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[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

Warrior is just as good if not better with a bow.

I don’t even. Warrior bow certainly is a good weapon, but it serves entirely different purposes compared to ranger’s longbow.

Period why can you not understand what the rangers community wants is what should be natural to the class that has NOTHING?

Ranger has plenty of things going for it, yet you choose to ignore most of them and then complain about it.
You should go ahead and complain in the warrior forums that you demand mainhand mace to now be as much of a dps weapon than greatsword or axe since you feel warrior should be the class that wields maces and every other weapon feels wrong when you play warrior.

Why would I dare say a mele character feels wrong wielding a mele weapon? I have said it feels wrong being better than a ranger with a bow… I’ll grant you that.

…. could you go make a new thread where you ask people to teach you how to play ranger? Your opinions on how you “feel” a ranger “should” be played have nothing to do with this thread. Get back on topic or leave it alone.

See that there is the problem you and I have. You assume I am not good with “Ranger”. If you read I do not think the Longbow is balanced with other forms of similar damage. I’m not asking for everything to be buffed. I simply stated it’s a shame I must play something other than LB for the class to be good. I have no issue with GS having a dodge. I have no issue with sword having a double dodge and a flanking dodge. I have a problem with the weapon that has NONE of that and was ALWAYS meant to be the damage dealer for the ranger being subpar at best and out damaged by the one handed weapon with the greatsword being next and the Longbow being almost outclasses by every other weapon the ranger has. It is a ranger for a reason.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

The point I am making is I do not need to talk about sword as it does great where it is. I don’t need to talk about traps as they preform where they need to especially with the knockdown. What I am saying is the weapon designated to be a pure damage output does not preform well where it is at. The auto attack is fine. Rapid fire when compared to comparable skills (IE. Hundred blades) falls short by a BUNCH. Same with Barrage when compared to compareable skills (IE. Meteor storm). On paper they all seem very similar with the longbow skills causeing more damage but sadly in the game it is not the case at all. Thousand blades consecutively hits for 40k over about 9 hits. While rapid fire hits for 18k over 8 shots. Barrage on paper shows MASSIVE damage if calculated out but in reality only hits for about 10k on a single target start to finish. Meteor storm even though it is random it averages out to about 25k. These are MASSIVE differences in damage. While these are stationary targets that is even more reason to buff the damage as we all know players are NOT stationary very long. The arguement that you can simply walk out of thousands blades is kinda redundant because all you have to do is dodge roll and you evade MOST of the arrows and the ones that do hit are like flea bites and barely hurt even from a full zerk ranger.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

Warrior is just as good if not better with a bow.

I don’t even. Warrior bow certainly is a good weapon, but it serves entirely different purposes compared to ranger’s longbow.

Period why can you not understand what the rangers community wants is what should be natural to the class that has NOTHING?

Ranger has plenty of things going for it, yet you choose to ignore most of them and then complain about it.
You should go ahead and complain in the warrior forums that you demand mainhand mace to now be as much of a dps weapon than greatsword or axe since you feel warrior should be the class that wields maces and every other weapon feels wrong when you play warrior.

Why would I dare say a mele character feels wrong wielding a mele weapon? I have said it feels wrong being better than a ranger with a bow… I’ll grant you that.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

Warrior is just as good if not better with a bow.

I don’t even. Warrior bow certainly is a good weapon, but it serves entirely different purposes compared to ranger’s longbow.

Period why can you not understand what the rangers community wants is what should be natural to the class that has NOTHING?

Ranger has plenty of things going for it, yet you choose to ignore most of them and then complain about it.
You should go ahead and complain in the warrior forums that you demand mainhand mace to now be as much of a dps weapon than greatsword or axe since you feel warrior should be the class that wields maces and every other weapon feels wrong when you play warrior.

If that were true it would be a go to class when running dungeons,PvP, or WvW which it is not. I see maybe a TOTAL of 5 rangers the entire zerg or roaming as other classes outclass them in their usefulness. PvP you see the occasional ranger here and there and they do ok but when they are doing good all it takes is one decent OTHER class and they just die. Dungeons are just laughable and you said your self you NEVER see them in SPEED runs because their DPS is MUCH lower than other classes can put out. You keep running circle around your own posts because no matter what the META is EXACTLY that. It IS the META because it IS the BEST way to something. Ranger is in NO META build anywhere and that is just FACT. When you see the ranger or hear them on TS they always say I’m getting on my OTHER character. Why would they do this if the class is in a good spot?

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

I am, unlike you, a dire hard ranger fan of the Guild Wars universe and I’m ashamed of where the ranger is in this game.

My ranger is still my main character in this game and I’ve spent countless hours on it. With the upcoming trait rework we should be in a great spot for PvP. For PvE ranger works just fine, just because you don’t see rangers in record runs very often doesn’t mean the class is completely useless for PvE. They don’t have a set spot in groups like thiefs, eles or warriors do, but they sure as hell aren’t useless. Compare to necro, that class is even worse off for PvE. In WvW zerging ranger will still be lackluster, true. Decent for roaming though.

Traps that hit only 3 targets.

Traps are lackluster, I give you that.

Bows that do minimal damage at closer ranges.

Maybe because it’s a ranged weapon. Ranged. Melee weapons are a thing.

AoE skills that lack punch.

Ranger = single target ranged damage, Ele = AoE
That’s the way it is and it won’t change.

Seems to me the only people argueing are the people that do not want ranger in the top tier period.

So what you are asking is to make longbow the best dps weapon in the game, from what you’ve posted so far. That’s not going to ever happen. Ever. Get over it.

For PvP you should wait for the upcoming trait changes. They are buffing ranger a lot for PvP, will see if it’s enough to push them into the meta. Time will tell.
PvE ranger, well, won’t be part of record runs anytime soon, but S/A + LB frost spotter can easily be a good addition to most dungeon groups, and lots of people know this.

Here’s a goodie for you: the new pve build after the patch will probably include longbow as a set part of the rotation, so you will actually use it for more than the inital opening burst.

If the only thing you want (and it sure looks like it from what you’ve posted here) is rangers purely running longbow for every gamemode and situation ever, while still having the best dps in the game, you will be disappointed. Take the time to actually give the other ranger weapons and playstyles a try.

And if you absolutely refuse to do that, just open your own groups and voila, you can now enjoy pew pewing stuff with your longbow from range all day long and nobody will disturb you.

What you are trying to do is make me play your way… If I want to play with mele I will play warrior. If I want to use condis I’ll play necro. If I want to heal I’ll play ele/engi/warrior/guard. They are best at those things. I cannot say if I want to play ranged I’ll play Ranger… I just can’t. Warrior is just as good if not better with a bow. Ele can dish out more damage and more consistantly with both single and multiple targets along with huge party buffs. Where does the ranger fit? What does the ranger offer? He offers nothing that isn’t already outclasses. Period why can you not understand what the rangers community wants is what should be natural to the class that has NOTHING?

