http://www.mas4eva.enjin.com/
http://www.mas4eva.enjin.com/
Blackgate server invites both individuals and guilds to consider joining us in this premier WvW community.
If you are looking for a place to experience or learn about top level coordinated play in WvW, then Blackgate is the place to be. The cumulative years of WvW experience represented here, along with the longevity of our core guilds, combined with the server’s history of success in WvWvW, means you’ll have access to a wealth of knowledge and be a part of a healthy, solid, long-standing community that enjoys playing together.
Blackgate server works together as a community of cooperative guild leaders and players. As such, we are never subject to the whims of one celebrity personality, or one server dictator. Instead, we make decisions together that affect the server and our success, while respecting each guild’s unique character and focus.
We are a fun, friendly community that provides central Teamspeak and community forums to improve communications and information sharing. We support all varieties of play styles, guilds and focus. This is a community that regularly welcomes back players and guilds that have strayed off to other servers, but return after they discover the quality of what they left behind in Blackgate cannot be replicated elsewhere.
If you are looking for a place to call ‘home’ and a community that turns hard times into fun times and reasons to pull together, then Blackgate is ready to welcome you.
We are currently looking for guilds and individuals to increase our coverage during the EU & SEA timezones, and especially appeal to guilds and individuals who enjoy scouting.
Blackgate community forum: http://gw2blackgate.com/
Contact one of these leaders directly to get more information:
ukyo.5639 – NA Rep
Barrons.7920 – OCX & SEA Rep
http://www.mas4eva.enjin.com/
(edited by Pensadora.9478)
MAS [Might and Smarts] is a solid, experienced community for 18+, competitive players that focuses WvW play in a fight-focused, coordinated team.
We’re a community of player friends that has been in existence for over 3 years – spending most of it in T1.
Currently, we’re on Sorrow’s Furnace server, having left T1 to get off a stacked server where fights were blobby, long queues were the norm, and the server was closed to transfers. We’re hoping SF stays open for players interested in our team to make it to us, and that we’ll see more variety in opponents and matchups.
We have 4 scheduled rallies each week, and a goal to field 20 in squad when we’re out.
Scheduled WvW Times: NA Prime – 7PM CDT+, MON/WED/FRI/SAT
We are competitive and performance driven, while having some serious fun in WvW. We run required builds that synergize and contribute to the team’s performance. Members are expected to gear up and get through our training sequence as quickly as possible.
Willing to develop team members. We’re a community that is looking for the right people with the right commitment and attitude. We’re willing to train, teach and guide new and returning WvW players to catch them up to our play style, new classes, as well as understanding their class contribution to the team’s performance.
Reach out to us online or complete a recruit application on our website where you can also view some video compilations of our recent play.
Contact:
- Pre Nism
- Soopa Troupa
- Darwin Iznang
- Website: http://mas4eva.enjin.com
http://www.mas4eva.enjin.com/
(edited by Pensadora.9478)
Name: Might And Smarts [MAS] – [NA][18+][WvW][Blackgate]
World: Blackgate
Guild Level: 44
Gameplay Choice: WvW-focused, some PvP, some PvE
Language: English
Active Time: NA – 8PM CDT+, members on throughout the day
Guild Leader: Pensadora.9478
Member Count: 70+
Rule: Be active, make 2 raids a week
Do I have to represent?: Only when we are formed up in WvW or other activities.
VoiP: TeamSpeak
Summary:
- WvW-focused, 2 year old guild with lots of experience
- 18+, mature and friendly, cooperative non-drama, non-toxic community
- NSFW in our conversations and content
- We play as a structured team with team comps and builds
- Open to veteran and new players.
- Willing to train new players.
- We run a team for newly entering players, and a more experienced, structured fight havoc for veteran players.
Contact:
- Mail me in-game @ Pensadora.9478
- Website: http://mas4eva.enjin.com
http://www.mas4eva.enjin.com/
YB is a boring opponent. Basically you have to drain their map of supplies, kill all their siege, get past all Anet’s cheese mechanics THEN you might get a fight. They’re like the guy in the drinking game bragging that he’s still sober at the end of the night. I’m all for sobriety but buddy pretty much missed the point or joined the wrong game. That’s YB, they’re in wvw to pve.
