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Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

Once you hit a 40-50% crit chance thresh hold you generally want to focus power/crit dmg for increased damage, hence why Cavaliers is a better bet than Knights.

I really like this thread. I was wondering if you could make a couple of bullet points with some main suggestions (like the one above) with regards to warriors in WvW. that’d be great

I wish it were that easy Rhaegar, but the majority of those points are build specific.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

If you’re going to run around in a zerg ball I honestly don’t see why it would matter what you run. I guess a Warrior would be a decent choice because of some easy-access group buffs but you could just as well roll a Guard and spam light fields. As far as your setup goes, what difference does it make really.

I’d love the go into deep conversation about why different builds make a difference but I feel a 2-3 page wall of builds is not required. Simply but a 1k Earthshaker compared to a 8k Earthshaker makes a huge difference. Just the same as surviving for 2 seconds and surviving for 30 seconds does. Different builds provide many different things, as well as provide different experiences. Min-maxing the build of 1 person within a 25 man group doesn’t make a difference to the group as a whole in most cases, like you said. But when 20 out of those 25 players are running min-maxed builds based on synergy you will see a massive difference.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Great build, not to far off from my own. Unless your dead set on Embrace the Pain I’d suggest either 10 in Tactics for Leg Specialist or another 10 in Strength for Slashing Power. Also I’d prefer Cavalier trinkets over sentinel due to the large damage increase versus the minimal survivability increase.

Thanks, I’m starting to think about Ascended trinkets, have enough laurels for most of them – is 5x Cavalier the way to go for these?

Both Cavalier and Berzerker Ascended trinkets are the way to go. It’ll be up to you to find the right mix of those to fit your playstyle.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Wow 1,000 hours on warrior is a lot so let me ask you about PVE and PVP-
About PVE, which build you run on fractals?
on WvWvW pvp, when burst/condition thief “catch you” what is the best thing to do for killing him before he will kill you?

1) PvE wise I run a standard balanced GS/Longbow build, don’t do much PvE(60% of play time is in WvW and 39% is spent theory crafting).

2) Burst dps thieves don’t cause much of a problem. For the most part read their movements and dodge their initiation. You can usually tell when they are going to shadowstep/steal. Well played hammer warriors can easily shut down thieves if you know how to bait your attacks with the sheathing technique.

3) Pistol condition thieves are another story. I’ve found thakittens best to hard press them and be very aggressive. The longer the fight the less chance you have a winning due to our lack of sustain.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Sure, I’m always open for an opinion -

I mostly prefer ranged combat.

http://gw2skills.net/editor/?fIAQNBkYDbkzJGuGy5hJOgceQFBI5pU0G2RSRZwGA-jUCBYLCyEEAJQFRjtsNsVXBp8KaKGY6TER1eDFRrGA-w

Armor/trinkets is a mix between Knight/Cavalier to get a decent-ish balance between Toughness and Crit rate/damage. Zerker weapons just for the extra damage

Runes are for boon duration, allowing for perma-fury and swiftness with SoR, as well as perma-vigor from Warhorn when needed.
With Fury from SoR I feel less reliant on FGJ, so instead using Frenzy for quick burst.
Condition removal through “Shake it Off” and Warhorn/Quick Breathing
Balanced stance for stability as well as all 3 utilities being stun breakers.
Piercing from Arms VII somewhat negates the lack of AoE and with Arms XI it allows for fast Adrenaline building.

Thoughts/opinions/suggestions/criticisms?

(Sorry for the copy/paste from original thread)

Is this for solo roaming, small group play, or zerging?

Mostly small group, but occasional zerg and/or roaming

I like the idea of the build, sadly I feel that with the damage decrease due to balanced gear and 20 points in tactics it doesn’t seem to grasp that high "sniper"ish dmg.

I’ll go ahead and throw up two links for builds. One will be the basic high burst Rifle build and the other my suggestion for a balanced Rifle build.

Pure DPS Rifle Build: http://gw2skills.net/editor/?fIAQNBkYDbkzp3N3R7hJOgYKUEnHQBVEgqHthdEHA-jEyAo8IjtAoPQUBgkXR0YLuFRjVXjpcJiqlCIixAA-w

This build would be primarily for large zerg fights where you kite the outsides of the battle and position yourself to best pierce groups with Kill Shot. The traits should be change if you plan on doing smaller group fights.

Balanced Rifle Build: http://gw2skills.net/editor/?fIAQNBkYDbkzp3N3R7hJOggKohnHQBVEgqHthdEHA-jUyAo8IjtAoPQUBgEYR0YLjFRjVXjpcFSVxRWGAmxA-w

Same concept as above except this will allow you to survive a lot longer, as well as kite easier. But do not expect to get kill shots anywhere near as high as the other build.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

I’m looking for a build that allows me to do dungeons and zerg fights in WvW. Do you have a good build for that? I’d rather not use a 1 handed sword because they look weird on charr. Could you link me a build that you think is best? Thanks in advance!

There are various builds that can work for both zerg fights/dungeons that don’t require 1-handed sword. Although if you have a specific archetype that you’d like to fill or certain weapons I’d rather here that first before I give you a build that may lock you into certain roles due to gear.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Generally I run a sentinel/apothecary condition tank that I developed when I’m commanding and I find that running sword/shield + longbow is great when you’ve got 25k health and over 3k toughness, as well as 1200 condition damage and healing (I’ve mixed in shout heals as well). It’s amazing when you throw down your fire field and watch your entire enemy zerg melt when you’ve got your guys running through it with whirl finishers. The DPS that your own guys do doesn’t compare to the amount of widespread condition damage you as a commander are providing.

As for when I’m running solo or with a havoc team, I always run my DPS/Condi build to provide heavy damage when focus targeting as well as being able to melt more tanky professions, like D/D else’s that like to roam because they rarely die.

Would love to see a build so I could give my take on it.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Could use some feedback.

Build:
http://gw2skills.net/editor/?fIAQJARSjcO1wxO+OMxBE0DNkLyClC7oNSKEjyA-jkDBYLBioAgsAK5pIasltht6KalXBRxATVSpW5CQDDyeDwgDybYZ1yAwsAA-w

Pros:
1. Permanent Signet of Rage. PERMANENT. Never goes down. That means 5 stacks of might, swiftness, and Fury.
2. Really good mobility. I use the greatsword these days more for the mobility than anything else. It is truly unmatched. The way a solo or skirmisher warrior survives is by resetting the fight by kiting; we have no other mechanism.
3. Conditions fall off you. Not as extreme as wearing runes that help but it is still significant enough that you don’t have to micromanage conditions on top of trying to get on the target.
4. Quick weapon swap and 1 trait swap and you are a longbow wielding fiend when up against a keep in a zerg setting.
5. Gap closers and root specialist to keep the target close to the big sword and big hammer; essential when running no range weaponry as main build.
6. Damage pressure WITH stuns. I am a firm believer of the Hammer now after using it over the last week. I’ve managed to win and live on a few 3 on 1s with the hammer. Yes, it was really poor players but really nice to see those kinds of results. The key is decent burst damage WITH the CC so that you not only shut people down but damage comes with it.