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

Seems to me the only people argueing are the people that do not want ranger in the top tier period. Maybe the problem is you cannot deal with the elite players that are above and beyond the threshhold so making the class ACTUALLY good would mean instant death for you? All I want is for the playing field to be even across the board. If they not going to buff ranger then nerf the other classes that ALREADY FAR out preform the ranger.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

Why would I go MELE on a RANGER? Haveing access to that is one thing but frocing me to use it is another. I play a ranger because it is “supposed” to be the best at ranged combat. If I was going to use a GS I would just go Warrior. Why bother with a sub class for GS like ranger?

Because maybe a longbow isn’t the best choice of weapon once your opponent is standing literally in front of you.

Weapon swaps are a thing, you know? A thing that lets you adapt to different situations, you know? So why not, you know, start with longbow and swap to GS when he gets close? Or maybe if you really like your longbow, try and immobilize or knockback every once in a while?

But that is exactly the point. I had ZERO issues using a bow in GW1 at ANY range but yet in GW2 the programming for up close combat is just bad. It needs to be fixed.

Back to GW1 with you then.

Or maybe I can voice my opinion and MAYBE it will get seen. Your arguement of going back to GW1 is invalid as I still play quite frequently. I just also like the ideas behind this game but feel certain aspects need to get back in line.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

Why would I go MELE on a RANGER? Haveing access to that is one thing but frocing me to use it is another. I play a ranger because it is “supposed” to be the best at ranged combat. If I was going to use a GS I would just go Warrior. Why bother with a sub class for GS like ranger?

Because maybe a longbow isn’t the best choice of weapon once your opponent is standing literally in front of you.

Weapon swaps are a thing, you know? A thing that lets you adapt to different situations, you know? So why not, you know, start with longbow and swap to GS when he gets close? Or maybe if you really like your longbow, try and immobilize or knockback every once in a while?

Bring better evidence or GTFO. Obvious troll is obvious… Brushes off mic hands it back

You are the troll my friend. If you want to be ignorant about everything this class is exept for the longbow, go and vent your incompetence somewhere else.

It seems to me we have a warrior in a ranger thread. I am, unlike you, a dire hard ranger fan of the Guild Wars universe and I’m ashamed of where the ranger is in this game. Traps that hit only 3 targets. Bows that do minimal damage at closer ranges. AoE skills that lack punch. You see a barrage you literally stand in it and laugh in WvW. You see meteor shower and you move ASAP as it will kill you off 1 cast! This is not balanced by any means.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

Why would I go MELE on a RANGER? Haveing access to that is one thing but frocing me to use it is another. I play a ranger because it is “supposed” to be the best at ranged combat. If I was going to use a GS I would just go Warrior. Why bother with a sub class for GS like ranger?

Because maybe a longbow isn’t the best choice of weapon once your opponent is standing literally in front of you.

Weapon swaps are a thing, you know? A thing that lets you adapt to different situations, you know? So why not, you know, start with longbow and swap to GS when he gets close? Or maybe if you really like your longbow, try and immobilize or knockback every once in a while?

But that is exactly the point. I had ZERO issues using a bow in GW1 at ANY range but yet in GW2 the programming for up close combat is just bad. It needs to be fixed.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

can’t down a thief? 1.8k per hit???? l2p.
/drops mic
i’m out.

1st video 2014… seems viable?
2nd video thief almost completely dead fighting a SENTRY?
Bring better evidence or GTFO. Obvious troll is obvious… Brushes off mic hands it back

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

You know nothing, Natfrog.

This is how you come back? I could care less what you sit at your desk and type I have done the physical effort to compare these things. You only claim you have which is how I know you are wrong. I want a ranged class on my ranged class. I’ve never said get rid of swords. If you like that then by all means but we both know there is no REAL great bow class in this game. It’s completely ok that an ele can blast you for 4k per hit with meteor shower but as soon as a ranger hits 1.5k per hit with Barrage it’s OP right? It’s ok in ~5 seconds a warrior can thousand blades you for 2.5k per hit but as soon as a ranger hits you for 1.5k per rapid fire it’s OP right? Never mind a single dodge will evade 4-5 of those shots or that the projectiles can be reflected or destroyed or the entire rapid fire can be blocked with a shield right? Warriors defenately do not have a mechanic to use adrenaline for a single 5-8k hit right? They cannot close the gap with a sword rush and smack me in the face for another 4k right? Lets not even talk about eviscerate.

At this point you should probably just stop.
1.5k rapidfire? What kind of stats are you using? Settlers?
If you have problems with warriors hundred blading you, the problem isn’t Hundred Blades, it’s you. That skill should never be a problem in pvp since you can just walk away/dodge/knockback/block it.
Also, who would’ve guessed, Eviscerate has a pretty obvious animation that is entirely dodgeable. Did I mention ranger has plenty of evades/dodges?

You totally can’t knock back that gap closing warrior, right? you totally can’t stealth and reposition yourself, right? you can’t use GS4 to block and knockback them, right? you can’t immobilize them, especially not with entangle thorugh their shield block, right? You can’t fear them away with a wolf, right?

It’s a l2p issue. Not a balance issue. Get over it.

Why would I go MELE on a RANGER? Haveing access to that is one thing but frocing me to use it is another. I play a ranger because it is “supposed” to be the best at ranged combat. If I was going to use a GS I would just go Warrior. Why bother with a sub class for GS like ranger?

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

You know nothing, Natfrog.

This is how you come back? I could care less what you sit at your desk and type I have done the physical effort to compare these things. You only claim you have which is how I know you are wrong. I want a ranged class on my ranged class. I’ve never said get rid of swords. If you like that then by all means but we both know there is no REAL great bow class in this game. It’s completely ok that an ele can blast you for 4k per hit with meteor shower but as soon as a ranger hits 1.5k per hit with Barrage it’s OP right? It’s ok in ~5 seconds a warrior can thousand blades you for 2.5k per hit but as soon as a ranger hits you for 1.5k per rapid fire it’s OP right? Never mind a single dodge will evade 4-5 of those shots or that the projectiles can be reflected or destroyed or the entire rapid fire can be blocked with a shield right? Warriors defenately do not have a mechanic to use adrenaline for a single 5-8k hit right? They cannot close the gap with a sword rush and smack me in the face for another 4k right? Lets not even talk about eviscerate.

At this point you should probably just stop.
1.5k rapidfire? What kind of stats are you using? Settlers?
If you have problems with warriors hundred blading you, the problem isn’t Hundred Blades, it’s you. That skill should never be a problem in pvp since you can just walk away/dodge/knockback/block it.
Also, who would’ve guessed, Eviscerate has a pretty obvious animation that is entirely dodgeable. Did I mention ranger has plenty of evades/dodges?

