Showing Posts For Natfrog.4310:
Ok this is strictly MY OPINION. I play mainly PvE and WvW.
After playing the soul beast for a bit I feel like I’m losing more than I am gaining. I love the idea behind it but I gain 200 of 1 stat and 100 of another to my main character but i completely lose my pet and his ENTIRE stats. Losing a meat shield and damage dealer on a class that is already struggling IMO in both areas is not good. I’m not sure what suggestions to make it just does not feel powerful to me.
I made my second Ranger and to my suprise I have to re-tame all the creatures. I remember in GW1 we got a whole area just for Ranger pets so we didn’t have this issue. I was wondering if maybe there was any plans for something like this in our HOME location. As a Ranger main, I’d love to see this happen and with the new mount system every character could have a use for this as well.
My idea is to simply make pets/mounts roam our home instance and give the imersion of them being real and a part of us.
2 birds with one stone so to speak. Once you tame them once there is no real game play reason why I shouldn’t have them to use on all my characters.
I’d love to know the communities thoughts on this.Pets in GW1 were pretty generic, there was not a lot of difference between them, mostly it was the skin being the only difference. Only one pet had an actual skill. The evolution was player controlled, but that’s it, even then the difference in survivability and damage was not huge. Except for the Racing Beetle which attacked a fair bit faster.
The Zaishen Menagerie was a cool idea and I really liked being able to get whatever pet I wanted whenever, also death levelled a ton of different pets there. It’s a good idea to simply have the pets in the home instance, I’d really like to see that too, purely from an aesthetic standpoint and sort of a throwback to the Zaishen Menagerie. But only tameable core pets if the character that opens the instance is under level 80.
I also don’t find that locking ppl away from pets on their 2nd ranger is a smart thing to do. It’s just a waste of time.
If you are levelling a ranger from scratch, then having access to a Tiger, Smokescale, Bristleback, Sand Lion or the other PoF pets from level 1 is likely to trivialise it all completely, but upon reaching level 80, unlocking the pets would be fine.
Pets and Teria is almost completely unexplored again. That at least should have all waypoints discovered.
This trivialises exploration too much, since 100% completion is required for the 1st Legendary weapons. It hardly takes any time to run across any map anyway, at least this game has waypoints.
You are entitle to your opinion but I cannot figure out what your point is about the level of the pets? Pets are always the players level. Remeber we get down leveled in GW2 when we go to diffrent leveled areas.
Also I’d like to point out all we are asking for is that they be account wide so the player would still have to find them and unlock them the first time. Adding them to the home instance would solve this with very little coding. This would allow a new character on your account to easily unlock the pets instead of wasting the players time running multiple characters to known locations of pets. Obviously this would also allow a player who joins said instance to see them. I kinda see it as attunments for the ele. Eles don’t need to go around collecting attunements they are unlocked at certain levels. Why hinder a build in the first place?
I made my second Ranger and to my suprise I have to re-tame all the creatures. I remember in GW1 we got a whole area just for Ranger pets so we didn’t have this issue. I was wondering if maybe there was any plans for something like this in our HOME location. As a Ranger main, I’d love to see this happen and with the new mount system every character could have a use for this as well.
My idea is to simply make pets/mounts roam our home instance and give the imersion of them being real and a part of us.
2 birds with one stone so to speak. Once you tame them once there is no real game play reason why I shouldn’t have them to use on all my characters.
I’d love to know the communities thoughts on this.
From the bottom of my heart, I actually feel like a DPS range character now. It’s about time TBH. Whoever did this last trait system in all seriousness thank you!
19:9:18:1641:101 error code WTF? I disabled my firewall and still get the same message?
How do I fix this? I turned off smart firewall on norton…. Still crashes everytime I try to enter Raid
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.
What are you even talking about? I’m telling you exactly where a longbow rangers weaknesses are in TPvP. Lack of mobility on several of the maps and lack of boon stripping. If these things became available tomorrow we would instantly be in the meta.
I’ve run into a number of players from the tournaments and wrecked them in fights as a longbow ranger when I caught them solo queuing. My damage and player skill are fine. That doesn’t matter when they can out rotate me or survive long enough (because I can’t strip protection, regen etc.) on point for a team member to rotate.
PvP isn’t about fighting or putting out the most damage. If you believe that it is then you don’t understand the game at all.
