(edited by Pleurodesed.7625)
You can’t discard the idea based on that isolated case.
Beledin, that problem is solved by allowing players to activate “safe mode”.
I believe that to be a side-effect of the reward system; which I also believe needs to be reworked.
I personally think when one place has a crapload of overflow instances running and the rest of the map is empty, there’s something inherently wrong.
So a reason is so people don’t go from WvW to PvE?
That certainly saddens me, as I want it to leave WvW into PvE.
I love WvW since I get to fight with people in the open. It’s just incredibly boring having to walk for minutes into combat.
There’s something I really miss from an MMORPG I used to play, which was to do the pve stuff and having other players attack you.
Sure you can compare it with capturing camps, but it just isn’t the same…
I don’t enjoy being in the same map at all times.
Tyria is huge and good looking.
I strongly believe that making names red to each other if people crossed a box
yes, because that’s all that would be involved in implementing this, changing the display colour of nameplates. /eyeroll
I never stated it was just “changing the colours of the nameplates”.
http://en.wikipedia.org/wiki/Principle_of_charity
Noone here really has access to the code.
But unless we’re dealing with spaghetti code, it is fair to assume that putting two people in the same team based on a selection should require little work.
If you have anything to disqualify this idea as horrid, feel free to bring it here to back up your statements.
2 lines of code.
Ah yes, the infamous “it’s just 2 lines of code” that armchair devs love applying to everything.
http://en.wikipedia.org/wiki/Appeal_to_ridicule
I strongly believe that making names red to each other if people crossed a box would require significantly less work than rolling out a living story update or re-balancing the skills; which they do every two weeks.
And it would add a lot to WvW; which now is a dull zergfest.
Add a tick for “I want to combat”
Those who want to combat can combat.
Those who don’t want to combat can’t combat.
No new server, 2 lines of code.
I don’t see how ANYONE could nay this.
Technically, it isn’t allowed.
Do you have anything to back this up?
VERY important. Going in wvw and seeing those midgets with glowing armor, flashy weapons and rainbows makes me want to cry a little.
How on earth do people in this game reach the conclusion that gaudy is better?
Just imagine Almorra Soulkeeper with holographic wings, radiant pauldrons, any legendary weapon and a quaggan backpack. I’d quit the Vigil right then.
Okay, so if I’m getting it right, this thread is about requesting more character encoding support.
There are some people who oppose this because they believe this will cause communication segregation.
Since those who want to type in chinese now write in pinyin chinese, I don’t see how this is a valid point at all.
So I want to make two questions clear:
Will enforcing players to type in pinyin instead of chinese render you able to understand what they’re saying?
Is there anywhere in the EULA where it states “english only?”.
Why? This would only REMOVE diversity.
Right now I have a very tight tank dedicated fully to support with cleric gear and 0 0 10 30 30.
Your suggestion would remove all the power I need for my main source of damage (retaliation).
It would also be left with a kittenty amount of toughness compared to what I have right now.
I would instead be given tons of vitality which I simply do not want.
In definitive, my condition cleansing, regenerating retaliatory tank would turn into a useless condition sponge which would die to crits and power.
That’s precisely the issue.
STACK or kick.
LFG warrior only 6000+AP or kick
EVERYONE on commander.
Tactical planning? Multitasking?
The mixer boss in AC? AoE poison rings from spider? YEAH STACK. OR KICK.
What’s the point of defending a location? It’s not like anyone will come attack it because they’re in the choochoo-karma-train.
And it’s not like you’re going to defend it when the choochoo arrives and just DPSs the door down.
I guess the point is pretty clear, the game would be a lot more interesting if there were a few players sieging a location against a few other players and asking for reinforcements contrasted to two choo-choo trains consisting of people frying their #1 key mindlessly following a commander which idiotically goes from camp to camp (WHICH OBVIOUSLY CAN’T BE FLIPPED BY A SQUAD OF 3) not for the sake of playing wvw but for the sake of earning karma.