You totally can’t knock back that gap closing warrior, right? you totally can’t stealth and reposition yourself, right? you can’t use GS4 to block and knockback them, right? you can’t immobilize them, especially not with entangle thorugh their shield block, right? You can’t fear them away with a wolf, right?

It’s a l2p issue. Not a balance issue. Get over it.

1.5k = per hit yes for Zojja’s full ascended armor… Strength runes… Full ascended zerker trinkets/etc Full marks,and skirm. Using the food buff for 200 power after kill only jumps me up to MAYBE 1.8k per hit

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

you have the same impression a lot of players seem to have. looking at the numbers on screen tells you a lot less than math does. warrior is a spike damage class, same as ele and thief. Ranger is a sustain damage class. depending on the length of a fight in pve is how damage calculations get done and the longer the fight goes the more a ranger can out dps a warrior.

in wvw it’s different, like in pvp, and spike helps down opponents quickly but that’s where defensive utilities come in like SoS, Protect me and such, they help you mitigate the spike so you can out dps your opponent.

There was a reason skills were split in GW1 between PvP and PvE. Players react differently and have different skills but yet because a RANGER is FORCED to be mele it has to be balanced around mele? Maybe other classes need to be FORCED to make changed to deal with ranged for a change. Instead of taking that increased might trait maybe they need to take a movement trait instead. This game is all about choice but yet it’s “unfair” that a ranger can shoot you from range? It’s ok a thief can drop half your bar in one strike and this is ok? My warrior can easily tank a thief but my ranger cannot.

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Posted by: Natfrog.4310

Natfrog.4310

ATTENTION
Everyone who keeps talking about the “loose” of damage modifiers…
… We didn’t loose a single one. We got one for PvE in return.

Before the changes you couldn’t afford to take all the steroids and boosts. Yes, you had a choice to take them – but by doing so you lost the access to the rest.

Currently you have better access to steroids than before. This is a fact.

Master Trait X.png Eagle Eye Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased.

Grandmaster Trait ranger.png Hunter’s Tactics Deal more damage while flanking.
You were saying?

You mean that Eagle Eye that had ZERO place in PvE meta, and Deal more Damage while flanking that is the even higher steroid in PvE meta than before?
(10% crit with 200% Crit Damage is the same as 10% flat damage boost. But you see, I currently have 219% crit damage on my ranger. This is a buff to both direct and condi builds)

Sir, you have no idea how Ranger and his mechanics work. I’d like you to stop being skeptical if you have no idea what the outcome is.

Eagle eye that had no place in said META? Exactly my problem with this META. If a classes main use is not viable it is in fact BROKEN. Thank you for making that even more clear. A RANGER that has it’s SPECIALIZED weapon be ineffective means it is in fact broken.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

ATTENTION
Everyone who keeps talking about the “loose” of damage modifiers…
… We didn’t loose a single one. We got one for PvE in return.

Before the changes you couldn’t afford to take all the steroids and boosts. Yes, you had a choice to take them – but by doing so you lost the access to the rest.

Currently you have better access to steroids than before. This is a fact.

Master Trait X.png Eagle Eye Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased.

Grandmaster Trait ranger.png Hunter’s Tactics Deal more damage while flanking.
You were saying?

You mean that Eagle Eye that had ZERO place in PvE meta, and Deal more Damage while flanking that is the even higher steroid in PvE meta than before?
(10% crit with 200% Crit Damage is the same as 10% flat damage boost. But you see, I currently have 219% crit damage on my ranger. This is a buff to both direct and condi builds)

Sir, you have no idea how Ranger and his mechanics work. I’d like you to stop being skeptical if you have no idea what the outcome is.

Maybe I do not “stack here”. Maybe I stack off to the “FLANK” while my pet is in the stack. Flat 10% dmage from flanking is WAY more because it influences your damage before the crit applies further boosting said damage. I am a RANGER not a warrior. I do not stand on a stack.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

I went back and looked at my numbers as well and we didn’t loose much of anything, it’s probably going to be a PVE buff with new builds instead of hanging on to old power build setups.

We most definitely got a PVP buff, with a bit of work i could see rangers being one of the go to PVP professions. Some of these builds will work for WvW roaming as well.

@Natfrog
Ranger out DPS warrior pre patch. flat out. Math doesn’t lie
ranger has access to the best invuln in the game, it’s called dodging. we have very high vigor uptime too
if LB is supposed to be for range why would you want the fight to get close and still use it? that statement makes no sense
Fact: this isn’t GW1.

Math on paper is not correct. Put it in practice. Use the in game mechanics and test it. Even with 80% crit chance and over tripple crit damage I CANNOT get the number over time as I can with EITHER ele or warrior.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

I went back and looked at my numbers as well and we didn’t loose much of anything, it’s probably going to be a PVE buff with new builds instead of hanging on to old power build setups.

We most definitely got a PVP buff, with a bit of work i could see rangers being one of the go to PVP professions. Some of these builds will work for WvW roaming as well.

@Natfrog
Ranger out DPS warrior pre patch. flat out. Math doesn’t lie
ranger has access to the best invuln in the game, it’s called dodging. we have very high vigor uptime too
if LB is supposed to be for range why would you want the fight to get close and still use it? that statement makes no sense
Fact: this isn’t GW1.

You cannot keep an enemy at range so range is not really a factor at all. Sure if you hit an AFK player MAYBE it will help but if they are fighting back not so much. Invuln is not a viable go to with the mass amounts of condis you find on higher tier servers. Venom builds can gank you almost instantly through sig of stone.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

You know nothing, Natfrog.

This is how you come back? I could care less what you sit at your desk and type I have done the physical effort to compare these things. You only claim you have which is how I know you are wrong. I want a ranged class on my ranged class. I’ve never said get rid of swords. If you like that then by all means but we both know there is no REAL great bow class in this game. It’s completely ok that an ele can blast you for 4k per hit with meteor shower but as soon as a ranger hits 1.5k per hit with Barrage it’s OP right? It’s ok in ~5 seconds a warrior can thousand blades you for 2.5k per hit but as soon as a ranger hits you for 1.5k per rapid fire it’s OP right? Never mind a single dodge will evade 4-5 of those shots or that the projectiles can be reflected or destroyed or the entire rapid fire can be blocked with a shield right? Warriors defenately do not have a mechanic to use adrenaline for a single 5-8k hit right? They cannot close the gap with a sword rush and smack me in the face for another 4k right? Lets not even talk about eviscerate.

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

ATTENTION
Everyone who keeps talking about the “loose” of damage modifiers…
… We didn’t loose a single one. We got one for PvE in return.

Before the changes you couldn’t afford to take all the steroids and boosts. Yes, you had a choice to take them – but by doing so you lost the access to the rest.

Currently you have better access to steroids than before. This is a fact.

Master Trait X.png Eagle Eye Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased.

Grandmaster Trait ranger.png Hunter’s Tactics Deal more damage while flanking.
You were saying?

