Thank you very much, Bobobejumbo. That was an extremely detailed answer.
I’ve almost got my build down, but there’s one last thing I need to know to avoid making a stupid newbie mistake. And since it’s a stupid newbie question, it’s likely not written down anywhere.
Can a combo field be reused for as many finishers as you can throw out while the field is active? Specifically, could I Purging flames for a 5s fire field, swap in a greatsword, then whirl finisher GS 5, yank em’ close with the second step, Whirl finisher again with GS2, wait a couple seconds till they work off their blindness, then leap finisher GS3 for fire armor and end up with large duration burning as a result?
Oh, and the wiki doesn’t say what the duration of a fire whirl’s burning is. I’m not kidding.
(edited by Manticore Five.9867)
I should think that it depends entirely on whether you’re having trouble keeping the mob burning all the way until he’s dead.
Guarding seriously needs a dedicated long range dps weapon
in Guardian
Posted by: Manticore Five.9867
Check out this gap closer:
https://forum-en.gw2archive.eu/forum/professions/guardian/METEOR-LEAP-epic-combo
One of the nice things of the AH build is it rewards team play, building good habits. I think that one nice habit to get into is smacking any combo field you find. Hammers give you a combo field: Light (3rd auto attack) and a combo finisher: Blast (Hammer 2). Greatsword gives you another Light field and the Whirl and Leap finishers. Blasting and leap gives retal, whirl gives condition cleansing bolts. So either of those two weapons will let you practice using combo fields so when you see a water or fire field casted by your mage friend in a dungeon, you’ll know just what to do.
Thank you. A further question on the damage modifiers:
I’m guessing that crits only take into account the base damage before traits, so that would mean that someone wanting to take advantage of those traits must stack power instead of cond damage or crit, since the traits only magnify the effect of power.
Also, might gives you the best of both worlds because it increases power, which is magnified 20% and it also increases cond damage. Is that the way it works?
Thank you for your patience, by the way. It’s much appreciated.
Was afraid of that, that question was more a hope than a question, I guess.
The other two are far more difficult, but also more important. After all, if you can only use “on burning” damage enhancers to enhance non-burning damage, then stacking cond damage means you’re not going to be multiplying what you’re stacking.
I’ve been looking at making my own take on a burning guardian for levelling, and have some questions that I haven’t been able to have satisfied by the wiki/other sources.
1. Does Inner Fire still not proc when you “set yourself alight” with the torch? From what I can tell, the answer is no, yet the tooltip texts seem so… unaccidentally matched and the IF trait so useless without that combo, that I’m inclined to believe that the combo not working is a bug that will be or has been fixed.
2. If I’m reading this right, you’d need large amounts of cond. duration to get small amounts of burn time increases:
Wiki: Duration of conditions is rounded to nearest quarter of a second in skill tooltip’s list of effects (0s, ¼, ½, ¾ and 1s) and conditions which inflict damage over time (bleeding, burning and poison) only deal damage each full second.
So for short burns like 3s (Zealot’s Flame, Judge’s Intervention), 2s (Shattered Aegis, some others), 1s (passive VoJ) you would need large amounts of duration (at least 82% +duration for 1s burns!) increase to see nonzero improvement, correct?
Yes, burns stack but do the fractions stack? What about when more than one person is applying the burn? The engine could be rounding out most of the duration if the rounding happens early.
3. Fiery Wrath: Increases damage by 10% against burning foes.
Radiant Power: Deal more damage (10%) to foes inflicted with conditions (which obviously includes burning).
Do these damage increasers increase condition damage as well? If so, any additional stacks you apply after the target begins to burn would have +20% damage over normal.