Showing Posts For MethodicMockingbird.6520:

Hall of Legends

in Suggestions

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

We’re only a few months into the game and more people have Legendaries than I think ANET expected. The solution to this problem is simple:
Either
1. Make an item tier above (or below) Legendary and expect people with Legendaries to head for it and others to continue the gear treadmill as well. Also, expect mass community outrage and uninstalls.
2. Create a “Hall of Legends” similar to GW1’s Hall of Monuments that only allowed those with Legendaries admittance.

As of now, Legendaries are a massive grind with the relatively paltry reward of pretty looks that is more rapidly becoming less appealing with each passing day that sees another player ending their farming and gaining their treasure.

This won’t be solved by making the weapons harder to gain (that’ll alienate those in the process of gaining them), or by making them stronger (this would be another way to screw-up the economy royally). They simply need another incentive towards being sought; a bribe, of sorts.

Make a Hall of Legends that requires the player to own (or equip, whichever) a Legendary to enter, and fill the Hall with things like:
*Cosmetic upgrades found only there
*Recipes found only there
*Town Clothes found only there (that cost COINS, mind you; or Karma)
…etc.

But remember, these things found in the Hall MUST be of cosmetic or non-effectual value only. Otherwise, you would, again, create another treadmill of progression (and there can be none of that after such a grind).

I'm disappointed with the new patch

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Most of the stuff that Anet has put out since the Nov 15th patch have been epic failures.

November 15th, 2005- the day Star Wars Galaxies’ NGE patch went live
November 15th, 2012- the day Guild Wars 2 Ascended Gear patch went live

Not the best day for MMOs =D

Also the day SWTOR went F2P lolol.

I Just Killed a Juvenile Pink Moa

in Bugs: Game, Forum, Website

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

I was playing in Brisban Wildlands just a few minutes ago and found a “Juvenile Pink Moa”. This moa had its name in white, was not tamable (I presume; I couldn’t test, because I was on my Ele, and it was also white-named), and did nothing when attacked. I killed it after a short battle. It seems like this is a Juvenile Pink Moa that was meant to be tamable, but is only currently functioning as a high-health critter. (Note, though, that when killed the Moa does not add to the Indiscriminate Slayer achievement counter).

December 03/12/12 Update

in Elementalist

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Ok, I’m going to throw this out there. Fixes should not be praised or rejoiced over, they should be expected. That includes fixes to things that are brokenly overpowerd as well as things that are underpowered.

Granted I’m well aware there’s a vast gulf between what should be and what is, but that’s my general stance on the matter of fixes.

True, but that doesn’t mean we can’t thank people for doing their job. Do you never say “Thank you” to a server who brings you your meal, for instance? They may just be doing their job, but politeness can go a long way in brightening their day and making sure they continue to do a good job in the future.

This I agree with. I wasn’t trying to say that fixes are unwelcome or anything like that, but mostly that, yes, they are like a developer doing his or her job, so it seems a little out-of-place to praise them for something they get paid for. But I can also sympathize with the idea of thanking them occasionally for making my gaming experience a more pleasurable/functional one, even if that’s their modus operandi.

December 03/12/12 Update

in Elementalist

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Hell yah! Thanks so much devs.

And Methodic, seriously I can’t believe you’re still complaining about this…rejoice my brother!

Rejoice in what, exactly? What is there to rejoice in? I would gladly rejoice, if there was something worth rejoicing over.

Okay, so they should stop fixing issues… got it.

Personally, thank you Arena Net.

You must not have read my first post. Most of these fixes are things that should’ve been the base game. I’m all for fixes, but I’m not going to praise the devs for giving us non-kittened abilities when that’s what should’ve been the case from the start.

December 03/12/12 Update

in Elementalist

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Hell yah! Thanks so much devs.

And Methodic, seriously I can’t believe you’re still complaining about this…rejoice my brother!

Rejoice in what, exactly? What is there to rejoice in? I would gladly rejoice, if there was something worth rejoicing over.

December 03/12/12 Update

in Elementalist

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Not really. They only fixed a few bugs and added what should’ve already been there.

Evasive Arcana’s Earth-specific blast finisher is strange, though.