Runes to help with Permanent Signet of Rage:
The build involves using 3 sets of boon duration runes and 20 in tactics to ensure you can run signet of rage for 48 seconds. Then pick up signet mastery to reduce the reset timer of signet of rage to 48 seconds.

Utilities:
Signet of fury is critical for this build to offset the lower critical chance AND more importantly it gives you options to open. If I am about to enter a skirmish (not 1 v 1) I typically pop this to gain full adrenaline and open up with earthshatter. If I am in a keep battle and there are some annoying folks up top, with signet of mastery, you can continuously pop this signet to drop F1 bombs all day long from your longbow. It is actually quite effective whether you’re attacking the keep or up top defending it.

Hey Tyrion,
Great read and thank you for posting. First I’ll start with what I like about your build.
Likes:
- GS/Hammer Combo.
- Mobile Strikes, Dogged March, Merciless Hammer, and Leg Specialist pick ups.
- Bull’s Strike(If and only if solo/2 man roaming).
- Opinion on Frenzy, its great for some situations and horrid for others. I’m glad you switch it up and use other utilities to your advantage when needed.
- 15 points in Discipline is a must for a GS/Hammer build due to how much synergy the weapons have together.
- Zerker/Knights balance: This balance is absolutely great for roaming and zerging. But if you ever get into organized 5-10 man you’ll find yourself dropping rather quickly when focused.

Dislikes:
- Signet of Fury: Don’t see the necessary pick up with this. Better options out there over getting more Earthshakers.
- Bull’s Charge( Unless your doing solo/duo roaming, I feel that it loses its need when you run in a 5 man).
- Spiked Armor and Empowered. I would rather see you either go 20 points in strength or 10 points in strength and pick up Last Stand.
- Boon Duration runes, I feel that these are actually gimping your potential compared to Divinity, Ogre, Scholar, Melandru.

Thanks for the feedback. Some comments you made are unclear and I request a bit more elaboration.

I primarily solo, did not clarify that earlier. This is why I prefer the full uptime of signet of rage. I can’t rely on any other movement speed other than swapping in warhorn which gets annoying.

I don’t have mobile strikes. You said I did.

Signet of Fury you don’t like? Without it my crit chance goes down to 64%. Is that sufficient enough in your eyes?

I do have Last Stand, so not sure why you suggested to pick it up.

You mentioned Spiked Armor. Did that mean you want me to pick it up? I don’t have it in my build.

If I was to pick up Berserker’s Power what would you give up?

Completely sorry my friend, must have replied just before bed.
Traitwise I think everything is fine except for Signet mastery, I’d rather see Mobile Strikes picked up. As for crit chance, 64% is plenty unless you aiming for insta-burst. Annoying would be an understatement of the warhorn swapping, although it is necessary if you want to keep full up-time of swiftness while traveling across the map unless you want to sacrifice useful runes for boon duration, which I don’t suggest.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Hey Titan, I’d be grateful if u could share your thoughts (and maybe a build) for sw/axe + longbow warrior. In my opinion these weapons are useful when it comes to destory grps by melee or by range, and gives combo possibilities such as fire ring+whirlwind = fire + bleed aoe dmg.
Waiting for your reply.

Hi Voliadi,
if you could specify what you plan on using the build for I can better help.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

If you could put this into a link at gw2skills.net it’d help me better see what your using.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

What do you think, oh mighty Titan, about this build?
http://gw2skills.net/editor/?fIAQRAne8XjgO9uxO6OMxBE0DNML2ijClIAVKsj2A-jEyAYrQjuCUCsIaslxioxqWwUnCpa4I7xFSlBgZCA-w

I tried to stay balanced and keep hp to at least 20k whilst having 50+ crit chance. Runes and food to deal with conditions.

Weapon wise my idea is to face large groups with Sword/Axe (jump in and whirl) and Axe/Shield (eviscerate/defensive stuff). Option B is to keep a rifle with me to use with whilst roaming (hence skill VII in arms.) . I’m not sure why but I never fund myself at ease with 2handers…feeling kinda clunky

A small doubt with the runes………. I was tempted to go for the boon duration combo (posted by someone before) to keep the boons from Sig of Rage up permanently

Many thanks!!!!

Axe/Shield-Sword/Axe is perfectly viable in large zerg fights given that you know when to initiate with Sword/Axe and don’t wait too long to disengage. One thing about your build is that you lack critical damage, severely hampering your dps. I’d suggest either Cavalier/Valkyrie/ or Zerker trinkets to make up for this. Also 10 points in strength over the 30 in defense would benefit you(granted this next patch may change that). Utility-wise I’d suggest Endure Pain over Signet of Fury as well. Hope this helped, and if you have any other questions or if I missed anything feel free to reply.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

is there any end all reason to use Destruction of the Empowered over Burst Mastery?

I just came off of a GS/LB build with burst mastery, and when running any build with heightened focus, defense 15+, Berserker’s Power or Healing Surge it is always a benefit. having a bar of adren at all times pretty much gives you (depending on build) slight regen, more damage, more crit, higher healing just for having the trait.

Whereas I can see DotE being beneficial in group fights, it seems far more situational. I may just be overthinking things, but the scales seem to tip in favor of Burst Mastery for me. Plus having a lower recharge immob break, and stun is always nice too.

In the case of a Longbow build Burst Mastery is a must. But in other cases, ex. hammer: Earthshaker/stuns in general are shut down by heavy stability teams. Picking up DotE allows you to still threaten those high boon teams regardless of whether you CC them or not.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Is there a specific reason to go Knight/Cavalier instead of Knight/Knight?

The trade off is crit dmg Vs. precision right? Is crit dmg preferred over precision once you attain a certain amount?

Thanks.

Once you hit a 40-50% crit chance thresh hold you generally want to focus power/crit dmg for increased damage, hence why Cavaliers is a better bet than Knights.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

I’m looking for an axe/shield-longbow build or rifle as secondary if you recommend it. I’d like to be able to do dungeons as well as WvW. Do you think you could help me out? Thanks!

