Showing Posts For NibriAyid.3680:
The back pieces have so little contribution to stats that you won’t notice the difference between the rare and the exotic versions (it’s less than 10 points of stats difference). You might as well get a very cheap (1.5 to 5 silver) lvl 80 rare back piece:
http://wiki.guildwars2.com/wiki/Backbrace
All of the dungeon ones (Charred Back Warmer, Fiber Splice, Spineguards) have a cheap level 80 rare version – no graphic but it has the stats and can accept a level 80 upgrade component. I wouldn’t get an exotic or ascended back brace until everything else is exotic.
The two posts above me explained your armor acquisition, so I won’t repeat.
As for farming locations:
- Citadel of Flame Explorable Path 1: http://wiki.guildwars2.com/wiki/Citadel_of_Flame_%28explorable%29
- Lone Post: http://wiki.guildwars2.com/wiki/Escort_the_Pact_squad_to_the_conservatory
- Cursed Shore: http://wiki.guildwars2.com/wiki/Pact_Operation_Southern_Advancement
- Harathi Hinterlands if T3/T4 materials are selling high: http://wiki.guildwars2.com/wiki/Seraph_Assault_on_Centaur_Camps
I’m too impatient to farm for hours on end, so I’ve listed these in relatively the most to least efficient. Cursed Shore vs Lone Post are debatable because Cursed Shore requires more running / dodging red circles while Lone Post can still be done 1/3 awake if there’s enough people with you.
Cursed Shore was busy enough in Jade Quarry this evening, but it has its ups and downs. I think there’s less Lone Post farmers though.
Crafting is good. I just don’t have the gold to do so.
I like guardian, but I also really like being able to do a lot of damage. The Scepter spam in WvW that almost always fizzles is discouraging.
Before you experience more content you’re best to avoid trying to craft specifically to level (but by all means use it to have fun making stuff to use). The fastest way to level without crafting is by doing Renown Hearts, preferably while a dynamic event is going on at the same time. Experiment with your characters doing damage and whatnot in the Hearts for more than one starter area (Queensdale, Plains of Ashford, Wayfarer Foothills, Caldeon Forest, Metrica Province) and you’ll probably be level ~30’ish by then. I learned my characters’ abilities in the combat-related Hearts – start with one enemy at a time, then 2, 3, 4, etc.
http://wiki.guildwars2.com/wiki/Renown_hearts
http://wiki.guildwars2.com/wiki/Dynamic_event
For WvW with a Guardian I found it a lot more fun playing in small squads assaulting camps rather than taking on large enemy groups (a.k.a. zergs). Try to take down veteran guards, single players, caravans, or camps, preferably with a friend because it’ll be hard to solo without all your traits unlocked. You can get some burst damage from a “zerg” with Smite on the scepter, although you still can’t count on sustained damage at range because of those slow projectiles.
In busy areas this is caused by a busy hard drive for me. The sounds begin to play after the game has properly loaded everything (it seems to start with graphics and then does sounds).
There’s a little bit more than that going on. The helmet looks like Cultural Tier 3. The gauntlets are definitely CoE as people noted.
(edited by NibriAyid.3680)
I use what I call the “trading post minigame” as a little break from the dodge-fest that is most content in the game, and a way to “use” that farmed gold for something while I’m chatting with guildies trying to figure out what to do in the next session.
I get about 10 gold per week of “market time” and spend about 1.5h per week poking the TP and trading post web pages. I can’t get exact figures because I also use the TP to buy items I want / sell items I got as drops and don’t want. I’m slowing down for the end of this month because I’m too lazy to predict what losing Super Adventure Box will do.
You can look at GW2 “armor gallery” sites (I don’t like advertising for other sites so I won’t link.). The cultural and dungeon armors have unique looks (as they should).
Crafted light and heavy armors have different looks, but I must say the medium armors, especially for male characters, are all pretty bland. (Please ANet don’t introduce another trench coat…)
How would an in-game LFG tool address any of those issues? You’ll just end up with a new way for those players you hate so much to reach you. If there was a dungeon lobby there’d still be players asking you to view Youtube videos, ping gear, etc. Also if you get the group you’ll still have the acidic personalities and people who don’t know how to run the dungeon because they’ve knowingly or ignorantly been carried through by their group.
