Guild Leader – Wolf Pack Samurai
Owner and admin, The Guild-Hall2.net
Lonesamurai – There is no regionlock… You can play anywhere you want
Yeah, but England to West Coast? then jet lag?
I am not sure what jet lag would have to do with it, but my SO flies over from Africa to the US, and…as I said…has no problem logging in, or playing the game. No region-lock is no region-lock no matter where you come from or go.
Jet lag means I’ll be sleeping, so I’ll miss the end of the event
I have meetings to goto, not gonna bust my kitten to finish this broken meta achievement when I could be sleeping
Lonesamurai – There is no regionlock… You can play anywhere you want
Yeah, but England to West Coast? then jet lag?
yup, no chance to get it either now, I’m got a flight to catch early in the morning and with region locking, can’t play over in america…
I’ll try to post it again and if this lead (again) to the thread cancellation: my apologies.
From Eurogamer Expo 2013
Q: How close are you to the manifesto you posted before the game’s release?
A: Still hold core values but had to make some adjustments during development. Sometimes we have to stray away from what we have said in the past.Let’s see what was declared with the manifesto:
Points they are still close to:
- The look of Guild Wars 2 is stylized. We’re going for a painterly, illustrated aesthetic.
- Cause and effect: A single decision made by a player cascades out in a chain of events.
Points from which they have decided to stray away:
- Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world.
- B2P sustaining itself mainly through the release of new campaigns. No.
- GvG? No.
- Guild halls. No.
- Guild capes. No.
- UW? FoW? Alliance battle? No.
- Focus on Horizontal progression? No.
- Secondary profession? No.
- Region free servers? No.
- Alliance system? No.
- Skills capturing? No.
- Heroes? No.
- Low and persisting level cap? No.
- Hard Mode? No.
- Costumes? No.
- Dances differentiated by profession and gender. No.
- Lore. Are you serious?
- Etc etc. No. xD
- A game that defies existing conventions: (old school Mmorpg vs. Guild Wars 2)
- Vertical Progression. -> Vertical Progression (but slower)
- Farming. -> Farming.
- Quest system. -> Renamed: Hearts, Dailies, Living Story.
- Raid. -> (World Bosses?) ~ Work in progress ~
- Trinity. DPS/Tank/Healer -> Redefined: Warrior-Guardian-Mesmer
- We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.
- Open PvE: Join the zerg spam 1, dodge if required (if not, you will roam alone in an almost dead world)
- Interact with “put some random object name” in the world for hundreds of times.
- Kill “put some random mob name” in the world for hundreds of times.
- As a structure, the MMO has lost the ability to make the player feel like a hero. Everybody around you is doing the same thing you are doing.
- Run in circle (Frostgorge/Queensdale/…) to kill Champions doing the same things others are doing and in the same order at the same time.
- You make all the hard work during the personal story, a salad take the credits.
- We respect you—as a player, as a human being.
- So they decided to totally ignore our feedback on forum and close every thread that disagree with their decisions, without giving us any response.
Best post I’ve read in months quoting their manifesto catching them redhanded
It was actually me that asked that question at the Eurogamer dev chat (find the video on the Eurogamer youtube channel, goto 23 minutes and its the first question in the Q&A) and I actually asked it over other questions I had written down because the dev chat for “New content”, showed nothing new at all
Fair play to Erick Alastor.3917, for posting my question and the response by Mike Z. I was very annoyed at the response and every other question having a response of “Nothing is off the table”, which we all know is rubbish, as LOTS of things have been taken off the table already
Same here, made 4 keys this morning, none counted
My guild and I came on in prerelease, I’m the only active member of my guild left
Does it actually really matter? I’ll just transmute them anyway
That’s the point, they want you to do that, why? because money.
Heh, plenty of good free skins to use without having to buy transmute stones
Does it actually really matter? I’ll just transmute them anyway
I do. I just play for the PVE part of GW2. I don’t play for the PVP or WVW part of the game. I’m sad that I won’t be able to complete my world map though.
goto do WvW really late/early when its quiet and you can run round and cap the points
I’d probably be more sympathetic to your statement if Prophecies has anything that even remotely resembled a city in the first place…but it doesn’t.
I think the old Lion’s Arch looked more like an encampment than a city, and I was very disappointed when I first got there, after hearing about it.