Sadly I would not suggest running a axe/shield-ranged build due to its lack of mobility. If you insist on running one reply back and I’ll give you a link.

Too bad. Than what would you recommend for a greatsword build and which secundary would i use?

Greatsword can work with a number of secondaries, be it Hammer, Rifle, Longbow, Axe/Shield, Sword/Shield, or Mace/Shield. A lot of it comes down to preference and specifically what you want to do with the build. Zerging, small man, roaming, ect.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

New warrior, hit 80 during Flame & Frost, have been running this Hammer build in WvW zerg frontlining, your thoughts?

Notes:

1. Primarily intended for zerg battles where each side is in the 15-30 range. When it’s 40v40+ zergs, I swap the armor from Knights to Soldier/Sentinel mix, same Runes.

2. Build up Adrenaline quickly with GS + Embrace the Pain, Earthshaker, use additional Hammer attacks if possible (esp Staggering Blow), run out, repeat. I’m usually looking to cc and disrupt more than dps, or both if I can hit their squishies.

3. Melandru Runes + Dogged March + Lemongrass Poultry Soup for handling conditions, and Mobile Strikes + GS for avoiding kill zones. I prefer this over Soldiers Runes so I’m not locked into Shouts*. If the leaked patch notes are true, this will get even better:

- Cleansing Ire for condition removal on Adrenaline use (3x conditions removed every 8s with traited Earthsaker), with Embrace the Pain baked in.
- Dolyak Signet gets a stun break
- Endure Pain and Defy Pain cd’s reduced to 60s
- The new Stomp also looks like an interesting alternative to Dolyak – turn the tables on a pileup trying to gang burst you down.

4. Heightened Focus going away, but if Warrior’s Sprint gets +25% movement speed, that will be the new Discipline Adept trait.

5. I swap Burst Mastery for Destruction of the Empowered when I want more damage, but usually stick with Burst Mastery for more rapid Earthshakers (and immobilize escapes).

6. Death From Above – Too much fun. I just can’t quit you.

\* on Shouts – coming from a full Clerics, dodge-healing, 3x Shout Guardian I haven’t been overly impressed with Warrior shouts so far for zerging. They seem more oriented toward PvE dps – two of them are about damage, and only one of the four breaks stuns. Whereas with Guardians, all four are about AoE group support, one also about damage (SY!), and two break stuns.

Reading this thread and seeing Vigorous Shouts + Soldiers Runes builds makes it clear you can make shouts work for defense/support on a warrior, but you have to jump through a lot of gear/trait hoops to do it, and even then there’s still strong incentive to only use 2 shouts + a stance or something, which wastes a bit of that gearing effort.

Just my initial impression so far, and why I wanted to avoid gearing that locks me into Shouts. But I haven’t jumped into sPvP on my war in full Clerics + Soldier Rune + Vigorous Shouts build to actually test it yet.

Great build, not to far off from my own. Unless your dead set on Embrace the Pain I’d suggest either 10 in Tactics for Leg Specialist or another 10 in Strength for Slashing Power. Also I’d prefer Cavalier trinkets over sentinel due to the large damage increase versus the minimal survivability increase.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Makes sense. Ty for the answer. Looking at the leaked patch notes. With the new weakness i will probably stick to warhorn but Whirling Axe is also recieving a pretty nice damage buff so that might be really deadly if you run a few of those in the guild.

And hammer getting more buffs. Muhaha! Loyal to the hammer!

Regarding sigils. I have been using bloodlust and switching to Restoration at 25 stacks. I’m also using compote food so i get 1500+ health back per kill. Now, if you do it right as a guild, you will get plenty of kills in a fight. It’s a really nice food/sigil combo, as long as you keep killing peeps. Thoughts?

Resto +compote is wonderful! Take a look into Sigil of Stamina as well if you haven’t already ^.~

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h1l|2.1c.h17|1n.7r.1n.7r.1n.7r.1n.7r.1n.7r.1n.7r|21j.0.2v.0.2s.0.3v.0.2v.0.2s.0|k59.a4.k2a.0.k6a|0.0|5y.6d.6g.6i.6m|e

this is my tanky DPS build. Built it after I got sick of rolling pvt and being a useless sack of garbage in small fights. Does me well but I really want It to be as perfect as I can make it so that one day paxa will get to a zerg late just to find it was already destroyed by me jokes but tell me what you think on how to improve

If you could do me a favor and re-do that link at gw2skills.net I’d be more than happy to review it. Don’t forget your food on it.

http://gw2skills.net/editor/?fIAQJASRjcO9uxQuQMRCEkCNkLMKKCg4UQJUKsj6A-j0yAYLFN0FAZBgABRFSWCsIaslxioxqrxUuwaYAVsiqMAMjB-w
got the food in too. hope i didnt miss anything. The Signet is purely preference and I find can be switched out with any of them (cept yak sig) without seeing to much of a change. (for instance I use stamina against guards with GS and hammer while reserving might and fury for other scenarios)

Looks very solid, all I would suggest is changing Sigil of Fire to Sigil of Impact on Hammer. Also take the 10 in arms and put it into Discipline for Destruction of the Empowered. Try to tweak with your first utility a bit to find what your comfortable with and if you decide to go without a signet there lose Signet Mastery.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

As someone who has been running a tanky hammer shout warrior pretty much since launch, how do you feel the GS compares to sword/warhorn? Most of our warriors run sword/warhorn these days. A few run axe or shield in off-hand and only one person runs a GS. The new blast finisher on warhorn 5 is awesome as well. With sword leap you can also go through veils to get chaos armor before slamming into enemy groups.

I’m mainly talking about running with 15-25 and trying to bust blobs.

When it comes to 15-25 mans I feel that 3 weapon sets truly shine.
-Hammer-Sword/Axe
-Hammer-GS
-Hammer-Sword/Horn

Sword/Axe: Leap into a group and hit axe 5, then proceed to dodge mid-whirl to avoid all damage while AoEing down groups.
GS: Best mobility/DPS, high risk high reward due to 100b root.
Sword/Horn: Safest option and provides great team support.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Would be interested to hear your thoughts on my hybrid build: https://www.youtube.com/watch?v=3NC2T771NsY

Build numbers/armorments is around 3:00 to 6:30.

(shameless unintentional plug)

Hands down wonderful pressure/ condi removal build. See a lot of potential here. The only problems I see are after your cools are down your an easy target. Not much I would change except for maybe Divinity Runes.
It seems to perfectly fit its niche and can even sneak in a high burst Evis.

