Ranger still has the worst party utility.
I’m assuming you’re doing pvp/wvw only.
PvE wise the ranger got some of the better party utilities in the game.
Shhh the noobs are not supposed to know that. If they did, rangers would suddenly be welcome in pug parties without any “reservations”….
But since it’s not true and after 2 years everyone knows better, we don’t have that problem.
You either didn’t get the “PvE wise” part, or you’re just clueless. Take your pick.
Ranger still has the worst party utility.
I’m assuming you’re doing pvp/wvw only.
PvE wise the ranger got some of the better party utilities in the game.
Shhh the noobs are not supposed to know that. If they did, rangers would suddenly be welcome in pug parties without any “reservations”….
But since it’s not true and after 2 years everyone knows better, we don’t have that problem.
Guess three times which group that comment put you in.
Well, Frostspirit atleast is fairly unreliable, since it still can die. Ofcourse, most bosses wont kill it but spirits are still not as durable as banners are. And don’t tell me the actives make up for that, they don’t. Atleast not in PvE.
Comments like this make me wonder how people play their rangers.
In most dungeon encounters keeping the frost spirit up is just a matter of L2P. Not being as reliable as banners doesnt make it unreliable.
Speaking of actives, you shouldn’t activate it regardless. It just puts it on a longer cooldown, meaning that you can’t switch out the skill in order to kill it off and put it on a short 20sec cooldown for your next encounter. Activating it just makes it harder to keep it up 100 % of the time.
Ranger still has the worst party utility.
I’m assuming you’re doing pvp/wvw only.
PvE wise the ranger got some of the better party utilities in the game.
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I don’t know how you can say the new GM trait will be good for PvE when most bosses are immune to roots and cripple. The GM trait won’t be used. Rangers will take piercing arrows, spotter, and probably might on signet use or the % modifier when at full endurance.
What are you talking about? Are you talking about normal PvE where noone ever cares what you take as weapon? Or do you talk about competitive PvE, aka. Dungeons or Fractals, where LB will still be way too weak to compete with the melee options the ranger has?
Which is why I said more than 3 traits in that line…piercing shots for wvw and might on signet+10% full endurance+spotter for pve.
It doesn’t matter anyways you’ll carry a longbow as a secondary for fights like fractal 50 mossman when you get low and can’t take his cleaves or archdiviner when you’re out of endurance.
No one with their mind in the right place would take a couple of stack of mights over a flat 10 % (+5%) damage modifier. No one. Might on signet activation is useless in a group scenario.
Traiting your longbow for the scenarios you are listing is a waste aswell. But I guess it’s pointless to point that out to someone who thinks it’s mandatory to carry the LB as a secondary weapon..
Ranger has the second lowest dps atm.
No, it hasn’t. And it’s amusing that someone who obviously plays the ranger doesn’t know better.
Mainhand axe isn’t gonna be a part of the dungeon meta with or without the buffs it gets. Sword still outdps and will get buffed by the new GM trait.
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To be fair, warrior isn’t terrible in DPS either, once you account for the margin of error from fight unpredictability, differences in DPS calculation methods, etc., differences in amount of buffs stacked, etc. the DPS breakdown really looks something like:
Undisputed top: Elementalist
High: Thief, mesmer, warrior, engineer
Low: Ranger, necromancer, guardianRanger and guardian “low”? Mesmers with their suicidal phantasms “high”?
What game have you been playing? How did you manage to come up with such an inaccurate list?Show me a high DPS ranger build then we’ll talk.
Talk about what? Your lack of awareness? I think I’ll pass.
Everyone with the slightliest clue about dungeon speedclearing knows that a fully buffed FrostSpotter ranger got dps on par with a fully buffed EA warriror.
Not that I have to prove anything for someone who puts mesmer in the high damage tier and guardian in the low damage tier. Mesmers are currently, in most dungeon situations, the lowest dps class in the game, only saved by their utilities.
