Do you know how many gems that is?
OVER NINE-THOUSAND! 0_0
No, but, seriously, it’s actually around 625k gems if I did my math right. :///
^ Topic. Tried it several times now, no update to achievement.
“Victory or death!”
*dies
I don’t understand why the ascended gear is account bound even after equipping on characters, but it has no stats except basic exotic stats (power+defence on shield)?
http://wiki.guildwars2.com/wiki/Fractal_ShieldWhat’s the point of this, is there something I’m missing?
Because this gear is exotic, not ascended quality.
The one I see is on there for 750 g
Edit: And there’s none left. 0_0
I heard it was inches but I don’t know if it’s true. How would you measure that? Take a tape ruler to your monitor? Would it work like that?
Most assuredly would not work like that, but I doubt that it’s inches. Some of the ranges on my attacks as an Elementalist are 1,200 which, if in inches, would translate to 100 ft., and it doesn’t seem to be that distant.
Anyone know? I would guess, from the looks of AOE spells, centimeters, but there’s no way (I can think of) to test this.
Why does everybody pick that spot to take their Holding-Legendary-Weapon-While-Gazing-Into-The-Dawn picture?
Does need a total revert, but a hotfix would be great. Since when was it a good idea to prevent players from “trying before they buy”? I still can’t preview gear on the TP.
I play often, for several hours at a time, and I’m looking for a group of players that I can get together with and just shoot the kitten or relax.
I would prefer a smaller group to a larger one (up to 60 players is what I can consider small, and larger to be around 120; any more than that is out of the question for my style right now), because it tends to form stronger bonds between the guild members.
Also, I really enjoy roleplaying. I’ve done it in multiple MMOs (SWG, SWTOR, CoH/CoV, LOTRO), so if there are any hardcore RP guilds out there that require a little prior knowledge, then no worries.
Finally, as I have many characters and goals, I can’t always guarantee that I can represent one guild all the time. If this is a deal-breaker, or if the officers of the guild are going to constantly be reminding me to “represent the guild”, then don’t bother copy-pasting your recruitment message here.
I am on Sorrow’s Furnace and am adamant about staying there (unless a really, really good prospect turns up). You can reply here or message me in-game if you have a guild I might want to join.
Thanks!
They left out Warhorns this time around too.
I was running around i the Brisbane Wildlands today and found a Wintersday present surrounded by Skritt. I opened it and then killed the Skritt inside and received the gifts.
But what I wasn’t aware of was that the Skritt nearby were part of a meta-event chain for Skrittsburgh Center. I soon figured that out of course, but I then thought, after completing the chain and seeing how cool of an area the Center was (and how much wasted potential it had), that it needed something:
Skritt Karma Merchants!
I could have my very own Wooden Stick Sword/Staff, or a Broken Bottle Dagger!
Not to mention things like Cardboard Armor or “Shiny” Aluminum Tiaras and Crowns.
So much cool stuff could be made with these vendors in-mind, and I would love having it! Any thoughts?
I understand you are excited about the fact you added jumping to your sequel, but for the love of God can you get over it already?!?!?!?
Well we do also have a snowball fight game, a music game, and a whole bunch of other stuff coming. I would hardly say that we’re “stuck on it.”
Shouldn’t reply to bitter trolls who don’t know how to do jumping puzzles. I think the whole event is off to a great start. Everything available to us is incredibly fun!
I find it far from conceivable to be able to knowingly blame this player’s opinion on a presumed lack of skill at jumping.
This latest puzzle isn’t all that hard I think (that’s my opinion), but I can’t do it because the particle effects from the snow slow me down too much and making jumping precisely and quickly too difficult of a task. If I had the time to do the puzzle? Yeah, I’d get it done, with patience. But as it’s designed, I can’t do it regardless of my personal skill level or amount of discipline.
But here you are saying reasons why you can’t or won’t. He just doesn’t like jumping puzzles for the simple fact of he thinks that ArenaNet is trying too hard and going overboard with the jump feature that was absent from GW1. He’s doing nothing but flaming – offering no constructive feedback or alternative. Just whining.
They don’t NEED to put in Jumping puzzles, but they are fun little additions and give you something to do so honestly I’m all for them and actually really like them.
I think he’s just tired of Anet adding in things that not everyone may be able to complete. I know I would love to be able to say I had completed this puzzle, or better yet the one from Halloween. But it’s not one that everyone can complete for reasons that I stated, and neither was the Clocktower.
Bump.
15 chars
I understand you are excited about the fact you added jumping to your sequel, but for the love of God can you get over it already?!?!?!?