^this. In my experience, JQ and BL go after each other due to some pretty good fights. While these two are battling it out, YB is back capping, ‘stealth sieging’, PvD, etc.
Pointless to fight YB in this environment. When a BG zerg meets a JQ zerg, there is might stacking, pushing, healing, falling back, strategy, players actually hitting each other with class skills, etc. A fight with YB? YB sees another zerg they immediately drop 10+ siege on a choke point and siege hump, hoping to god the other team charges them. Only idiotic teams will ‘charge’ YB like that, zergs looking for fights will go elsewhere and leave YB to their PvD activities.
I can’t count how many times BQ has teamed up to take down YB. When 2 servers will not fight each other and gang up on the underdog what do you expect that underdog to do? YB came up with tactics to win against getting tag teamed. The only reason JQ and BG are fighting each other now is because neither of them want to be in third.
I’m pretty sure underdog’s are supposed to be small and not the obvious pick for the winner consistently. Not the “oh well that guy’s going to obviously win, just look at him” choice.
Sorry bro. Yb isn’t the underdog.
That is true. YB is so dominant at this point that BG and JQ don’t even try to win. Guilds that want to experience winning drop to tier 2. Even when they have a push week they don’t expect to win … they just want to tweak the glicko and use the week as a diagnostic test to gauge relative activity level.
Seriously, I’d strongly suggest that if a player had left a WvW-focused Blackgate guild that had a minimum participation level of a mere 2 nights a week for 2-3 hours each night, because it was too much to do, the ‘player’ should at least publish a disclosure that what is offered as knowledge about the inner workings of Blackgate or any other server has been obtained largely, if not exclusively, through the use of spreadsheets, and has little if any basis in actual experience with that server, the players on that server, or WvW for that matter.
Players who won’t play WvW for even a mere 2% of the total hours available each week, yet hold themselves out as somehow knowledgeable about all of what WvW is or should be, and of the server they don’t play on, make me think of snake oil salesmen of old: wanted everyone to believe that what they said was the truth about the curing power of the medicine, but didn’t use it themselves.
Alternatively, if anyone wants to know about any WvW server, suggest they roll an account on it and actually play WvW there, get to know other players, understand their perspective on the opposing servers, learn how they coordinate or don’t, what the ‘personality’ of that server is, and then form your own judgement.
And if you happen to roll onto Blackgate, check out the Blackgate server forums to learn about all the awesome guilds we are so famous for: gw2blackgate.com. Our recruitment thread has posts from almost all the active guilds on Blackgate, and I’m sure you’ll find one that you can enjoy being a part of.
If your guild is looking for a new home, I encourage you to consider Blackgate. We are known as a strong, coordinated and cooperative community that supports guild groups with a variety of playstyles and focus, offering both resources, knowledge and experience working and fighting together through both the fun and the tough times.
When you get here, look me up. Will be happy to welcome you to Blackgate or help if I can!
http://www.mas4eva.enjin.com/
The night before we had 1 or 2 even fights against XvX and/or GoF. Then they vultroned and brought MAS into the mix. So it was XvX, GoF, and MAS against 25 of us. 20 OnS+ 5 Pugs, and that has been typical.
Yea, that moment your 25 thought they had the 15 of us – (12 MAS +3 pugs) pinned at the N air shrine, and then… surprise! Here comes GoF! We thought it a real shame that you missed out on that ‘even’ fight, too. But, we got over it.
http://www.mas4eva.enjin.com/
@Tyr – Blackgate is doing fine. It’s a great community of friendly guilds who work and fight together as often as we can. There are a lot of awesome guilds you’ll probably enjoy being a part of. You can find information about each of them in the recruitment section of Blackgate server’s forums: gw2blackgate.com.
As a leader of what used to be a PPT-only focused guild on Blackgate, I can attest to the natural progression that seems to occur with guilds that have played a LOT of WvW over the three years that it has gone without upgrade or attention. The transition from PPT-focused, to a hybrid (PPT/fight), to a fight-centered guild seems to follow the natural course I’ve seen many guilds take after becoming bored with fighting the same doors and walls and blobs, and as they desire to improve both as individuals and as team members. Unfortunately, the HOT maps did not provide the change many players were hoping for, to enliven their play and they have taken a break or left the game altogether.
