Co-Leader, I Can Outtweet A Centaur! [TWIT] #twitguild
IGN: Optimus Maleficus
Never jump alone! Go in with a “spotter” who can res you when you fall to your death and take turns completing the puzzle.
Noticed this last night. Steps to reproduce:
On Character A:
1. Gather ingredients for mystic salvage kit (3x forge stones, 1x fine kit, 1x journeyman kit, 1x master kit.)
2. Create the Mystic kit, observe it is tagged “Account Bound” in the tooltip.
3. Put kit in the bank.
On Character B:
4. Go to bank and attempt to withdraw kit. You will be able to move it around inside your bank but not drag it to your inventory bags or double-click it to pop it over. This is what soulbound items do, but the tooltip does not say “soulbound to another character,” it still says “Account Bound.”
This issue might not be specific to Mystic kits. People are reporting the same problem with dungeon tokens: https://forum-en.gw2archive.eu/forum/game/dungeons/Pre-Patch-tokens-are-not-account-bound/first
“I haven’t run CoE but this fight sounds very similar to the fight with Kudu in Sorrow’s Embrace story mode. Three golems in a row, and smaller bouts with Kudu himself inbetween. Any chance that the Kudu fight in SE (particularly the fire golem of doom) can get the same treatment?”
I liked the golem fight. Probably too hard for story mode, but that was another battle that made my team think and rely on one another. I was a magnetic reflection rezzer and would pop reflection as I went to revive someone so we wouldn’t get hit by the laval fonts. That fight required good prediction and timing, if only we had a guardian or another ele with us :/
Yeah it requires a specific technique and it’s long because he heals by purging conditions. As you alluded, it seems like you shouldn’t find yourself wanting a specific profession in your party for a story mode encounter.
I’ve gotten this bug too. Once when fighting the Claw of Jormag, and another time fighting the Champion Svanir at the end of the Warfarer Foothills meta-event.
Yes because bag space is so darn limited with “deposit all collectables”, salvaging and remote TP.
I’ve once and only once really ran out of bag space out in the field. and that was a bugged event that spawned a chest for every participant.
Pay to win my a… kitten.
It’s not just about number of inventory spaces, it’s about time and convenience. Any character that has this will save a lot of time and money because of not having to travel back to town to access the bank ever again. I fail to see how that’s not a big deal. I don’t think it ruins the game or something dramatic like that, but I think it goes too far for a cash shop only item. There’s a miniscule chance of getting this if you never buy Black Lion keys (daily/monthly achievements and map completion can give BL keys,) so you will pretty much only get one by buying tons of keys on the gem store.
If it had a cooldown on it (once a day maybe) that would be much better, imo.
I love stuff like this, even if it’s just there for fun/flavor.
and light coming from the a small hole in the ceiling, directly to the coffin…. RIPOFF from Lord of the rings
Right, because Lord of the Rings didn’t get take any inspiration from past works or anything…
This would be handy. Is there a way this could be visible on a per-character basis in addition to per-account? (I’d like both, but if we can only have one I’d prefer the latter.) It would be cool to see what I have/haven’t done on each character as my alts become high enough level to attempt dungeons.
CoE:
1. Reduced the difficulty of creatures and bosses, particularly health and armor.
1. I reduced kudu’s health, reduced kudu’s golems health, and reduced the Giant’s health. You fight three bosses in a row, and that was a bit arduous for a lot of player.
I haven’t run CoE but this fight sounds very similar to the fight with Kudu in Sorrow’s Embrace story mode. Three golems in a row, and smaller bouts with Kudu himself inbetween. Any chance that the Kudu fight in SE (particularly the fire golem of doom) can get the same treatment?
The Permanent Bank Access Express item seems really unfair—it gives people who buy huge numbers of Black Lion Keys a huge storage advantage over the rest of the players. Pay-to-win, plain and simple.
If it’s any consolation, for the Fiery Dragon Sword skin from the Hall of Monuments, other players do not see the light created by the fire. Other players see the fire if there’s an environmental light source hitting it, but if you’re in a dark room it won’t illuminate itself (or you.)
I imagine the AC weapons are similar. Can someone who’s bought one confirm/deny?