Would possibly suggest trying out something a little more balanced. Knights/Zerkers.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h1l|2.1c.h17|1n.7r.1n.7r.1n.7r.1n.7r.1n.7r.1n.7r|21j.0.2v.0.2s.0.3v.0.2v.0.2s.0|k59.a4.k2a.0.k6a|0.0|5y.6d.6g.6i.6m|e

this is my tanky DPS build. Built it after I got sick of rolling pvt and being a useless sack of garbage in small fights. Does me well but I really want It to be as perfect as I can make it so that one day paxa will get to a zerg late just to find it was already destroyed by me jokes but tell me what you think on how to improve

If you could do me a favor and re-do that link at gw2skills.net I’d be more than happy to review it. Don’t forget your food on it.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Could use some feedback.

Build:
http://gw2skills.net/editor/?fIAQJARSjcO1wxO+OMxBE0DNkLyClC7oNSKEjyA-jkDBYLBioAgsAK5pIasltht6KalXBRxATVSpW5CQDDyeDwgDybYZ1yAwsAA-w

Pros:
1. Permanent Signet of Rage. PERMANENT. Never goes down. That means 5 stacks of might, swiftness, and Fury.
2. Really good mobility. I use the greatsword these days more for the mobility than anything else. It is truly unmatched. The way a solo or skirmisher warrior survives is by resetting the fight by kiting; we have no other mechanism.
3. Conditions fall off you. Not as extreme as wearing runes that help but it is still significant enough that you don’t have to micromanage conditions on top of trying to get on the target.
4. Quick weapon swap and 1 trait swap and you are a longbow wielding fiend when up against a keep in a zerg setting.
5. Gap closers and root specialist to keep the target close to the big sword and big hammer; essential when running no range weaponry as main build.
6. Damage pressure WITH stuns. I am a firm believer of the Hammer now after using it over the last week. I’ve managed to win and live on a few 3 on 1s with the hammer. Yes, it was really poor players but really nice to see those kinds of results. The key is decent burst damage WITH the CC so that you not only shut people down but damage comes with it.

Runes to help with Permanent Signet of Rage:
The build involves using 3 sets of boon duration runes and 20 in tactics to ensure you can run signet of rage for 48 seconds. Then pick up signet mastery to reduce the reset timer of signet of rage to 48 seconds.

Utilities:
Signet of fury is critical for this build to offset the lower critical chance AND more importantly it gives you options to open. If I am about to enter a skirmish (not 1 v 1) I typically pop this to gain full adrenaline and open up with earthshatter. If I am in a keep battle and there are some annoying folks up top, with signet of mastery, you can continuously pop this signet to drop F1 bombs all day long from your longbow. It is actually quite effective whether you’re attacking the keep or up top defending it.

Hey Tyrion,
Great read and thank you for posting. First I’ll start with what I like about your build.
Likes:
- GS/Hammer Combo.
- Mobile Strikes, Dogged March, Merciless Hammer, and Leg Specialist pick ups.
- Bull’s Strike(If and only if solo/2 man roaming).
- Opinion on Frenzy, its great for some situations and horrid for others. I’m glad you switch it up and use other utilities to your advantage when needed.
- 15 points in Discipline is a must for a GS/Hammer build due to how much synergy the weapons have together.
- Zerker/Knights balance: This balance is absolutely great for roaming and zerging. But if you ever get into organized 5-10 man you’ll find yourself dropping rather quickly when focused.

Dislikes:
- Signet of Fury: Don’t see the necessary pick up with this. Better options out there over getting more Earthshakers.
- Bull’s Charge( Unless your doing solo/duo roaming, I feel that it loses its need when you run in a 5 man).
- Spiked Armor and Empowered. I would rather see you either go 20 points in strength or 10 points in strength and pick up Last Stand.
- Boon Duration runes, I feel that these are actually gimping your potential compared to Divinity, Ogre, Scholar, Melandru.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

I’m looking for an axe/shield-longbow build or rifle as secondary if you recommend it. I’d like to be able to do dungeons as well as WvW. Do you think you could help me out? Thanks!

Sadly I would not suggest running a axe/shield-ranged build due to its lack of mobility. If you insist on running one reply back and I’ll give you a link.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Lord Titan your toughts http://gw2skills.net/editor/?fIAQFASjcOxutOyQ4wBE0jvgLEwjCqYJUKaj6A-jExAYMgEYR0YLjFRjV5SEVLDg+WA-w

?

Might work on this.

For WvW, being with zerg all time.

If you could do me a favor and fill in the rest of the build I’d gladly kitten it. It seems to be missing a secondary weapon.

http://gw2skills.net/editor/?fIAQJASUjcOxutOyQ4wBE0jvgLEwjCqYJUKaj6A-jkxAYLIMGQCsIaslxioxqsxUuER1yAovFA-w

Not a bad balanced build although you lack mobility. I’d suggest picking up Crack Shot in Arms, and Dogged March in Defense. Also I’d suggest running -condition duration food with your Melandru Runes to completely negate conditions.
Also for your second utility slot I’d change that to either Signet of Fury(Instant Adrenaline), Signet of Might(Unblockable Kill Shots), or Endure Pain.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

in Warrior

Posted by: Lord Titan.3791

Lord Titan.3791

Sure, I’m always open for an opinion -

I mostly prefer ranged combat.

http://gw2skills.net/editor/?fIAQNBkYDbkzJGuGy5hJOgceQFBI5pU0G2RSRZwGA-jUCBYLCyEEAJQFRjtsNsVXBp8KaKGY6TER1eDFRrGA-w

Armor/trinkets is a mix between Knight/Cavalier to get a decent-ish balance between Toughness and Crit rate/damage. Zerker weapons just for the extra damage

Runes are for boon duration, allowing for perma-fury and swiftness with SoR, as well as perma-vigor from Warhorn when needed.
With Fury from SoR I feel less reliant on FGJ, so instead using Frenzy for quick burst.
Condition removal through “Shake it Off” and Warhorn/Quick Breathing
Balanced stance for stability as well as all 3 utilities being stun breakers.
Piercing from Arms VII somewhat negates the lack of AoE and with Arms XI it allows for fast Adrenaline building.

Thoughts/opinions/suggestions/criticisms?

(Sorry for the copy/paste from original thread)

Is this for solo roaming, small group play, or zerging?

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

So Titan.. could you link your top 3 favorite builds.. what gear you use with them.. and what situations they are good in.. solo/small group/zerg? Thanks

Solo: http://gw2skills.net/editor/?fIAQJARUjgO5uxOuQMxBEThi48IJCQmQ9oNqjNE-j0xAYrARgAoCQJvioxWcLiGruGT5SEVLFQEjBA-w

Excels at solo roaming if played correctly. Must be aware of when to disengage and which key skills to dodge.

