Showing Posts For Leuca.5732:

Focus. Make some noise!!!

in Elementalist

Posted by: Leuca.5732

Leuca.5732

How about if they make Swirling Winds a lightning field no other effects just the field. That shouldn’t too op right?

It would work well with earth 4 and comet as they are blast finishers.

For unnecessary swiftness?

Well it would serve as vulnerability for projectile finishers too. not only that, but it could open up some serious needed group play features.

Which the ele only has in earth on S/F and D/F unless running arcane blast.

so thief gets immob buff... rangers are dead

in Ranger

Posted by: Leuca.5732

Leuca.5732

The solution is to make Lightning Reflexes break snares and remove its damage.

Conquest encourages dirty fighting

in PvP

Posted by: Leuca.5732

Leuca.5732

Last time I checked, this was a Guild Wars 2 forum, and as far as I remember there has been one tournament with a $10k prize pool and less than 2.5k viewers. Bet them winners are living the high life!!

The guy you quoted said:

If you get a genuine sense of accomplishment from winning a pvp game you may want to step back and examine your priorities in life.

You said:

Quoted for truth.

If you don’t call him out on the lack of context, you can’t give anybody grief for calling both of you out.

Can Mesmers be reworked?

in Mesmer

Posted by: Leuca.5732

Leuca.5732

leuca onl because u had a bad time vs 3 organized mesmers doent mean the whole class has to be nerfed. all we have seen lately were major nerfs, which crippled our wvw viablity greatly. so now u want evn more nerf eventhough we are still bottom feeders in spvp next to the eles that have it even worse. what about nercos? or warriors and thieves and engis and guardians? what about rangers?

the moment u nerfe the mesmers even more, ull find something new to cry about. go ahead make a mesmer and try it out.

do u realize that most of our entire traitlines are about clones and shattering and phantasms? and the rest is all confusion pretty much which already has been nerfed to the bottom of the bottom of the bottom. u wanna remove clones? sure then let anet rework our entire traitline and weapons.
removing clones or nerfing them to the ground is like removing marks and wells from necros, or take away a rangers pet, orturn the warrior into a light armor class, or removing fire from an ele or stealth from a thiev or boons from a guardian or elixirs from an engi.
go and try to play a mesmer in spvp and see.

Again, I didn’t say anything about changing the way clones/phantasms are summoned and work at a base level. The game is too far in to make drastic changes like that without overhauling a lot more in the game. Please read conversations before you essentially waste your time responding.

What needs to happen is for the targeting system to be improved. My example doesn’t mean mesmers need to be nerfed, but it does mean that there’s serious issues with the interface that need to be addressed. Mesmers are just an amazing example to highlight said issues.

Focus. Make some noise!!!

in Elementalist

Posted by: Leuca.5732

Leuca.5732

How about if they make Swirling Winds a lightning field no other effects just the field. That shouldn’t too op right?

It would work well with earth 4 and comet as they are blast finishers.

For unnecessary swiftness?

Can Mesmers be reworked?

in Mesmer

Posted by: Leuca.5732

Leuca.5732

So we can’t beat you… and therefore …..it’s imbalanced? .. One Earthshaker clears the map of all illusions lol…

Inserting words I never used is dishonest.

Can Mesmers be reworked?

in Mesmer

Posted by: Leuca.5732

Leuca.5732

3 mesmer comp will always lose to a well played balanced comp…
It is a L2p issue.

Did you not see me say SPvP? It doesn’t matter if numerically an all mesmer group won’t cut it in competitive play; it’s not a great mechanic if that can happen from just 2-3 people in any format.

It is not a L2P issue from the perspective of a badly designed targeting system. A 3 mesmer team will not beat a well-balanced team, but they’re certainly going to clog up your interface with useless nonsense.

Can Mesmers be reworked?

in Mesmer

Posted by: Leuca.5732

Leuca.5732

They are frustrating to fight because I almost never had to deal with this many before. And I never called them overpowered. Actually read my post. Fighting 3 mesmers on a point is insanely annoying, because of the mechanics of the class and this game, not because they one shot me or some bs like that.

When you are in SPvP and come across a guild group of 3 giant norn mesmers that fill up your screen with illusions because you cannot possibly zoom out enough to properly target anything, that is not a learn-to-play issue.

