Showing Posts For Levian.6742:

permanent swiftness / increased running speed

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Posted by: Levian.6742

Levian.6742

If you just use spectral walk with 10 points in Soul Reaping for 20%faster recharge on spectral skills, and have a few points in Death Magic for boon duration, you can have your swiftness last around 36-38s, and have as little as 8-10s of swiftness downtime.

This isn’t too long to be without swiftness and you don’t have to use a weapon you don’t want that way. I personally never touched the warhorn until PvP

Any way around endless kiting?

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Levian.6742

For me, levelling 1-80 I never once stopped kiting. I used a staff and axe+dagger and I abused the hell out of all my AoE’s, and used wells.

With a setup like this you can cripple and chill your enemies and have them chasing you all bunched up while you place marks on your feet, and all of them hit it. I found I took out a group of enemies, 2-10 of them just as fast as I could take out one enemy. Thats not saying a lot though as it takes a long time to burn down a single enemy with this setup

New Well Elite

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Levian.6742

I know Plague Form isn’t useless, I actually use it myself a fair bit in WvW and PvE. It just seems to be that it is the least useful overall elite we have. People only use it for the blind, and the damage is negligible. If I had to drop any of our elites for a new Well, personally I’d choose Plague.

Lets see your Necromancers/Reapers!

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Levian.6742

@Doughguy

I LOVE the look of your necro!

On a side note, I’d unleash Plagues upon the world to have our staff scythe permanently

Would you...

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Posted by: Levian.6742

Levian.6742

While there are other classes I’d love to get to 80, I’m actually having a hard time playing any of them at low levels. My Necro is the only class I’ve actually enjoyed every minute of gameplay with. I don’t know what it is, I just cant get into the other classes

New Necromancer Elite - A Well!

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Levian.6742

I was thinking about how all professions have three different types of elites, and they usually have some sort of trait that buffs their elites. Having played no classes high enough to actually get elites except on my 80 Necro and 40 Engineer I don’t have first hand experience with the elites of other professions elites aside from 10-20 minutes in the mists.

The first thing that comes to mind for me is my Engineer. Its elites are Elixer X, Supply Crate, and Mortar. The first trait they have to buff their elites is probably their Alchemy trait line, 10 point major trait II – Elixers recharge 20% faster. This affects their elite, Elixer X’s recharge. Next in the same trait line is VIII – Increase elixer duration by 20%, and then XI – All elixers give 20s of might. All these work on their Elixer X which as an engineer I find pretty flippin awesome.

Those are all specific to one though, but they also have on their Inventions trait line, 20 point major trait IX – The supply crate has more supplies, Elixer X lasts longer, and the Mortar has increased range.

This all made me wonder why we have TWO transform abilities. Lich Form is pretty darn good (if a bit squishy IMO). Plague Form is good as well, but only because of the perma-blind and increased health and toughness. It’s basically a panic button to hit and hopefully live a bit longer. Summon Flesh Golem is a pretty powerful elite too for any build, even more so for a MM build. Most people are actually pigeon holed into using Ol’ Fleshy because there really aren’t any other elites worth taking. But Plague form makes me wonder why it even exists. It has pretty limited uses although I used it as my go to elite for the longest time for tanking situations, and to run away.

Why not do away with Plague form and give us an Elite Well? We don’t have a trait that gives us a bonus to ALL of our elites, but this way we would at least have an elite other than Flesh Golem that benefits from traits – and they are traits that many people already use, unlike the minion traits.

It could be an extremely large radius Well, 2x normal radius or so and have multiple effects. I’d love to say make it convert boons on foes to conditions, and conditions on allies to boons but that one elite would completely negate two of our utilities.

I’m not sure what the effects could be – I’m not a theorycrafter, and I won’t attempt to try – but all I know is I REALLY think we need a Well elite. Lich Form is our spectral-ish elite (would be awesome if it benefited from spectral traits and I think needs to be considered spectral), Flesh Golem is our minion elite. Why shouldn’t we have a different elite that goes in line with our other skills?

Defensive stat: Toughtness or Vitality?

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Levian.6742

I’ve often asked the same thing myself. We already have a high base HP pool, so toughness SEEMS like it would be more effective.

