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erm ok i’ll word it in very simple words, if it replaces your weapon skills without having to pick up the item , when the item replaces your weapon skills Most weapons defenses are on the weapons , that leaves you defenseless while using that f2 if it becomes instant.
how would you defend yourself from a staff guard spamming his auto while being attacted by a D/D ele you’ll need to use your weapon skills to avoid the damage , taking a extra 0.5secs to 1.5 secs to thow gunk or a venom sack in that situation will only get you killed not being able to act because your weapon skills are locked by that item.
changing it reduces its Flexability.
Errmm, what part of “replace F2 skill” did you miss? It would be similiar to thiefs stealing an item and replacing F1 with said item.
No one is talking about instantly replacing the weapon skills.
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I don’t see the “fun” in a full signet build using soldiers armor, camping longbow and having a bunch of AI allies. But maybe that’s just me..
Beastmaster builds were more fun in the first game.
one of these posts again…
illusionary wave
staggering blow
banish
updraft
reaper’s markremove these too so I can 11111111 more effectively !
Here’s the response to all of those: Player bases that aren’t facerollers
You find facerollers playing all classes. Stop fooling yourself.
You see facerolling rangers every day dozens of times a day, you likely see one at every event even if you’re hopping maps, it isn’t even the same one it’s A DIFFERENT mouthbreather on this map. I don’t know how the ranger playerbase has SO MANY facerollers in it.
You use /say no response, you use /whisper, usually no response, and if they DO respond it’s something like “LOL u just mad becuz some ranger kill u in pvp!” Usually the same case on map too.
No, I don’t. I dont’ see facerolling rangers every day a dozen of times. I don’t see mobs flying around the map because they got hit by an arrow every time I change the camera angle. I honestly can’t remember the last time a ranger knocked back a foe I was attacking.
The game’s mechanics literally breeds noobs. As in the case with rangers, who progress throughout the game learning that they can tank foes with a pet while pewpew-ing for a distance. And you seriously asks why there is a huge amount of facerolling rangers? Because the game allows them too.
You’re talking about frequency of bad players playing the most facerolling part of the game. That isn’t a fair way to judge a class’ playerbase. And I can tell that the last few people knocking back or fearing a foe I was attacking in PvP weren’t rangers.
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one of these posts again…
illusionary wave
staggering blow
banish
updraft
reaper’s markremove these too so I can 11111111 more effectively !
Here’s the response to all of those: Player bases that aren’t facerollers
You find facerollers playing all classes. Stop fooling yourself.
This thread is full of mouthbreathers. Keeping a distance is what makes the longbow useable in a PvP environment. And you want to change skill for the sake of PvE loot?
What a joke.
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And I like that build Nausiation.1469 posted but I run 6/5/1/2/0 for that extra vigor. It makes a difference.
Better off bringing a dagger. Then you have 3 dodges avaible from your weapons, and your pet still gets dem boons!
with full gear you can still do the best dps just don’t use 6,5,0,3 , use somthing like 6,2,3,3 or 6,4,4,0 or even 4,2,2,6,0 .
Or, just learn to manage and choose the right pet for the situation, instead of gimping your own dps.
And I really think we need a Lion. We have Lions Arch don’t we. Why don’t we see any lions in the game LOL. I really hope some wonderful developer view this links. We should try to rally more rangers to post to thread!
There never were lions around Lion’s Arch, and lorewise I don’t think they’ve ever mentioned lions living in the area. In the first game, lions were introduced as a pet in the Nightfall campaign.
Which makes sense. Elona resembles Africa, while Tyria draws inspiration from Europe.
For dungeon stacking I prefer piercing arrows over spotter but ppl rage on that 150 prec.
Of course they do. It’s the equivalent of a warrior bringing a skill like Frenzy instead of a banner. In group content you spec for the benefit of the group, not yourself.
Coughhypocritcough. Pardon me as I cannot hear you over the sound of mad keyboard smashing.
“Stay classy”
When most people who went with ranger thought “Yey Ranged Class” ……
Well, then it’s about time that “most people” realize that they were wrong and that ranger =/= ranged combat, instead of gimping themself by pretending the class is a dedicated archer.
I don’t see how this build is bad.
Because you offer your team nothing but subpar damage. If you knew the capabilities of the ranger meta builds, you wouldn’t be asking why bearbows are considered garbage.
Simple as that.
Wrong.It derives from the word range,not to range.Look it up in english language dictionaries.
A ranger never has and never will be associated with “ranged combat only”.
If you wanted to do ranged combat only without gimping yourself, you’re playing the wrong game.
Fortifying Bond:
Increase some durations, especially for fury and swiftness.
Before anything else: add stability. Two years after the release of the game, and this otherwise great trait still grants our pet vigor while lacking in the stability department. Durations are fine.