Whatever you say Vayne
Yet again Vayne proves he knows Sweet F.A. about Guild Wars 1… facepalm
I still haven’t finished the personal story on any of my 5 characters, so no
have had this problem a million times, generally from rallying at the same time i go down.
yeah, mostly happens when I drop/comeback up quickly from a kill, but has happened with a gap too
I don’t see how polls could give you more information than participation, activity and click statistics.
It would tell them what those doing them actually THINK of the content they just did
How is that more useful than actual statistics?
I have done TA 10 times in the last week, I have NOT enjoyed it, but STATS show I have by doing it 10 times….
A poll AFTER would tell them that I HADN’T enjoyed it, but did it for Deadly Blossoms and achievements I felt I needed to do in case it was gated content
I don’t see how polls could give you more information than participation, activity and click statistics.
It would tell them what those doing them actually THINK of the content they just did
2: Chris to write the rules of engagement (-: Just laying out what we can and can’t talk about.
Why i got the feeling that this will end in a boatload of “we are working on it”, “we want to do that” and “nothing is off the table”?
That’s the spirit!
Chris
A new regular ANet PR quote Chris?
Taking a few ideas mentioned here, and some of my own, I have mocked up an idea of how in-game surveys could work.
1. Login Screen
(See first and second image below)
- When players log in for the first time after the survey goes live, they are presented with a prompt that asks them to choose whether they would like to participate in the survey or not.
- If players choose not to participate, they are shown a prompt that explains that they can turn on the survey in settings.
2. In-game survey
(See last two images)
- Once a player has opted into the online survey a new icon shows up on the menu bar.
- When a player completes an event that has a survey attached to it, they will be prompted with an alert icon (similar to when new mail comes), so they can see they have a new survey to fill out.
This could also be accompanied by a carrier pigeon, or some other animal.
- When players have time, they can open the survey panel and fill out the surveys they’re interested in (or skip the ones they’re not).
- Surveys are only displayed once, and once they’ve been submitted they disappear from the list, unless they’re updated and require a new survey (Eg. Tequatl)
*See images below for more
kitten , those images look great, I’d opt in if it looked like that
Issues that need fixing…
Expansions
More indepth LFG system
Trading System (massively inflated prices on some, but LOADS of items on sell prices under vendor price)
International District (Bring the community back together)
PvP ranking system account bound
Craftable PrecursorsThere is more to the list on my desk, but they are personal things
Cantha and Elona are a must, but make them EXPANSIONS, not stand alone, even unhappy, most of us will still buy them for the areas and new places to see
GW1 Armour skins… Now c’mon Chris, you must admit having a female dervish armour in the armour vendors hut in WvW is a horrible tease…
Maybe we can look forward to seeing the Dervish in the future ? /pray
Dervish coming back as an Elonan profession makes sense
Issues that need fixing…
Expansions
More indepth LFG system
Trading System (massively inflated prices on some, but LOADS of items on sell prices under vendor price)
International District (Bring the community back together)
PvP ranking system account bound
Craftable Precursors
There is more to the list on my desk, but they are personal things
Cantha and Elona are a must, but make them EXPANSIONS, not stand alone, even unhappy, most of us will still buy them for the areas and new places to see
GW1 Armour skins… Now c’mon Chris, you must admit having a female dervish armour in the armour vendors hut in WvW is a horrible tease…
Indeed, ridiculous reasons
Although I would put money on, if we got it, a large percentage of the community using is, even without WvW bonuses
Really? nothing about this?
I’ll +1 this aswell
All achievement skin unlocks should go in there
Ok, a few of my guildies have come back to the game ready for halloween and some are EU based, some US based
We were discussing on Axon last night that an international District would be a great addition to the game for cross region team ups
It could be completely disconnected from the WvW bonuses, so completely basic, but it could also be the home of Guild Halls in the future aswell to allow guilds to actually play together and meet up
Thoughts?
What gets me is that we had Factions a year after prophecies release
Ok, I know the campaigns are what hurt ANet with GW1, but would be good if they TOLD us they were working on Cantha, Elona and more
Wait, what? First time I’ve heard this, the campaigns were bad for GW1?
