Showing Posts For MagnusLL.8473:

Scoring Discussion

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Here’s my two cents on the three issues.

24 HOUR COVERAGE: splitting the day in X slots won’t change anything. The stacked servers win specifically because they have more people in off-peak hours. They will simply keep winning the off-peak timeslots and nothing is going to change.

If you want to solve this, modify the scoring by using a function of current population ratios, with a minimum cap to avoid the “let’s leave the map empty to nullify enemy point gain” tactic.
A basic example:

- if ratios are between 1:1 and 1.25:1 point scoring is normal
- between 1.25:1 and 1.5:1 the advantaged server gains only 3/4 of the points, the outnumbered one gains 1.25X
- between 1.5:1 and 2:1, bigger server gains X0.5 points, outnumbered one gains X2
- etc.
- in any case bigger server gains at least 0.3X the normal amount of points, no matter by how much they outnumber others

Note that in my example I used fixed thresholds but the best implementation would actually be a continuous function (to avoid the “don’t come inside the map or we trigger the next threshold” phenomenon) of at least 3 variables (the 3 servers’ relative population ratios) on each given map (or maybe the total on all 4 maps is better, given the prevalence of map-hopping off-peak tactics).

If anyone whines about “but this way my playing time is worth less”, point them to the fact they’re not being “punished” because they play at 4:00AM (or whenever) but because they’re playing 50 vs 10. Easier fights = less points. Can’t see how can anyone complain about this.

In fact, a truly optimal function would also increase the points gain for those times when the maps are full for all servers, as when the population is capped gaining points over the enemy servers becomes exponentially harder (since all 3 servers can immediately respond to any threat on their side of the map with a huge zerg) and should be rewarded more.

SNOWBALLING AND STAGNATION: you’ve an incredibly easy way out of this: make it so the system has a tendency toward rebalance, with the tendency getting stronger and stronger the bigger the score and map situation disparity is.

You already have one such mechanism in place (the NPC commanders to help players recap the starting tower) but it’s ridiculously weak. It should start at at least thrice the current strength and scale all the way up to 50X if needed. Things like hordes of superbuffed NPCs recapping tower+keep on the borderlands, blocking the runaway server from ever upgrading structures in the “enemy” parts of the map, blocking it from deploying siege at all… seriously, the sky’s the limit as far as “let’s make the system cheat and ENFORCE balance no matter what” is concerned.

You need to ask yourselves what’s the underlying design philosophy of WvW. So far, the party line from Arenanet has been that WvW is supposed to be a casual-friendly game mode but the actual implementation caters to the ultra-hardcore. If you want it to be REALLY casual friendly, well… casuals want to have a fighting chance and they don’t care whether it’s their skills or the system “cheating” the element which is providing that chance to them. If you want to have matches which always stay balanced on a razor’s edge and get decided in the last 30 minutes, the only way to be sure is to make it so the system itself enforces it, no matter what the actual play situation is.

The best WvW guilds in EU

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

I’d like to point out that being good at GvG does not necessarily translate to being good at WvW. Some of the elements you need to take into account in WvW but have nothing whatsoever to do with GvG include, but are not limited to:

- how to best exploit numerical superiority
- how to best cope with numerical inferiority
- how to best employ your forces of varying quality
- how to best exploit terrain
- how to take an enemy by surprise / how to react to being surprised
- how to attack a position
- how to defend a position
- how to gather intelligence
- best use of siege weapons
- management of force distribution on the map
- supply management
- choice of attack direction for better map control

Or at least, these would all be a factor… if WvW didn’t mostly devolve in “whoever brings the biggest zerg wins”.

Personally I prefer WvW to GvG due to its much larger potential for tactical and strategical variations. It’s quite unlucky we almost never get to see that potential realized.

We are Heroes! - SFR WINS!!!

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

I don’t see the relevance of the picture you attached. With such a massively populated server and WvW population, shouldn’t you be depicting yourselves as the Persian army instead? They had the numbers, and in the end, they won because of it.

Note that in the end, the Persians ended up losing that particular war, which effectively ended Persian supremacy over the Greek city-states :P

WvW a measure of server pop not overall skill

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

WvW actually isn’t all that good a measure of server population.

What WvW does measure is:

A) total man-hours spent in WvW by a server’s population
B) how evenly distributed those man-hours are on the 24-hour cycle

What makes a server good at WvW?

