Showing Posts For Mint Rain.6798:

Collaborative Development- Request for Topics

in CDI

Posted by: Mint Rain.6798

Mint Rain.6798

1) Roleplaying. Specifically: Can we please get more things that cater to us? Chairs that we can sit in would be lovely, maybe some more armor designs, -something-. Even selling chairs on the gem store so you don’t have to fix -all- chairs.

2) Living Story. Specifically: Dragons. Jormag is knocking on Hoelbrak’s door, but yet we are still dealing with Scarlet. I appreciate that you want a super bad villain, but I’d love to move onto the other five super Tyrian villains.

3) Guilds: Specifically: Guild halls and their future.

[2RP] :: Caledon Forest Coverage

in Community Creations

Posted by: Mint Rain.6798

Mint Rain.6798

Hi guys! My name is Mint and I’m the journalist from 2RP! In the link below, you’ll find my coverage of Caledon Forest, level’s 1-8. It’s a coverage on the zone, and not the game play, a “Spotlight.” It’s done in an roleplayer’s view point. Later on this week, I will be finishing the zone write up. You’re welcome to take a look!

Caledon Forest { 1 – 8 }

All screenshots were taken by me. I get the “first person,” view from running back into walls and laying down. The articles are all written by me as well. ^^; Thanks for the time!

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: Mint Rain.6798

Mint Rain.6798

Aurora Nightenveil, The Blood Countess, Tarnished Coast. <3

Attachments:

Great job

in Bazaar of the Four Winds

Posted by: Mint Rain.6798

Mint Rain.6798

I think the new zone is BEAUTIFUL! <3

Uninstanced Salma, new walls.

in Guild Wars 2 Discussion

Posted by: Mint Rain.6798

Mint Rain.6798

We’re listening. That area was never intended to be accessible, but we’re looking at other changes we can make that won’t confuse players trying to visit their home instance or continue their story, and won’t get in the way of RPers. I don’t have an ETA for when a change will go in, though, sorry!

Thank you for your time for both listening and responding <3

Uninstanced Salma District

in Suggestions

Posted by: Mint Rain.6798

Mint Rain.6798

Remember guys~ Constructive not destructive. I know a lot of people are upset, but remember that we’re looking looking for answers politely.

Uninstanced Salma District

in Suggestions

Posted by: Mint Rain.6798

Mint Rain.6798

Remember guys: constructive not destructive. <3

Uninstanced Salma, new walls.

in Guild Wars 2 Discussion

Posted by: Mint Rain.6798

Mint Rain.6798

Uninstanced Salma District

in Suggestions

Posted by: Mint Rain.6798

Mint Rain.6798

I’m making the effort to move this thread:

https://forum-en.gw2archive.eu/forum/game/gw2/Uninstanced-Salma-new-walls/first

Here.

Along with an official statement,

Dear ArenaNet,

We, your roleplay community, have been fairly quiet on these forums. It is ot often that we complain about in game mechanics, or that we fuss over people being too strong in PvP. We’re fairly quiet, because well, we’re out experiencing the rich lore and world that you have designed for us— and all players. However, I speak for many, when I say that your RP community is quite upset with how you’ve blocked off U. Salma, and ultimately, a very high level RP spot for players.

The role playing community is relatively quiet on the forum here (for the most part) because of one reason: Arena Net did a good job of keeping role players entertained by giving us access to certain locations and allowing us to find ways to create our own stories without getting stressed in the process.

However, when locations start to get closed off after players have been using certain locations for months at a time, it’s extremely upsetting to those participating in such places. A building or a house being shut away is one thing, but an entire district of Divinity’s Reach is a whole different story.

Now I can understand why Arena Net might want to close off an area like that. Reducing the amount of players visiting that location probably saves a bundle on memory usage across the server, but so does removing unnecessary objects, scripted events, etc. from certain locations. I can understand you want your world to feel more alive, Arena Net, but at the very same time if your servers are over cluttered and you need to conserve memory, removing some stuff would be a good choice. For example: You could set it where the NPCs and such only appear in Instanced Salma during personal story quests, but then remove the NPCs running around in Uninstanced Salma District because there’s no reason for them to be there if nobody can see them.

Optimization. I can understand the desire to clean up your world a bit to smooth performance, but don’t do it at the expense of the players’ enjoyment. Remove mobs from a location that gets WAY too much action (such as saving the Ascalon Settlement with those centaurs that never stop spawning up at the Dwayna Courtyard), and that’s just an example. There have always been a lot of places that need more attention and more bug / glitch solving than a location such as Uninstanced Salma.

