(edited by Nevron.9413)
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Nah I don’t care for the name of the person who I killed or killed me. Just a game. I don’t NEED to know who it was at all. It has nothing to do with emotional breakdowns or pseudo psychology. World vs World is about teamwork and capturing objectives.
During a massive battle I don’t really care about a particulars name, even if you manage to cut to 40 players every single time to kill me or something. I also don’t care what gear you are wearing or your particular dye theme. It is all irrelevant to me.
So keep it as it is. I do like to see their portrait though. Never forget a face!
I don’t remember player names detracting from teamwork and objective play in Shadowbane or Darkfall. I think the lack of names is an over-stepping effort to protect users from the boogie-man because of the over-sensitive and over-politically correct tendency of current generations and times.
People are scared to have their name associated with pixels that get killed. That was Anet’s goal, and it’s being confirmed in this thread that it’s working. Some people get bent out of shape when they die, and even more-so when people can identify them. They’re shielded by anonymity in WvW, which lessens the emotional breakdown of people who take dying in games personally. I’d wager that there is a number of players who would play WvW entirely different, or not at all, if names could be seen.
Not a huge fan of PvE being added to balance PvP. They need to help the teams that are losing due to balance reasons, not hurt the teams for winning. And no, those two are not one in the same.
Yes, you did pay for your game and you can do what you want. However, I never take that mindset myself when it comes to my actions affecting other players. If I’m doing something detrimental to my team, then I’m doing it wrong. There’s such a thing as integrity that can and does extend into gaming, and it’s up to you whether you have it or not.
To answer your question, no I haven’t really thought of that because of how WvW is designed and with the population caps of each map. Unfortunately this game doesn’t have open world PvP, so I’ll save my mindless roaming for another game that does have it.
None of the ideas in the OP would fix WvW. Limiting WvW based on the lowest population would punish the other servers and limit overall WvW participation. I agree that the queue system needs to be reworked and it should give players an estimated wait time and/or position in queue. Experience and magic find don’t really incentivize WvW activity. It might get people into WvW that otherwise wouldn’t be there, but so did dolyak farming and that was horrible.
I think better fixes would be adjusting the point tally based on population, and adjustments to the effectiveness of defending against zergs. Zerging in this game is easy, and that’s part of the problem aside from WvW population imbalances.
Honestly there’s a lot of things that need reworked and refined to make WvW more enjoyable and competitive overall. Maps should be bigger, as they’re a zergy cluster at the moment. Most AoEs should not have a five target hit-cap. And the outmanned buff needs to be made relevant to WvW.
Guardian changes, why I am so upset. Question about the balancing process
in Guardian
Posted by: Nevron.9413
The fact that they were going to be changing the retaliation mechanic has been known since near launch. Your continued investment in that mechanic and assumption that it wouldn’t be touched is on you, in my opinion.
And the impact on Symbol builds was expected as well then? So since ret was going to be changed in the near future we should have expected it to effect many builds that weren’t based on ret as well?
If ret was the only thing changed or affected I don’t think so many would be here complaining or discussing it.
The OP emphasized the retaliation mechanic, so that’s what I replied to.
Guardian changes, why I am so upset. Question about the balancing process
in Guardian
Posted by: Nevron.9413
The fact that they were going to be changing the retaliation mechanic has been known since near launch. Your continued investment in that mechanic and assumption that it wouldn’t be touched is on you, in my opinion.
ET is a “High” server on the weekends like it is right now. JQ is currently full and tends to be throughout the week. ET tends to go medium Mon-Thurs. Either way, point being is our Q is much smaller then our T1 opponents 24/7. Anet data shows this going back to 9/21.
My point was with saying that regarding the population is that 24/7 Q size/coverage does help. We need more coverage/help if we want to wrestle away #1 from JQ/HoD or anyone else. WvW is a week long and we can hang until Sunday football, then we seem to start losing ground much faster from Sunday-Friday Reset. We’d love to see more EU/Oceanic guilds on our server and welcome any and all that wish to come to ET. Good Q times and good players here with T1/T2 WvW fighting.
I am taking nothing away from JQ. I am impressed with their fighting so far this week. Really have upped their game.
Fair enough, though I don’t think you’re just ‘high’ on weekends anymore. I looked at servers on Thursday night and Kaineng was the only medium population server. It’s possible they’ve changed the threshold for population sizes. But I digress, don’t mean to derail too much.
Since our medium population server is able to give a good fight to full servers
ET is not a medium population server, you’re consistently a high population server, at least that I’ve seen. That said, even if you were a medium pop server, it wouldn’t be that relevant in the grand scheme considering ET has a larger WvW population than most servers. Looking at that queue data that was posted, you have quite a bit of people in queues through and through, or at least did at that time. So your WvW population is on par or above the majority of servers, full or not.