I don’t know – maybe you’ve joined a poor guild but there are certainly guilds around there that won’t do your i., ii., iii., if you aren’t deserving of them. Also with the multi-guilding system there’s no problem keeping your dungeon buddies in one guild. PuGs will kick/leave/swear because in their minds they have nothing to gain by being nice to you (despite this actually hurting their personality behind the scenes). All of my first dungeon experiences have been from guild experimental runs (high armor repair bills) or tutorial runs where guildies that know the dungeon show it to those that have not. I think you’re underestimating the strength of friendly guilds and I suggest you look for one. The friendly / supportive guilds usually have rules that discourage unfriendly behaviour. (E.g. For my guild you’ll get demerits or permanent ban if you insult someone.)
Before you rant about inaccessibility of the content, I’ll agree with you on that point. However it’s just a fact of this game that it’s complicated enough that you can’t easily run through everything happily with PuGs. Also the shiny rewards inevitably attract people who want to get to them as efficiently as possible, and unfortunately lead to exclusiveness.
I tried to teach a PuG before, but the big issue is you can’t know your PuGs and you have fewer tools to communicate with them (just the chat box). This lack of “interactiveness” is what makes the experience of having rookie PuGs bad everyone in the group (the rookie, the teachers, and everyone else), and that’s why I leave my PuGing to something like once a month – it’s just not good for my sanity :P. Certainly voice comm for PuGs would help, but that would likely be cost prohibitive for ANet unless they charged gems/cash for use of it.
With guild groups or friend groups you have the option of preparing for the dungeon run even DAYS in advance, picking up gear and interacting to make sure your traits fit together.
(edited by NibriAyid.3680)
Some events are also influenced by your speech check traits (Ferocity, Charisma, Dignity). It doesn’t happen often, but you do get to change how some events or story quests work that way.
I actually wished this happened more often, e.g. being able to talk or intimidate your way out of bandit ambushes.
Also… deleting your character? Seriously??? Even in the roleplay sense, every character that leads that kind of path is going to have something they regret, whether it be a mercy killing, stealing, etc. What they do is make up for it with other deeds.
If you want to roleplay-eliminate a reward like that, buy a Karma item and destroy it. Back during the Karka events you had the option of using items as donations with a Mystic Forge recipe which made for nice roleplay redemption.
Tanking as in controlling who the mobs hit or tanking as in being close to indestructible?
For the first (crowd control), I liked Guardian and Mesmer because they both have knockback and pull as part of their weapon skills. My favourite crowd control is the guardian’s greatsword – press 5,5 and any mob that isn’t immune or resistant to control is in your face.
For the second, as mentioned you’ll want to look at bunker builds, or otherwise tough-to-kill support builds. The current meta has a lot of love for DPS in PvE, but I definitely appreciate the slow heal or boons from a support character if I’m trying to do high DPS in an encounter. This game is pretty heavy on the dodge-or-die elements and gives “blocking” a pretty long recharge, so you will be moving around to avoid dying no matter what build.
For races, I actually recommend Sylvari or Human (slightly boring I know) for the CAMERA. The 3rd person camera for Norn or Charr is a mess for jumping puzzles because the zoom gets all crazy when the character “hits its head”. The Asura camera is closer to the ground compared to the others, but it’s not that much of a detriment when you figure out how high/far you can jump or dodge.
Stats-wise, there is no difference as people don’t use racial skills – most of them have intentionally bad recharge rates or effectiveness.
I’m not under the delusion that I should solo these events. I’m under the delusion that other people are moving over to do these events when they are probably sitting for SB to spawn again.
For an MMO, I rarely see the multiplayer part when walking around in other areas besides Lion’s Arch and Queensdale.
What server and guild are you in? All the Harathi Hinterlands and Kessex Hills events I linked in my prior post have a group 24/7 on Jade Quarry, which is my server. You’ll also find people doing events for their dailies in Wayfarers or Diessa Plateau during the peak times for the server.
Another option is to join a PvE guild that does open-world or casual content – my guild runs random group events for fun on Monday, Friday, and every second Wednesday.