For many of us that remain, we have looked for new challenges to keep things interesting – which is not to conquer more doors, but to conquer ourselves – our individuality, our skill, our ability to play as a well-coordinated team – something that isn’t as necessary when focused as a PPT-only group, or when taking empty objectives from an empty map, or when running through outmanned groups with a map blob.
Changing up our playstyle and focus, while also training up new players entering WvW, is how we are trying to maintain some challenge and fun for our guild. We’re not interested in fighting through tons of siege, chilling fog, dragon banners and 3x the numbers – cause.. why?
We’re waiting and hoping that changes will happen to revitalize WvW. We’re hoping that it will return to us something close to the WvW we once enjoyed with old friends and their variety of play styles – roamer, small ops, havoc, hybrid and fight-centered.
It’s a shame that some haven’t discovered the same Blackgate that I regularly play on, or appreciate the friendships among the guilds that we have experienced, or the community that works to keep things together despite a ton of opposition – both on the field and behind the scenes. And, they certainly haven’t discovered the Blackgate that players continue to come home to, after having wandered away thinking the grass is greener on some other server.
For those considering a move to Blackgate, I encourage you to join us. You’ll be welcomed by a friendly, cooperative server with organization and resources to support your guild and the community. When you make it here, look me up! Hope to see you soon!
http://www.mas4eva.enjin.com/
1. Population imbalance (night capping/ afterhours/no opponent capping). No factions/alliances.
2. Eliminate passive point gains.
3. Revisit stability
4. Fix the side waypoints – earned by whatever server owns the keep, tied to T3 upgrade with towers strategic to taking keeps and garrison.
5. Thwart the blobs/ktrains – encourage skill – bring back roamers, small ops
6. Redo Guild Hall for WvW and cost of EVERYTHING. Make guild siege cost effective and worthwhile to produce or get rid of it altogether.
7. Unique rewards, skins, etc. (PvP tracks). Seasons with amazing rewards. For WvW – not EOTM. Separate these modes by rewards, ranks & titles. Encourage people into the true WvW.
8. Fix all the stuff needing fixing.
9. Autoloot
10. Play WvW more. Play different tiers and different size/playstyle guilds. Listen to WvW-committed players more.
http://www.mas4eva.enjin.com/
Friday +1
Bring back our Friday night fun fest in WvW!
8PM EST fine with me.
http://www.mas4eva.enjin.com/
I’ve just started experiencing the same. My space bar works fine outside of this game. When I go to reassign ‘jump’ to ‘space bar’, I get a message that the space bar is assigned to “Map-centered”, and sure enough, when I press space bar, my mini-map recenters on my position rathering than having my character jump. I cannot override it anywhere in the game.
So, is someone (ANet) working on programming around the re-centering of the mini-map and mucked up the use of the spacebar in the process?
http://www.mas4eva.enjin.com/
Broken spoon for broken ….. in keeping with the WvW theme.
http://www.mas4eva.enjin.com/
Possibly they have told us the truth all along:
They HAD been working on the overhaul for an entire year, and planned to release it just after HOT. BUT…. the changes they showcased with the expansion were so poorly received that they’ve ditched their plans and are going back to redesign yet again. (That may not be the worst outcome.)
So, maybe they are overhauling the overhaul, and that could be a direct result of listening to our feedback.
Problem is, they have difficulty telling us that since the ‘powers that be’ were previously sure in their (his) conviction that all of us who love WvW equally love PvE.
To announce that they are overhauling the unreleased, yet likely PvE-based WvW, would be to admit how fundamentally wrong they were to think we would whole-heartedly embrace it in the first place.
http://www.mas4eva.enjin.com/
[MAS] Might and Smarts – looking for friendly, fun players to join our experienced small havoc teams and 18+ solid community. We are NA, based on Blackgate server. We focus WvW and play other content together (PvP, fractals) with no 100% rep requirement. Must be able to be on Teamspeak and use a mic. Open to all player levels. Willing to train. PM for more info, or visit our site: mas4eva.enjin.com.
http://www.mas4eva.enjin.com/
The Tengu Archer is back, continuing to contest the garrison waypoint. The side keep wp bug allows our opponents to die and respawn to the EXACT location of the fight any time they want.