[Balance] What went wrong

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Posted by: Natfrog.4310

Natfrog.4310

@ Natfrog
Fact: Ranger out DPSs warrior, especially a PS warrior (for personal DPS)
Fact: Melee is more risk, therefore more reward.
Fact: Ranger LB is the highest ranged damage weapon with the longest range.
Fact: Melee Rangers in GW1 were immensely popular, most HA builds that ran them were considered ‘cheese’ because they were so effective. Ever play R/A or R/D?

You have displayed your ignorance of Ranger, move along.

FACT: Ranger out DPS warrior is just a flat out lie and you know it.
FACT: Mele is not more risk when gap closers are REAL. Mele usually has more access to survivability in the form of invulns and blocks AND as much endurance as the ranged class
FACT: Ranger LB is the highest damage ranged weapon until said weapon is forced into close combat and is then almost ineffective
FACT: There was no mele ranger in GW1… That said there were cross professions that utilized ranger as main for the better energy management.

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Posted by: Natfrog.4310

Natfrog.4310

Compare Eles meteor storm with barrage on a damage calculator over lets say 60 seconds. Compare rapid fire with thousands blades over 60 seconds and compare the number on the dummies to get a full representation of the “solid” numbers. Ranger just does not compete. I’ve tested it. Maybe you should try it. Yes I know they are stationary targets but that is the best representation to make sure EVERY hit connects.

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Posted by: Natfrog.4310

Natfrog.4310

There is no instance in this game where I would ever CHOOSE to take my ranger over my warrior…. I main Ranger… Ranger was my first… But let’s be honest here… Phalanx strength + full zerk is just broken. When I can pull off higher numbers in exotic gear/trinkets on my warrior than my full out ascended gear/trinkets with Kudzu something is SERIOUSLY wrong!

Difference of full exotic compared to full ascended is a little more than 10% dps, a tiny difference compared to other factors. Also higher numbers =/= higher dps. Just because you can push out 50k hundred blades doesnt mean your dps is the best.

I’m just going to throw this out there btw…. Whenever a rangers sword damage is HIGHER than his BOW damage the class is effectively broken. This is the Guild Wars world we are speaking of and a ranger is very well defined in Guild Wars 1. This is not a subject of divesity or of theory that is just FACT. Ranger was the bow wielding profession and a specialist of said weapon. Why has this been lost in the 200+ years? Now they are going even farther away from it making GS a more viable weapon in almost EVERY top teir build? This needs to change… Rangers need to be feared and all I see is them being the laughing stock of the game.

You seem to have no idea about how this game is balanced. Ranged weapons generally do less damage compared to melee, to balance risk/reward. Bows are already a strong single target ranged option.

Also you might not have noticed, but ranger gets significant buffs for PvP (in the form of more utility/survivability) as well as PvE. Yes, you lose out on a couple of damage modifiers, but make up for it with better rotations thanks to Quick Draw.

I’m getting tired of these “hurr durr ranger = ranged just remove sword/greatsword buff bows” posts.

I could care less if you are tired of hearing it… It is facts that I have stated above that have ruined the RANGER gameplay. If you want swords and kitten by all means you have classes for that. Give me back mine. Link is above if you can read it go try it out. I’m tired of being subjigated to WoW, DnD,EverQuest, and on and on. The Guild Wars Ranger was very specific and I’d like it back

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Posted by: Natfrog.4310

Natfrog.4310

http://wiki.guildwars.com/wiki/Ranger
Ranger
A male and female ranger

Rangers are unique in their ability to succeed with the help of, or even in spite of, their environment. Nature rituals allow them to manipulate the environment to hinder their enemies, or borrow the very power of creation to heal and aid their allies. They favor long-range combat, the bow being their weapon of choice, and can be especially effective from elevated locations such as bridges and cliffs. They are the only profession with the ability to charm animals, which then accompany them on their travels and assist them in battle, gaining experience and levels over time. Rangers are also blessed with survival skills that help keep them alive by causing regeneration of health.
— The Guild Wars Manuscripts
Ranger
An agile and wily survivor, the Ranger specializes in archery, beast mastery, and attunement to nature.

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Posted by: Natfrog.4310

Natfrog.4310

I’m just going to throw this out there btw…. Whenever a rangers sword damage is HIGHER than his BOW damage the class is effectively broken. This is the Guild Wars world we are speaking of and a ranger is very well defined in Guild Wars 1. This is not a subject of divesity or of theory that is just FACT. Ranger was the bow wielding profession and a specialist of said weapon. Why has this been lost in the 200+ years? Now they are going even farther away from it making GS a more viable weapon in almost EVERY top teir build? This needs to change… Rangers need to be feared and all I see is them being the laughing stock of the game.
EDIT: Maybe they should just change the pictures of rangers from now on to be holding swords instead of bows?

(edited by Natfrog.4310)

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Posted by: Natfrog.4310

Natfrog.4310

Just wanted to add my voice to the discontent about the future changes. With the last patch ranger was going in the right direction but now…

There are so many things wrong in this patch I don’t even know where to start but at this point I just don’t care: after 3 years the devs kept to do what they wanted even when the whole community was displeased; I’m just going to say that I despise the work they’ve done for the next patch and I’m saying this as a customer who bought a product that no longer resembles the thing paid for.

I’m tired of being asked to reroll for dungeons, tired of playing other classes with my guild mates in WvW (both raiding and roaming) and in PvP.

There is no instance in this game where I would ever CHOOSE to take my ranger over my warrior…. I main Ranger… Ranger was my first… But let’s be honest here… Phalanx strength + full zerk is just broken. When I can pull off higher numbers in exotic gear/trinkets on my warrior than my full out ascended gear/trinkets with Kudzu something is SERIOUSLY wrong!

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Posted by: Natfrog.4310

Natfrog.4310

inspirational text mode off
[/quote]

Congrats you just enforced everything that is WRONG with a RANGER. I GW univers RANGER is supposed to use a BOW. If you are saying I MUST use mele weapon to be useful it is infact broken. Thank you for agreeing with me.

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Posted by: Natfrog.4310

Natfrog.4310

Rangers will have the ability, with Quickdraw, to use 2 consecutive Swoops or Sword 2 leap chains, combined at any point with Lightning Reflexes for another leap and a CC counter as well.
Now, I’m not arguing that it’s top tier escape mobility, but if all of that isn’t enough, then the person is in an unwinnable situation or completely out of position to begin with and is very justly getting punished for not playing better.