Fenrir, reading your post I’m inspired to join a thread which discusses class balance with valid points and good formatting and write “If you think this class is bad, don’t play it. If you think this class is too good, don’t play against it”.
Since these threads occur so often, I hope arenanet realizes this is an issue and addresses it.
On the other hand, I don’t think your proposed changes are adequate. They bring problems:
Giving boons when stacking is going to punish front-line soldiers. It’s also going to punish players like me whose technique as melee tank is to draw multiple enemies and kill them slowly in AoE.
Giving bosses pbaoe certainly is a solution, but that much seems a bit extreme and forces ranged only. Once again, ranged only punishes soldier classes.
A better approach would be to merge your two suggestions into the single “mob attacks behave just like player attack” That is, a sword slash hits everyone in the location. And just like that stacking isn’t a good idea anymore.
As for WvW, I believe the AoE is limited to 5 players for performance issues because of how damage and conditions are calculated.
Boosting outmanned like that is simply disproportionate.
How to fix this?
Perhaps the most easy solution would be to simply change the reward so it gives more to single players but it decreases exponentially to the amount of players.
That will DEFINITELY solve this “karma train” mentality.
If the problem persist, just introduce an elite to every class which takes really long to channel and does a fixed IMMENSE guaranteed critical damage with no limit, but gets interrupted when hit.
This way 5 organized players should be able to wipe a zerg alone. Since it’s a beefed up crit, it wouldn’t deal so much damage against structures.
I really doubt that, Naevius. Having to share the reward with everyone else would mean getting less reward than what zergs currently obtain, making it more succulent to simply go cap some other place. (Of course what I said about keeps would apply to everything else).
Add righteous indignation on top of that and it really isn’t an issue.
This one is a clear example of the negativity of “same reward for everyone”.
If capturing a keep gave 5 gold and big karma to share among all participants, you’d see a lot less zergs and more organized teams.
Really? Then it was brutally overpowered. With soldier runes you can clear 2 making yourself virtually immune to conditions. 3 condis each shout? So overpowered…
If you got interrupted it’s most likely just lag. I’ve been killed by a burst whilst evading it once.
I’ve never been interrupted from that skill and I use it often.
As a veteran guardian using this build since release, I believe the FAQ is wrong.
The soldier rune triggers before the pure of voice trait. So if you have only one condition, you’ll get no boon.
Unless you provide detailed scenarios in which you explain why you believe these changes are any good contrasting them with the negative aspects, the thread just looks like “I think staff ele need buff 1v1, I propose these confusing changes with no fundamenting”
I doubt skipping and stacking is intended.
I wish there was a button where all stuff was handed out for free so players like me could enjoy doing dungeons.
Wow, that really sucks! How uneducated.
Yes , I definitely want to play the Mistlock Instability. The problem is having to farm for agony resistance when I still haven’t been able to get my hands on the new crafed ascended equipment. It’s far from happening.
And believe me, the cleric build is insanely good. My current build is borderline OP.
Permanent retaliation, permanent swiftness. Leap. Block causes burning. Each shout cleansing 2 conditions. Glass cannons are guaranteed death to me. I’m probably the best support class to my team due to boon duration, healing, CC, condition sucking and superb mobility.
And everything that surpasses me ends in a draw. I can’t count the amount of times I’ve been chased to spawn by large groups without dying.
And the climax to this all is spvp. Such great support has made me turn the tides just by volunteering to the other team.
We don’t. We just make the enemy zerg run in circles behind us while capping just as much as them so our zerg takes their fortifications. Thank permaswiftness, leaps and their absolute lack of skill.
I’m only criticizing the dull playstyle. WvW would be a lot more interesting if commander tags disappeared.
And about doing multiple hacks; if you say so, I won’t argue it with you. I only narrated how I felt during the dungeon run.
I’m also not trying to say “those who stack are unskilled” here. I’m only pointing out how dull that is and how it absolutely turned my old epic experience into “yeahyeah, just sit here and mash buttons”.
(edited by Pleurodesed.7625)
1. They only survive one hit, sometimes two. it is virtually impossible to hit them and have them not die before exploding.
