You are seeing a decrease of WvW players for 2 simple reasons:
A) some of the achievements for the last update to living content are incredibly hard, requiring hundreds of tries, so lots of people are wasting huge amount of hours in the pavillion trying to complete the achievements before they get rotated out
B) for whatever reason, Arenanet has introduced several incredibly rewarding gold farms with this update (to the tune of 15-30g per hour) so lots of people are farming their hearth out
Easy as that…
I find it unfortunate that punishment for failure is so ill received.
We’ve been groomed by developers for over a decade by easy video games. These developers do everything in their power to remove frustration, inconveniences and punishment for failure. They go out of their way to shower their player base with rewards and gifts just for logging in and participating.
It was expected for casual players to react this way. I would have hoped that it would spark an appeal but; trying to reverse 10 years of behavioral conditioning is not going to be easy.
I’m one of those who remember punishing implementations (Diku-based MUDs with xp holes in the tens of millions) and I think that kind of game design is archaic and SHOULD be rightfully abandoned once and for all. I seriously doubt the majority of the gaming population plays to be frustrated and inconvenienced. I know I don’t. I already get plenty of that stuff in real life, no reason to find the same crap in my free time.
Did it today with zerker guardian against Deadeye, took squeamish and didn’t pick crowd favorite. Took me tens of tries though.
If you have guardian, you want to use GS and Sword/Focus. GS3 = blind, GS5 = pull, Sword2 = teleport, Focus4 = blind. Judge Intervention for another teleport, Bane Signet for dps + another pull, Renewed Focus to survive an otherwise unavoidable killshot.
If you have a thief, it should be easier with that.
I already left cos I’m sick of how Deso is playing, DVG is doing it’s best to ruin the image created for Deso by the old guilds that left and some that stayed. I refuse to play on a server that plays like Vizunah.
Bullcrap. No server can play like Vizunah because no server has the coverage to pull it off. I also find it incredibly funny to read stuff like this after one week of winning coming after six months of losing [last Deso win before last week: week 04, January the 26th / February the 1st] and having to reconquer your own part of the map while the opponent starts from full T3. But hey, to each his own. Hope you chose Vabbi, because on any other server you will find people repainting the map in their own color as soon as they get put in a matchup in which they can do it.
Being a member of one of the 15 or so WvW guilds which left Deso and then accusing Deso of not having much GvG action is… ridiculously rich.
If you preferred Deso to have more WvW guilds you could have… dunno… not left the server in the first place maybe?
Off peak capping is not simply a good way to win the weekly matchup.
It’s the ONLY way to win the weekly matchup.
I hoped at this point people realized this and started laying the blame on the real culprit —> ArenaNet.
Being from desolation and complaining about arrow cars is quite funny. We seem to be some of the biggest hypocrites out there. Last week our night/morning crew raked us a healthy +625. It seems that after fighting vizunah for so long they have rubbed off on us.
I hope you’re kidding here.
If there is one thing at which Desolation is absolutely terrible is playing the defense game by planting zillions of superior ACs + defensive trebs in the structures; barring maybe the keep in EB, nearly every other structure in our hands is either completely devoid of siege weapons or has much less than it should have. This is one of the main reason (along with the lack of decent scouting) we keep getting our keeps/towers reset to T1 so frequently.
And I can understand that, I mean, we could be going full Vizunah style but in the end it would still be meaningless since they’d simply reset them during the night/morning, so from a practical point of view sieging up stuff is a waste of time and money for any server with inferior coverage. Despite that, though, it would be a big help to retain the strategic offensive during those few hours when we do have enough WvW presence to cover at least 2-3 maps; I wish more commanders stopped looking only at the final score, and started taking into consideration how having properly sieged up T2+ structures allows a more aggressive map approach.
As far as I’m concerned, instantly planting at least 3-4 superior ACs and leaving 1-2 scouts in any structure you just capped and have even the slightest intention to keep should be standard practice by every commander.
There is absolutely no way they can be worse than Vizunah.
The standard Vizunah strategy is to wait till 3-4AM (or whenever it is during the day that you have the least amount of people in WvW) and golem rush everything you have to offpeak cap, gaining 15-30k per day and resetting every enemy structure to T1, then “survive” the prime time by holing up in their T3 towers/keeps filled to the brink with superior ACs, ballistas, trebs and so on until the maps become deserted again and they can golem rush once more.
