I only see 9k in the screenshot.
ez 36k
yeah, and timer froze at 4:59
if revenant hits full staff 5 he gets his sigils back. how ’bout that?
Stability, out of range, line of sight, immediate stun break.
Half the Guardian skills and traits are outdated. They need to be changed more than simply buffed.
The Guardian and dh are failing simply because of old mechanics. Projectile on sword 3 for example
Yeah, I’ve said it a long time ago, those abilities look really obsolete if we compare them to, say, scrapper’s hammer or rev sword.. but they won’t change them, right? So I would go just with removing the projectile effect on 1h sword autos (3rd chain skill) to somehow deal with all the projectile hate; maybe also insta cast on Shield of Courage (F3), though it’s a physical aspect and they’re not likely to change that either, I guess.
Really, I’d be happy just with those.
Personally, i think DH was a mistake as an elite for the guardian profession, i’ll prefer they restore guardian as it used to be
then druid was a mistake too imo and they should restore ranger…
The best thing for 5v5 conquest maps would be to NOT have conquest maps anymore.
Yeah? Remember “Courtyard”?
- Gua feels ok overall. Considering the list got numerous nerf to other classes, this makes gua actually comparatively better if untouched.
I think that the problem of the Guardian/DH viability partly lies in the excessive amounts of the projectile hate. Mb some nerfs to those would be fair?
I, for one, only liked the idea of comboing it with “Astral Wisp”. Would make both skills more useful. I’m actually more concerned about the second one.
Exclusively SoloQ’d to legendary once again. Feels much easier than S1 due to win streaks.
Also losing 66% on ability 2 and 60% damage on ability 3 to single target in teamfight.. On top of dealing less damage than intended due to wep str not being taken into account.
Now if anyone could show me an ability that lose damage as more targets show up i would be grateful.i knew this would happen. forum comedy.
I knew noone can show me ability that lose damage to single target. But instead we have emeralds that crying about anything. Forum comedy
Well, in my opinion, it doesn’t lose damage against multiple targets; quite the contrary, it gains damage boost against a single target. Feels more like it.
Like, say, warrior’s “Hundred Blades” deals the same amount of damage against 3 targets or just 1. Or the ranger’s “Maul”. Imagine if the numbers would triple on a single target. It’s a bad example overall, I know it, but still you can see the point, I hope.
I think you’re a very spoilt child, Mr JayAction.
To all the people saying “no other profession starts off with a full bar,” you’re ignoring the fact that the other professions don’t have to wait for a full bar to use their skill. It takes a lot of time to fill the AF bar.
Berserk Mode requires a full bar of adrenaline for you to use it.
Sure they could wait for Berserk Mode, but they don’t HAVE to. They could use their adrenaline for the burst skills when the bar isn’t full.
And they also have skills and traits that refills adrenaline. And reapers don’t lose LF when they die.
Now it really feels like we’re forced to use staff + some healing power with the druid trait line; and it #feelsbadman.
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TRAITS
- Allies’ Aid cooldown lowered to match the new cooldown of “Search & Rescue!”
This a QoL or rediculous buffs thread? No more “auto cast skill” traits into the game please and certainly not cooldowns so low there is no need to equip said skill on the main bar.
Yeah, may be it’s just better to rework Allies’ Aid a bit; like for example “10% increased revive speed and share some protective boons (prot, stab or resistance) upon revival”.
staff = pew pew pew v2.0
Can you explain this sentiment? I feel like the “pew pew” meme nonsense is based on people thinking LB is an OP damage weapon , but staff is one of the least damaging weapons in the entire game.
It is the weapon that gets me a lot of kills. It is far far superior than Longbow.
- It tracks players. You can not side step away from staff attack.
- It is instant. The moment you press the button is the moment the player gets damaged.
- Staff 3 is one of the best mobility skill in the game. Combine with GS, enemies can never escape you or chase you.
It is impossible to escape Staff pewpewpew. At least with longbow, I can see the arrow coming and dodge it when I see it near me. I can get out of range because Longbow doesn’t have a mobility skill.
and staff pew-pew isn’t a projectile…
Yeah, may be robbed in a way… I remember many rangers here (inc meself) were really disappointed with a new role and stuff after the elite spec announcement. But even if you wanna play a power ranger these day you’re better go druid line instead of, say, WS.
On an old pre-hot power ranger you were most likely to run survival utilities for defensive and disengagement purposes (e.g. Lightning Reflexes and Quickening Zephyr for condi clear stun break super speed disengage), but it’s all better done with a couple of druid traits and CAF now, when you can clear all condis, stunbreak and then (1 sec delay) gain stealth and super speed by double tapping F5.
