Hey guys Titan here,
Some of you may know me from the Warrior forums.
Lately I’ve been having a longing to give ranger another shot. I played GW1 extensively as a ranger for 7 years and understand the flaws and differences that it has in this game. I also understand that power builds are in a “bad” place currently.
That being said I’d appreciate your guys’ help to alter and help create the most viable 5 man WvW roaming build for a Power ranger.
Here is what I was thinking currently.Note This build has not been tested and only been played with in sPvP for around 200-300 hours.
Here is a basic Warrior zerg build.
http://gw2skills.net/editor/?fIAQNBiYDbk0J5t5RGCHOggeohcRWcKoEpHiBbkGA-jkxAocB5sXR0YrsFRjVXjpcTqKWQWIgRLAA-w
If you really want to learn more about your class and create a build centered around your wants and needs go check out me post here.
can you show the build of ‘’ B: Balanced CC/Support:(Hammer – x/Warhorn or Shield)
’’ I really like to see if you can get these stats that high
http://gw2skills.net/editor/?fIAQNAS8OGAQPuqKuOFUS9Yu6iD-jkxA4OB5kXR0YraFRjVXjpcTqKWQWGA9xA-w
There are multiple iterations I could provide you with, Warhorn with Quick Breathing, Higher dps, More survivability, ect. This is my prefered Balanced Sword/Shield-Hammer setup. Utilities and heals are all personal preference so feel free to fill in what you prefer. Also remember that this is not the only combination to reach these stats, this is just a start.
So very confused by this post.
What a Hammer stun rotation is capable of if the enemy doesn’t avoid any of it or pop a stun break or use stability:
Earthshaker: 2 second stun(2.3 seconds with Paralyzation) on a 8 second cooldown. 7 3/4 when traited.
Backbreaker: 2 second knockdown on a 30 second cooldown. 24 seconds when traited.
Staggering Blow: 1.5 second knockback on a 20 second cooldown. 16 when traited.
At maximum you could get 5.8 seconds of CC followed by a 1.95 second interval without any stuns, and then another 2.3 seconds stun. Then there would be a 5.45 second delay before another stun.
I don’t see how that adds up to “Perma-Stun”
Hey Titan,
Thank you for posting this. Well presented and thought out, especially the concept of choosing traits and equipments based on stat thresholds. Well done!
Thanks Chill!
Hey, which runes would you recommend for builds A – D if you can not afford the expensive Divinity ones?
I thought of Hoelbrak or Melandru.
Ogre/Lyssa personally.
Hoelbrak/Melandru are great if you are just starting out and don’t yet know how to avoid condition application well.
Hey Titan..thank you for these. Question, where do you get cavalier weapons, FOTM?
thanks are they random drops or in chests?
Random drops I believe.
After 2 days of testing(18 hours of actual gameplay) I’ve come to the conclusion that the following is going to preform best when in a duo with a thief.
Hey Titan..thank you for these. Question, where do you get cavalier weapons, FOTM?
Sadly yes, Cavalier(Power, Toughness, Critical Damage) weapons are from Fractals of the Mist. If unable to get access to them I’d suggest either Berzerker’s or Knight’s.
Why would you need to protect the thief..?
2nd Weapon set:
1.Your 2nd weapon set might have to be a hammer since you will need the AOE. Mostly use hamme burst with sigil of paralyzation to set up an unsuspecting foe attack with LB 3 with sigil of impact on the LB. That way you gurantee a crit after every stun. You can ask your buddy to run a weapon with sigil of impact to take advantage of your stuns.
Call out the stuns and immobilize.2.Sword and shield/warhorn are tempting but remember that the sword is single target -except for the burst which though it affects mutliple targets, it has a tiny radius-. Shield might help you negate that burst. Also, sword is a gap closer+the immob from the burst is invaluable for setting up the target for dps and you don’t have to channel the sword burst to land the full immob.
3.Mace/shield is poor against multiple targets but can be used to play a bit defensively and take the aggro as well as set up a target for your thief buddy. The poor mobility is a poor seller.
