Showing Posts For Nefarious.2014:
Sold: “no reason to play any endgame because you got everything so quickly?”
He loses all credibility with this comment. He equates GW2 endgame to exotics.
You’re doing it wrong.
The difference between your response and mine is that mine is substantiated by words you said, and yours is pure speculation. I commented on your attitude, not my thoughts about this thread. Anyway, I’ll not let this detract from the OP’s intent any further.
Sold’s logic is the typical elitist attitude. He feels kitten in exotics and only feels elite if everyone else has less.
“Don’t allow people to have X because it will devalue what I have worked for.” If you crafted all the way to 400 just to make yourself exotics, you did it wrong and missed the point.
Crafting to 400? Congrats, you can make people items, you got to 80 way faster through crafting, you are one step closer to a legendary, etc.
If gear is not important in this game, why do you care about them rewarding ONE exotic for completion for a story arc?
An upgrade at 80 is an exotic or it is nothing (that will last more than a few days).
Your logic is the typical elitist attitude.
“Don’t allow people to have X because it will devalue what I have worked for.” If you crafted all the way to 400 just to make yourself exotics, you did it wrong and missed the point.
Crafting to 400? Congrats, you can make people items, you got to 80 way faster through crafting, you are one step closer to a legendary, etc.
If gear is not important in this game, why do you care about them rewarding ONE exotic for completion for a story arc?
An upgrade at 80 is an exotic or it is nothing (that will last more than a few days).
So you can thank ANET for their current reward, but I highly doubt they had people like you in mind when they decided.
(edited by Nefarious.2014)
Lord Commander, we recovered one talon from Zhitans body. You shall have the singular honor of wielding it as a weapon of your choice.
You received one Talon of Zhitan token to exchange with the Orrian Dungeon Merchant.
End Loot: One exotic weapon of your choice.
Bingo. Easy. Reasonable.
Just completed it.
I got 1 yellow level 80 item (17 silver anyone?) and 2 greens (3 silver anyone?)
I opened because, if they make any FURTHER changes to this end loot, it will be a significant change and these bags will probably be meaningless.
Can we all get behind one suggestion?
Lord Commander, we recovered one talon from Zhitans body. You shall have the singular honor of wielding it as a weapon of your choice.
You received one Talon of Zhitan token to exchange with the Orrian Dungeon Merchant.
End Loot: One exotic weapon of your choice.
Bingo. Easy. Reasonable.
(edited by Nefarious.2014)
If out of combat happens all the time as you allege, then weapon swapping would be possible all the time anyway, ergo there’s no reason for Ele to not have a weapon swap by your own logic. As it changes nothing. ;p
You missed the point. This gives you access to 40 abilities throughout a match. Due to the design of the elementalist, whether you like attunements or not, this is unbalanced.
Those 20 skills are by and large all the same though. Their focus and usage doesn’t change. Other classes use weapon swap to change the their play style / focus. Ele can’t do that.
As a Warrior you can roll Greatsword for melee and swap to rifle when you need to fight at a range. Changing your play style. With Ele you can roll daggers and….swap to 3 other sets of daggers with a different colour effects. It doesn’t change your play style. You’re still wielding daggers with all of the strengths and weaknesses of daggers.
Ele has enough “lock in” with specific builds as is.
You have positives and negatives to attunement swapping. The good? You have 20 abilities. The bad, you are stuck in playstyle.
You gain double the abilities, and lose the versatility.
The tradeoff is clear, you cannot have both.
Elementalists – 20 skills
All Others – 10
Now you want to use 40? Lets face it, “out of combat” happens alllllll the time.
" It doesn’t matter if you have 20 weapon skills if they’re all the same thing."
-sorry, but this implies that the rest of the classes have weapon sets where all abilities are unique and useful. Not a chance. You already have a pool of 20 abilities to draw useful ones from, compared to 10 for everyone else.
You have positives and negatives to attunement swapping. The good? You have 20 abilities. The bad, you are stuck in playstyle.
