Showing Posts For PawPrince.5719:
Yea, I had considered that but figured it would be easier for them to add the key-bind option than to try and code a priority system. I agree though that an additional key-bind option for Revive and/or Item Interact would also be nice. At least it makes some sense for Interacting with an NPC and an Item to be on the same key, annoying as it might be sometimes, but I don’t think Looting should have ever been bound to the same key, at least not without an option to change it.
Agreed. This would be very nice to have.
I was just curious, why is it that when creating a Male Charr his underwear changes color as you change the fur color, but when creating a Female Charr it remains the same regardless?
:)
Agreed. I love grenades but avoid using them in PvE because it gives me carpal tunnel spamming 1 repeatedly. The #1 should work like it does underwater.
Agreed. I might actually use them a lot more if it was less inconvenient.
The biggest issue I’ve had with GW2 is that ever since Beta has been No Option to Key-bind the Loot and Interact keys separably. I literally end up cursing at the NPCs in the game when trying to loot near them, as in my experience it seems to always Interact first and foremost and from a greater distance than you can Loot. This may not be true, but it seems as such.
Having to deal with the frustration every time I need to loot near NPCs has really bothered me, much more so than all the other issues and bugs (past and present).
Is there Any chance we might ever see an option in the Key-binding section to separate Loot and Interact? You can leave them both bound to F by default if you like, so that those who don’t want to change anything don’t have to, but adding the ability to select a separate key for each would be taking a Huge step closer to perfection, in my opinion. Anyone else agree?
Thanks.
Created a guild for my boyfriend and I, but neither of us have been able to “Represent” from the very start, clicking it simply does nothing.