~We Are Deadly When Required~
~We Are Deadly When Required~
Any skin color looks good on them…….
~We Are Deadly When Required~
Just make a injury debuff upon death ( -10% all attribute) and make it stackable.
Make a "medic at main keep that remove the debuff.
There we go, now we can save on repairs.
~We Are Deadly When Required~
Yea , really silly … Immobilise is totally a "stun"IMO .
Side track a bit, i was kinda stun back to back by enemy players yesterday in WvWvW.. It was totally bs.
~We Are Deadly When Required~
To be honest, other than the mess up targeting issue , having a pet around you is a blessing more than a hindrance, wolf pet can heal you up , save me countless time in battle where I am surrounded by mobs. Bear, took aggro from mobs while I execute a quick escape from death.
Like one of the above post says, if you do not like the pet, just set it to "peaceful " mode. Everything is good.:)
~We Are Deadly When Required~
I played a ranger and currently I put 20 points into Marksmanship, 10 points into skirmishing and 10 into wilderness. At lvl 20 marksman, you get a trait skill that makes your arrow pierce through target, that is a very useful skill , I use it WvW and pve just because while using a short bow, I could hit multiple targets with stuns and slow skills while kiting them around .
I guess towards the end, I would put 20 points in marksmanship , 30 In skirmishing and 20 in wilderness.
Any 1 cares to share how their ranger is built?
~We Are Deadly When Required~
Been having this issue last night while in a party with a buddy.
when we are not In Each other view distance, the blue dot that indicate our position is totally inaccurate whether on all maps.
Seems that our dot is “stuck” at a fixed position on the world map .
~We Are Deadly When Required~
Mount or not really does not matter, I rather we do not have it. I do enjoy running around the map and occasionally reviving players . I am pretty sure I will “miss” them while running through on a mount. Lol
~We Are Deadly When Required~
Finding a physical. Copy is the best option at the moment. Try searching on the website for any game retail shop near you .
~We Are Deadly When Required~
Haha, gave up trying to type Chinese charc for now . Singlish ftw at the moment.
~We Are Deadly When Required~
It seems that especially during combat, the F2 skill does not activate after you hit it. If its an aoe attack skill, I press F3 then F2. Works for me most of the time lol.
~We Are Deadly When Required~
I use a shark and swamp drake for water areas and wolf,bear for "dry"lands.
I use both a short bow and long bow. Basically I start with my long bow and hit target form long range, and switch to shortbow for close up combats while kiting the target around.
~We Are Deadly When Required~
It is a bug, they way it works is if you have unopened box in your bag, the previous box open will 100% give you another key to open the next box in your bag.
~We Are Deadly When Required~