So, we have to run back to the fight FROM CITADEL, while the opponents can respawn into the keep (using what SHOULD be a CONTESTED WP) where the fight is. gg ANet!!!!
http://www.mas4eva.enjin.com/
(edited by Pensadora.9478)
snip
This is an extremely horrible idea on many levels and from many perspectives which have been pointed out by other players here so far. I will list my own reasons and repeat or add to that.
1. It would limit defense response time, mostly this would affect the servers that are already undermanned vs larger servers but who are better coordinated or being double teamed. They will never be able to get to the action fast enough which is already a huge problem on the new BL. This will not only skew the score towards the more blobby servers but will make many people quit out of frustration.
2. it will make many players “sit there and stare at the screen” until they can join their guild, group or squad which they are running with. Again, as a person looking for fun and entertainment there is only so much of that anyone can take, after a little while there will be less and less people logging in because they can’t just jump into action.
3. A far better idea is to lower back the map caps, so when you are running in a group of 30-40 and being double teamed, you don’t end up going vs 160 or vs 200 (or whatever 2x map cap is now) but go vs 120 ish like it used to be. Blobs are now larger then they used to be due to increased map caps.
4. The main reason why you see small guilds disappear and merge into large groups or just quit is because of Guild Hall upgrades situation. I know because I was (or I still am) in 2 small WVW guilds, but just can’t effectively play WVW. My personal small guild is so useless now, I only play as part of a larger group now. And it has nothing to do with hopping maps. In fact, from havoc stand point, we NEED the ability to hop maps and do different things and go after meaningful different objectives, not have it limited. Small guilds need to “run circles” around their larger opponents to be effective, this includes switching maps.
5. This would greatly contribute to one of the main overall issues of WVW in its current state on the new BL map which is : Unable to get to the action fast enough. As such I am greatly against it, please make suggestions for changes which solve that situation, not add to it.
Thanks for the detailed response. By item:
1. My givens included the balancing of server populations and TZs. So, the objection relates to the current situation of imbalance, not what was given as an underlying assumption. To have a healthy, fun WvW community the server populations and coverage issue must be addressed and include balance within TZs. There are many threads discussing this need along with possible solutions. This proposal assumes that there is a relatively balanced matchup, not as is being experienced currently on many servers from many tiers.
2. The player is not timegated until the first map move. If a guild member enters the home BL and then moves to another map to join their guildmates, the timegate begins on the first map hop. At any rate, my guildmates seldom enter a different map from the one we are on, since they can see in guild panel where their guild is currently located and enter that map directly. Either that, or they can connect via guild chat, whisper, TeamSpeak, etc. Not seeing this as a real issue.
3. I think that the map caps should be looked at again, as it seems those caps have permitted both assembly and movement of ever larger and larger blobs.
4. I’m not sure the source of information regarding the absorption of many small guilds into larger ones because of the guild hall upgrade requirements. I have not seen that happen on my server, so doubt that it is the root cause for disappearance of small guilds. It is related to many factors – but the one this proposal attempts to address is the implications of continuing to see larger and larger blobs in WvW, and the elimination and lack of viability of other styles of play – roamers, small havocs, etc.
Agreed – that a havoc’s role is achieved from greater mobility, and since they are seldom the ‘defending’ force, a timegate on them would have less impact than on the map blob which can now: (1) move to a map and take an objective much quicker than a small havoc team and (2) move that overwhelming blob force back to defend against the small havoc in a click of a waypoint – unless….. there is a timegate to their movement.
5. I don’t agree that the main issue is ‘not able to get to the action fast enough’. In our experience it is that once we get there, we cannot counter a blob. The defense systems in the keeps and garrison are too easily overwhelmed by blob sized forces – able to haze defensive siege and those manning them, lay down multiple catas and rams and overwhelm any smaller force in a brief period of time. And, those same defensive systems are proving very difficult for small havoc teams. So, the game itself appears to favor blob-style play, which is a huge departure from what was the stated intention, and from what was possible prior to HOT, which is being discussed in other threads not here.
http://www.mas4eva.enjin.com/
Bad idea that opens the possibilities of trolling by a fake call. On another hand I don’t see the reason to punish the fact that a commander responds to someone’s call and bring forces to defend an objective, for example.
There is already the possibility of trolling with fake calls. I would argue that it is even worse now, as there are so few players in the BLs that any troll could make a call for help without being found out. This introduces nothing new to that issue, and encourages the player population to spread out around the maps.