I actually feel robbed by two minor traits “Live Vicariously” and “Natural Mender”, which are kinda useless in sPvP if you’re not specing into healing or not running staff.
Unfortunately it looks like crusader amulet is going to get hit before the upcoming season. Probably have to go paladin.
Yeah, having lotta fun with Paladin’s GS/LB currently; feels like that gay scrapper re-stealthing far point pester play style.
Thank you so much for the notice!
And thank you for your work, good man!
On a PvP Beast Master build you run “Verdant Etching” trait for some reason though the build itself doesn’t utilize any glyphs.
Dude, shield of courage happens to be – I believe – the only stun-breaker in the game that has a cast time.
https://wiki.guildwars2.com/wiki/Rite_of_the_Great_Dwarf
Wanna talk about cast times, brah? There are few more.
Yeah, but no one uses it actively, cause currently almost nobody runs the legendary dwarf stance; and the passive stun-break trait proc doesn’t have any cast time, right?
But i gotta agree, this issue gotta be fixed and if they cant do that, f3 should become insta.
If Shield of Courage went on 4 sec CD when interrupted would that mean you can use the stun-break part again in 4 sec? And maybe it could be exploited by stowing, theoretically, I’m not sure tho. I mean, I think it should either remain as it is or become insta cast; the latter would be so user friendly!
it keeps happening even tho i trait for the stability Anet pleas fix
happened twice on fractals
and a couple more times in pvp
Dude, shield of courage happens to be – I believe – the only stun-breaker in the game that has a cast time. The “stun-break” part itself never gets interrupted, but you still can be CC’d immediately afterwards (if you’re kinda unlucky or oblivious), like after almost every other stun-breaker (not the ones that provide the “evade” effect). The skill has a great effect, which comes with a price. Better get used to it.
I just can’t appreciate how it requires way too much skill to counter this mostly skill-less skill. Unless you’re an Elementalist in range with Comet or a Revenant with Phase Traversal and Surge of the Mists or Temporal Rift ready to go, “Search and Rescue!” near maximum range is a basically guaranteed revive.
Steal, Judge’s Intervention, Blink, Shadow Step, Lightning Flash, Infiltrator’s Signet all can finish the job if you’re like in a mid-stomp, no?
Its close to the shoutbow build but I’m not using NM.
Well, according to your link you actually do use Nature Magic. Or you meant something else by NM?
Oh, you may have meant that you run different traits, not going for the “Protective Ward”, right?
(edited by Miles Smiles.8951)
If they would allow this, they would also have to implement some way of disabling skills you wouldnt want to cast…
I would pick the kittening bird swiftness cast as f2 so that it would no longer suddenly occur when my bird is one attack close to killing a target. Enemy almost dead? Nope. Let’s cast kittening swiftness.
You mean you really would give up Bristleback or Smokescale for that, right?
The protection duration is longer due to earth runes, you also get Protection from the earth runes and TOF. When you use your focus abilities, TOF and one use of shield of courage, it works out to be 24and a half secs or so of protection, then the added 4 secs from the earth rune proc, 28.75 secs of protection. My thinking is this, Smiter’s boon gives 2 condi removal, fury, a bit of damage and a 2 k heal in 24 or 30 secs. If i take 9k damage in 10 secs to make it easy, that is a reduction of 3k damage which already out preforms the heal from smiter’s boon. 20 secs is 3x better as in u reduce physical damage by 6k assuming you recieved 18k physical damage. i often take more then 18k damage in that amount of time. Since i am not having problems against condi atm, this is working wonders. Anyway, if someone would try it and get back to me that would be awesome.
Yeah, it’s good that it works well for you, but I believe it would work just as good, or even better, without the afore mention “Focus Mastery” trait. I wonder why would you need to even prolong the duration of prot boon from – as you say – 24 to 28.75 sec. I mean I don’t think it’s really that relevant in the current meta, esp when it can get corrupted all the same whether it’s 5 or 25 sec stack. Well, if protection would also reduce the incoming condi damage, that would make much more sense to me; but, anyway, that’s my lame theory crafting, hope you know better.
The thing is that I, for one, have always thought that the “Focus Mastery” trait doesn’t really synergize very well with the focus skills: “Ray of Judgement” blinds and “Shield of Wrath” blocks. So they both seem to have been designed with the guardian’s possibility to avoid being hit in mind. Even if you still soak up a hit or two in that 4 sec span, it’s not much of a difference imo. It’s all theory ofc, but still…
Oh yeah, that’s why we’re not even likely to see DH in season finals: they’re so overtuned that pro players don’t want to exploit, right?
