me to complete every listed activity in every map (hearts, vistas, pois, skillpoints).
Where some might get tripped up is I had a heart or two that was added to the game while I was in the middle of going for the title, so I had to backtrack at one point and go do them.
Yeah, anyways, i would be interested in your definition of market manipulation.
I was referring towards the GW2 economy, not the real life stock market.
Ok? You asked for my definition, that’s the one I’m operating on. You think the devs don’t use real world definitions sometimes concerning in-game markets?
I think people are kitten because… WvWers and PvPers also need to explore PvE if they want a legendary.
But exploring 4 maps in wvw is now insane. Right? Right?
I think most people would agree that yes, it’s silly that WvWers have to go do PvE for the majority of map completion. That’s a separate issue though.
If (hypothetically) WvW was removed as a counted part of map completion, nothing would change for WvWers. They would still need to go into PvE and complete every map there.
The only difference is it would now look like the system is catering entirely to PvE’ers.
I don’t think it makes any logical sense that something so instanced as WvW is part of world completion. I also don’t think the system is fair to WvWers.
The title makes sense as something for completing the world map, but the Gifts should be more accessible imo. For the sake of WvWers, if nothing else.
Yeah, anyways, i would be interested in your definition of market manipulation.
I am not manipulating markets, i am interacting with them as intended.
The only demand I can directly influence is my own (buying up gibbering skulls).
I can suggest to others to do the same by laying out my reasons why i bought them and i think they will increase in value pretty soon but the decision to add additional demand has to come from others.
For me, manipulation implies that i force someone to do something they dont intend to do or if I claim future demand will arise pretty soon while giving intentionally false reasons. I dont do that.If you think what I do is manipulation, then any youtube guide that promotes a certain build to do certain content including tradeable gear could be labeled market manipulation as well.
Like I said, your original words implied something very different. Probably just a miscommunication.
So basically they have designed a Exploit if what I get from reading what you put here?? No other game that I have played does any one gain from Failing… Seem to me to be a bad idea to reward people that purposely fail… Failing should be just that failing and failing to me means no gain or reward… But that is just how I think others may not think the same… I know the first time I saw I got exp from a failed event I told my girl friend this was stupid….
Sort of. I wouldn’t say they have “designed an exploit,” but they designed in such a way that exploitation is possible. It’s not the most obvious of loopholes, unless you’ve already seen it happen.
The beauty of it (or ugliness I guess, depending on how you feel about it) is that the rewards people are getting are not technically from failing the event. The rewards are from killing mobs during the event and getting rewards from those mobs. And then people fail the event, so that it will repeat, giving them access to those same mobs again.
It is the timer in-between failure/reset that gives them room to take advantage of the system. If every failed event took something like 20 minutes minimum in-between failures, then this issue wouldn’t occur at all (the wait would be too long for people to take advantage of it).
But that’s where the “good game design practice” part comes in; giving people a chance to try again within minutes means the game is more forgiving of their failure. It just happens to also be exploitable because the game can’t tell the difference between unintended failure (the thing it’s trying to be forgiving of) and intended failure (the exploitation of the system).
That would be very nice indeed. Perhaps a decrease in enemy difficulty or having powerful NPCs with decent AI to take up empty slots, with enemy strength and AI increasing with the number of actual players in the instance.
The loot and gold rewarded for completing it could even increase in value with the number of players, giving incentive to play with real people. Heck, that would fix most of the problems right there. An option for people just looking to enjoy themselves and motivation for people seeking to speed run for reward… There wouldn’t happen to be an Anet suggestion box, would there? Lol!
Heh, if you ever do want to make a suggestion, I believe the encouraged method is just to make a thread about the topic and put “[Suggestion]” in the thread title to denote what the thread is intended to be.
I believe the idea has been suggested before actually, though it probably wouldn’t hurt to talk about it again.
I dont manipulate any markets, if I tell players, that i bought up alot of Gibbering Skulls between 5-20g because the price of Chattering Skulls is hovering between 3-5s atm.
That would mean that a Gibbering Skull would be valued between 30-50g, if Sonder the Seller keeps his trading ratio from last year.
I didnt buy from anyone who didnt want to sell and i wont sell to anyone who doesnt want to buy, so where is this manipulation you are talking about?I usually invest in certain items for a reason, usually because i expect its supply or demand to change and i expect a profit. What is wrong with sharing that?