Small Group/Zerg( Reliant on team for Condi Cleanse): http://gw2skills.net/editor/?fIAQJASRjcOJvNPuQMxBEThiQ9oNqjNM9QMGw0A-jkxAYrARggSgFRjtqVENWtNmKmIqWIAzLAA-w

Great for both five mans and zerg fights but requires some sort of condition cleansing from a team mate. Excels when combined with a support guardian for both the condition cleans as well as stability.

Small Group/Zerg( No Reliant on team for Condi Cleanse): http://gw2skills.net/editor/?fIAQJASRjcOJvtQyQMxBEkCNkLMKKCgQ9oNqjNE-jEyAYrARggSeZNBOExyYR0Y12YKXhUVcklBgZBA-w

Very balanced build that is self reliant. Viable as a solo roamer as well but takes some finesse.

your group hammer/greatsword shout build is interesting. whats the advantage of running the greatsword over sword/warhorn. I know GS is a nice mobility weapon and very usefull for bombing a downed target to prevent res zerging, but sword/warhorn provides similar movement abilites, while at the same time switching out tactics VII for tactics IV would bring significant anti cc and condition clears to your entire group as well as a very usefull blast finisher. Very curious to hear your rationale here.

also why not slot out endure pain for fear me? taking advange of the extra shout?

typically whats your group makeup? I assume double guardian since you have zero stability in this melee only build. but what else are you running for dps?

1) GS vs Sword/Horn:
- GS:
a: Superior single target and cleave damage.
b: Superior Mobility(if and only if you are receiving chill/cripple/immobilize removal else where)
c: Superior usage of mobile strikes. Ex. Shatter mesmer immobilizes you, hinting at a incoming shatter, Whirlwind out to break immobilize/evade shatter.

-Sword:
a: Superior CC capabilities via immobilizes.
b: Superior condi cleans.
c: Access to additional boons.

So as you can see, if you have a support guardian or ele with you, GS is the more viable option. Where as if you are relying on yourself in large zerg fights Sword/Horn is possibly a better option.

Endure Pain vs Fear Me:
- My logic on this is as follows. Fear Me hits a maximum of 5 people(immune if they have stability) and heals for a minimal amount. Meanwhile Endure Pain can completely stop an enemies attempt at bursting you regardless of their boons or if you are CC’d.

My 5 man make-up in a nut shell:
- Support Guardian
- Balanced DPS Guardian
- Epidemic Necro
- Shatter Mesmer
- Balanced DPS Warrior

Thanks, what justifies the warriors position in this group over say, another shatter/condition mesmer which makes the necro stronger, or an hgh or bomb toolkit eng again which synergizes better with the necro and brings better cc or healing depending on spec. Or even a ranger which is more self reliant and via water field brings much more healing than warrior shouts as well as roots, one of the best cc’s in the game.

The warrior here seems to be the weak link no?

Yes and no. My hammer burst, despite being in balanced gear, can hit a 3-6k Backbreaker>2-4k Staggering Blow>4-6k Earthshaker> 2-5k Fierce Blow> 1-3k Hammer Shock> 8-15k 100 Blades. One thing warriors don’t lack on is 2 things.
They are an easy target to justify training, and they have some of the highest dps in game both signle target and cleave.

Now with me being in this group, everything is synergized around me.
- Support Guardian: Provides boons, moderate sustain, CC rings/lines, condition removal, and a party wide full heal.
- Balanced Guardian: Provides boons, moderate DPS, CC rings/pulls, condition removal.
- Necro: Provides mass AoE pressure, provides boon ripping.
- Shatter Mesmer: Provides high burst, provides a free team mate that doesn’t get targeted 99.9% of the time.
- Balanced Warrior: Provides high cleaving DPS, provides heavy CC Stuns/Immobilize, provides a “sponge”, given that almost every team targets me first.

Now if we were to switch myself for a necro. The necros would get instantly trained, leading to lack of pressure and lack of boon removal. With no pressure going out and only a balanced guardian and a shatter mesmer you’ll have a hard time focusing something that has a support guardian at their side.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

PAXA?…

The guild who claims to zerg bust but run away when offered to 5v5 or 10v10 a guild like RE back when we were on DH?

The same members that refuse to 1v1 who could only fight with their small team?

The same guild who kills off noob stragglers from zergs and call that an ambush?…

Yea, take this guys’ words serious, so you will refuse to fight 1v1 or run away at the sight of another 5v5 or 10v10 organized group, or claim victory picking off stragglers from a zerg.

Haha LittleFeather, its been a while. I used to go by another name back then, but you’d remember me. Guess I’ll have to hop on vent and talk with you and Ethersin.

Titan/Mr Brains

WvWvW: Idea for Orb Re-vamp

in Suggestions

Posted by: Lord Titan.3791

Lord Titan.3791

Orbs will never be a solid object again, won’t happen. Any new orb will be some kind of “stay and cap these points to earn buff” deal. Hold a certain number of points and you get a buff, lose them and it’s gone but you can recap quickly to earn it back.

Stationary areas, kind of like the capture points in sPvP, or supply camps in WvW.

Server A holds 2 of 5
Server B holds 2 of 5.
Server C holds 1 of 5

A and B will be trying to capture that 3rd point to give them the buff and C will be trying to stop it, resulting in many skirmishes just for a buff. This leaves smaller teams the ability to get caught up in “Orb Wars” while the main force is attacking/defending towers/keep/garrison. This will also allow for each server to have a “fair” chance at getting it, no more keeping an orb just because you have a T3 garrison or T3 hills, holding an “orb buff” will be an accurate representation of who is on the map. Server C could own NOTHING on it, but still control the “orb buff” for Server B’s map.

ps: hi titan i miss you

I like that idea as well but I still think that my own would be a viable addition. Care to explain why it wouldn’t be?

Titan[PAXA]/Warrior

The main reason ANet took out Orbs is because they were a physical item that could be hacked via teleporting or flying, or by PvDooring in the off hours allowing for the stronger server to always end up with all 3 orbs. This lead to the better server with a 15% boost after the weekend. In order to replace the “old” orbs, they have to develop a hack proof way to do that. Meaning it can’t be a physical object. To me, capture points would be the only way to do this.

Allowing them to become a “cap and hold” changes that stigma and allows for a very small group of players on 1 map to hold the “orb buff” for their server.

It also pulls in a very interesting open-field dynamic. Does a server choose to hold the spots with a decent percent of their forces or pull those forces out (letting another server cap) to defend something else? Does the attacking force only cap the points to pull the other server out from behind their keeps/tower opening them up for other kinds of sneak attacks?

