Well, that answers that question then. I had said that it felt that if you wanted to go full dps you would just never take druid and it looks like I was right and that that was the intention. Which I also said was perfectly fine….if you fix the core ranger class.
Exactly this, cause the core ranged dps ranger build, I believe, still needs something that would make top tier pvp teams sometimes prefer a good ranger over an average, say, mesmer with its utility (portals, moas, time warps, blinks, etc) and still with a huge burst potential. Though I don’t want to say that rangers need buff, or that they’re underpowered and all that qq stuff, cause they’re fine by themselves, yet for some certain reasons not that viable in the competitive scene; I just reckon it needs some kind of a rework maybe..
It really isn’t OP. They sacrifice all forms of sustain for this DPS output, making them even more of a target than they already were.
But at any rate, what Ranger really needed, animation and mechanic fixing, not generalized buffs.
Agreed, most dedicated ranger players, I believe, aren’t happy at all with that kind of a buff. Rangers still won’t be really popular in esl tournis, I wager. We need something new, something unique to be at least nearly as useful as mesmers and thieves are, not some OPness; and not a healbot part, cause still most ranger players supposed their class to be connected with archery xD
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Just, fyi: The name “Ranger” doesn’t have anything to do with fighting at range.
yep, but maybe that’s an intentional pun xD
ele and guardian just “BURING” that kill someone, need no skills, just bur burn and burn ,
is this BBQ War 2? learn to play? you’re kidding right?
may be we should start a new thread on how much burn damage we managed to take before biting the dust xD