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

If by “good” you mean “wins the PPT game”, then the 3 main factors are:

1) coverage
2) coverage
3) coverage

It is, unfortunately, that simple.

The points for stomping have somehow moved a little bit the balance toward “pvp activity” rather than “pvdoor activity” but it’s still way too little of a change. Every matchup is won by one of those “400+ vs 100- points tick” timezones.

why defense does not work.

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

The main reason defense doesn’t work is also the main reason attack does not work when you’ve inferior numbers: the siege weapons act as force multipliers instead of acting like force equalizers.

[EU] Gold League Predicted Rankings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Funny thing is: Desolation dominates in PvE, dominates the PvP standings, and is currently second in EU WvW, yet according to the forum warriors it’s a lousy server where most of its players suck. Must be just dumb luck then

Even richer is to use WvW of all modes as the judging criterion, considering it’s a well known fact that individual skill is utterly inconsequential to the WvW ranking, which is all about coverage. Simply put, the strongest WvW server is the one that manages to PvDoor more often than the others.

It would also be interesting to know how many of the SFR forum warriors which such loud mouths are there from the start, and how many bandwagoned after it became obvious SFR was the strongest international WvW server

[EU] Gold League Predicted Rankings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

because deso make 10k points over a 4 hour period with 2 80 man blobs while the other servers have 30 people online max and the other servers flip desos stuff in morning and primetime when theres actually people online to recap stuff back so you cant tick 500

Get over yourself. This morning SFR blobbed the hell out of us golem-rushing everything in EB while we were outmanned, taking our keep 60 vs 15. The name of the game is coverage; the difference is, I understand this, while most of SFR’s forums warriors pretend their #1 rank is due to some mythical “best quality” of SFR players.
Truth is, your PUG quality has lowered a lot; you’re starting to resemble Vizunah more and more. Except you don’t have Troma, which makes you a lot worse.

Anyway, keep coming please. It’s the first time in ages I’m actually making money out of playing WvW despite ordering upgrades so I’m certainly not going to complain. In fact this whole SFR + BB and now SFR + JS double focus has been incredible fun, 1000 times better than the mindnumbingly boring weeks when we smash weaker servers.

Extreme Precursor Inflation

in Black Lion Trading Co

Posted by: MagnusLL.8473

MagnusLL.8473

I do it all the time. Or at least when I remember to.

Then let’s hope Arenanet doesn’t come up with another tier after Ascended

[EU] Gold League Predicted Rankings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

I understand you correctly? The doubel teaming in NA is OK and legit for you, double teaming vs SFR would be OK too but any double teaming against Deso is completly lame ?

Yep. But it has nothing to do with SFR and Deso as servers; the thing is, WvW is a 3-way fight explicitly because it’s supposed to let servers #2 and #3 double team server #1 to rebalance the strength and create good matchups. The fact it’s instead usually #1 and #3 to double team #2 is lame, and it’s certainly a huge design failure. I really hope I don’t need to explain why.

At any rate, the simple truth is that right now, when I’m writing this, SFR is barely able to stay above Deso (+3.2k points) with SFR focusing 74% Deso and JS focusing 72% Deso, after more than 24 hours of this going on. And JS is still losing points to us.
The conclusion is obvious.

[EU] Gold League Predicted Rankings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Saddest thing is to note how in NA they gang up on the leader to bring him down and make the league more interesting, while in EU all the other servers line up to be SFR’s little b+++++s in the hope of scrounging a second place which they know they’d have no chance of reaching otherwise.

Oh well, it will simply make us stronger

Extreme Precursor Inflation

in Black Lion Trading Co

Posted by: MagnusLL.8473

MagnusLL.8473

Alt counts are irrelevant here, because ascended gear is also account bound.

And the instant stat change is moot, if you use different sigils for pve/wvw because you would have to buy new sigils every time.

That’s exactly the point, several of the most used sigils are actually optimal for many situations, while the stat distributions clearly aren’t. That makes Ascended weapons hard to reuse on a different toon as their stats are probably going to be all wrong for the different builds. Sigils on the other hand can be efficiently “recycled”.

I’ll admit that if you’re really going for total optimization then yeah, you’d need multiple copies of a legendary with a different sigil each. But in practical terms it’s completely feasible to build a legendary+sigil combination which is very nearly at the absolute top for several classes/builds; with ascended weapons it’s nigh impossible due to the fixed stats.