This is a clbuttic mistake.
http://en.wikipedia.org/wiki/Skittenhorpe_problem
edit: hah! the wordfilter broke my link. talk about meta-humor
Here is a link that won’t break: https://www.google.com/search?q=clbuttic+wikipedia
CM Seraph is a challenging and enjoyable explorable mode path. The purpose of this thread is not to say something is too hard/too easy/etc, I think the way it’s designed is fine the way it is.
I have some feedback on the phase where you have to bomb the gate that’s guarded by an infinite spawn of Separatists who will try and take your barrels away. This is a cool and unique little event, but we had to look at the wiki to figure out what to do.
The main reason for this was the objective description disappears when you’re standing outside of a small area. The quest log in the top right doesn’t show you the instructions about placing the barrels in the circles unless you’re standing in the area between the bomb supply and the gate itself. If you walk away even a little bit, the objective vanishes. My group was giving the big group of enemies a wide berth, so when we were discussing strategy the objective wasn’t visible. When we went to try and just kill everything we were too busy fighting to look at our quest logs. When some of us would die and rally, the objective would disappear again! This is the primary reason we had to look at the wiki, we just didn’t see the game telling us the objective.
Clearly, you should always be able to see what the next objective is. Looking at the big picture, I think the dungeon objective log should not hide things based on where you’re standing. At least, once the game reveals an objective, it should never hide it again until you complete it. I think changing this would fix the problem I described here with bombing the gate and prevent similar issues that might come up in other dungeons.
I had a couple of other small problems with this event I thought I’d mention:
(edited by Opt.3714)
I ran into this today as well. Most of my group could not damage the burrows with our autoattacks. My necro staff autoattack was saying “out of range” at point blank which makes no sense. Other party members were getting the “obstructed” message which seems to be more common. The only sure fire way to damage it was to use AoE DoT’s, but obviously these mostly have significant cooldowns and we would get overwhelmed before we could destroy them.
Defending Hodgins seems like a fun challenge but the hitboxes on the burrows need to be adjusted.
I reached 400 in artificer and noticed that I could discover each type of level 400 potion a second time, garnering an “extended” version of the potion. The Extended Potions have the same tooltip as the related Powerful Potions with these exceptions:
I think it’s safe to say that the Extended Potions are bugged, since the ways they are different only makes them worse than Powerful Potions, which clearly isn’t the intent.
Are the Extendeds supposed to last for 2 hours? That would make a lot more sense.
I think they are bugged. The description lists them as lasting “2 m” but upon consuming one they last for an hour and are exactly the same as the “powerful” version.
I imagine they’re supposed to last 2 hours, but the tooltip and behavior of them is wrong.
I think you’re talking about the final boss rather than Kudu’s fire golem?
Did any of you even read the OP? I know to dodge and remove conditions. We still got completely destroyed.
I’m not bad at the game and I’m not an idiot; I know that bosses have tells and I don’t “spam 12345.” Give me the benefit of the doubt, please.
We went in there with 4 scholars and 1 adventurer and we were all speced for mobility rather than tanking, so no one was going to point blank range. If having someone up close triggers the spinning attack more and the fireballs less, that would make it a lot easier.
Still, every dungeon is supposed to be doable by any combination of professions—especially story mode. If the way to beat this boss is “have a guardian stand at point blank” then that’s no good.
He really does not need to be nerfed. My first time in there he wrecked my group and we had to graveyard zerg him to kill him. Since then I reran story mode with some friends and had 1 condition removal skill on my bar and only had to use it once. As long as you aren’t having server side lag it is very easy to dodge his attacks. I did zero research on this boss before I made it to him, it is just a easy boss when you take a moment and learn his attack animations.
I have to disagree with you on all of the above. The attacks come too fast and hit too hard, even after we pulled out and redid our skills specifically to reflect projectiles and cure conditions. If you only used your cure condition skill once that’s because the rest of your group was using them for you.
I’m sure several people will see this thread and reply to tell me that this boss is easy because they did their research ahead of time and used suchandso-specific-build to take him down no problem. Or just tell me to dodge, use condition removal, or reflect projectiles.
Well, they’re half right. Clearly you need to respec and use a specific strategy to beat this boss—but that’s the problem. That’s a level of difficulty that should be reserved for Explorable Mode and my group (who didn’t know anything about the dungeon beforehand) was totally unprepared.
