Showing Posts For Mixchimmer.7230:

PSA: Hidden Killer Trait Broken Post-Patch

in Thief

Posted by: Mixchimmer.7230

Mixchimmer.7230

You should post this in the bugs section of the forums.

Ah, good idea, I should have done this from the start.

I went ahead and posted it there as well.

Thanks!

Thief Hidden Killer Trait Broken Post-Patch

in Bugs: Game, Forum, Website

Posted by: Mixchimmer.7230

Mixchimmer.7230

Already made a post about this in the thief forums, so my apologies for the redundancy, but just wanted to post in the bugs forum that this trait no longer effects crit chance while stealthy.

Thanks!

Basilisk Venom and Stability

in Thief

Posted by: Mixchimmer.7230

Mixchimmer.7230

Tried it on a Champion Centaur in Gendarren Fields, Made sure he had 3 stacks of Defiant and then applied. It pierced defiant, and did in-fact CC the centaur.

I still don’t understand how, thematically, being “stable” and “grounded”, prevents your body from turning to STONE… :P

But maybe that’s just me haha.

Basilisk Venom and Stability

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Posted by: Mixchimmer.7230

Mixchimmer.7230

Hmm, excellent question on the defiant… I feel like I need to go test this ASAP.

Basilisk Venom and Stability

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Posted by: Mixchimmer.7230

Mixchimmer.7230

Sorry to make another post (Just did the PSA on the hidden killer trait) but I also just noticed that Basilisk Venom no longer works are targets with Stability.

I personally kinda feel that since it’s an elite skill, it should pierce through this. That’s just my opinion though.

What do you guys think?

PSA: Hidden Killer Trait Broken Post-Patch

in Thief

Posted by: Mixchimmer.7230

Mixchimmer.7230

Not sure if anyone’s made a post about this yet, but the “Hidden Killer” Grandmaster trait that gives 100% crit chance while in stealth is no longer working.

Tested on multiple mobs and the crit rate for me is about equal to what my regular crit chance should be.

I get the feeling this wasn’t intended, but I wanted to let people know!.

Thieves have nothing else going for them.

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Posted by: Mixchimmer.7230

Mixchimmer.7230

Thieves no doubt have have a design that benefits them in PvP disproportionately. This means that as they are ‘tweaked’ for balanced PvP they are simultaneously crippled in PvE where their baseline design as front-loaded glass cannons isn’t as advantageous. Consequently, thieves have a lot of issues in PvE that render them clearly inferior to other professions.

- Damage is bursty and front-loaded, which is much more useful in PvP than it is in PvE. Sustained DPS is in line with other classes if not slightly inferior, which is a major issue when combined with their total lack of attrition in any sort of difficult PvE fight.

- Health is too low for a class that is designed to spend a lot of time in melee range. Their squishiness makes them overly reliant on tactics and mobility to do well in PvE. While this doesn’t sound like it’d be a bad thing, “having a higher skill curve” really just means “the player has to be good enough to compensate for profession’s limitations”. The resulting inequality is a problem.

- Stealth was nerfed to suit PvP and is therefore very inadequate in PvE. The problem is most obvious with the downed state, where Smoke Bomb has a typical 3 second duration, which is so hilariously useless that it actually feels like a bug when you vanish for a couple of seconds and the enemy starts to walk away from you then immediately turns around and resumes attacking you. Stealth should have a longer duration in PvE than it does in PvP. Stealth issues, IMO, is one of the major, major contributors to thieves feeling both OP in PvP and UP in PvE and addressing it should be a top priority.

- D/D and Shortbow are very clearly better than other weapon sets. S/P, S/D, and P/D are mediocre sets that can shine occasionally while D/P and P/P don’t even reach mediocre. I feel like Pistol should be a single target DD like the Warrior’s rifle, and that they should get a new weapon (maybe a crossbow) for conditions.