Obvious examples: sigil of bloodlust, sigil of strength, sigil of force, sigil of accuracy are going to work for any type of character. They might not be totally optimized for any given class/build combo but it’s going to be pretty close anyway.
Try to do the same with an ascended weapon borrowed from a guardian to a necromancer…

Extreme Precursor Inflation

in Black Lion Trading Co

Posted by: MagnusLL.8473

MagnusLL.8473

Yes, because the several thousand gold cost of a legendary is lower than the cost of a secondary or tertiary weapon set of different stats. And Unless you’re one of the few classes who can switch builds in a matter of seconds because it’s literally a choice of gear prefix and traits (like condi <-> power necros), a legendary is no better.

Legendaries are a skin. Nothing more. The damage and stat increase (if any) does not justify the difference in price required to obtain one.

A single legendary might cost more than 2-3 ascended weapons, but when you start to take into account the fact that you need several copies of the same weapon for different purposes (e.g.: I switch my GS to Berserker stats for PvE, Sentinel for WvW), that you need several different weapons anyway, and multiply the final result by the total number of alts you have, the final cost adds up quite quickly.

And that’s before even taking into account what happens if (or rather when) Arenanet introduces another tier after Ascended.

Extreme Precursor Inflation

in Black Lion Trading Co

Posted by: MagnusLL.8473

MagnusLL.8473

Not sure if anyone is paying attention but … craftable Ascended gear is Anet’s subtle way of dealing with the issue of Legendary/Precursor availability. No one can now claim such a classification of gear is necessary, even if your goal is a full endgame setup. That argument no longer holds weight. Legendaries are purely for the skin and if you want it, you pay.

I strongly disagree with this, for two very simple reasons:

- instant stat change when out of combat
- future insurance

Legendary weapons are still best in slot, and by a long shot. If anything, the fact they’re now account bound makes them even better since you can use them on multiple toons taking advantage of the in-built stat change capability.

[EU] Gold League Predicted Rankings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

But calling other servers pathetic is just typical arrogant egoism coming from certain sfr forum warriors that did not get enough breast when bambino.

Actually it doesn’t make sense any way you look at it. If Deso is pathetic, what does this make SFR, which is only able to win by such a low margin against a pathetic server?

Someone should study propaganda :P

[EU] Gold League Predicted Rankings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

If SFR were double teaming Deso with BB… then explain to me how the other night… SFR lost home garrison to Deso because the commander wanted to take BB keep in ebg?

Events such as these are easily explainable by the fact that the double teaming is neither perfect nor uniformly agreed upon. Simply stated, there’s probably a majority of SFR commanders (and I’m guessing nearly 100% of BB ones) which prefer to keep Deso down and thus focus us almost exclusively, but the view is not shared by everyone on the server hence sometimes you’ll notice different behavior.

It’s all good anyway, it means we’re scary.

[EU] Gold League Predicted Rankings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Enough with the whining, just fight.

Yes, SFR and BB are double teaming almost full time now. So what? Their forces have become beyond terrible, tbh. Was in my guild’s raid this evening on SFR bl, both SFR and BB zergs attacked bay simultaneously (while carefully avoiding each other), we wiped both of them twice before they got a clue and stopped feeding us bags.

Consider that with less than one day to go SFR is leading us by less than 20k points and BB is still behind us despite the nearly constant double team.

The long term trend is obvious, let them enjoy it while they still can.

[EU] Gold League Predicted Rankings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Actually if you look at what is happening i’d say many french went to deso.

There are only 3 servers having a huge increase in PPT last days:

Vizuna, Jade Sea and Desolation.
Sfr is outmanned for most of the day…but things will change soon since other holidays could revert the situation.

Desolation is getting the usual boost from the league PvE achievements. Our PvE population is humongous, whenever you can bring even a small part of it on the WvW maps the difference is massive.

Even so we already lost numbers as weeks are progressing, although I’m anticipating a boost in the last 2 weeks as latecomers will want to complete the achievements. But numbers will drop again by a large margin as soon as the league is over.

Should there be a carebear mode for WvW?

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Wait, are you implying it’s not already like that?