You gain double the abilities, and lose the versatility.
The tradeoff is clear, you cannot have both.
(edited by Nefarious.2014)
Wait…weapon swap?
How can you possible justify this?
With 4 attachments, you have 20 skills available already through a “swap”
Jeff,
Please plead our case to the team working on this fix.
The players NEED to be rewarded with a useable item we can be proud of (an exotic, because anything else is used for maybe a week). The personal story is a fun experience and should be rewarded for the achievement it is supposed to be.
Level 78+ greens are literally vendor trash, unless it’s an exotic which we can actually use.
The BEST suggestion so far is “a token for an exotic weapon of our choice from a vendor”… or you an limit our options (just arah vendor for example).
ANYTHING less will be very disappointing to, well, everyone. Is that how you want the personal story saga to end?
I’m glad this terrible suggestion will never be taken seriously by anyone that matters.
Good day
My personal experience in dungeons…
The max 25 bleed limit is reached very quickly. This obviously depends on how your groupmates are spec’d, but when pugging, do you really want your major source of damage to be hamstrung?
I went a mix of berserkers gear and valkyrie. I still use death blossom for groups, i still drop caltrops for certain encounters. Going direct damage doesn’t mean you can’t use your conditions….
And direct damage is never blunted by your teammates builds.
You said diaspora.
You win internet.
Vexus, that was the best wall of text I have ever read. Thank you sir. I have a copy now in MS word.
Good discussion, excellent ideas, implementation plz
was this in hot joins or tourney? when you are making claims about a class being op or up, did you consider more than just 1v1ing nubs?
Damage vs. Survival.
Although you might not think the Crit is good, it does proc ‘of the Earth’ Sigils on your weapons, adding lots of additional Bleeds.
If you’re not using 2 agony runes.. You’re doing it wrong.
Yeah cause that is what gw2 is all about.
I believe the consensus on this issue is…..
Sniper Rifle.
Or just give us rifles and create some sniping abilities.
Kuzzi,
This is not a personal attack or anything, just counterpoints to the logic you have described.
First, this would not impact your game experience in any way – at least it shouldn’t…don’t enable it.
Second, you propose that your guildies would pay less attention to your guild chat if they could scan all their guilds? Honestly man, this is a bit silly. In a MMO, people multitask in so many different ways. I for one believe in the ability of most human beings to read multiple lines of chat…
Third, it could even increase the participation in your guild chat – the people that aren’t representing could actually participate in your chat, see something interesting, and make them rep you and join whatever is going on. If they can’t see it, they can’t join it. Unless of course you kick people that don’t represent, which is another matter entirely.
Forth, it seems you have drank the kool-aid of “exclusivity.” Fortunately, there are plenty of games that operate around that very principle. This game is not one of them.
TLDR; this change would positively effect the majority of players and is consistent with the vision of GW2.
can you link yours? i couldn’t find one
Suggestion: Enable the ability to see guild chat from any guild you are in.
Guilds are a way of connecting people and initially I thought the multiple guild system would be a great way of socially connecting to different groups.
I feel completely disconnected from any guild that I am not currently representing. I have a guild for sPVP, for PVE, and for WvWvW. It would be easy to allow us to see guild chat with any/all guilds we choose. I would create a chat tab for each guild and stay better connected.
Representing carries lots of other bonuses and effects that should stay the same. We should at least have the opportunity to communicate.
Order of Whisper’s hood obtained. TY
(edited by Nefarious.2014)
What hood are some of these people wearing…. not the anonymity one, but the hood with a mask underneath?
See “ColdSpyder.9082” or “Regulate” above…
I don’t give akittenif someone wants to spam an ability until they magically win. That’s their decision to play without taking into account the other 9 abilities they have. What I DO care about is that they shouldn’t be able to spam the ability and be completely unharmed. There should be ways to counter this other than a well-placed blinding skill before they can get off the first hit. Pistol whip is not OP because it does ridiculous damage…. It doesn’t hurt that bad actually. What does hurt however is that I am completely helpless if a thief cloaks and sneaks up on me then spams pistol whip. I can use a stun breaker but they can spam pistol whip fast enough that it just makes me waste my stun break, and another if I brought 2 along. Dead in seconds, and as a purely offensive guardian, and a very tanky control-based warrior, I don’t even have the ability to dish out that kind of damage or defend myself from it.