The time gate is not a punishment. What this is intended is to introduce a real risk of movement of a map blob by eliminating the security of massive map hopping via waypoint click. The attacking force would be faced with the same risk. Since it applies to both sides, both would then need to consider taking a smaller force (due to the need to leave defending forces), unless the risk was consider worth taking. It would take very little time for commanders to adjust their play to accommodate the risk of the movement timegate.
http://www.mas4eva.enjin.com/
Not a good idea at all.
Sometimes I stop in the home BL to make use of the crafting stations (there’s never a queue on the map even with a 50 man queue on EB) before moving on to EB or EOTM if I have to wait out an EB queue. I don’t want an artificial timer locking me in a zone I don’t want to play in.
This proposal does not lock you in until you swap maps. So, starting on your home BL to wait out the EB queue doesn’t lock you. It’s the move to EB that would. Assuming it did, in most cases the timegate would have expired by the time the EB queue pops.
It is interesting that players who are willing to sit in a queue for EB find it a hardship to have a timegate on movement to other BLs, given that they also claim they don’t play those maps at all. For those who don’t play outside of one map, the timegate would not affect them at all.
http://www.mas4eva.enjin.com/
@Daddar: Problem with that idea is that it creates the mentality: “You get off the map or we get the debuff !!!”
ANet will never move in a direction that makes you negative toward having more players on your side/map. It is one of their core principles for the game.
It doesn’t have to move in the “negative toward having more players on your side”, but to encouraging those players to join the efforts on another map – where X commander is also leading a team. Because we do have more than one commander. We do have commanders that can lead something other than the ktrain blob right?
It is not unlike asking players to move to a different lane in the DS event to spread out coverage to enhance the overall chance of success. (There’s a PvE reference that the devs can relate to, and it hasn’t been prohibited by any ‘core principles’.)
De-stacking the blobs, by whatever method(s) make sense, means that players will have MORE opportunities to play – encouraging the existence of multiple active maps and multiple options for team size and playstyle.
http://www.mas4eva.enjin.com/
Honestly, a majority of the changes from HoT to me were a right step in promoting less blob warfare, part of the problem is the user base ignoring the new BL. However I understand why a lot of guilds ignore the BL for different reasons. The first change to make yaks valuable again is probably the most important thing to get people in the new map. All of the other changes are also fantastic. If there can just be a greater emphsize on promoting servers to spread out across all four maps it’ll make WvW much more crazier, hopefully these changes are the first step in getting closer to that goal.
This^
As a lead of a small havoc team, we welcome the supply fix and slowing of tower/keep upgrades.
Thank you ANet and Reyana for your hard work on behalf of we players who love WvW!
Looking forward to learning more about the changes that are in the pipeline.
http://www.mas4eva.enjin.com/
@Sungtaro. Thanks for that clarification. In my givens, I was trying to eliminate discussion around the current imbalances that exist in server and TZ populations. It is pretty clear that these imbalances will have to be addressed to achieve a healthy WvW experience for all players. Therefore, the proposal assumes that some resolution to population – server and TZ – has already been achieved. Once achieved, though, the problem of mass stacking and ktraining over maps with a map blob remains an issue to be solved.
http://www.mas4eva.enjin.com/
No exaggeration.
People already hate the new BL and avoid it like the plague. Now you want to lock them in if they enter? You think that’s, in any way, a good idea?
It is an exaggeration and a generalization. We play on the new BL every night we are out in WvW and we are out 5 of 7 nights. So the ‘people’ that are referred to are not ALL ‘the people’ and not ALL ‘the people’ hate the maps. We do NOT avoid it like the plague. We play those maps, have learned those maps, and are continuing to learn more about those maps. Do we think they need some fixes? Absolutely. But, we are playing those maps and will continue to do so because EB is not as viable an environment for small teams. The same was true for the old Alpine maps – we played the BLs rather than EB, as a small team.
So, the arguments against being ‘locked in’ to a map, as in this proposal, are quite interesting given that the players who refuse to play the new BLs have essentially chosen to lock themselves into one map, EB.
http://www.mas4eva.enjin.com/
@Kuru – Support your position with something other than what is intended as an insult to me and to ANet developers if you want to be taken seriously.
