I actually HOPE they make this nerf happen.
Maybe they fix Sword skills for thieves also at the same time, to realy get it to work.as you said. how often do you die to a sword thief… buff it to give more viable weapon options for the thief.
So far the only buff mentioned for the sword is to fix the tracking on the second attack of flanking strike, no grantee they’ll fix it properly. Even if they do just means you might have to dodge the second hit of flanking strike instead of just strafing.
I read other topics now as we close into patch.
As soon as it was “boons might get a Disadvantage”.People came out spitting on the floor and look angry.
It just shows i was right from start.
Guardians arent guardians, they are simply boring boon bots.And now… o please. I HOPE they make this patch into a boon disadvantage.
Because, that way A-net are also forced into making the guardian more Active on its defense. and not only have to care about.. “do i have all boons on me and my friends”.
Boons won’t be a disadvantage for the majority of situations. The only boon hate so far will be one trait that not all warriors take and one weapon set that not all thieves take. Boons will still be an advantage.
I also REALY REALY hope they give this to other classes also.
“increased dmg against boons”
Possible but unlikely to happen in the near future. I haven’t heard anything about adding boon hate to other classes it seems to be a warrior only thing. They have mentioned possibly adding more boon stealing to other thief weapon sets it depends how the mug nerf hits them and how well the boon stealing on s/d turns out.
Nice rant.
I propose that the guardian be removed from the role of “boon heavy” melee class and reworked into another mechanic.
They said they wanted us to feel strong when we had boons up. Now I will just feel like an IDIOT when I have boons up.
Having other classes who can specifically destroy us is just fine, but we need a way to be a literal “guardian”. When we die so easily, the class becomes a joke:
“I’ll defend you! Ugh… Oh, I died faster than you would have anyway. GG”.
The guardian is going to require major rework after this Tuesday and I hope the developers have it down as a priority.
Why have a class that relies on boons then make it so other classes can completely destroy them? It seems rather strong.
Why put blocks in the game if they can be bypassed? Doesn’t it seem like, “Here, use this block but, haha not really!”?
Sorry but I think you are over reacting a little. These proposed changes are not going to destroy the guardian class and require an entire rework. The boon-heavy warrior style will still work.
You still gain all the advantages of having your boons up, that part is not being taken away. A warrior will also do more damage to you if you have no boons up than if you had all 8 boons up. The change will allow their damage to still be a threat to you when you have protection up rather than oops I face tanked hundred blades oh well I’ll still kill this warrior.
As for the unblockable attacks they will come from activating a signet. Just means if your fighting a warrior with that signet you’ll have to pay attention to when you use your heal.
LOL. i just read another thread, where they say boons will make you get hit harder…
And thieves will simply steal them.So, you can not play active defender (too long cds).
And all you have is Boons.. permanent.And now they want to make boons into a big Disadvantage.
As i said.. Why do they even call this class: Guardian.
Warriors are getting a grand master trait that grants them 3% extra damage per boon on you.
Thieves are getting an add on to flanking strike to steal one boon for one initiative and since flanking strike already costs 4 initiative it seems like the will be spending 5 initiative just to remove 2 of your boons. That’s assuming you get hit with both boon removing moves.
It’s only on on the sword dagger weapon set, how often do you die to a s/d thief? A s/d thief removing your boons will also struggle to have enough init to CnD and daze you often.
It’s hardly the end of the world.
LoW is useful only in PvE. In WvW, you just run around it or wait half a second for it to disappear. Most times you can’t even get it to face the direction you want.
Running around it causes groups to split up, which is the exact reason you drop it in the first place. If you expect it to halt a zerg you’re going to be disappointed.
Line of warding is used along side other CC to break up melee trains/organized pushes.
These need to be revamped, if for nothing else, WvW. It is immensely frustrating because I hate being the guy to run behind on the wall of a Keep. We NEED better skills.