Damage output is not the entire equasion no but somehow you are only seeing what you want to see. I’m not saying player skill/positioning/rotation/and a number of other things do not play a factor in winning a fight but you are not hearing what I am saying. Most AoEs maybe get 1-2 hits IF you are lucky. As barrage hits for much LOWER per hit it is MUCH weaker and is not in line with skills of similar function. This is not a who is better at swapping weapons or moving to the left or rotating skills. This issue is with the sheer damage output.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.
You sitting there pew pewing from 1k5 and you call that 4 times as hard?
Not sure what fights you get into but 1.5k disappears in an instant when 60 men come charging at you. At this point you flee. Assuming you got your weak kitten barrage off it does NOTHING to deter ANY of those 60 men. They walk through it laughing.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.
Weapon skills to weapon skills sure both going full zerk?
Zerk amulet in PvP. Using all skills; I’m not going to not use a heal skill while you have water fields and blast finishers.
You want to add player skill into the equasion as an unknow I want sheer damage output by the numbers. I do not move you do not move this will undoubtedly justify my point in sheer DPS.
Weapon skills to weapon skills sure both going full zerk?
Zerk amulet in PvP. Using all skills; I’m not going to not use a heal skill while you have water fields and blast finishers.
We can go skill for skill you cast I cast same time we can go right down the line spamming each. I’m sure your 1 might beat me but the rest you will die.
My point is that an AoE skill on my number 5 should have a hard hitting effect and you should not want to stand in it. The way it is now you can stand directly in it and survive no problem what so ever. In a practical real world situation noone is going to stand in ANY AoE so it should as a full zerk hit MUCH harder than it currently does as 1.5k damage per crit hit is NOTHING and the standard 600-800 non crit is pathetic.
It’s pretty standard practice to use barrage on yourself when fighting against melee and if it’s safe enough to do so. Like I said, 1v1, nearly nothing in the game can compete with a LB at range.
50 gold for you if you think LB weapons skills are that weak. Interested?
Weapon skills to weapon skills sure both going full zerk?
My point is that an AoE skill on my number 5 should have a hard hitting effect and you should not want to stand in it. The way it is now you can stand directly in it and survive no problem what so ever. In a practical real world situation noone is going to stand in ANY AoE so it should as a full zerk hit MUCH harder than it currently does as 1.5k damage per crit hit is NOTHING and the standard 600-800 non crit is pathetic.
It’s pretty standard practice to use barrage on yourself when fighting against melee and if it’s safe enough to do so. Like I said, 1v1, nearly nothing in the game can compete with a LB at range.
50 gold for you if you think LB weapons skills are that weak. Interested?
Weapon skills to weapon skills sure both going full zerk?
Frog, what mode are you even talking about? Not much is going to outdo a ranger LB for single ranged combat. Berserker GS mesmer is the only thing that comes to mind to compete. If you want, I’ll offer you 50:1 odds that I can win 2 out of 3 against you, me on a LB you on a berserker staff ele. If you win, I’ll give you 50 gold, if I win, you give me 1 gold.
If you’re talking about WvW zerg combat, they just have different roles which makes the game interesting. Not every profession should be the same.
My point is that an AoE skill on my number 5 should have a hard hitting effect and you should not want to stand in it. The way it is now you can stand directly in it and survive no problem what so ever. In a practical real world situation noone is going to stand in ANY AoE so it should as a full zerk hit MUCH harder than it currently does as 1.5k damage per crit hit is NOTHING and the standard 600-800 non crit is pathetic.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
The damage of my skills should be based on how much power I invest into them. If my damage output does not match the sacrafice to defense it is broken. The End
Obviously Longbows are not the weapon of choice for Rangers especially after this patch where once again mele rangers get more buffs. I’d like to exchange my Kudzu for something more useful please.
Step 1: Roll a Guardian
Step 2: Trait Dragonhunter spec.
Step 3: Equip Kudzu
Step 4: ????
Step 5: Profit
Sadly looking at the numbers it was outputting in the demo (though not final) it looked much more promising honestly which is a complete shame.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
As this is not the warrior subforum and I main a ranger I’m going to kitten about my favorite class.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
Have you looked at warrior rifle? I will use the same term as you: they have similar abilities, yet LB is outperforming greatly the rifle. And it should do so. Because we are rangers.
And my suggestion would be to bring it up in line where it should be. Definately do not leave it weak as it causes huge gaps in damage. Which in turn makes players favor one over the other and make one basically inefficient. Players want to play the style they like not be forced into this BS META cookie cutter play style on classes they do not like to play.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I mean after all that’s why I run warrior in the dungeons right? That is why I nuke with an ele in WvW right? That’s why I choose bunker/condi ranger for PvP right because Longbow is SO WONDERFUL right?