Do you not think that my idea, the bonus is only being given to players in a 2,000 range, would fix the hacking problem?

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Do you have any tips on killing phantasm mesmers in WvW? As a roamer I seem to come across them more and more and it frustrates me that I can’t really do anything against them.

What would be a good weapon set and build that could beat them easier.

Against well played mesmers, warriors don’t stand much of a chance. Your best bet would to go a balanced build that is edged more on dps and try and shock and awe them. Although be aware of how many evades/teleports mesmers have and know when to burst. If the fight lasts too long you will surely lose due to how little sustain warriors have.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Is there such a thing as a ranged warrior roamer? Or is ranged solely a glass cannon setup sniper of sorts?

For the WvW who enjoys playing ranged, can you recommend a build?

Sadly outside of glassy setups warriors have a slight problem pulling off ranged.
You can attempt a 10/30/0/0/30 Knights/Cavaliers Rifle setup but the damage decrease will be rather significant.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

So Titan.. could you link your top 3 favorite builds.. what gear you use with them.. and what situations they are good in.. solo/small group/zerg? Thanks

Solo: http://gw2skills.net/editor/?fIAQJARUjgO5uxOuQMxBEThi48IJCQmQ9oNqjNE-j0xAYrARgAoCQJvioxWcLiGruGT5SEVLFQEjBA-w

Excels at solo roaming if played correctly. Must be aware of when to disengage and which key skills to dodge.

Small Group/Zerg( Reliant on team for Condi Cleanse): http://gw2skills.net/editor/?fIAQJASRjcOJvNPuQMxBEThiQ9oNqjNM9QMGw0A-jkxAYrARggSgFRjtqVENWtNmKmIqWIAzLAA-w

Great for both five mans and zerg fights but requires some sort of condition cleansing from a team mate. Excels when combined with a support guardian for both the condition cleans as well as stability.

Small Group/Zerg( No Reliant on team for Condi Cleanse): http://gw2skills.net/editor/?fIAQJASRjcOJvtQyQMxBEkCNkLMKKCgQ9oNqjNE-jEyAYrARggSeZNBOExyYR0Y12YKXhUVcklBgZBA-w

Very balanced build that is self reliant. Viable as a solo roamer as well but takes some finesse.

your group hammer/greatsword shout build is interesting. whats the advantage of running the greatsword over sword/warhorn. I know GS is a nice mobility weapon and very usefull for bombing a downed target to prevent res zerging, but sword/warhorn provides similar movement abilites, while at the same time switching out tactics VII for tactics IV would bring significant anti cc and condition clears to your entire group as well as a very usefull blast finisher. Very curious to hear your rationale here.

also why not slot out endure pain for fear me? taking advange of the extra shout?

typically whats your group makeup? I assume double guardian since you have zero stability in this melee only build. but what else are you running for dps?

1) GS vs Sword/Horn:
- GS:
a: Superior single target and cleave damage.
b: Superior Mobility(if and only if you are receiving chill/cripple/immobilize removal else where)
c: Superior usage of mobile strikes. Ex. Shatter mesmer immobilizes you, hinting at a incoming shatter, Whirlwind out to break immobilize/evade shatter.

-Sword:
a: Superior CC capabilities via immobilizes.
b: Superior condi cleans.
c: Access to additional boons.

So as you can see, if you have a support guardian or ele with you, GS is the more viable option. Where as if you are relying on yourself in large zerg fights Sword/Horn is possibly a better option.

Endure Pain vs Fear Me:
- My logic on this is as follows. Fear Me hits a maximum of 5 people(immune if they have stability) and heals for a minimal amount. Meanwhile Endure Pain can completely stop an enemies attempt at bursting you regardless of their boons or if you are CC’d.

My 5 man make-up in a nut shell:
- Support Guardian
- Balanced DPS Guardian
- Epidemic Necro
- Shatter Mesmer
- Balanced DPS Warrior

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

What about a Shout-Regen Tank with full Clerics and moderate power? Yes, it sacrifices some damage output, but the survivability is quite good (with triple condition removal and instant-cast heals not counting the 9.6k adrenaline heal itself).
http://gw2skills.net/editor/?fIEQNAneTncO08YyDSBxEhAApArrMFKSVAu0DyQLNA-jEyAoNBRqRgIRgZxioxWZLiGreBTpSEV7SKiWtUAXMGA-w

Full Clerics can definitely work as long as you have teammates to make up for your damage loss. Although I’d suggest losing On My Mark and possibly changing up your traits.

a. Replace “On My Mark” with “Fear Me”?
b. What trait replacements would you suggest? The only traits that I would not replace are the shout traits (Tactics VIII & XII and Discipline IV; the rest are negotiable)
(I tend to use a variety of weapons, so I’m flexible as to what to use)

1) Fear Me is a viable option although depending on your group make up and how comfortable you feel with your survivability, Endure Pain or Balanced Stance could be another two options.
2) Unless you are keen on using Longbow I would suggest using Hammer and picking up Merciless Hammer in the Defense Tree.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

In regards to the 20/0/20/0/30 Hammer/GS Build, Do you think it would be worth moving 10 pts from Discipline or Str Trees to Arms for “Unsuspecting Foe” making it so that Earthshaker always crits (since I think it applies stun before damage), and the Backbreaker will crit if you follow up.

Also, What would you do traitwise for an Axe/Shield – GS, Either with a full zerk setup or a Knight/Cavalier/Zerk Mix, cause I have both a Zerk and a Mixed set, the Mixed set with Melandru/food for condi’s

1) Spending 10 points to get some unneeded precision and a trait that only benefits one of your skills is a bad choice.
2) As for the Axe/Shield-GS set it would really depend on what you plan doing. Be it roaming I’d suggest more dps, be it more group oriented I’d suggest balanced.