The CD on Lightning reflexes is what? So I do this and just go hide in a keep until it is back up? Does swoop remove immob or can I trait it to do so in some way? Maybe I’m lucky and avoid the first thief but what about number 2 or 3? Again not bashing skill level but sheer numbers on low teir servers do not have the number of enemies that higher tier servers do. There is a reason Rangers are not part of the comp EVER when concidering top teir server builds. They just do not compete. Not saying rangers are bad but it takes a very talented individual to take a ranger of any spec into a zerg and emerge. Maybe this is why your opinion and the other guys opinion do not match up. I am on SoS server and a lot of the time we are outmanned and the other servers have map ques on OUR BL. When we take 35-40 and hit a group of 60 a ranger is an easy target and there is no tucking tail and running. You literally cannot strafe around a blob that fat. You have to double dodge it then you are left there trying to absorb and heal in the blast and with the low armor and low endurance regen you simply cannot get into the water field and reset there is no time to do so so you have to stay out alone in most cases. Eles are dropping fire storm while moving and rangers casting barrage are stuck in one spot. so either you do nothing but run or you get LUCKY and rain arrows. So many skills need reworks and need to be brought back into independant tiers of weapon skills. Why is barrage the ONLY skill where you MUST remain stationary while eles get a similar skill they can cast while moving?

…Eles are stationary while they cast Meteor Shower as well, unless you are talking about a different skill. Barrage is bad skill to cast on a group in most cases anyhow since you can literally insta-kill yourself from retaliation.

Aside from that, I don’t know what else to tell you. I myself play ranger for my guild on CD. My particular subgroup is 2 thieves, 2 rangers, and either a mesmer or a ele depending on who’s on. We make a 30-40 man group, or we GvG at about 25v25, and I can honestly say that I can’t recall the last time the other ranger, myself, or anybody in my damage group even went down, let alone died, even when we were up against 60-80 man blobs lol.

And that’s right now, without the improved ability to escape.

Now, a lot of the credit goes to our other members, because somehow our small subgroup goes largely unnoticed until it’s too late for the groups we run into, but the other side of it is positioning and awareness. A rangers job in a group isn’t blob damage, it’s anti-thief and anti-periphery duty.

All I can really do though is give you my experience on it. You don’t have to believe me or take my word for it, was only ever trying to give advice and help.

I was compairing “Firestorm” the signet skill cast to barrage simply because of the average damage each one throws out. Meteor shower on a full zerk ele hits roughly 4 times harder per hit than barrage can on a full zerk ranger… I hardly see that as balanced when they do roughly the same thing but one is MUCH stronger than the other… again balance issues that NO ONE else sees.

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Posted by: Natfrog.4310

Natfrog.4310

Rangers will have the ability, with Quickdraw, to use 2 consecutive Swoops or Sword 2 leap chains, combined at any point with Lightning Reflexes for another leap and a CC counter as well.
Now, I’m not arguing that it’s top tier escape mobility, but if all of that isn’t enough, then the person is in an unwinnable situation or completely out of position to begin with and is very justly getting punished for not playing better.

The CD on Lightning reflexes is what? So I do this and just go hide in a keep until it is back up? Does swoop remove immob or can I trait it to do so in some way? Maybe I’m lucky and avoid the first thief but what about number 2 or 3? Again not bashing skill level but sheer numbers on low teir servers do not have the number of enemies that higher tier servers do. There is a reason Rangers are not part of the comp EVER when concidering top teir server builds. They just do not compete. Not saying rangers are bad but it takes a very talented individual to take a ranger of any spec into a zerg and emerge. Maybe this is why your opinion and the other guys opinion do not match up. I am on SoS server and a lot of the time we are outmanned and the other servers have map ques on OUR BL. When we take 35-40 and hit a group of 60 a ranger is an easy target and there is no tucking tail and running. You literally cannot strafe around a blob that fat. You have to double dodge it then you are left there trying to absorb and heal in the blast and with the low armor and low endurance regen you simply cannot get into the water field and reset there is no time to do so so you have to stay out alone in most cases. Eles are dropping fire storm while moving and rangers casting barrage are stuck in one spot. so either you do nothing but run or you get LUCKY and rain arrows. So many skills need reworks and need to be brought back into independant tiers of weapon skills. Why is barrage the ONLY skill where you MUST remain stationary while eles get a similar skill they can cast while moving?

…Eles are stationary while they cast Meteor Shower as well, unless you are talking about a different skill. Barrage is bad skill to cast on a group in most cases anyhow since you can literally insta-kill yourself from retaliation.

Aside from that, I don’t know what else to tell you. I myself play ranger for my guild on CD. My particular subgroup is 2 thieves, 2 rangers, and either a mesmer or a ele depending on who’s on. We make a 30-40 man group, or we GvG at about 25v25, and I can honestly say that I can’t recall the last time the other ranger, myself, or anybody in my damage group even went down, let alone died, even when we were up against 60-80 man blobs lol.

And that’s right now, without the improved ability to escape.

Now, a lot of the credit goes to our other members, because somehow our small subgroup goes largely unnoticed until it’s too late for the groups we run into, but the other side of it is positioning and awareness. A rangers job in a group isn’t blob damage, it’s anti-thief and anti-periphery duty.

All I can really do though is give you my experience on it. You don’t have to believe me or take my word for it, was only ever trying to give advice and help.

Your comp seems to have 2 thieves why? Why not run 5 rangers? If you didn’t have the stealth from thieves would you be as effective as you are? Maybe you run venom share and single targets melt or the venom share AoE bugs that you exploit for personal gain might come into play. But why are you not running 5 rangers? If rangers are as balanced as every other class you should be able to get away from any danger without the thieves at all. You are just adding to my side of the imbalance that is for rangers.

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Posted by: Natfrog.4310

Natfrog.4310

Rangers will have the ability, with Quickdraw, to use 2 consecutive Swoops or Sword 2 leap chains, combined at any point with Lightning Reflexes for another leap and a CC counter as well.
Now, I’m not arguing that it’s top tier escape mobility, but if all of that isn’t enough, then the person is in an unwinnable situation or completely out of position to begin with and is very justly getting punished for not playing better.

The CD on Lightning reflexes is what? So I do this and just go hide in a keep until it is back up? Does swoop remove immob or can I trait it to do so in some way? Maybe I’m lucky and avoid the first thief but what about number 2 or 3? Again not bashing skill level but sheer numbers on low teir servers do not have the number of enemies that higher tier servers do. There is a reason Rangers are not part of the comp EVER when concidering top teir server builds. They just do not compete. Not saying rangers are bad but it takes a very talented individual to take a ranger of any spec into a zerg and emerge. Maybe this is why your opinion and the other guys opinion do not match up. I am on SoS server and a lot of the time we are outmanned and the other servers have map ques on OUR BL. When we take 35-40 and hit a group of 60 a ranger is an easy target and there is no tucking tail and running. You literally cannot strafe around a blob that fat. You have to double dodge it then you are left there trying to absorb and heal in the blast and with the low armor and low endurance regen you simply cannot get into the water field and reset there is no time to do so so you have to stay out alone in most cases. Eles are dropping fire storm while moving and rangers casting barrage are stuck in one spot. so either you do nothing but run or you get LUCKY and rain arrows. So many skills need reworks and need to be brought back into independant tiers of weapon skills. Why is barrage the ONLY skill where you MUST remain stationary while eles get a similar skill they can cast while moving?

you Run EB or SoR , Swoops has build in evades so does Sword , if the double swoop does not work you have Sword 2 then into LR to break immobilise by then Swoop is back of cooldown and your able to swoop swoop away again without risk of immobilise.

and of course anyone will melt trying to run through a zerg that big , but you can easly Cut through thin lines of the zerg and quicking get away, though you;d need to kitten the situation first before trying , thats the difference between someone trying to use a Ranger as faceroll vs that a Ranger has learned how to use a ranger, its no Warroir nor guardain with Aegis and stacks of stability to protect us.

ether way this combo has given us a very good way of slipping past lines without being hindered too much to the point it will take a good 8-15 people to pin you down.