4.GS: Good mobility and very nice dps against multiple targets. The problem is you don’t have any way of setting multiple targets without a hammer and every time you 100b you are exposed to damage for 3.5 seconds. Not practical in 2+ fights. The 2nd thief for example would just jump on the chance to burst u when you’re 100bing.
5.Rifle: Single target but it’s good for lolz if you are high in dps. Use group SR to stealth, killshot then LB 5 then LB3 while your thief buddy drops him as well then stealth/shadowstep or stab stomp so one target out of the way. Thieves or up arrows are your best bet for this as you know they will be glass cannony or got crap gear on.
Also with rifle, you never have problems with mobility as the damage is always applied on mesmers,kiters etc. The weapon is single target and is weak in general, unfortunately.
Hey there XII,
Awesome post and thank you for replying.
I completely agree that the thieves survivability isn’t the issue. The problem I’ve been dealing with is my own, in almost every engagement I’m getting trained.
Now here issue with any Longbow – X build.
1: Longbow-Hammer
- Lacks mobility.
- If be trained by targets with stability Hammer won’t help and neither will a Fire Field.
2: Longbow-Mace/Shield
- Lacks mobility.
- Same problem as Hammer except you can delay it with Shield Stance for 3 seconds.
3: Longbow-Greatsword
- Lacks a way of locking down a target with moderate condition cleanse(Physical utilities on a 45 second cool-down are not a valid argument).
- Where as Stuns, Knockdowns, Knockbacks can force utility uses immobilize can be easily cleansed by passives, teammates, ect.
4: Longbow-Sword/Shield
- Similar problem to Longbow-Greatsword, better but still not a solution.
5: Longbow-Rifle
- Simply a lacking set.
- Great ranged damage but once the thief goes invisible and you get focused its over.
Hey there Gozzo,
If you go ahead and head over to my thread post you may find exactly what you’re looking for.
Been using same build now for a couple of weeks and it’s god kitten awesome, seems like it’s getting quite popular on eu too
Let me guess… Earthshaker+Staggering+Arcing Arrow looks like a deadly combo in group fights.
Just my personal combo with this weapon set.
Pindown(Just an fyi this pierces) + Arcing Arrow + Earthshaker + Staggering Blow.
What about Hammer- Sword/Mace? I don’t know the DD thief that well but this weapons set has some good CC, a gap closer, and decent DPS potential.
I’ve considered it, but in situations where I’m likely to get focused I prefer Shield over Off-hand Mace.
Are the builds for roaming or large scale battles ? :/
I took a quick look at the builds and the ones I checked seem to be missing a lot of useful stuff :/ Where are the shouts ? Why endure pain and berserkers stance ? They are selfish skills and one should not need them if you position yourself and know when to engage and when not to. ( same story with shield 5 )
Any build can work but there are usually 1 or 2 builds that are just simply better for wvw (when I say wvw I do not mean roaming)
This is what I use and proved to me by far the best build for zerging/gvg)
Use ~25 crit chance, ~50% crit damage, ~3k armor, ~3k attack, ~26k+ HP.
Hammer and Sword+ Warhorn are amazing right now. Sword leap is a must and warhorn swiftness, aoe vigor, aoe weakness and more importantly a Blast finisher and condi removal.
0/0/20/30/20 with Dogged march, Last stand (optional), empowered/empowered allies, quick breathing, healing shouts and signet mastery/warriors sprint and destruction of the empowered.Use melandru or soldier runes, I prefer soldier.
Healing signet (must), FGJ, Shake it off, balanced stance (or dolyak signet with signet mastery and signet of rage) and warbanner/SoR.You deal awesome damage, you got insane survivability with condi removal, sword mobility, healing shouts, adrenal health+healing signet regen and you support allies with warhorn+shouts…also with great CC from hammer and sword f1.
And use lemongrass food for -40% condi duration.A close variation to this build like 0/0/30/30/10 can also work but I really value -5s on weapon swap and extra dmg from boon hate.
Hey there Aphix,
I’ll happily answer all of your questions.
1: The majority of my builds are meant for battles ranging from 1v1-10v10.
2: Shouts aren’t needed when you have mass condition removal/regen from other sources.