Then you consider the fact that our vitality not only increases our health, but our DS health as well, so vitality actually helps you more than it would on other classes. I still can’t answer which would be better though

Idea for our F1 mechanic

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Levian.6742

Me too, it is really our only useful elite. Lich Form is awe inspiring when you see it but it really isn’t terribly useful and doesn’t fit into any builds. and has no traits to support it. Plague Form isn’t use for anything other than perma blind, and increased toughness and health while you try to blind people and survive a bit longer.

This leaves us with Flesh Golem. Which is why I propose a new elite – a Well! Wells are so gosh darned useful that any build can use them without traits – why not have one as an elite too?

New Well Elite

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Posted by: Levian.6742

Levian.6742

I was thinking about how all professions have three different types of elites, and they usually have some sort of trait that buffs their elites. Having played no classes high enough to actually get elites except on my 80 Necro and 40 Engineer I don’t have first hand experience with the elites of other professions elites aside from 10-20 minutes in the mists.

The first thing that comes to mind for me is my Engineer. Its elites are Elixer X, Supply Crate, and Mortar. The first trait they have to buff their elites is probably their Alchemy trait line, 10 point major trait II – Elixers recharge 20% faster. This affects their elite, Elixer X’s recharge. Next in the same trait line is VIII – Increase elixer duration by 20%, and then XI – All elixers give 20s of might. All these work on their Elixer X which as an engineer I find pretty flippin awesome.

Those are all specific to one though, but they also have on their Inventions trait line, 20 point major trait IX – The supply crate has more supplies, Elixer X lasts longer, and the Mortar has increased range.

This all made me wonder why we have TWO transform abilities. Lich Form is pretty darn good (if a bit squishy IMO). Plague Form is good as well, but only because of the perma-blind and increased health and toughness. It’s basically a panic button to hit and hopefully live a bit longer. Summon Flesh Golem is a pretty powerful elite too for any build, even more so for a MM build. Most people are actually pigeon holed into using Ol’ Fleshy because there really aren’t any other elites worth taking. But Plague form makes me wonder why it even exists. It has pretty limited uses although I used it as my go to elite for the longest time for tanking situations, and to run away.

Why not do away with Plague form and give us an Elite Well? We don’t have a trait that gives us a bonus to ALL of our elites, but this way we would at least have an elite other than Flesh Golem that benefits from traits – and they are traits that many people already use, unlike the minion traits.

It could be an extremely large radius Well, 2x normal radius or so and have multiple effects. I’d love to say make it convert boons on foes to conditions, and conditions on allies to boons but that one elite would completely negate two of our utilities.

I’m not sure what the effects could be – I’m not a theorycrafter, and I won’t attempt to try – but all I know is I REALLY think we need a Well elite. Lich Form is our spectral-ish elite (would be awesome if it benefited from spectral traits and I think needs to be considered spectral), Flesh Golem is our minion elite. Why shouldn’t we have a different elite that goes in line with our other skills?

(edited by Levian.6742)

Idea for our F1 mechanic

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Levian.6742

That would be the beauty of it – you don’t have to have them. Jagged horrors become a major trait so you would never accidentally summon a minion.

Every class has utilities they don’t use because it doesn’t fit their spec. Minions would be those utilities for most non minion specs.

Also, once minion AI gets good a MM build MIGHT be viable. They actually do pretty good damage, and have some decent utilities on their active ability. It wouldn’t be any more cluttered than a mesmer with its clones and phantasms. (Well ok just a little more cluttered with up to 11 minions possible in my suggestion. But at least they don’t all look like you. I’ve confused myself on my mesmer before)

Necromancer's and the race you choose.

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Posted by: Levian.6742

Levian.6742

I’ve known since beta that I wanted to make a Sylvari Necromancer. I know it probably doesn’t fit lore wise, but the look just seemed perfect for me.

Out of all the classes I’ve made, I think 3/5 of them are Sylvari. I love them to death and I find their starting zone is my favourite, and possibly easiest to level up in. I’ve never once encountered a situation where I’ve done all the hearts/POI’s/vistas and DE’s and the next area in the zone is too high of a level.

I’ve had that happen to me in the human starter area, the charr, and the asuran area and it’s pretty annoying

Idea for our F1 mechanic

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Levian.6742

I would rather see a change to the way minions work. First, jagged horrors need to NOT die in two seconds – in fact, they need to lose their bleed completely. This gives us the possibility of actually getting 5 of them.

We should then have either a major trait or utility that sacrifices/converts 5 jagged horrors into a bigger minion – flesh golem or something entirely new and not quite as powerful as Mr Fleshy.

