Showing Posts For Mastermind.3169:
Who, after reading this thread, does not understand that Anet hires these goldsellers? I can see no other reason for Anet to allow this.
Last one was Caudecus’s Manor, after last boss is killed it just says “The Queen is safe now.” or something like that. One person in the party of 5 got the dungeon “done” and loot.
As the title says I can not complete story-mode in dungeons, when last boss is killed I get nothing, and there’s nothing else to do than to run back to entrance to get out.
Sometimes someone else gets it though.
This is probably for a reason, like all other events you’re just lucky if they’re not blocked.
Short version, there are less of that item on the market after use. Long version is way to tedious to explain because it also has to do with how it affects crafting and farming. The only reason for Bound items of any kind is because of ingame economy and making players do stuff (which is the same thing).
Simple suggestion:
- 50 silver cap on Waypoint-costs
- When you have paid 50 silver since last time you get a Free Waypoint buff lasting 12 hours and your paid amount counter gets reset.
- ?
- Profit and Fun!
50 silver and buff duration can be substituted by other values.
- Open items are meant to be traded.
- Account Bound items are meant to be used by any of your characters. These are items that does not seem to benefit a single class and for your convenience you get the choice to give it to an alt.
- Soul Bound items are meant to be used by the character alone. This is to make it more of a “one-time-consumable” to keep ingame economy working. If these have not been given to you by any special means (like tokens) they are sellable to npcs.
- WoW tells you that doing the same 25 dailies each day is the most fun.
- GW2 tells you that just hanging around killing mobs and chat is most fun.
- Super Mario Bros tells you that reaching the flag at the end of the map is the most fun.
- Chess tells you that trying to be smarter than your opponent is the most fun.
- Poker Star dot Whatever tells you that waiting for that special set up of cards is the most fun.
- … You all get it …
Play the game that agrees with your type of most fun.
Are you sure this is for culling during graphic intense phases? Sometimes when I am totally alone and not in pvp at all, all I can see is my shoulders running around. Only way to solve it is restart game or portal around a few times until it decides to load.
Weird that noone noticed this before release.
I am pretty sure cooking trainer warns you when trying to get that discipline that it might not be worth it, or at least that it is more expensive than other crafts.
I guess you should read base damage as “The damage you would have done if you didn’t crit”
Yes, power increases your base damage. As do some boons, conditions and traits.
Did you just ask what percent is? To me prowess is much harder to define.
Edit: And yes, gear that increases damage and critical damage will increase you damage output. Gear that increases your chance of striking critical will make you hit harder more often.
lvl 80 guardian 3/10
Sometimes not reading chat makes you keep feeling better.
Autoattack is a matter on convenience only, as there are no white-damage-attacks in gw2, you get to skip the 1-1-1 clicks before the 2-5-3-4 clicks. Saving your keyboard a bit. It is still the main hand ability, and not a dual-insertweaponhere-ability.
If the ability would say “Swing with both weapons to do X damage” then it should swing with both weapons. Instead you attack with both weapons through the means of clicking both 1 and 4 for example.
I do no understand the question, why would traveling to a vendor to get skills be better than just adding them in Hero?
Will the next step be that whenever you want to jump you need to go to the city and buy 1 jump instead of just pressing space?
(edited by Mastermind.3169)
I guess the posts seem to come up repetitively because they get no real answers, it was the exact same problem in swtor. When people do not get answers they either repeat the question or leave.
1. Combat-system, fluidness, optimizations at most places (except weather/fog), trading post rocks when it works. Epic areas, epic mobs and bosses. No geargrinding. Fair-fight-pvp. No forced monthly costs.
2. Not being allowed to cast instant-abilities when jumping. I always have to do a storyquest 3 to 4 times because it bugs out, server is overflowing alot but yet there are no players in vicinity except on overflow-server, too many other gamebreaking stops in quests, events and puzzles, like non-working interactives and npcs that forget to keep moving or what to do. Guild does not work very well either, for example, right now I got all memberrights but I am not even allowed to view our guildemblem, guildbank says 3 out of 4 times that the guild has no bank. During maintenance the launcher calls for wild accusations that my router is wrongly configured instead of saying it is maintenance. I don’t even use a router. NCSoft’s chinese goldsellers that take up 98% of the map-chat. Being a bit afraid of reporting people for botting/selling/ spamming because other people get banned for reporting them according to forumposts. All support consists of “Sorry, we do not want/aren’t able to help you.” Long story short – Bugs & Annoyances.
Looks like 2 is way bigger than it should be, and it is, but I really like the game none the less.
…
I agree with 7, but most of the rest is probably just you playing too many hours at a time. Overcrowding is not an issue for me anymore, despite being on a server that frequently overflows the server is mostly empty now, and other players are rarely seen in the world. Sometimes during dragon events there can be maybe 10 people gathering at most.
I think it is time to start server mergings to keep populations up.
Or sharing magic find multiplier with the whole group?
I’ve been thinking about it as well but what exactly constitutes a group though, in the case of a Dynamic Event? All players within 10000 yard range? Would be kind of silly, don’t you think?
“Dynamic grouping” is a great concept in theory but falls short in such cases, as well as problems that support classes have with DEs (mobs dying too fast to be tagged and support not being taken into consideration when calculating contribution level, but let’s leave it out of this discussion for now).
Yes it would be awkward, and it still would be bad if it only shared between grouped up people. I take my suggestion back. =)
Might as well chime in here…
In my opinion MF is one of the worst additions to the game compared to Guild Wars 1. Let me explain.
I’ve read an interesting topic (not sure if here or GW2guru or on reddit – I try to follow a few sites for Guild Wars 2 news) that ultimately came to the conclusion that MF gear is detrimental as it promotes reducing your combat power (you replace otherwise useful stats with MF that is useless to anyone but you) to achieve greater rewards than the rest of the group you play with.
I would very much like to have MF removed altogether or at least limit it to consumables.
Thoughts?
Or sharing magic find multiplier with the whole group?
No, but more ways of teamworking would be nice.
http://wiki.guildwars2.com/wiki/Magic_find
“Magic find is an attribute that increases a player’s chance to receive rare loot from drops.”
uh.. 100% human female, duh
This.
It shows up if your minimap is in the top righthand corner of your screen.
If it’s on the bottom right they don’t show up.
Not true for me, it always shows up.
They are just trying to raise the cost of goods by lowering the massive amounts of duplicate items on the market. I don’t think they envisioned the average price for items to be coppers and they are probably trying to combat the deflation that’s going on right now. Demand for items can’t keep up with the 1000 copies of each item that is available on the AH.
I believe the same thing. Most items now are less valuable to a TP-buyer than they are to a NPC-buyer. And what is up with people being able to order items for less than NPC-price, but not anyone being able to sell it to them?
“You have played this character for 81 hours 35 minutes over the past 8 days. Across all characters, you have played for 91 hours 18 minutes over the past 8 days.”
Got a lvl 64 human Guardian, a lvl 13 elementalist and lvl 5 thief.
Very casual player.
DusK.3849, everything you just said there would make SWTOR a success too.. It just isnt in reality. GW2 is like a carbon-copy of Rift, but with less choices and no endgame. The thing that makes GW2 special is its combatsystem, a direct copy of one of the later versions of Super Mario Bros, Lego Star Wars or Zelda. Which is cool, for a while..
It’s not allowed but obviously accepted by ncsoft for hours on end by the same ingame players.
Some people really need to learn to play for fun, and maybe get some friends. A computergame should never replace your dayjob.