I know that’s not really pertinent to the conversation, but thinking you’re somehow undermanned by having a ‘medium’ population server is not an accurate observation of the WvW situation.
That would require quite a bit of effort and coordination for something that can be undone so quickly and easily. Good intent and I agree with it, but it’s not gonna work. The only people that can remedy the situation work at Arenanet.
This is Anet’s way of making WvW more ‘accessible’ to those who would otherwise avoid it for fear of having their name associated with pixel death. It’s one of those ‘casualization ’efforts, so I don’t see it changing.
What if each match was only 24 hours and the winner determined by total number of wins.
in WvW
Posted by: Nevron.9413
24 hour match-ups were tiring and lacked fluidity in my opinion.
Zerging is effective for a few reasons, unfortunately. Yes, splitting up mitigates it to a degree, but with the size of the maps and the hit cap on AoEs, you can still somewhat effectively zerg a map with a large roaming zerg, especially when you have other contingents on the maps doing their thing.
Let us remove player movements as well! Also fun.
Completely unrelated
Players running to you gives the game more time to render them coming than having them instantly teleport to you
Not necessarily. When we were still matched up against ET, RUIN/LotD zerged the lord room of Bay keep while we were defending and none of them rendered until they were in the lord room. So yeah, maybe disabling movement wouldn’t be a bad idea either if rendering is going to be the basis of removing a feature in the game.
I don’t think that quote has anything to do with using a portal after gaining entrance through a downed gate or wall that was repaired with the mesmer still inside.
Pls disable the Mesmer skill "Portal" untill you fix the server lode issus
in WvW
Posted by: Nevron.9413
The less of a zerg you roll with, the more of the enemy you can render.
2. Just need more people to help pay the bills. Though it’d be nice if they did implement some sort of pool cost, or even paying from guild funds.
3. As rampant as this seems on the forums, I haven’t seen that much of it happening personally. Not saying it’s not an issue, but I don’t think it’s as rampant as the forum discussions make it out to be.
4. I don’t see a point in mentioning it at all if you’re not going to provide a basis of discussion.
5. I agree to a degree, but one of the problems in that is that zerging is effective to a point. The target limit on AoE abilities has something to do with it.
6. I agree, it needs adjusted and made relevant to WvW.
I don’t do sPvP so I wasn’t aware that leaving the mists returns you to your original location. Thanks for the info. It might actually be faster to go to mists to return back to original location.
I don’t either, it’s just free travel to LA.
You don’t have to log out and back in to get to your PvE spot from WvW. You can simply go to the mists in the character panel, then leave the mists from the same panel and you get the same result.
What stops people from buying a second account for the game and continuing this practice?
Spending like $50 every two weeks when you get a new matchup?
Really though I was under the impression that the free transfers were to accommodate players that couldn’t join up with friends/guilds due to full servers at launch. I think we’re past that point now and it’s time to let the realms settle.
Transfers should really start to cost gems.
Not sure if I remember correctly, but I thought that free transfers were originally left open because their server guesting system isn’t working/implemented, so they kept free transfers in lieu of it.
Though at this point I’m pretty sure server/WvW population balance and other associated issues are a little more important than jumping to other servers to say hi to a friend. They can skype.
insignia, you posted that picture in what seemed to be a counter to the allegation that HoD isn’t just fighting the keep door on weeknights.
But 2 days ago (Sunday) at 3:47 pm is not off peak hours. And if memory serves, HoD wasn’t rolling anybody at that time either.
So what exactly was your point for posting that?
Insignia is in SYN. It says 3:47 pm, but that’s not during NA afternoon. His prime-time is our off-hours.
Does not matter if its my peak hours or not. Bottom line is Friday-Sunday people can stay up all night (LARGE MAJORITY) Americans included and pvp. An when that happens you got steamrolled and your population advantage with a huge showing from 10pm-7am was meaningless cause your not allowed that handicap when people stay up. So you want to brag and showboat then maybe you should accomplish something of value instead of get beat down for the entire weekend when majority of the entire population of the people who purchased the game can play. If you lose when most people are playing then your bad. If you win when most people are offline then your bad. No self respecting good player …hell even “Average” player would ever claim to be good when they cannot even win when competition is at it’s highest peak. That’s just for people who need a reality check it that most likely has something to do with the hours they are playing. (Bad job, Very few Responsibility’s, Unemployed, etc)
That weekend was the first time we were really put on our heels during prime-time, and it was against two servers we’ve beaten before. So our supposed ‘poor performance’ over the weekend is clearly indicative of one server focusing almost entirely on HoD whilst the other opportunistically capitalizes on it. Now I’m not playing the blame game, and I don’t think there’s a spoken alliance or through and through coordination, but it was clear on blue map that ET (Ruin and LotD on blue map) cared about nothing but focusing HoD. SBI capitalized on their tunnel-vision and pounded us from the north.