There should be a limit of one of these new minons created from 5 jagged horrors, but still able to have 5 jagged horrors. I would like to see a new heal ability that sacrificed minions for HP – not just the Blood Fiend, but it possibly sacrifices the jagged horrors/large horrors/all minions. It could have a larger heal based on the amount of minions sacrificed, and possibly give 3 stacks of protection and retaliation or something when sacrificing the maximum or 5 jaggeds.

I don’t know, it’s not perfect by any means but it would make minion master a more dynamic build than it currently is, having a virtual army of fleshy creatures at your disposal and sacrificing them at need to get some kind of benefit.

Or, something that is probably simpler than combining 5 jaggeds is to make all summon minion abilities like the bone minions – it summons two of them. Damage would probably have to be lowered a bit to compensate but I really like the idea of rolling through with a bunch of creatures.

Death Shroud

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Levian.6742

Toughness helps in DS, but doesn’t get improved. I think you can also swap weapons while in DS for the sigil, and I’ve heard other people say to swap to staff in DS as you’ll do more damage – if this is true then weapon stats do contribute to DS damage

Vampiric Necros

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Levian.6742

I’d love to try a vampiric build, but I couldn’t sacrifice my traits. I’m 30 in soul reaping for DS stability, 30 in curses, and 10 in spite. I’m a power crit DS build, and if I didn’t have my crit I’d probably cry at the pathetic damage lol

My theory about latest content patches...

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Levian.6742

I totally agree. And I assume the reason they only have a few people to work on things is because this isn’t a P2P game. Players have bought their copies of the game, and the gem store is in place. They made their chunk of change.

Now the staff is dedicated to the other MMO that’s being developed by ANet. I don’t think it is the GW2 team that is responsible – I think who ever is in charge probably ordered this. From everything we’ve heard the GW2 team loves this game and want to support it. Hell they spent what, six years making it? It probably hurts them just as much as it hurts us to not be able to work on it.

My theory about latest content patches...

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Posted by: Levian.6742

Levian.6742

I totally agree. And I assume the reason they only have a few people to work on things is because this isn’t a P2P game. Players have bought their copies of the game, and the gem store is in place. They made their chunk of change.

Now the staff is dedicated to the other MMO that’s being developed by ANet. I don’t think it is the GW2 team that is responsible – I think who ever is in charge probably ordered this. From everything we’ve heard the GW2 team loves this game and want to support it. Hell they spent what, six years making it? It probably hurts them just as much as it hurts us to not be able to work on it.

Some Bugs Don't Need a Patch, Do They?

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Levian.6742

A friend and I are avid jumpers. We constantly seek out jumping puzzles and don’t look online for locations. I’ve found a few spots in cities where I’ve been able to jump and fall through roofs, into rocks etc. We found four such places in an hour in four completely different areas.

And every time we jump and dance around, take some screenshots and WP out. Later we talk about how awesome it was, maybe take a friend there. Hell we glitched and got under Rata Sum and left a character there so we could have parties.

This doesn’t hurt anything or anyone, its just a few people who found a minor bug and decided to have fun with it. Don’t “fix” them! If anything make the ones you find into some kind of reward, even text based chat, or something secret for people to laugh about

Hypothetical AMA (ask me anything) with a Dev

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Levian.6742

My biggest question is if gluttony works, and if it’s supposed to be multiplicative or additive

How do I even make a power Necro :|

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Levian.6742

I have something like 10 points in spite, 20 in curses, and 30 in soul reaping.

It’s mainly a crit based build and my DS hits pretty darn high. Dagger auto attack crits for around 2kish on the last hit, and life blast crits for 2-3k. Wells are pretty much a must for this build. Well of darkness will save your kitten so many times

Discussion of 11/15 Necromancer Changes

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Levian.6742

I’ve gotta agree with Hufflepuffer. For only having two people working on bug fixes and balance, they are doing a remarkable job.

We are still early into the games release and all professions have actually had a fair bit of bug fixes. This being said, more needs to happen and faster too. ANet really, really needs to either hire more people, or switch some people around who are actually able to help with the bug fixes. It just isn’t fair to those two people.

My message to the bug fixers – Good job guys. Keep up the good work, and thanks for the fixes. I hope ANet cuts you some slack and gives you a couple extra people to lighten the load

Signets & Fear - The Rework Solution

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Levian.6742

Great ideas, all of them are well though out and well laid out. As they are, I wouldn’t even consider adding a signet for a utility. I’d love for signets to actually be a real contender for a slot or even to be able to make a build around it.