Unfortunately, you’re not going to find people for every single group event because the rewards just aren’t there. The groups are there, but you’ll only see them if the daily targets that area or there’s an “event farm” there like Cursed Shore or the Centaur chains I mentioned. There’s also giant groups for dragons / Maw / SB as you mentioned, although I wouldn’t call that a group more than it is bunch of players in the same spot with their attack keys pressed down.
So many people leveled their alts with crafting everything to level 400 that any crazily profitable thing doesn’t stay for long. That said, if you want to make money with crafting, you essentially work the TP like you would with flipping, except you craft (or Mystic Forge!) between the time the mats come in and when you put the item for sale.
I’m sure there’s still nicely profitable crafting niches, but I’m wary to re-enter that market because the price for fine mats (all tiers, not just T5-6) and ecto are going all over the place this month. This month I switched to making money off impatient craftERS by flipping crafting components (e.g. silver hook, Hearty Wool Insignia, etc.)
Jade Quarry’s Straits of Devastation (Lone Post Waypoint) farming is still alive at night time for North American time zones.
It’s less busy now due to jug of karma and the way the defend event’s many trash mobs were replaced with a smaller number of veteran mobs, plus drop table changes that make it seem like there’s less loot. The key is the loot that’s worth the most is the moldy bags, but a lot of people left for chasing event chests because it doesn’t look as shiny as the guaranteed rare drop (which usually sells for less than the contents of a few modly bags).
If you’re having fun with what you’re doing, then by all means continue. Here’s some suggestions for other event chains you can try:
Kessex Hills (also lots of people): http://wiki.guildwars2.com/wiki/The_Battle_of_Fort_Salma
Diessa Plateau: http://wiki.guildwars2.com/wiki/A_Celebration_of_Meat
A few levels later you can try Harathi Hinterlands: http://wiki.guildwars2.com/wiki/Seraph_Assault_on_Centaur_Camps
The two Centaur chains have >5 people at all times on Jade Quarry because people farm them to level characters. Also the Centaurs drop bags of which the contents sell for more than anything the Queensdale events give you, unless you get exotics from the Shadow Behemoth chest or something. The Harathi one also gives a guaranteed rare chest, so I use that chain whenever I want to get my daily rare item.
You’ll have to be a little more specific than that…
For role-play you’ll likely want the thief (and the teleporting around as you shoot is a nice effect). Ranger may work too if you can explain away the pet.
You’ll probably be able to pull off the robin hood “look” with any medium armoured character (even the Engineer although you can’t equip a bow).
For gameplay, you’re never making an effective 1-shot-one-kill of Robin Hood with the current meta. The closest thing to that would be the Ranger’s longbow, but a properly-built character in melee (even another Ranger in melee actually) would out-damage a Ranger’s longbow.
I agree with Crossplay on the versatility Pro. I’ve rebuilt my mesmer a bunch of times just for fun (on my second set of gear, and at least 4th set of traits at level 80). It can definitely stay interesting for a long time because you can play different roles with very different styles.
The cons are with respect to low durability at lower levels and the learning curve. If you play a class that generally has high durability like Warrior, Ranger, or Guardian, you’ll find that some encounters will be out of reach for solo play for a bit longer. At low levels, you’ll find that the only way to survive solo is to kill the threat quickly because the Mesmer self heal without traits is very weak.
I strongly recommend unlocking Metaphysical Rejuvenation ASAP as it makes playing at the lower levels more forgiving.
It’s Arah story mode for the personal story.
I don’t know what you meant by your other query, but this is how all dungeons work for story/explorable:
- Initially you can only enter story mode, unless someone else in your party already completed it (and then they have to walk in the door for explorable mode and you follow them by clicking the button after they walked in)
- After completing story mode of a dungeon you can enter whatever mode you want, as many times as you want
- It doesn’t matter who the party leader is for dungeons (e.g. I was not “leader” when I did Arah for my Ranger’s story)
Go back to any city and talk to a Master Artificer NPC. They’ll set your crafting profession up.
See: http://wiki.guildwars2.com/wiki/Master_artificer
If you don’t want to go into town, there’s also one in Metrica Provice in Desider Atum.
As Zaxares mentioned, I also found bandits (found all over Queensdale) to be a good source of jute. Second to that would be low-level flame legion, but their “ritual bags” drop more fine crafting materials than they do cloth.