3: You may say, “Berserker’s Stance and Endure Pain are selfish”, but when my role is to kill the necro punishing our 5 man with mass AoE it is a different story.
4: There is essentially only 1 zerg/gvg build for warrior with only slight variations. My reasons for not posting it are, 1: I enjoy the individual skill required for small scale fights, 2: The build is common knowledge to the warrior community, and 3: I rarely zerg/gvg.
5: Those stats are very solid, if you take a peek at my Hammer-Mace/Warhorn build you’ll find something very similar. If I were to zerg it would be with that build but Sword/Warhorn instead.
6: 0/0/20/30/20 is very strong but I prefer 0/10/30/30/0 when playing that role.
7: Soldier runes is a must in my opinion when running Shouts in a large group. To be honest I grab shouts for the party-wide condition cleanse not the healing.
8: Lemongrass food is an option although I find it very selfish and unnecessary when running with 15+ people who all contribute to cleansing.
Hey Titan I’m curious why is the crit chance so low on many of these builds? Seems counter-intuitive esp when you’re stacking up to 100% crit damage, but on a 30% crit rate which seems to taper the DPS potential significantly. Is Cavalier > Berzerker just the current meta in WvW?
Many of these builds make full use of Unsuspecting Foe(+50% Critical Chance vs Stunned Foes). On builds that don’t use it I suggest running at 40% critical chance. To achieve higher critical chance, in most cases you sacrifice valuable stats(Toughness) in order to achieve only slightly higher damage.
Hey Titan,
My name is Komizar and I’m a huge fan of yours. Ive run warrior solely since launch. I was wondering if you would be able to take some time and make any recommendations towards improving this role spec for my warrior. A quick rundown: I play in WvW guild that likes to take on groups/zergs 2-3 times it’s size when possible, hence I require a build with much survivability PLUS quick aoe dps. As you can tell, with near perma fury and unsuspecting foe, I have near 100 % crit on earthshaker and 50% on all other movements (barring the 2s bonus after ES for crit % on attacks). Damage is high, survivability is very good with high regen, and our class comp means I can relax a tad on condi clearing for myself and others.
I have found this build to be pretty spot on for my role, but I wondered if you would have any other recommendations to optimize this build (higher dps, higher survivability, etc. without sparing one or the other).
One build respec I occasionally try out is switching beryls for melandru and respeccing 10 points from defense into arms for forceful GS, (ES, switch, 100b, 100% crit and lots of might, switch out, repeat, etc.)
Thanks for any and all help you may be able to give!
Hey Komizar,
To be honest your stat spread fits rather perfectly for your role, Tanky High AoE DPS.
Personally I run a similar build with slightly less survivability and higher critical chance/attack. But that is just personal preference. In my opinion unless your goal is to be tanky, base health on a warrior is manageable as long as you play actively. Also another thing to note, Full Sentinel vs Full Soldier is only trading about 1,500 health for 150 power.
I played with a friend for a while who was D/D as well.
You’re basically there to take the beating and interrupt them. Hammer for the interrupts and some aoe damage and i’d pick a sword/shield to be able to quickly jump to your thief buddy if hes in trouble and shield to interrupt anything that is going on near him at that moment.
FGJ is great for thieves and OMM as well, you pretty much want to do anything to increase his damage. So use your OMM on the target he is trying to kill instead of your own target.
While running and no targets in sight: Change hammer to gs (mobility) and shield to warhorn (speedboost for both of you). GS is also great for catching people offguard because you can cross so much land in a little time (GS 3- 5 – Sword 2 and eventually shield bash to stun them and set him up for your thief buddy)
As a third skill you might want Stomp, to ensure you can protect your buddy.
Elite, Signet of rage (for the stats of course and to be able to keep up with those fast thieves) of course.
Healing/Sustain: Healing signet for the sustained heal and if you get those shouts in your build, you might as well get the shout masteries which will heal your thief buddy as well.
Those are my 2 cents.
Love the in-depth explanation. Regardless of whether “I” needed to see that is awesome to see the thought process laid out. Would love if you could iterate more and include stat thresholds, cross profession combinations, ect.