Never said bad, Factions was my fave campaign (I miss my Ranger/Assassin)
But the way they came out hurt the playerbase, if they bought out more now, they should all be EXPANSIONS on top of the current GW", not stand alone campaigns like Prophecies, Factions and Nightfall were
Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 monthsDepends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.
If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.
Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.
I don’t know about EvE but a real expansion every 6 months?
Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc
However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to exploreWell if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.Whats even more remarkable is CCP have done it for 10 years now and just released thier 20th expansion
Although sounds like they’ve finally been hit by Icelands financial issues in the Games Press this week
Remarkable? No. The work needed to create another sandbox is no where near the work needed to create new content for a Themepark MMO, by comparison it is incredibly easier to create new areas for a sandbox mmo. They just have to provide the sandbox, the players are the ones that create the content.
CCP makes substantial upgrades in every update, go have a look at the EvE wiki, theres a full list of what each expansion upgraded
It’s more than just a sandbox, plus with the new DUST content aswell
They made PVP ranks and other titles account wide in GW1 after a year or so, I’m surprised they went back on that for GW2
Its not the same company any more. That much is patently obvious.
Yeah
which makes me sad
Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 monthsDepends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.
If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.
Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.
I don’t know about EvE but a real expansion every 6 months?
Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc
However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to exploreWell if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.
Whats even more remarkable is CCP have done it for 10 years now and just released thier 20th expansion
Although sounds like they’ve finally been hit by Icelands financial issues in the Games Press this week
They made PVP ranks and other titles account wide in GW1 after a year or so, I’m surprised they went back on that for GW2
Racial capes! Poooof.
Also if a dev looks at this. Why not have racial tiered capes? That would solve some of the clipping, and as for floating back items, why not have the back item detect your body type and move it closer or further away depending on that?
Yeah, great idea. But, they should have made the game with capes in mind. They wouldn’t be saying “aa clipping issues etc…”.
hell they have clipping issues in GW1 still shrug
I really would be happy for the cape to just be a back item transmute skin
So basically you’re saying most people who left GW2 want a WoW clone
Well they have one coming with Wildstar
Yep and yep. And right now at least WildStar is like WoW plus massive time requirements. Be interesting to see how that does with people with jobs/kids/friends.
I was genuinely gutted that Wildstar was going to be a standard pay to play sub game, it looks fantastic, and annoyingly, the dev from Wildstar I said that to after the gW2 dev chat at eurogamer was surprised to think anyone would want it free to play
Well, I feel you on not wanting to pay a sub. I wish the standard was more around 8 bucks a month instead of 15, but it’s kind of taking the good with the bad…free 2 play games, yes they are awesome they are free, but they are really just games that want to milk you for everything you are worth, nickel and dime.
In Wildstar thy are having an incredible player housing system and if it were a free to play game I bet most of the stuff to decorate, instead of going out in the world and finding, would just be sold off a store. Also, f2p games notoriously bring in the worst gamers imaginable. All said and done, I’d much rather pay a sub if it’s a good game than to deal with all the nickel and diming.
Look, I see what you’re saying, but the subscription model is in the decline, it’s time for the MMO industry to get with the times and find a better way to do it than pay to play or cash shop
GW1 had the right balance, they had a cosmetic cash shop yes (and I bought ALL the costumes), but they also had the pvp unlock packs, a god send for pvp’ers and those who use heroes by unlocking all the skills (normal and elite skills), this gave pvp characters and heroes access to all the skills straight away and allowed pve characters to go cap them as normal
Star Wars The Old Republic is a brilliant example of HOW NOT TO DO IT
The went free to play, but most of the content is locked off unless you pay Elite (basically pay a sub)
Ridiculous…
Eve Online goes the other way, you don’t need to actually buy it, the cash shop (ignoring the monocle debacle) has minor stuff you can ignore and you ONLY pay the sub
But they also are actively involved in the community, I goto EvEFest every year, even though I haven’t played EvE for two years now
So basically you’re saying most people who left GW2 want a WoW clone
Well they have one coming with Wildstar
Yep and yep. And right now at least WildStar is like WoW plus massive time requirements. Be interesting to see how that does with people with jobs/kids/friends.