Thx Desolation for support

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

What I find most sad is to celebrate such an achievement, requiring several months of play at the very least, by creating what is nothing but a lame trolling attempt, but heh, to each his own I guess.

I do wonder about the moderation policy though.

EU season standings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

I believe it should be WvW with 2 servers against each other, far to easy for unsportsmanlike behaviour in a tournament. Yet I see nothing will be done about it. I love a good competitive environment, I am not scared of putting myself in there but this is not fun or gaming, but Balanced to much in favour of countries that have servers unique to them.

The problem with 1 vs 1 is that it’s inherently much more static than a three-way free for all. You have a stronger server, a weaker server, and that’s it. Nothing is going to change during the whole matchup.

In theory having 3 servers allows for shifting alliances which should keep whoever is ahead from becoming a runaway leader. Unfortunately in GW2’s WvW the scoring system is so badly designed that not even a possible 2 vs 1 can save it.

EU season standings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

It is a legit tactic to intentionally give up your objectives and points to one of the other servers and single focus on the one whom you don’t want to be #2. War is not fair and I accept that.

I disagree with this. 2 vs 1 was certainly intended, but I doubt giving up your points to play kingmaker was.

I also suspect the original idea was to allow servers to setup a 2 vs 1 against the leader, rather than allow the leader to select which server comes second. It ends up not working like that because coverage is such a strong trump card that not even a proper 2 vs 1 can rebalance it.

In any case, legitimate or not, as far as I’m concerned it’s exceedingly lame. It’s essentially the same as a bullying tactic which translates as an admission of weakness.

EU season standings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

There was no double teaming from SFR side. Maybe unintentional that looked that way during battles.

Uh-uh. From this post:

https://forum-en.gw2archive.eu/forum/wuv/wuv/Yo-SeaFarers/3925670

Because this season is very very boring so far, and actually fighting for ppt and focusing Deso hard those hours before reset was a lot of fun.

Maybe you aren’t up to speed with what’s happening on your own server.

Tbh, I don’t even understand what’s the point in denying it. I’d never do something like what you did [to clarify: double teaming is ok by me; I’m speaking about gaming the system by gifting points to an opponent on purpose], but if I was the kind of player willing to do something like that, I’d boast about pulling it off.

EU season standings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Dear Desolation players,

I’ve leaded SFR team against you at that time, and i see you overreact a bit.
Me, i saw the situation like this :
You join with 70 ppls man blob ( We had confirmation that you had 68-70 on ts > closed PT raid) on our garrison and start harass us . So it begins…

Question : what would you expect to happen when you challenge SFR ?
Question 2: Do you really wanna see SFR focusing on Desolation ?

Personaly i would like to know official position of Desolation regarding all the flame and threaten towards SFR. What you saw today, was not even an demo, but you can ask Vizunah for informations.

Best regards,

Well I cannot speak for the server obviously. I can tell you my personal opinion though.

After what happened yesterday, my new permanent policy in any future match with SFR will be to give maximum priority to damage SFR as much as possible, even to the detriment of Desolation’s point tick.
Obviously there will be little to no practical effect in the current situation, since your numbers and coverage are untouchable at the moment. But things change, as Vizunah now knows all too well. I’ll make sure to be there whenever that happens.

Also, if you seriously think you can “scare” Desolation WvW community into submission, you really have no clue about us. Desolation will never be anyone else’s little b****h. Or at least I won’t; it’s just not the way I roll.

Yo SeaFarers!

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

All numbers, terrible Guilds!

Ah, PT the guild that blobbed our garrison and motivated us to actually do something on a friday. If you had focussed Baruch you would have came 2nd, instead in your arrogance you took our garri.

Enjoy your 70 man guild raids, and sorry your blob isn’t good enough for gold league

That’s a bit of a weird outlook on things. Taking points for yourself is normal, it’s what you’re supposed to do in the game. Using your strength as #1 server to double team a weaker server and game the system to pick who comes 2nd and who comes 3rd, on the other hand, strikes me as much more arrogant than taking a garrison.

Still, all in all it’s a good thing in the long term; WvW in itself is boring, at least now you’ve given Deso a pretty decent reason to hate your guts. And rivalries, not points, are the things making pvp interesting.

