Showing Posts For Ocelot.3148:
People still talking about 1234887 blink ability or teleport.
No one doubt it.
We’re talking about keep closer to the target when blinked to em and immobilize/knocked him.
As other said, we have some CC but huge cooldown make them lackluster, and since most of profession have Chill/Cripple almost spammable we need them too, there is no excuse about not giving them only to Guardians.
And BTW as much we have speed, enemies got speed too, if they want to escape, trust me they will, except they get bursted down in some secs.
Actually there is no need to be a supportive guardian on PvE since if ppl know how to do, they can survive alone, some buffs and passive healing will be enough. (except some situation)
So I decided to go as full-glasscannon build.
If I want to go deeper in 2handed like GS/Hammer :
http://gw2skills.net/editor/?fUAQJARSlUg67GHyMEmIFRuAbGE0gVKi39uUARKC;TwAA0CnoqxUjoGbNuak1ssYQwBiJIA
Then swap 5 points in whatever u want, i prefer Virtues on PvE since he give me 3x Might Stack
Agreed.
Yes…it’s true we have loads of tools to get in front of our enemies and very few to stop/snare/slow em, we got some with some huge cd.
So the major problem is not getting into em, but keep staying close to an escaping enemies.
Totally true, sadly.
@Urban
It was actually me talking about Wall of Reflection and Line of Warding.
There is no need to combine them, they are 2 simply different skill that do different works. One is from weapon, one is from utility. Why Anet should combine them to give u a new ability? This just makes no sense at all.
@Ganzo
Maybe the GS mechanic has been nerfed for PvE player but..i do PvE as much i do PvP and I have no real issues using GS neither swapping weapon, neither with synergy.
But maybe is only a my personal opinion. Waiting for other player answering to your question.
You should try a Mesmer on PvE then, they have simply no reason there except Time Warp skill.
@ Urban
So do you want Line of Warding working like a 2nd Wall of Reflection? and do the block-walking thing too? Seems so much overpowered, says as guardian prospective.
@Ganzo
As pvp/pve/wvw/tpvp player u can’t change a mechanic from a weapon based only a PvE prospective since it will unbalance/nerf/boost others playstile like PvP/WvW player.
My post is about all playstile and im still using GS as my main on Pve, depends on dungeons, otherwise i prefer 1h combination.
And..about GS on PvE, out of n.3 skill, the gs main dps come from autoattk so i don’t think there is a change needed on cooldown skills.
Btw that’s why u have to learn about swapping weapon, staying with 1 weapon all the time even with skill on cd is not intended as GW2 player, so swapping weapon when u have all gs skill on cd it’s totally natural.
(edited by Ocelot.3148)
Fix.
Hammer :
agree on his powerful potential but they need to improve a bit the base attack speed.
Need a n.5 rework so it can be used while moving, the only way to use it properly is wasting or use “Juddge’s Intervention” trick
Sword :
agree on ZD while moving, no other changes needed.
Torch :
agree on no changes needed
Mace :
There is no cc or gap closer involved on this weapon, so it becomes useless in open pvp (WvW) and some tpvp. One cc or at least one gap closer skill will make this a more viable weapon as the 1h sword.
GS :
You’re wrong, no changes needed, GS just works fine as usual even with those cd.
The only thing that need still to be fixed is Leap of Faith accuracy, will be better if like n.2 from 1h sword.
Focus :
No changes needed.
Shield :
You’re wrong.
Actually n.4 is a pretty good dmg, since an usual off-hand is not made to do massive dmg but support the main hand weapon. N.4 just works fine with dmg and with allies buffed.
N.5 agree on a skill-move change.
Staff :
N.2 pretty hard to use properly and mostly bugged/useless.
Line of Warding works fine, the bug about skipping his effect affects many skills on guardian and not only, even Ring of Warding is affected. No changes needed but a simply fix.
Scepter :
Agree on create a symbol-mechanic on n.2
Need changes about his autoattack, too much travel time, too less accuracy.
Why simply don’t make them projectiles and maybe slightly reduce dmg to balance it?
That’s why we need a proper ranged weapon like all classes have.
Teleports, utility, and gap closer by other skills are not an excuse to avoid a proper ranged weapon.
(edited by Ocelot.3148)
tips:
1) Don’t go underwater
2) If u have to, manually change ur “ground targeting” trait for Consecration
3) U can set up a different utility-bar for underwater and it will switch automatically when u go in
Since ur tought about WvW is “bashing doors” with aoe in a safe position, well…
reroll a ranger/elementalist, otherwise maybe guardian don’t fit ur own gameplay.
I’m fine using my guardian at WvW in every builds actually.
Awesome video, actually very good setup and coordination.
Music is questionable.
90% of opponents are under-level player so your dmg is boosted, their survavibility is lackluster and most of them have no clue about what’s happening.
Still a good pvp video and tactic, i? guess u had a lot of fun with ur teammates.
Anyway I think ppl watching video would to know about :
1) Armor runes
2) Weapons sigil
Goodjob and keep on that.
I love how you ppl love to give new idea to DEV’s about fixing hour skill/nerf about.
Next nerf : Wall of Reflection will be destroyable within 3 auto attacks.
Not even worth equiping until they REDUCE THE COOLDOWN.
5s on a 48s (traited) timer? Joke.
The conditions you pull from people last longer than the boons you recieve.
^
This
We, like every class should be able to Support/Tank/Dps by direct dmg/Dps by condition dmg.
Well thanks to Anet we’re not able to do all of this like all classes actually do.
We asked for a scepter improve on traveling time with AA – nope
We asked for a staff improve on n.2 skill – nope
We asked for a rework on trait lines – nope
We asked for a better ranged options with weapons – nope
We asked for some condition dmg as all classes – nope
And still we get nerfed/fixed every -ing patch.
Thanks
I seriously can’t see the point about nerfing that.
For offensive playstile and either supportive playstyle.
It simply makes no point.
*
“Save Yourselves!”: This skill has now been split between PvP and PvE. In PvE, players will notice no difference. In PvP, this skill’s boon duration has been changed to 5 seconds.
*
Well well…..another nerf.