Conquest encourages dirty fighting

in PvP

Posted by: Leuca.5732

Leuca.5732

Im sorry but you people who keep goin on about muh win and suggesting sun tzu and whatnot are taking this game too seriously. This is a bloody video game not world war 2. If you get a genuine sense of accomplishment from winning a pvp game you may want to step back and examine your priorities in life.

Quoted for truth.

Quoted for lolremembercontext because League of Legends has a prize of more than $1 million USD for the winning team of the world championship.

Can Mesmers be reworked?

in Mesmer

Posted by: Leuca.5732

Leuca.5732

If the targeting system didn’t suck, it wouldn’t be such an issue.

Focus. Make some noise!!!

in Elementalist

Posted by: Leuca.5732

Leuca.5732

Air 4 is absolutely amazing. 6 seconds of huge aoe projectile nullification is just really good for its recharge. Honestly Air 5 is in a worse state just because of recharge.

I don’t think focus needs mobility if it actually gets to a point where it can area control efficiently like it should. However, it needs a lot of work to get there.

Air #4 is totally redundant as Earth #4 already reflects projectiles. Air #4 should be a blind (pulses every 3sec) + swiftness and/or lightning field.

IMO focus is totally useless in PVP (read: WVW) until it gets mobility and/or heals enough to make it comparable in effectiveness to /D. /D and /F are nowhere near comparably effective ATM, even with focus’ overpowered earth skills.

Air 4 is significant area defense as it has twice the duration of Earth 4 and affects what is pretty much the entirety of a cap point. Earth 4 has a totally different function in that regard, with its ability to turn defense into significant offense while being focused on only yourself. Ever downed a warrior with a reflected Kill Shot after baiting it out with Swirling Winds?

Focus. Make some noise!!!

in Elementalist

Posted by: Leuca.5732

Leuca.5732

How about if they make Swirling Winds a lightning field no other effects just the field. That shouldn’t too op right?

Its anti-projectile function is one of the only things holding /focus up right now.

Focus. Make some noise!!!

in Elementalist

Posted by: Leuca.5732

Leuca.5732

Focus fire seems to need more of “you come near me you will get hurt” type thing, maybe Fire shield explodes, or just a rework of both spells.
Combine comet and freezing gust to add … a water field or an ice wall?
Earth is fine as is.
Air is ok, would like a cd reduction on gale and a blinding field at the center of swirling winds.

Glad some people understand that Fire skills are supposed to do damage.

While I worry it might make Swirling Winds OP, from a conceptual standpoint I love your suggestion for it.

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Leuca.5732

Leuca.5732

As for Hilt Bash? Stun/daze are always useful to stop an incoming attack if you see the telegraph. Just because it isn’t a damage increase doesn’t mean that the skill is useless. The block/counter is the same. It’s about active defense, not offense. It’s about survivability.

The problem is that using it to interrupt an offensive skill (when most go on interrupt CD instead of full CD) buys you at most a second or two. In this case you’d actually accomplish more by dodging the telegraphed skill, putting it on full CD (unless it’s a Burst skill from a warrior) and saving your meager pet damage boost for when you actually need it.

If you were properly rewarded for interrupting a skill, that would be a different story, but we already have Moment of Redundancy for that.

Conquest encourages dirty fighting

in PvP

Posted by: Leuca.5732

Leuca.5732

You do realize conquest mode is not about killing other players right? It is about capping points. You completely failed in this post. Maybe if it was deathmatch, but not even then.

Hotjoin doesn’t particularly encourage people to cap. In fact, it does almost the opposite because of the lack of leaving penalty and the ability to enter/leave mid-match. The lack of rewards for actually winning doesn’t help this situation at all. GW1’s casual PvP functioned much better in this regard. In Alliance Battles, you would certainly fight/kill other players, but it didn’t reward you with points towards victory; they were instead obstacles you had to eliminate in order to acquire cap points, which actually captured based on the number of people on a point and didn’t stalemate when it was 3v1.

Shared Anguish: Rangers and CC

in Ranger

Posted by: Leuca.5732

Leuca.5732

Yup, let’s increase reliance on auto-proccing traits and not focus on lackluster utilities or improving traits that really need it.