For your second comment, In regards to Roaming (Axe/Shield – GS), what do you think a dps as opposed to balanced traitline would look like?
I can’t seem to decide on what I want to give up because I feel like
Forceful GS, Slashing Power, Last Stand, and Mobile Strikes are all incredibly useful master traits but can usually only pick up 2-3 of these

1) Axe/Shield-GS DPS Traitlines(Zerker Gear):
- 10(Beserker’s Power)/30(Deep Cuts, Rending Strikes, Forceful GS)/0/0/30(Heightened Focus, Mobile Strikes, Destruction of the Empowered)
- 20(Berserker’s Power, Slashing Power)/25(Deeps Cuts, Forceful GS)/0/0/25(Heightened Focus, Mobile Strikes)
- 20(Berserker’s Power, Slashing Power)/20(Deep Cuts, Forceful GS)/0/0/30(Heightened Focus, Mobile Strikes, Destruction of the Empowered)

2) Axe/Shield-GS Balanced Trailines(Knight’s/Cavalier’s Gear):
-10(Berserker’s Power)/30(Deep Cuts, Rending Strikes, Forceful GS)/0/0/30(Heightened Focus, Mobile Strikes, Destruction of the Empowered)
-20(Berserker’s Power, Slashing Power)/0/20( Dogged March, Last Stand)/0/30(Heightened Focus, Mobile Strikes, Destruction of the Empowered)
-10(Berserker’s Power)/0/0/30(Leg Specialist, “Shrug It Off”, Vigorous Shouts)/30(Heightened Focus, Mobile Strikes, Destruction of the Empowered)

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

Lord Titan your toughts http://gw2skills.net/editor/?fIAQFASjcOxutOyQ4wBE0jvgLEwjCqYJUKaj6A-jExAYMgEYR0YLjFRjV5SEVLDg+WA-w

?

Might work on this.

For WvW, being with zerg all time.

If you could do me a favor and fill in the rest of the build I’d gladly kitten it. It seems to be missing a secondary weapon.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

In regards to the 20/0/20/0/30 Hammer/GS Build, Do you think it would be worth moving 10 pts from Discipline or Str Trees to Arms for “Unsuspecting Foe” making it so that Earthshaker always crits (since I think it applies stun before damage), and the Backbreaker will crit if you follow up.

Also, What would you do traitwise for an Axe/Shield – GS, Either with a full zerk setup or a Knight/Cavalier/Zerk Mix, cause I have both a Zerk and a Mixed set, the Mixed set with Melandru/food for condi’s

1) Spending 10 points to get some unneeded precision and a trait that only benefits one of your skills is a bad choice.
2) As for the Axe/Shield-GS set it would really depend on what you plan doing. Be it roaming I’d suggest more dps, be it more group oriented I’d suggest balanced.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

What about a Shout-Regen Tank with full Clerics and moderate power? Yes, it sacrifices some damage output, but the survivability is quite good (with triple condition removal and instant-cast heals not counting the 9.6k adrenaline heal itself).
http://gw2skills.net/editor/?fIEQNAneTncO08YyDSBxEhAApArrMFKSVAu0DyQLNA-jEyAoNBRqRgIRgZxioxWZLiGreBTpSEV7SKiWtUAXMGA-w

Full Clerics can definitely work as long as you have teammates to make up for your damage loss. Although I’d suggest losing On My Mark and possibly changing up your traits.

Titan/Mr Brains

Supposed upcoming changes to the warrior

in Warrior

Posted by: Lord Titan.3791

Lord Titan.3791

Sadly I’m 99.9% sure that these are true since I have seen them elsewhere. Some good changes and some bad. Although I feel that what A-net is aiming for is in the right direction.

Titan/Mr Brains

WvWvW: Idea for Orb Re-vamp

in Suggestions

Posted by: Lord Titan.3791

Lord Titan.3791

Any other opinions on this? Would love a constructive discussion.

Titan/Mr Brains

WvW/GvG Idea

in Suggestions

Posted by: Lord Titan.3791

Lord Titan.3791

GvG is about head-on simple fighting, not taking property. That’s what people want.

Again I’m asking this about Guilds who want to prove their WvW skill not their zerg smashing skill. Arenas are great, but that isn’t what this idea is about.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Does a full (or near full) tank warrior have any place in WvW? For any aspect? Always wanted to be a huge meatshield, but unfortunately I don’t believe they have a role in anything in Guild Wars

The thing about going “Full Tank” is that you make yourself absolutely useless. People will be smart enough to ignore you as you stand their doing little to no damage. Meanwhile you can go a Valkyire/Cavaliers or Knights/Cavalier set and be almost as tanky while dealing large amounts of dps.

Titan/Mr Brains

SOAC NA Prof Tourn - Live 1600 PST

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Posted by: Lord Titan.3791

Lord Titan.3791

I would absolutely love to make it but sadly I will be out of town and return on the 27th.

Titan[PAXA]/ Warrior

Titan/Mr Brains

WvW/GvG Idea

in Suggestions

Posted by: Lord Titan.3791

Lord Titan.3791

Oh don’t get me wrong, rewards are nice. But if it would delay my arena leave them out. As for a ranking system that is indeed mandatory.

Anyone else have any opinions on this? Would like some constructive discussion.

Titan/Mr Brains

WvWvW: Idea for Orb Re-vamp

in Suggestions

Posted by: Lord Titan.3791

Lord Titan.3791

Orbs will never be a solid object again, won’t happen. Any new orb will be some kind of “stay and cap these points to earn buff” deal. Hold a certain number of points and you get a buff, lose them and it’s gone but you can recap quickly to earn it back.

Stationary areas, kind of like the capture points in sPvP, or supply camps in WvW.

Server A holds 2 of 5
Server B holds 2 of 5.
Server C holds 1 of 5

A and B will be trying to capture that 3rd point to give them the buff and C will be trying to stop it, resulting in many skirmishes just for a buff. This leaves smaller teams the ability to get caught up in “Orb Wars” while the main force is attacking/defending towers/keep/garrison. This will also allow for each server to have a “fair” chance at getting it, no more keeping an orb just because you have a T3 garrison or T3 hills, holding an “orb buff” will be an accurate representation of who is on the map. Server C could own NOTHING on it, but still control the “orb buff” for Server B’s map.

ps: hi titan i miss you

I like that idea as well but I still think that my own would be a viable addition. Care to explain why it wouldn’t be?

Titan[PAXA]/Warrior

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

So I just came back to the game from a couple month break and rolled a warrior.. I was a guardian.. I noticed Destruction of the Empowered is in all three builds you linked.. Do you really find it that useful? How often do you see classes besides guardians running all 8 boons to get the full 24% damage increase?

In those builds the last 10 points of traits is up to personal opinion due to the limitation in choices at that point. While in organized 5v5 groups you constantly see enemies with 4-5+ boons up permanently, which makes DoE a very strong pick up.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

For people asking for 90% crit damage toughness builds…

WvW Build

I’ll do you one better, 100% crit damage.

Axe/Shield, Sword/Warhorn. Feel free to use whatever you want for your secondary weapons, but I personally get annoyed not having a warhorn in WvW.

a couple things to note about the calculator.