I thought this was going to be a thread discussing what lame bow skins they gave us for legendaries…. Then I saw who the op was and realized it was another pointless qq thread.
Yes you are right it is a QQ thread. The ranger needs a better damage output for the professions weapon of choice. Barrage is weak need to be reworked and it has been weak since day one. Rapid fire has gotten better but still not in line with other skills from other professions.
Sigh…
Considering your whining on the other threads.You need to understand that:
1: melee dmg should always bee higher than ranged dmg. Because kiting ranged weapon is impossible.
2: 3k-4k auto is freaking strong. I dont believe that any other class can reach this amount of damage on auto. And also you do it from distance which is even better.
3: You complained that thief chewed you. Thats just because you are too glassy. Thief > any zerker spec (except maybe S/F ele). On the other hand, you have the role of the ranged assassin. If someone close the gap they merits to win.
4: 1k5-1k8 dmg per attack while RFing is enormous…
5: You sacrifice your burst dmg for the reliability of the burst. I mean a burst that require a huge set-up needs to do more dmg that a RF at 1k5 range.
6: If you want 100%-0% PvP play static discharge engie.If i forget something, feel free to complain. Our ranger community will try to save your soul.
You are correct I get that damage from FULL GLASS. Meaning I expect to get hit like a truck yes. But it is still MUCH weaker than an eles meteor shower which I have stated for barrage which functionally does the exact same thing. The hundred blades which functionally does the same thing hits harder and is just a easy to avoid.
But other class has to be FULL GLASS too to reach this dmg. Also, meteor shower is random hit while barrage is tick dmg. One cripple and force you to stay in it and the other dont. LB focus on #1 and #2 to do his dmg, the rest is utility to help you survive in melee. Staff focus on AOE dmg, AOE cc and AOE support.
Basically, what I am saying: You compare the strenght of the other class and want them ALL in the ranger profession. That’s bad reasoning.
DPS is DPS. Does barrage have the same damage output as Meteor storm with both running full glass? No. I’m compairing LIKE skills with similar fuctionality. If I’m full glass at range I should pump out the same or near same damage as another DPS class from range.
Sigh…
Considering your whining on the other threads.You need to understand that:
1: melee dmg should always bee higher than ranged dmg. Because kiting ranged weapon is impossible.
2: 3k-4k auto is freaking strong. I dont believe that any other class can reach this amount of damage on auto. And also you do it from distance which is even better.
3: You complained that thief chewed you. Thats just because you are too glassy. Thief > any zerker spec (except maybe S/F ele). On the other hand, you have the role of the ranged assassin. If someone close the gap they merits to win.
4: 1k5-1k8 dmg per attack while RFing is enormous…
5: You sacrifice your burst dmg for the reliability of the burst. I mean a burst that require a huge set-up needs to do more dmg that a RF at 1k5 range.
6: If you want 100%-0% PvP play static discharge engie.If i forget something, feel free to complain. Our ranger community will try to save your soul.
You are correct I get that damage from FULL GLASS. Meaning I expect to get hit like a truck yes. But it is still MUCH weaker than an eles meteor shower which I have stated for barrage which functionally does the exact same thing. The hundred blades which functionally does the same thing hits harder and is just a easy to avoid.
Obviously Longbows are not the weapon of choice for Rangers especially after this patch where once again mele rangers get more buffs. I’d like to exchange my Kudzu for something more useful please.
If you don’t see them coming, you are doing it wrong. Maintain awareness. “Rangers rely on a keen eye”
If you have no utilities to flee, you are doing it wrong, you also have weapon skills for that and pet skills. Rangers need a “steady hand”.
Rangers are most definitely “unparalleled archers” there can be no debate on that, we are very capable of “bringing down foes from a distance with…bows”, see forum QQ for that, or just plain experience.
So, “with traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation”.When you flat out ignore the description the game gives and say you can’t use other things that is purely a flaw.
Adapt. Like a Ranger.
Keen eye has nothing to do with perma stealth thief that can steal from 1200 range. Maybe the low tier servers lack skilled thieves? The weapon skills were based off the above mentioned longbow and longbow but thanks for proving you cannot read.
I’ve played on every tier and have never run across a thief that is sitting around Perma stealthed on the off chance someone will pass by.