Note you don’t want to be farming mats at low levels because the XP gain isn’t there. Kill off a whole bunch of bandits for their jute if it’s for an event or a heart quest, but otherwise you’d rather do something else and put a buy order for the jute or for the final item you want.
You can absolutely make money crafting, but as mentioned it isn’t as simple as doing “buy instantly” on something and dumping it into your crafting window. Anything like this would quickly get swamped by increased supply.
What I do is find items either on demand or that have kept a decently high price on the TP, place low buy orders on whatever it takes to make it, craft, and place a sell order on the items. The gw2spidy.com crafting windows can show you where to get started.
As a side note, there’s also opportunities to make money off impatient and inefficient crafters! Every weekend I place buy orders lower than the highest offer on crafting components, then flip those components every time a bunch of people leveling crafting happen to cause over supply. You can start all the way down at <1s items – last month I did copper chains, settings, hooks, and filigrees. I also made some coin flipping level 35-65 masterwork rings, but stopped that because it caused my inventory to get full each time I visited the Black Lion Trader NPC.
(I apologize in advance for getting those jeweler items overmanipulated by posting this.)
It’s pretty much a consensus that ranger is the best open world profession so if you’re going to make the case that guardian is better somehow besides that argument. I am not afraid of anything in pve with ranger but leveling guardian and mesmer has been terribly painful. Are you crafting to 80 or playing to 80?
I mainly played the Mesmer and Guardian. Both of those characters have 2 maxed crafting professions. It’s been a while (pre Cursed Shore on the Mesmer), but I believe I crafted to skip levels ~3-8 on both characters because I hate the slow weapon skill unlocks at low levels.
I’m saying that I’ve found stuff that I like more than my Ranger. I haven’t crunched the numbers or anything to say how much weaker the Ranger is, if at all. It’s just that I haven’t found a “niche” for my ranger that I can fit into, but I’m definitely searching. For instance, I’m trying Power/Vitality/Toughness + survivability out to see if I can put together a fun “face-tanking” build.
(Sorry if my use of the sub-headings was a little odd, as I write that way by habit.)
I had the same thing happen to me but much earlier, and not related to the quickness nerf. Ranger is my first character, and the only reason I play it nowadays is for guild missions since that character has the most map completion… I do open world and instanced PvE.
Mesmer replaces Ranger for instanced PvE: About a month after Fractals was released, I ran through it with guildies once with a Ranger, and another time with a Mesmer. The difference was amazing in what options I had with the Mesmer – swapping around my slot skills gives me options in dungeons that aren’t available to a Ranger even if I re-traited.
Guardian replaces Ranger for open PvE: It happened again for general PvE, when I slaughtered mobs with a GS guardian with a lot less thought (to the point engaging 4-5 trash mobs was boring unless they had blocking or knockdown).
That said, the OP’s idea to try out the other professions holds no matter what. Even if you’re a speed clear Warrior or similarly rated build in the current meta, rolling an alt is great just to see what others do. It’s a little less important than in GW1 where Warriors were wondering why their Monk buddy couldn’t heal them when they ate a boss attack while using their Frenzy or Healing signet, but it’s still useful for grouping or facing others in PvP.
My ranger build is something along the lines of this, but I’m still tweaking:
http://www.guildhead.com/skill-calc#mVozmm0zMmomhMmovhMGGf0fcRMsoz
In combat, I kite enemies (usually running around in circles) while a melee pet helps out either by (bears or pigs) taking or (cats) giving damage. You can generally go against 4+ mobs and 1 veteran with this, although with the weapon set I posted you’ll have trouble if all of them are ranged.
I agree with the previous posters that if you’re looking for damage or otherwise speed-clearing a dungeon, look elsewhere but the Ranger can get some very forgiving builds that make it good for more relaxed play or taking on several mobs at a time. The issue with the Ranger is you don’t have good enough control of the pet against bosses, and since the damage and utility of the ranger is about 20-30% in the pet, then having a pet that isn’t contributing (or dead) makes you extremely weak.