2. That word does not mean what you think it means
3. As the lone guy in party that constantly gets knocked back I can assure you the attacks do hit.
4. The only thing that evolves is the details. Core has been the same since launch. Less publicly known maybe.
1- That’s exactly what I meant to say.
2-A sudden, usually temporary malfunction or fault of equipment. I believe that’s also what I meant to say
3- I can’t argue with that. But to my eyes the attacks had no effect compared to getting instantly downed before.
4- It’s more than just details. It’s the sudden transition from playing the game by having different tactics in different scenarios with dodging and whatnot to standing still as a response to everything and clicking buttons. Hell, reminds me of playing PWI with a macro holding F2 for LITERALLY 40 minutes and another one to drink a mana pot now and then which healed the tank as everyone had auto-attck on while I was alt-tabbed doing something else.
JJBigs, I’m afraid you’re wrong. All these scenarios apply only to zergs (10+ players) because of how the fields work.
If you do that with 5 players, you’ll end up with your team drowning in wells, mesmer fields and warrior AoE stuns. Even my condition-sucking machine can’t sustain that.
I’ve been playing this since the start of the pre-purchase betas (it’s like a year, isn’t it?). So believe me when I say I’m pretty experienced with this game.
Yes, I understand that and I hate that mindset.
It’s probably all the fault of the introduction of farming + ascended gear.
Game should be changed to avoid this situation. Stuff like laurels and achievement points is nice. But all this farming (and having people enforce farming in dungeons / wvw) sickens me.
Watching scarlet events fail all the time because people zerg around the commander tag also upsets me.
It took me a while to write this, so no.
That’s some pretty good advice, Ethics. I’ve already decided to do that (and I’ll probably play a lot more spvp since you can now earn coin in there).
I just made this thread in the hopes the devs get some feedback and perhaps change a few things so stacking isn’t possible anymore. Perhaps something in the lines of introducing more slow and deadly attacks from bosses and some really deadly swarm of mobs, perhaps add boons like retaliation to them with high toughness / blocks / evades (this works magnificently to me in WvW) and more enviromental damage.
(edited by Pleurodesed.7625)
My only character is a boonway cleric, and I typically play WvW roaming solo or in a small group making my party perma-swift and practically invincible, with full might and fury every 30 seconds.
But today I had the whole evening to play, not just half an hour before sleep but the whole evening; so I looked back at the times I was crafting this guardian running all dungeons with this small 7-man guild.
Facing subject alpha with mediocre green/yellow gear for the whole team which was up to level 70.
Dodge the fire, focus on the little turds, get up the downed and die constantly.
And we eventually succeeded. It was really fun. It was bullkitten hard.
So yeah, I thought about those times and I launched the magnificent LFG tool. Avoided the “full zerker, speedrun lvl80 only experienced rush” tags since I’ve already been in many of those teams which just skipped everything.
First thing I noticed with this party is they would all run straigt to the same corner, wait for the monsters to also pile up and roll their face on the keyboard.
“Oh well, I suppose subject alpha shall be different with those death rings and massive attacks”. Nope! All stack on a crate and do nothing.
“Well then, there’s no way we all pile up at the console part with all the golems exploding into rings of fire”. Nope! all piled up at the console killing the golems too fast for them to explode. Then everyone timed the console so it glitched and skipped the remaining waves at the same time.
“Screw this dungeon, I’m going AC. Hopefully at the pull-spin boss we’ll see some moves”. Skip? thankfully people were like “no, it’s quick and it’s a champion”. Allright, hooray.
Then guess what. Everyone stacked in that column fissure and fought standing still. WHAT!
“Fighting the graveling boss which shoots that deathray shout? People will DEFINITELY play around and dodge that beam”. LOLNOPE! Stack on another crack in the wall so attacks don’t hit.
Screw it. From now on the only dungeons I’ll be running will be story mode with noobs.
I also loved climbing up solo the tower of nightmares. It was a fun thing to do. But everyone else semt to only move in the choochoo train.