1. Beam of Light – Fire a concentrated beam at the enemy, lasting 4 seconds and with a range of 1500.
2. Rays of Light- Fire 10 rays of light in all directions, blinding all enemies and doing X damage
3. Keep Same
4. Keep same
5. Light Rain – Call down rain of light from the heavens to smight your foes, dealing X amount of damage in a 1400 range. Enemies who are hit are blinded.
Please comment.
So you want to;
-remove our wide aoe auto attack and replace it with a single target 1500 range attack
-remove our 12 second cool down aoe heal and replace it with an aoe blind
-remove LoW and give us some kittenty sounding aoe that does nothing but blind?
and you some how think this will help us in WvW? The kitten? Get off your kitten keep wall and actually fight. -.-
i would say if “you” cant kill guardians with “your” thief then “you” are playing bad, or maybe im biased becouse i can counter the class that is my main, and noticed to many faults or ways to counter them overtime, imo guardians are the most easy class to kill in wvw, the damage diference isnt that much on this game between medium and high armor, there are no tanks and they are easy to burst dow, other thing are the RC compared with conditions aplyers no matter how many conditions you remove you will have always conditions on.
ps: and if i have a mesmer or necro assisting (X vs X) its dammn fast.
The only way a thief can kill a tanky guard in a 1v1 fight is if that guard face tanks a lot of CnD/back stabs. Which makes them a bad guardian for failing to dodge the CnD. The mug/CnD is harder to dodge but still possible and you still shouldn’t eat the back stab after it. Stun break + dodge roll isn’t hard.
Outside of back stab and heart seeker when under 50% hp thief damage isn’t scary and if you don’t drop below 50% hp then heart seeker barely tickles. If a thief doesn’t back off to heal they’ll kill them selves to retal damage before they kill me and if they back off to heal then I heal as well and it ends up in a stale mate until someone else joins the fight.
I’ve been dropped out of no where because I didn’t see the thief come in drop me before I could react. It’s what they do. If you’ve never been quickly dropped by a thief then you’re not playing WvW at least.
If a thief drops you before you can react when your by yourself with all your cool downs up you either have a very bad build or terrible reaction time.
There are 2 zergs in front of each other. You run in to melee the enemy, you die. Or…. you would have ranged viability to stand in your own zerg and nuke the other zerg from a distance like everyone else.
And to the one claiming he pushes other zergs all of the time: wrong, if your not in for continuously suicidal leaps, you simply don’t :P
If your zerg is sitting back at 1200 range too afraid then push then you have an unorganized zerg and/or a bad commander and this is why I said if you want to run melee then join a decent WvW guild. Pushing trumps sitting back 9 times out of 10.
currently we are only viable in WvW if we are full support. I mean, do you actually walk into the other zerg and start meleeing them?
Yes I do, if you want to melee in WvW find a decent guild.
Melee is more than viable, you simply need to know when to push and when to pull back to heal up with water fields and you need people to work together as one guardian running into the middle of an enemies zerg is pointless.
While not playing on my guardian, playing thief as example guardian are the 1st i choose to kill due some pseudo-bulky and low health, no matter how much boons or healing power it has i can easily burst with 3k-8k per hit, with rage sigil, when it happens even i continue atacking while target is already dead :/.
Guardians are good in pack, or in the midle of the zerg.
If your killing guardians 1v1 with a thief then to be blunt they are terrible guardians.
hmm i forgot first, when you use SY what comes first, confusion damage or, the taking all the conditions. Because i do recall one time I used SY with like 3 stacks of confusion(I had a few other people with me that also had confusion), and still over 75% health, and suddenly I’m downed, and yes i do run SY and Contemplation of Purity together.
From my experience using save yourselves while you and a few allies have confusion on your selves you will take thw damage from the confusion stacks already on you but not from the confusion stacks from your allies. You will only take damage from the confusion stacks you take from your allies using save your selves if you dodge or use another skill after SY.
Oh god I couldn’t keep reading this thread after the suggestion to put the shield skills on a 15 second cool down.
I don’t think anyone has ever complained about necros in WvW zergs. But lets be honest here. Does it really matter what you bring to a zerg?