Well we do also have a snowball fight game, a music game, and a whole bunch of other stuff coming. I would hardly say that we’re “stuck on it.”
Shouldn’t reply to bitter trolls who don’t know how to do jumping puzzles. I think the whole event is off to a great start. Everything available to us is incredibly fun!
I find it far from conceivable to be able to knowingly blame this player’s opinion on a presumed lack of skill at jumping.
This latest puzzle isn’t all that hard I think (that’s my opinion), but I can’t do it because the particle effects from the snow slow me down too much and making jumping precisely and quickly too difficult of a task. If I had the time to do the puzzle? Yeah, I’d get it done, with patience. But as it’s designed, I can’t do it regardless of my personal skill level or amount of discipline.
I understand you are excited about the fact you added jumping to your sequel, but for the love of God can you get over it already?!?!?!?
Lol. I actually find this funny, so, +1 for you, good sir.
Am I just missing it, or are there no Wintersday-themed Warhorn or Mace skins? Also, why u no make underwater wep. skins, Anet?
Lucky you. I’m at 1.
Leprechaun makes a nice Green too, and if you just have the starter set you can use Matte for a nice-looking Silvery-White on metallic materials.
I finally got my look close to the way I wanted it. I’m the one in front, btw.
Edit: I also made a Santa-themed dye set.
(edited by MethodicMockingbird.6520)
RPG? Role? LOL What role? Oh, dps, dps or maybe dps? Role! Lol.
Maybe, maybe… It’s ROLE on the floor laughing?
Dying every ten seconds? Roll a guardian/warrior!
Am I the only one who thinks that a price drop should be enough to get more on-the-fence players flocking to the game? Did they really need to offer an otherwise unobtainable item to these undecided players to get them to play? As someone else said in the thread, I really don’t think anyone suddenly bought the game because they threw in a hat. The price drop is enough; the hat just alienates the playerbase if not all of them can obtain it.
I don’t know if we’re the minority or not, and frankly I don’t see how it’s relevant to much.
But I do think that as GW2 forumites, we have a lessened degree of freedom to speak our minds than in most forums.
I can’t even use certain words here without someone thinking I’m misguidedly discussing baby felines. It’s maddening.
And the mods are practical Mother Teresas.
“We’re going Free-To-Play.”
It doesn’t imbalance the in game economy. Buying gems with real money puts money in the dev’s pockets, and introduces more gold. This lowers the value of gold. Then when people buy gems with gold to buy skins and the like, this takes gold out of the economy and raises it’s value/buying power. Also, gold is infinite, you can sell items to NPCs for gold. Also, adding in an option to turn gems into legal tender would have no benefit to the devs, it would only make it more profitable to be a gold seller (against TOS)
First, it only introduces more gold if people are exchanging those purchased gems into gold.
Second, it may take gold out of the economy, but only temporarily and only on a very miniscule scale. If gold was really as infinite as you claim it to be, and not affected by supply and demand, then that might be true. But the amount of gold in the economy is finite; its supply is infinite and demand is infinite due to fluctuations in the amount present (things that you mentioned, like buying gems, or when gold drops from a mob kill).
If the devs did add in the option it may not be directly beneficial to them, but it would encourage those with more gold than brains to play the game longer and buy the goods in the gem store.
Perhaps I’m not being clear.
Gold in the game is not infinite; it may seem infinite, and there may be a very large amount of it, but it is still subject to things like inflation and change in elasticity.
Gems are subject to this too as they are a currency, and RL money as well. However, one of the easiest ways for a player to acquire gems currently is to purchase them with another currency (either money or gold). When purchased with gold, the buyer can exchange their currencies back and forth (albeit at diminishing returns for Anet’s profit). However, when purchasing these gems with money you cannont transfer them back to actual tender again.
The exchange (buying gems with RL money) functions like a currency conversion without really being one, and it imbalances the in-game economy.
Then people could actually make a living off this game. There’s already power traders that have thousands of gold.
Also, some people already do this, they’re called gold sellers. The gold selling companies have bots that farm gold, which the company then uses to manipulate the market and invest (such as at the beginning of the game when precursors were <100g) and then sells gold and items to players. OFC, this is all against TOS but it still happens.
Which is part of why I think Anet’s endorsing selling in-game currency for real money only legitimize the issue of gold-selling. They have effectively legalized the process, but only for themselves. The problem with the effect that has on the economy is that you can’t easily trace where all of the gold and gems are coming from or going to, so “illegal” gold-sellers are hard to pinpoint and remove.
But that’s another issue.