Now Sword/Shield-Hammer is one of 4 current weapon combinations I’m currently thinking of. Of those 4 weapon combinations there are 6 possible trait/utility combinations I would consider using.
Current thoughts:
1: Sword/Shield-Hammer
- Balanced DPS/CC with close to the following stat spread
> Attack: 3,200-3,500(With Hammer Equipped)
> Critical Chance: 30%-40%
> Armor: 2,900-3,200
> Base Health
> Critical Damage: 90%-100%+
- Utilities: Bull’s Charge(Optional), Balanced Stance, Berserker’s Stance.
2: Sword/Shield-Hammer
- CC/Support with close to the following stat spread
> Attack: 3,000
> Critical Chance: 30%
> Armor: 3,200+
> Health: 27,500+
> Critical Damage: 40%-60%
- Utilities: “For Great Justice”, “Shake It Off”, Berserker’s Stance or Endure Pain.
3: Greatsword-Hammer
- Balanced DPS/CC with close to the following stat spread
> Attack: 3,200-3,500(With Hammer Equipped)
> Critical Chance: 30%-40%
> Armor: 2,900-3,200
> Base Health
> Critical Damage: 90%-100%+
- Utilities: Bull’s Charge(Optional), Balanced Stance, Berserker’s Stance.
4: Greatsword-Hammer
- CC/Support with close to the following stat spread
> Attack: 3,000
> Critical Chance: 30%
> Armor: 3,200+
> Health: 27,500+
> Critical Damage: 40%-60%
- Utilities: “For Great Justice”, “Shake It Off”, Berserker’s Stance or Endure Pain.
5: Greatsword-Axe/Shield
-High DPS Burst with close to the following stat spread
> Attack: 3,500+
> Critical Chance: 40%+
> Armor: 2,900+
> Base Health
> Critical Damage: 90%-100%+
-Utilities: Bull’s Charge, Signet of Might(Optional), Endure Pain.
6: Longbow-Mace/Sword
- High Condi DPS/CC with close to the following stat spread
> Attack: 2,750
> Critical Chance: 35%-40%
> Armor: 3,000-3,200+
> Base Health
> Critical Damage: 50%+
-Utilities: Bull’s Charge, Stomp, Endure Pain.
Please discuss. Remember I am searching for the best build to duo with a D/D thief.
(edited by Lord Titan.3791)
Thanks for the guide, this is very helpful! I like to run sword/axe and Hammer. I’ve tweaked my build around to achieve something similar to your last suggestion but cannot quit hit the crit. mark. I was curious what you think and if you had any suggestions.
This is mostly for zerg WvW and open field battles. The only think I do not want to change is using an axe somewhere in the build because it is my legendary! Other than that I have the gold to change armors, runes etc.
Thanks again for the advice.EDIT: Guess I should link the build if I want some help.
I’d be more than happy to help you optimize your gear if you’d like. Simply post your build in a link below.
Opps was doing that post from a tablet and gave the wrong link. Here it is, thanks!
Here is what I would suggest. Granted I avoided messing with Weapons, Runes, Sigils, and your Food.
Now if you weren’t aiming for a balanced build then I can suggest a more tanky combination. Also if you’re interested in hearing what I would change besides just the gear let me know below.
Hey there guys Titan here again.
I know I rarely due this but I’d like to get input from other sources to try and see if I’m missing anything.
What I’m looking for:
A WvW build meant to duo well with a D/D Thief(Utilities: Shadowstep, Shadow Refuge, Blinding Powder).
What I would like:
- Survivability non-reliant on disengaging fights.
- Preferably high AoE damage to effectively have a fighting chance against outnumbered fights.
- Be able to set up kills for the D/D Thief.
- Be able to survive being focused due to the Thief being invisible.
Not too much more too add, leaving the thread widely open for discussion. Weapon combinations and armor aren’t of consequence, simply trying to min-max the best possible WvW duo build when with a D/D thief.
Nice, this is something everyone (who doesn’t already do) needs to learn – think about gearing in terms of stat goals, rather than item nomenclature.
Lots of people describe their build in terms of “zerker trinkets, soldier armor, cavalier weapons”, etc. But what’s important are the stat goals, and there are multiple armor configurations to get there.