Of course it does.
Well I mean unless you like being a big group of walking bags then by all means bring your gs/rifle warriors, meditation guardians, mesmers with no glamor skills, rangers without their water field, glass cannon eles and what ever else strikes your fancy.
The only window of time a D/D ele really feels vulnerable is the 9-12 second window after they have swapped to water when all their cantrips are on cool down.
Most guards simply don’t even do enough damage to force a d/d ele into that situation. When I face guardians on my ele I generally have 2/3 cantrips off cool down the whole time because by themselves a guardian is not dangerous enough to force you to pop multiple cantrips in quick succession.
They’ll then water field heal themselves real quick and then come back and kill you.
It’s not a water field and if you dodge the right moves a d/d ele will not out damage a bunker guardians self heals. A 1v1 fight between two bunkers is a waste of time that just doesn’t end unless one side makes half a dozen mistakes.
“I’ll just stomp this warrior”
Then they vengeance in the middle of my stomp animation
Actually, a thief, when spec’d right, is a very formidable competitor against guards. Regular Backstab bursters tend to fail against guards because their high toughness overcomes the fact that bursters need to kill their enemies as quickly as possible. However, condi thieves and bunker thieves tend to be able to put up good fights against guards. Just sayin’.
This has not been my experience.
Bunker or condi thieves can not kill me 1v1. They simply don’t have the damage to get past my healing and condi removal. Generally I cannot kill a good thief either but I can defend or capture a point from them with ease.
Don’t stand in melee range of a ballista.
Personally none of these changes would make me consider removing points from water or arcana. Now if that is an issue with water/arcane offering too much or fire still not offering enough I don’t know.
“I’ll just mist form after the bas venom but before the back stab.”
“Dropping Sanctuary on our downed thief/mesmer team mate.”
“Should only be one person at lord I’ll handle it.”
Ya, we should all ignore it when someone is blatantly hacking…
Pretty sure he was responding to the EMP not demoralizing JQ part and not the hacking part. At least that is how it reads to me.
Everyone one knows JQ wins don’t come from their NA force. Losing EMP is unlikely to dramatically change the score come the end of the week.
Does my SS prove anything? I mean you can even see the arrows coming down in it.. But fir rilz, where do you stick an arrow cart outside that door that can drop the center of the red circle behind the guy on the arrow cart for JQ in front of the green door?
Yeah that one circle does seems impossible to pull off from outside the gate.
However the ones hitting the side edge and catching the arrow cart in the side of their circles are entirely possible.
Go back Camelot Unchained. Yes I know 90% of you play gw2 cause its free. I mean why else would you spam two abilities for 9 hours straight but come on get a better job or join the military to pay a $14.99 sub fee for 30 DAYS yes .50 cent a day. Heck you might actually leave the States once in your life. Keep up the hardwork foo ppt at 500 ain’t easy it’s hard being cool.
If you only use 2 abilities in a 9 hour play session, you’re doing it wrong.
Notice the circle to the left where no one is on the lower left and who is on the lower right. That circle was there taking out an ac. Saw it in EB as well form the same guild last night. Help US Stop Zoom Hacking!
Not saying you are lying but do you have screen shots from other angles? At least one with the arrows from the arrow cart?
Your screen shot doesn’t prove that the circle on the left came from the arrow cart and not someone who is off screen. Arrow carts are generally built where that one is to kill enemy arrow carts that are behind the gate by seeing through the hole in the top.
This is how we roll!
JQ PvD force in action!! =P
EU has more servers than US. Add to that the Oceanics and the ‘only’ benefited people are in the majority….
It doesn’t benefit oceanics. It just doesn’t effect us as much as west coast NA.
For east coast aussie players the old reset was at 10am Saturday morning. The new one is 8am which while still doable is annoying and requires heading to bed earlier on a friday night if you want to be awake enough to function at reset.
6am instead of 8am for a lot of SEA players isn’t a great change either.