Read the proposal. Resorting to exaggeration is no way to counter it. It’s out there for discussion. I asked for ideas. Please don’t waste your time in a discussion if you aren’t interested in having a discussion, or in offering ideas.
http://www.mas4eva.enjin.com/
@Alloy – I find it difficult to see that this would cause people to leave WvW any more than the queues currently for EB do now, or have in the past.
http://www.mas4eva.enjin.com/
@Wryscher. Let’s assume that the timegate is 5 minutes.
I propose that most teams would take at least that amount of time to take a garrison: Waypoint to the BL. Take a camp (if supply were needed). Move to garrison. Get through outer. Get through inner. Kill the Lord. (All assuming no resistance.) So, 5 minutes have passed, easily. NOW, your zerg can waypoint anywhere. And, I don’t think they’re watching the clock any more than currently related to the 15 minute tick, or RI on an objective.
But, what they couldn’t do was move off EB without risk, without leaving behind a defending force, because they cannot immediately waypoint back. That team has made a calculated risk and committed to attacking the opponent’s garrison, knowing that they cannot return immediately. Or, they have de-stacked to leave a force behind. Or, they have coordinated with another guild team, or commander to determine which will stay behind to defend.
Your opponent has the same options – leave a force behind, move to counter you on their BL, or move to counter you by taking your garrison. You’ve thought of that, and not only left forces behind in EB, but sent, or made sure there was already a contingent on your BL to defend.
Both sides, since they cannot be sure of the other’s moves, de-stack into smaller teams to provide more coverage of their assets. They spread out on the BLs and things become more interesting. No longer can one large zerg ktrain the entire BL, without also risking something they care about. Movement around the BL’s becomes a factor to be considered, both from the attacking force and the defending force’s calculations.
The advantage will be to the server that has the most smaller-sized teams active, and spread across BLs.
http://www.mas4eva.enjin.com/
@ Alloy – No Phyrrhic victory if my force is locked from returning from your BL as this movement, depending on how many forces were committed to it, creates a risk that something on EB of mine could be taken, or that your forces could threaten our garrison during that time. Considering this, I would want to leave forces on my BL and in EB, to counter any attempt on those objectives – destacking my blob to do that.
The same might be true on the other side. Perhaps leave part of your force on EB to protect and defend, or to pressure an objective there, while another part of your force moves to your BL to defend your garrison.
The movement gating creates the need to have people in multiple places at one time to counter any movements by other forces, or to take advantage of their movement and their inability to return at a click of a waypoint. The opposing forces will need to do the same thing – have people in multiple places to defend and to take advantage. As a result, at least in theory, servers begin to spread their groups around, encouraging smaller sized teams to form up and to spread out. The fights become more reasonably-sized.
What is the issue meant to be distinguished by ‘lower tiers’? Remember, the issue of population imbalance was a given that was assumed to be resolved.
http://www.mas4eva.enjin.com/
Actually, given that supply accumulates in towers now unused by the current upgrade process, all towers serve as a potential source for more supply. The NE tower serves as a replenishment source and as a safe zone to retreat into or foray out of when considering trying for garrison or the Air Keep as a small ops team. If the NE Camp has been flipped and is on RI, supply for the 3 supply runs needed to build 4 catas is available there.
(Yep, 3 runs for 4 catas, no joke. Let’s not even talk about trebs.)
http://www.mas4eva.enjin.com/
As an active WvW player and a small ops team member, I’ve watched the blobs in WvW grow larger and larger, and small teams disappearing.
They have a blob and we can only counter that blob by forming up into our blob, and sometimes your blob is so blobby that we can’t even counter that, and so your blob becomes a ktrain, because the game doesn’t make us take risks when we stay blobish, instead it rewards this blobishness, and we are all bored with this.
So, here’s an idea:
Make it risky to move maps as a blob/zerg.
The goal – to create opportunities for smaller forces to take advantage of the blob meta and the blob’s movements, to encourage dispersal of the blobs into smaller groups covering more maps and encouraging more reasonably-sized fights.
Currently, zergs and map blobs come through BLs, to cap whatever they decide is their next target – with little risk to their homeland, since they can just as easily map the entire blob back to defend if it is threatened.
So, what if we time gated the ability to transfer OFF map after transferring on – to add an element of risk to map movements?