Riverside won’t ever be able to match their efficiency, first of all because their structures are being reset to T1 just like ours, and second, they have neither the numbers nor the coverage to defend every one of their structures with 60+ people on a 24/7 basis.
So no it’s not a matter of anti hacking and banning, it’s worser: it’s a matter of limiting the normal capabilities of the GW2 engine.
It still ranks as a pathetically lame exploit. People using it need a crutch to have a chance against better players, that’s all there is to it.
the downside to this is that sometimes you’ll play a higher or lower server even though your rating is fine as it is and doesn’t need to move. this is especially common in NA servers where the ratings are now getting close to “correct”, but in EU we are still seeing a lot of big rating swings so clearly there’s a lot of movement still happening there.
-ken
Not really. If you check, even in the EU most of the servers aren’t moving anymore and the biggest ranking swing (+3 for FSP) is mostly due to the fact that there are 4 servers with very close ratings so it takes little to move back and forth in that “bracket”.
@ MagnusLL:
Why do you act as if this was a phenomenon solely concerning Deso? Ask some Kodash BL commanders about their feelings, i`m confident you would identify similarities pretty soon.
But it seems I was right, your way past the point where you would consider not proving to anybody that you are the kid who got hurt the most. It`s ok, have fun complaining…
Never said it was “exclusive” to Deso. What I said is that Deso has been on a far longer losing streak than almost anyone else (Vabbi and Fissure of Woe are the obvious exceptions).
It’s fun. I write a short post containing a couple undeniable facts, and you fly into a frothing rage. Oh well, not my problem.
As for your other remark, as far I can see Kodash has no problem whatsoever defending at least its own BL so once again I fail to see the similarities (not to mention, the situation was undoubtedly completely different during the weeks in which you won).
As a bare minimum a Kodash player can choose wether to play in EB or the one BL under control; a Deso player, this morning, didn’t have such luxury; it was either blobbing in EB or dying to Elona zergs. This isn’t just about being able to choose a different map either; the play style is (usually) quite different between EB and the 3 BLs, so once you are effectively barred from playing into the borderlands you’re cut out from the type of WvW you’d like to play.
Pathetic attitude, MagnusLL. We are not in the same situation, never doubted that, but we are indeed in a similar situation: Mass exodus of guilds due to being locked for months as the weakest contender in unwinnable matchups…
But it`s ok, oh so poor Deso is a special little princess that deserves to cry the loudest. Please don`t bother arguing with me, you seem to feel very comfortable playing the victim, no point in discussing with such people.
True Deso fighting spirit! Hua!
Care to say something significant except for empty insults? It doesn’t take a genius to understand that frustration builds up slowly with every passing unwinnable match, and having won one last week is completely different from not having won one in 5 months.
Apart from that, and even more importantly, there’s also the practical effect of not being able to WvW at all right now in Deso unless you play in EB. I’ve been in Deso BL a couple hours today, Elona had a zerg thrice our size and every time we recapped anything they just facerubbed the gate and got it back, it was impossible to stop it even using multiple superior ACs (although they probably also used zoom hacks to destroy those). Denara commands in Deso BL, try to do that in a situation in which you are completely powerless and cannot even play in any significant way for months on end, then you can start talking again and doing the though guy impersonation.
No matchmaking system is ever going to fix the pathetic excuse for a scoring system GW2 is currently using, nor the limitless, ridiculous tactical and strategical advantages granted to bigger zergs. Period.
If Arenanet wants to fix WvW they will need to do a bit more than adding new +1-5% WvW bonus stat lines to their game.
Kodash has been in quite a similar situation, past matchup information is accessible for anyone interested
You won last week. Also week 6, 7 and 8.
Last win by Desolation was week 4.
So no, you most definitely are not in a similar situation.
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Not our problem Deso is not the current EU FOTM server anymore.
Care to list when it ever was…
Seriously, some of the remarks here make you wonder if the people making them ever bothered to enter WvW since game release.
and seriously if you cant fill your homelands with more then 60 people the fault is not on us
Neither is on us, since I cannot point guns to people’s heads forcing them to play WvW.
Forum warriors singing the glory of their server because it has huge numbers are rather pathetic tbh.
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I think we should take back everything we’ve said about Viz. Currently ticking +95 at 5am.