- Their offensive utility is fairly strong, but their defensive utility is pretty bad, which, apart from being another thing contributing to their survivability issues, helps pigeon-hole them into being built as one-trick-ponies.

Oh! Someone calmly explaining a position that I am opposed to! I should probably flame fest you haha.

In all seriousness though, I would have to disagree with you as I tank a lot of dungeon groups with sword/dagger, if you notice my previous post on this same thread; I can AoE blind every 4 seconds and single target 2 second daze every 4 seconds as well. If that doesn’t work, I can pull off a timely flanking strike and avoid damage altogether as well.

All in all, I can actually solo most non champion without taking any damage (or close to none)… no joke.

Thieves have nothing else going for them.

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Posted by: Mixchimmer.7230

Mixchimmer.7230

My Warrior is in full Knights, and has 15 points in toughness for higher regeneration, and the trait that gets you another 200 toughness when impaired, which happens a lot.

Warriors hit like trucks with the right traits, but mine is a tank as well as a DPSer.

if I was in Full berserkers, I would probably be hitting more then 18k.

And your being ignorant yourself, if i’m doing more damage then the fight naturally does not last as long.

The shorter the fight is, the better everything goes because of how CDs work.

Would you rather have a fight that you ignore 10% of the damage (blinds.) that lasts 10 minutes…or…

Would you rather have a fight that you ignore 0% of the damage, and lasts 5 minutes?

I think you can awnser this one for me.

Following you’re logic, everyone in dungeons would be full berserkers specced. This is not the case, and if it were, I would imagine you’d encounter some issues. Sure I’d like the fight to end sooner rather than later, but none of that will matter if you keep dying because there’s no support or heals or what have you in your group.

You were arguing that the thief brings nothing to the table but burst damage, so we demonstrated with several build examples that this is not the case, and now you’re arguing that damage is really the only thing that matters anyways…? This doesn’t make any sense and now you’re calling me ignorant for trying to explain an opposing position.
It’s obvious now that you’re here for one reason, and that’s to argue and I refuse to cave in to this level of immaturity.

If we can’t have real discussion without contradicting ourselves and saying things like “You’re just being ignorant” like a three year old throwing a board game across the room out of anger and saying “I win!!” would, then I will no longer be part of the conversation.

Good luck on your future trolling endeavors.

Thieves have nothing else going for them.

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Posted by: Mixchimmer.7230

Mixchimmer.7230

What? Really…?

Sword/Dagger is actually really good sustained DPS and support. I’m not speced full berserkers and the third attack in the chain regularly crits for 3K+, and Cloak and Dagger can crit for 4K+.

Not to mention, because of traits,
>Every 4 seconds (because of revealed) I stealth and apply 3 stacks of weakness(Cloak and Dagger)
*>Every time I stealth I 2 second daze (tactical strike) *
>Every time I stealth I get 2 stacks of might (Hidden Assasin)
>Every time I stealth, I blind every foe near me (cloaked in shadow)
>Every time I stealth I regain 2 of the initiative spent to cast Cloak and Dagger (Infusion of Shadow) — this trait allows this combo to be almost endlessly spammed.
-see last nerf

Tell any experienced dungeon go-er that you can not only blind ALL MOBS around you every 4 seconds, but dish out a 2 second daze every 4 seconds – trust me, they’ll consider it AMAZING support. I’ve gotten more compliments on that build in dungeons than I can count.

I think the problem here may be that OP isn’t thinking of support in the traditional sense, but the way I see it, thief is probably one of the best professions at combat control and disabling.

please do tell me where is the 2 second daze skill, i want it too !
also for the rest of the skills, are you sure you play the same game as us ???

Well tactical strike and cloak and dagger are the only skills in the build, the rest of the benefits for stealthing are coming from traits

Thieves have nothing else going for them.

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Posted by: Mixchimmer.7230

Mixchimmer.7230

My warriors hundred blades hits for 18000 damage.

I’m glad you like doing that to mobs who are immune to those effects.