Numbers are fun!

in Elementalist

Posted by: Leuca.5732

Leuca.5732

A workable consistent HP base would have been too difficult to balance.

Possible Idea for Conjures Revamp

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Posted by: Leuca.5732

Leuca.5732

Make them like engineer kits with longer recharges. The whole “give your ally some new skills” thing is too gimmicky to either be taken seriously or properly balanced.

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Leuca.5732

Leuca.5732

I believe that it’s also due for a buff to Maul, the one skill keeping it from being even more powerful.

GS has terrible flow between its skills that could be drastically improved. A needed damage buff on Maul will not solve all the problems it has as a weapon; not even close.

I actually find use for all the other skills on the GS. One of the best gap closers with a very short cooldown, a block/counter for melee or long block for ranged, and a daze/stun. Good for survivability.

The real damage from GS should come from the auto-attack and from Maul. Just like those defending the sword’s auto-attack oddities, I’ll be one defending the greatsword’s 3, 4, and 5 as I find them to be great skills. At most, the block could use a bit of protection/evade while actually doing the counter. Other than that, though, those skills are good.

I did edit my previous post, so please read that before this.

Even GS auto attack has conceptual problems, like focusing on the evade rather than the damage, when it should have been the other way around. It’s subtleties like this that really make/break a weapon

I can see how defending Swoop would be reasonable, but block/counter would be blatantly inefficient even if you avoided damage while performing the counter, and the throw option, while receiving its on-the-move buff, is still pathetic in execution due to its speed/damage. It also doesn’t do either of the things a knockback should do, which would be to get your opponent far enough away to be safe for a moment, or to optimally position it for a follow up skill. The only redeeming factor is the cripple. Is cripple helpful? Yes, but it’s not really solving a lot of problems for the weapon. After all, Swoop is just such a fantastic gap-closer, right?

I’m honestly not sure how you can defend Hilt Bash, aside from it having a decent cooldown. If our pets could reliably hit even stunned targets before having to completely reposition themselves, I might be more forgiving. If it provided the 50% damage buff to both you and your pet, it would both immensely help the weapon while giving your opponent a clear picture of what to avoid, because you’d only logically want to use it with Maul and chances are your pet isn’t going to use the skill that has the best synergy with a % increase unless it’s linked to f2. Even as an operative daze/stun though, it’s pretty lackluster. If it wasn’t for the decent hitbox, you’d lose ground chasing targets because it actually hurts your movement speed.

What is "bearbow" and why do people hate it?

in Ranger

Posted by: Leuca.5732

Leuca.5732

I believe that it’s also due for a buff to Maul, the one skill keeping it from being even more powerful.

GS has terrible flow between its skills that could be drastically improved. A needed damage buff on Maul will not solve all the problems it has as a weapon; not even close.

I followed that thread. Good premise, but the tester had a few testing fallacies such as only auto-attacking. Auto-attacking is the SBs strength, where the GS takes more benefit from skill rotation. He also didn’t take into account any conditions of any type, nor did he test the LB at anything but medium range (a good ranger will be at max damage range a majority of the time they use the auto).

The GS isn’t crappy but it isn’t where it should be either.

The GS’s actual numerical increase in damage when using rotations is pretty minimal as-is, and I’m being generous by only counting 1 and 2 in the rotation. This is another situation that will be assisted by the Maul buff, but not even come close to being solved. The problem is that every skill in the weapon set besides 1 and 2 make you lose dps due to activation time/lack of effective punishment inflicted on your target. Swoop is a gap-closer, so I wouldn’t expect it to do as much damage as maul, but it doesn’t even out-damage auto attacks. Block/counter is too slow/clunky to be competitive, and Hilt Bash not only doesn’t increase your weapon damage, it also has redundant synergy with the only trait it has any clear benefit from. (Moment of Clarity)

(edited by Leuca.5732)

IDEA FOR CHURNING EARTH!!!!

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Posted by: Leuca.5732

Leuca.5732

Churning Earth that is reliable 100% of the time will be OP.

Those skills will help you raise the chance, but Churning Earth should never have a 100% reliable chance.

That’s a problem with CC being too strong in this game. Churning Earth is still inherently flawed and extremely inefficient.