Which again begs the question of why Arena Net would choose to close the location off.

It’s been said already that role players have been using that location for their own role play for about nine months (give or take) and so it’s a popular location with establishments that players have created (such as a tea house) and it helps them find enjoyment in their evening hours (or whenever time it is when you hooligans decide to role play).

The problem is that not everyone who plays MMO games is a hardcore PvP / WvW / PvE player. Not everyone wants to spend their evening hours farming for tier 6 materials in Orr or Frostgorge for their legendary weapon. Not everyone wants to get all of their characters to max level with the best gear and the best builds and the best dungeon farming solo groups and blah blah blah. There are a LOT of people who play the game to role play, but it seems more and more that the role playing community is being punished while new PvE / PvP / WvW content is released.

So… why close off such a heavily used location? Really we just want an honest answer, not a quick “It was an exploit that we closed off” answer. From what I’ve seen, the role play community within Guild Wars 2 is very understanding and mature (for the most part), so we’ll understand if it was a real issue that was causing trouble on your end, Arena Net. Just please be honest with us.

I would appreciate if a Dev could read, and respond to this — or the other forum.

Thank you kindly,
A Roleplayer.

(edited by Mint Rain.6798)

Uninstanced Salma, new walls.

in Guild Wars 2 Discussion

Posted by: Mint Rain.6798

Mint Rain.6798

Do you have a source for this?

It was said in a mumble meeting between guilds on TC, back when ShadowedSin (AC) was doing guild-gathering-mumble meetings.

(edited by Mint Rain.6798)

Uninstanced Salma, new walls.

in Guild Wars 2 Discussion

Posted by: Mint Rain.6798

Mint Rain.6798

The role playing community is relatively quiet on the forum here (for the most part) because of one reason: Arena Net did a good job of keeping role players entertained by giving us access to certain locations and allowing us to find ways to create our own stories without getting stressed in the process.

This is probably my favorite part of your post. Yes, I like the logistics too, but this stands out to me. We are quiet. It isn’t because we don’t love the game. It’s because we’re too busy in the world RPing in it and using the vast and wonderful lore that the devs have created for us. That being said, Uninstanced Salma was used to help some of these storylines. I know that Tarnished Coast, had a handful of guilds and avid roleplayers that hung out in Salma In fact, when someone from the arenanet team was confronted on the U. Salma, they stated it wasn’t much of a big deal to use, and that such a thing wasn’t being worried about.

So why take it away?

We’re not 1 shotting people, or exploiting loot. We’re using an area you designed, and making it something more. We’re developing story. I know that the RP community isn’t in the favorite seat, but hey this doesn’t affect anyone but us.

I’d like it to be brought back, mostly just because. . . well, I’m an RPer, and I feel for the large community of people (over 7400 and counting), who can no longer access this place to develop their story lines.

Probably repeating things already said but hey, here’s my voice <3

Three Tyrian Moons

in Lore

Posted by: Mint Rain.6798

Mint Rain.6798

Description of Question :

In meteorlogicus, the scepter legendary, you see three planet masses. One, is what looks like a water based planet. It is light blue in coloration with clouds. The second, is a large rock-like planet. The third, is a dark blue planet (water), and has green land masses.

It’s this third planet I believe to be Tyria (this is due to the scepter being based off an orrery and I can’t see why a Tyrian orrery scepter wouldn’t have Tyria).

Now if you actually look at the planet, it has three moons. One, the slowest moving and the largest, is the moon I believe we see all the time. However, there’s two quicker moving moons that rotate around the planet.

My Question :

My question is in two parts.

Are there three moons?

If so,

Will we ever see more than one in game?

(edited by Mint Rain.6798)

Soo horses...

in Lore

Posted by: Mint Rain.6798

Mint Rain.6798

I learned recently that many of the RPers in GW2 don’t care about lore, common sense and the society of Tyria. they just want them horses even if ANet has to retcon the entire lore to get them.

The thing is if you’re role playing on a game that has a very structured and very detailed lore you should care. A.Net goes to pretty detailed length to make this game their own and give you a lot of reign in it. There’s no honest reason for breaking lore, other than the fact you want a character that simply isn’t possible (not using you as in you, but as a generalization).

Lore is important, people need to stop breaking it.

Wow, I can’t believe there’s only one flaw in my completely BS joke of a theory, lol.