Right now, I would almost never consider getting rid of well of darkness for anything. As a dagger build, nothing is better for melee fights.

I still think that DS#3 should be an aoe fear, either PBAoE on the caster, PBAoE on the target, or a wave like underwater DS3

Necros are overpowered

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Levian.6742

I like how it’s basically a condition build with a twist – sometimes it’s hard to break from the usual setups when you find something that works well.

The only thing that sort of doesn’t work in my mind is mark of blood. First it has to be triggered by an enemy before you can get the regen, and you have to stand inside the mark to get any regen. Even with greater marks it’s still a fairly small spot to be fighting on for a little extra healing.

Seems pretty solid overall though, I’ll give it a shot if I ever ditch my power build

My humble advice to A.N. for necromancer's SPvP

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Levian.6742

You say that we do good damage and don’t need it upped, and while yes we can do high damage that’s only if the enemy just sits there, doesn’t dodge our channels and stands in our wells.

Note that I haven’t watched the whole thing yet, just what I could before work

Beginner's questions

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Levian.6742

I hope you’re liking your necro, it’s my favourite so far

So for weapons, the staff can be used in a condition (dot) build or a power build. It doesn’t do a ton of damage but it has a lot of utility. Most necros I know use the staff.

The dagger main hand is for power builds as it does straight damage and is a melee weapon. Offhand it can be good for a condition build or power as well, although from what I’ve seen most people running dagger MH use a warhorn or focus offhand.

Sceptre is all about conditions and later has a trait to make all conditions made by the sceptre to last longer.

Everyone will tell you that the axe is garbage but it works just fine in PvE. It is also for power based builds but is medium range and a bit safer than the dagger.

I wouldn’t worry too much about gear at lower levels as necros have PvE pretty easy. If you want to make things easier for yourself you should probably pick Vitality, Toughness, or Power/condition damage depending on your weapon.

As for utilities in PvE pretty much anything goes. Some ones that can be good to have is Well of Darkness. This makes soloing almost anything (except those kitten dredge) really easy. Well of Suffering is good too and adds a lot of damage.

Minions aren’t terribly reliable right now but they can be pretty useful in PvE, especially at lower levels.

Life Siphon too weak

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Levian.6742

I have never seen dagger 2 hit for anywhere near 9k. I haven’t tried with max might and weakness on the enemy though, just with blood is power or life blast grants might. Mine crits for around 4.5k. I couldn’t even imagine having it hit for 9k. Video please?

I’ll believe that when I see it xD

Here you go:

Wow, nice. How did you manage to hit that high? I assume you have full exotics?

I haven’t geared my necro PvE yet and my damage experience has just been in sPvP where my max hit was around 4.5-5k with life siphon

Does anyone use the signets?

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Levian.6742

They’ve all been pretty useless for me. Sometimes I use signet of undeath in dungeons, especially if I know a tough part is coming up where a boss can wipe multiple people at once.

Other than that, I avoid them like the Plague.

Spec for graveyard?

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Levian.6742

Well the best support anyone can offer is to kill the enemy faster. That being said, if you can kill the enemy while helping your teammates thats huge. I find the best way we can do that is with the Life Transfusion trait. It gives a really big heal to all allies in range if I’m not mistaken, not just a max of 5.

Another way would be with ground targeted wells. You can drop a well of darkness on an ally who is fighting a thief or just getting pounded and give him a couple seconds of relief by blinding the enemy.

Sometimes a nice way to place wells for maximum effectiveness is not stacked on top of each other, but lay them all side by side in a sort of triangle pattern. They won’t all hit the enemy but overall it covers a huge range and people can run around in the whole thing, ensuring the enemy gets hit by something and allies has some form of field advantage

If you really want to be support, Plague form is very nice for perma blind.

Spec for graveyard?

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Levian.6742

What do you mean by “for graveyard”? For holding and capturing points?

Best way to use Death Shroud?

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Levian.6742

The fear is a HUGE life saver. The fact that we can enter DS and cast it while knocked down is amazing. I’ll also often use it against thieves who steal fear from me, when the duration is half over I’ll switch and pop fear and he can’t hit me in that 3 seconds I’m CC’d

Any ability that can be interrupted by CC...

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Levian.6742

Does anyone else feeling dodging is way more detrimental to our ability to cast abilities than most other classes?