IDEA FOR CHURNING EARTH!!!!

in Elementalist

Posted by: Leuca.5732

Leuca.5732

There’s nothing wrong with churning earth as it is.

yeah, except the 3 seconds that you’re standing there channeling it, while your opponent just casually steps aside or waits for you to use lightning flash and then they dodge it.

Usually, elementalists who use Churning Earth, use Earthquake to knockdown foes and/or chill with Frozen burst, cripple them with Ring of Earth, Immobilize them with Magnetic graspso it is hard to escape the huge AoE.

Churning Earth is fine.

None of which last long enough to keep your foe in place for the skill to finish. It’s already got a huge telegraph; it doesn’t need to channel for 3 seconds.

Cleansing Signets

in Ranger

Posted by: Leuca.5732

Leuca.5732

Just fix Signet of Renewal so that you can remove conditions even if your pet is chasing somebody. It could stand to have the cooldown reduced a tiny bit too.

Why does AoE no longer break Bas venom?

in Elementalist

Posted by: Leuca.5732

Leuca.5732

The idea behind Basilisk Venom is that it’s unbreakable – hence the elite status. I can imagine that Basilisk Venom gets un-nerfed, but at least we should know. And if thieves cannot kill glass eles anymore in that 2 seconds of uncounterable stun, I would also be not against that change.

It’s actually considered a stun when stunbreakers are activated, or it’s supposed to be.

Why does AoE no longer break Bas venom?

in Elementalist

Posted by: Leuca.5732

Leuca.5732

I don’t use AoE much, but that’s a serious issue if it’s going to be our most reliable (lol) source of stability.

Guild Halls and HoH references in DAT strings

in PvP

Posted by: Leuca.5732

Leuca.5732

Yes. We all really do think that little of them. They ignored the constant influx of input from seasoned GW1 players in regards to PvP.

They ignored us and look at the result.

Don’t be insulting? Calling this game Guild Wars 2 was an insult to every fan of the original.

With all the “I’ve never heard of you” posts going around, it’s funny to actually see a name I recognize from GW1.

Guild Halls and HoH references in DAT strings

in PvP

Posted by: Leuca.5732

Leuca.5732

You really think so little of them that they’d just outright ignore something like guild halls and GvG? Don’t be insulting.

That said, you probably shouldn’t get your hopes up either. That “dated from last year” thing in particular could mean this was or still is a shelved project. It’ll take time even if they’re actively working on it.

But like, they aren’t stupid. Don’t act like they are. They’re making decisions based on a whole lotta things we don’t know. You don’t have to agree with the decision but they aren’t sitting in a shadowy room going “yes, let’s make the players hate us by refusing to do things for them!”

C’mon.

They’re not stupid, but recent balance patches have proven they have a serious lack of perspective.

Trait reset consumable?

in Black Lion Trading Co

Posted by: Leuca.5732

Leuca.5732

Because ANet doesn’t set their prices based on the exchange rates. Gems for gold is a mere nicety and a way for players to finance the gold for gems for cash market that may yet evolve as the rates keep going up. Also at 70 gems for one it is one of or the cheapest gem shop items available.

That still doesn’t speak well for the cost of the item. A single use purchase is 70 gems, which in pure money is still almost 1$ per unit in US currency. I literally cannot think of a good reason to spend a dollar every time I want to change my traits out of a town. It’s not a money-friendly way for people who enjoy build variety to actually go about changing their builds.

Trait reset consumable?

in Black Lion Trading Co

Posted by: Leuca.5732

Leuca.5732

Then don’t buy it. They’ll see from the lack of sales that this wasn’t a good way of doing this. Instead they might put out a permanent one.

I’m not going to buy it. I think micro transactions are great marketing, and as long as your prices have something to be reasonably compared to it’s hard to fault the merchant, but I just can’t see myself purchasing this item.

Trait reset consumable?

in Black Lion Trading Co

Posted by: Leuca.5732

Leuca.5732

Dude how can you get angry over something like this.

The ability to respec with pure silver is already in the game. It cost 3s.

THIS IS A CONVENIENCE ITEM
THIS IS A CONVENIENCE ITEM
THIS IS A CONVENIENCE ITEM

It’s NOT a new feature, it’s NOT removing a feature in the game, and it’s NOT something that will get you an advantage.