Especially given the relative ease of the rest of this dungeon’s Story Mode (still tough but doable,) a boss this much more difficult comes out of left field. Sad that we didn’t finish it, I hear the final boss is really fun.
We did try respeccing and we still wiped because the cooldowns on our condition removers, projectile reflecters, etc. were all too high to deal with the projectile attacks’ frequency, range, and damage output.
Suggestions to reduce difficulty:
The pre-cast animation for Spinal Shivers has no sound effect. In the first several BWE’s and stress test it made a sort of eerie charge-up sound as your necro waved her focus. Currently she will wave the focus silently.
This may be related to the other bugs in the Spiteful Talisman major trait (which I am using.) I will confirm later tonight whether the trait has an impact.
The pre-cast should not be confused with successfully hitting a foe with the skill, which does have a sound effect.
I finally took a look at this. It is related to the Spiteful Talisman trait. Spinal Shivers has a pre-cast sound effect and animation when Spiteful Talisman is not selected, but is a silent cast with the trait equipped.
I also ran into this issue. Does anyone know if the Norn Supplies item serves some other purpose?
http://twitter.yfrog.com/oddgdnuj
It seems like this doesn’t appear on the forums anymore but it does appear on guildwars2.com if you aren’t signed in, as well as on your “my account” page.
When I saw it during beta I thought it was place holder for a character portrait that would appear next to your name on the website/forums; a simple/clean/classy alternate to image signatures that doesn’t need to be moderated. Any official word on what it’s for, or other fun ideas for it?
My Question/Problem:
My primary guild is fairly casual/social and we spend a lot of time hanging out in town, which is a great opportunity to pop some tonics for laughs. I just reached level 400 in Artificer and discovered Mystery Tonics, which transform you into random creatures, trees, and bar furniture, which would be great fun to share with the group. Unfortunately they are account bound (despite the fact I crafted them, rather than acquiring them from a Black Lion Chest) so I couldn’t mail them to my guildies.
What’s the rationale behind tonics being account bound? I imagine the answer is that they don’t want people buying gems, getting dozens of Black Lion Keys, and flooding the market with tons of Tonics that required no in-game effort. This is perfectly reasonable, but it doesn’t really apply in my case—why can’t I sell tonics that I created through crafting?
My Suggestions:
I thought about this a little bit and I had two ideas. First, rather than being account bound, it would be very nice if Tonics from BL Chests could be mailed to other players even if they can’t be sold on TP. In other words, create a “Not Sellable on Trading Post” status similar to Account Bound and Soulbound. I think Tonics would be more fun if they could be shared with your friends, and I imagine that such a status might be useful for other types of items as well.
Second, I think crafted tonics like the Mystery Tonics should be unrestricted since I did not have to go through the Gem Store in any way to make them. They should be sellable on TP and possible to mail out.
The pre-cast animation for Spinal Shivers has no sound effect. In the first several BWE’s and stress test it made a sort of eerie charge-up sound as your necro waved her focus. Currently she will wave the focus silently.
This may be related to the other bugs in the Spiteful Talisman major trait (which I am using.) I will confirm later tonight whether the trait has an impact.
The pre-cast should not be confused with successfully hitting a foe with the skill, which does have a sound effect.
I recently posted a thread with a question that could really only be answered by the developers (if you’re curious, please check my post history.) I got some responses from other users but no official response from a dev or a link to a dev answering the question somewhere else.
Bumping threads is explicitly not allowed in the code of conduct so I haven’t done that. Is there anything I’m allowed to do to draw more attention to my question? Should I submit a duplicate thread at a later date, or should I assume that my question was seen and will not be answered?
Thanks,
Any kind of obvious watermarking for testers is understandable, but it’s not really what I’m asking about. I love taking and sharing screenshots and want to make sure I’m not unknowingly revealing personal info as the WoW watermarking does.
It recently came up that World of Warcraft has been secretly watermarking users’ screenshots with user data—account, server, IP—since as early as 2008: http://www.destructoid.com/world-of-warcraft-screenshots-contain-hidden-user-data-234830.phtml
It would be great to have confirmation that GW2 does not do this. Thanks!
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