Nah, we shouldn’t. BB might have a stronger nightcap force at the moment but then Viz morning caps everything again and since morning > night (it allows you to reset the enemy T3 structures upgraded during the night and trails into the afternoon and evening) Viz will still come on top anyway.
Besides, the current strength of BB night force is rather recent while Viz has been going since game release.
After I see Viz losing and dropping ranks for 2-3 months in a row, then maybe…
Balance is completely possible, all you need is a more heavy handed approach to it.
Start changing the scoring system to reflect player activity rather than player INactivity for one. Start putting in autobalancing systems like bigger and bigger npc waves trying to reconquer “their” server’s structures, make it impossible to upgrade structures near the enemy spawn zones, reduce the maximum total amount of supply stockpiles a server can have on a map by making it increase sub-linearly with the amount of structures owned etc. etc. etc.
Easiest one, give combat stats buffs to outnumbered side. I keep reading it’s bad, well is the current situation good instead?
Wanna kill zergballs for good? Implement non-capped AoE abilities (either on characters or on siege) whose damage increases exponentially with the amount of enemies present in the AoE radius. There you go, bye bye zergs, forever.
There have been a million suggestions on how to go about these things, the ball is in Arenanet’s court. But please don’t go around suggesting players are at fault for sloppy game design choices.
This is completely confusing as well as amuzing. you use the word blow out but your server is doing better then mostly all of the other servers that are having a rough time o.0. So i thought theres no way he could exaggerating this, so i clicked on the sever match up history………must be a rough time being 3rd place in the tier 1 bracket for how many matchups?
horray we are becoming self aware about what the true problem that the old system masked <3
I’m not sure what you’re trying to say here. Desolation has been losing matchups for the last 21 weeks so I fail to see how “it’s doing better”. When you login on saturday morning knowing you’ve already lost, it doesn’t really matter whether you’re in T1 or T9, the end result is the same.
Sure, the new matching system solves the problem of ratings becoming false due to being locked in a tier. What I’m saying is:
A) this is a game
B) getting roflstomped and/or roflstomping is not fun
C) the purpose of playing a game is to have fun
D) given A B and C playing WvW makes little sense
E) accurate ratings won’t do a thing to fix the previous 4 points
I fail to see what’s so hard to understand here. Arenanet had 2 problems: an almost insignificant one (server ratings were not always accurate) and a colossal one (matches are grossly unbalanced and thus not fun). Solving the first won’t do anything for the second, because the difference between servers is too big even if the servers are close in ratings and even if the ratings are perfectly accurate. So why bother with the first at all, and ignore the second?
Contrary to what I keep reading it’s perfectly possible to enforce a point balance even with vastly different populations. All you need to do is change the scoring system. And yet it remains the same, and we get a different matching system instead. Why?
And this is why you don’t do drugs.
Uh-hu. No serious counter, so resorting to ad hominem.. thanks for the confirmation, not that it was needed anyway
What I don’t understand is why Arenanet considers it so important to have “correct ratings”. It’s painfully obvious that even after we’ll have reached the “correct” ratings matches will be horribly unbalanced anyway because the population difference between servers is too big (even for servers with similar ratings) AND the scoring system exponentially increases those differences.
To me it looks like they’re stalling because they don’t really have a good plan to fix the real problem i.e. the scoring system sucks, so they’re using the “we need the ratings to stabilize” as an excuse.
Or, can someone tell me what exactly we will have achieved once the “new” ratings will be stable again? Do you seriously believe it will lead to balanced matches? I mean just have a look… most of the rankings are identical to the old ones, barring odd exceptions like Desolation which was “stuck” in T1 despite having lost most of its WvW guilds. If the matchups were nearly all blowouts before, what exactly is going to change now?
But here, it is totally purely awesome to read invention like this. We were talking about this in Grand Cross chat and we were like: “wth, what drugs take this man”
we NEVER moved entire guilds to do things like this rofl, or coordinate on same TS, because it was almost total hate between arbor/vizu.
This is the exact same reply you gave at the time, and just like before, sorry, I simply do not believe you.
Or rather, I don’t have any problems believing there was bad blood between the main WvW alliances in Viz and Arbo, but that doesn’t mean those movements were not happening. It was pretty clear at the time, facing both servers, that there was some pretty weird “week population cycle” going on whereas Viz would be totally unbeatable one week and much weaker (though still able to fight well) on the following one, while Arbo was undergoing the opposite change. Couple that with movements on specific maps in specific times where you saw Arbo zergs carefully avoiding attacking Deso points where Vizunah was fighting only to start bombarding the point with 3 trebs the VERY INSTANT Vizunah disengaged, and the resulting picture is quite obvious.