I made a thief and took it into PvP and felt like I was cheating compared to my experience playing other classes. That shouldn’t be the case. Pistol whip should be used as a stun, not as a damage dealer. If that change is implemented, then it would force thieves to use a combination of skills, also giving their target a small window of opportunity to fight back, block attacks, reflect damage, or do SOMETHING to negate the stun lock.
Thieves DO use a combination of skills, just not when bursting someone. You just echo’d the same concept that I just wrote about. The BURST is one ability, everything else in the fight varies.
If pistol whip didn’t do damage, the weapon set would be useless. If thieves had cool downs, then none of this would be an issue, but they don’t. So don’t hold thieves to the same expectation of “skill rotations” as all other classes that have a DIFFERENT mechanic.
Other facts about pistol whip:
1. after “stunlocking” someone who apparently doesn’t have the ability to break that lock, the thief has 0 initiative, haste isn’t up for another 20 or so seconds, and the thief can burst no one.
2. the thief is essentially rooted (you can slowly move or change directions) and vulnerable in melee range the whole time
3. hundred blades does the same thing after a knockdown. if you dont have the ability to counter it, you are dead.
4. the thief that runs the crit pistol whip build has maybe, 14-16k hp.
Just to temper the theives, this forum will not dictate changes to the game. So no need to fight amongst one another on this overly discussed topic. Anet will make changes that are best for the game not to appease the “very few” ppl who frequent this forum.
So with that, I hand you all a cup of “let’s move on” and discuss builds/strats and all the other cool constructive conversations we could be having other then these.
Love you all equally.
The changes I was seeking to make were not of game mechanics, but how some of the community views thieves and how they use their abilities.
All thieves WILL want to use pistol whip or heartseeker over and over (depending on the build) because it is their MAIN damage source. Thieves do not take much skill at all to play and to be honest their damage is way too high for the amount of mobility they have currently. Sure you can say they are squishy, but they ALSO have the most amount of evades in the game, not to mention stealth to evade attacks. And one of the most overpowered elites in the game (Thieves guild), Your argument seems invalid.
I think you missed the point at hand. This is not a discussion about class balance or a comparison between classes. It is explaining why thieves will, inherently, repeat abilities. In fact, it seems you agreed with me in your statement about pistol whip (or similar damage abilities) being used over and over again because it is their main damage source.
The skill of a player is not determined by the order in which the press buttons. After this concept is out of the community, we can have better discussions about skill.
I feel the need to address this topic because it is everywhere – in forum posts, people whining or flaming in sPVP matches, etc.
1. The initiative system promotes the use of the best ability for the given situation. IF the situation is “do damage,” then you will see skill spam (heartseeker for execute, death blossom to stack bleeds, unload for single target ranged dps, pistolwhip, etc). This is how the thief is designed…. You burst with the best burst skills in most situations (this obviously varies depending on the fight but we’re talking generalities here). So, could a thief, like any other class, go abilities 1 > 2 > 3> 4 > 5, or some such order? Yes, they could, but it doesn’t make sense given our resource system.
2. Pressing 1, 2, 3, 4, 5 or a similar order does NOT take more skill than 3333 or 2222. I mean really, executing the abilities themselves in a video game IS NOT DIFFICULT.