Focus on the stat goals and why a particular build needs a particular stat distribution. Players can figure out the exact armor pieces needed to get there using a build calc.
The thing is most people don’t set stat goals. They simply see other posts on the forums giving them “x” armor with “x” traits.
Thanks for the guide, this is very helpful! I like to run sword/axe and Hammer. I’ve tweaked my build around to achieve something similar to your last suggestion but cannot quit hit the crit. mark. I was curious what you think and if you had any suggestions.
This is mostly for zerg WvW and open field battles. The only think I do not want to change is using an axe somewhere in the build because it is my legendary! Other than that I have the gold to change armors, runes etc.
http://gw2buildcraft.com/calculator/
Thanks again for the advice.
EDIT: Guess I should link the build if I want some help.
I’d be more than happy to help you optimize your gear if you’d like. Simply post your build in a link below.
Ditch DotE for Warrior’s Sprint. Way too useful.
Personal preference and group composition needs to be taken into account when thinking about this.
3: Weapon Set Combinations, this part is just very well explained. I see countless post about this, so very well told and like your build types for Wvw
Glad you liked it, I had many people asking for something similar to it in my previous posts.
4: My Own Personal Builds
(Take into consideration that these are my own personal builds built to play with my specific team mates. Your gear, runes, and weapons may vary based on your playstyle and your group composition.)
Note: On all builds Endure Pain is interchangable for Berserker’s Stance. Elite is your own option as well.
A: Greatsword-Hammer(Offensive, best used with team support).
B: Greatsword-Hammer
C: Greatsword-Mace/Shield
D: Greatsword-Mace/Shield
E: Longbow-Sword/Sword
F: Longbow-Sword/Sword
G: Sword/Mace-Mace/Shield
H: Sword/Mace-Mace/Shield (Requires Superior Runes of Perplexity)
I: Hammer-Mace/Warhorn
Thats all I have to give out right now. I hope that I was able to help some of you. If you have any further questions please comment below or message me in-game and I will do my best to respond when available.
Enjoy!
(edited by Lord Titan.3791)
2: Min-Maxing Your Gear
(Going to do my best to not just give you gear sets but rather have you create your own for your playstyle)
To properly Min-Max your gear you need to have knowledge of all the possible gear sets available to you as well as knowing which pieces give a better return for Critical Damage(Except for some Condition Builds).
Before you can properly Min-Max your gear you need to establish which “Role” you will be filling as well as your traits. Once these are decided you can start aiming for those thresholds.
(Power Builds)
In most cases I aim to reach my Critical Damage goal first. The best way to do this is to start with Trinkets/Weapons.
After that I’ll aim for Toughness, depending on your traits this can usually be achieved at the same time as Critical Damage.
Finally I use my armor/runes to achieve both my Power and Critical Chance thresholds.
I know that this section could include more but rather than giving you setups I’d rather help you adjust your own. Feel free to contact me in-game for specifics.
3: Weapon Set Combinations
(Here are a few of my prefered weapon set combinations and why they compliment each other).
A: Greatsword- x/Shield
- The benefits of having shield is that it will give you the highest increase of in-combat survivability, non-reliant on kiting.
- Where it succeeds best: 1v1, Solo Roaming, Small Groups.
B: Greatsword- x/Warhorn
- The benefits of having GS and Warhorn is that it will provide you with some of the highest kiting/mobility potential in the game.
- Where it succeeds best: Solo Roaming, Small Groups.
C: Greatsword- Axe/x
- The benefits having Axe and Greatsword is that it provides some of the highest burst damage in-game.
- Where it succeeds best: 1v1, Solo Roaming, Small Groups.
D: Greatsword- Mace/x
- The benefits of having Mace and Greatsword is that it provides the highest single target CC in game and allows for easy 100 Blade setups.
- Where it succeeds best: 1v1, Solo Roaming, Small Groups.
E: Greatsword – Sword/x
- The benefits of having Sword and Greatsword is that it provides some of the highest mobility in game.
- Where it succeeds best: Solo Roaming.
F: Greatsword- Hammer
- The benefits of having Hammer and Greatsword is that it give you a lot more combo potential as well and more AoE damage.