(edited by MagnusLL.8473)

EU season standings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

I’m geting tired of hearing cryes from Desolation players, I understand losing in the alst minute hurts, but get over it and look at the broader picture: SFR focus 50/50, the match lasts a whole week not just the last 3-4 hours, so did it cross your mind that you were slightly ahead of BB becuase before of SFR siding with BB it had been placing most focus on BB? Nope, jsut cry.

When two servers focus the other, the other can only defend, i know because this happened this week to BB sometimes, you can’t win then, but you can limit your loses and score as much as u can, Desolation completly failed at that, Desolation didn’t just lose to a focus, it was steamrolled, next time play better and instead of losign by 300 points you’ll win by 300 points.

If it was a complete steamroll, how come the score difference was so small?
The simple fact of the matter is, Deso and BB were pretty evenly matched during the week as whatever we gained in the evenings BB made back in the mornings, and the scoring difference was “compressed” by the fact that SFR kept scoring the most point anyway so neither of BB and Deso could do one of those huge off-peak caps of 500+ points.

We gained a small 4k advantage during the last morning thanks to our players putting in a last minute effort, the advantage was negated by a perfect double team on all 4 maps simultaneously, with SFR leaving its own structures open to BB, attacking Deso’s structures to leave them to BB, and defending BB’ s structures against Deso without recapping them back.
SFR never did something like that to BB during the rest of the week, and it’s quite easy to check by just considering what happened on SFR’ bl, which was completely controlled by SFR the whole week except those last hours where it was completely gifted to BB. Whatever “double teaming against BB” might have occurred previously was brief, random and occasional; the final one against Deso was several hours long, the result of an explicit choice, perfectly organized and went so far as to completely disregard SFR’s own point tick, with SFR reaching sub-100 ticks which was never even approached previously, in favor of BB. It’s simple as that. It doesn’t make sense to confront the 2 situations as if they were the same, because they most definitely weren’t. SFR certainly never went so far as to gift its own whole BL to Deso.

(edited by MagnusLL.8473)

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

as this live stream just ended and one of the devs say that "it’s cool that 2 sides team up against 1 and that’s a cool game play.
this answers all complains.
WvW is now officially stack the best server + pay your “friend” server to carry you.

if this is not the most win trading i don’t know what is. don’t call this a tournament if there nothing competitive about it.

I wouldn’t call it “win trading” as much as “basic game design failure” :P

Coverage is too important, there is no way to beat it, and thus there’s no incentive to double team a superior server which will win anyway during off peak hours, it’s as simple as that. If you can win by double teaming you are already close enough that you could probably win without using it anyway, that’s the problem. Look at this very match, when all is said and done, SFR’s trick wouldn’t have helped if BB had not been so close to us in the first place.
It’s just a shame for our people who put in the effort to eke out that small advantage though, but eh… karma is a b***h and relative strength levels won’t stay the same forever, so who knows

(edited by MagnusLL.8473)

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Some BB leader told me you guys actually paid them to help you win.
Can you confirm this? ;S

Wow. I know you’re trolling by this possibility so far hadn’t actually even dawned on me…

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Deso, I suppose you are mad because we did openly allow BBay to take over our stuff, but I don’t think any commander was giving orders, wherever I went, I saw roaming groups of 5-8 people acting on their own and executing their vision of justice.

It was much more focused than that, sorry. SFR wasn’t passive or absent, their forces were present on the maps and actively helping BB in any way possible. In EB for example, about which I can talk as direct witness, we kept being attacked relentessly by the main SFR zergs, we’re talking groups of 40-50 people here, not random 6-8 small groups, while they never ever so much as tried to flip any structure on BB side. It wasn’t just a random occurence by a few scattered groups.

While I was not there, the same was going in Deso’s BL for example. Honestly, as I said, we had queues on all 4 maps, you really think you can keep a server with a capped map with zero towers and keeps even in its own BL without a double team? For anybody who was there it was completely obvious what was happening. I cannot of course say who on SFR decided to help BB win and why, but the fact the decision was knowingly taken and acted upon by a very strong majority of SFR commanders is undeniable.

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

about the queues I agree they should not exists they just slow down the oportunities to get more fun … But yet most of the time I saw this week bb playing better than us .. and we get wiped again and again in too many occasion. Instead of looking for blames and at already done things we should look at how we get more people in each map all the week long all the time.

we relay too much on ts .. if there is no commander willing to bring the fight then we are at lost individually trying to score points in already lost 1 vs 10 skirmish.