Groups would have to think about whether the ENTIRE group can afford to map off, or whether you should send a smaller subset of your blob/zerg. Opponents will have a window of opportunity created when the entire zerg/blob maps out. IF the whole group maps out.
The actual time gate (5-10-15 minutes) is not what’s important here – make the time gate longer or shorter – but just long enough to create a true risk around map movement.
These are givens: (1) currently there is a map population cap that creates a risk, at certain times, that some of the blob may not make it onto the map (2) sometimes the map blobs are running on totally empty maps with absolutely no risk of any counter from anywhere at any time (TZ coverage imbalance/ktrain), and (3) because TZ imbalance is a core issue needing a fix, let’s assume it’s getting fixed/or is fixed, just for discussion sake.
Interested to hear your feedback and alternative ideas to achieve the same goal.
http://www.mas4eva.enjin.com/
Ah, thanks for that. And the Tengu Archer appears to have moved on as well.
http://www.mas4eva.enjin.com/
K. So today as I was speeding up the yak from Speldan to the EB Keep, the guardians of the yak decided they were tired of guarding, and at a point just slightly west of the Sentry point, the two guards turned from green to red and began attacking the yak. Not sure who would have won – the sentry and yak, or the two turncoat guards, if I hadn’t intervened. Lol. I suppose this is already on the bug list?
http://www.mas4eva.enjin.com/
So, we get our garrison waypoint for only about 1 minute every 5 as an enemy Veteran Tengu Archer spawns in inner garrison, procs white swords and closes the waypoint. Scouting is hard enough, but running back from across the map only to find it was an enemy npc is ridiculous. Possible to get a fix for this soon?
http://www.mas4eva.enjin.com/
So, could a consolation prize for Lost Precipice holders be that the updrafts are turned on permanently so that we can BEGIN to experience the “joy of gliding” in our guild hall? There is no joy in needing to click on an updraft/jump pad, and then NOT being able to glide to another updraft because it is OFF, since to have it ON, the glider must first stop gliding, land and activate the updraft. Watcha say? Hmmmm?
http://www.mas4eva.enjin.com/
+1 Fozzik.
Avid WvW, small ops guild member hoping ANet pays attention.
http://www.mas4eva.enjin.com/
@Labjax. Made me laugh… a LOT!
http://www.mas4eva.enjin.com/
Might And Smarts [MAS], an experienced, friendly community on Blackgate server that focuses WvW and small ops teams. Check us out on our website where you can post an application: http://mas4eva.enjin.com/.
PM me with questions.
http://www.mas4eva.enjin.com/
Hey Fenix,
Please check out MAS guild: http://mas4eva.enjin.com/. We are an experienced small ops, WvW-focused guild and friendly, growing community on Blackgate. PM me with questions once you’ve looked over our site. You are invited to join us for our missions and our havoc if you’re interested.
http://www.mas4eva.enjin.com/
Hey Maggie,
Suggest you look at MAS guild, mas4eva.enjin.com. We are Blackgate-based, WvW-focused with small ops teams. We are a guild that enjoys being together in a friendly, helpful and fun community that likes to work together. Reach out with more questions if you’re interested once you’ve visited our site. Good luck!
http://www.mas4eva.enjin.com/
Good luck with recruitment, RK! Glad to know you’re back in our EU TZ!
http://www.mas4eva.enjin.com/
Will the Fri 23rd thru Sat (new) reset glicko rating update be pro-rated, or be calculated as if an entire week has taken place?
http://www.mas4eva.enjin.com/
Guild member gave this solution that worked: log out of game entirely and stay out for 10 minutes.
http://www.mas4eva.enjin.com/
Standing outside garrison above watergate, sent skill 5 -Tides of Time toward a player at the cliff edge. It went out and didn’t return. On the second attempt, we watched it go off the cliff edge at the 2nd floor, drop down, rotate and disappear as it entered the first floor.
http://www.mas4eva.enjin.com/
Adult gamers looking for an adult guild to join. We are active 4 out of 7 days – evenings and weekends. Want to find stable guild that works together and shares knowledge so that we can learn and game with others. More than ‘laid back’ less than ‘obsessed’. Relatively new to game, but learning quickly.
Revised: We are on ET and wondering if there is a guild on this server that is engaged. CST (US).
http://www.mas4eva.enjin.com/
(edited by Pensadora.9478)