So where does my longbow fit into this whole equasion of yours? Swoop is a GS skill if I’m not mistaken and sword 2 is obviously on the sword but yet not one single thing you have mentioned was about the longbow. You can play ranger however you chose I respect that. But I promise you that you cannot and will not run double mele on any top tier server and get bags. You just won’t you melt. It’s that simple. As a ranger you cannot take the hits unless you run full bunker and when you run full bunker chances are you are better off going guard or warrior honestly simply because they offer more.

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Posted by: Natfrog.4310

Natfrog.4310

Here is the sad part to all this… I love ranged play more than any other style of play(personal preference). Why must I NEED to be a warrior/guard/thief/ele to be useful in WvW? Sure you see other classes but the bulk of the classes are those 4. If they were balanced wouldn’t you see an equal number of all classes? Dungeons.. Ele/Warrior/Guardians/thieves again in almost every comp. sPvP ele/guardian/warrior/thief do you see a pattern yet? They are more saught after simply because they are the best in slot reguardless of my opinion or favortism these are just fact. Again yes I know other classes are played but honestly answer the question which are the best? Which do you not like to play the most? Which are looked down the most upon from dungeons because they are not as “group friendly” and honestly not as good as others?

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Posted by: Natfrog.4310

Natfrog.4310

Rangers will have the ability, with Quickdraw, to use 2 consecutive Swoops or Sword 2 leap chains, combined at any point with Lightning Reflexes for another leap and a CC counter as well.
Now, I’m not arguing that it’s top tier escape mobility, but if all of that isn’t enough, then the person is in an unwinnable situation or completely out of position to begin with and is very justly getting punished for not playing better.

The CD on Lightning reflexes is what? So I do this and just go hide in a keep until it is back up? Does swoop remove immob or can I trait it to do so in some way? Maybe I’m lucky and avoid the first thief but what about number 2 or 3? Again not bashing skill level but sheer numbers on low teir servers do not have the number of enemies that higher tier servers do. There is a reason Rangers are not part of the comp EVER when concidering top teir server builds. They just do not compete. Not saying rangers are bad but it takes a very talented individual to take a ranger of any spec into a zerg and emerge. Maybe this is why your opinion and the other guys opinion do not match up. I am on SoS server and a lot of the time we are outmanned and the other servers have map ques on OUR BL. When we take 35-40 and hit a group of 60 a ranger is an easy target and there is no tucking tail and running. You literally cannot strafe around a blob that fat. You have to double dodge it then you are left there trying to absorb and heal in the blast and with the low armor and low endurance regen you simply cannot get into the water field and reset there is no time to do so so you have to stay out alone in most cases. Eles are dropping fire storm while moving and rangers casting barrage are stuck in one spot. so either you do nothing but run or you get LUCKY and rain arrows. So many skills need reworks and need to be brought back into independant tiers of weapon skills. Why is barrage the ONLY skill where you MUST remain stationary while eles get a similar skill they can cast while moving?

Spec Revamp Discussion and Impressions

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Posted by: Natfrog.4310

Natfrog.4310

Rangers will have the ability, with Quickdraw, to use 2 consecutive Swoops or Sword 2 leap chains, combined at any point with Lightning Reflexes for another leap and a CC counter as well.
Now, I’m not arguing that it’s top tier escape mobility, but if all of that isn’t enough, then the person is in an unwinnable situation or completely out of position to begin with and is very justly getting punished for not playing better.

Maybe I’m mistaken but that is def not the way I read quickdraw. I read it as the next skill after swapping weapons recharges 66% faster… not instanly. Again while doing DPS all it takes is one basilik thief to steal from 1200 apply the basilik venom and it’s GG when 50 plus run right into you. You can call that whatever you like and I’ll openly say if that makes me untalented then so be it. My pet may take the first disable that’s all well and good but basilik will have 2 charges default now. SoR triggers every 10 seconds or once activated and chances are if you try to stealth with longbow your arrow will miss at close range like it ALWAYS does. Stability nullifies the knockback so you are still left there getting swarmed where under no circumstances do you have ANY chance where as with my warrior/thief/ele/engi/guard I could usually find a way out or at the very least inflict a decent amount of damage.

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Posted by: Natfrog.4310

Natfrog.4310

Our only sources of cleanse are in Wilderness Survival, eh? What about…

  • Healing Spring
  • Signet of Renewal
  • Brown Bear
  • Evasive Purity

You keep misleading ppl. Seriously i’ll ask you to please stop the theorycarfting. Play with a ranger for real, don’t just say you do.

I wrote about this before in an answer to another post of yours and you keep repeating yourself. I’ve proven several times you are wrong.

  • Healing spring is now a trap. HS is very mild healing and you loose your only realiable healing skill.
  • SoR entirely depends on your pet to be alive. Not good when your pet like to swim in AoE.
  • Brown Bear cast the skill at the target you have now. Not at the spot like the cabagge dog do with the healing. So if you are not in melee Brown Bear is trash.
  • Evasive Purity right now only serves for blind and possion with 10 secs CD. with the balance it will cleanse cripple as well so is better. Not good enough when burning, confusion, slow, chilled… Misleading i call that.

Runes or sigils are a no go. Why should i sacrifice dmg output to clean conditions when any other professions have cleanses even in weapons skills?

So please stop spreading this kind of misinformation and please try to be objetive. If you actually play with ranger you know what i say it’s true.

Ranger is already a broken profession and after the balance of the 23th it will become the pariah of gw2.

Personally glass bow ranger doesnt need them as they can pew pew from 1500 and anyone closing the gap should be close to dead once they reach them. If not, you deserve to die. So condi cleanse is only good with mid-close range build and those always pick wilderness survival or used to.

And glass bow can make use of brown bear. As they are good protect me fodder and signet of stone + protect me is 12 sec of invulnerability, enough to kill everything or make them run.

And to remedy to the AI pet mental illness, you can play them in passive mode if you have only supportive pet. Ranger is hard to master because of the tracking of the pet.

And for healing spring, we dont know yet how it will work but atm it can cleanse 6 condition if you stand in it. But pratically it is more like 2-4 condis.

So for pew pew ranger it is enough condi cleanse for a sniper. If you fighting close combat with pew pew ranger, you doing it wrong.