Actually, I don’t really mind the lack of stability all that much. I just wanna see the thought process behind having vigor as one of the shared boons.
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Your simply linking someone else’s unsupported claims. It is a very misguided attempt in my opinion.
That “someone” is Nike from DnT.
Depends on the dungeon. Twilight arbor? Guardian/Thief would be at the top. Arah? Guardian/Mesmer/Thief. COF? Elementalist, Mesmer, Guardian, Warrior. COE? Mesmer, Necromancer, Thief, Elementalist, Guardian, Warrior. AC? Elementalist, Warrior, Guardian, Thief. Etc. (Add Engi to every dungeon too)
I think the only one that doesn’t really have any perks of bringing it is ranger. They don’t really have any special abilities besides boosting their party’s damage with frost spirit and spotter.
Even so, I wouldn’t say there are any professions that I absolutely wouldn’t take into any dungeons. That’s just me speaking for myself though, other people might feel differently.
It’s funny how people rate the warrior so highly, and then start bashing on the ranger (not saying you are, you’re just one of many that seem to somewhat neglect the class). They literally have the same role in an optimized dungeon party: boost the party’s DPS. Warriors have the advantage of both banners combined being a better boost than FrostSpotter.
Rangers are essential for absolute maximizing team dps. The sole reason they’re not as heavily included in the speed run meta, is simply because team dps is just a small portion of the actual run, where trash runs among other things are where your minutes are saved.
There are no dungeons where a necromancer brings anything that is “beneficial” compared to a ranger. Boon hate and other necro “perks” (that are covered by other classes) doesn’t add up for the loss of FrostSpotter and the massive vuln stack that comes with the ranger’s initial burst. Not even in CoE.
Rangers also a have higher personal dps, as well as access to migh and fury for the team, condition cleanse and reflect without changing from their meta build.
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Btw, I don’t lose companions might because I do run 3 on skirm.
If you’re not losing companins might, you’re losing pet’s prowess. My point still stands, hunter’s tacticts and 100 points in precision and ferocity aren’t the only things you’re missng out on. You’re also missing out on CM or PP. BOTH of them are a dps boost.
With the fgs meta out of the picture, several bosses can be dealt with head on without stacking. People just don’t seem to realize it, and look like a big stupid question mark whenever you tell them that stacking in a corner is a waste of time. There are several dungeon runs where procing hunter’s tacticts isn’t a problem and will be a dps boost in the longer run.
Arguing against that just makes you look unaware.
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People complaining about about sword should advocate for more GS buffs, just sayin’.
No. They should be advocating for a main-hand dagger or other one-handed melee weapon. The big value of the MH sword – which GS will never be able to replace – is the power of Off-hand options available to it. Rangers have excellent Off-hand weapons, but must choose between a clunky (but good) MH Sword or a rather situational/lackluster ranged Axe to make use of these.
At the end of the day, more MH options would be much appreciated.
My thoughts exactly. I don’t mind the sword staying as it is, but the ranger is in need of a second MH melee option.
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Ranger offers a marginal dps boost. That sums up the utility part.
Not really. There are lots of niche things a ranger can bring depending on the party comp. And FrostSpotter is hardly just a “marginal” dps boost.
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It’s so hard for people to understand that “Ranger” does not mean “master of ranged weapons”, it means “wilderness roamer”.
There should be a sticky thread with this text only.
Nobody’s asking for a new class.
Then stop calling it an archer.
If you want a petless ranger with the option to spec and trait into a dedicated archer role with no pet dependencies, then you bascially want what the rangers used to be. Which is something along the same line I would have wanted.
The standalone marksman, warden and beastmaster where all drawn out from the original ranger in the first place.
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How many times have they said there will never be a petless option?
We all rolled rangers, which was the pet class of the game. We did not roll archers, marksmen or anything of the sort.
The pet is not going anywhere. Deal with it.
This. Anet made a decision to merge scraped ideas and called the result a ranger for the sake of the original games. You can disagree with their decision, but the pet ain’t going anywhere..
And people need to understand that taking a pet away from the ranger wouldn’t make it an archer. It would still be a ranger.
And most people which want the change want to play dedicated archers. Did you partake in the CDI at all?
You can’t speak for “most people” unless everyone with a opinion about it actualy did partake. Which is less than likely.
A dedicated archer would mean the creation of a new class that would add little to nothing to the game.
A petless ranger would be a change to the ranger’s mechanic, an excisting class with an excisting lore from the first game, that has never been a dedicated archer (or a dedicated beastmaster for that matter, until Anet decided to screw it up during the development of GW2).
I’m done. We’re in off-topic territory, Archers won’t be added, and rangers are stuck with their pets.
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Because something something animals and rainbows nature animal something something BS.