10 stacks of might to everyone really helps dish out damage. You will lower your own DPS for a few seconds (3 or 4, now, I think), but everyone else’s DPS increase will more than make up for it.
That’s what I think too about Empower. Giving 10 stacks of might to zerk-guys is always a nice idea. And currently I’m always trying to switch to staff and use empower whenever possible.
Empower gives twelve stacks of might.
Terror seems to do ~1k consistently to my guardian in spvp regardless of how many conditions I have.
What is this? I don’t understand.
How can you claim it is an unkillable build when it has absolutely NO condition removal. None at all.
You don’t even mention taking gear with vitality on it just pure toughness and healing power? How do you deal with poison or facing a condition necro or engi? Hell I don’t even understand how you would deal with condition damage thieves. . .
The build I’m currently running has access to the following condition removal;
- Purity trait, 1 condition every 10 seconds
- Pure of Voice, 1 condition every time I use a shout
- Soldier runes, 1 condition every time I use a shout
- Absolute Resolution, 3 conditions every time I use Virtue of resolve
I still die to conditions far more often than direct damage skills. With a lot less invested in healing than you and less toughness due to only running 10 in Valor I still don’t have any issue with direct damage.
You’ll be using exotic CLERIC Armour with SUPERIOR RUNES OF DWAYNA. The old version of this build used to recommend runes of the monk but it turns out that runes of dwayna are more effective since they give regeneration bonuses and regen will heal you a little over 1.5khp/sec so as you can imagine just a few seconds of regen will almost top up your health(13k-16k) to full. So any extended healing duration makes a huge difference.
What? I’m not sure if that is a typo or if you’re just trolling. Regen healing for 1.5k per tick? With about 1.2k healing power regen ticks for ~270 if I remember correctly.
Also retreat instead of stand your ground? Just what? I honestly can not tell if you are trolling or not.
It’s 6am Friday for the Asians, not saturday. And they contribute massively to the top NA tiers. Dragonbrand may be the pve server. But any server without a 24/7 presence in wvw is doomed to the lower tiers.
Reset is Saturday morning for SEA, Australia and New Zealand.
We will not GvG TW, but that doesn’t mean we don’t respect the work you guys display on the field and thus keeping the fights dynamic.
Amusing. Does your guild recruitment still claim you guys are undefeated in GvG against NA servers?
What’s a Claw of Jormag? Is that PvE?
No wonder your server is coming in last.
From the guy you never misses a world boss chest. =P
SoR became Sanctum of Transfers and became super stacked when they already had enough coverage.
SoR is a super stacked server now? Maybe during NA prime time but last I checked having one really strong time zone doesn’t make a server super stacked.
Maybe you should talk to your server mates about what goes on when your not online?
have you ever played tpvp?…
ofc
but the fact that ppl are using a counter (blind, stability, …) to some skills doesnt change what these skill do if they are not countered…
You can immobilise on vapor form too right, if you get it before it activates?
Yes.
atleast in wow you can line of sight the enemy and dont have to stay on an open field (node)spamming aoes into each other.
you have to chain cc´s properly, interrupt, predict, way more abilities
arena is way more skillful, BUT pillarhumping is annoying, i enjoyed rated bg´s way more
Lol in areans you can LoS people but then you go play Warsong gulch where hunters and mages can shoot you while you stand on the other side of the giant flipping rocks. =P
They had as many 80s as we did thief 2 nec 2 eles…
I’ll take your word on that. Only saw two the first time I watched it but wasn’t paying too much attention to each individual enemy.
its called being outplayed and I enjoy showing our power. We all make mistakes but this is a case of Quality>Quantity
Grats I guess? You out played a couple of baddies and up levels who probably were not on a voice chat.
Sorry but I don’t see why this was worth making a video of and posting it in the match up thread. It just doesn’t strike me as anything special. I’m a pretty average pvper and back when I use to roam in a 4-5 man group before sor moved to tier one this was a daily experience. WvW is full of terrible players that you can wipe with lesser numbers when your all geared 80s using a voice chat.