I dont go and buy out a random item and then start some rediculous rumor on reddit about it. I usually state why i invested in it personally. Its up to each individual to make their choice and follow me or not.
I’m just going based on your words. You said: “By hawking i mean generating general demand for an item, which I have alot of supply of and want to sell with a profit.”
That’s very different from analyzing market trends and sharing such information with the sole purpose of helping other people.
Your original words pretty clearly imply that you’re artificially generating demand, i.e. manipulating the market in some way.
So either you’re trying to backpedal on what you’re doing or your original statement was insanely off the mark in terms of what you’re trying to convey.
Well if the game was right a Fail should mean no reward at all… Not sure why it is set up that a fail is better then success??? I always try to do my best I hate failing at stuff…
Basically, it’s a double-edged design sword. Some events spawn a lot of mobs (especially Champions) if there are a ton of players present to scale it way up.
Normally, completing such an event means you kill whatever mobs spawn and then you move on to the next event. But some events end up with variations on: You can let the huge swarm of mobs kill any relevant NPCs (that would cause the event to succeed) and then kill the mobs after.
These events typically have a short reset timer for when they are “failed.” The double-edged part is because this is a great design choice in theory! If players fail, they quickly get another chance to succeed.
But then on the other stabby end, it gives players the opportunity to get rewards from killing some mobs, purposefully failing, and then repeating the process over and over. The design choice is not taking into account the manipulative organization of large groups of players to reap as many rewards as possible.
Essentially, the design choice is great for game design, but it isn’t designed to handle organized manipulation from the playerbase.
It’s not common, no. There is something of a trend of people finding specific events that they want to fail for better rewards and getting rather aggressive about it, however. Both of such prominent events I’ve been around for were patched pretty quickly.
I would take a stab that it’s probably the same crowd, moved to another location after the last one was patched.
By hawking i mean generating general demand for an item, which I have alot of supply of and want to sell with a profit. As I still buy and sell through the TP, the intended way of trading, I dont enter a grey market.
Ah, so just market manipulation then. That’s probably worse. I’m kinda surprised you’re admitting to it outright, as if it’s a normal thing to do.
However, it is fine for people to discuss or point out emerging price trends or potential trading shifts that people might want to take advantage of.
Probably so. I believe the distinction there is in providing people information, rather than trying to manipulate the market for personal gain.
True, perhaps that is just what you have to do. I guess rushing through everything, even for little to no reward, just seems so pointless to me. I would think you’d want to enjoy the ride during those less rewarding circumstances at least.
Speaking for myself… yes, to a point. I’m kinda sorta interested in watching the dungeon stories if the opportunity ever presents itself. But the thing is, once I’ve seen them once, I’m not going to give enough of a hoot to want to see them again.
And I imagine that’s true for a lot of people. That although they may be interested in seeing the scene once, they aren’t interested in watching it again and again. Which is mostly just a poor design choice imo.
The common theme is going to be “most people have watched the scene already,” if they ever cared to watch it at all. Taking alts into account (or dailies/monthlies as Indigo just mentioned – good point), yes, even with something like “story mode.”
‘Twould be really nice if there was a story/NPC version of dungeons that could be soloed and was designed for people like yourself to enjoy the story at your own pace. As it is, the system is kind of set up to make you find the right crowd to play with – it’s certainly not programmed in your favor in this instance.
I have done my fair share of hawking on these forums and i dont see anything wrong with it unless you try to deceive players. If you are honest why someone should buy a particular item, fair enough.
https://forum-en.gw2archive.eu/forum/game/bltc/These-forums-are-not-a-grey-market/first#post913290
It would be nice if you could turn down particles. I’m not sure there’s even a way, short of messing with the game files.
Pretty sure that has nothing to do with getting DC’d though. Crashing? Sure. But not DC’d.
I guess my main gripe is that it seems like everything has become “gotta finish as fast as I can”. It’s like a factory assembly line. You aren’t allowed to take your time when assembling a product. And since this is supposed to be fun, I don’t get how such a mentality took root in the less intense aspects of the game.