What the Ele Community Agrees On

in Elementalist

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

I think this thread’s title is misleading because the Ele community seems to disagree on everything/agree on nothing; take your pick.

What the Ele Community Agrees On

in Elementalist

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

I disagree with most of these points.

1. For the most part, yes, that’s true. However, I’ve seen some Ele’s that stay in Fire and just burn things and that’s all they do and it works. If they get into a dangerous situation, they either run or die, but isn’t that always the case?

2.Disagree completely. I feel no need to spec into Arcana at all; not for cooldown reduction, not for shiny boons, not for dodge finishers.

3.Pretty much agree.

4. Disagree; We have plenty of builds, and they all work; some just can’t handle being “different”.

5.Again, Disagree. Specced in any direction an Ele will work; they’re fluid and versatile, one of (if not the most) the most versatile classes in the game.

6.Disagree. Best in what way? Provide some proof or reasoning, otherwise, all you could be meaning is that D/D is the best build for close-combat and movement, which is true.

7.Agree… Until you meet those Attunement-specific Ele’s (and believe me, they’re out there)

8.Um… Not sure. I don’t play Scepter often, so this don’t affect me very much.

9.I agree partially with this, except, you CAN drop the weapon, and it always spawns an extra for any friends that might need/want to use it. So it has its uses.

10.Agree.

1. You can kill things on other classes just by autoattacking too. Does that mean it was effective?

2. You can pretty much get away with anything in pve. In pvp you’re facing some pretty bad opponents if you don’t need the lower cooldowns on swapping.

4. Very few builds that work. Needs more variety

5. Pve? You can do 0 / 0 / 0 / 0 / 0 and still get by. That doesn’t mean it’s good.

6. Staff got nerfed hard. D/D remains the best spec. focus and scepter are “okay” but still need a lot of improvement.

7. Haha, again. I’ll bet there’s “auto-attack only guardians” too.

9. Conjure weapons are worthless because you give up too much utility in order to use them for really sub-par results. Now if say they had really awesome dps, or really awesome defense in the case of the shield, for a short amount of time. Then they might be worth it. As of now though, they’re just fluff to goof around with.

Love how people act as though sPvP is the only portion of this game that the devs should focus on. Remember when Whirlpool got nerfed – it was to balance PvP and it unbalanced PvE as a result.

Would really love for some people to open their eyes to the fact that PvP isn’t the only way to play this game and balancing a game only around PvP isn’t balancing the game at all.

The builds that work well in PvE can work in PvP – maybe not against people who have played PvP for months on end, but if someone’s better than you they just are. Builds are only a small factor and perhaps the only reason you can’t get staff or s/f to work in PvP is because you need to get better at specs built for them?

Anyways if this is going to become just another PvP rant topic I’m out – wish people weren’t so narrow-minded on the aspects of this game.

You completely missed my entire point. My point was that you cannot base your opinions of “effective” builds based off of mindless open world pve. If you’re talking dungeon explorable mode then maybe you have an argument. Explorables are pretty much a joke anymore though as long as you’re not running with idiots.

And no, you can’t get away with builds in pvp that you can get away with in pvp. You know why there’s better players? One of the reasons is they find the builds that actually work. That’s half the reason of why some people are better than others right there.

Staff used to do pretty good as bunker until they nerfed it. Now it’s pretty much trash except for sieges in WvW.

Scepter / Focus are “okay” but still need some work. If they were as good as it should be “with the right build” you would see more of them. You don’t.

All I hear in this post is “bunker”, “pvp”, and “build=skill”. I think you completely ignored the point that he made (and that I hinted at), which is that this game is not just about pvp, or just about anything for that matter. Builds that are effective in pve may not be as effective in pvp, true, but that’s why there are other builds and such choice in how we can trait and specc our characters. I don’t think anyone is demanding that Staff be as great at killing moving targets in pvp as it is with nuking fairly stationary ones in pve, nor that D/D gain outrageous healing ability. Each one has its strengths and weaknesses.

Twice Daily Daily?

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Because it’s not just a problem with Dailys; it also affects the Monthly achievement, and when people lose a month’s worth of potential rewards (work, etc.), they get pretty disgruntled about it.

What the Ele Community Agrees On

in Elementalist

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

I disagree with most of these points.