I am literally baffled by the concept of a single in-the-field respec costing more than 3g at current exchange prices. That is absolutely absurd. A huge reason I liked GW1 was the ability to experiment with new builds pretty much anytime I chose. I’ve always disagreed with GW2’s respec philosophy to some degree, but this just blew my mind.

Magnetic grasp

in Elementalist

Posted by: Leuca.5732

Leuca.5732

I wouldn’t mind if the second part was a pull.

Signet of Restoration Revamp.

in Elementalist

Posted by: Leuca.5732

Leuca.5732

One of its saving graces is you don’t have to be hitting someone for it to heal. It heals on any skill use while in combat.

You can use it while running, but it isn’t amazing while running.

Unfortunately the ele has skills that also require a target/have a significant activation time.

whats the issues Rangers have with pets?

in Ranger

Posted by: Leuca.5732

Leuca.5732

My pets are only used for buffs/debuffs at this point. I do not use them for damage, even though they do damage. Honestly.

That’s not really addressing what I was talking about. If your base/ratios were not balanced around the pet, you would be doing more damage than you are now, regardless of what you use your pets for.

whats the issues Rangers have with pets?

in Ranger

Posted by: Leuca.5732

Leuca.5732

I haven’t ran the numbers but 40% of damage seems awfully high. Maybe in a regen bunker condi build. But rabid or berserker there’s just no way it’s 40%. Probably more like 10% or 15% tops.

Your setup is irrelevant because your ratios are still balanced around having the pet. If the pet wasn’t a factor you would be even stronger running those setups you mention, the margin easily being by more than 15%.

Churning Earth

in Elementalist

Posted by: Leuca.5732

Leuca.5732

I think… trolling

Downed fight vs Ranger

in Ranger

Posted by: Leuca.5732

Leuca.5732

Successfully killing the pet right after the skill casts will effectively stop it from taking place. It’s not gonna happen very often, but there you go.

Signet of Restoration Revamp.

in Elementalist

Posted by: Leuca.5732

Leuca.5732

Of course its a unique #6, however its a #6, you give up all your burst healing for it and it has its weaknesses as well.

However SoR can also be a burst heal, by spamming instant spells, or using its active. It has “Opportunity Cost.” and has more HP/S then HS right now.

You must consistently use an average of slightly more than two triggering actions per second to outheal Healing Signet at base amounts, and it only starts be be slightly less than two when you are approaching maximum amounts of healing power. With the same base counter that Healing Signet has (poison) plus all of the other counters that have to do with skills successfully activating, there is absolutely no way an ele can outheal a warrior using Signet of Restoration under normal circumstances outside of select PvE situations.

PvP's unintentional game mode

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Posted by: Leuca.5732

Leuca.5732

Remember, I am only arguing for 15v15. I have a feeling you are looking at this through a very broad lens. Anyways, you kind of argued both sides of the coin for half of your first point. Your first sentence states that the monetary investment is too small for what you get but the second argues that it should not cost anything. You also state, I believe, that the food determines how you play in wvw? That does not make much sense to be honest because if you spec as a condi player you would either choose the food that buffs your condi damage or the food that buffs your survivability. Nobody goes around building a spec around food.

No, I didn’t argue both sides. I simply stated that adding any sustained monetary cost, regardless of how miniscule it is, is completely unnecessary and shouldn’t be a factor if you actually want 15v15 to be a structured pvp format. I also didn’t state that food determines how you play; it simply impacts it too much to be a decent balancing factor.

For your second point, if the opponents is going heavy into conditions with +40% then throw on the -40% condi duration food. It literally does not get any more balanced than that.

Yeah, it does get more balanced than that. It’s called not having consumables be a factor in pvp. What is wrong with the game if I must bring a consumable buff to just to deal with somebody else’s? There is nothing ok with a food buff increasing your potential damage output per condi application by 40%. The traits are there for a reason; you give up some traits to get others. Food items let you bypass those limitations, both in the offensive and defensive sense. Food has actually created a necessity to counter the strongest effects you can get from it in WvW.