- Where it succeeds best: Small Groups, Zergs.
G: Greatsword- Longbow
- The benefits of having Longbow and Greatsword is very similar to Hammer except Longbow skills are more successful in a 1v1 situation against a skilled player than Hammer is.
- Where it succeeds best: Solo Roaming, Small Groups, Zergs.
H: Greatsword- Rifle
-The benefits of having a Rifle and Greatsword is that you get the high single target damage from Rifle while also having a free disengage from Greatsword.
- Where it succeeds best: Solo Roaming, Small Groups, Zergs.
I: Mace/Shield- Sword/x
- The benefits of running a sword offset to a Mace/Shield build is that it gives you much needed mobility to stay on a target that is kiting you.
- Where it succeeds best: 1v1(If played very very well), Solo Roaming, Small Groups.
J: Mace/Shield- Hammer
- The benefits of running a Hammer and Mace/Shield is that it provides the highest CC in game as well as giving the build some AoE potential.
- Where it succeeds best: 1v1, Small Groups.
K: Hammer- Sword/x
- The benefits of running Sword and Hammer is that it gives you much needed mobility that the Hammer lacks.
- Where it succeeds best: Small Groups, Zergs.
L: Hammer- x/Axe
- The benefits of running a Axe offhand and Hammer is that it gives you more AoE Combo potential when using Earthshaker.
- Where it succeeds best: Zergs.
M: Hammer- Longbow
- The benefits of running Longbow with Hammer is its AoE and Might stacking potential.
- Where it succeeds best: Small Groups, Zergs.
N: Hammer- x/Warhorn
- The benefits of running a Warhorn with Hammer is that is gives you added mobility through Swiftness and Cleanses as well as adds on to your team support potential.
- Where it succeeds best: Small Groups, Zergs.
O: Longbow- Sword/Sword or Shield
- The benefit of running Longbow and Sword is that is gives you the highest possible condition damage output on a warrior. Shield will provide more survivability while Offhand Sword will provide more Condition damage through Torment.
- Where it succeeds best: 1v1, Solo Roaming, Small Groups.
Hey guys Titan here again, Updated 11/8/2013
I know its been a while but I promised another guide so here it is.
(DISCLAIMER: The contents of this guide are NOT facts, everything listed below are things that I have found to fit My playstyle and given me success. Do NOT expect to grab one of these builds and find instant success. Each build needs to be tweaked around the player playing it.)
In this guide I’ll be going over a few certain things.
- What stat thresholds to aim for when running certain builds.
- How to better min-max your gear set.
- Possible weapon set combinations for certain situations.
- A few of my own personal builds.
- Specific tips and tricks to combo your skills better.
1: Thresholds
Now before you can determine your thresh holds you need to determine the goal of your build, be it CC/Support for a group, Solo roaming Mace/Shield -GS, Pure Condition, or Balanced Condition, ect. Below I’m going to list the thresh holds I aim for when running certain builds.
A: Tanky CC/Support:(Hammer -x/Warhorn or Shield)
- 50% Critical Damage
- 30% Critical Chance
- 2,900-3,200 Armor
- 3,000 Attack(With Hammer Equipped)
Once I achieve these stats I’ll usually focus on improving my survivability via armor/vitality.
B: Balanced CC/Support:(Hammer – x/Warhorn or Shield)
- 80%-100% Critical Damage
- 30%-40% Critical Chance
- 2,800-3,200 Armor
-3,000-3,200 Attack(With Hammer Equipped)
Once I achieve these stats I’ll usually focus on improving my damage via critical damage/power.
C: Tanky GS-Mace/x:
- 50%-75% Critical Damage
- 30% Critical Chance
- 3,200+ Armor
- 3,000 Attack(With Greatsword Equipped)
Once I achieve 3,000 Attack and 30% Critical Chance I’ll usually focus on improving either Critical Damage or Toughness/Vitality.
D: Balanced GS -Mace/x:
-75%-100% Critical Damage
- 30% Critical Chance
-2,800-3,200 Armor
- 3,200 Attack(With Greatsword Equipped)
Once I achieve 30% Critical Chance and 2,800-3,200 armor I focus on improving Power/Critical Damage.