I must ask what low teir servers do you play on where a singled out ranger standing WAY behind the line at 1500 range is not solo’d out and insta gibbed? Positioning is key you say? Takes 3 times longer to sweep back behind the mele train when you are that far behind your frontline and when 50 plus people look at you you melt as a sniper. Popping sig of stone does nothing when you have 12 plus seconds of immob and EVERY other condi. Either you have no clue how broken ranger is or you build a bunker only and havok. Zerg fighting is either run away or pick off one and hope like hell you can hide before they look at you. What other backline has as few mobility skills as a ranger?

This isn’t directed at me but I really dislike how people automatically assume low tier servers have zero skill… /sigh. Just because you landed or transferred to a higher server does not mean you have more skill. A under populated server in relationship to time can’t make up the difference a higher populated wall clock server ticks.

Regardless and to your comment not everyone runs in a zerg and at the end of the day it does come down to situational awareness. Leaving a ranger alone at range people are going to die. Said ranger not knowing when to disengage or cut and run will also face a similar fate.

That is my experience – and I play on a middle of the pack server that goes by the name of Ehmry Bay (since beta).

This is not an issue of skill. This is an issue of mass amount of CC and just plain out death for a non mobile class. Warriors can easily sword 2 or GS5,3 thieves can stealth shortbow 5 shadowstep eles can ride the lightning mist and the list goes on and on and on off weapon skills and traits. Ranger is left sitting there like a duck with no hope of moving because even with the signet your movement speed is completely negated as soon as your first arrow hits and swiftness does nothing at this point that other classes cannot out run or gap close.

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Posted by: Natfrog.4310

Natfrog.4310

Our only sources of cleanse are in Wilderness Survival, eh? What about…

  • Healing Spring
  • Signet of Renewal
  • Brown Bear
  • Evasive Purity

You keep misleading ppl. Seriously i’ll ask you to please stop the theorycarfting. Play with a ranger for real, don’t just say you do.

I wrote about this before in an answer to another post of yours and you keep repeating yourself. I’ve proven several times you are wrong.

  • Healing spring is now a trap. HS is very mild healing and you loose your only realiable healing skill.
  • SoR entirely depends on your pet to be alive. Not good when your pet like to swim in AoE.
  • Brown Bear cast the skill at the target you have now. Not at the spot like the cabagge dog do with the healing. So if you are not in melee Brown Bear is trash.
  • Evasive Purity right now only serves for blind and possion with 10 secs CD. with the balance it will cleanse cripple as well so is better. Not good enough when burning, confusion, slow, chilled… Misleading i call that.

Runes or sigils are a no go. Why should i sacrifice dmg output to clean conditions when any other professions have cleanses even in weapons skills?

So please stop spreading this kind of misinformation and please try to be objetive. If you actually play with ranger you know what i say it’s true.

Ranger is already a broken profession and after the balance of the 23th it will become the pariah of gw2.

Personally glass bow ranger doesnt need them as they can pew pew from 1500 and anyone closing the gap should be close to dead once they reach them. If not, you deserve to die. So condi cleanse is only good with mid-close range build and those always pick wilderness survival or used to.

And glass bow can make use of brown bear. As they are good protect me fodder and signet of stone + protect me is 12 sec of invulnerability, enough to kill everything or make them run.

And to remedy to the AI pet mental illness, you can play them in passive mode if you have only supportive pet. Ranger is hard to master because of the tracking of the pet.

And for healing spring, we dont know yet how it will work but atm it can cleanse 6 condition if you stand in it. But pratically it is more like 2-4 condis.

So for pew pew ranger it is enough condi cleanse for a sniper. If you fighting close combat with pew pew ranger, you doing it wrong.

I must ask what low teir servers do you play on where a singled out ranger standing WAY behind the line at 1500 range is not solo’d out and insta gibbed? Positioning is key you say? Takes 3 times longer to sweep back behind the mele train when you are that far behind your frontline and when 50 plus people look at you you melt as a sniper. Popping sig of stone does nothing when you have 12 plus seconds of immob and EVERY other condi. Either you have no clue how broken ranger is or you build a bunker only and havok. Zerg fighting is either run away or pick off one and hope like hell you can hide before they look at you. What other backline has as few mobility skills as a ranger?

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Posted by: Natfrog.4310

Natfrog.4310

So for pew pew ranger it is enough condi cleanse for a sniper. If you fighting close combat with pew pew ranger, you doing it wrong.

Yeah i see. Because we have the same mobility as the thief anc can shadow step 1200 units away. Please, you are playing power ranger (the only way now) you know you’ll have to play melee a lot of times, because in close range LB is trash and because SW/X or GS is better damage. Also the main difficulty from the ranger is not only micromanage the pet, but obviously for you must be.
There is something wrong in this forum, too many ppl playing ranger as casual while main other profession come here to talk as experts and keep pointing how much OP the ranger is. The internet era i see.

@sebrent. Please stop, in that last post just embarrassed yourself. You have very good points but i don’t share them from my experience and most of them seem deeply wrong. I’ll advise you to actually play main ranger and try it in WvW, PvP and PvE for some months and then we may talk again. I know turretengie in an easy mode but at this moment you should be looking for something more fulfilling.

I have to say I honestly feel this way as well. If I’m playing a sniper build I have NO way of increasing distance between me and said enemy. This almost always locks me into combat and FORCES me to swap to some other form of damage as longbow seems to have almost zero accuracy at close range and skills trigger cool downs and actually do nothing where as a mele will still tend to hit if someone is slightly on your flank and moves behind while the longbow cool down procs but no arrow was even fired or for that matter no effort was taken by the enemy to avoid it. This has to be a programming issue because when in mele range players can easily circle around a ranger and never take damage unless they are forced to swap to mele where the “cleave” easily hits enemies that do said tactics. Maybe the longbow should get a skill that allows a player to move away in a quick fashion or have the invisablity activate on skill use and not hit. Maybe they should have a skill that allows the Ranger to shadow step away or leap 600 units away. Once the gap is closed a sniper is done.

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Posted by: Natfrog.4310

Natfrog.4310

Forceful Greatsword is clearly far superior, yet they are all Master traits.[/quote]
I still can’t see that forcefull greatsword.
http://imgur.com/a/xr2FQ
Are you sure you are talking about ranger and not warrior? [/quote]

Forceful Greatsword is a master line trait for WARRIOR
Compare the RANGER weapon skills and they fall WAY short when you look at them side by side.
That is his point. Ranger is so UNDER POWERED when you compare it to other traits of OTHER professions.
Warrior already takes less damage from attack due to high armor now they allow him to have these HUGE damage boosts while Rangers have their damage cut?
Maybe I missed it but where are the Longbow damage increases? Where is my might whenever I crit? Why does my crit ability have a 10 second internal cool down while warriors has no internal cool down? Same for Guardian that has no Internal cool down on his master trait line. The list goes on and on and on where ranger is getting the shaft.