I have three level 80s – Ranger, (offensively-trated) Guardian, and (shatter traited) Mesmer. The Ranger is easily the weakest damage-dealer, since I have to poke away with the axe or shortbow waiting for the conditions to set in versus my Guardian’s melee burst (greatsword 5-5-4-3-2) or my Mesmer that can kill anything not veteran or blocking/evading with two shatter bursts. The Ranger’s specialty is really in taking or giving sustained damage (conditions, constant weapon damage, and very powerful self-heals), but the issue is the metagame in higher-end PvE is leaning more towards ending the battle before the “attrition” battle can begin.
During beta the developers threw out end-of-beta events like the Shatterer invading an entire zone where the players fought against an invasion where death turned you into one of the invaders.
(…)
That’s not a reason to make the story ENTIRELY static. It’s supposed to be a ‘living’ story, and what the OP suggests actually makes it a living story.
Wow I wish I was there for one of those events, but I joined at pre-launch and not Beta. I’m game for any of this as long as it doesn’t turn PvE into PvP, and as long as it doesn’t make getting stuff that matters out of reach (e.g. in GW: Factions where you lose access to skill trainers if Kurzick/Luxon wasn’t going your way).
That means if a server gets their Hoelbrak or Black Citadel ravaged, then all the exploration points and the cultural weapon/armorsmith should still be accessible. That said, it would be interesting what people would see from their Vistas in a destroyed city :P
Because of the DE scaling system, if you did it in groups you’d probably get the achievement in no time. It spawns many more of those invaders when you’re in a group – I’d say over 20 if you had 10 people at the same event.
I definitely wouldn’t want to raise the bar though, because the invader killing events are too similar to each other. Do we really want to add another boring grind?
I certainly hope the landscapes change after the living story stuff. Otherwise all the story stuff would be for nothing. For instance, make those refugees set up some fighting force like Ebon Vanguard, and introduce those used-to-be refugees around when they add new maps to the game.
Removing exploration-related stuff like hearts would make a mess of player stats and whatnot, but I suppose new dungeons or portals to new places (e.g. that currently unused transfer chamber in Lion’s Arch) would be great.
Resetting the maps completely would be wrong – at least leave a few grave stones or the crater where a Dredge transport came up.
To answer the OP’s question, I’d be willing to assume that most games of this format have a lot of dev time vs. player time – if you want to be “efficient” on dev vs. play time, then you’re talking much simpler games (e.g. tower defense cell phone game).
The biggest problem I have with DEs, especially living story ones is the timers and random spawns of them. When I saw Living Story, I wanted to log on and just experience new the content. I don’t want to sit around in Wayfarers with a lvl 80 prodding the Svanir that I killed back when I was level 10 just to see the new invader DEs, + wondering if the Living Story stuff is bugged on my server. I actually just discovered the invader content accidentally when I was helping a guildie level a character – that shouldn’t be the way it happens.
IMHO, the DE system as it stands is a horrible way to introduce new content. I’d much prefer -dare I say it- instanced versions of open-world maps, like a group version of the personal story steps (or GW1’s Winds of Change). With this format, the people who want to be immersed in the new content can have their epic battles without watching the level 8 character throw snowballs at Norn kids 100 metres away. Additionally, the people who only have 2 hours a week or something can organize with their friends to log on that one night and try out a part of a living story arc.
I don’t see it as a need to nerf CoF, but more like a way to balance the activities.
I’d like to see all of the dungeons or even WvW getting the same attention from the player base, or at least for the “efficient” gold farm to be a tour of several activities.
Maybe make a dungeon’s boss susceptible only to condition damage to give engineers and necros something to farm
I’d actually recommend running back to town and exploring a few major cities. You actually get a lot of XP getting Vistas, waypoints, and POIs (more than killing mobs actually). You then have a few levels so you can do a few story quests back to back. Being a couple levels hgher also allows you to unlock weapon skills faster so combat is not as boring.
As for how you should do quests, do them however you like. There’s no content that has a prerequisite quest, aside from a few gates that no one uses because there are waypoints anyway. I know some guildies who levelled characters to 80 without doing any story quests except the tutorial.
I second Curuniel’s note about the loot scaling. Equipment drops scale to your character level, although I did get a few level 27 drops while guildies were having fun getting my level 3 killed in a level 30 area. (Easily broke even on the repair cost hehe)
I’ve played so far a Ranger, Mesmer, and Guardian to 80 or 79, while I tried Engineer, Elementalist, and Necro at low levels (<30).