1. For the most part, yes, that’s true. However, I’ve seen some Ele’s that stay in Fire and just burn things and that’s all they do and it works. If they get into a dangerous situation, they either run or die, but isn’t that always the case?

2.Disagree completely. I feel no need to spec into Arcana at all; not for cooldown reduction, not for shiny boons, not for dodge finishers.

3.Pretty much agree.

4. Disagree; We have plenty of builds, and they all work; some just can’t handle being “different”.

5.Again, Disagree. Specced in any direction an Ele will work; they’re fluid and versatile, one of (if not the most) the most versatile classes in the game.

6.Disagree. Best in what way? Provide some proof or reasoning, otherwise, all you could be meaning is that D/D is the best build for close-combat and movement, which is true.

7.Agree… Until you meet those Attunement-specific Ele’s (and believe me, they’re out there)

8.Um… Not sure. I don’t play Scepter often, so this don’t affect me very much.

9.I agree partially with this, except, you CAN drop the weapon, and it always spawns an extra for any friends that might need/want to use it. So it has its uses.

10.Agree.

Monthly Reset = Upset

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

To be fair, you had a whole month to do it and you left it to the last minute.

You have no right to complain.

A problem similar to this one is affecting Dailys. There needs to be a common reset time that is not different for each server and is well known, i.e., midnight of the last day of a month, or, for Dailys, at midnight of each day. Less problems, less headache.

Twice Daily Daily?

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Yes, you can do it twice in a 24 hour period, but your average will never be more or less than once every 24 hours if you do the daily every day. It is better than having a 24 hour timer for each person because your average will always be somewhere less than once per 24 hours.

It is better this way. Trust me on this. Having a personal reset timer means you lose chances to do the daily. I’ve played MMOs with dailies like this, and unless you play GW2 at the same time every day, you lose hours.

Here’s an example of the flawed personal timer:
1) You complete the daily at 8pm Friday night. Timer sets for 24 hours, you cannot repeat until 8pm Saturday night.
2) You play all morning on Saturday, but you cannot play after 8pm Saturday night.
3) You play all day Sunday. You complete the Daily at 9am Sunday morning. You cannot repeat the daily until Monday at 9am.

What happened here is that between 8pm SAT and 9am SUN is lost time to do the daily. Basically, your daily “schedule” is pushed out by 13 hours.

Having a global reset time (regardless of which time) favors the player because it locks your average at once per 24 hours. Unless you don’t play for a full 24 hours, you don’t lose any time. You can complete the Friday’s daily at 8pm on Friday, then complete Saturday’s daily at 9am on Sunday, then complete Sunday’s daily at 8pm on Sunday. You are given 24 hours to do the daily quest. That’s what makes it a daily.

At this perspective it would be better to have each server reset at midnight for each timezone, as in, EU servers would reset at GMT 0 (midnight for them), and NA servers would reset at GMT -… for wherever the server is in North America. Then, you could implement a formula to offset the rest of the time difference (for those players who play in timezones they don’t live in, etc.) with a function similar to a “fill-in from browser” seen on Wikis. This would minimize the amount that players could actually complete the Daily more than once per calendar day, and allow them to complete it whenever they chose each day.

Twice Daily Daily?

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

The point I’m trying to make is that this “Daily” can potentially be completed twice in a 24 hour timespan. By that virtue it is no longer a Daily. If you consider the server Day periods and when servers reset, then yeah, sure, you may have lapsed over into another day while on your Daily work, but with servers reseting at a constant, singular time, the system would be much better off with day-long timers to dictate when Dailys can be done.

Twice Daily Daily?

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

You cant do it twice daily. You can do it twice on one particular day, but you wont be able to do it again the following day.

Daily means “once per day”. This concept is flawed unless they fix it to reset at midnight for every server individually.

Your concept is flawed because people from different time zones play in all of the servers.

I actually rescind my statement from before, because it wouldn’t solve the problem, but having people that play in different timezones in the same server doesn’t affect this at all. It needs a timer.

Oh I think I get what you mean —
So if I complete my daily today at noon, it starts a timer that gives me 24 hrs before I can earn it again. Something like that?

Pretty much exactly. It wouldn’t be that hard to implement from a programming POV, and it would make the Daily into an actual Daily. I’m kind of surprised that it’s not this way right now. Maybe it requires too much handling on each profile?