Below are a couple screenshots from the weekend, and you can see where the only swords on the map are in SBI BL. To HoD’s west and north. You can also see on EB that the only territory infringed upon for awhile was HoD’s, pushed to one keep while ET and SBI took equal portions of the map. After that SM changed hands as well as supply camps, but the focus of effort was made clear on at least those two maps over the weekend.
http://i1189.photobucket.com/albums/z422/nerdshiz/gw457.jpg
http://i1189.photobucket.com/albums/z422/nerdshiz/gw440.jpg
This isn’t an excuse, it’s pointing out what is. I have no problem with two servers focusing the stronger server. But I do find it funny that people are turning a blind eye to it when it’s been admitted by people on both servers that HoD was the focus. I think it’s absurd that people can think a server can go from beating everyone else during NA prime-time consistently to being beaten out by two servers without some sort of focus-fire. Working as intended, but don’t deny its impact over the weekend.
If by sizable you mean around 40, then yes; sizeable indeed.
If multiple 200+/100+/40-50+ member guilds can’t field over 40 people, then the issue isn’t your population.
Oceanian – AUS, Harlequin – AUS, Conquest – AUS, Resonance – AUS, Nocturnal – AUS, Philippine Heroes, Fury of Order – Chinese.
And that’s just going off of those listed as part of AA, unless these guilds have moved on and haven’t updated the database.
Yeah we need to even this out a bit at night. It’s going to get boring very fast for you guys and us if we can’t have some decent night time skirmishes. HoD owned everything tonight simply because the borderlands were empty; that’s a hollow victor guys. There was about 20 Ruin and maybe a further 20 or so zerg when I was on. We need some oceanics to join us, so as to reduce your queues so more of your guilds can play together, and bolster our forces do we can have a fair and fun fight.
Judging by gw2guilds.org, you have a fairly size-able off-hours presence on ET.
Score is a meaningless way to evaluate servers. All it tells you is who has more off-prime players.
HoD for example typically loses at prime time but makes it up by taking over the whole map every morning.
You just made it painfully obvious you’ve never played against HoD during NA prime-time.
HoD only does well in off hours because they have a lot of foreigners getting free caps. That’s why they lose during primetime and comeback when everyone is asleep or at work / school.
Hey now let’s be fair.
They don’t “lose during primetime”. Seriously, the HoD primetime guys are good. You give them an hour without constant pressure, and they take their keep back and begin pushing you out of their land quickly.
But they also aren’t better than everyone else.
Did HoD make any progress beyond their 2 towers + keep this weekend on HoD map? They certainly didn’t on Friday and Saturday…
Lets see how well you do with 2 equally skilled servers gunning for your server lol…. the heat is off and they are doing their thing now.
The heat is off, as in their opponents are not playing the videogame at this time? And they’re “doing their thing” of capping undefended / outmaned objectives? OK
I saw quite a bit of SBI on blue map earlier in the day, and not once did I see the outmanned buff on any of them.
Nice. Took 3 minutes and 25 seconds to take SBI Garrison with six regular golems.
The first step to correcting population woes will be shutting down or severely limiting free transfers. Anything else they do will be made irrelevant by the fact that people can still transfer to highly populated servers. A 24 hour CD on free transfers isn’t enough, either.
I think it’s to make WvW impersonal so people don’t get bent out of shape when they’re bested in a fight. It’s part of their campaign to make WvW casual-friendly and approachable.
SBI has been impressive, and I enjoy the fights the server brings to the table as a whole. The server has improved significantly over the past week and from the 24 hour match-ups.
(edited by Nevron.9413)
If something like this were to be considered, it’d have to span all hours and not just NA off-hours. Servers in NA are not just NA servers, they’re the default servers for everyone outside of EU.
Also, it’d have to be balanced in such a way to prevent people from emptying WvW during certain times to purposely deprive the enemy of points in lieu of not being able to capture/defend objectives.
Posting server rankings while transfers were still open was the worse thing a-net could have done.
in WvW
Posted by: Nevron.9413
I think the fact that people can still freely transfer to high pop servers is ridiculous. There must be some huge disconnect between quality control and WvW. They’ll shut down digital sales for the stability and quality assurance of the game overall, but they won’t shut down free transfers for the stability and quality assurance of WvW.
This has no effect on free server transfers right? I am still not sure which one I want to stay on. Any information on that topic available?
It should. Your indecision is not worth heavy population imbalances and fluctuation.
Shutting down free transfers on heavily populated servers would be a start. Not sure why it’s still an option, especially when you want to spread the population. HoD had no queues to mild queues the first few days, then it blew up because free transfers were allowed. Yes, broken queue system is a problem, but allowing transfers to heavily populated servers just compounds that problem.