Oh definitely. Using dagger MH I find I have to sit and soak up damage just so I can fire off my hits. The auto attack does decent damage but the real hard hitter is the last of the combo chain which doesn’t go off if you dodge and interrupt it.

I find dark pact misses most often for me simply because when I want them to be immobilized I need it to happen right away, and I end up interrupting it, they dodge it, or CC me. I’m going crazy having all these cast times on ALL of our abilities – 3/4 of a second doesn’t seem like much, especially compared to other mmo’s but in this game it is a lifetime, especially when ALL of your skills have cast times of 3/4s or more cast time

Which trait is the worse?

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Levian.6742

About Terror, I don’t think it’s that bad. If you focus on Fear, it still free damage on a CC.
I used to have it on my Fear Heavy Build, but fear just doesn’t feel long enought to focused on.

Reaper Precision : 90 second CD is waaaaay over the top. Could be good oherwise.

Siphoned Power : Does it work? Never see it really. Most of the time, when I’m at 25% hp, I’m dead right after. Especially since you gain might ON HIT. You can’t suffer many hit at 25%hp.

Damage on fear is next to useless. We have two active fears, staff 5 and DS 3. 300 or so damage on each of them isn’t really useful in any way… I could see if maybe we had a trait that gave you, I dont know, a chance to cause fear on crits, in combination with damage on fear

Toughness vs. Vitality for Necros

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Levian.6742

How much access to protection do we have? There’s Spectral Armour which is on an abysmal 90s cooldown, a 15 point trait in Soul Reaping to get SA at 50% health (not sure about internal CD), and a 20 point trait in Death Magic to make wells give 3s of protection.

All three are pretty iffy and not terribly reliable due to pretty long cooldowns, and fairly short durations . OH WAIT, I forgot spectral wall. Either way I feel the utilities that grant protection aren’t quite strong enough to forgo my well of power, well of suffering, and spectral walk/corrupt boon/bone minions

Phrases you'll never hear in GW2:

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Posted by: Levian.6742

Levian.6742

“The necro with the dagger siphoned me for 5k”

Not to rain on your parade, but my dagger 2 crits for 4.5k

“Man, the staff auto attack sounds AWESOME. I wish it was louder”

(edited by Levian.6742)

bunker builds deserve to be nerfed

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Levian.6742

Stop trolling OP. Elementalists are basically forced to be bunker builds because we have no other builds. So if you nerf that I guess that makes us what? Free kills?

Spam 1 harder.

/slowclap

Plus one

Moving Forward with Elementalist Balance

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Levian.6742

I’m not sure if this has been mentioned or not yet as I’m not about to read every post in the 2 pages but:

Necro’s Soul Reaping tree does NOT increase life force pool. It is supposed to give an extra 30% at 30 points but it is currently BROKEN and gives a whopping zero percent at 30 points. This is the by far the largest bug I’ve seen in the game to date.

bunker builds deserve to be nerfed

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Levian.6742

Really? As a thief, you can’t kill an ele? I’ve been 3 shotted on my NECRO with 26k health PLUS my deathshroud life bar.

I understand that ele’s have an immunity for 3 seconds, but really that shouldn’t stop you. Not to mention a bunker build won’t be able to do a ton of damage to you. The only viable build for pvp should be nerfed? I think not

Toughness vs. Vitality for Necros

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Levian.6742

A little off topic – Do we know if Gluttony is bugged or not? Is it supposed to give 5% LF PLUS the 3% on say, staff 1? Or is it actually supposed to be 5% of the 3%, making it 3.15% per hit traited?

30 points in Deathshroud does not give extra 30% increase???

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Levian.6742

My current build is power/crit, focusing on using DS for heavy damage. It’d be nice to have an increased LF pool to take some big hits in without going into the Blood Magic tree but, as we all know Soul Reaping is broken so no luck there.

I suppose I am glass cannon although even without the 30% LF it doesn’t really feel like it. When I have a full LF bar I find it pretty difficult to be taken down 1v1, and only really drop when there’s 3 or so enemies, or a mesmer + a thief or warrior

30 points in Deathshroud does not give extra 30% increase???

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Levian.6742

I did read both this and the DS HP Pool thread by Arianna, the full thread for both. But my memory is terrible and I don’t want to sift through everything again so I’ll go ahead and ask.