In a 15v15 scenerio to go heavy into condi pressure you would have to take a risk and sacrifice valuable frontline. That would mean two things, first your opponent would be able to ignore your frontline and directly attack your condi pressure players and second, there would be minimal boons being thrown around (especially stability) so if your condi pressure players get caught they will likely die. It would be a game decided by whether the condi group is better at kiting or the balanced/melee heavy group is better at catching.

With an AoE cap of 5, you numerically only require one fifth of your players to have any significant condition damage. This is not to suggest that your team doesn’t have some degree of utility/cover conditions just from regular skill effects, which must also be accounted for. Unless your condition applicators cannot manage to spread their conditions effectively enough because of 15v15 being too many people, I don’t see the problem with having the rest of your team dedicated to other roles.

Thank you ArenaNet

in Elementalist

Posted by: Leuca.5732

Leuca.5732

I disagree: fresh air the very best trait we have in order to boost our damage, and by far.

This doesn’t address the point. It’s still not an amazing dps booster and it doesn’t make your dps as good as a warrior; not even close. The fact that it’s our “best” one is sad, to say the least. All that trait does is bandaid the problem of having to invest in Arcana to be efficient.

- enables us to use our best AA: lightning whip (on the best set: D/F).
- procs electric discharge three times more (and fury if you have 5 points in arcana, for a 70% minimum uptime).
- make the most out of single attunement damage boosts: air training. Before this, single attunement damage boosts were useless.

Suddenly spamming Lightning Whip=amazing damage? Even with Fresh Air that’s not the case. If you’re using that skill consistently you’re missing out on a ton of utility, especially on a set like D/F, which by the way will get you killed consistently against a skilled opponent due to your set having no access to blind and no spike damage to finish them off before your defenses run out, which is part of the reason FA has moderate success with scepter builds.

Single attunement traits are still bad barring the one in Fire Magic, since you are entering fire specifically to do damage. You should not require FA to make One with Air good; that’s another example of a band-aid.

- enables us to use other attunements with no loss in damage. This is the most crucial point. What I mean is that, before the introduction of FA, if you swapped out of air you would have to spend 15s in sub-optimal attunements before returning to air. People invested in arcana to counter this. This problem is that points invested in arcana are not invested elsewhere, so you gained boon duration and some support but you lost significantly on damage.

You are again naming one of the main conceptual problems eles suffer from. FA doesn’t serve any purpose but to allow us a bit of extra damage while band-aiding long attunement recharges for.. one attunement.

Thank you ArenaNet

in Elementalist

Posted by: Leuca.5732

Leuca.5732

Yes, anet nerfed ele’s into the ground and they are worthless now.

As for the guy who says his ele does more damage than warriors: No, you don’t. Stop the lies.

Yes, you do.
And I think that 33% more damage is nothing to laugh at with LH
Staff can deal around 20% more damage.
FA builds can deal comparable damage.
FGS anyone?

If you’re outdpsing a warrior, they’re doing it wrong. Fresh Air is really not that amazing of a dps booster. AoE limit keeps a staff from wreaking the havoc it was designed to do, and FGS removes your ability to utilize your attunement skills unless you drop it, which makes it disappear. It’s an elite you only use if you absolutely know it will secure a kill.

PvP's unintentional game mode

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Posted by: Leuca.5732

Leuca.5732

I don’t have problems with you to 15v15 around. But stop calling things like food-buff or RoP “balanced”. You totally attract negative comments with statements like these.

Unless you will backup your statement that food-buffs are not balanced with reasoning, I suggest you don’t make that claim.

Because the amount of efficacy you get for the minor monetary investment completely determines your output in PvE/WvW. Nevermind the fact that adding a money sink to PvE/WvW balance mechanisms is a terrible idea; their effects are just too strong for what they are actually affecting. 40% condition duration wouldn’t be as game-changing if conditions weren’t the strongest form of damage (per stat point invested) in the game.

Signet of Restoration Revamp.

in Elementalist

Posted by: Leuca.5732

Leuca.5732

This is probably a stupid idea (it’s mine after all), make the base healing lower, but have it multiply based on cast time. So stuff like Churning Earth and Meteor Shower have the side effect of providing healing to us as well, while we can still spam stuff like Lightning Whip to get rapid-fire heals off.

That’s a better idea than the OP.