It’s always going to be a part of MMOs, love it or hate it. Some of us are just wired with preferences for more speedy, hardcore play. Something to do with getting bored otherwise, perhaps.
Like I said though, find people you can relate to. You aren’t gonna change the world on this one.
Alright, ima put my own head on the chopping block. Get this started.
I’m trying to figure out a cyborg-lookin outfit for a medium armor human female. Below is what I’ve got so far. I’m going for a metallic-robot look, but I’m not sure about the chest and pants at all.
I’ve checked the look with tons of different trenchcoats and most of em hide so much of the figure that the implied robot aspect becomes absurdly ambiguous (e.g. not really selling the look). So I’m experimenting with the smaller pieces, but few of them are even close to metallic-looking.
Any thoughts?
Find a guild that is interested in relaxed, casual play and run the dungeons with them.
That’s what I would advise.
You’re not the only one who feels like taking the game slowly sometimes (or even all the time). You just gotta find the right people to play with and “relaxed play” is almost never going to be the LFG crowd.
All he did was making people aware that some precursors are available for under 100g, which isnt shady or bias. Then other people started discussing the prices of more expensive precursors, which is basically off topic because the thread is about the cheapest precursors.
And yet, if that was his goal, wouldn’t he just let the thread die after making his point? No, he continues to bump it endlessly, as if repeating the same thing is somehow going to change a point that people have not only already acknowledged, but even refuted over and over.
I’m not usually one to jump at shadows, but like SleepingDragon said, it may simply be an excuse to draw attention to the items so that he can profit. Like I said before, honest discussion is great! But there’s a lot of dishonesty about the way this thread has played out and continues to play out.
At best, this thread borders on trolling and at worst it borders on using the forums as a grey market.
P. S. The “off topic” stuff you’re referring to wasn’t off-topic. The OP referenced in his first post alone the “mythos of expensive precursors.” I’m not sure if you’re reaching or what at this point.
Of course he does; this thread is mocking the hysterical ‘precursor prices are out of control!’ threads that pop up pretty regularly.
By ‘precursors’, of course, they mean Dusk, and by ‘out of control’ they mean several sell offers cleared in a short time leaving a higher-than-usual minimum sell offer on the trading post for a couple of hours – which, of course, is evidence of out of control inflation.
Such threads deserve to be mocked and this particular bit of mockery is pretty clever.
So… you’re saying it’s a troll thread.
Most threads that try to illustrate the price evolution of precursors and their distaste for it, also completely ignore reasoning and are completely biased.
This is just another typical precursor topic.
Except that the “bias” of those threads is not an actual point that anyone is trying to hide. We’ve already gone over the point numerous times in this thread alone: That most people openly admit they are talking about the more popular, expensive end of precursors and how there is virtually no way to get the precursor that you want, other than shelling out tons of coin.
I don’t have a problem with honesty, even when I disagree with it. I have a problem with shady motives and bs rhetoric.
This thread won’t even acknowledge its bias, let alone have an honest discussion about it. Hence, agenda.
If you enjoyed everything except wvw map completion, congrats the rest of us (namely wvwer) had to suffer through PvE map completion, dungeons, and
mat farming.
Man, I’ve been doing it all wrong trying to get enjoyment out of games. All this time, I was supposed to be suffering.
My mistake.
Don’t be afraid! I won’t bite.
There may or may not be a rabid Quaggan around who could bite you, but he’s blue and cuddly, so it’s ok. At worst, you will become a mutant zombie Quaggan vampire.
It’s not the armor rating, it’s the material/s the armor is made from. Midnight Fire and Midnight Ice look darker than Abyss on cloth, but on metal and leather the ‘other’ colour comes out more and they look brown or black.
^This.
I don’t know the technical details of black and white coloring, but the general idea is: The closer the coloring is to “true black” or “true white,” the less you will be able to pick out defining texture of the armor.
So making a dye that’s even blacker, for example, essentially means a dye that will dampen the texture even more. On armors where Abyss looks gray, this could help because there is already so much texture still showing.
But on armors where Abyss looks like, well… an abyss. You just end up with armor that starts losing any sense of definition. You can already see this with some armors, especially in darker lighting.
Actually, nearly all precursors have lost 10-25% value within the last 2 months.
Must be counter-inflation.