IF the 30% LF actually worked, what would be better, just speaking for traits. 30 points in Blood Magic for +300 vitality, or 30 points in Soul Reaping for 30% larger LF pool? Just referring to what would make a larger Life Force pool

Best way to use Death Shroud?

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Levian.6742

There are some others I’d have liked but I didn’t have enough trait points. I LOVE the “life transfer heals allies” as its a huge heal to everyone I believe, not just 5 targets.

For a more defensive build you could take “Lose a condition when entering DS” as we cant see conditions while in it, and conditions deal more damage to our LF bar than straight damaging moves. I sometimes pop into DS when I’m super low health and have conditions on me just so I don’t die.

The trait that causes PBAoE weakness seems veeerry nice, but I don’t have the 20 points to spare for it.

Anyways I hope this helps. DS is pretty simple when you first look at it, but with traits there’s actually a lot it can do and it’s pretty versatile. If you have any more questions ask away! Anyone would be happy to answer

Best way to use Death Shroud?

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Levian.6742

Thats a lot to answer, and a lot of it is learned as you play. That said, I’m still finding new ways to use it.

1 – I’m using a power/crit build lately and my DS does quit a bit of damage. I use it till about 50% LF, then exit because damage is weak at that point. I try to always make sure I have enough LF so I can pop in to take a hit or two if I get stunned or something. It’s definitely nice to use if you know a big hit is coming and you cant get out of the way.

2 – Life blast only gets weak at 50% LF I believe. What I usually do now is enter DS, and hit life blast until around 50%. Sometimes I’ll enter and just use life transfer right away because I have stability, and because I get fury when entering DS and its nice to crit for 4.5kish with transfer.
Either way works, but when I try to maximize my damage I do life blast until close to 50%, then life transfer, and usually dark path just because it teleports you even out of DS and its a fairly quick cast.

3 – I’ve been trying a new build suggested by Hufflepuffer.4201 (https://forum-en.gw2archive.eu/forum/professions/necromancer/How-to-Hit-Like-a-Truck/first#post664326)

It revolves around using wells for a ton of damage, and keeping the enemy inside them. What I find effective for the staff if you’re going all out damage is to spam 2-4 (always save fear for when you need it) and then immobilize, drop at least well of suffering, pop into DS and use life transfer. If all this hits you can quite easily drop an enemy almost instantly.
It’s not always good to spam staff skills though. Don’t forget that #4 transfers your conditions to the enemy instantly, and #5 is good for making enemies run away when you’re CC’d, or to prevent a stomp or rez.

4 – Life transfer is always worth using, even against one target IMO. It does great damage (around 4k), with stability you are almost guaranteed to pull off the full move. Also traited its a very big heal for allies. If you know your next fight won’t be until another 30 seconds or so, go ahead and use it unless you think there will be or see a few extra enemies headed your way.

5 – I don’t even consider the LF regen on life transfer. Against 3+ enemies I think it pretty much cancels out the passive LF drain over time, but it really doesn’t affect your bar much.

6 – Dark path is on a short cooldown, so use it however you like. Using it for escape is pretty situational – it requires an enemy be in the direction you want to flee. Generally I’ll use it to chase someone, or I’ll just hit it before I exit DS because it’s a quick cast and the chill is always nice.

7 – This is a hard one to answer, and it depends on your play style/build. Generally I’ve found “life blast pierces” to be almost essential – it hits anything in the way if you don’t choose this and often doesn’t hit your target. Also, critting 3-4k to anything in your path is nice too

The build I was using earlier had:

- “Life blast and Plague blast grant might for 15 seconds” This is great, it makes your life blast hit extra hard the more you use it, and you end up with a nice stack of might when you exit. You could just enter DS, fire off two or three shots for a couple crits and come out with almost as much might as you’d have from Blood is Power

- “Gain retaliation for 3 seconds when entering DS”. This is pretty useful if you useDS to absorb damage fairly often, which is what most people do. It’s even useful if you only use DS for damage as well, because enemies often attack someone in DS right away. Instead of it just being a damage buffer, now enemies get hurt for hitting you!

- “Cast enfeebling blood when you enter DS”. Not the best trait, but as a dagger build I’m almost always melee range of my target. A little extra bleed is always nice, and weakness makes your DS hit harder. I mostly grab it because its the best DS trait to get while aiming for the 15 point one to get fury

- “Gain fury for 5 seconds when entering DS”. Very nice if you use DS for damage and not just another health bar. DS seems all about critting and hits for around 4k crit with life blast, and life transfer as well. Having a guaranteed fury when you enter it makes sure you crit often.