I would definitely recommend Guardian. They have so many abilities of “activate if something bad is going to happen” or “if something bad just happened” for survivability in solo PvE. (This is in addition to the dodge roll.) You can also help out a lot in WvW with a great selection of snares and easy to use support skills. Guardians have very poor downed skills, but you don’t get dropped easily anyway. The only weakness I can think of is the horribly weak scepter if you ever have to fight at max range.
The Ranger is also very survivable but I don’t find it as effective because a lot of its abilities come from pets which are harder to control than your own character abilities.
The game should never be about parking a character in front of a big monster spawn with a weight pressing down on the auto-attack key. I think the separate 1/day rare drop chest is a great idea and should be added to more places.
How about adding this kind of thing to:
- WvW tower/keep capture
- Dungeon or Fractal completion
- Map completion (make the reward’s items but not the crafting mats scale to your level)
There’s too much competition to expect yourself to sit there crafting all day buying at lowest seller price and selling at lowest buyer price. If any gap like this comes up, someone will fill it in due time if they can. (OT but that if they can part is why precursor prices are nuts – demand is higher than supply and there’s not much people can do about it)
I do recommend you look at http://www.gw2spidy.com/ under the crafting section to give you an idea as to what can get you some coin. This changes very frequently because of aforementioned competition however.
I’ve made some money on TP crafting steel rifle barrels one week, the lvl 80 maintenance oil another week, some random shoulder pads the next week, etc etc..
Guild missions reset at 00:00 GMT Saturdays.
I play in a guild in EST, and the people who did a guild bounty on the Friday at 20:00 EST then again on the Saturday at 20:45 got commendations for both attempts.
Killing another guild’s bounty (or with your own guild after you already got credited for a bounty that week) counts as a GROUP EVENT in terms of rewards. It even counts towards the daily, but no, you won’t get more commendations.
Another useful note is that killing a SINGLE bounty gives each player that dealt damage in the guild the commendations. That means if you know you can’t complete a whole bounty, you can pop a Tier 3 bounty for a higher chance of an easy kill
You’ll want to be careful with stuff like this, because you have to hope that you break even. Remember that Shimmering Dust MINUS trading post fees has to be worth more than the (Glittering Dust -TP fees) + the stuff that you needed to feed the Mystic Forge.
Right now, you’re much better off farming dragons or meta events with end-chest for in-game coin due to guaranteed rare drops:
http://guildwarstemple.com/dragontimer/
If you’re not high level enough to get rares that sell decently from those event rewards, then you’re likely also in a situation where four skill points would be better spent on slot skills than on the MF.
I haven’t gone too far on a Thief yet but i am already facing a game breaking bug. Sometimes when i need to run and use “Hide in shadows” it still leaves me in combat, basically forcing me to leave the area to heal or wait a long time. Is this normal?
I notice the same thing if I escape mobs with a Mesmer. I wouldn’t call it game-breaking though, because I can generally keep going at half health with slow heals from regeneration or mantra spam.
I’ve played Ranger to lvl 80, Mesmer to 80, and Guardian to 70. When doing solo PvE, you’re right about Guardian and depending on build, about Ranger as well.
My advice? Try something other than solo PvE, or make the PvE more challenging. Aggro more mobs so you can get more loot / EXP. That should make it challenging enough on any of your characters. At least for me, fighting three mobs with a Guardian or with a Mesmer actually takes the same amount of concentration. You can also try leveling WvW – in zergs you may actually start finding the Ele boring :P
I second (or third?) the advice that your objective should be to find a group, whether that be a guild or a friends list.
Here’s my perspective as someone who’s played general PvE somewhere between casual and hardcore since launch with no break:
The changes in the last few months as people noted is more gear grinds in PvE, but jumping into those is still much more optional than necessary. For instance my guild doesn’t have any requirements for gear in any run. As part of said gear grind, people are chasing dragons all over the map (and even into other servers with guesting) because of the guaranteed rare item drop from the chest.
All of the options you played before leaving are still there, but many of the instanced stuff (e.g. dungeons other than CoF, AC, Fractals) aren’t played as often by random groups.