True or not, if his goal was to show balanced facts, he would be doing more than posting screenshots of the cheapest precursors and nothing else.
It’s so obvious he has an agenda. I mean, 90% of this thread is people illustrating in excruciating detail how faulty the premise of the thread is, while he half ignores the rebuttals and bumps the thread every few days.
I got a PM noting that the post is offensive towards an ANet employee I tagged. I’ll remove it, no problem, due to the respect towards the community, but I got the impresion that the user thought I’m offending and/or complaining to ANet, but I want to assure everyone who’s reading, that this post is positive towards ANet and what they do, in a sarcastic way of reporesenting a typical “hater”.
EDIT: and no, it was a post I made due to burst of imagination… not a “drunken post”
It’s sad when people take humorous sarcasm as serious biz, aint it?
P. S. No Red tag! :P You need to get one…
Agreed. I just realized he was Chad because his post wasn’t a bunch of whining :P
100% legit now
Right on!
Oh, it’s you.
It’s been a long time. How have you been?
I’ve been really busy having no players. You know, after you took them all away.
Ok, look. We both said a lot of things that you are going to regret.
But I think we can put our differences behind us. For gaming.
You monster.
I will say though, that since you went to all the trouble of coming back, you must really really love to test.
I love it too. There’s just one small thing we need to take care of first.
- GW2 Codebase AI “Jeeves”
Right now, Rage is selling for less than 70 Gold. That means the Precursor price dropped by ~22% since this thread was started.
God, the blatant deceit of this thread is sickening.
I think we already established ten times over that you’re nitpicking the definition of precursor either to drive up sales for yourself, or just to be a kitten.
This should have been closed for trolling a long time ago.
It’s a nice bit of money, but it sucks that it takes up an inventory spot.
Named in honor of our dear Lightbringer Tybalt Leftpaw. Welcome to the Tybalt Leftpaw School of Fashion!
How this thread works (for students):
- You post a picture asking for feedback on an outfit/color choice
- You ask any questions you may have about colors, fashion, etc.
- Note: For faster and better feedback from experts, please identify what items are part of the outfits you post and identify any relevant dye colors. If you really want to speed up the process, include the item codes, so people can go straight in game and start previewing stuff to find improvements to your outfit.
How this thread works (for alleged experts):
- You give feedback on peoples’ pictures, explaining your reasoning to the best of your ability
- You answer any questions people may have about colors, fashion, etc.
Keep Calm and Let the Vigil do the Fighting:
Participation is, of course, optional. You don’t need any credentials to answer a question – all I ask is that you do your best to be constructive and reasoned when responding to people.
You don’t need to be terrible at fashion to ask for advice – all I ask is that you come in with an open mind and a willingness to listen to criticism. The expectation is that if you ask for feedback on an outfit, you are willing to take the constructive criticism as it comes.
If any of this gets out of hand, I will not hesitate to yell “mommy!” (that is, talk to a mod)
Box O’ Fashion Tips:
- There are no right or wrong choices.
- Despite tip 1 being true, most people unanimously agree that certain color combinations work well together in specific ways. See: http://en.wikipedia.org/wiki/Complementary_colors
- Skin tones are subtle but nonetheless have a powerful effect on what colors will look good on a given individual.
- Hair color is part of your natural color scheme as well.
My Credentials:
Attached below are some sample outfits I have put together. You can use them to help you decide whether to put any trust in my ability to spout words about fashion.
Have fun!
(edited by Labjax.2465)
Really, then we clearly have been on different Megaserver maps, there is nearly a daily fight in map chat about defending arah vs retaking it, the loot for retaking it is a lot more then defending it, yet sadly because of MS, if you are a troll you can basically screw the map over, I watched 5 people from the same guild do the defend event themselves, where people in map chat where asking to let it fail so they could retake to unlock the trait, and they basically got told to kitten.
This whole thing comes back down to 1 thing, LOOT, if it didn’t suck so badly, people wouldn’t fail events/ farm/camp the same champs over and over and over and over and over and over, Anet don’t care though, but watch how fast they bring the nerf hammer into Orr when they see it.
Clearly we have. I don’t know what to say other than… that sounds like a trait issue, not an event issue. From the way you’re describing it.
Simple fix… defend event should also count for trait (I thought killing mage that way did count though? maybe I’m remembering wrong).
