Mesmer moveset: focus on interrupting the enemy and evading attacks to survive at melee
Slot 1 (3-attack sequence)
>Dazzling Thrust: pierce enemy inflicting Daze
>Elegant Thrust: pierce enemy inflicting Panic*
>Illusionary Swipe: A horizontal slash, gains Distortion for a short period
Slot 2 (12 sec cooldown, 1000 range)
>Elegant Leap: Leap forward spinning vertically slicing enemies on the way to the target location.
Slot 3 (8 sec cooldown, 500 range, 2 sec channel)
>Unfortunate Fate: Releases a flurry of 3 attacks per second randomly in a cone pattern, each attack launches a projectile that travels forward and inflict a different random condition from the list: Confusion, Weakness, Cripple, Vulnerability, Blindness, Bleed, Panic*.
Slot 4 (20 sec cooldown, 500 range radius)
>Dazzling Dance: Quickly teleports to and attacks inflicting Daze to random nearby enemies afflicted by conditions (up to 6 times, but less if not enough afflicted enemies are nearby), each enemy can be attacked up to the number of conditions they have, plus a final attack on the original target (even if the original target had no conditions on him), the Mesmer gains Distortion during this skill duration
Slot 5 (30 sec cooldown, 1000 range)
>Doppelleap: Summons a clone at your position that uses Elegant Leap on the target location while you go stealth for up to 6 seconds
Necromancer moveset: focused on keeping melee enemies away and finishing weakened foes
Slot 1 (1200 range)
>Reap: damage enemy and grants Fury for 2 seconds to the necromancer if the target hit is under 25% health
Slot 2 (20 sec cooldown, 200 range)
>Spiteful Strike: A slash that launches foes up and backward (600 range knockback) inflicting Panic*
Slot 3 (20 sec cooldown, 1200 range)
>Staggering Mark: Inscribe a mark that inflicts Immobilise (1s) on foes and leaves a persistent area that slows enemies when triggered by a foe.
Slot 4 (25 sec cooldown, 1200 range)
>Mark of the Vampire: Inscribe a mark that siphons life of foes when triggered, gains a decent amount of life force
Slot 5 (30 sec cooldown, 1200 range)
>Grim Strike: deals bonus damage equal to the percentage of health the enemy lost (100% health = 100% damage / 50% health = 150% damage / downed state = 200% damage), if the enemy is killed by this attack a Grim Minion is summoned from the corpose (max 2 at time)
*Panic: is a suggested condition that causes the afflicted to think he is taking twice as much damage than he actually is, a player affected by panic will see big numbers as damage taken, this effect is complete with a fast dropping health bar and all the visual effects you see when close to death, this illusion trick both mind and body, triggering any traits that are triggered when your health is low, also panic never shows for the target condition’s list, it instead spawns fake stacks of conditions like vulnerability and confusion, but you can still remove the condition with condition-removal skills
(edited by Luisedgm.2375)