Twice Daily Daily?

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

You cant do it twice daily. You can do it twice on one particular day, but you wont be able to do it again the following day.

Daily means “once per day”. This concept is flawed unless they fix it to reset at midnight for every server individually.

Your concept is flawed because people from different time zones play in all of the servers.

I actually rescind my statement from before, because it wouldn’t solve the problem, but having people that play in different timezones in the same server doesn’t affect this at all. It needs a timer.

Twice Daily Daily?

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

You cant do it twice daily. You can do it twice on one particular day, but you wont be able to do it again the following day.

Daily means “once per day”. This concept is flawed unless they fix it to reset at midnight for every server individually.

Twice Daily Daily?

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Dailies reset at 5PM PST.

I did not know this. Why don’t they reset at midnight?

Twice Daily Daily?

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

How is it that I can do the daily twice (atleast) a day? I’m not really complaining, but…

Player Poll: Gen. overview after 3 months?

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

1. About a month ago
2. ~150-175 hours
3. 40 Copper (I keep all my money on me)
4. No, highest is a level 41 Elementalist
5. Income? Uh… Node Farms in hopes of Unidentified Dye drops.
6. I don’t use it on equipment, but Food gives me enough of a percentage to show a difference in drops.
7. No
8. Again, no.
9. 0
10. Less than one. I would think they should take two or three hours.
11. None.
12. I do craft, but I don’t have any 400’s.
13. I keep and use all my mats.
14. I think so. The numbers keep telling me I’m achieveing things, so that’s a good sign.
15. Everything.

(edited by MethodicMockingbird.6520)

Lion's Arch gets all the goods

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

This is not my first MMO, and so I’m familiar with the concept of a capital city. However, in GW2 it seems that most of the capital cities are left to the wayside to make room for Lion’s Arch as the “central hub”. I play on Sorrow’s Furnace (to give some sort of reference), and the population isn’t heavy, but it is moderate and there are always people around doing things, wherever I might be; except, for the most part, in capital cities that aren’t LA.

The Grove is a ghostown the majority of the time, and probably would be totally if not for map completion; same goes for Rata Sum. The Black Citadel remains fairly well traveled due to it having the lowest level dungeon close by, and Hoelbrak I haven’t spent very much time in, so I can’t really comment on. But Lion’s Arch is always packed. (Note that I actually forgot about Divinity’s Reach while writing this, that’s how forgettably deserted it often is)

There is good reason for this, of course; there are Asura Gates to all other capital cities, WvW battlegrounds, and all Dungeon Token vendors reside there (which I think is a dumb decision). No other capital cities have these, and have only the standard TP’s, Crafting Stations, and Trainers (plus the one Asura Gate leading back to LA).

Now with Wintersday approaching (and evidenced by the past two monthly events we’ve had), I am convinced that ANET has either forgotten about the other cities, or plans to phase them out entirely. If you consider the concept for even a second, you would know that it makes more sense for it to be placed in either Rata Sum (because he’s an Asura) or Hoelbrak.

I want thriving hubs of activity, not a central mass of “LFG Fractals” and occasional Guild recruit spam.

Sorrow's Furance Player looking for Guild

in Guilds

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Tyrian Mage Collective [MAGE] is alo recruiting. We’re a new (two weeks, about) guild built around forming a community of quirky (mages) people. We like to do everything there is to do in the game, and welcome people from all backgrounds. Send me a message if you’re interested.

TMC looking for Social Players

in Guilds

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Hello, and thanks for reading this topic.

The Tyrian Mage Collective is looking for social, talkative players. We are just starting out and have only a few members, but would like to see our playerbase grow. The idea behind the guild is simple: Build a community of magicians and maintain and strengthen it. The delivery of this idea, however, is not so easily done.

That said, we are now taking all classes for membership. We would still like for you to have a Scholar if you join, but it is no longer required.

I want the guild-chat to be full of talk, and the easiest way to do that is to allow all classes to join.

We don’t ask that you’re “fully geared in exotics” or “running dungeons four times a week”; just that you talk to us (and hopefully, have some fun while you’re at it).

We are on Sorrow’s Furnace, and enjoy all facets of the game.