Why do you even think you’re reliable enough to tell people what’s op and what needs to be changed? Your confident statements about some spec being an “anet’s failed experiment” doesn’t really look so smart imo (and for the most part because of your confidence, you know, overconfident people often tend to be ignorant).
Sorry for the direct call, but…
but I cant take this anymore, and this has to be said.
Evening!
So i’m kind of at a loss on whether to use contemplation of purity or test of faith and similarly whether to use hunter’s fortification or heavy light.
Hello!
Well, I think that despite the recent nerfs ToF is still a very-very great utility (dmg, cross dmg, insta cast interrupt, prot, cripple) and you’ll never be at a disadvantage running “Hunter’s Fortification”, even when you’re not facing heavy condition comps, which is very unlikely these days. Also “HF” trait gives you more reason to run ToF instead of CoP.Here’s something you might want to consider: Judge’s intervention may not be as valuable as everyone leads it on to be.
I like to use the following build in solo q:
Well, I’m glad that works for you in spvp but still I for one would prefer “Judge’s Intervention” to “Contemplation of Purity” right along no matter what; especially if I ran GS in conquest, like you do, which I wouldn’t actually.
For the longest time I’ve always used JI too, but I encourage you to try playing without it from time to time; you may be pleasantly surprised! What really gave me problems were players who knew DH very well and would throw on stab, invuln, evades, etc. To negate the JI + ToF + Trueshot combo. After that, all I had was heal, virtues and RF so I’d usually be forced to retreat. By taking SC, ToF, and CoP I’ve been able to stay in skirmishes for much longer (get to hit off more trueshots), and win the vast majority of 1v1s, or at the very least force my opponent to retreat. Compared to JI, you’re going to actually be using CoP for its full functionality giving you much better sustain, and arguably still a decent offensive option due to the boons. Again, just my experience. This difference of preference could be attributed to a difference in play style.
Yeah, ty, but… I don’t know, may be I got used to JI too much. And I don’t usually run “heavy light” these days, so I don’t do that true shot + JI + ToF wombo-combo. I really dig the JI’s mobility: it’s an instant stun-breaking 1200 range x-y teleport. But thanks anyway for your input and encouragement, mb I’ll give CoP a shot after all.
The kitten is F4?
Was wondering that too I think he’s number-indifferent, so when he says “F4” I guess it’s F3 and when he says “F3, F4” I suppose it’s F2, F3
I feel like most Staff skills are just astral bar fillers. The only really useful ability is #3.
- #4 takes too long to execute and is easily dodged. Even by allies.
Well, it’s not that bad, is it? You can cleanse yourself of chill while kiting and stuff..
(edited by Miles Smiles.8951)
Evening!
So i’m kind of at a loss on whether to use contemplation of purity or test of faith and similarly whether to use hunter’s fortification or heavy light.
Hello!
Well, I think that despite the recent nerfs ToF is still a very-very great utility (dmg, cross dmg, insta cast interrupt, prot, cripple) and you’ll never be at a disadvantage running “Hunter’s Fortification”, even when you’re not facing heavy condition comps, which is very unlikely these days. Also “HF” trait gives you more reason to run ToF instead of CoP.
Here’s something you might want to consider: Judge’s intervention may not be as valuable as everyone leads it on to be.
I like to use the following build in solo q:
Well, I’m glad that works for you in spvp but still I for one would prefer “Judge’s Intervention” to “Contemplation of Purity” right along no matter what; especially if I ran GS in conquest, like you do, which I wouldn’t actually.
I suggest you shouldn’t wait until the next balance patch. Try not to get hit by condi burst in the first place (dodge some very well telegraphed skills like Reaper Shroud 5 or elite shout).
Second, don’t waste your condi-cleansing abilities if you know you’re facing a heavy condition build (e.g. you can blow your “Smite Condition” – which cleanses 2 condis now – to deal some damage and cleanse 1 stack of vulnerability and then you get chill and bleeding applied to you).
Third, manage your cooldowns properly: try not to use your “Wings of Resolve” too early (in scenarios when 4k heal isn’t needed yet and 600 range disengage won’t save you anyways) as it’s a longer cooldown 3 condi cleanse (traited) and it provides some passive effect too, until you blow it ofc; so a better condi-cleanse rotation imo would be “Smite Condition” —> “Purification” (traited) --> “Wings of Resolve” —> “Smite Condition” again plus “Ray of Judgement” if you’re on sword/focus might help too, though it’s kinda slow.