And it’s not like it was difficult to “hide the fact” at the time, eh? All you needed was half of your guild members transferring to the other server for free, adopting a different guild tag, and voila’… double the numbers, double the spawn points, while still using the same TS. Most of the allies on either the source or destination servers would not even realize this as they would simply see a bunch of people with a different guild tag.
I will admit though I find a bit difficult to believe that those movements, on the scale we were observing, were possible without you realizing about them. I mean ok, it was easy to hide them and all, but surely the alliance leaders would have realized the general WvW attendance levels were showing such odd periodic variances…
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roflmao
More than that, I bet they were hebrew speaking canadians, didn’t they?
No idea, didn’t stop to ask them their language. On probability though I’m assuming they speak French. Would be harder to coordinate with Vizunah otherwise.
meanwhile on EB. we are double teaming JS with Deso on the same Teamspeak!
That proves nothing and you know it. I never claimed the possible… let’s call it “friendship”… was active 24/7 on all 4 maps.
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It’s not the first time and won’t be the last that servers avoid each other to farm desolation players for easy points.
Yeah I know this is the normal evolution in any match but I’ve seen before, from Vizunah specifically, a kind of crap which goes far beyond that. Back when they used to have two servers in T1 (Viz + Arbo) and transfers were free they used to move entire guilds from one to the other to game the system and allow both to remain in T1, then they would use this nice setup to try and crush whichever was the 3rd server at the time using the double manpower allowance it gave them. I personally witnessed cases of Viz + Arbo forces moving on a map with the kind of coordination you can only get if you’re on the same TS (or at least your commanders are).
Yesterday there were some things which reminded me that.. specifically, I kept putting pressure on Viz for hours by trebbing bay from garri, and after a certain point in time (after we entered prime time) every time that wall went down to below 10-15%, lo and behold, the full JS zerg would “magically” appear at garri watergate forcing me to commit there and allowing the Viz zerg to move below garri and take out trebs with AC fire. You could set your watch on it, such was the regularity of it. And they kept going at it despite being wiped out several times, which would discount the “hey let’s farm Deso for easy caps”. It could have been a coincidence, sure… but several times in a row? Personally I wouldn’t be surprised if a few of those old ArboViz guilds transferred to JS after Arbo went down and are back to their old… “strategies”.
PS.: @Magnus : It’s absolutely normal to be double focused on your Homeland…
It’s not normal when you keep the pressure on Vizunah for hours and Jade Sea does absolutely NOTHING against them, and then all of a sudden JS starts attacking Garrison 8 times in a row during prime time while still completely ignoring them. It’s even more absurd once you take into account that logically Vizunah ought to be the priority target for JS since it’s painfully obvious that Deso cannot compete in final score, even after just one day.
Bleh, whatever. I just hope Arenanet manages to fix this crap because honestly it’s getting pretty old.
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And you haven’t seen the perfect 2 vs 1 they just pulled off on Deso BL… held the map all the afternoon, kept Vizunah under pressure nailed to their zone, then as soon as Jade Sea had the numbers, they started completely ignoring Vizunah and went all out attacking us and only us, and of course Vizunah was all too happy to do the same.
We repelled them three times, then we were being trebbed by both of them simultaneously, attacked on inner gates simultaneously, usual mega lag when all 3 zergs are at the same point and we couldn’t hold it anymore.
Legitimate, of course, but really ridiculously lame when the 2 servers who already have more presence need an hard all-out alliance just to take us down on the 2 maps we can bring their same number of players.
Arenanet should just forbid 2 national servers of the same country going against a third one, it’s just too easy to setup this sort of crap.
Lol, 11 vs 40… pretty much business as usual.
Heh. This is becoming more and more a very bad joke….
I’d rant again against Arenanet, but meh. Can’t even be bothered to do that anymore.
And btw… how the hell did we end up being ranked 5th at the end of last week, when we were 7th and with huge distances from 5th and 6th server? And rating 1863 when we were in the mid 1700???