Apparently a standalone archer is too difficult to allow, and anything more interesting too difficult to make fit into GW2 lore.
Ranger =/= Archer.
Precisely, and there is no option for the latter, despite approximately one-quarter to one-third of the playerbase as a whole desiring the latter over the former.
Made up numbers aren’t interesting.
And.
A petless ranger =/= archer
Most people I’ve seen that want changes to the ranger, want the class to be petless. That wouldn’t make it a traditional archer class. The ranger neves was a traditional archer class, not even in the first game.
In short, asking for a archer class doesn’t really have anything to do with the ranger, petless or not.
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Well, I don’t agree. I think those 100 from each are overrated on a zerker build. I’ll try to compare both later to see the numbers on a golem tho.
From what I can see, you’re better off spending your time practicing flanking. You don’t need a 100 % uptime on Hunter’s Tactic for it to be the better choice. The extra points in precision and ferocity are just a bonus.
You’re missing out on companions might too. That may result in a further DPS loss.
Spirit Unbound is redundant. You can simply reset the spirit from your utility bar instead of having it following you. You can stop investing in Nature Magic at Fortifying Bond.
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Because something something animals and rainbows nature animal something something BS.
Apparently a standalone archer is too difficult to allow, and anything more interesting too difficult to make fit into GW2 lore.
Ranger =/= Archer.
Also, I personally do not run spotter/frost spirit, and I don’t want to if people ‘order’ me to do so. Very stubborn
And what if they ask nicely?
No wonder the ranger’s reputation is so bad when even the players that know the benefits FrostSpotter won’t use it.
No. No, no, no, no. Not another single target, ranged option. What are rifles and pistols supposed to offer that the two bows and the axe doesn’t already offer?
Huh? Who said anything about single-target, or even long ranged?
Engineer Rifle is a mobility/utility weapon, could easily make it something like that. Plus it’s AA is a line-AE.
The standard range of the basic rifle attacks are 1,035 – 1,265, so it would be some kind of a ranged weapon.
MH dagger and off-hand sword are already mentioned. I think both of these makes much more sense. A staff would be interesting aswell. And of course, as I mentioned earlier, a hammer! Bunny Thumper!
You’re obviously allowed to have a different opinion.
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My suggestion for Sic’em:
- Add swiftness to the pet for the duration of the skill
I find this to be a more interesting way of dealing with stealth. Of course, this would make the skill useless in pve though…
.
“Sic ’Em (10s): 40% Damage, 40% Movement Speed”
Adding switfness seems kind of redundant..
However, making it so the skill doesn’t cancel while using the F2 skill would be a nice start..
Also, I play how I want…………
:pI’m not sure how to wrap my head around comments like this.
O.o
Eh…. Don’t blow a head gasket or anything trying to figure it out. It was just a sarcastic joke not to be taken serious.
Haha, it doesn’t bother me THAT much. Sarcastic or not, you see plenty rangers with the kind of opinion you expressed. I guess my comment was directed towards those.
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It’s a love-hate relationship.
Also, I play how I want…………
:p
I’m not sure how to wrap my head around comments like this. It’s like adding spotter would mean you had to massively alter your traits, which rarely is the case because rangers usualy go 6 in marksmanship anyway (because they wanna trait their pew pew).
As for traited frost spirit, since people seem to hate adding points in the NM trait line. Adding a 3rd point in nature magic makes you share boons with your pet.. I’m not sure if people understand what a massive improvement that is to your pets overall damage and survivability in dungeons.
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So, any changes to the PvE side of things?
In short, yes. And your build is fine for open/casual PvE.
As far as dungeons go, the current “meta build” is utilizing the buffed longbow as an initial burst with rapid fire along with barrage to proc the Predator’s Onslaught trait. As a ranger, you’re expected to buff the team with spotter and frost spirit, so you shouldn’t spec too selfishly into longbow traits.
http://metabattle.com/wiki/Build:Ranger_-_S/A_LB_Spotter
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I think just making more existent weapons available would be a good easy initial pass. My take would be:
- Ranger: Rifle
No. No, no, no, no. Not another single target, ranged option. What are rifles and pistols supposed to offer that the two bows and the axe doesn’t already offer?
Mainhand dagger would make more sense, as it would be less awkward than the sword, but still more offensive oriented than the greatsword (although I have to admit that having the dagger as simply an off-hand option makes more sense in terms of the class’ theme). As for ranged weapons, a heavily support focused staff could work.
Or perhaps, a hammer.. bunny thumper
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your post just explained why many people hate ranger(in this game) for easy dungeons. Because a bunch of ranger thought they are doing uber dps with bow, when they are actually doing similar dps as a rifle warrior.
Do you have some numbers to back this up?
I have tested the LB ranger / Bow and Rifle warr and I have a clear picture of what each can do.Check ranger forums.. havent been any good DPS calculations post LB buff, but the bow has almost always been 20-25% lower then sword AA.