June 23 Specialization Changes

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Posted by: Natfrog.4310

Natfrog.4310

“devs proving once again they hate guardians”

Tried maining a necromancer? Then you will know true developer hatered

Ever tried a Ranger?

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Posted by: Natfrog.4310

Natfrog.4310

RIP Warrior….

You went from the strongest class @ launch.. to absolutely USELESS…

Not only they nerfing everything on it, they are also nerfing the mobility on GS.
So in what way is the warrior getting any love?

You must be trolling. lol

My Banner build got the chopping block. Going to make my regen warrior unusable. I was complete support and now it’s going to suck.

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Posted by: Natfrog.4310

Natfrog.4310

A bit of information to every player complaining about the switch of rangers Healing Spring to a trap. Please read carefully the description of this trait from the “Skirmishing” trait line:
Trapper’s Expertise: Boons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.

Do you still fail to understand why the switch to a trap is a buff ? Do you know of any trap giving boons ? No, therefore the description “boons and conditions” clearly states that healing spring will benefit from the trait (as well as the cripple effect limited to “offensive” traps).

In other words, if you pick this trait, healing spring will:
- get a 24s cooldown
- grant 24s of regeneration
- dispel 5 times over 10s every 24s

If that is not a buff, I really don’t know what it is. Yes you may not pick this trait, but this is YOUR choice.

What other heal has an “arming” time? Condi cleans is the biggest issue here where we had an instant condi removal now we lose that insta heal and condi removal. .5 seconds can mean the difference in life and death for Rangers or the difference in clearing a single tick off a stack of bleeds/confusion/poison or to break an immob that woul allow us to move out of a major spike nuke. … This is a major set back for most players especially in WvW.

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Posted by: Natfrog.4310

Natfrog.4310

Healing Spring with an arming time:
When you activate your healing skill, you are not healed.
You wait for 1/2 a second for it to arm, then you are healed.

Awesome, thanks for that. Cool mechanic.

Incorrect.
You heal as normal on cast. The pulseing regen and condi removal is the “trap effect” that triggers on allies or self under 100% health from the way they spoke. Initial heal will be exactly like normal.
That is the way I understood when they first announced it last week.

(edited by Natfrog.4310)

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Posted by: Natfrog.4310

Natfrog.4310

I’m loving these new changes but I do believe healing spring should NOT be a trap!

Where does it say Healing Spring will be a trap?

It was on the livestream.

June 23 Specialization Changes

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Posted by: Natfrog.4310

Natfrog.4310

Ranger here! I for one see my Longbow build already in my head. I’m loving these new changes but I do believe healing spring should NOT be a trap! This to me does not scream trap in any form but more of a survival skill. I understand the initial cast will heal me as I lay it down and will make an excellent escape tactic with trapper runes but I just do not like it. Please change it over to survival line.
EDIT: Maybe make the initial cast remove 2 damage conditions completely on cast to make up for the lost pulse/s.

(edited by Natfrog.4310)

Return the Bow to The Rangers Ancestors!

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Posted by: Natfrog.4310

Natfrog.4310

So they manage to get sPvP sorta right with the bow…. I’ll go as far as saying PvE is a little underpowered when compaired with other classes…. But the thing that really gets me here about bow rangers is WvW. The pet is USELESS in WvW and is in fact a flat out HANDICAP and reduceses our damage output and mobility. How do I suggest fixing this or what thoughts do I have on this subject? To me it’s simple…. First whatever “%” the pet is responsible for in the overall damage portion of the grand scheem of the ranger, aloow that damage to be applied directly to the ranger ONLY while the pet is not active. The second part of this HAS to be the ability to “PERMA STOW” you pet and not have it pop out as soon as you enter combat. I feel personally this is the best solution…. To anyone saying this would be OP remember how squishy the ranger is if he goes all damage and by doing this he is exchanging “pet tanking”(I LOL’d when I wrote that btw)/survivability for raw damage that has been lacking in Rangers that do not like pets. I feel that with a little bit of working with the numbers so that it isn’t an instant win button would be very helpful.
OR
While pet is in Do not attack mode he is esentially not there and cannot be harmed and have a similar cooldown as to swapping pets. While the first option TO ME seems more balanced as they are balanced arround having a pet I’d be happy just to be able to keep my pet alive when faced with a 60+ man zerg as I myself can move out of the mele train and manage to survive while my pet melts like ice on the sun.

Again this is just my 2 cents

Make toughness reduce condition damage

in Profession Balance

Posted by: Natfrog.4310

Natfrog.4310

The problem with conditions is not that conditions are inherently OP, or that they ignore armor, or that cleansing is too hard. It’s that compared with direct damage, conditions are very often difficult to avoid, and easy to apply.
For an example, look at high direct damage attacks. Hundred blades, Meteor Shower, Barrage, even Backstab to an extent are all easily avoided if you know what you are doing, and while they do high damage, they all require a certain amount of setup and risk to use, and generally are somewhat difficult to land.
On the other hand, condition damage has nowhere near the same difficulty of application. Lots of conditions are from passive procs on autoattacks and AoE’s with low telegraphing and comparitively short delay from the start of casting to when it hits, like necro marks (which can even be made unblockable) or various bow skills on a few classes.
My solution would be to make condition applying skills telegraphed and avoidable to the same degree that equivalent direct damage skills are, and to have autoattacks apply at maximum one condition (there still need to be autos that apply conditions, but having a single auto apply multiple conditions is somewhat silly).

I laughed hard when I saw Barrage as a high damage skill! I hit 3 times harder and faster with my auto attack on my longbow than if EVERY tick hits on my barrage. Full zerker gear and barrage is still weak on a massive cooldown! Yes I zerg bust with longbow but I dare not press 5 and lose the little bit of mobility I have.

Second sigil -> 2-handed weapon nerf

in Profession Balance

Posted by: Natfrog.4310

Natfrog.4310

The base DPS for every weapon in the game is EXACTLY the same. Classes can make better use of certain weapons that others granted but the base stats of the weapons are the ~ the same. The 2 handed weapons lacking a second sigil is to TRY to balance them with the ability of dual 1H sets. 2H weapons are not 5% more base DPS than the 1H weapons as attack speed plays a big part in the equasion. The only way to test this is with an overlay that states DPS over time and having 2 characters same profession both auto attacking the same type of enemy. You will be very suprised how often the DPS of 1H weapons are superior or equal and I’ve never seen anything where 2H are more powerful. Now when using skills I would say it is more situational and that is a balance issue on the skill of the player and not the weapons themselves. My 2 cents. Also plz buff bow Rangers in WvW. I’m so tired of HAVING to either sit on a wall or get ran over. Stability on enemies and lack of mobility even when using Signet of the Hunt or whatever it is is just bad. Pet set to do not attack and yet he still gets caught in the zerg and it slows me down to a crawl and GG.