- “Gain stability for 3 seconds when entering DS”. Its our only form of stability. I was going for the 50% faster cooldown on DS but getting interrupted while casting life transfer, or knocked down and having your 100% LF bar eaten while you’re down for 5 seconds is very kitten annoying.

Life Siphon too weak

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Posted by: Levian.6742

Levian.6742

I have never seen dagger 2 hit for anywhere near 9k. I haven’t tried with max might and weakness on the enemy though, just with blood is power or life blast grants might. Mine crits for around 4.5k. I couldn’t even imagine having it hit for 9k. Video please?

Life Siphon too weak

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Posted by: Levian.6742

Levian.6742

We have to remember too that life siphon can’t be compared to a thief or ele’s signet heal, that heals when you hit. They have to slot a completely different heal just for that effect, and the active portion is generally really weak.

While we can have life siphoning AND the amazing well of blood. Yes I do feel that life siphon is weak. I’m not 100% sure if it is though as I haven’t done the math and it’s hard to accurately test out without there being some way to see your healing done in the mists without being hurt.

Who knows, if you use wells that siphon health, and siphon on hit AND on crit, it could be pretty effective overall. Added with certain foods and runes it MAY just be viable. Anyone tested this properly?

Minor Traits shouldn't affect just 1 Skill Type

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Posted by: Levian.6742

Levian.6742

Very well said, and I feel it could be a pretty easy fix for the death magic tree. Toughness is great to have for a necro, and the death magic tree is heavy on staff boosting traits but all the minor traits are literally useless for anyone who doesn’t use minions.

If you look at the minor traits for pretty much every other profession they give benefits of some kind to ALL players, not just the ones using specific utilities. Those types of traits should always be major traits IMO

[BUG] marks and bleeds don't hit or spread...

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Posted by: Levian.6742

Levian.6742

As far as I know, no one has tested (and posted the results) if epidemic can spread conditions to everyone in range, or only 5 targets. It’s difficult to test, theres so many numbers popping up at once

How to Hit Like a Truck

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Posted by: Levian.6742

Levian.6742

How do you do the shroud stomp properly? I’ve been going in and out of DS quickly and hoping they use their downed CC within the first 2 seconds.

Life Siphon too weak

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Posted by: Levian.6742

Levian.6742

Really, it doesn’t do enough damage? It is our highest damaging move! Mine crits for 4.5k almost every time I use it, thats as much as life transfer. Sure its not the 9k a thief can do in one hit, but thats pretty high for us

How to Hit Like a Truck

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Posted by: Levian.6742

Levian.6742

Just tried out this build, it was fairly similar stat wise, but very different play style. My build revolves around DS and critting, and getting the most out of DS, like retaliation and such.

This is a pretty fun build and works pretty well, but how do you keep them in the wells? It seems like nothing that I have for CC works on enemies. I usually open with flesh golem’s charge, its long range and a good knockdown duration, but its also really easily (and quite often) dodged.

If it hits I’ll drop the wells, then try dagger 3, which also seems to have no effect usually. I’m not sure if this is from stability, or getting dodged or not but both this and charge miss VERY often. I’m thinking its from other classes having a good access to stability. I know when I’m fighting a warrior for the whole fight I cant fear, knockdown, or immobilize him at all.

i dont know

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Posted by: Levian.6742

Levian.6742

I think I know the troll you’re talking about – a little cave in the asuran starting area?

I took him out, plus his adds on my necromancer, who was probably around level 20 at the time. It took a solid 5 minutes or so, but I achieved it by kiting it with a staff and axe causing chill and cripple almost constantly, and when both of those were on cooldown I switched to DS to take the damage.

The adds re-spawned about 3 or 4 times before I killed him, but I never once went lower than 3/4 health. Learn to kite as a caster, and timing your dodges, DS usage, and cripples

Remove bleeds entirely from Necro and give us Necrosis stacks instead.

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Posted by: Levian.6742

Levian.6742

I’ve never played a condition Necro, so forgive me.

I keep hearing that the bleed cap limit is an issue for our profession. I can see why, quite obviously. But why is it just an issue for Necros? Isn’t this an issue with all professions that go for a condition build? Most profession’s conditions are bleed, with a few exceptions for burning.

Can someone explain why we specifically need a new condition to mitigate this issue, while other classes don’t?