Contacts: PM MethodicMockingbird.6520
Site www.tmc.shivtr.com

Newish player looking for guild

in Guilds

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Hey, boredomkiller. What server are you on? [MAGE], Tyrian Mage Collective on Sorrow’s Furnace is a new (just starting out, actually) guild that caters to spellcasting classes. However, that mantra may change in the future, and we accept all classes, as long as you represent our guild on a spellcaster. Get back to me and we can discuss what you would like in a guild in better detail.

Upleveling in Lion's Arch

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Has this always been this case, or just since the patch? I finally finished downloading it and now everyone’s levels are in white, rather than purple, and everyone is 80. I can’t remember if I was upscaled before the patch, but I don’t think so.

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

I don’t know why people are whining about Ele’s. The only thing that got “nerfed” for them was Tornado. Builds based around conjures aren’t viable anyway, so nothing else got changed that is negative.

Also, Necrofavoritism, anyone?

So you missed the part where bunker ele, the only viable spvp ele, was utterly destroyed?

I missed the part where people were told/learned that bunker ele is the only way to play spvp and do it well.

Well in that case you dont understand how poor the elementalist is at all then, case closed.

You know, most of us chose to play that class to deal damage, maybe to support. It’s a sad thing that the only way the class shone was to bunker. Few of us even liked that, but it was better than nothing and now nothing is all we have.

/cry
Adapt. Do something different; it’ll make you a better player.

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

I don’t know why people are whining about Ele’s. The only thing that got “nerfed” for them was Tornado. Builds based around conjures aren’t viable anyway, so nothing else got changed that is negative.

Also, Necrofavoritism, anyone?

So you missed the part where bunker ele, the only viable spvp ele, was utterly destroyed?

I missed the part where people were told/learned that bunker ele is the only way to play spvp and do it well.

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

I don’t know why people are whining about Ele’s. The only thing that got “nerfed” for them was Tornado. Builds based around conjures aren’t viable anyway, so nothing else got changed that is negative.

Also, Necrofavoritism, anyone?

Tyrian Mage Collective welcoming Scholars

in Guilds

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

The Tyrian Mage Collective [MAGE] is seeking Scholars on Sorrow’s Furnace for the experience of creating and maintaining a community of magic-users.

We are a primarily English-speaking guild, but we are open to multi-linguism. We require that members represent on Scholars. And most of all, players must present themselves with an air of tactfullness and respect when interacting with others; the guild members display the guild’s attributes, and so we do not want our guild members portraying the Collective as immature, thoughtless, rude, or anything else base or unworthy of common acceptance.

The Collective is a Social guild; this means that it is not a PvP guild or Crafting guild, per say, but that the guild is comprised of many players who socialize and decide what they like to do and focus on that within the guild on their own time. Essentially, if you like to do anything the game has to offer you would have a place here, or if you simply like to stand around and chat in /guild then we can offer that too.

As a result of this, usage of the guild site and/or forums is recommended, but not required. Also, a Mumble server may be set-up in the future, if it would serve the guild’s needs.

If you would like to contact me about joining the guild or finding out more about the Collective, you can respond here and I will reply, message me in-game on Sorrow’s Furnace at the MethodicMockingbird account (character Valius Of The Sky is the easiest way to reach me right now), or head to one of these two websites:
*MAGE Website
*Guild Wars 2.org Page

I hope you consider us for your Scholar’s guild-home, and thanks for reading this topic.

Elder Dragons...please don't make them all kittens

in Guild Wars 2 Discussion

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

I honestly just saw this thread title and thought “Profanity filter”, and so I entered without much interest on the actual subject at hand. But more to the point, though I haven’t gotten that far in the game yet, I agree that Zhaitan shoud always be stronger than he is; to the point that he still remains beatable without people feeling like they should smack their heads against concrete.

Mages of Sorrow's Furnace, gather for [MAGE]

in Guilds

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Tyria is sorely lacking a purely-magical organization; that is what [MAGE], Tyrian Mage Collective, strives to provide on Sorrow’s Furnace.

In this community we seek to assemble Elementalists, Necromancers, and Mesmer for a culture both unique and drawing. Where else would you find the atmosphere afforded to you by magic-users? They’re zany, uncanny, and downright one-of-a-kind.