But for arguments sake lets say they are sitting in a field constantly re-stealthing. How hard is it to hear them blasting or leaping through their field? Are we not supposed to use our hearing and only focus on what our keen eyes can see because you have some lore attachment to rangers sight?
You have never had a thief come out from around a corner or off a ledge? I sure have and never saw him at all before hand nor his extremely large red name tag thingy. Several times. You can close a HUGE gap with short bow and super speed.
If you don’t see them coming, you are doing it wrong. Maintain awareness. “Rangers rely on a keen eye”
If you have no utilities to flee, you are doing it wrong, you also have weapon skills for that and pet skills. Rangers need a “steady hand”.
Rangers are most definitely “unparalleled archers” there can be no debate on that, we are very capable of “bringing down foes from a distance with…bows”, see forum QQ for that, or just plain experience.
So, “with traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation”.When you flat out ignore the description the game gives and say you can’t use other things that is purely a flaw.
Adapt. Like a Ranger.
Keen eye has nothing to do with perma stealth thief that can steal from 1200 range. Maybe the low tier servers lack skilled thieves? The weapon skills were based off the above mentioned longbow and longbow but thanks for proving you cannot read.
I’m still waiting on the green jellyfish. SIGH
How are pets getting more damage? The tanky part effects each (pet and master) independantly or just based off the master? So while I am above 90% health does my pet take 50% less damage the entire time?
- Predator’s Onslaught: +10% damage vs foes with movement impending conditions (up from 5%).
- Sharpened Edges: Now applies to pet.
- Pack Alpha: +10% pet damage when the Player is above 90% health.
- +150 to Power, Precision, Toughness, and Vitality as a baseline
Probably a bit more but I can’t be kitten d to look up the rest. Also, Bark Skin is dependent on the Player. So, as long as you are above 90% hp, your pet will continuously take 50% less damage.
I love the bark skin that sound crazy good but I see it being useless in PvP and WvW. Other than that our pets already have 300 stats with the current system so that was kinda already there. Pack Alpha I think is new? Sharpened edges is kinda weak as well as my pets unless ranged didn’t hit hardly anything even with the 30% IMS. Also did they get any armor or health buffs beyond that? If not they still going to melt when one AoE burst in WvW hits them. 50 plus casting on a single point and pet will always die so they are useless even with 50% reduction.
DPS is not the reason Rangers are not taken as a “Meta” class, they out DPS a warrior no worries. It is because of the low amount of group utility.
With us being able to bring Frost Spirit, Spotter and have an AoE Blind/Weakness every 4.75s, AND a taunt for pulling the trash mobs close every 15s, we are better by far than the DPS that FB adds, by far.
You seem to be the only ones with your 3 other warrior fans that say ranger out DPS the warrior. Mine sure as kittens does not out DPS my warrior with my longbow.
LB to LB, sure ours beats theirs hands down. Total DPS to total DPS, we beat them. Ranger LB to War GS, war wins because its a stupid irrelevant comparison.
How does winning in DPS campairing the weapon of choices become irrelevant? Are you going to throw in a mele weapon? 2h damage dealing to 2h damage dealing! The longbow is the specialty of the ranger. Anets description not mine. For any other weapon to outclass it makes the class broken. I do not care that you cannot read the class description and figure out something is wrong.
Oh, we can see it. We just take exception to whining about it, rather than adapting. That is, I believe, part of being a good ranger. Adaptation.
You can call it what ever you want to call it but when you flat out ignore the description the game gives and say get better using other things that is purely a flaw.
Running 2x LB with Quick Draw will be perfectly viable in most game modes if you want to do that.
Until a thief mugs you and you pop you signet just to stay alive. At this point about half your health is gone and 9/10 times there is no solo roamers on top tier servers so you have to pop your heal. At this point it’s full on engage since you have no utilities to flea and if you do have 1 on your bar the thief will just shadow step to you and melt you.
Most game modes :P
If you ever see them coming they doing it wrong anyways.
Ok, I’ll stop now, I promise. puts away bag of feed
You know, I see good things ahead for us. We were already good before, no matter what people thought or how they underestimated, but now, many more options and more utility. More burst damage and more support. More condition damage and more pet damage. More pet utility and sustain. All good things.
How are pets getting more damage? The tanky part effects each (pet and master) independantly or just based off the master? So while I am above 90% health does my pet take 50% less damage the entire time?
Oh, we can see it. We just take exception to whining about it, rather than adapting. That is, I believe, part of being a good ranger. Adaptation.