E: DPS GS-Mace/x:
- 100% Critical Damage
- 30% Critical Chance
- 3,400+ Attack(With Greatsword Equipped)
Once I achieve these 3 I dump the rest into either Toughness, Critical Damage, or Power.Hint hint
F: Tanky Condition:
- 1,300-1,500+ Condition Damage
- 3,200+ Armor
-1,000+ Healing Power
This setup is pretty typical(Apothecary Gear), if you prefer additional stats in certain areas make adjustments as needed.
G: Balanced Condition:
- 50% Critical Damage
- 30% Critical Chance
- 2,900-3,200 Armor
- 1,300-1,500 Condition Damage
- 2,500 Attack
Once I reach these I usually focus on improving my Condition Damage.
H: Pure Condition:
- 1,800-2,000 Condition Damage
- 2,800-3,200 Armor
- 30%-40% Critical Chance.
Pure Condition thresholds are pretty simple to aim for given that it doesn’t need Power or Critical Damage.
I: For GS- Axe or Sword/x builds I would suggest aiming for similar thresholds as GS- Mace/x except you’ll want 40%-50% Critical Chance.
(edited by Lord Titan.3791)
Still waiting to see an average skill leveled roamer from DB. So far only glimpsed key boarded turners and players who instantly run to spawn or a tower before even engaging.
1 more hours till the 1v1 Warrior Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
1 more hours till the 1v1 Warrior Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
1 more hours till the 1v1 Warrior Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
2 more hours till the 1v1 Warrior Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
2 more hours till the 1v1 Warrior Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
2 more hours till the 1v1 Warrior Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
2 more hours till the 1v1 Warrior Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
3 more hours till the 1v1 Warrior Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
3 more hours till the 1v1 Warrior Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
3 hours before the Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
3 hours before the Tournament commences! Now is your last chance to contact me in-game to sign up. Need more Mag and YB to step up and represent their server.
Which borderland will it be held in?
Details will be provided in-game.
I still fail to see what is impressive about a setup shop. Now go catch some player in WvW or SPvP “pants down” (frenzy) with all the buffs you can, kill shot/evis him/her and record that.
Oh wait, that would actually take some effort and trial/error.
Oh don’t worry its coming. Just takes a while to get properly, ain’t a easy thing to replicate in real fights.
Sadly it seems you’re the only one competing, which makes you a winner and a loser all at the same time.
You’d actually be wrong. Have 4 people competing currently.
Well, that would be higher than your current record.
This is on enemy level 80 players though. Ambients aren’t as impressive.
Lol the people angry in these forums is hilarious. Its a friendly competition to get the highest hit with “x” skill. This has nothing to do with player skill, there’s nothing to prove “x” player is better than the rest. Don’t even understand the hate coming from you guys.
I hit an ambient rabbit for that just swinging my sword. So pro.
Lol if you really want I can post a 3,000,000+ Ambient but thats too easy.
The tourny is almost here. Don’t forget to send me a message in-game vial mail to finalize your sign-up!
The tourny is almost here. Don’t forget to send me a message in-game vial mail to finalize your sign-up!
The tourny is almost here. Don’t forget to send me a message in-game vial mail to finalize your sign-up!
Is there some bug going on?
No bug, just min maxing to the extreme on a setup shot.
Is there some bug going on?
Yeah. Lord Titan thinks his fixed damage numbers are worth anything.
FYI, he sets up these “amazing” shots with the enemy, shooting a naked, frenzying, upleveled, traitless enemy with all the boons and stuff he can theoretically stack.
These are not real combat situations.
Still so mad at someone setting up their own competition, like you can’t stand losing something you aren’t even a part of, and don’t have to care about.
What is going on around here.
I’m not mad. Just pointed out that it’s not a bug and no nerfs are needed for kill shot.
Lol 1 he isn’t upleveled. The target was Deany Kong.
2: Obviously its set up. But can you beat it?
3: Who said anything about nerfs? You obviously don’t know who I am or you’d know that warrior nerfs are the farthest thing from what I want.
4: You mad bro?