Stop linking prenerf videos where all the thief does is press 2, the thief has suffered about 4-5 damage nerfs since then.

Wrong;

A large portion (read, the majority) of what you fight in dungeons are not champions, and are fully susceptible to the aforementioned abilities.

Wrong #2;

Champions are not immune to those abilities. Tactical strike not only removes one stack of defiant, but it also still interrupts – unless you think that interrupts aren’t worth anything, in which case we’re not playing the same game. Not to mention blind is only 10% effective.

Would you rather a champion hit you 100% of the time (if he manages to land a hit from dodges etc) or would you rather the champion hit you 90% of the time? It’s not a difficult question to answer.

And, as for your warrior hitting for 18k; that’s great and all, but 1), I would imagine that this is with full berserkers gear and if not, I would request pictures for proof and 2) Don’t use the high damage of the warrior as a talking point as to why the thief sucks. Obviously as many other users have posted, we’re perfectly happy with the class and see few to no issues with balance and what it brings to the table.

If you think warrior damage is too high compared to thief damage, why wouldn’t you complain that warrior is overpowered instead of, “waaaah, thief suks aside from burst”.

Thieves have nothing else going for them.

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Posted by: Mixchimmer.7230

Mixchimmer.7230

What? Really…?

Sword/Dagger is actually really good sustained DPS and support. I’m not speced full berserkers and the third attack in the chain regularly crits for 3K+, and Cloak and Dagger can crit for 4K+.

Not to mention, because of traits,
>Every 4 seconds (because of revealed) I stealth and apply 3 stacks of weakness(Cloak and Dagger)
>Every time I stealth I 2 second daze (tactical strike)
>Every time I stealth I get 2 stacks of might (Hidden Assasin)
>Every time I stealth, I blind every foe near me (cloaked in shadow)
>Every time I stealth I regain 2 of the initiative spent to cast Cloak and Dagger (Infusion of Shadow) — this trait allows this combo to be almost endlessly spammed.

Tell any experienced dungeon go-er that you can not only blind ALL MOBS around you every 4 seconds, but dish out a 2 second daze every 4 seconds – trust me, they’ll consider it AMAZING support. I’ve gotten more compliments on that build in dungeons than I can count.

I think the problem here may be that OP isn’t thinking of support in the traditional sense, but the way I see it, thief is probably one of the best professions at combat control and disabling.

Interesting Combo with Sword/Focus

in Mesmer

Posted by: Mixchimmer.7230

Mixchimmer.7230

Not quite sure if anyone’s posted about this before as I’ve never heard it mentioned.

But if you place a temporal veil (a light combo field) under yourself and cast illusory leap on a target, and then swap to it, it counts as two leap finishers and you end up stacking about ~10 seconds of retaliation on yourself.

Just thought I’d share.

Improvements for Collectors

in Suggestions

Posted by: Mixchimmer.7230

Mixchimmer.7230

I really, really, ***really*** hopes this gets some attention from devs. I’ve been saying this for a while, I just never felt like taking the time to vocalize it.

Wonderful post, here’s to hoping it gets attention!!

-Gehenna-PvX on Ehmry Bay, recruting WvW players

in Guilds

Posted by: Mixchimmer.7230

Mixchimmer.7230

As an officer of the guild, I would like to say a few things.

1) We definitely are looking for more WvW players, but we also are in need of people primarily interested in PvE such as large scale dynamic events and explorable dungeons

2) Ventrilo and a mic come very highly recommended, but they are not a requirement. Ventrilo is the best and most effective form of communication in-game. Not only does it allow the best strategizing in WvW, but it also makes explorable dungeon runs much smoother. Vent also lets the guild get to know each other better and this builds guild comradery.

3) We have several very active officers. We discuss topics both on the guild website forums and in-game. If something in the guild needs to get done, there’s almost always at least 1 officer online.

I think we’re a great place to call home on Ehmry Bay andI really hope to get some new recruits to the guild. Good luck and happy hunting!!