Just like in WvW. Who cares about defending a tower or a camp or hitting with a small squad? It’s just choochootrain everywhere! Even the symbol of swiftness is encouraging that style of play! MAN I’M kitten ED!
Am I the only one who hates the way gw2 is evolving?
I just log in, play some wubwub and salvage everything so I might get materials to craft exotics. But no pressure.
If it makes you feel any better, that Peacemaker skin was also designed. Perhaps by the same designer? Perhaps the designer likes his Peacemaker skin so right now he’s shedding a tear of joy.
First hammer and then staff.
But what I really want right now is the new armor.
If I ever get to see a thief wielding a sledgehammer trying to whack a staff-wielding engineer I’m going to slap my face so hard it’s going to hurt.
I’ll then go cry to sleep thinking that people circumventing walls in wvw using flying sparkling pink ponies they got from BLTC are to come.
It is going to prevent me from enjoying my guardian in my own way; trust me.
(edited by Pleurodesed.7625)
Well, if they do, just don’t use them! Sorry to be blunt.
It would ruin the lore whether I use them or not.
It’s like asking for the commando class to come in play and then telling people not to play it if they don’t like it.
I hope not. I made my guardian thinking of it as a cleric.
Giving the cleric rifkitten ws, daggers and stuff like that would simply destroy the lore.
An important thing to keep in mind is 30% boon duration if you take virtues.
Right now I run an [x, x, x, 30, 30] guardian with cleric gear and I’ve got to say from all the configurations I’ve tried (including AH), it’s the best tanking one.
Shout based, each shout clears 2 conditions plus I get access to AoE stability (virtue of courage and stand your ground) and 3 extra conditions cleared with absolute resolution. Boon duration makes it so all regenerations are longer, which scales a lot with healing power, not to mention almost permanent swiftness.
And except for “Save yourselves!” and #6 heal, everything else works on 3 allies, making the whole party tank like I can. Just by having me there. Borderline OP.
The setback? Little damage. That’s why I run with CC weapons. All the damage comes from permanent AoE retaliation.
And it does tank well. I’ve run kilometers in WvW whilst being chased by 6 without dying.
On the other hand there’s AH with the third route in the tree.
No condition cleansing compared to condition invulnerability (which is excellent taking in mind you’re using toughness to resist instead of vitality). Not such an amazing support to team, it’s selfish because you heal yourself with applied boons. Boon duration is much less, which affects regeneration and mobility.
Of course you get +critical damage, and it’s better for an hybrid/offensive build instead of the healway. But to be honest, I strongly believe that tree is over-rated.
I’m surprised. I see mesmers everywhere in wvw.
These all seem like pretty reasonable suggestions but… how do you know it’s not done this way or better already?
Yes, zergs are an issue; but they’re being looked at.
I feel a bit lazy to find the source but WvW is going to change as stated on the news.
There’s this build I used to love to play which was 100% spirit weapons and 100% symbols.
I abandoned it since it’s not as good as others in wvw.
But for a dungeon crawling build it’s pretty fun and good. Basically symbols are big, last long and are benefitial for your team (they heal bigtime) and bad for the enemy (big damage and applies vulnerability). And your allies will be shooting cleansing bolts all the time so conditions won’t be an issue.
It’s not good in wvw because enemies and allies won’t clump up like in dungeons inside symbols.
Utilities are all spirit weapons since the rest of the traits magically fit there. It’s fun to play and great in dungeons. You’ll enjoy it.
Well, when gw2 was announced, I was astonished. And the first thing that came to my mind was: “I hope they put a true cleric class in that game”. I was highly disappointed in last game since their cleric was a dedicated healer which was a white mage with also powerful offensive spells and a robe.
I crossed my fingers hoping they would make a class which fit this description:
-Holy crusader. Human cultural armor totally fits this.
-Blunt weapons. Mace, shield, hammer, focus and torch are 100% cleric. Greatsword and sword are paladin-like so it’s acceptable and scepter and staff are also OK since they feel like secondary weapons. Battleaxes, rifles, daggers and bows woudln’t be OK.