I was genuinely gutted that Wildstar was going to be a standard pay to play sub game, it looks fantastic, and annoyingly, the dev from Wildstar I said that to after the gW2 dev chat at eurogamer was surprised to think anyone would want it free to play
It’s stil on the works… from a may 23d post on the API subforum:
…We’re working on implementing OAuth2, a safe authentication system that will allow websites and applications to talk to our API on behalf of players without giving those apps your game password. For developers, this will involve signing up for an API key, getting a quota of API calls, etc. For users, there will be a new login flow where they authorize apps to take certain actions on their behalf.
OAuth2 support will enable many more personalized APIs to be created. Guild, Chat, Character, and other APIs are all possible. We don’t currently have a planned release date for OAuth2, but we’re actively working on implementing it….
Longer post here: https://forum-en.gw2archive.eu/forum/community/api/API-Development-Plans/first#post2081787
Good find
I’m still hoping for a WoW style character viewer so I can add characters to my guild website like my WoW characters are
This was a big thing mentioned before release
A companion app for tablets/smartphones that would allow you to talk to guildies and see what freinds/guildies were doing on the world map
What happened to this?
Onshidesigns.1069, the Tequatl event has two major flaws:
1) it’s an open world event and you face hordes of slacking pugs not allowing teamed players to enter the same instance. And there is no solution for that. Even overflows are heavily queued.
2) the renumeration for very hard and very coordinated teamwork, which is necessary to kill the Teq, is not worth it.
I think that in the current state Teq event is devs fail.
You are missing an INCREDIBLE point…
WOW HAS OPEN WORLD RAIDING ASWELL AND BOSS ENCOUNTERS!
So the ONLY thing that is missing using WoW as an example is actually the 25man raids, which honestly is TOO BIG for GW2
The players they’ve lost won’t come back for an expansion.
The new players they get can’t even keep up with the new content.Wrong, most players who have left would only come back with a decent expansion. 80% of my guild stopped playing and waits for either a good new MMO or an expansion worth of content. LS only offers new content for some hours a month. This might be enjoyed by active players, but nobody who has already left really cares for this temporary mini content.
The point is: GW2 currently lacks competition. There will be some bigger titles in the next half year and GW2 will loose big chunks of players, if they don’t offer (much)more than they do now. I would buy an expansion, just to be able to play with my guildmates again for a longer period of time. I would buy another promising game for the same reason as well. I am not the only one thinking this way.
I just wanted to point out that the above is pretty much nonsense.
Most people who have left GW2 and have not come back at all for the Living Story stuff would not come back for long, if at all, for an expansion. This is because they are not looking for a game with slow, limited vertical progression, or where you are meant to keep looking around the world, exploring, doing new stuff and so on.
They are looking for a game with strong, steady/rapid vertical progression, where you burn through content, then largely sit around and wait for more, whilst raiding a couple of nights a week.
Even if GW2 released an expansion full of new content, all that is going to happen, best case scenario, is that they will buy the expansion, realize that the game still doesn’t have much vertical progression (and that it is slow and time-gated, and they’re waaaaaaaaaaaaaaaaaaaaaaay behind on it, because they quit months ago, and will thus take months and months of time-gates to catch up), and then quit again.
Worst case scenario, and more likely, they just completely ignore the expansion just like the ignored the living world.
I do think the Living Story, so far, is seriously lacking in one area: “New lands!” as my Norn would put it. But that’s really the only way in which it is lacking. If we don’t see some new zones fairly soon, I could see that having a negative impact when new MMOs are coming out, but at the same time, maybe the ArenaNet want to play it smart.
Here’s a secret: every time a new MMO comes out, a bunch of people will want to play it, no matter how much they like their “current” MMO.
They will go and play it for 2-3 months until they are bored, burnt-out and generally feeling “meh” about it. The first month or so they will be intensely positive about it, telling everyone “OMG THIS GAME IS GREAT!”. Second month they’ll tone it down, and by month three, well, they’re apathetic.
It is at this point that they will either return to their previous MMO, or move on to yet another MMO.
So when releasing stuff which is actually exciting, like new zones, it could be smart to time it appropriately. Which may mean waiting to “lose” players to TESO and WildStar and the like, before drawing them back.
Speaking of which, I’m already seeing people drifting back in from FFXI Reborn – just for the living story stuff – even if they don’t play it, they are aware of it, and it keeps them thinking about the game.
So basically you’re saying most people who left GW2 want a WoW clone
Well they have one coming with Wildstar
Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 monthsDepends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.