3. Everyone focuses on “the ability spam” with comments. However, this occurs during only one phase of combat (the burst dps phase). Disclaimer: the following OBVIOUSLY varies depending on weapon set, the type of combat, etc. Also, the lines between phases can be blurred or interrupted. But again, speaking in general….
a. Initiation phase and pre-fight preparation – this includes targeting, positioning, and activation of any utilities ahead of time (no difference between classes)
b. DPS phase – for thieves, this is generally burst and generally over in a few seconds. This is where the most effective ability for DPS is used, often repeatedly until initiative is used up.
c. Evasion phase – the thief is out of initiative, potentially in melee range. They need to use their skill and remaining utilities to avoid damage, regen initiative, and still support the team (same as every other class)
“Skill spam” is ONE part of the combat process, and again, pressing 12345 is not more skillful than 33333.
Finally, people tend to notice the ability that did the most damage after being stomped and cry about spam. However, they don’t really notice how our other abilities are used. Example: I haste / unload someone to death. Did they notice i opened with vital shot to cause vulnerability? Did they notice that when i was stomping them, I used black powder to blind them and prevent their interrupt? No, they usually dont. All they see is unload – 16k or whatever.
Bad thieves spam abilities and think they are spamming abilities.
Decent thieves don’t want to spam abilities and “be that guy”, so they try other stuff and don’t use the class to its full potential.
The best thieves understand the initiative system, what is best for the moment, and utilize the class to its full potential, regardless of how the ignorant may cry.
TLDR; Due to the initiative system, thieves will use abilities repetitively for the situation at hand. If the situation is “do damage”, they will spam the highest damage ability. This is bust one phase of combat. Judge a players skill by their overall gameplay, NOT THE ORDER IN WHICH THEY PRESS BUTTONS.
I feel the need to address this topic because it is everywhere – in forum posts, people whining or flaming in sPVP matches, etc.
1. The initiative system promotes the use of the best ability for the given situation. IF the situation is “do damage,” then you will see skill spam (heartseeker, death blossom, unload, pistolwhip, etc). This is how the thief is designed…. You burst with the best burst skills in most situations (this obviously varies depending on the fight but we’re talking generalities here). So, could a thief, like any other class, go abilities 1 > 2 > 3> 4 > 5, or some such order? Yes, they could, but it doesn’t make sense given our resource system.
2. Pressing 1, 2, 3, 4, 5 or a similar order does NOT take more skill than 3333 or 2222. I mean really, executing the abilities themselves in a video game IS NOT DIFFICULT.
3. Everyone focuses on “the ability spam” with comments. However, this occurs during only one phase of combat (the burst dps phase). Disclaimer: the following OBVIOUSLY varies depending on weapon set, the type of combat, etc. Also, the lines between phases can be blurred or interrupted. But again, speaking in general….
a. Initiation phase and pre-fight preparation – this includes targeting, positioning, and activation of any utilities ahead of time (no difference between classes)
b. DPS phase – for thieves, this is generally burst and generally over in a few seconds. This is where the most effective ability for DPS is used, often repeatedly until initiative is used up.
c. Evasion phase – the thief is out of initiative, potentially in melee range. They need to use their skill and remaining utilities to avoid damage, regen initiative, and still support the team (same as every other class)
“Skill spam” is ONE part of the combat process, and again, pressing 12345 is not more skillful than 33333.
Finally, people tend to notice the ability that did the most damage after being stomped and cry about spam. However, they don’t really notice how our other abilities are used. Example: I haste / unload someone to death. Did they notice i opened with vital shot to cause vulnerability? Did they notice that when i was stomping them, I used black powder to blind them and prevent their interrupt? No, they usually dont. All they see is unload – 16k or whatever.
Bad thieves spam abilities and think they are spamming abilities.
Decent thieves don’t want to spam abilities and “be that guy”, so they try other stuff and don’t use the class to its full potential.
The best thieves understand the initiative system, what is best for the moment, and utilize the class to its full potential, regardless of how the ignorant may cry.
TLDR; Due to the initiative system, thieves will use abilities repetitively for the situation at hand. If the situation is “do damage”, they will spam the highest damage ability. This is bust one phase of combat. Judge a players skill by their overall gameplay, NOT THE ORDER IN WHICH THEY PRESS BUTTONS.