Given that sword AA has cripple, it will permanently keep Predators Onslaught active, meaning you will get +10% damage for ranger and +5% damage for pet permanently. This means the sword will pull further ahead even when LB got a substantial buff.Ranger DPS is ranked like this:
Sword + Warhorn
Greatsword
Longbow
.
Sword/axe *
Frost spirit is nerfed to hell.
Wake up. It’s fixed. Even the internal cooldown in the tooltip is gone.
So you think everyone now have to adept for rangers?
Where in the past every class got nerfed? look at what become to warriors.. every single patch there is a nerf for them and thiefs.. soon or later this skill will get nerfed.
I can barely hear you over all the crying. But no, I said adept to new metas (that is if the ranger even has a place in the top tier pvp meta even with the buffs), not to rangers specifically. If you’re one of the many people that never paid much attention to rangers before patch, then yes, you might need to learn how to counter a class that was always there but you never cared much for.
Buhu, poor you if that’s the case. /sarcasm
As a melee ranger I haven’t had a single problem with a longbow ranger since patch, and I would bet that is partly because I know the class. Not only its strengths and how to counter them, but also how it limits itself when speccing for full longbow damage.
You don’t understand my post I guess. The point was that the current situation is extremely similar to the complaints about 100blades and Backstab. And the L2P posts. And the nerfs that happened anyway.
I understand perfectly well.
It doesn’t change my stance on this. Endless QQing is for crybabies that can’t adept.
Great, thank you!
Complaining about 100blades and backstab worked and we got it nerfed, despite the many L2P posts like yours. Why shouldn’t we try? :p
Spend your time doing whatever you want. Adeptning to new metas and having a understanding of other classes makes you a better player, raging on the forums doesn’t.
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It’s almost amusing reading the comments from all the crybabies.
Learn and adept. kittening about it won’t help.
They actually say that it was supposed to be a 7% damage buff? Because if it is they sure as hell did the wrong kittening thing…
They did:
https://www.youtube.com/watch?v=Y8uGM1CGV8g&feature=youtu.be&t=13m30s
In dungeons?? In wvw i can see how our quicker burst is useful, but what changed for dungeons apart from the frost spirit being nerfed?
Barrage -> Rapid Fire while using SotW and QZ, then swap to sword and axe and use path of scars on cooldown. Use warhorn to stack might before engaging.
That’s how the burst is usefull.
It really depends on your party and the encounter, if you’re pugging normally or not in an optimized group(the situation for most players) and your party takes forever to kill a boss you are better off with Sword + Axe/Torch/Warhorn/Dagger off hands unless you need the block on GS.
That’s self-explanatory if you have a single clue on how to play the class.
I was simply explaining how the longbow is usefull for its initial burst. Rangers that consistently carry the same weapons into every fight regardless of the encounter and the party comp are just bad. That goes for most classes.
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LB “buff” means nothing. If you use LB in dungs I would immediatelly kick (and my main is a ranger)
Educate yourself, then. The current best dps rotation in shorter fights against single targets is to use barrage and rapid fire, then swap to sword auto and use path of scars on cooldown.
Using the longbow doesn’t mean you’re gonna stick with it and use the autoattack.
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In dungeons?? In wvw i can see how our quicker burst is useful, but what changed for dungeons apart from the frost spirit being nerfed?
Barrage → Rapid Fire while using SotW and QZ, then swap to sword and axe and use path of scars on cooldown. Use warhorn to stack might before engaging.
That’s how the burst is usefull.
Frost Spirit has to be fixed, Ranger needs it to be viable in PvE.
I think people need to rethink their use of the word “viable”. Rangers are still very viable for PvE.
Spotter alone may not be much as far as group buffs goes (and most of our other utilities makes us a “jack of all trades, a master of none”), but our initial burst is pretty brutal atm (and we add 20 stacks of vuln right of the bat).
I’d like to mention that frost spirit wasn’t nerfed it was just fixed so the ICD actually was there.
We all know that. What Anet seems to have missed is that even one of their own devs has stated that the skill is supposed to be a 7 % damage buff for the party. So their “fix” hardly looks like a fix at all. More like a screw up.
All I’m going to get from this forum are biased Rangers trying to protect their new toy, so I’ll stop.
Arguably you’re having a hard time understanding that a fair few of the rangers replying you are using a melee setup (which hardly makes the longbow our new toy – we aren’t even using it), and that none of us are having any problems countering a longbow ranger.
Also to you people saying I am “complaining”, I would like to see your counterargument, if you are intelligent enough to make one on your own rather than slewing mindless insults.
Because you are complaining about a heavily invested and squishy ranger, a setup that I myself (and several others) that main ranger have had no problems dealing with since patch.