Showing Posts For Lara Kroft Rus.3954:

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

In the game “Perfect World”, control is via the mouse, but in this case, the character makes cover those, as here: Jump and swim under water. Its movement, no different from the movement of my character in GW-2.
So do not write nonsense, that he can not do it here, if the mouse controls. Jump, and you can leave on the button, the rest of the mouse is not a problem.

Dear creators of the GV-2. are you afraid that I would feel better with jumping?   Can do so, as in “Perfect World”. The height and distance of the jump depends on how long it kept the jump key and the mouse only indicates the direction.
Held down longer flew past, less is not to jump to the target.

(edited by Lara Kroft Rus.3954)

Cyrillic in Chat

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Need not only Cyrillic, but Google translator chat, so that everyone could read and write in their native language!

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Please everyone just stop, this is not a debate like you may think it is. The reality is that point and click just wouldn’t work.

1. Pathfinding. A. If pathfinding allowed use on jumping puzzles it would destroy the difficulty. All you would do is click and hit space bar.
B. The terrain design. Anet was shot down by their own programming when they attempted to do this. Ledges and pathfinding made some crazy reactions. Just look at the NPC’s level of intelligence when they have to follow you over slightly uneven terrain. B2. You could avoid falling off ledges using this.
C. Exploiting. Combat against projectile weapons would be click back and forth while enemy attack, stop for second after they attack and retaliate.

2. Combat philosphy. A. Click and points would break the current style of movement in combat
B. This game was designed to also be friendly for console use in the future while remaining a near exact replica of the PC version, which the current use of mouse and WASD is very similar to double analog sticks (Id prefer using a keybinded 360 controller over both WASD and point n click)

The only reason I can think of that would allow the use of point and click is if it rescticted you to straight lines, which Auto run already fulfills.

In GW-1 no such problem. Mercenaries and my character, if propostyu ahead, and I to the other side does not reach it, and did not run right into it. How did they know that have to be unlocked??
Why is my character in the game knows that to get to the house, you can through the door, not a wall, like a ghost
?

Because all this is indicated in the computer program the game!

And if they want to, without waiting for a character to the team of the player, jumped a fence or a fallen tree, they can write it in the program.

And the fact that you’ve written here, says the poor performance of the developers or their mistakes.

(edited by Lara Kroft Rus.3954)

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

No thank you. I never liked point and click style movement. It feels so limited and horrible. Besides, that would really ruin combat and jumping puzzles in this game.

Complete nonsense.

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

If the tech is so modern, how come GW2 is using a movement interface dating to the early 1980s? IIRC, Teleguard on the C64 used a version of WASD. I played that one BTW. A modern interface should off load some of the tedium to the CPU, not force the player to command every twitch of the toon. The later developed click to move does that. If WASD is such a superior interface, why do so many folks need or want a special multi-button gaming mouse? And BTW, based on what I read in other threads, using such a mouse could be interpreted as a violation of the GW2 TOS since it can confer an in-game advantage over someone using the game ‘as designed’. I doubt Anet would go that far…..

As I said above, I am not asking for a replacement to the WASD GW2 movement system(dodging is cool), just an addition to let my wrists and elbows rest while my toon runs to the next doomed tree.

you’re right!

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

I am guessing that most of those ranting against click to move are under 30. Many of you will have a different outlook a few years from now when your wrists and elbows get sore after a couple of hours of keyboard mashing.

Would a GW1 type click to move be useful for me, YES! Not as a substitute for the current combat system, but as a chance for my wrists to rest while out gathering mats for crafting or map running to avoid waypoint costs. Why shouldn’t I be able to click on or near that tree across the valley and have my toon run to it while my arms relax? Or click on loot have have the toon run to it and pick it up. Looting was simple in GW1, much more painful in GW2.

GW2 seems designed by folks under 30, right handed, with fast reflexes and perfect color vision.

And yes, I have been playing computer games since before Diablo 1 was released by a little company called Blizzard.

While it is not, I’m 36, but I have damaged the nervous system and does not work the left hand. Therefore Yavas support.

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Point-click isn’t coming back, the staff themselves had said this a long fricken time ago, so can we please stop arguing pointlessly?

While it is not!

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Guys, why wouldnt you want it back. AS AN OPTION. they wouldnt need to revamp the game. Where the heck do you get that from?

Just add it as an option that is able to be turned on or off.

It would benefit people with disablities and accessibility issues. Plus, if you think its suck a handicap, that means you will have an advantage over them if you ever meet them in World v World or whatever.

There is no reason to NOT have it as an option.

That being said, if they forced everyone to use it without choice, that would be bad. I prefer WASD with G700 mouse buttons.

I fully support the author! Disabilities, are also playing in GW is a game developer, easy to press buttons!

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

If you bring back the point click movement it wouldn’t work out. That is because this game has been designed to include the moving around the world as 1 of the challenges offered to us. for example “Vistas” or many “Points of Interest” and “Jumping Puzzles” require that you pay attention to the way you move. It would ruin the whole purpose of you just add point click movement.

Besides GW and GW2 are two very different games.