This response made me giggle.

Sylvari Age - Help.

in Lore

Posted by: Mint Rain.6798

Mint Rain.6798

To ‘appear’ and to be ‘born’ doesn’t mean the same, but whoever wrote the official wiki entry apparently assumed it does.

If you want it corrected, I would think you best message the Wiki team. If nothing else, they may at least get feedback from Ree on this.

There is someone in particular who is sticking to the books exact timeline, instead of all current blog posts and in game information. He believes himself to be correct. You can view the age discussion on the wiki under the discussion tab. I very much agree appear and born are two different things.

However, he’s part of the wiki, and even if the wiki “team,” did edit it, it’s likely it would only be edited again.

I would like to point out that when you start the game our character is born, which means your character, itself, is born in the year 1325.

Yes, this is true – but not everyone RPs a sapling (nor do they have to).

Sylvari Age - Help.

in Lore

Posted by: Mint Rain.6798

Mint Rain.6798

By a year or two? You’d be fine.

It hurts lore a lot actually, seeing the second born were awakened 6-7 years later. You can’t RP a 1st born, but 2nd born are available to RP and it does affect their age.

It doesn’t matter if it “would be fine.” What matters is that the information is correct. Many people want to play their Sylvari characters properly – I get asked questions on a daily basis. Age is something that matters to people, and in the long run, it also affects when RPers can say their character went into Nightmare, etc (seeing that was roughly established 5 years after the second born, which were 6-7 years after).

People constantly use the “official,” wiki for information, the information there should be correct. If the Sylvari age is legitly 25 years old – then the wiki is wrong and needs to be corrected. This is what I’m trying to solve.

(edited by Mint Rain.6798)

Sylvari Age - Help.

in Lore

Posted by: Mint Rain.6798

Mint Rain.6798

It hurts lore a lot actually, seeing the second born were awakened 6-7 years later. You can’t RP a 1st born, but 2nd born are available to RP and it does affect their age.

Sylvari Age - Help.

in Lore

Posted by: Mint Rain.6798

Mint Rain.6798

23 years ago they first “APPEARED” along the tarnished coast. Sprouting from the pale tree. meaning there may have been a couple of years that no one knew about them.

This is what I would rather accept / believe. There’s so much official posts that say 25 years old – including the very introduction cinematic to a Sylvari character. It’s why I am hoping a mod can confirm / deny the age v.v;

Soo horses...

in Lore

Posted by: Mint Rain.6798

Mint Rain.6798

There are definitely horses in Tyria, and the NPCs mention them both in GW1 and GW2.

They existed at the time of Orr, since there were undead horsemen in GW1. The imagery of knights on horseback persists even to the present day Tyria (check out the pictures of the festival in DR, for example), and two of the guild symbols it is available is that of unicorns.

Pictures depicting horses and horselike creatures from the wiki:
http://wiki.guildwars2.com/images/thumb/5/59/Carnival_01_concept_art.jpg/800px-Carnival_01_concept_art.jpg
http://wiki.guildwars2.com/images/0/09/Guild_emblem_48.png
http://wiki.guildwars2.com/images/8/8b/Guild_emblem_49.png

There are also horses mentioned in Edge of Destiny, page 97:

In Edge of Destiny a herd of wild horses is seen through an asura gate when Logan, Rytlock, and Caithe flee from the Destroyer horde in the Dwarven ruins.

“Visions. Beautiful visions… a grassy plain where wild horses ran… a deep lagoon encircled by leaning palms…”

There’s horses in the concept art:

http://wiki.guildwars2.com/images/thumb/4/48/Human_architecture_05_concept_art.jpg/800px-Human_architecture_05_concept_art.jpg

This lore bit here also mentions skilled horsemen:

http://wiki.guildwars.com/wiki/An_Empire_Divided:_A_Selected_History_of_Mysterious_Cantha_for_the_Traveling_Scholar

And here’s a dude in original GW that mentions riding horses:

http://guildwars.wikia.com/wiki/Zumo_the_Beggar

Hey, hey you! I was riding my horse to the other side of town and I ran out of hey to feed him to get there. Spare a few gold so I can feed him and be on my way?

So there are definitely horses in the lore, all over the place.

The better question is, why don’t we SEE any horses in Tyria?