OMG LOL…. Deso and BB rankings were switched hahahahaha nice fail and/or blatant manipulation by Arenanet :PP
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But why would you want more wvw players
Are you kidding me, my default experience the last weeks in WvW:
- eb with queue, jump on an empty bl
- situation utterly desperate,we have nothing, no commander on, I tag up
- after 10-15 minutes of begging in map chat I can maybe get 9 more people to start commander event
- if other server is awake (e.g. SFR 22 hours out of 24, elona/vizunah 24 hours out of 24), your npc commander + 10 pugs get destroyed by a zerg of 35 in the T3 tower in front of your spawn filled to the brim with ACs
- if other server is asleep, you can take your tower. At that point with a bit of luck you slowly start to gather a “zerg” of maybe 20-25 pugs
- try to do anything serious with your new “zerg” like capping a keep, get steamrolled by a zerg of 40+ from enemy server, half your pugs leave, the zerg of 40 goes to recap your tower facerubbing it, back to square one
Just about the only way of being able to do anything in these tiers is to run with a guild group of MINIMUM 20 people + at least another 10-15 pugs following to reach “critical mass”. Anything less and a colossal blob from the enemy server will just gather as soon as you try anything significant and roll all over you.
So yeah, Deso needs A WHOLE LOT more people given the servers with which we have been matched in the last NINETEEN WEEKS.
I would not call it ANets fault that Deso is still overranked.
Deso still being overranked has nothing to do with the systematic failure of WvW happening in every matchup, not just ours.
Now we can have 5 exciting days of twiddling our thumbs, since even the artificial “suspense” of inter-matchup “ranking fights” is over.
Gratz, Arenanet.
To all the clueless ones that “WvW will always be unbalanced, it’s not possible to balance mass pvp games”.
New scoring system: every server gains 1 point per second. At the last second of a matchup, one of the three chosen at random gains 2 points instead of one and wins the match. Total, perfect balance until the very last second.
There. Wasn’t so hard to find one possible implementation of “balanced score”, was it? And hey, look at that: population and coverage are irrelevant with this system. All problems solved, and it took me all of 5 seconds to come up with it.
I’m sure the smart guys at Arenanet can come up with something even better if they make a serious attempt at it.
Nothing A Net does short of forcing guilds to move to different servers will ever fix imbalanced match ups. I’m sorry tier 8 or anyone who is being dominated. It’s a simple fact of life that imbalanced match ups will occur as they always do in every online game. Just rest assured that over time servers will stabilize, this current madness will end, and you can all go on to crying about something else.
I keep reading this crap about “things will stabilize” since game release. Guess what: the best part of a year has elapsed and the unbalances are worse than ever.
The only thing the current system is doing is ranking the servers more accurately. It does nothing to fix the fact that server A always loses horribly to the server immediately above it and always crushes the one immediately below it. It does nothing to fix the fact that a 1% population imbalance results in a 100% score difference.
The scoring system sucks, period. No rating system will ever correct this problem. And no, people as a general rule don’t like getting roflstomped hopelessly for a week so this MUST be changed or WvW is doomed in the mid to long term. Stating “imbalances happen” is just an extremely cheap way of defending a pathetic excuse of a failed game design. Several viable alternative scoring methods have been provided in the long months since game release, and so far no one has even been considered by Arenanet.
Hopefully the most recent article means that someone of them finally figured out another one of these mystic “simple facts of life”: players like participating in balanced games much more than crappy blowouts.
Actually these first hours we don’t even have enough for 1 BL left, just EB, and when I started this morning we were outmanned even in EB. So, yeah…
Still I agree it’s not an excuse to play sloppily, and I rage when I see people doing that, but “we have already lost” is not being negative, it’ just a realistic assessment of the situation.
It’s not Elona fault if they reached to build a good WvW community. I don’t see why you blame them.
Quote me the sentence where I blamed them, please.
I’m just calling out at the presumed “suspence” by one of the servers who is crushing the other 2 in its matchups. There is no suspence left for servers who know they’ve lost by Saturday morning.
The motives quoted in the original post are dubious, too, if they’re applied at the servers on the losing end. I know I’d much rather have Deso slide further back and finally have a match we can manage, than being paired with another nightcapping monstronsity we cannot possibly match for the 20th week in a row.
The only thing more boring than getting totally outmanned is to totally outman the opponents, but after 4 and a half straight months of getting hopeless matchups, at least one week of winning becomes almost a must.
Yeah I’m sure it’s loads of fun for Elona outnumbering the other 2 servers by 5:1 or more on a 24/7 basis. Here’s a secret though: it’s not so fun for the other 2 servers.