You can call it what ever you want to call it but when you flat out ignore the description the game gives and say get better using other things that is purely a flaw.
Running 2x LB with Quick Draw will be perfectly viable in most game modes if you want to do that.
Until a thief mugs you and you pop you signet just to stay alive. At this point about half your health is gone and 9/10 times there is no solo roamers on top tier servers so you have to pop your heal. At this point it’s full on engage since you have no utilities to flea and if you do have 1 on your bar the thief will just shadow step to you and melt you.
I don’t agree with much of anything you say Natfrog, but I will say that I too wish Barrage had a bit more oomph. I’m already very envious of the Dragon Hunter’s LB5.
Exactly! They need more power on their skill when you look at other skills similar. They act like I’m asking for the auto attack to get buffed.
Oh, we can see it. We just take exception to whining about it, rather than adapting. That is, I believe, part of being a good ranger. Adaptation.
You can call it what ever you want to call it but when you flat out ignore the description the game gives and say get better using other things that is purely a flaw.
@Natfrog,
You are more than welcome to use just a bow, but you are really hindering yourself by not building in a melee choice as well…if you’re happy with the way your playing, then be happy and leave it at that, and let everyone get back on topic.
But the DPS is not in line with other skills of the same caliber. Why bring a Barrage to WvW when I can meteor storm for more damage? Why rapid fire if the arrows that do hit are not in line per hit as say a single swipe of a greatswords hundred blades. The arguement of distance in a mute point simply because the gap can be closed in an instant in this game. With one check box my mele auto targets flanking enemies in mele range while my arrows do not and my skills do not so I have to either fall back a little and reset before I use my skills or I am FORCED to swap to mele. It is a programming isuue in that respect though.
I’ll post it again.
What are the situations around it though? 25 stack of might from ANOTHER source while hitting an up level light armor? That is not a good representation of the class as I can post a lundry list of my combat log where I hit on average about 3-4k auto attack. My barrage still hits for 1.5k per tick. My rapid fire still hits for about 1.2k-1.5k per hit. I maybe hit with 3 arrows total on my rapid fire simply because they dodge one time or walk slightly to my flank at close range and the cooldown hits without fireing a single arrow.
DPS is not the reason Rangers are not taken as a “Meta” class, they out DPS a warrior no worries. It is because of the low amount of group utility.
With us being able to bring Frost Spirit, Spotter and have an AoE Blind/Weakness every 4.75s, AND a taunt for pulling the trash mobs close every 15s, we are better by far than the DPS that FB adds, by far.
You seem to be the only ones with your 3 other warrior fans that say ranger out DPS the warrior. Mine sure as kittens does not out DPS my warrior with my longbow.
Then mine is broken
I think you’re broken.
I very well may be! I’ve never claimed to not be. But my ranger still needs to fit his description.
Natural Regeneration heals the pet and the ranger.(edit: the tooltip is wrong and has been for some time now)
SotW heals pet and ranger
the SotW trait heals the pet and ranger
Invigorating Bond is an AoE heal
Then mine is broken as it has never healed me. I only recieved passive healing while food was active or I had on the signet.
Literally just tried it with the only trait I picked. No regen after taking falling damage.
I’ll try falling farther… hmmmm interresting. Never knew that! I stand wrong on this one.
(edited by Natfrog.4310)
And yet rangers are not top tier anything until you look at their mele abilities. GG. Why is that so hard for the same 3 people to see? And it’s just those 3 that tend to stand out.
I’m just hoping natural regeneration continues to heal us as well as our pet. You’d think with all the trait changes they are making they could take the 2 seconds to correct the tool tip.
The beast mastery skill has only ever healed the pet. The signet heals us and the pet.
http://wiki.guildwars.com/wiki/Ranger
http://wiki.guildwars2.com/wiki/Ranger#Traits
You can put whichever spin you wish to put on it but my links are truth! Ranger is supposed to have the “go to weapon” be a bow and if I “feel” I’m better suited using a weapon of any other name the class is in fact misguided (at the very least) or broken.Actually, you’re misguided for not understanding the simple basics of how this game works.
And for that matter, the only reason rangers had bows as it main weapon in the first game was due to how the game was built around professions having weapon specific attributes. Several META ranger builds didn’t use bows at all in the first game. Staff for spirit spammers, hammer for the famous bunny thumper build, staff for touch rangers etc. etc. And vice versa, other professions like assassins and ritualist had working builds using a bow.