If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.
Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.
I don’t know about EvE but a real expansion every 6 months?
Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc
However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore
What gets me is that we had Factions a year after prophecies release
Ok, I know the campaigns are what hurt ANet with GW1, but would be good if they TOLD us they were working on Cantha, Elona and more
Having a real issue recently especially in groups. Was bad during the invasions and had it again last night in TA
Basically if I get downed, sometimes when I get back up (either killing target or a party member getting me up) I’ll have access to all my normal skills, but I will still have the downed state, so I can’t move or dodge and the ONLY way out of it is to be downed again (which happens cos I can’t move)
Sorry if this is a repeat post, but its aggravating, I’m really TRYING the give the game a chance, then stupid bugs like this happen
There are level 80 transmutation stones on the Black Lion Trading Post.
You have to buy or trade gold for gems to get access to them.
Click the “o” key, in the “Gem Store” tab select “services”, then scroll down until you see the blue “Transmutation Crytals”. Enjoy!
You are missing an INCREDIBLE point about the use of the skins
Most people will, of course, use both dungeon AND cultural armours and weapons as skins with transmute stones, so why not just make them transmute skins anyway?
OR, by your definition, all skin items in game should be made lvl 0 items instead to FORCE people to buy transmute stones
Although I am peeved about the state of the game currently and ESPECIALLY Mike Z’s response about the manifesto at Eurogamer (or really, lack of response), I would STUPIDLY still buy an expansion, and I know my wayward guild would aswell, but as soon as we’d done all the content we’d head off to whatever we were doing
It’s a good way to make money in game, playing the trading post, I did it and made enough to max (400) all my trading in a day
Of course then I sold all the items I made for profit aswell
Where would Cantha be located on the map?
Here is a picture of the world. The top square is Tyria, where we are now. The middle square is Elona. The bottom square is Cantha.
Great attachment, been looking for that map all week
The underwater breather also cannot be dyed, nor are there any rare or exotic breathers in the game and there is only one skin for the breathers.
not true
A new tier of rebreather drops in TA since the update
Still, there is not much point in having a Rare or Exotic breather if you can’t get the right stats.
A fair point
The underwater breather also cannot be dyed, nor are there any rare or exotic breathers in the game and there is only one skin for the breathers.
not true
A new tier of rebreather drops in TA since the update
I love gw1 but they better not add heros/henchmen. Killed all grouping in gw1
And this is the problem of "everything you love about Guild Wars 1. Here’s a Guild Wars 1 player who doesn’t want heroes and henchmen, yet we’ve seen people on this forum who loved having access to heroes and henchmen and have asked for them to be brought into the game.
There isn’t just one type of Guild Wars 1 fan..there are many and they don’t all necessarily want the same things.
However GW2 has no need for them anyway as, what, 95% of the content is soloable?
GW1 wasn’t soloable unless you played a boring 55Monk or similar
Isn’t everyone aware that breast cancer exists already?
I think the idea behind this might be more about raising awareness about prevention through BSEs (breast self-exam). In BSEs you try to “feel” for anything unusual, “new”, like hard or squishy tissue that wasn’t there last month.
Incidentally, they also have TSEs, for a guy’s testes.
Aye, this year they are focusing on male breast cancer awareness in the UK
“Or they birthday gifts… EVERYONE was expecting a nice minipet pack. Instead, we got a Jennah, some booster (which was bugged and totally destroyed the non-existing Pvp economy) and an useless scroll. "
Not me, I read what they posted on the site that we would get and expected that.
Now I wish I could sell off the extra Jennnnaaawwww minis or forge them for something worthwhile, but I wasn’t expecting a pack.
It’s not a case of “Expecting”, more like “Hoping” after 7/8 years of GW1 b’day mini sets
If they made more things account wide, like crafting, then it would be
I’ll try to post it again and if this lead (again) to the thread cancellation: my apologies.
From Eurogamer Expo 2013
Q: How close are you to the manifesto you posted before the game’s release?
A: Still hold core values but had to make some adjustments during development. Sometimes we have to stray away from what we have said in the past.
He genuinely looked uncomfortable when I asked him that at the Dev Chat
Agreed, the guild backpack would look amazing in Black
Plus weapon dyes, we need weapons dyes
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