Admittance into this community is simple, just own a Elementalist, Necromancer, or Mesmer, and be a fairly mature, kind player and you may join.

The Collective itself is a collaborative effort, and so will force nothing. This means that we will have no direct focus, such as PvP or WvW, and players may do what they wish. However, when the guild was envisioned, it was thought to have portons of RP, Crafting, Exploration, and PvE involved. Things change often.

Also, though we will force nothing, we will strongly suggest that you represent on your mage-characters. That’s pretty much it.

Message me in-game at Valius Of The Sky if you want to join or just need more info, and check out our website at www.tmc.shivtr.com

Thanks for reading!

Elementalists, Mesmer, and Necromancers Wanted

in Guilds

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

The Tyrian Mage Collective [MAGE] is a new Sorrow’s Furnace guild created for the purpose of providing a community for magic users in Tyria. We hope to create a thriving culture formed from the arcane across the continent and throughout the world.

We are a very new guild, and don’t yet have a bank or any other upgrades, but we do have a website and are constantly looking to grow!

The only major requirement for joining is that you have a Scholar character
(Elementalist, Mesmer, or Necromancer). We ask that you represent the guild on these character(s), but you are free to play whatever others you have whenever you like.

As far as in-game events and management goes… It’s a Collective, so the direction (PvE, WvW, etc.) of the guild will be left partially to the individual members. However, there will be Roleplayed rankings and some Social events that go along with that, in addition to a bit of Crafting and Exploration (they’re all tied together, really).

If you would like to join or need a little more information, feel free to stop by our website @ http://www.tmc.shivtr.com/, or send a message or mail in-game to Valius Of The Sky. We are also listed on gw2guilds.org.

Thanks for reading, and I hope to see you Magi in-game!

Mages of Sorrow's Furnace Wanted for [MAGE]

in Guilds

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

The Tyrian Mage Collective [MAGE] is a new Sorrow’s Furnace guild created for the purpose of providing a community for magic users in Tyria. We hope to create a thriving culture formed from the arcane across the continent and throughout the world.

We are a very new guild, and don’t yet have a bank or any other upgrades, but we do have a website and are constantly looking to grow!

The only major requirement for joining is that you have a Scholar character
(Elementalist, Mesmer, or Necromancer). We ask that you represent the guild on these character(s), but you are free to play whatever others you have whenever you like.

As far as in-game events and management goes… It’s a Collective, so the direction (PvE, WvW, etc.) of the guild will be left partially to the individual members. However, there will be Roleplayed rankings and some Social events that go along with that, in addition to a bit of Crafting and Exploration (they’re all tied together, really).

If you would like to join or need a little more information, feel free to stop by our website @ http://www.tmc.shivtr.com/, or send a message or mail in-game to Valius Of The Sky. We are also listed on gw2guilds.org

Thanks for reading!

Looking for active guild

in Guilds

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

The Tyrian Mage Collective [MAGE] is welcoming friendly players on Sorrow’s Furnace into its community. It’s a new guild, and requires that you have a Elementalist, Mesmer, or Necromancer to join, but we will do everything from RP to WvW and Exploration.

[MAGE] of Sorrow's Furnace

in Guilds

Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

The Tyrian Mage Collective [MAGE] is a new Sorrow’s Furnace guild created for the purpose of providing a community for magic users in Tyria. We hope to create a thriving culture formed from the arcane across the continent and throughout the world.

We are a very new guild, and don’t yet have a bank or any other upgrades, but we do have a website and are constantly looking to grow!

The only major requirement for joining is that you have a Scholar character
(Elementalist, Mesmer, or Necromancer). We ask that you represent the guild on these character(s), but you are free to play whatever others you have whenever you like.

As far as in-game events and management goes… It’s a Collective, so the direction (PvE, WvW, etc.) of the guild will be left partially to the individual members. However, there will be Roleplayed rankings and some Social events that go along with that, in addition to a bit of Crafting and Exploration (they’re all tied together, really).

If you would like to join or need a little more information, feel free to stop by our website @ http://www.tmc.shivtr.com/, or send a message or mail in-game to Valius Of The Sky.

Thanks for reading!

(edited by MethodicMockingbird.6520)