Showing Posts For Nyota.7062:
Well, theoretically they could disable the weapon skills for the kits, too, right? So, you are still able to use utilities, but not ‘abuse’ the mechanic to still use weapon skills (if that is the design intent).
The only thing you possibly lose is the 18 (36 with boost) glory for the win. Actually you have the chance to gain more, since you carry your match achievemnts over (most kills/rezzes, etc), so you usually even gain glory by getting switched to the losing team.
Winning don’t matter in hot-join guys. Don’t make a fuss about it
Removal of autobalance in hot-join would lead to a much worse scenario.
Wearing it outside would be strange and outright wrong imo.
Now only if the login screen would show your character in the equip/state, you logged out of – that would be nice.
Usually, you can measure the success of an mmo by the amount of goldselling going on.
So, anet seems to have delivered on this one…:D
Hopefully, anet is gonna post their PvP blog soon, so people understand the reasoning behind the current system.
You see, OP’s complaints aren’t about sPvP, but about hot-join. Hot-join isn’t the only sPvP and sPvP isn’t balanced about hot-join.
Let’s gather all the common complaints about hot-join (not all in the OP):
- 8v8 is too zergy
- doesn’t promote strategic/team play
- autobalance sucks
- objectives don’t matter
First of all, none are relevant to tPvP – it is 5v5 (and the maps are designed/balanced around that), there is no autobalance, objectives and strategy/team play definitely do matter.
So, why not make the two modes alike? Because hot-join is there as a play/training ground. You are supposed to learn the mechanics of the game. How do I use my skills, how does capping work, what’s the map layout, how do the map gimmicks work, how does stomping/rezzing work, etc.
Winning the game is meaningless in hot-join. It’s all about learning or – quite important actually – mindless zerging. The vast majority of players wants to do just that and only that.
Hot-join is perfect for this. Now let’s imagine what would happen if you took away personal scores. Suddenly winning would matter (or do you propose flat amounts of glory/time spent? This could hardly be called an improvement for obvious reasons
). And if winning mattered, this would happen:
- autobalance suddenly becoming an issue (atm you lose out on 18-36 glory max, when losing and clueless people are already kittening). Removal of autobalance would lead to even more glaring issues (team stacking, losing team leaving, etc)
- hot-join loses its relaxed environment, newbs will get flamed for mistakes
The whole point of this ultra-casual game mode is to give players a relaxed, simple environment to get their grip – then it’s time to move on (tPvP). 8v8 means loads of targets and also alleviates the individual player’s burdens – you can kitten up all day long, nobody cares – and that’s a good thing.
Why fix what isn’t broken? Hot-join is the practice area and tPvP is the real deal. Why can’t you just take it like that? Get friends to play tourneys (if none available, make new friends ingame asap and queue solo in the meantime). This is how it’s supposed to be and if you use it like that, you’ll have all your demands met and, ultimately, fun.
Now if only in tourneys they remade the reward system, so that defenders don’t get the shaft (fix: win reward outweighing individual contribution vastly in tPvP).
tldr – As stupid as this herd capping and zerging might seem to you, it’s designed like this for a reason. When you got a grip on the mechanics of the game and your class, it’s time to move on to tPvP. No need to change hot-join to become like tPvP.
Afaik the only separation is by region (us/eu). And I am not even sure on that one.
I stopped reading at ‘CnD is impossible to hit in PvP’ and ‘remove cast time from heal’.
OP – just play more matches, read around the forums and try out other classes for a session of sPvP.
If you still think thief would be anything but very strong…I don’t know.
The way you convey your complaints gives the impression, that you not yet ‘got’ how the PvP works in this game. Time to enlighten yourself, instead of complaining.
Skill in this game =/= uber build + rotation. It is far more complex than that and it might be overwhelming at first. But you shouldn’t cry ‘x is broken’ – rather ask ’ what do I do wrong’. The former just asks for (rightful^^) flames/ignorance, while the latter leads to improvement.
edit: There’s so many tricks you can pull off, you might not know, yet. E.g. that CnD being impossible to hit – preload CnD -> steal right before the cast is finished = Shadowstep to target, steal, instant CnD. Just one way to handle it. When you got comfortable with the cast time, CnD is really easy to hit without any combos.
Why do you ask for the removal of the cast time on the heal? Do you get interrupted much? Do you die too fast? Depending on what irks you, there is ways to manage it, without crying for buffs/nerfs.
(edited by Nyota.7062)
Is it design or oversight, that my weapon skills get blank, while shrunk, but I can still use my grenades?
Huh? I can preview daggers just fine. Haven’t tried the other ones you mentioned, since my asuran is a thief.
The advantage would be that the asuran animations are harder to spot (and thus harder to react to, as in interrupting/dodging) to some, debatable degree.
But I just learned in another thread, that there is a definite downside to it as well:
https://forum-en.gw2archive.eu/forum/races/asura/Asura-Skill-Size-Difference/first#post134820
1600×900 and same thing.
If I wanted to find out, I wouldn’t go by opinions tbh.
Here’s what you should do:
- check the average bloodlust stacks you’ll be running around with
- leave a game with this amount of stacks
- equip a steady weapon set
- go to the dummies
- now switch to strength and go to the dummies again
- compare
Alternatively, you could also go through the painstaking process of checking each bl stage (5,10,15,20,25) instead of using an estimated average – but you’d have to average somehow later anyway, if you want to compare the sigils, so not really worth the effort imo.
But really, it’s nothing where you should ask for opinions. It’s facts you are looking for.
It’s PvP armor and the wolf/common tier, so you acquire it via bronze wolf chests or combining orbs and wolf tokens at the forge.
edit: ah sry, missed the part about PvE.
Hot-join should stay as it is and tPvP should get tweaked towards the win bonus outweighing the other glory contributors vastly.
We need Skrittball.
The steady pvp weapons are not for wvwvw – they are for theorycrafting (no rng).
Bump for great justice.
Hi,
there is something like a tiny invisible wall (or rather a very short stretch of a too steep slope?) on the sPvP map ’Raid on the Capricorn.
When you run from blue spawn to the beach, there is a little ramp leading up. If you approach this ramp on the right hand side, the character will awkwardly shift way right along an invisible obstacle.
Not gamebreaking, just kinda annoying. 
Keep up the good work.
Screen attached.