With all due respect, PPT is and always has been about coverage. We were close all week with BB because whatever we gained at prime time and early night was lost again during mornings when they have far bigger numbers.

That said, we had people pulling off several hours long shifts to try and gain a decisive advantage today, only to have it disappear and lose to the last tick thanks to a several hours long perfect double teaming against which you can do little to nothing since the combined enemy forces have double your numbers. We won’t stop here but try to show a bit more consideration for the people who are trying to bring the server as high as possible.

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

It’s against forum rules, since you could be wrong or just lying. My problem is that in such a case the normal reporting method is useless.

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Oh btw, somewwat unrelated but since we’re talking about this matchup might as well post it here.

There’s a certain guild on BB which sistematically hacks its way into enemy structures. I’m not talking about the usual 1-2 individuals here, the whole guild is scientifically built around that concept, down to raid composition. They raid with a boatload of mesmers, start doing… “that thing” that results in glitching through walls, then use mesmer portals to take the structure with intact walls.

If anyone at Anet is reading this: how are we supposed to report something like that? The usual “try to identify the hacking mesmer”, apart from the inherent difficulty, doesn’t help since it’s quite likely they’d just pool money to buy “sacrificial” accounts on which to roll new mesmers, and the guild looks rather big so they can probably just keep doing it forever.

I won’t name them since it would be considered “naming and shaming” but surely there’s something we can do to stop this crap?

(edited by MagnusLL.8473)

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

sounds a bit like when deso mysteriously dropped way down to silver league… and suddenly started doing well again when league started…. so suck it

All of you who keep repeating that conveniently forget that:

A) Desolation stayed around position #9-#10 for several weeks after league had ended, indicating that it was in the correct ranking spot
B) Desolation is by far the biggest EU PvE server, so it was completely obvious it would have received a huge WvW boost by the PvE players coming in WvW to get achievements

That said, do not worry, we will keep fighting anyway

It’s just that personally I believe it’s extremely lame for the strongest server to use double teaming to pick a favorite second but whatever… it’s Anet problem, not mine.

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

OP is wrong. I’m on SFR and been WvW’ing most of this afternoon. This is how it really went down. A few tags decided they wanted Deso to come 2nd, because they thought that Deso would be more challenging for the next match up. They therefore helped Deso suppress BB by leaving Deso alone and hitting BB assets only. There was no agreement. Personally I and a few others thought this was dumb, but they went ahead anyway. Eventually those commanders tag off, and others tagged up some time after and thought it made no sense to help Deso, and let BB and Deso duke it out without interference. They were not far from each other in points in the end, and I think BB, just got it. Credit to BB, they came back from 4000 points behind Deso this morning.

This is completely false.

Let me repeat it:

Desolation had all 4 maps with a queue during the last 2 hours.

BB would have never ever managed to (as an example) hold most of SFR’s BL, or most of Deso’s BL, without SFR actually leaving their structures open on purpose (most of them had been T3 and untouched the whole week on SFR map) an then even defending them from Deso but always without taking them back for themselves.

On EB I personally witnessed totally focused double team by SFR.

All is fair and all that, but have at least the balls to tell the truth.

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

This is Baruch POWAAA!!!

Keeping Baruch all 3 ruins for nearly the last 4h is only your fault…

It’s a bit hard to play against double the enemy numbers, even with capped maps. Was playing in EB last 2 hours and commanding for the last, it was an absolutely coordinated double team, no doubt about it. You were attacking on one side with SFR attacking on the other, never attacking each other. Same was going on all other 4 maps. When it’s done like that, you don’t have any people to spare for anything as you’re forced to run back and forth to defend on both flanks.

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

There you go… nothing special.

That says nothing. The crucial double team was made during these last few hours. Deso and BB’s scores were close during the whole week, so this last push just barely allowed BB to overtake us.

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Nope. SFR double teamed Deso on all 4 maps for the last few hours. They were present on the maps and attacking us, while leaving their own structures empty for BB to take, and even defending them while owned by BB. It was absolutely made on purpose. We had queues on all 4 maps, no way in hell BB alone could have kept us so low without a massive SFR effort.

EU season standings

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Yup. Deso lost by a few hundred points thanks to a perfect double team, with SFR leaving everything they had for BB to get while defending BB points and attacking us on all 4 maps.