Update: We switched our events around to prepare our players to run guild missions
Remember the old days when you play without some class or weapon (skill set)?
We do. We always play for fun! Whether it’s doing dungeons, taking down our guild nemesis the champion boar, or just trying to reach new heights on our personal guild jump quests. Details here
What do we do when we aren’t doing our nightly events?
Parties: We love them. Probably what we all live for in the game. Contests range from the best pink armor to show your pink pride (its contagious) to pvp matches and fun party games you would play IRL! The party planners are always trying to come up with new contests. And we take a lot of feed back so our parties are always evolving!
Forums: We post random things on there all the time, about IG and IRL. Ive seen some hilarious videos on there. Seriously though the forums are a big deal to us, we use them constantly. Our weekly lottery and other contests are all located on here. They are hidden to the public for the safety of the guild though. (We take your safety very seriously!)
TeamSpeak 3: We like to hang out on it and have some fun, but like everything it has its peak times. We do require the use of team speak for nightly events. (You aren’t required a microphone, just some type of listening device: Speakers, headphone, something so you can hear us talk to you :p). We love to meet up on here and start random guild groupings!
Talking: Nothing like some story time on guild wars lol. Are we constantly making noise? No, but we do like to banter and there are plenty of people to do it with in the guild that are online. Though our stories stay with the guild! (Even all those amazing ones from the bachelor/bacherlorette parties!).
Other
Why should you join us?
If you are tired of guilds that spam, yell, and have annoying kids in them then you may want to check us out. We make sure the environment is never degraded in that way. A lot of us work and this is our place to relax and have fun. After all everyone bought this game to enjoy themselves, why would you want to throw that all away by being stressed out all the time?
The guild is friendly and helpful to one another. We are all here to have a good time. It is not in our future constantly lead WvWvW to victory. To do this would diminish the fun that you can get out of the game. This is not to say that we never do any PVP, many of us do. We are on a whole though mostly a PVE guild.
The Pink Animal clan has a icon, website with forums, and TeamSpeak. We will get all the guild items (e.g. global buffs) available to us as fast as we are able!
If you are interested in joining please apply here.
The application is easy, fast, and well worth the trip!
If you are a member of our GuildWars1 guild you will not be required to apply again for GuildWars2, once a member of pink always a member of pink! We are a family!
Some Details:
- Home server: Jade Quarry (North America)
- Guild Tag: [pink]
- Website: http://www.thepinkanimalclan.com
(edited by NibriAyid.3680)
Bought a new computer, see hardly any difference?
in Account & Technical Support
Posted by: NibriAyid.3680
I’m thinking CPU bottleneck or drivers… The 6670 is definitely a step up from a 5550, but what EXACTLY were the models of the CPUs, and what drivers are you running?
Before doing anything about the computers, make sure you get the newest driver from AMD’s web site (NOT the CD or from the company that built the computer).
See Page 7 of the Tom’s Hardware article " Guild Wars 2: Your Graphics Card And CPU Performance Guide". If you “upgraded” from an Intel Core i3 (dual core) to an AMD quad core, then I won’t be surprised if you don’t notice a difference.
What version is your nVidia GPU driver? If you can, upgrade to the 306 series WHQL driver or the 304 series Beta driver. Also, did you check which area you were in + # of players around you when you got the 60FPS vs when you got the 15-20 FPS? You also don’t want to compare beta performance with release because devs may have disabled a lot in a beta.
Also…
“1080P 3D model” + “Nvidia GT555M 3GB DDR5”
My desktop GTX 550Ti (about double the GPU that you have in processing power) doesn’t stand a chance running GW2 at 1080p max settings unless in a REALLY dull area (e.g. Shiverpeaks looking at snow with no enemies around). Also I think it goes without saying that you don’t want to have 3D (stereo vision) enabled.
(Your CPU is fine as long as you don’t have viruses or bloatware clogging your computer.)
In case you don’t believe me about your graphics card, (I don’t know if I’m allowed to post URLs) but look for the Tom’s Hardware article named " Guild Wars 2: Your Graphics Card And CPU Performance Guide". They show you’ll want a desktop GTX 560 at least to be comfortable with max on a 1080p display.