I think the gem store would be much improved if there was no conversion at all, rather than just from gems to gold (and back) or money to gems (but yet not back). It affects the prices of gold more than anything because it is the most abundant and easily obtainable (debatable) of the three.
Actually, through data mining, all they would have to do is see who is sending out large amounts of gold through mail (100g+) and then have someone employees manually check each account for bot activity. Also, it does help ANet, since there’s a 30% conversion rate meaning when you trade gems back to gold, you loose some gold. They do this because it’s the only way they make money right now (besides selling a few new copies and expansions in the future). Also, if you were to buy gold through 3rd party sellers, money would be the easiest to obtain out of the 3 (gems,gold, money) since a minimum paying job (8$ would buy you around 20g) which you cannot farm in an hour. All ANet really has to do is stop gold sellers and they’ll be rolling in dough.
I think they’re already rolling in dough, as evidenced by the fact that they’re running an F2P game with a $60.00 pricetag and still have a large playerbase.
And while I realize the conversion rate from gold to gems is staggered to give the company more profit, my original point was that there is no way to convert back to real money. If there was anywhere to put a “tax” on converting currencies it would be there, so that players would be less inclined to affect their game status with RL status (or, really, vice versa). But really there shouldn’t be a tax at all, for any conversions.
Then people could actually make a living off this game. There’s already power traders that have thousands of gold.
Also, some people already do this, they’re called gold sellers. The gold selling companies have bots that farm gold, which the company then uses to manipulate the market and invest (such as at the beginning of the game when precursors were <100g) and then sells gold and items to players. OFC, this is all against TOS but it still happens.
Which is part of why I think Anet’s endorsing selling in-game currency for real money only legitimize the issue of gold-selling. They have effectively legalized the process, but only for themselves. The problem with the effect that has on the economy is that you can’t easily trace where all of the gold and gems are coming from or going to, so “illegal” gold-sellers are hard to pinpoint and remove.
But that’s another issue.
I think the gem store would be much improved if there was no conversion at all, rather than just from gems to gold (and back) or money to gems (but yet not back). It affects the prices of gold more than anything because it is the most abundant and easily obtainable (debatable) of the three.
Seriously, if I’m able to spend actual tender on these intangible “gems” then I should also be able to barter back and trade said “gems” for actual tender. Currently, 1.25 gems are worth one cent (U.S.); that is a very real and workable conversion rate. When I buy gems (and I’ve only done it once or twice, for character slots), I am not buying a good or a service; I am converting a currency. Gems can be converted to gold (and vice versa), why can’t gems be converted to real money?
Now, I realize that if this was an option, then potentially, Anet would be paying its customers, yada yada. But, how often does a player actually gather enough gems outside of converting them (from RL money) that this would be a serious concern?
Also, if there were more things in the store worth buying then Anet could make a profit from interested customers.
1. Numerous “unintentional” bugs will be introduced.
2. Waypoint prices reduced (slightly, maybe)
3. Droprate on certain cooking mats increased (eggs, butter, vanilla)
You would be better off selling the Legendary. Not a good idea to Transmute a Legendary after all of the (presumed) grinding. Plus, I’ve heard that you can find Exotics with the Legendary skins.
Correct me if I’m wrong on that.
If you’re going for a “tank” build, then you should specc Toughness and Vitality, with the third stat being Power. I would suggest 20 or 30/0/30/10 or 0/the rest
Vitality from Water is not that important, as 3000 health is gone pretty quickly and Tanks are not healers.
(edited by MethodicMockingbird.6520)
I’m not at max level yet (only 50), but lately I’ve been feeling like, when I’m in low level areas and I get downleveled I’m significantly weaker than whe I’m in same-level areas as I am. I died twice today just trying to complete events in less than two hours and I’m (or atleast I feel like I’m doing) doing less damage to mobs and can’t burn them down as quickly as before. I changed armor recently, and specced a few more of those stats into Power, rather than Condition Damage, but I don’t think it should make that much of a difference.
Does anyone else feel much weaker on an Ele at lower (effective) level than higher levels?
Boulder squad ftw.
I’m all for the monthly content additions, however, I’d like to see them continue to add things like Lost Shores (the region, not necessarily the event) over holiday-themed additions. Whene I get to 80 I don’t want to feel like I’m reliving the same experience on every alt., and more regions with more to see would help alleviate that.
When you value gold more than real money
Yep they can see who’s reping and who’s not .Personally i find this a better system than having to have 5 or 6 alts taking up slots that could otherwise be filled by other members. Think how much faster the 500 man roster would fill up if each person in a guild had all 8 classes in it.