Good news is that we don’t get SFR for next week

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Guys, calm down. The WvW is a 3-way setup exactly to allow 2 vs 1 situations. The problem is that instead of being used to take down the #1 server as it would be intended, it’s being used BY the number #1 server to play favorites.

That said, I’ll admit I don’t remember Viz ever stooping so low. Think they tried to pull this stunt off once, but stopped after 1 day as it was considered too lame by them.

Oh well, let’s just not forget and wait. Our occasion will come

Baruch Bay and Seafarer's Rest doubleteam

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

Hat’s off to SFR for one of the most perfect double team I’ve ever seen. Not exactly sure why you chose to be BB’s little b*****s but was quite nicely executed.

Of course, from now on, damaging SFR will be top priority for anyone playing on Deso. Can’t do much with forces as they are right now, but things change.

For my fellow Deso players: remember that second place is not lost yet. SFR cannot control tier 2, so unless they lose on purpose to BB there’s still hope.

For Arenanet: your 2 vs 1, in case you haven’t noticed yet, it’s not working. In this case we have the winners of gold league already obvious from week 1 who are playing kingmakers for the 2nd position, gifting it to the server they find less threatening, I guess.

(edited by MagnusLL.8473)

Any way to make 10 gold in 10 minutes?

in Black Lion Trading Co

Posted by: MagnusLL.8473

MagnusLL.8473

If there was some easy, risk-free way to make 10g in 10 minutes everyone would be doing it and there would be massive inflation in the market.

Well as I said it doesn’t really need to be scalable. There’s people out there gaining gold at over 100X this speed, 10 gold/day is chump change for them, I’m hoping to get some decent suggestions since the amount is so low as to be essentially irrelevant to the power traders.

Any way to make 10 gold in 10 minutes?

in Black Lion Trading Co

Posted by: MagnusLL.8473

MagnusLL.8473

So, there are plenty of days where I can’t log into the game, and plenty more in which I can log for very small amounts of time.

I’d like to have a regular income of about 50 gold/week to be able to purchase the stuff I need. My idea was, if I could find a way of getting at least 10 gold/day in a short time, I could maybe manage to login for at least 5 days a week in those conditions.

So I’m asking all the rich goldmaking experts here if there’s such a way. I don’t really need it to be scalable (i.e. doesn’t need to go 20 gold in 20 minutes). As long as it’s repeatable once a day, reliably gives me 10 gold on average, and it takes only a short amount of time, it’d be good for me.

Any suggestions?

Will we ever get a break?

in Living World

Posted by: MagnusLL.8473

MagnusLL.8473

There have been a lot of people complaining that the LS doesn’t actually change anything in the world. Apparently there are people who complain when it actually DOES change something.

Reread my post.
I’m not complaining about change.
I’m complaining about change being one sided.

Will we ever get a break?

in Living World

Posted by: MagnusLL.8473

MagnusLL.8473

First, we kill a dragon… except the whole land where it was residing is still a zombie-infested plague land.

Then we smash an enemy alliance and destroy their toxic tower… except the lake in which it was standing and all the surrounding landscape is permanently tainted.

At last, we win a glorious war for LA… except all we’re left with is a bunch of ruins.

Every time we “win”, some major section of landscape gets (or stays) wrecked. A few more of these “victories” and there won’t be any world left on which to fight.

When do we win a victory which looks like an actual victory?

Tips for 6 minutes to Knightfall?

in Battle for Lion’s Arch - Aftermath

Posted by: MagnusLL.8473

MagnusLL.8473

The knight’s scaling themselves might even be bugged because sometimes their health drops at a ridiculous rate all of a sudden. Do it enough times and it’s bound to go in your favor.

The scaling is most definitely bugged, I’ve observed the same phenomenon. I haven’t been able to run specific tests obviously, as I’d need 50 people willing to listen to me and a private instance, but from what I’ve seen it looks like if you reach a certain, specific number of players having the attunement (not one less and not one more), which is in between 40 and 50 from what I could detect, all of a sudden you’re able to inflict absurd amounts of damage to the knights’ health, in the range of 10-15% of their total health in under 10 seconds.

Six Minutes to Knightfall STILL bugged.

in Battle for Lion’s Arch - Aftermath

Posted by: MagnusLL.8473

MagnusLL.8473

I can confirm I was on Deso last try (25 minutes ago), all 3 knights killed within 6 minutes, 2 random people out of 150 got the achievement.