Well if that doesn’t work then you might want to consider taking “Hunter’s Fortification” trait – can prove really useful.
Yeah it’s not usually the telegraphed stuff that gets me. The shroud is so blatant. It’s usually more the large wells/staff skills that need a couple of dodges to get away from. Especially when chilled/crippled, it can be a nightmare to escape.
Also I try to use the condi clears when I have poison/bleed/burning/chill on me instead of just vuln or weakness. Problem is they get reapplied so fast it doesn’t matter a lot of the time. That, or there is enough damage in one tick to pick me off.
Hunter’s Fort is probably the way to go then. Didn’t really want to have to since it means no Heavy Light throw through ToF but it’s better than getting eaten alive.
Yeah, I see, but… you don’t run Berserker’s, do you?
http://gw2skills.net/editor/?vNAQJAWRnUqAFsiVsCmsCctglOBz5vFAKcPtgBwCD+lOT3pl8s0A-TpBIABhdBAA4BAYx+DHXGQgjAg3HCAA
<Sustained Support, heavy CC>
<Implementing a pretty neglected amulet, renewed “Instinctive Reaction” trait soft-synergy>
Possible Tweaks: “Rune of Leadership”; GS might also use “Sigil of Leeching”.
I suggest you shouldn’t wait until the next balance patch. Try not to get hit by condi burst in the first place (dodge some very well telegraphed skills like Reaper Shroud 5 or elite shout).
Second, don’t waste your condi-cleansing abilities if you know you’re facing a heavy condition build (e.g. you can blow your “Smite Condition” – which cleanses 2 condis now – to deal some damage and cleanse 1 stack of vulnerability and then you get chill and bleeding applied to you).
Third, manage your cooldowns properly: try not to use your “Wings of Resolve” too early (in scenarios when 4k heal isn’t needed yet and 600 range disengage won’t save you anyways) as it’s a longer cooldown 3 condi cleanse (traited) and it provides some passive effect too, until you blow it ofc; so a better condi-cleanse rotation imo would be “Smite Condition” —> “Purification” (traited) —> “Wings of Resolve” —> “Smite Condition” again plus “Ray of Judgement” if you’re on sword/focus might help too, though it’s kinda slow.
Well if that doesn’t work then you might want to consider taking “Hunter’s Fortification” trait – can prove really useful.
Wings of Resolve should work exactly as a GS #3 leap instead of ground target.
That would get clunky, to say the least, in situations where you need to heal your allies.
My tip on how to make most of the heal would be to try no to get in the situation where you need most of it. I mean running on point to get in range so to make sure your heal trap is triggered isn’t always smart, you know, it may cost you a life even if you get the full heal out of it. Don’t rely on its heal power too much.
Currently 1 “True Shot” = 3 “Puncture Shots” (autos). If they just nerf the dmg there will be much less reason to ever use it. I mean, people don’t usually dodge autos, right?
Seems like that trait just doesn’t suit your playstyle or smth. I’ve been using it with my old pre-hot power ranger build and I was quite ok with its unreliable uptime (30-40-ish%, I guess) cause I thought it still was a good modifier; and it also synergized pretty well with WS minor adept trait “Natural Vigor” and good vigor boon uptime through LR…
The only thing it seems for this trait to be is that it’s inferior to the very same kind of modifiers of other classes.
And that’s all there is to it.
Warrior’s one is the one with good Synergy. They even use dodge roll in their DPS rotation because their dodge was made to deal damage and actually results in DPS increase.
Our trait has no synergy with stuff, tbh. Compare the glorious synergy with Light on Your Feet, please. I’ll wait for your argument.I don’t really want to argue, I just expressed my opinion that this trait is quite alright. It suits ranged playstyle of lb ranger pretty well, while both warrior’s traits suit his melee playstyle more. May be “Steady Focus” should affect pets too, which would be in line with the overall ranger profession theme, but I’m really hesitant to suggest that with all the recent bristleback “hype”.
No one really uses that traitline for damage in PvP.
And your opinion says exactly what is wrong with the trait.It promotes AFK bearbow playstyle. And that’s a wrong thing to have.
It doesn’t offer almost anything to correct game-play (which includes melee combat on weapon swap, too).This game should be balanced around competitive environment and this trait is one of those which do not meet the expectations. It’s user-unfriendly.