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To be fair, warrior isn’t terrible in DPS either, once you account for the margin of error from fight unpredictability, differences in DPS calculation methods, etc., differences in amount of buffs stacked, etc. the DPS breakdown really looks something like:
Undisputed top: Elementalist
High: Thief, mesmer, warrior, engineer
Low: Ranger, necromancer, guardian
Ranger and guardian “low”? Mesmers with their suicidal phantasms “high”?
What game have you been playing? How did you manage to come up with such an inaccurate list?
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Lol so many so called “experts” on dps:-D I must always smile when warriors thinks they are actualy good in dps:-)
This is irrelevant. In an ultimate group setting for speedclearing, warriors are only there for their abilities to buff the party dps, not because of their personal dps.
You’re right in that Rangers do not have a single build that is incredibly strong; nor, might I add, do they have a build that another profession can’t do better. This is the precise reason Rangers are unwanted in PvE
The only reasons rangers are unwanted in PvE are 1) people’s lack of knowledge about what ranger can bring and 2) ranger players own lack of knowledge about what their class can do.
I thought it was the lack of group support options outside of spirits (which are easily killed) and shouts through that one trait in the Nature Magic line.
Hence what I said: people’s lack of knowledge. You’re forgetting Spotter.
The frost spirit isnt easily killed at all, unless you’re completey useless at placing it in strategic spots.
Spotter and frost spirit is an overall roughly 12-14 % damage boost to your team. And a ranger that knows what he/she is doing also knows how to keep this buff up pretty much all the time.
You also got a reflect, some vuln stacks, fury uptime, healing spring and other minor stuff that other classes do better, but it should still be mentioned as group utilities..
The ranger’s personal dps isn’t all that bad either. Not at all.
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However if you want to get INTO speed runs the fastest then your best bet is still warrior, no group I have ever seen would turn down a zerker warrior.
Speedclearing groups that know what they are doing would drop a second warrior in the blink of an eye.
Pugs however, won’t.
You’re right in that Rangers do not have a single build that is incredibly strong; nor, might I add, do they have a build that another profession can’t do better. This is the precise reason Rangers are unwanted in PvE
The only reasons rangers are unwanted in PvE are 1) people’s lack of knowledge about what ranger can bring and 2) ranger players own lack of knowledge about what their class can do.
Edit: and a second look tells me you’re one of those people.
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That way, this “scholar meta” may one day be fixed.
Good thing we got ranger runes anyway. Doesn’t make much of a difference.
Haha, Alpha? Are you kidding me?
Get a proper team to play with. That’s how.So you’re suggesting your team should heal you?
No, but I’m gonna suggest that you stop making funny assumptions.
Here. CoE golem above 90 % health. All the time.
http://www.youtube.com/watch?v=wQcIvKy7HTQ&t=4m10s
What high level dungeons? SotW is a significant boost against most dungeon bosses because most of the bosses melt down fast enough for it to be worth bringing.
I rarely if ever get any problems Hunter’s Tactic or scholar runes.
So you want to tell me that you never ever get hit by any boss and you always stay above 90% health? Unlikely.
Also, if you stack correctly, all will stand on top of each other. The enemy is always facing one of your allies, which means it’s facing you. So a nono for Hunter’s Tactics.I told you I don’t any problems with it, meaning that in most fights I keep my health above 90 % or my guard is aware enough to know when to trigger his aegis. I honestely can’t think of a single encounter where I struggle to keep my health above 90 % most of the time.
And I don’t need someone who obviously are having problems playing his ranger in dungeons to tell me how to stack properly.
As Obi-Wan would say: The insults are strong in you.
And please tell me how you keep your health above 90% all the time vs. subject alpha who’s burning you or the golem in CoE who has perma retaliation or against frost in CM, or the necro guy in CM, or Leurent in TA, or most of the bosses in Arah?
Haha, Alpha? Are you kidding me?
Get a proper team to play with. That’s how.