Does not seem linked to kill within 60 seconds, the 3 knights were killed between minutes 3:00-5:30. It also seems “consistent”, if you can call it that, as apparently 1-2 people out of 150 are getting it every try.

Mystic Forge Conduits go Boom

in Black Lion Trading Co

Posted by: MagnusLL.8473

MagnusLL.8473

The economy will prosper only if there is a balance in the community spending capabilities. What happened with the Mystic Forge Conduit, imo, is the perfect example of – “the rich gets richer and the poor gets poorer”. It is a gold sink alright, whereas the gold of regular players sink in directly into the pocket of the ‘tycoons’ so they can further manipulate the economy and soon to own all top demanded discontinued items in the game.

While I totally agree with the sentiment of “to hell with the f*****g economy already if it makes the game less fun”, and I’m hard pressed to understand all this attention even from players for the economy considering this game is called “Guild Wars 2” and not “Wall Street Online 2”, do not forget that there is no such thing as a “discontinued item”.

Anet can (and you can be sure that they WILL) re introduce any item they want, in any quantity they want. Banking on “there’s no more supply of this” is a pretty dangerous game to play.

WvW Guardian Build?

in WvW

Posted by: MagnusLL.8473

MagnusLL.8473

hello everyone!

i have been playing a thief for a very long time but i feel like playing a guardian for WvW and I want to know a proper build thats tanky and good for zerging (Primary focus) but also puts a fair fight in roaming (Secondary focus) as well, any advise will be great!
I have my primary focus on GS and Mace/Shield but can anyone enlighten me on other weapon set tanky builds?

You can’t have both in the same spec. Bunker/support zerg builds are focused around triple shouts with soldier runes and honor 30 PoV, and lots and lots of vitality and toughness. They are ridiculously effective in the current meta, and if you’re following a commander who knows what he’s doing you’ll farm bags all day long (staff 1 for the win, that thing tags just about everything on screen), but they also happen to be utterly terrible for roaming, especially solo, where you need movement (so sword 2 + JI) and a lot more dps to burst down people, and where the triple meditation build is a much safer bet.

There are other possibilities as well but you really need to know what the hell you’re doing for those other ones to work at all, so I’ll let better players than me do the talking on them.

Desolation/Gandara/Abaddons mouth

in Match-ups

Posted by: MagnusLL.8473

MagnusLL.8473

The DiVa Guild transferring from Blobbadon to Gandara, so that to increase the maximum possible Blobbadon presence on a map. You stay classy now, Deutschland.

Man. I don’t know if it’s true, but if it is, it’s pretty low :/

deso/gandalf/fsp

in Match-ups

Posted by: MagnusLL.8473

MagnusLL.8473

But you have crashed Gandara for 16k in less than 8 hours.

And? That’s actually pretty slow as far as off peak capping goes, and 16k is a small advantage in absolute terms (we’ been crushed by Vizunah for much bigger amounts in the space of a single morning). Not to mention, it happened on a Tuesday, after the score has been pretty much dead even for 3 days, including a working day. Point is, if Deso had true high end coverage the score difference would be much greater (just take a look at the other matchups) not to mention, there would never be any period in which other servers could score 350+.

As for what has been written on forums and me “being in denial”, I’d contend I know a fair bit more of what has happened on Deso than anyone who has not been on the server can gleam from a few posts. The simple truth of the matter is that people on every server start going “we don’t play for PPT” as soon as they realize they cannot win, and this is exactly what happened on Deso except on a greater scale. Also by the same token if what is written on the forums is all important then no one can really deny the server lost several WvW guilds almost overnight, the announcements were public for the most part.

Anyway, all this talk is useless. It’s not the hardcore WvW guilds, nor their decisions to rise or tank, to make a server strong or weak. Vizunah has few to none and has been crushing everybody else for over a year now. The real long term strength is in the pugs and the presence of an organization to integrate them, and that’ s not something you can setup on a whim, or even disband on a whim once it’s up and running. The most ridiculous thing in all this talk is that any server who had such a tight and effective organization as to be able to tank below its real position on a whim would also have a strong enough organization to dominate T1, so it would make exactly zero sense for any such server to tank by purpose.

(edited by MagnusLL.8473)