PvP's unintentional game mode

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Posted by: Leuca.5732

Leuca.5732

Nothing comes close to the diversity of builds and group setups you can bring to a siege zerg.

This is a terrible line of reasoning because PvE equipment has no balance checks whatsoever, leaving you with things like Rune of Perplexity and rampant food buffs.

Just wondering but what is wrong with food buffs? It adds another level of choice for someone to make. Choice is always good. I always run around with 7 or so different food buffs that I can change to depending on which group I am fighting. That is another level of diversity that I rather enjoy.

Rune of perplexity is indeed overpowered in 1v1’s. I am not arguing for 1v1s though, I am arguing for 15v15s and there perplexity actually fits in rather nicely.

Being able to double click for +40% condition duration is broken. You don’t even get that bonus by maxing out a traitline. And that’s just one example.

Runes of Perplexity fit in so well with teams because they’re broken. It’s like taking a confusion on interrupt and multiplying it by 5 for each person who has the rune. The only thing keeping it from decimating entire mobs is the aoe limit, but that’s not enough of a balancing factor.

Signet of Restoration Revamp.

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Posted by: Leuca.5732

Leuca.5732

Warriors heal has an internal cool-down of 1 second to it every tick. It has no opportunity cost.

If you want yours buffed your going to need its opportunity cost adjusted.

Are you seriously calling that an internal cooldown? That’s like saying regeneration and damaging boons have an internal cooldown.

The solution is to keep passive effects from healing signets lower and buff their actives to make them worthwhile but not passive play.

As for opportunity cost? Here’s the definition: benefits lost when pursuing a particular course of action instead of a mutually-exclusive alternative

What opportunity cost does Healing Signet have that Signet of Restoration never had? The answer is nothing.

Signet of restoration is inherently weaker than Healing Signet because it requires higher APM for maximum efficacy with a fraction of the healing. This not only makes it vulnerable to what is essentially the only counter for Healing Signet, it’s also vulnerable to confusion, daze, stun, even stealth to a degree.

(edited by Leuca.5732)

Ele Patch spoiler by Karl

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Posted by: Leuca.5732

Leuca.5732

That’s why it doesn’t feel like a barrier to me, just a very strange knockback that can stunlock you if it was placed on top of you.

That effect from Line of Warding is exceedingly annoying if you don’t have stability up.

PvP's unintentional game mode

in PvP

Posted by: Leuca.5732

Leuca.5732

sPvP balance is trash but still 100x better than GvG balance

Nothing comes close to the diversity of builds and group setups you can bring to 15v15’s

Nothing comes close to the diversity of builds and group setups you can bring to a siege zerg.

This is a terrible line of reasoning because PvE equipment has no balance checks whatsoever, leaving you with things like Rune of Perplexity and rampant food buffs.

PvP's unintentional game mode

in PvP

Posted by: Leuca.5732

Leuca.5732

You know, I would have agreed with you had it not been for Sacrex shoutcasting a fight between Second Law and Seventh Legion. He had managed to catch several crucial ground effects that I, and I presume most others, had missed. Though, I still agree that skill effects need to be toned down.

Several being the operative word.

Lightening reflex

in Ranger

Posted by: Leuca.5732

Leuca.5732

Remove damage, half the vigor gain, and remove snares. Leave recharge alone.

Problem solved.

And it needs to stun target.

That would be in the OP section if you gave all my aforementioned effects along with it.

PvP's unintentional game mode

in PvP

Posted by: Leuca.5732

Leuca.5732

-To the untrained eye, everything in gw2 is a mess.

Untrained? The explosion of skill effects that comes from just 5 people is more than enough to warrant animations being toned down. You have either skills that fill the screen with effects or skills that have really bad telegraphing. It’s a horrible combination and 15 v 15 has no chance if animations don’t get toned down.

Blasting Staff Trait Revamp Idea:

in Elementalist

Posted by: Leuca.5732

Leuca.5732

Those weapon-related traits shouldn’t even exist. Base area of effect should just be 25% bigger. It’s the only weapon-related trait that’s “required” (or useful for that matter, but that’s only because it’s required for efficacy) just to get a decent area of from your skills.

All three of those traits need to be scrapped, or completely reworked.