If the limit was by character, obviously it could be higher, since no player would ever be logged in with two characters from the same account at the same time. In fact, there’s no reason why the guilds could not have a limit to the number of players while still displaying only the character names, and not the full account information. It’s trivial to code.
Only “mutual friends” (people who are on your friends list and who have you on their friends list) should be able to see each other’s account details and the names of all characters. The current system is stalker / hacker heaven.
I was just playing today and a the co-leader (or something like that) of a guild I had joined whispered me on a character I just made yesterday and asked why I wasn’t repping the guild and basically insisting that I repped on that character and all others or left. This system of accounts joining guilds removes all anonymity from playing the game; I didn’t even feel like I could escape to another character after that because everyone who has ever seen me in game (or on the forums) can contact me whenever they feel like it (until I report/block them, but that’s beside the point. I don’t want to be /ignore-ing everybody).
Worst.Idea.Ever.
Nice username, btw, Acc.
As a convenience item, I love the idea. However, I agree with the idea that it doesn’t really fit-in with the strucutre of an MMO. Maybe it would work if they were designed as specialty Asuran-grade harvesting tools that always ate one of the mats you havested as a source of perpetual motion of sorts, or required copper or silver in the place of that to reduce into ore for basic functions (harvesting).
They had something like this in Star Wars Galaxies towards the last few years of its lifetime. I would tend to think that, unless this was a TCG MMO, card games should be left out except for, maybe, completion’s purposes.
Anyway to prevent that sort of tracking?
I think maybe if you set your status to “Invisible” (not certain that’s what it’s called; whichever the grey one is) in the contacts panel. Not sure that works, though. Just an idea.
Yeah, your character’s not really the one joining the Guilds; it’s your account, so everything is linked. I agree that it’s “not cool”, and can be rather bothersome at times, but it can also be an advantage if you’re on one character and simply want to relay info, items, or whatever between Guilds that you only use on certain characters.
Totally agree. I don’t know why this feature wasn’t in the game to begin with.
this is what you qouted form me
Really cause my PC came with an Integrated Graphics card before I upgraded to another one. you simply tell the CPU that the primary GC is the new one not the on board one. I understand you statement as far as Laptop in which case your kind of SOL, which is another reason I go with Desk tops for gaming rather than laptops, but before you try and Tell someone you can not remove an integrated GC from a Motherboard be sure your information is correct.
I quoted all of that in my response because I was too lazy to snip out the portion that I was specifically responding to. But, if you insist on being that exact…
…but before you try and Tell someone you can not remove an integrated GC from a Motherboard be sure your information is correct.
My information regarding this, was, for the most part, correct. In laptops with integrated chipsets it is nigh impossible to remove them. Not entirely and not always impossible, but nigh most often. I said nothing about PCs with certainty.
well the problem is the integrated Graphics card, for 45 dollars you can go out and buy a graphics card that will fix your problem.
Hope that helps
Do you know what an integrated graphics card is? If he’s playing on a laptop, which it sounds like he is (and even if not, I think), it’s not so simple as removing your integrated graphics card and replacing it with a new one.
Really cause my PC came with an Integrated Graphics card before I upgraded to another one. you simply tell the CPU that the primary GC is the new one not the on board one. I understand you statement as far as Laptop in which case your kind of SOL, which is another reason I go with Desk tops for gaming rather than laptops, but before you try and Tell someone you can not remove an integrated GC from a Motherboard be sure your information is correct.
I wasn’t trying to start a flame war or anything, I was just making certain that you understood that intergrated chips for laptops are bad deals (which you do understand).
They start at 80 and level to 1, basically.
You would still have to fight same-level or higher level enemies and do higher level content to advance down the levels as you would with a normal class, and you would get bumped to max level of an area (region, etc.) +1 once you had progressed below the level to prevent underleveling all upper-level content. WvW and PvP would still work the same as normal, with the class getting level set to 80 (or what have you). For gear they would start out in exotics and could stay in them throughout the de-leveling process.
And to even have one of these classes you would need to have atleast one max level of another class, so it would like a prestige class.
Potentially, I think you could use these classes as fast-tracks to getting legendaries for regular classes until they leveled beyond mat-harvesting range, since Legendary weapons are Soulbound on Use. They would also just be neat as a different way to play the game.
well the problem is the integrated Graphics card, for 45 dollars you can go out and buy a graphics card that will fix your problem.
Hope that helps
Do you know what an integrated graphics card is? If he’s playing on a laptop, which it sounds like he is (and even if not, I think), it’s not so simple as removing your integrated graphics card and replacing it with a new one.