-Holy fire/ light / turn undead. Virtue of Justice, we’ve got it. And a ton of blinds too.
-Familiars. Or even better, spiritual weapons. Check.
-Consecrations, wards, sanctuaries. Got it. There’s even a pacifying skill in a tome.
-Holy tomes.
-Pure melee with slow attacks and heavy armor.
-High toughness but not as bulky as a warrior. Guardians have low health and there’s even cleric gear named Cleric gear.
-Support, healing protective auras. A cleric has all of those. Shouts, virtues…
I made a full support guardian on cleric gear. I’m so satisfied I’m surprised.
Hello, fellow mesmers.
I run a retaliatory bunker guardian and I’m looking for the offensive sister of my character by making a mesmer.
I’ll describe a WvW scenario so you can understand.
I spot a thief slashing a ranger so I jump in and disable the thief with a combo of dazes, stuns, knocks and freezes.
Then the thief changes target to me and slashes the wind having 2349782 stacks of confusion as I evade/dodge/block/blur/whatever so his life crumbles to little thinking “OMGSOOP. CAN’T KILL HIM AND HE HURTS SO BAD” .
So he hits the panic button (stealth) but it’s too bad since he gets dazed and stunned again, getting finished off by the ranger.
So the build I’m looking for should be based on interrupting and confusion. So basically a build which pulls out a draw unless the enemy is too stubborn and kills himself.
I’m looking for something which instead of having damage, relies on being resilient with high toughness and perhaps healing power.
I’ve tried making a mesmer and theorycrafting, but the trees are incredibly confusing and I have no idea which weapons to pick. Sum to that my absolute lack of knowledge in mesmer playstyle and it becomes disaster.
Any experienced mesmer can point out which traits and weapons I should start with? Rest I can toy around.
Am I perhaps asking for an impossible build? I hope I at least open some clever discussion with this thread.
Alright, then I like how you designed your build which makes a thief which can circumvent mine. I’d love to face you to see whakittens weakness is.
And yes, as you have said retaliation is intended to punish (stronger) multi hit builds without affecting high damage single hit builds.
This is because normally, highest damage is made in terms of raw damage. Right now, to my mind come stuff like daggers, guardian with blades and torch (compared to blunt weapons), pistols (hello mesmer)or axes (warrior, necro?). All these builds have in common having a constant high attack rate and being the best option for taking out vitality builds, being the prime example of it a necromancer.
Vitality builds, on the other hand, are there to endure conditions and spikes, relying on blind / aegis / dodge to resist this. They are better over cleric s when you’re there to survive a short fight. That is jump in, deal your own big attack and flee with big cooldowns.
And then a ranger / thief kills you if you don’t escape correctly. See the balance here?
If you nerf retaliation or change it to scale with incoming damage, you’re basically making vitality builds better and toughness-healing builds worse.
In conclusion, the proper build to go would be high vitality burst; making conditions and clerics obsolete.
Doesn’t shatter affect all active clones? Why is this cooldown an issue then?
But guardians are meant to be slow and easy to be kited.
Yes, we guardians lack range, mobility and powerful magics; but that’s for the sake of balance.
Wall of text
well not all multi hit builds run high condi dmg. the point is the Retal needs a tiny fix. just so the dmg matchs on high hit and low hit. not 10x more on low hit.
skill A(10 hits) : 4000 damage and receives 3500 back from retaliation
skill B(1 hit): 4000 damage and receives 350 back from retaliationtell me how this is makes sense. tell me why a warrior who does whirl has to take 3500 damage when a thief backstabs for the same amount and only takes 350 damage. mm? if u think this is fair then u are a bad….lazy…..“want something for nothing” kind of player. :P
I explained quite detailed why it makes sense in that wall of text.
You can’t ask to nerf something just because it’s better at doing what it’s supposed to do that at it’s not supposed to do, even when apparently it doesn’t particularly excel at it (you mentioned how you still defeat retaliatory guardians with burst with ease; it should probably get buffed so you can’t do it anymore since THAT’S what’s imbalanced).