Nonsense!

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

I really don’t get why people have to get used to WASD … it’s like the most standard system of controlling a character. I even used it in GW1 (just feels better).
Why WASD is better: You can move in any direction while controlling the direction your character is looking at. You can’t do that with klick-to-move. But you need to do that to play GW2 properly. (in GW1 you didn’t)

So what happens with klick-to-move? – People who use it will suck. (most of them. Some won’t but i’m talking about average here) People will get frustrated. So better force them to get used to WASD right away.

Maybe I misunderstood the translation and then you praise WASD?
I’ve always played the GW-1 mouse and have never, I repeat, never pressed WASD and do not regret it!
Game Server, is much more accurate, faster and above all does move the character than your WASD.
There was no case to my Ranger, surrounded by enemies, and here all the time.

In the left to the right? Motion control? Yes I am in GW-1, maneuvering in all 12 o’clock direction with the mouse.

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Click to move was removed because it is incompatible with the new combat system.

It also helps bots to move around easier., and requires pathfinding. If you remove point to click, you get rid of those annoying issues, and the impact to players is minimal.

We’ve been using WADS since before DOOM, and everyone has been able to get used to it.

Nonsense! On the contrary, the current system does not meet the game and posed challenges to the player!

(edited by Lara Kroft Rus.3954)

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

At first I thought, “Yes!” but I think it would cause a lot of issues during a battle. If you are clicking on your target and accidentally click on the ground instead, you could easily lose. Because this game is now all about moving during a battle, it’s a major issue.

If you accidentally clicked the mouse movement, you can immediately press the retreat. I have not played in six months, GV-1, but as far as I remember, it is necessary to run double click of a mouse, not one. So, the chance to trigger, your dosing errors is extremely low.

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Point-click movement in a third person MMO?

I dont think I’ve ever played an MMO (besides WoW) that had a point-click movement option. I dont think I could ever be able to play an MMO that used it, especially not a PvP heavy game.

You think there are too many skill buttons? I wonder if you have played any other MMO besides GW1. This game has a perfect number of skill buttons, the class with most is the engi but its still a minimal amount of skill buttons compared to other MMOs.

Sure it would be great if they added point-click options for those that want it. But it would really be to no benefit to you as MMO players. You would be better off getting used to the keyboard movement. There are just too many things that point-click cant do.

I do not want to upset you, but you’re wrong.
When you have a character moves the server, this is 100 times faster than when you do it yourself, by pressing a button.

You just point where to run, and the server does the rest, he will decide what and how your character should do to pass the obstacle. Or jumping to get to the map hanging in the air. You cann’t even imagine how much it costs spoiled nerves kagda we have to do buttons!

BRING BACK point-click for movement [like in Guild Wars 1]...

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

I fully support the author’s theme, an indication of running through the mouse, as it was in GW-1, much more convenient. I nehochu offending scene, but they have committed folly.
A simple example. There is fighting, and my character is a little life, and then I see that I was running and just two. I need to get away quickly. In GW-1, I’m just pointing the mouse to bezhati game server perform all movements.
But to escape using the buttons I need to expand it – and this time! In GW-1, server receives a command from the mouse, not only for the second character unfolded.

Not to mention the fact that the entire game, you must hold down the “W”! It’s just annoying!!!

animals

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

This is very inconvenient (((

make the rangers pet bigger!!!!

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

What’s that, but evolution is not needed. Better, have made it possible to tame the animals, which is green. And at the same time to run is not one, but three animals.

right mouse button

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Or better, if this right, simply specify the character, where to go, as it is in GW-1

NPCs, Dynamic Events, Heart Quests

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Almost the same thing as I suggest in the topic “Mercenaries and Heroes in the GW-2”
https://forum-en.gw2archive.eu/forum/game/suggestions/Mercenaries-and-Heroes-in-the-GW-2/first#post1272477

Only one difference, the characters and the mercenaries and escorted on a walk around the map and in the personal stories, if you have no party players.

I do not want to offend anyone here, but the game is full of idiots that believe:

1) A shame for myself, to help in the task heart.

2) They think I’ll steal their loot. And seeing that I run near or run away or send me your enemies.

To the discredit Arena, when you take the job heart, no one offers to help the party!

I agree with the author that the heart should be together (The reason is written above). And one, to fight against the five is not so easy.
Just add Heroes and Mercenaries in the party, should not be automatic, but in GW-1.

(edited by Lara Kroft Rus.3954)

Mercenaries and Heroes in the GW-2

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Sirendor 0,1394, read my post above and you will see that not all here, you can show off!

Just want to point that the game is full of that in social networks writes that shame for them, to help someone do the quest heart – in the Dynamic help, but not here.

And there are still stubborn sheep that do not prove that the open world GV-2, there is no competition for resources and trophies! Seeing that I was doing the job, too little heart, that they walk away not wanting to play together, thinking that I’ll share “their prey.”

I have never seen a job when I take heart, ran up to me and offered to the party!