I’m aware it does the trick at AFK LB “pewpew” builds – but those builds have nothing in common with competitive PvE or PvP at all.
yeah, but there are lots of even worse passive afk stuff in this game, why then you’ve been picking on this one petty trait? making it dynamic to the proportion of endurance you currently have (“damage per endurance” idea you have supported) won’t make it less passive.
Seems like that trait just doesn’t suit your playstyle or smth. I’ve been using it with my old pre-hot power ranger build and I was quite ok with its unreliable uptime (30-40-ish%, I guess) cause I thought it still was a good modifier; and it also synergized pretty well with WS minor adept trait “Natural Vigor” and good vigor boon uptime through LR…
The only thing it seems for this trait to be is that it’s inferior to the very same kind of modifiers of other classes.
And that’s all there is to it.
Warrior’s one is the one with good Synergy. They even use dodge roll in their DPS rotation because their dodge was made to deal damage and actually results in DPS increase.
Our trait has no synergy with stuff, tbh. Compare the glorious synergy with Light on Your Feet, please. I’ll wait for your argument.
I don’t really want to argue, I just expressed my opinion that this trait is quite alright. It suits ranged playstyle of lb ranger pretty well, while both warrior’s traits suit his melee playstyle more. May be “Steady Focus” should affect pets too, which would be in line with the overall ranger profession theme, but I’m really hesitant to suggest that with all the recent bristleback “hype”.
The current implementation even tells people “dont dodge” which is kind of horrible.
Well, I think you can read it in a different way: “Don’t waste your dodges; position yourself better”.
In PvP it says:
Stay at spawn point and never leave itIn PvE it says:
Camp the most overrated weapon we currently have and never attend raids.“Don’t waste dodge when you clearly need to” is a horrible counter-statement. There isn’t a single environment in GW2 where dodge rolls are not needed.
Seems like that trait just doesn’t suit your playstyle or smth. I’ve been using it with my old pre-hot power ranger build and I was quite ok with its unreliable uptime (30-40-ish%, I guess) cause I thought it still was a good modifier; and it also synergized pretty well with WS minor adept trait “Natural Vigor” and good vigor boon uptime through LR…
Search and Rescue, pls
happens only at evenings, ping goes up to 300 on EU pvp megaservers during a match on a map, not in lobby.
I tried WTFast, it didn’t really help much. During a match it literally says “No Improvement”
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The current implementation even tells people “dont dodge” which is kind of horrible.
Well, I think you can read it in a different way: “Don’t waste your dodges; position yourself better”.
Yeah, it’s a freecasting trait. Punishing people who ignore you and let you freecast. Endurance is easily replenishable by time Making the modifier active at 50% endurance would make it almost permanent, denying the embedded mechanic of the trait. It’s fine as it is, imo.
F3 when spec’d into virtues and traited, is supposed to be an immediate stunbreak + STABILITY + PROTECTION + AEGIS. None of this happens during the stunbreak which beyond gamebreaking for a guardian.
At least it’s an immediate stunbreak. Let’s drop the subject before they break anything else *kappa
Something tells me that you’re doing a wrong mesmer wombo-combo (true shot power with marauder’s is around 2k; mind wrack shatters with mara 3×1104 without rune and modifiers and stuff) In fact mesmers were the ones able to one shot people… from stealth… for a looong time. So – imo – you’re in no position to complain about “one-shot combos”. And what is your intention actually? Dragonhunters weren’t even viable and they got nerfed already. You want them deleted or what?
I can’t recall a duel or 1v1 I’ve had where my f3 actually got interrupted other than getting trapped in a Dragon’s Maw trap
youre not fighting very good players then.
on another note ive heard a little rumor that anet will give the stability as soon as you start casting so it won’t be interupted when traited.
I think it’s highly unlikely that any player would purposely interrupt that skill. If you ever done it then I’m apt to fancy you got some inhuman reflexes and very little latency issues.
Very incoherent exaggeration. You get hit by almost 19k “Test of Faith” and only 9-12k “True Shot” which has more power than ToF crossing damage. Logic? Seems to me like you just are an inveterate liar, sir.
Lag and high ping when got in pvp matches
in Account & Technical Support
Posted by: Miles Smiles.8951
yeah, got quite the same problem, it seems to happen only at evenings and only during pvp matches: when I’m in pvp lobby my ping is around 120-130, but when map loads (current unranked arenas) ping insta goes to ~240-270, and then back in lobby ping is 120 again.
Am i the only one who feels that dragonhunter’ s virtues are super clunky, especially WoR? WoR clunkiness kills me faster and more often than enemies really.
Just try not to treat WoR as a “panic button” too much.