Thank you for gathering all of this. It was a common belief that horses were extinct. However, with all these gathered facts, I like the ideas I’m seeing above:
Horses are extremely rare. Even if they were added in game, it would probably be a heard here or there. The fact that we’ve only really seen nobles talking about them likely means they’re VERY expensive – due to being hard to get.
This means (RPers) that it is very unlikely your character will have a horse (seeing by the sounds of it they’re only for the rich and extremely hard to find.)

Sylvari Age - Help.

in Lore

Posted by: Mint Rain.6798

Mint Rain.6798

I am hoping that I will get an official mod to answer this question for me.

It has been to much debate how old the firstborn really are. Official pages say that they’re 25 years old. However, the wiki is claiming them to be 23 due to the books saying they sprouted in 1302.

One player says: The timeline – and only official one we have – from the novels Ghosts of Ascalon and Edge of Destiny, outright states that 1302 AE is the date in which “The sylvari first appear along the Tarnished Coast, sprouting from the Pale Tree.” – wording directly from the novels, and transcribed verbatim on Timeline. Until you get a line stating “the sylvari were born in 1300 AE” all mentions of “25 years ago” is estimation that is a beyond common-place thing for ArenaNet

The argument: More recent things than books clearly state 25 years. The official page being one of the most important things – the official page being written by the ArenaNet and their lore team. It clearly states 25 years, not “estimated 25 years ago.” Due to official lore stating that they’re 25 years old, would it not be logical to say they awakened 25 years ago but did not start making appearances until 1302? I’m sorry, but saying they awakened in 1302 breaks every official thing they’ve said about Sylvari pre-release till now.
ANets Blog – By Ree Soesbee August 12th, 2011 “Twenty-five years ago, the first sylvari awakened.”
This is new information, and in my own opinion – and many other Sylvari players opinion – is more correct. Furthermore, ‘sprouting’ can be a term used for ‘departing.’ In no way does that line say “awakening from the pale tree,” which is what official lore says, that they awakened 25 years ago (that being 1300). To be quite frank, I think they would have said in their blogs about the race that they were 23 if they were 23, but they didn’t, they’re 25.

Debate to that:
25 years ago can mean from 23-27 years ago imo, an exact date is much better. Provide to me ONE source which states “1300 AE” and not just “25 years ago.” Look at the dates for when GW2 takes place – 1325 AE. However, it’s said to be 250 years after: The Searing, the Cataclysm, Nightfall, Eye of the North, and the Foefire. Respectively, those dates were 1070, 1071, 1075, 1078, and 1090 – that is to say, 255, 254, 250, 247, and 235 years prior to GW2’s year.

Furthermore, considering that the sylvari are plants, I doubt “sprouting” would be used metaphorically and in this case would use the same meaning as one would use the term for plants – sprouting from the ground. Or, in this case, birth. Given the fact that ArenaNet almost always over generalizes when using “x years ago” in their phrases (that is to say, never being to the exact year), regardless of how often the phrase is used, it is not a reliable phrase. Your “sylvari players” who view that to be more correct clearly don’t realize how general Anet’s terminology typically is, especially in this phrasing. You’ll be hard pressed to ever find Anet use the phrase “23 years ago” or similar ones (e.g., “255 years ago” “234 years ago” etc.). For one example, see Ghosts of Ascalon – “250 years ago, Ascalon burned…” – this is in reference to the Foefire, and the time of the book was 1324 AE – the Foefire, as said, happened in 1090 AE. That is to say, 234 years prior to the book is when “Ascalon burned.” Take a look at any – any – case where ArenaNet uses the phrase “# years ago” and you will never find a number that doesn’t end in 5 or 0 so long as it’s more than 10 (in fact, probably so long as it’s more than 5).

~~~

The truth is, only the “official” guild wars 2 wiki is claiming them to be 23. Meanwhile, official blogs and posts say that they’re 25 years old.

I’m looking for a solid answer here; as an RPer and someone who cares a very large amount about lore, it would be nice to know the truth.

Now please please play nice here. I’m not looking for arguments or fights. I’m just looking for an answer.

References for 25 years old:
Official Page: https://www.guildwars2.com/en/the-game/races/sylvari/
Dream & Nightmare: http://www.arena.net/blog/dream-and-nightmare
GW2RPers wiki: http://guildwars2roleplay.wikispaces.com/A+Comprehensive+Guide+to+All+Things+Sylvari
Introduction Video: https://www.youtube.com/watch?v=bNxuKkCkQbI
Interview: http://www.talktyria.net/2011/08/11/sylvari-lore-interview-with-ree-soesbee-kristen-perry/

(edited by Mint Rain.6798)