(edited by Lara Kroft Rus.3954)

Mercenaries and Heroes in the GW-2

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Layka.7465, I play in a dynamic event, but here’s the rest of the time, I’m alone.
The game is not translated into Russian, and chatting, there is no interpreter. Thus, most of the functions of the game, I’m not available.

In the old game, going on a mission, I did not create unit, and Join the detachment, which creates another. It allows to play, despite the language barrier, as not being a party leader, did not have to talk, but to Hi and Redy.
Here I am writing a http://translate.google.ru in the game I can not use it to quickly translate from English, as the text in the program, should be entered by hand, I can not I quickly print anglliysky text.

(edited by Lara Kroft Rus.3954)

Mercenaries and Heroes in the GW-2

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

MithranArkanere 0,8957, I’m talking about PvE.

Bank of the game.

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

In GW1 every outpost had a xunlai chest. And in the GV-2 Bank, only in major cities.

animals

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Good day to you!
Please make a print for domestication of animals at the Ranger, as it was in GW-1. I ran to the animals, which is green, and they are not tamed.

Bank of the game.

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

I do not know, wrote about it here or not. Forgive me if I repeat.

In GW-1, each city had a chest, why GW-2, a bank, only to City? Why every time I must fly to the capital if I need to put in the bank or the trunk?

Mercenaries and Heroes in the GW-2

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

No no, they are not in order to replace the players, but in order to equalize the balance of power, if the hero went to the sector, which is much older than him. The enemy that over at Level 5, kills a character in seconds.
Again, the staff Arena, said that the balance of power will be equal. But I often see the opposite, if the GW-1, an enemy squad of five people, and I do too. And now I have one, but to me marching squad.
And if I were you, I write with http://translate.google.ru, what are my chances of the players on the squad?

Localization into Russian

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Dear employees of the Arena, please hurry up with the localization of the game.

  Constantly read on different sites that the players that bought the game, stop playing, tired to translate texts, through http://translate.google.ru
And a huge amount of players just do not buy the game, waiting for the translation. One of the players complained that his entire guild, and that 10 people who refused to buy the game to find out that there is no Russian language.

You have lost and continue to lose, a lot of players! And it’s not hundreds, but thousands of people!

Mercenaries and Heroes in the GW-2

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

If you have a class warrior, is not surprising, armor and can fight with the enemy, which is 5 Level older.

Management of your character in the game

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

I assure you, on the contrary. All my GW-1 through the mouse to play, and then on the buttons and see the difference.
Here, the whole fight, the mouse is not used, except to state the purpose. And the whole fight and move on buttons during a fight just do not have time to change the attack button, the buttons and the movement back.

Mercenaries and Heroes in the GW-2

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

You understand correctly that’s what I write. Heroes could do.
I’m suggesting that heroes are active when the card is older than your character. And no, if you leveled one or lower.

Management of your character in the game

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

I did not mean that. Just a scheme of movement, which was in the GW-1, when the server receives a command from the mouse that moves a hero for a new game is more appropriate.

All the more so in a game high dynamics of movement and combat. It is simply necessary that the fire control was via a button on the computer, and the motion control of the character, as in the old game – an indication of the mouse.

In the old game, it gave more maneuverability in combat, you have the place and the character he runs there, and you are free to attack without worrying about buttons movement like this.
The very movement of the map, the order is easier and more pleasant.

Mercenaries and Heroes in the GW-2

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Translated by http://translate.google.ru

Good day to you and success in your work!

In the online websites often complain at the lack of in-game
Mercenaries. I, too, was among them.
The fact that the dynamic events if they do 5-10 times a day, on any map, quickly bored, and quests heart, very little.
So, in search of adventure, we have to go to the map, which the senior level.

I believe that you, the staff of the Arena NET, no need to explain that to happen if the enemy hero met his senior levels of this skill on 5-10 and from whom to get a hamburger?
I would be happy to run with the players, but the language barrier is not possible to draw.

Can you do the Heroes and Mercenaries, as it was in GW-1?
At least for the maintenance and battles, if the second number on the map, over the hero player. And in the personal story, where you have to go alone.

You can of course add quests to the heart, but these additions will be endless, with a flow rate of your resources and effort!

Give people PvE CONTENT.

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Posted by: Lara Kroft Rus.3954

Lara Kroft Rus.3954

Good day to you, and success!
In the online websites often complain at the lack of in-game
mercenary, especially when you have to do quests from the personal stories that have to do alone.
And as the enemy by many Level up your character – the enemy kills very quickly. The hero has no time to even scratch.

I am happy to play with the players, but the language barrier(I am writing to you via Google Translate) and the lack of other players’ characters, where I do the job, makes me (and my fellow) to perform tasks alone. The presence of mercenaries, or Heroes, could facilitate playing.
It is true that you do not want to translate the game into Russian and paste into the chat translator.

I did not mean that. Just a scheme of movement, which was in the GW-1, when the server receives a command from the mouse that moves a hero for a new game is more appropriate.
All the more so in a game high dynamics of movement and combat. A diagram of movement, which adopted the new game is more suited for slow play and where the enemy can not run fast.
I hope you take into account your in

(edited by Lara Kroft Rus.3954)