I don’t despise quaggans, really.
When I first read of them, I thought they’d be a great race. Quaggans have a lot of potential. They’re culturally passive, forced into a time and place that requires fighting for survival, but the reason they’re culturally passive is tied to biological berserking. There was a lot of potential in this.
But all that potential got reduced to a single skill challenge and a single story step which you have a 1 in 2 chance to get it during a specific storyline which in turn is a 3 in 5 chance of being allowed to pick – but within that 3, it’s a 1 in 3 chance of being the storyline you chose.
The reason I hate quaggans is their over use of cuteness. All open world stuff dealing with them is 99.9% protecting the weak and cute blubberballs. They’re overused in the backpacks, and miniatures, are used as cuteness devices during every holiday (Halloween and Four Winds especially). There’s the put-in-pointlessly Bloomaloo and Penelopee. There’s that bloody finisher. The irrelevant tonics from during Escape from/Battle for Lion’s Arch. And then there’s that utterly ridiculous ad that I see everywhere I go online with the baby quaggan going “can you find fishy” (feed the quaggan the fish!).
-__________________-
Then the overuse of them in the community as cutenesses just adds salt to it.
If they weren’t so overused, I wouldn’t have an issue with quaggans. Especially if they weren’t made into Tyria’s punching bag.
Someone needs a Quaggan hug.
http://38.media.tumblr.com/958e6b0fb25a8fdd19378b35334744cc/tumblr_myfu23sjwQ1t5uoywo1_r8_1280.png
Bonus:
Sorry, Timmy, but there won’t be a Wintersday this year. Tixx can’t fly his sleigh without Rudolph…
Too much win… can’t handle…
I think they’re adorable, but I can’t stand dealing with them because it invariably means I’m going to be doing some annoying underwater combat that I don’t like.
I notice ever so often that the ArenaNet staff uses flawed arguments.
One example are the NPE changes. They said the game losing new players becasue they don’t get it, they say they lost more than 10000 players due to this. They said that the NPE changes got developed based on a survey filled by those players.And I’m just sitting here asking myself why they didn’t even bother to ask the 3 million players they claim to have.
This isn’t a flawed argument. They obviously didn’t ask the players they have because those players are playing the game. The NPE is about player retention, i.e. retaining players who would otherwise quit part way into the leveling process. Asking people who they have already retained makes little sense for retaining the people who they didn’t retain.
That said, you should keep in mind that in the case of a company like Anet, where they invariably have more information about the game than we do, a poor argument doesn’t necessarily mean that they are wrong.
It of course can mean that they are wrong, but they can just as easily be limited in the amount of information they can share with us (making it difficult to correctly convey the reasoning behind certain decisions) or the reasons can be too complex to sum up into something that doesn’t look like a college essay.
When did this happen and how did I miss it? :O
This is awesome! (mouse hover on Total Price shows Estimated Profit)
Weird, I’ve yet to run into anyone who is upset about defending Arah. Seen plenty ignore it, but people seem to unanimously love the bags in the maps I’ve been in.
You can select Skritt, but 1 in 10 mails wont arrive.
LOL, good one.
Add a consumable recipe in the cooking crafting profession that creates food that temporarily increases MF.
Make the food cost A LOT of exotic essences to craft, and make the food actually worth using.
(so players will want to eat the food)And please don’t make the food account bound or soul bound or any of that dumb crap.
Actually, a food idea like this would make more sense as account-bound than anything else. Any idea for luck use that is available to people who haven’t reached 300% has the potential to be too enticing and end up driving people away from consuming it as intended.
Challenge: Befriend a being of darkness(be creative)
My and my new friend taking a dirt nap together. I had to include the 3rd one too, just cause it looked so cool – tar helpin me out with a fiery darkness dance.
Nice work! You surely know how to charm those of all kinds
Have your bear and magitech armor, may it serve you well!
Thank you!
I’ve flushed quite a bit down the toilet. Got a precursor once, so I can somewhat justifying all the flushing to myself lol. Wasn’t one I was interested in though, so I just sold it and bought a bunch of fun stuff I wanted.
If I ever seriously go for a particular precursor, I will just save up and buy. It’s one thing to get lucky and get a precursor. Whole nother thing to get the one you want.