Crit chance is taking into account unsuspecting foe. Ignore that. Also, even without that it seems to be higher than it should be. You can still expect over 80% crit chance with full adrenaline with precision stacks. If you want, you can change to bloodlust for less crit. This is viable not being a greatsword build. Your eviscerate will still have a 100% crit chance anyhow if used after a shield bash.

Your toughness is taking into account a couple things there faulty as well I believe. End armor is closer to 2800.

Turtles defense = dogged march.

If you have no ascended, you can still hit 92% crit damage.

This is a melandru runes -condition build. While you are free to change these, do so at your own risk as the build is made with them in mind as far as dealing with conditions goes. Don’t forget your lemongrass/poultry and leek soup.

No leg specialist, but can’t fit it into this build. You shouldn’t really need it, however. Movement impairing condition aren’t going to slow you down, and if you are still somehow being kited switch to sword/warhorn for a moment. You can use rifle secondary for group running and switch the pecision line trait to rifle.

http://gw2skills.net/editor/?fIAQRBHdxG2InTybzj1DTkABVQDNKKig4oQJAQli2wNA-jkyAYrBRTRiIBCmIAk8G0a6Lhlxioxqrx0uRWFLkKDAzCA-w

There is a correct link to that build with the right stats.
Its very viable, although I prefer not to rely on sword for my mobility as well as pick up shouts+ horn without fully utilizing them. All in all I see some strange armor choices here as well as trait choices that could be fine tuned.

If you’d like my opinion on what “I” would do please reply back.

Titan/Mr Brains

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Posted by: Lord Titan.3791

Lord Titan.3791

Does GS/ axe + shield build work good? Which seem better to invest into.. rifle or longbow for range and good dps?

1)GS/Axe+shield is fantastic, it comes down to personal preference to go either Axe+shield, Sword+ Shield, or Hammer.

2) Rifle is a stronger choice when investing into higher dps gear with longbow is better for balanced sets.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

hi i dont mean to be rude, but so what ur from teir 1?, teir 1 is no skill what so ever, go tank and press 1 in the blob train, i hate teir 1, oh one more thing get ur head out of ur back side.

but i like your spvp build, been trying it out, good but no damage, thiefs just own everything and all there is range, some fun tho. what build do i need to face a 60+ blob in wvw thx my guild are about 20+ in wvw. thanks.

Actually in T8, thanks. Doing organized 5v5 and 5v10+.

I apologize, when someone says top teir i automatic think teir 1,
the spvp build is very good, but out side the hammer and gs, u working on anything besides those’s to?. peace.

GS/Hammer has been my main focus due in WvW due to its massive damage/mobility/CC and superior usage of Leg Specialist. I have worked with every other combination but have yet to fight something that out classes it. GS/Rifle or Sword+x/Rifle is very strong in high dps gear if you can effectively kite and stay on the edge of battles while also lining up your piercing shots.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

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Posted by: Lord Titan.3791

Lord Titan.3791

So Titan.. could you link your top 3 favorite builds.. what gear you use with them.. and what situations they are good in.. solo/small group/zerg? Thanks

Solo: http://gw2skills.net/editor/?fIAQJARUjgO5uxOuQMxBEThi48IJCQmQ9oNqjNE-j0xAYrARgAoCQJvioxWcLiGruGT5SEVLFQEjBA-w

Excels at solo roaming if played correctly. Must be aware of when to disengage and which key skills to dodge.

Small Group/Zerg( Reliant on team for Condi Cleanse): http://gw2skills.net/editor/?fIAQJASRjcOJvNPuQMxBEThiQ9oNqjNM9QMGw0A-jkxAYrARggSgFRjtqVENWtNmKmIqWIAzLAA-w

Great for both five mans and zerg fights but requires some sort of condition cleansing from a team mate. Excels when combined with a support guardian for both the condition cleans as well as stability.

Small Group/Zerg( No Reliant on team for Condi Cleanse): http://gw2skills.net/editor/?fIAQJASRjcOJvtQyQMxBEkCNkLMKKCgQ9oNqjNE-jEyAYrARggSeZNBOExyYR0Y12YKXhUVcklBgZBA-w

Very balanced build that is self reliant. Viable as a solo roamer as well but takes some finesse.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

in Warrior

Posted by: Lord Titan.3791

Lord Titan.3791

I’m here just to endorse Lord Titan. He’s an A-class baller Warrior who is more than capable of wrecking things in both small-scale and large-scale WvW. He used to be a big-time zerg Warrior but now he specializes in small havoc squads. Try his tanky/deeps Hammer build! It really proves that whole “Warriors need to be 100% offensive or 100% defensive” thing wrong.

He proved me wrong on the air live with it in fact. :P

Thanks for the vouch bud.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

in Warrior

Posted by: Lord Titan.3791

Lord Titan.3791

hi i dont mean to be rude, but so what ur from teir 1?, teir 1 is no skill what so ever, go tank and press 1 in the blob train, i hate teir 1, oh one more thing get ur head out of ur back side.

but i like your spvp build, been trying it out, good but no damage, thiefs just own everything and all there is range, some fun tho. what build do i need to face a 60+ blob in wvw thx my guild are about 20+ in wvw. thanks.

As for WvW, if all you do is run and press 1, you aren’t playing correctly. The skill of zerg fighting is knowing when to engage, how far to push, and having a plan to get back out. The best zergs are typically dominated by one guild who have a variety of supporting builds. They are actually quite coordinated with their skill and gear choices.

Stability, condition removal/reversal, and plenty of AoEs. Melee who wear PvT and spam 1 and any CC/snares that they have. To an extent, zerg battles are mindless follow the leader and spam your abilities and the occasional veil/portal bombs. Avoid enemy zerg aoes by shifting your mob to the left or right and wrapping back around.

Honestly, there isn’t a whole lot of tactics out there for zerg vs zerg. At least not in Tier 1.

@Lord – Is Fist of the Empire on JQ or SoR?

1) Organized zerg fights really come to how a team initiates and how the other reacts.

2) FoE moved to SoS I believe.

Titan/Mr Brains

Finally deciding to share top tier WvW builds

in Warrior

Posted by: Lord Titan.3791

Lord Titan.3791

hi i dont mean to be rude, but so what ur from teir 1?, teir 1 is no skill what so ever, go tank and press 1 in the blob train, i hate teir 1, oh one more thing get ur head out of ur back side.

but i like your spvp build, been trying it out, good but no damage, thiefs just own everything and all there is range, some fun tho. what build do i need to face a 60+ blob in wvw thx my guild are about 20+ in wvw. thanks.

Actually in T8, thanks. Doing organized 5v5 and 5v10+.

Titan/Mr Brains