What high level dungeons? SotW is a significant boost against most dungeon bosses because most of the bosses melt down fast enough for it to be worth bringing.
I rarely if ever get any problems Hunter’s Tactic or scholar runes.
So you want to tell me that you never ever get hit by any boss and you always stay above 90% health? Unlikely.
Also, if you stack correctly, all will stand on top of each other. The enemy is always facing one of your allies, which means it’s facing you. So a nono for Hunter’s Tactics.
I told you I don’t any problems with it, meaning that in most fights I keep my health above 90 % or my guard is aware enough to know when to trigger his aegis. I honestely can’t think of a single encounter where I struggle to keep my health above 90 % most of the time.
And I don’t need someone who obviously are having problems playing his ranger in dungeons to tell me how to stack properly.
The ranger gets SotW, which is huge. But it barely makes up for the percental boosts other classes get through traits or skills and it does only increase your damage for 8s. That’s enough for low-level dungeons but it wont help you much in higher-level dungeons. Hunter’s Tactics does usually not work if you stack in a corner and scholar runes are fairly unreliable.
What high level dungeons? Most of the dungeon bosses melt down fast enough for SotW to be worth bringing.
I rarely if ever have any problems Hunter’s Tactic or scholar runes. But then again, I’m not one of those who keeps whining about the sword’s AA either.
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Ha ha, yeah the best way to survive in fractals is to strip off all survivability and go full zerker gear will no support. Golden!
Unless your team is a complete and total mess; yes, that is the best way to survive in most scenarios. The faster foes melt down, the shorter the fights, the less you have to worry about getting downed. Besides, you learn how to react on different encounters without being dependent selfish skills like “Protect Me” and the Signet of Stone.
And even if you do want those skill, there is still room for spotter and frost spirit.
Go full zerk and all that stuff, THEN change out some skill for better survivability if needed. Never the other way around.
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new PvE build will be something close to this:
http://gw2skills.net/editor/?fNAQJBMhc0KoVsgrKQ1iByDq1BQBjZHECOzivoARaA-TxxAABZp8DgHAgN7PoneAoPBAWq+DaKBJFgY7qA-eYou
Maybe if you’re just running around in the open world.
In terms of dungeons, you’re missing out on two obvious damage modifiers, those being Steady Focus and Hunter’s tactic. 6/5/0/3/0 is more likely. The group as a whole will provide enough cripple and chill for the GM trait to proc in most scenarios (Predator’s Instinct instead of Steady Focus when needed).
As for your second paragraph, the ranger’s damage in an optimal group is already on par with “most” other classes.
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Most of these things have NO effect on PvE. Except the new gm trait, these changes are NOT PvE friendly. They are aimed at WvW and PvP exclusively.
It’s not like its “PvE unfriendly”. Those things that DO affect the PvE build will significally buff it. That is more than I was expecting from an patch aimed to balance pvp/wvw.
SotW untraited and more damage modifiers. I like it.
I know this is significant for PvP, but this feels so… meh.
+ 10 % (+5 % pet) damage via the new GM trait for the 6/5/0/3/0 pve build + having the option to activate Signet of the Wild untraited for damage boost is pretty nice if you ask me.
Ranking from most to least:
Ranger – Not really wanted in pve.
L2P.
A ranger that knows what he/she is doing is a valuable member in most pve content.
-Powerful blades: Removed for being poorly placed and generally useless.
Exactly how is this trait being poorly placed? Did you even look at the trait line?
I’m not even gonna question the second part of your statement, it’s just wrong.
Also, I think GW1 had a “heavy” type class called a Paragon…
Which was essentially merged with the monk in the development of the guardian. Party wide buffs and shouts were pretty much the core mechanics of the paragon.
Alright then. Could I get the norn medium t3 for my human ranger now? And refund for the transmutations stones I spent on my ele when buying the original armor while at it?
I don’t expect them to be anything but lazy when it comes to gem store items, but for the love of god, leave the cultural armors alone.
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