Now why would a game that had a specific mechanic for a specific class not be the correct way to play the class? Better yet why continue the class at all if not to accel at said mechanic?
ATTENTION
Everyone who keeps talking about the “loose” of damage modifiers…
… We didn’t loose a single one. We got one for PvE in return.Before the changes you couldn’t afford to take all the steroids and boosts. Yes, you had a choice to take them – but by doing so you lost the access to the rest.
Currently you have better access to steroids than before. This is a fact.
Master Trait X.png Eagle Eye Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased.
Grandmaster Trait ranger.png Hunter’s Tactics Deal more damage while flanking.
You were saying?You mean that Eagle Eye that had ZERO place in PvE meta, and Deal more Damage while flanking that is the even higher steroid in PvE meta than before?
(10% crit with 200% Crit Damage is the same as 10% flat damage boost. But you see, I currently have 219% crit damage on my ranger. This is a buff to both direct and condi builds)Sir, you have no idea how Ranger and his mechanics work. I’d like you to stop being skeptical if you have no idea what the outcome is.
Eagle eye that had no place in said META? Exactly my problem with this META. If a classes main use is not viable it is in fact BROKEN. Thank you for making that even more clear. A RANGER that has it’s SPECIALIZED weapon be ineffective means it is in fact broken.
Rangers main use in PvE is Spotter Trait and Frost Spirit. And that’s viable. Sir, please retire. You fall into category of people with lack of knowledge and you keep misleading other people.
Your numbers are wrong, so are your “facts” and opinions. Even after being explained where is the mistake in your thought process, you keep being bullheaded without any argument whatsoever.
If you want to prove something – do it by proving it, not repeating something that has already been proven wrong.
My numbers are wrong because I see them in game? Or my numbers are wrong because not one person can show me a single hit that matches said damage they THINK they are doing? I have hit low levels for a ton of damage with long range shot so the 7k he showed is not a guarenteed value nor can he hit that on a decent warrior. If I have 25 stack of might and they have 25 stacks of vuln and I hit an opening strike sure I can hit 7k on a low level easy. That is not a practicle application though.
I used melee ranger in HA for donkeys years, so no, I have not adapted to it in GW2.
Dude, you gotta stop reading the ANet Ranger description, it is half a decade old. Not to mention, still fairly accurate.
While as a Ranger only you used mele? I’m sure you did not as not bonus damage was recieved nor could you have used any of the higher required weapons. Again you miss the entire point. A Ranger was never a mele expert even though you could cross profession to use a mele weapon.
http://wiki.guildwars.com/wiki/Ranger
http://wiki.guildwars2.com/wiki/Ranger#Traits
You can put whichever spin you wish to put on it but my links are truth! Ranger is supposed to have the “go to weapon” be a bow and if I “feel” I’m better suited using a weapon of any other name the class is in fact misguided (at the very least) or broken.
My mistake. Didn’t read properly.
Still, other points valid.
Also, you posted before I finished editing; Ranger is not called Ranger because of range, as in distance a projectile flys, it is the verb; to pass over or through (an area or region) in all directions, as in exploring or searching.
I’m still sorry the other point is not valid.
GW1=Rangers are unique in their ability to succeed with the help of, or even in spite of, their environment. Nature rituals allow them to manipulate the environment to hinder their enemies, or borrow the very power of creation to heal and aid their allies. They favor long-range combat, the bow being their weapon of choice, and can be especially effective from elevated locations such as bridges and cliffs. They are the only profession with the ability to charm animals, which then accompany them on their travels and assist them in battle, gaining experience and levels over time. Rangers are also blessed with survival skills that help keep them alive by causing regeneration of health.
GW2 =Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.
You have adapted to using mele because the class is NOT where it SHOULD be.
Again you are showing skills from the sword in you attachment and this isn’t an issue with those weapons.
If you don’t like Ranger, go elsewhere.
I’ll say it again,
Ranger does better damage than Warrior with melee.
Ranger does the best Ranged damage in the game.If you think melee rangers in GW1 were not a thing, you didn’t play much competitively.
You realise you can use RF 3 times for every Meteor Shower? So, using your numbers, it does better DPS. Just saying.
I stick by my assertion that, you know nothing
Why would you compare Rapid Fire to Meteor shower? I compared Barrage to Meteor Shower bro L2R.
Meteor shower has about a 3 second cast time stationary. Barrage about a 2.5 second cast time stationary. One hits like a truck every hit one roars like a kitten, you think they are equals?
(edited by Natfrog.4310)