I am in the forum and not on the battle field to reduce outnumbering, but you better stay in the battlefield and not in the forum, or my decision doesn’t help much
Already did my job, commanded EB this morning (the only map where we have a decent presence) turning it from the horrid mess it was to the point where we at least can hold our part of the map. But thanks for the thought.
Yeah I’m sure it’s loads of fun for Elona outnumbering the other 2 servers by 5:1 or more on a 24/7 basis. Here’s a secret though: it’s not so fun for the other 2 servers.
I swear you ER guys are crazy with the siege, this week for Desolation won’t be about the points with all you throw even at T1 towers. Let’s play for good fights and lootbags, I guess
Hah, when was the last week it was “about points” for Desolation? 20 weeks ago…
Devastating morning cap by Elona ticking at over 500 points = matchup over by Saturday morning.
I hope those WvW changes to reward activity instead of PvDooring are coming in the near future because this crap is getting REALLY old.
About Deso guilds: only INVI? What about [GoD], [Unit]?
We certainly have more than just INVI, like you mention GoD, Unit, and also AFTL. Problem is: all of them can only muster a force of 15-20, and they mostly play during prime time anyway. This heavily limits the impact they can have on a match. They will easily run over a pug zerg twice their size, but considering most of the encounters against SFR are a guild group of 25-30 + 10-15 pugs following, even a well coordinated group of 20 can’t do much in such a situation.
QQ is easier than organisation though.
First and last reply on this matter since I get bored of the same trash talk all the time by people fighting on servers having from thrice to ten times the manpower:
organization is useless if you’re facing a force which is several times your numbers, and “organizing” when you have 150 to your opponent’s 50 is always much easier for you than for the other guy.
If u want more balanced fights then you want to be fighting the no tag guild raids. Best place to find them is outside of EB.
Unfortunately that’s not true anymore for Deso, we simply don’t have guilds able to routinely field 30-40 players at the same time so even going in borderlands would still result in being outnumbered.
Is this MagnusLL some iron leftover?
Not by a long shot. In fact, I tried IRON only one week and when I left we were not exactly on the best of terms. Still I respected most of them because they had stayed on Deso through thick and thin, but after they pulled their “let’s go nightcap T1 NA” trick… well…
I’m in EXG almost since I started playing. I command a bit, mostly on the borderlands, but I’m far from being the best commander out there so I generally try to tag up only in desperate situations (or if there’s no one else around) as to not spoil a consolidated position. And I can assure you, commanding in those conditions is simply not fun. You can do nothing but rage at how stupid the system is.
OMG that looks horrible!
do they blob like this too?
Let’s just say it looks like SFR learned the Vizunah lesson quite well.
But I don’t really mind them just like I didn’t mind Vizunah (well except for you to insist you had 20 people at night when you had 200, but that’s another matter). As I will never tire of stating, it’s Arenanet’s fault and human nature will just do the rest.
But you also need to understand how frustrating it is for the side who has been on the receiving end of this crap for 4 months straight. You tag up on an empty borderland, try to regroup whatever few people you might have in there, maybe manage with the 10-15 you get to trigger the npc commander and retake your tower… then you try to do a move on the (upgraded to T3 during the night) keep, first you drop a couple rams to check reaction and sure enough 4-5 arrow carts start raining down on you. You try to setup catas or trebs and promptly enough the zerg of 35-40 comes to wipe your 15, then facerubs to retake the tower. You try to rally up and see you’re left with 5 people now. Again and again and again, day after day, week after week. It gets tiring.
The new system is better for accurately assessing a server’s rating.
Getting 100% accurate server ratings won’t ever do anything to balance a match. In fact, the more accurate the ratings, the more obvious it will become how the scoring system creates snowball effects which result in huge score differences even with nearly insignificant population differences.
Either Arenanet mans up, admits the colossal structural problem with its scoring system, and starts working on changing it, or the problem of lopsided matchups will stay forever.
I’m still amazed at the refusal of WvW devs to understand such a basic concept as “people like balanced matchups and find blowouts boring”.
You guys really gave us some fun yesterday, Kodash + SFR vs Deso genuinely, not a single attack among each other. Our Keep = new SM, the three-way fight was probably the most epic fight in the last 2 weeks we have you against us, didn’t even have to go far to get loot bags =D
Haha they were probably seeking revenge for the masterclass we were giving in SFR map. Glad to hear you were having fun too
A huge thank you to all the people who were there yesterday btw, and to our commanders, man that was amazing It’s refreshing to remember every once in a while what Deso can do those rare times we can fight with equal numbers.