I also have a 1v4 me vs PRX i cant post it yet because Indo would be ticked lol needs to be edited.
PRX was never known for being any good at small group fights and since they left before culling was removed can’t say a thief fighting 4 people is overly interesting.
This is of course just my opinion. Not a personal attack at you or anything. It’s obvious you guys had fun and that is great. I just don’t really see the point in posting the video in this thread i guess.
(edited by Lalnuir.4957)
JQ 12v5ish I left my computer on for 5 days to download this (was on vacation lol my comp has 6 fans ;D ).
Thanks to Remel, Shadow, Obsidian and me they all died
and there was much rejoicing!
Personally I don’t understand why so many people on this forum feel the need to post videos or screenshots of them killing larger groups when most of the enemy are under 80.
When I read ‘annihilates zerg portal’ I was expecting something like this
but your vid was pretty cool thou despite the misleading title.
hard revives should be out of combat only (WvW only).
This. I like this.
/signed
Please Anet, make this happen.
I disagree, reviving someone under fire is an act of bravery and skill that should be rewarded.
Reviving a downed ally under fire is an act of bravery that is rewarded.
Reviving a dead ally? In my experience not so much due the fact it only really happens when you have 5 guys reviving someone in order to get them up in a reasonable amount of time, which only tends to happen when you have enough numbers to be able to hold off your opponent and ress your allies.
How often do you see a smaller group ress their dead when facing a larger enemy group?
hard revives should be out of combat only (WvW only).
This. I like this.
^ This is the only idea in this thread that I like and would like to see implemented in WvW.
At the moment, SoR does not enough coverage in certain timezones to beat JQ & have no other choice other than reduce BG’s ppt during Oceanic/Sea.
During aussie prime time yesterday we hit JQ more often than we hit BG. Yes we did attack black gate a few times but we spent most of our time flipping wild creek and aldons.
I dunno what happened after aussie prime time ended but by the time i logged for the night but most of our force had fallen back to SoR bl and was planning on just trying to hold our three upgraded keeps.
So I’m not sure where this “no other choice other than reduce BG’s ppt during Oceanic/Sea” comes from.
It just teles you too rata sum, you get to keep all the baubles and zones you have unlocked in the game.
It also doesn’t stack with swiftness or the air signet. You only get the effects of which ever speed buff is the highest the others just get ignored.
If your not running at least 15 in water and 30 in arcane with the V and XI traits then yeah I could see why staying in just fire could be tempting assuming your only doing easy pve content.
You must of not heard of burst. When a GC thief ista gibs you for 16 to 19k on your 14K health pool Vitality is far from useless.
How often do you actually get hit by back stab? Just hit mist form after the CnD/mug then swap to water and dodge roll. If you see the thief coming you can dodge when they get to about ~900 range or as you see them shadow step.
You can avoid the main burst from any class with proper play.
Blast finisher on the 3rd auto-attack.
Any US servers have an uncontested temple?
SoS temple is currently uncontested.
Anti-JQ Trolls: “Our rams will block out your siege!”
JQ: “Then we will…..um……..fight reenforced doors with our swords?”
Unfortunately what JQ has had to deal with lately.
Real men brute force doors. /salute
A 70 man zerg drops a door about as fast as four rams.
Reduce Siege dmg and more supply are the only stuff thats worth taking but they are not intressting could as well be without them.
So what we got is a ranking system after 7 months what we did those 7 months is not included.
Doing more siege damage seems worth it as well, faster keep/tower flips. Does depend on the numbers thou.
SOMEONE 5v5 us tonight stop zerg fighting!
Go do sPvP 5v5 then, this isn’t PVP so stop pretending it is.
Spvp and an organized 5v5 are not the same thing. In spvp you rarely have fights larger than 3v3.
An organized 5v5 would actually have 5 people together fighting 5 others sorta like some hot joins when nearly everyone zergs the graveyard but with people on team speak and actual team work involved.
but the fact that ppl are using a counter (blind, stability, …) to some skills doesnt change what these skill do if they are not countered…
and there was much rejoicing!