Showing Posts For Paulie.6215:

[WVW] Condition Bunkers are overpowered

in Profession Balance

Posted by: Paulie.6215

Paulie.6215

Be clear that this is about necros and warriors. I tried a bunker thief and I had 10k hps. This really only about easy mode warriors and necros.

Healing Signet is not to powerful!

in Profession Balance

Posted by: Paulie.6215

Paulie.6215

Nope it’s op. Needs to be nerfed but will not because aner won’t need it’s precious pet class the warrior. God forbid lol

[Ranger] List of very bad traits

in Profession Balance

Posted by: Paulie.6215

Paulie.6215

Do you play rangers, Anet?

I think we ALL know the answer to that. BUT HEY LET’S BUFF WARRIORS SOME MORE!!

[Thief]Trait edition

in Profession Balance

Posted by: Paulie.6215

Paulie.6215

Gonna agree here. So many positive changes that could be made. But unfortunately we do not fall into the category of Anets pet class. The warrior. Great post it I would nt hold my breath.

Conditions Updates and concerns

in Profession Balance

Posted by: Paulie.6215

Paulie.6215

Conditions are fine. Burst damage (115%) crit damage is out of control. Give me a trait that lowers crit damage received by 30% and you can change condi damage.

Balancing classes for conditions

in Profession Balance

Posted by: Paulie.6215

Paulie.6215

I think OP keeps getting owned by Necros and doesn’t want to adapt.

This is exactly the problem

Balancing classes for conditions

in Profession Balance

Posted by: Paulie.6215

Paulie.6215

Wait am I reading this right? People are complaining about condition damage??? We should be complaining about crit damage approaching 115%. Crit and crit damage are the real problem here. Not lol condition damage.

[PvP] Stealth penalty for spamming autoattack

in Profession Balance

Posted by: Paulie.6215

Paulie.6215

The issue: Attacking from stealth does not reveal you unless you do actual damage to the target, no penalty for auto attacking a blocking/evading/invulnerable/blinding enemy.

Every stealth skill stealths you for at least 3 seconds (4 if traited) this is more than enough time to burn through most blocks/evades/invuls etc which usually have significantly longer cooldowns than stealth skills. In most situations this results in guaranteed damage to the target. The most common situation is where a ~permanent stealth thief keeps backstabbing you for potential 6-8k dmg until it goes through.

Suggested balance change: Make any blocked/evaded/blinded/invul etc attack reduce the remaining stealth duration by 0.5-1 second.

I think this change would force players to keep an eye on your target and promote skillful play opposed to mindlessly spamming attacks while in stealth.

Sounds like someone just got beat up by a thief…

Condition and bleed duration

in Thief

Posted by: Paulie.6215

Paulie.6215

Awesome tyvm for the info. Will test it out.

Condition and bleed duration

in Thief

Posted by: Paulie.6215

Paulie.6215

I currently have 60% condition duration and 55% bleed duration. How do these work together? Are they additive to 115% duration for my bleeds or is it multiplicative to 93%I know it’s marginal but I’d like to know how the math works.

Thanks in advance.

(edited by Paulie.6215)