Now back to awaken in the morning, see everything painted in red/blue, and have our enemies hide in their T3 keeps chock full of arrow carts until then can rush out whenever they have 3x our numbers…
The rest of the forum makes fascinating reading. All these people upset at facing a tough matchup for merely one week.
Yeah. I could understand people from Vabbi but seriously… they should try being massively outnumbered on 2-3 maps on a 24/7 basis for 18 weeks in a row to fully appreciate what it’s really like to fight an hopeless battle.
I’m really praying to get down one or two tiers soon with the next matchups. Fighting SFR right now is pretty much like fighting Viz, you wake up owning nothing, everything is in their hands reinforced to T3 chock full of siege, AND they permanently outnumber you 3:1 or worse to boot. It’s starting to get old after 4 months.
So Deso (the server I reside on) came 3rd at the end of last match up. Now with the new awesome system.. we are put against the same servers and whacked back in first (green) place?
The system modifies rankings with a random factor. On average we will mostly still get matchups with servers in “our” tier, but sometimes things will get mixed up.
Well, after a week of being double teamed by Kodash and SFR, I gotta say, the zergs were huge, the players were bad, but kitten was it fun! Was nice knowing y’all and thanks for the loot bags. <3
Eh… unfortunately as it has already been written the matchup change has been delayed, which means antoher week of getting costantly outnumbered 3:1 or worse on every map by SFR “guild groups” with 60+ men at every hour of the day.
I’ve had a look at that video posted a few hours ago by Wemil… if I manage to have 1/3 of the green dots shown in that video following my tag I consider myself incredibly lucky. Most of the time I’m forced to work with 15 people or less. The imbalances are getting more and more ridiculous with every passing day.
[EDIT] Or maybe we get to see the new matchups today after all… with my luck we will be getting Vizunah anyway…
(edited by MagnusLL.8473)
guys you understand we have big guilds, our smaller wvw guilds can drop 20 people on a map? if we speak for Con Zds,Rise numbers go to 30-40+ Osc can drop 30+ too we run separately only pugs are in one big group. I tell you this as comander. All sfr know me as The angry Bulgarian. So as I said we dont blob but if codash come with 80+ what i can do with 40 pugs I call the guild on the map coordinate and defend.. We dont have night guilds only our russian army in the morning. So stop the whining and ect. We have big dedicated guilds they run alone but you say 20-30 is blob? so we dont have to run as a guild even ?
Honestly, with those kind of numbers you can go straight in T1. I don’t think you can win because Vizunah can field something like that on a true 24/7 basis while from what I’ve seen you have a “coverage hole” from 2 to 4 AM, but apart from that, you could pretty much fight on an even footing with any of the current T1 servers, unless their numbers have risen again in the last week.
It would also be interesting to hear about those hating Deso for nightcapping now that SFR is nightcapping AND morningcapping… unless you really believe that you can tick at 450+ due to “skill”… heh.
Let’s hope we don’t get SFR either in next matchup
Yeah, we also night capped and morning capped for 300+ yesterday in prime time.
We suck so bad…
Wish we could beat Deso fair and square
Now, now, no need to hate.
I never accused SFR of anything. I was just pointing at the irony of having a server with a couple forum warriors accusing Deso of nightcapping, being hypocrites and ruining T2 (you can read all of this in this very same thread) just for the spontaneous activity of extremely few players who stayed up late at night during the weekend, and then having that very same server setting up a morning alarm clock to win the matchup as happened today.
The strategy itself is legitimate, if lame, and in fact it’s the ONLY strategy you can use to win a match. Just recognize the fact that your server does it too as soon as it can, instead of hating others when they do it to you.
And remember, the buck stops firmly at Arenanet for this crap.
As for your other remark about prime too: it’s absolutely true, you held the point advantage the whole day.
Now, do you want to remember us all which map gave you that point advantage, and what was the situation on that map the whole time, or do you prefer me to do it for you?
It would also be interesting to hear about those hating Deso for nightcapping now that SFR is nightcapping AND morningcapping… unless you really believe that you can tick at 450+ due to “skill”… heh.
Let’s hope we don’t get SFR either in next matchup